Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.16 @ 00:31:54 Player: UlyssesB Result: Destroyed by TY-EEC(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (14) 2800 Robots Destroyed (106) 530 Value Destroyed (2663) 2663 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1397) 1397 TOTAL SCORE: 9090 Bonus ------- High Alert Combat Kills 108 Follower Combat Kills 25 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Friendly Fire -36 Cogmind --------- Core Integrity 0/700 Matter 114/300 Energy 90/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (4) ---- Light Nuclear Core Improved Grenade Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Longsword +1 > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Aluminum Leg Improved Heat Sink Cooling System Precision Shock Rifle Heavy Particle Gun Heavy Ion Cannon Precision Assault Rifle [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Launcher Rocket Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . Utility 4 | . . . 2 . . . . 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 138 | . 6 6 20 2 4 2 39 11 . 18 4 4 13 9 Power 7 | . . . 1 . . . 2 . . . 1 . 2 1 Engine 6 | . . . 1 . . . 1 . . . 1 . 2 1 Core 1 | . . . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 34 | . 2 . 4 . 1 . 15 4 . 5 . 2 1 . Treads 18 | . 2 . 4 . 1 . 10 . . . . 1 . . Leg 16 | . . . . . . . 5 4 . 5 . 1 1 . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 30 | . 2 1 5 . 2 . 4 3 . 8 3 . 2 . Device 8 | . . . . . . . 2 1 . 3 . . 2 . Storage 3 | . 2 . . . . . . . . 1 . . . . Processor 5 | . . . 2 . . . . 2 . 1 . . . . Hackware . | . . . . . . . . . . . . . . . Protection 14 | . . 1 3 . 2 . 2 . . 3 3 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 67 | . 2 5 10 2 1 2 18 4 . 5 . 2 8 8 Energy Gun 37 | . . 1 6 1 . 1 12 3 . 3 . . 6 4 Energy Cannon 3 | . . . 2 . . . . . . 1 . . . . Ballistic Gun 7 | . 2 2 1 . . . . . . . . 1 . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 10 | . . 2 1 1 . 1 4 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . 1 . 2 1 . 1 . 1 2 2 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 2 . 2 1 . 1 . 1 . . Parts Lost 30 | . . 1 3 . . . 9 . 2 1 1 1 . 12 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 10 | . . . . . . . 4 . 1 . . 1 . 4 Utility 9 | . . . 1 . . . 2 . 1 . 1 . . 4 Weapon 10 | . . 1 2 . . . 3 . . 1 . . . 3 Highest Loss Streak 11 | . . 1 2 . . . 4 . 2 1 1 1 . 11 Average Slot Usage (%) 93 | . 98 100 94 100 98 100 85 95 95 94 98 90 92 63 Engine 8 | . 14 14 11 11 11 11 6 7 7 7 7 7 7 4 Treads 12 | . 25 28 21 22 22 22 27 . . . . 2 2 . Leg 14 | . 2 . . . . . 3 30 28 25 30 26 27 19 Device 2 | . . . . . . . . 15 13 3 5 . 2 10 Storage 9 | . 26 19 11 11 11 11 9 7 6 1 7 7 7 4 Processor 13 | . . . 15 22 11 11 9 18 23 25 18 15 14 4 Protection 11 | . . 8 13 11 20 22 10 . . 13 11 15 15 5 Energy Gun 11 | . . 4 8 17 17 11 15 14 15 11 15 10 10 9 Ballistic Gun 3 | . 28 18 7 . . . . . . . . 3 . . Launcher 1 | . . 4 1 4 . 5 . . . . . . . . Slashing Weapon 1 | . . . . . 4 5 . . . . . . 2 1 Naked Turns 25 | . . . . . . . . . . . . . . 25 Heaviest Build 53 | 11 41 41 40 35 40 41 41 33 32 49 50 49 53 53 Greatest Support 80 | 20 40 40 40 40 40 40 80 72 72 75 55 55 67 67 Greatest Overweight (x) 1 | . 1 1 1 . . 1 1 . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 14 12 10 10 10 10 10 10 9 5 10 10 10 8 Most Carried 13 | 6 12 13 10 10 10 10 10 10 10 7 9 9 10 8 Average Carried 8 | 6 9 11 9 10 9 10 9 9 9 4 6 8 9 6 Final Capacity 16 | 6 16 10 10 10 10 10 10 10 4 10 10 10 10 4 Final Carried 12 | 6 12 10 10 10 10 10 10 10 4 7 9 8 8 3 Class Distribution -------------------- 83% | Mutant 9% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Matter Collected 2306 | 200 230 142 273 131 . 