Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.30 @ 21:26:30 Player: Runia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (718) 718 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2448 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 127/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Weight Redist. System Targeting Computer Utility Shielding > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun Light Cannon > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Carbon-fiber Leg Heat Sink Heat Sink Small Matter Pod (0) Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Matter Filter Matter Filter Medium Armor Plating Trap Extractor Particle Gun Spread Laser Particle Cannon Improved Light Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Targeting Computer Utility Shielding > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Light Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Carbon-fiber Leg Heat Sink Heat Sink Small Matter Pod Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Matter Filter Matter Filter Medium Armor Plating Trap Extractor Particle Gun Spread Laser Particle Cannon Improved Light Cannon Datajack [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Utility Shielding Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 33 | . 15 11 7 Power 3 | . 1 1 1 Engine 3 | . 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | . 4 5 1 Treads 4 | . 2 2 . Leg 6 | . 2 3 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | . 6 2 4 Device 4 | . . . 4 Storage 5 | . 4 1 . Processor 2 | . 1 1 . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 8 | . 4 3 1 Energy Gun 1 | . 1 . . Energy Cannon . | . . . . Ballistic Gun 5 | . 2 3 . Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . 1 . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . Average Slot Usage (%) 98 | . 94 99 96 Engine 11 | . 14 11 9 Treads 7 | . . 10 5 Leg 23 | . 28 22 21 Device 1 | . . . 7 Storage 11 | . 14 11 9 Processor 9 | . 6 10 9 Protection 9 | . 3 11 9 Energy Gun 1 | . 9 . . Ballistic Gun 20 | . 17 22 18 Ballistic Cannon 1 | . . . 7 Naked Turns . | . . . . Heaviest Build 60 | 11 15 54 60 Greatest Support 54 | 20 20 30 54 Greatest Overweight (x) 2 | . . 2 1 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 25 | 8 25 20 20 Average Capacity 17 | 8 8 19 20 Most Carried 20 | 6 9 20 20 Average Carried 13 | 6 7 13 19 Final Capacity 20 | 8 8 20 20 Final Carried 20 | 6 8 20 20 Class Distribution -------------------- 86% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 702 | 200 49 314 139 Remotely . | . . . . Salvage Created 903 | . 128 509 266 Parts 49 | . 9 32 8 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 19 | . 2 11 6 Guns 17 | . 2 11 4 Cannons 2 | . . . 2 Classes Destroyed 8 | . 2 5 1 Hauler 1 | . 1 . . Recycler 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 3 | . . 3 . Grunt 10 | . 2 4 4 Brawler 2 | . . 1 1 Sentry 3 | . . 3 . Hunter 1 | . . . 1 Best Kill Streak 5 | . 2 5 2 Combat Bots Only 5 | . 2 5 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 895 | . 52 580 263 Core 107 | . . 107 . Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 100 73 . Volleys Fired 55 | . 9 31 15 Largest 3 | . 2 2 3 Hottest 85 | . 60 40 85 Shots Fired 125 | . 18 62 45 Gun 110 | . 18 62 30 Cannon 15 | . . . 15 Launcher . | . . . . Special . | . . . . Kinetic 116 | . 9 62 45 Thermal . | . . . . Explosive . | . . . . Electromagnetic 9 | . 9 . . Robot Hit Streak 14 | . 5 9 14 Robot Miss Streak 5 | . 2 5 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 77 | . 10 35 32 Core Hits 41 | . 5 22 14 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1053 | . 111 440 502 Guns 891 | . 111 440 340 Cannons 162 | . . . 162 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 983 | . 41 440 502 Thermal . | . . . . Explosive . | . . . . Electromagnetic 70 | . 70 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 1 . Average Corruption 1 | . 2 1 . Corruption Purged . | . . . . Effects 2 | . 2 . . Message Errors 2 | . 2 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 199 | . 70 17 199 Average Temperature 50 | . 32 12 65 Received Heat Transfer 300 | . 30 162 108 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 339 | . 62 339 254 Initial 83 | . . 26 83 Average 115 | . 48 116 187 Maximum Alert Level 1 | . . 1 1 Low Security (%) 83 | 100 100 90 36 Level 1 16 | . . 9 63 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 5 14 7 Peak Tracking Total 5 | . 3 5 4 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts 7 | . 7 . . Triggered . | . . . . Disarmed 1 | . 1 . . Reprogrammed 6 | . . 6 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 1 7 . Terminals 7 | . 1 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 26 | . 2 24 . Successful 14 | . 1 13 . Failed 11 | . 1 10 . Catastrophic . | . . . . Database Lockouts 1 | . . 1 . Manual 10 | . . 10 . Terminals 23 | . 2 21 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 11 | . 1 10 . Part Schematic 2 | . . 2 . Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Locate Traps 2 | . 1 1 . Reprogram Traps 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 3 | . . 3 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Botnet 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 1 6 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1789 | 6 322 1186 275 Spaces Moved 670 | 6 198 378 88 Core . | . . . . Treads . | . . . . Legs 670 | 6 198 378 88 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 200 Average Speed 217 | 120 120 273 200 Slowest Speed 280 | 120 120 280 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 2 33 45 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 906 | 5 265 472 164 Wait 84 | . 16 20 48 Move 667 | 5 197 377 88 Hop . | . . . . Pick Up 35 | . 11 21 3 Fast Attach 5 | . 2 2 1 Attach 5 | . 2 2 1 Detach . | . . . . Swap 23 | . 11 7 5 Drop 25 | . 10 12 3 Fire 55 | . 9 31 15 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 7 | . 7 . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 8) 154 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 725 | -9/Materials | Discovered new exit (range 9) 792 | -9/Materials | Central database locked down 1442 | -9/Materials | Discovered new exit (range 14) 1515 | -9/Materials | Entered another Materials area 1515 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1790 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. Acquired 3 matter. Dropped Sml. Storage Unit. Acquired Matter Filter. Dropped Imp. Ion Engine. Acquired Matter Filter. R-06 Scavenger collects Aluminum Leg. Dropped Imp. Ion Engine. R-06 Scavenger collects Aluminum Leg. K-01 Serf collects debris. R-06 Scavenger collects Targeting Computer. K-01 Serf collects debris. G-47 Trooper destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. G-47 Trooper destroyed. Acquired 4 matter. Acquired 31 matter. U-05 Engineer builds a Door. R-06 Scavenger collects Imp. Heat Sink. Acquired 1 matter. 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Storage Unit | -9/Materials | Hacked Weapon Shielding | -9/Materials | Hacked Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualThiefBay Manual? 0 Play Time 00:16:11 Cumulative 173.3 hours Start 2021.05.30 @ 17:07:37 End 2021.05.30 @ 21:26:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 208 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 74 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b143c729-1934-45f8-9abd-d30ba6cd71f3