Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.18 @ 13:14:39 Player: Storyteller Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1913) 1913 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 4334 Bonus ------- High Alert Combat Kills 76 Cogmind --------- Core Integrity 0/550 Matter 21/300 Energy 67/100 System Corruption 0% Temperature Cool (763) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Small Storage Unit Medium Storage Unit Core Analyzer > --- WEAPON (2) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Light Nuclear Core Small Storage Unit Large Matter Pod (150) Medium Armor Plating Reflective Plating System Shield Faulty Improved Assault Rifle Faulty Improved Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Improved Aluminum Leg > --- UTILITY ---------- Cooling System Small Storage Unit Medium Storage Unit Core Analyzer > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Heat Sink Small Storage Unit Large Matter Pod Reflective Plating System Shield Improved Assault Rifle Improved Assault Rifle Advanced Assault Cannon Advanced Assault Cannon [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Core Analyzer Protection Reflective Plating Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 40 | 6 4 4 4 . 22 Power 8 | 1 1 . 1 . 5 Engine 7 | 1 1 . 1 . 4 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 11 | 2 1 2 1 . 5 Treads 1 | . . . . . 1 Leg 9 | 2 1 2 1 . 3 Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 . 2 . 4 Device 2 | . . . . . 2 Storage 4 | 1 2 . . . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 12 | 2 . 2 . . 8 Energy Gun 2 | . . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . 2 . . 1 Ballistic Cannon 4 | . . . . . 4 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 27 | . 1 4 2 . 20 Power 6 | . 1 . 1 . 4 Propulsion 10 | . . 2 . . 8 Utility 3 | . . . 1 . 2 Weapon 8 | . . 2 . . 6 Highest Loss Streak 6 | . 1 2 1 . 6 Average Slot Usage (%) 90 | . 96 98 97 100 78 Engine 10 | . 14 14 9 11 7 Treads 1 | . . . . . 2 Leg 23 | . 28 26 33 33 15 Device 3 | . . . . . 8 Storage 22 | . 25 28 22 22 18 Processor 1 | . . . . . 4 Protection 2 | . . . 9 11 3 Ballistic Gun 16 | . 28 28 22 22 2 Ballistic Cannon 4 | . . . . . 10 Naked Turns . | . . . . . . Heaviest Build 35 | 11 17 18 22 22 35 Greatest Support 30 | 20 20 20 30 30 30 Greatest Overweight (x) 3 | . . 1 . . 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 6 8 8 8 8 10 Average Capacity 8 | 4 7 8 8 8 9 Most Carried 10 | 4 8 8 8 7 10 Average Carried 7 | 1 6 7 7 7 7 Final Capacity 10 | 6 8 8 8 8 10 Final Carried 8 | 4 7 8 7 7 8 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1650 | 62 543 174 300 . 571 Remotely . | . . . . . . Salvage Created 2164 | . 511 154 691 . 808 Parts 90 | . 28 7 30 . 25 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 6 | . 3 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 40 | . 8 3 5 . 24 Guns 19 | . 8 3 5 . 3 Cannons 10 | . . . . . 10 AOE 11 | . . . . . 11 Classes Destroyed 11 | . 3 1 3 . 4 Worker 3 | . . . 2 . 1 Builder 1 | . . . 1 . . Tunneler 1 | . . . 1 . . Hauler 1 | . . . . . 1 Recycler 9 | . 2 . 5 . 2 Watcher 2 | . 1 . . . 1 Grunt 31 | . 8 2 3 . 18 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 6 | . . 1 2 . 3 Hunter 1 | . . . . . 1 Best Kill Streak 7 | . 3 1 7 . 7 Combat Bots Only 6 | . 3 1 3 . 6 Max Kills in Single Turn 3 | . 1 1 2 . 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3502 | . 319 408 338 . 2437 Core 671 | . 35 13 60 . 563 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 . 80 . 85 . Volleys Fired 175 | . 40 25 34 . 76 Largest 2 | . 2 2 2 . 2 Hottest 113 | . 40 43 43 . 113 Shots Fired 314 | . 80 48 68 . 118 Gun 218 | . 80 48 68 . 22 Cannon 72 | . . . . . 72 Launcher 24 | . . . . . 24 Special . | . . . . . . Kinetic 280 | . 80 48 68 . 84 Thermal 10 | . . . . . 10 Explosive 24 | . . . . . 24 Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 6 8 6 . 6 Robot Miss Streak 5 | . 3 2 5 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 190 | . 51 33 35 . 71 Core Hits 120 | . 21 8 20 . 71 Critical Hits 2 | . . . 1 . 1 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4895 | . 651 444 579 . 3221 Guns 1886 | . 649 444 564 . 229 Cannons 1095 | . . . . . 1095 Explosions 1890 | . . . . . 1890 Melee . | . . . . . . Ramming 24 | . 2 . 15 . 7 Kinetic 2813 | . 649 444 564 . 1156 Thermal 168 | . . . . . 168 Explosive 1890 | . . . . . 1890 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 37 | . . . . . 37 Projectiles 33 | . . . . . 33 Explosions 4 | . . . . . 4 Melee . | . . . . . . Knockbacks 24 | . . . . . 24 Impact 1 | . . . . . 