117 590 68 . 325 66 101 38 25 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3140 | . 279 92 840 163 . 38 799 68 . 202 334 207 . 118 Parts 204 | . 13 7 58 13 . 7 62 3 . 14 15 8 . 4 Haulers Intercepted 7 | . 1 . 4 . . . 2 . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . 13 8 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 83 | . 7 8 13 7 . 7 19 1 . 4 6 7 . 4 Melee 12 | . . . . . . . 4 1 . . . 3 . 4 Guns 41 | . 7 5 7 3 . . 5 . . 4 6 4 . . Cannons 3 | . . . 3 . . . . . . . . . . . AOE 27 | . . 3 3 4 . 7 10 . . . . . . . Classes Destroyed 16 | . 3 2 7 . . . 2 . . 1 . . . 1 Worker 3 | . . . 1 1 . . 1 . . . . . . . Builder 4 | . . . 1 . . . 3 . . . . . . . Hauler 7 | . 1 . 4 . . . 2 . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . Operator 3 | . . . 1 . . . 2 . . . . . . . Watcher 4 | . . . 1 . . . 2 . . 1 . . . . Swarmer 34 | . 3 3 3 4 . 7 7 . . . . 7 . . Grunt 22 | . 4 . 5 2 . . 5 . . 1 5 . . . Brawler 1 | . . . . . . . 1 . . . . . . . Duelist 5 | . . . 2 1 . . 1 . . . 1 . . . Sentry 9 | . . . 3 . . . 5 1 . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . 3 . . . . Z-Light 1 | . . . . . . . . . . . . . . 1 Assembled 6 | . . 4 . . . . . . . . . . . 2 Best Kill Streak 7 | . 3 4 7 5 . 4 6 1 . 1 3 4 . 2 Combat Bots Only 5 | . 3 4 5 4 . 4 4 1 . 1 3 4 . 2 Max Kills in Single Turn 3 | . 1 2 2 2 . 2 3 1 . 1 2 2 . 1 Gunslinging 1 | . . . . . . . . . . . 1 1 . . Exploded 3 | . . 2 2 2 . 2 3 . . . . . . . Melee 1 | . . . . . . . 1 1 . . . 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Damage Taken 6310 | . 390 216 944 109 . 132 1464 65 111 294 363 350 . 1872 Core 1226 | . 81 31 186 6 . 9 193 12 . 15 51 . . 642 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 55 . . . 49 64 . . . . . . . Volleys Fired 216 | . 25 9 56 9 . 7 47 4 . 20 13 8 4 14 Largest 2 | . 2 2 2 2 . 2 2 1 . 2 2 2 1 2 Hottest 136 | . 46 63 90 90 . 78 90 55 . 115 115 115 55 136 Shots Fired 355 | . 50 16 95 14 . 8 71 4 1 34 22 18 4 18 Gun 290 | . 50 14 71 10 . 1 51 4 1 33 22 18 4 11 Cannon 22 | . . . 21 . . . . . . 1 . . . . Launcher 43 | . . 2 3 4 . 7 20 . . . . . . 7 Special . | . . . . . . . . . . . . . . . Kinetic 106 | . 50 11 37 . . . . . . . . 7 . 1 Thermal 99 | . . . 21 . . . . 4 1 34 22 11 . 6 Explosive 43 | . . 2 3 4 . 7 20 . . . . . . 7 Electromagnetic 107 | . . 3 34 10 . 1 51 . . . . . 4 4 Robot Hit Streak 14 | . 8 5 12 9 . 1 14 1 . 8 5 6 . 3 Robot Miss Streak 5 | . 4 5 3 1 . 2 1 1 1 3 2 2 . 5 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . . 2 1 . . . . . . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . 1 1 . . Shots Hit Robots 224 | . 28 8 60 9 . 1 50 4 . 23 16 14 . 11 Core Hits 166 | . 12 9 37 10 . 9 48 1 . 10 10 9 . 11 Critical Hits 3 | . . . 1 . . . . 1 . . . . . 1 Critical Kills 2 | . . . . . . . . 1 . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . Melee Attacks 90 | . . . . . . . 5 3 . 1 . 4 69 8 Impact . | . . . . . . . . . . . . . . . Slashing 90 | . . . . . . . 5 3 . 1 . 4 69 8 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7708 | . 484 340 1363 387 . 443 2089 168 . 711 455 388 . 880 Guns 3249 | . 468 140 587 116 . . 495 17 . 671 455 234 . 66 Cannons 297 | . . . 297 . . . . . . . . . . . Explosions 3186 | . . 188 468 271 . 443 1362 . . . . . . 454 Melee 910 | . . . . . . . 220 136 . 40 . 154 . 360 Ramming 66 | . 16 12 11 . . . 12 15 . . . . . . Kinetic 990 | . 468 128 313 . . . . . . . . 62 . 19 Thermal 1990 | . . . 508 . . . 121 17 . 671 455 172 . 46 Explosive 2854 | . . 188 257 271 . 443 1241 . . . . . . 454 Electromagnetic 898 | . . 12 274 116 . . 495 . . . . . . 1 Impact . | . . . . . . . . . . . . . . . Slashing 910 | . . . . . . . 220 136 . 40 . 154 . 360 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . . . . 23 28 28 28 28 . Average Corruption 25 | . . . . . . . . . 13 24 28 28 28 . Corruption Purged . | . . . . . . . . . . . . . . . Effects 184 | . . . . . . . . . 11 88 49 32 4 . Message Errors 32 | . . . . . . . . . 4 16 7 4 1 . Matter Fused 25 | . . . . . . . . . 1 14 5 5 . . Heat Flow Errors 17 | . . . . . . . . . 2 10 5 . . . Energy Discharges 13 | . . . . . . . . . 1 4 4 3 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 14 | . . . . . . . . . 1 7 2 4 . . Data Loss (major) 3 | . . . . . . . . . 1 2 . . . . Misfires 4 | . . . . . . . . . 1 1 . 2 . . Alerts 3 | . . . . . . . . . . 2 . 1 . . Misdirections 40 | . . . . . . . . . . 18 16 4 2 . Targeting Errors 26 | . . . . . . . . . . 12 5 9 . . Weapon Failures 6 | . . . . . . . . . . 2 4 . . . Overload Shots 23 | . . . . . . . . . . 10 11 2 . . Effects 2 | . . . . . . . . . . 2 . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . Overflow Damage 305 | . . . 71 18 . 31 123 . . . . . . 62 Projectiles . | . . . . . . . . . . . . . . . Explosions 292 | . . . 71 18 . 31 123 . . . . . . 49 Melee 13 | . . . . . . . . . . . . . . 13 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 246 | . . 26 52 . . 17 151 . . . . . . . Shots 11 | . . 1 1 . . 1 8 . . . . . . . Rammed 8 | . 1 1 3 . . . 3 . . . . . . . Targets Rammed 9 | . 1 1 3 . . . 3 1 . . . . . . Kicked 1 | . . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 387 | . 59 86 280 134 . 42 387 . 196 248 262 114 16 . Average Temperature 82 | . 16 29 80 73 . 14 115 . 92 81 112 49 8 . Received Heat Transfer 1664 | . 147 40 234 18 . . 495 24 . . 198 . . 508 Effects 2 | . . . 1 . . . 1 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . 1 . . . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 7 | . . . 1 . . . . . . 4 2 . . . Heat Transferred 2918 | . . . 829 . . . 100 37 . 929 696 309 . 18 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Peak Influence 527 | . 167 70 275 139 . 210 527 229 44 139 . . . . Average Influence 116 | . 57 35 107 85 . 66 300 168 24 23 . . . . Maximum Alert Level 2 | . . . 1 . . 1 2 1 . . . . . . Low Security (%) 78 | 100 100 100 83 100 . 90 28 51 100 100 . . . . Level 1 15 | . . . 16 . . 9 45 48 . . . . . . Level 2 5 | . . . . . . . 26 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 8 | . 2 . . 1 . . 1 1 . 3 . . . . Investigation 2 | . 1 . . . . . . . . 1 . . . . Extermination 3 | . . . . . . . . 1 . 2 . . . . Reinforcement 1 | . 1 . . . . . . . . . . . . . Assault 1 | . . . . 1 . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Distress Signals 4 | . . 1 . . . . 2 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 135 | . 11 17 16 7 . 8 27 1 8 14 6 7 . 13 Peak Tracking Total 9 | . 3 8 6 4 . 3 4 1 6 3 3 4 . 9 Tactical Retreats 10 | . 1 2 . . . 1 3 . 1 1 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Traps Triggered 4 | . . . . . . . 2 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Machines Disabled 17 | . . . 4 . . . 9 . . . . . 4 . Max in Single Turn 2 | . . . 2 . . . 2 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Machines Accessed 18 | . 3 . 3 . . 1 8 1 . 2 . . . . Terminals 14 | . 2 . 3 . . 1 6 . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 51 | . 7 . 13 . . 3 24 2 . 2 . . . . Successful 32 | . 6 . 7 . . . 17 1 . 1 . . . . Failed 19 | . 1 . 6 . . 3 7 1 . 1 . . . . Catastrophic 3 | . . . . . . 