1 Kinetic 20 | . . . . . 20 Secondary 3 | . . . . . 3 Self-Inflicted Damage 66 | . 1 . 7 . 58 Shots 3 | . . . . . 3 Rammed 3 | . 1 . 1 . 1 Targets Rammed 3 | . 1 . 1 . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 763 | . 9 11 6 . 763 Average Temperature 143 | . 4 3 4 . 209 Received Heat Transfer 1653 | . 177 183 141 . 1152 Effects 3 | . . . . . 3 Energy Bleed 1 | . . . . . 1 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 375 | . . . . . 375 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 522 | . 175 55 188 73 522 Initial 73 | . . 33 21 73 27 Average 139 | . 34 33 77 73 291 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 66 | 100 100 100 100 100 13 Level 1 31 | . . . . . 79 Level 2 2 | . . . . . 6 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 4 . . . 4 Investigation 4 | . 2 . . . 2 Extermination . | . . . . . . Reinforcement 4 | . 2 . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 5 | . 1 . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 16 4 9 . 37 Peak Tracking Total 10 | . 4 2 3 . 10 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 11 | . . 2 4 . 5 Max in Single Turn 1 | . . 1 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 6 | . . . 3 . 3 Terminals 5 | . . . 2 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . . . 6 . 7 Successful 9 | . . . 4 . 5 Failed 4 | . . . 2 . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 11 | . . . 4 . 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . . 3 . 5 Prototype ID Bank 1 | . . . . . 1 Branch Access Points 1 | . . . . . 1 Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Investigation Status 1 | . . . . . 1 Registered Components 2 | . . . 1 . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 3 . 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2487 | 75 581 517 321 22 971 Spaces Moved 1408 | 54 365 359 176 19 435 Core 3 | 3 . . . . . Treads 121 | . . . . . 121 Legs 1284 | 51 365 359 176 19 314 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 134 | 116 120 120 120 120 166 Slowest Speed 210 | 120 120 150 120 120 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 35 84 16 11 38 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 98 | . . . . . 98 Melee . | . . . . . . Projectile 18 | . . . . . 18 AOE 80 | . . . . . 80 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1679 | 63 429 394 217 18 558 Wait 14 | . 8 . . . 6 Move 1403 | 53 364 358 175 18 435 Hop . | . . . . . . Pick Up 32 | 4 7 6 3 . 12 Fast Attach 18 | 6 2 . . . 10 Attach 18 | . 1 4 4 . 9 Detach 3 | . 1 . . . 2 Swap 4 | . 1 . . . 3 Drop 9 | . 4 1 . . 4 Fire 175 | . 40 25 34 . 76 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . 1 . 1 . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 644 | -10/Materials | Discovered new exit (range 6) 657 | -10/Materials | Entered Mines 668 | -10/Mines | Learned location of Zion (-7) 779 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 879 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1154 | -10/Mines | Discovered new exit (range 6) 1174 | -10/Mines | Entered Materials 1174 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1175 | -9/Materials | Identified exit to Storage 1356 | -9/Materials | Discovered new exit (range 5) 1405 | -9/Materials | Build established: Scavenger-Mutant 1495 | -9/Materials | Entered Mines 1504 | -9/Mines | Discovered new exit (range 9) 1517 | -9/Mines | Entered Materials 1517 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1673 | -8/Materials | Lost 4 parts (2n2w) 1907 | -8/Materials | Lost 6 parts (1p2n1u2w) 2159 | -8/Materials | Build established: Mutant 2350 | -8/Materials | Discovered new exit (range 9) 2462 | -8/Materials | Core integrity fell below 50% 2487 | -8/Materials | Core integrity fell below 20% 2489 | -8/Materials | Core destroyed Last Messages --------------- 02463_ G-47 Trooper knocked back. 02464_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02464_ U-05 Engineer sends out distress signal. 02465_ U-05 Engineer knocked back. 02465_ G-47 Trooper destroyed. 02467_ U-05 Engineer builds a Wall. 02467_ G-47 Trooper knocked back. 02473_ Imp. Aluminum Leg destroyed. 02474_ G-47 Trooper knocked back. 02474_ G-47 Trooper suffers critical hit. 02474_ Destroyed Aluminum Leg. 02474_ G-47 Trooper knocked back. 02477_ Adv. Assault Cannon destroyed. 02482_ G-47 Trooper destroyed. 02484_ Nuclear Core destroyed. 02484_ Identified Imp. Assault Rifle. 02484_ Malfunction: Heat surge (+384). 02487_ Overheating: Core damaged (-88). 02489_ Overheating: Core damaged (-110). 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