1 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 35 | . 4 . 9 . 1 3 16 2 . . . . . . Terminals 39 | . 4 . 13 . . 3 17 . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . 2 2 . . . . . . Recycling Units 8 | . 3 . . . . . 5 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 13 | . 3 . 3 . . . 6 . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . . . 1 . . 1 . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . Hauler Manifests 3 | . 2 . 1 . . . . . . . . . . . Zone Layout 3 | . . . . . . . 3 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 41 | . 7 . 10 . . . 21 3 . . . . . . Terminals 10 | . 1 . 4 . . . 5 . . . . . . . Track 2 | . . . 1 . . . 1 . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . Botnet 6 | . 1 . 2 . . . 3 . . . . . . . Detonate 1 | . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . Mechanics 1 | . . . . . . . . 1 . . . . . . Recycling Units 6 | . 2 . . . . . 4 . . . . . . . Monitor 1 | . . . . . . . 1 . . . . . . . Reject 2 | . 1 . . . . . 1 . . . . . . . Recyclers 1 | . . . . . . . 1 . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 12 | . 2 . 3 . . 1 4 1 . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . Time 32 | . . . . . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Total Allies 4 | . . 3 . 1 . . . . . . . . . . Largest Group 3 | . . 3 . 1 . . . . . . . . . . Highest-Rated Group 40 | . . 40 . 31 . . . . . . . . . . Highest-Rated Ally 31 | . . 16 . 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 19 | . . 13 . 6 . . . . . . . . . . Total Damage 222 | . . 139 . 83 . . . . . . . . . . Kills 2 | . . 1 . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Turns Passed 10170 | 3 573 676 825 687 523 320 1262 541 231 1150 591 392 2136 260 Spaces Moved 6285 | 3 289 381 344 414 322 181 621 404 188 776 428 250 1447 237 Core 134 | . . . . . . . . . . . . . . 134 Treads 2446 | . 239 381 344 414 322 181 565 . . . . . . . Legs 3705 | 3 50 . . . . . 56 404 188 776 428 250 1447 103 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 160 160 120 120 120 120 126 126 126 50 Average Speed 140 | 120 166 167 160 160 160 167 156 120 120 124 126 140 133 83 Slowest Speed 180 | 120 180 180 180 160 160 180 180 120 120 127 126 160 156 127 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Time Travels 1 | . . . . . 1 . . . . . . . . . Exploration Rate (%) 49 | 1 31 78 32 84 61 43 43 11 83 24 62 50 81 58 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . 1 . . . . . . . . . . . 1 . Known Exits Taken 8 | . 1 . 1 . . 1 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . . . . . . Scrap Searched 8 | . . 1 . 1 . . . . . . 2 2 2 . Spaces Dug 53 | . . 17 . . . 32 . . . 1 . . 3 . Terrain Destroyed 322 | . . 17 55 15 . 60 164 . . 4 3 1 3 . Melee 3 | . . . . . . . . . . . . . 3 . Projectile 8 | . . . . . . . . . . 4 3 1 . . AOE 311 | . . 17 55 15 . 60 164 . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Total 7153 | 2 340 406 527 424 328 189 825 456 194 921 452 268 1546 275 Wait 290 | . 4 . 81 . . . 86 19 5 92 1 . . 2 Move 6272 | 2 288 380 343 413 321 180 620 404 187 775 427 249 1446 237 Hop . | . . . . . . . . . . . . . . . Pick Up 70 | . 11 6 13 . 2 . 12 6 1 6 5 1 7 . Fast Attach 32 | . 1 . 4 . 1 . 14 . . 11 . . 1 . Attach 36 | . 3 2 6 . . . 7 3 . 2 2 2 4 5 Detach . | . . . . . . . . . . . . . . . Swap 70 | . 2 4 10 2 3 2 18 8 . 5 2 2 8 4 Drop 67 | . 5 4 11 . 1 . 13 8 1 9 2 1 7 5 Fire 216 | . 25 9 56 9 . 7 47 4 . 20 13 8 4 14 Melee 90 | . . . . . . . 5 3 . 1 . 4 69 8 Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . . . . . Crush 8 | . 1 1 3 . . . 3 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 577 | -10/Materials | Entered Mines 581 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 781 | -10/Mines | Assembled infested the area 786 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1044 | -10/Mines | Discovered new exit (range 13) 1048 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1121 | -10/Mines | Learned location of 1 exit from Materials 1172 | -10/Mines | Discovered new exit (range 10) 1253 | -10/Mines | Entered Materials 1253 | -9/Materials | Evolved 2 slots: Utility x2 1254 | -9/Materials | Identified exit to Materials 1751 | -9/Materials | Identified exit to Mines 2078 | -9/Materials | Entered Mines 2306 | -9/Mines | Learned location of 1 exit from Materials 2426 | -9/Mines | Met a Derelict testing a Signal Generator 2720 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2732 | -9/Mines | Discovered exit to Materials (range 9) 2757 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2757 | -9/Mines | Discovered new exit (range 5) 2765 | -9/Mines | Entered Exiles 2810 | -9/Exiles | Met 8R-AWN 2840 | -9/Exiles | Met EX-HEX 2895 | -9/Exiles | Met EX-BIN 3013 | -9/Exiles | Aligned with FarCom system 3015 | -9/Exiles | Given EX-Vault access code 3052 | -9/Exiles | Opened EX-Vault 3060 | -9/Exiles | Found Prototype Device 3061 | -9/Exiles | Identified Chronowheel 3061 | -9/Exiles | Activated Chronowheel 3061 | -9/Exiles | Spacetime reconverged on an earlier point 3063 | -9/Exiles | Found Prototype Slashing Weapon 3064 | -9/Exiles | Identified Longsword +1 3100 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3121 | -9/Exiles | Exiles lab attacked by MAIN.C 3264 | -9/Exiles | Discovered new exit (range 14) 3288 | -9/Exiles | Left Exiles lab with Longsword +1 3288 | -9/Exiles | Entered Mines 3551 | -8/Mines | Core integrity fell below 50% 3604 | -8/Mines | Discovered exit to Materials (range 3) 3608 | -8/Mines | Entered Materials 3608 | -8/Materials | Evolved 2 slots: Propulsion x2 3609 | -8/Materials | Identified exit to Factory 3763 | -8/Materials | Repaired Hrd. Light Armor Plating 4034 | -8/Materials | Discovered exit to Factory (range 12) 4253 | -8/Materials | Garrison activated, responded to threat 4376 | -8/Materials | Lost 4 parts (1n2u1w) 4637 | -8/Materials | Lost 3 parts (2n1w) 4870 | -8/Materials | Entered Factory 4870 | -7/Factory | Evolved 2 slots: Utility x2 4903 | -7/Factory | Build established: Scavenger-Mutant 4964 | -7/Factory | Discovered new exit (range 6) 4972 | -7/Factory | Identified exit to Lower Caves 5411 | -7/Factory | Sucked down chute 5411 | -7/Factory | Entered Waste 5426 | -7/Waste | EMP discharged 5455 | -7/Waste | Spotted C-40 Crusher 5489 | -7/Waste | Spotted C-40 Crusher 5515 | -7/Waste | Spotted C-40 Crusher 5515 | -7/Waste | Spotted C-40 Crusher 5524 | -7/Waste | Spotted C-40 Crusher 5525 | -7/Waste | Build established: Skirmisher 5526 | -7/Waste | EMP discharged 5526 | -7/Waste | System corruption reached 10% 5590 | -7/Waste | Spotted C-40 Crusher 5611 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5616 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5626 | -7/Waste | EMP discharged 5630 | -7/Waste | Discovered new exit (range 11) 5641 | -7/Waste | Identified exit to Factory 5642 | -7/Waste | Entered Factory 6108 | -7/Factory | Discovered new exit (range 5) 6113 | -7/Factory | Identified exit to Factory 6149 | -7/Factory | Build established: Mutant 6701 | -7/Factory | Identified exit to Storage 6792 | -7/Factory | Entered Lower Caves 6904 | -7/Lower Caves | Identified exit to Lower Caves 7192 | -7/Lower Caves | Encountered a Warlord checkpoint 7383 | -7/Lower Caves | Entered another Lower Caves area 7384 | -7/Lower Caves | Encountered a Warlord checkpoint 7395 | -7/Lower Caves | Discovered exit to Factory (range 9) 7742 | -7/Lower Caves | Discovered new exit (range 13) 7769 | -7/Lower Caves | Identified exit to Zion 7775 | -7/Lower Caves | Entered Zion 7850 | -7/Zion | System corruption cleaned by Quarantine Array 8095 | -7/Zion | Learned location of Quarantine (-2) 8423 | -7/Zion | Learned Factory trap positions 9711 | -7/Zion | Discovered new exit (range 4) 9714 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9715 | -7/Zion | Identified exit to Deep Caves 9911 | -7/Zion | Entered Deep Caves 10059 | -7/Deep Caves | Attacked by Z-Imprinter 10101 | -7/Deep Caves | Z-Facility disabled 10118 | -7/Deep Caves | Core integrity fell below 50% 10130 | -7/Deep Caves | Lost 11 parts (1p4n3u3w) 10152 | -7/Deep Caves | Destroyed Z-Imprinter 10158 | -7/Deep Caves | Core integrity fell below 20% 10171 | -7/Deep Caves | Destroyed by TY-EEC(z) with Zionite Laser-S Last Messages --------------- 10083_ Destroyed Adv. Phase Shifter. 10083_ Rocket Launcher destroyed. 10085_ Titanium Leg destroyed. 10086_ Enh. Optical Array destroyed. 10089_ Imp. Titanium Leg destroyed. 10090_ Prc. Assault Rifle destroyed. 10090_ Imp. Deuterium Engine destroyed. 10093_ Hvy. Beamcaster destroyed. 10095_ Dropped Lrg. Storage Unit. 10096_ Dropped Hvy. Ion Engine. 10096_ Dropped Hvy. Beamcaster. 10097_ Dropped Cooling System. 10097_ Dropped Prc. Shock Rifle. 10099_ Imp. Heat Sink destroyed. 10101_ Z-Facility disabled. 10152_ Z-Imprinter: "You cannot stop us! Another will take my place! Derelicts will one day ru..." [Achievement: Are We The Baddies?] 10152_ Z-Imprinter destroyed. 10171_ 56-A22(z) destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | ????????????????????## ##????????????????????????? | | ???????????????????## #????????????????????????? | | ??????????????????## #????????????????????????? | | ????????????????### ##???????????????????????? | | ???????????????## a ##??????????????????????? | | ??????????????## ####a! #??????????????????????? | | ??????????????# ##??#!%@#??????????????????????? | | ??????????????# #??##z= #??????????????????????? | | ??????????????# ##?## za #??????????????????????? | | ??????????????###???# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????## ##?????????????????????? | | ?????????????????????## ##????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ## ??????????????? | | ??????????????????##### #?# ??????????# | | ?????????????????## ## #??# ??????????# | | ?????????????????# # #??# ## ??????????# | | ???????????????### #?# ##???####????# | | ??????????????## ####? ##???## #### | | ??????????????# ##??## ??####### | | ??????????????# ###???# ????# | | ??????????????# % ##?????# ????? " | | ??????????????# ##??????# ???????? """ | | ??????????????# #???????# #??????????# ""? | | ??????????????# #???????# #???????????# #???? | | ??????????????# ##??????# #??????????## ##??? | | ??????????????# ##?????# ############ ###? | | ??????????????# ####??# ## ## | | ?????????????## #### ## ######## | | ?????????????# #???????# ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 210 Armor Coverage 450 Reclamation Efficiency 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed SwarmRecyclingImmobilizer Manual? 0 Play Time 02:01:32 Cumulative 122.3 hours Start 2020.03.15 @ 08:49:33 End 2020.03.16 @ 00:31:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 65 Gallery% 58 Achievement% 40 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 97039584-211b-4965-ba16-1f6394ac4e66