Cogmind - Beta 16 --- EXPLORER MODE // 2025.10.26 @ 15:01:37 Player: Memoir Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (873) 873 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-26) -26 TOTAL SCORE: 3732 Bonus ------- Friendly Fire -26 Cogmind --------- Core Integrity 0/700 Matter 198/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Terrain Scanner Targeting Computer Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Particle Cannon Shock Bomb Launcher > --- INVENTORY -------- Medium Matter Pod Visual Processing Unit Reaction Control System Improved Propulsion Shielding Weapon Shielding Small Laser Improved Assault Rifle [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Improved Terrain Scanner Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 7 | . 1 . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 1 . . Utility 3 | . 1 . 1 1 . . Weapon 1 | . . . . . 1 . Parts Attached 24 | 8 1 . 5 5 2 3 Power 3 | 1 . . 1 . 1 . Engine 1 | 1 . . . . . . Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 5 | 2 . . 1 2 . . Treads 5 | 2 . . 1 2 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 3 1 . 1 2 . 3 Device 4 | 1 . . . 1 . 2 Storage 2 | . 1 . 1 . . . Processor 2 | 2 . . . . . . Hackware . | . . . . . . . Protection 2 | . . . . 1 . 1 Artifact . | . . . . . . . Weapon 6 | 2 . . 2 1 1 . Energy Gun 2 | 2 . . . . . . Energy Cannon 2 | . . . 1 1 . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 8 | . . . . . . 8 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 3 | . . . . . . 3 Weapon 3 | . . . . . . 3 Highest Loss Streak 8 | . . . . . . 8 To Critical Strikes . | . . . . . . . Average Backups 5 | 3 3 5 3 7 7 5 Power . | . . . . 1 . . Propulsion . | . . 2 . . . . Utility 3 | 2 3 3 2 4 5 4 Weapon 1 | . . . . 1 2 1 Tool/Special . | . . . . . . . Unused Backups 4 | . 1 . 1 . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . 1 . 1 . . 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 90 62 90 99 99 63 Engine 3 | . 12 12 7 . . . Core 5 | . . . 2 8 14 8 Treads 26 | . 18 . 24 33 28 17 Device 10 | . 12 12 10 9 14 9 Storage 15 | . 12 12 20 15 7 5 Processor 8 | . 12 12 10 8 7 5 Protection 4 | . . . . 7 7 5 Energy Gun 3 | . 21 12 6 . . . Energy Cannon 6 | . . . 3 9 14 8 Ballistic Gun 4 | . . . 6 6 . . Launcher 1 | . . . . . 6 4 Peak Build Rating 31 | 9 10 7 19 26 31 31 Average Rating 18 | 6 9 7 13 23 30 18 On Entrance 14 | . 9 7 7 19 26 31 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 34 | . . . . . . 34 Heaviest Build 111 | 7 9 7 95 101 111 111 Greatest Support 80 | 40 40 3 60 80 80 80 Greatest Overweight (x) 5 | . 2 2 2 1 1 5 Average Overweight (x) 1 | . . 2 1 1 1 1 Largest Inventory Capacity 25 | 5 5 5 25 25 25 25 Average Capacity 22 | 5 5 5 25 25 25 19 Most Carried 10 | 5 5 5 7 10 9 8 Average Carried 5 | 3 3 5 3 7 7 5 Final Capacity 25 | 5 5 5 25 25 25 5 Final Carried 10 | 4 5 5 7 10 8 . Class Distribution -------------------- 52% | Hacker-Mutant 34% | Scavenger-Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 569 | 280 63 . 130 96 . . Remotely . | . . . . . . . Salvage Created 1108 | 193 . . 477 438 . . Parts 64 | 14 . . 26 24 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 19 | . . . 8 11 . . Guns 9 | . . . 7 2 . . Cannons 10 | . . . 1 9 . . Classes Destroyed 9 | 3 . . 4 2 . . Worker 2 | 2 . . . . . . Tunneler 4 | 4 . . . . . . Recycler 2 | 1 . . 1 . . . Operator 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 3 | . . . . 3 . . Grunt 9 | . . . 5 4 . . Protector 1 | . . . . 1 . . Sentry 6 | . . . 3 3 . . Best Kill Streak 4 | 4 . . 4 3 . . Combat Bots Only 3 | . . . 2 3 . . Max Kills in Single Turn 1 | 1 . . 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 106 | . . 6 26 48 . 26 Missed 30 | . . 3 10 17 . . Hits 76 | . . 3 16 31 . 26 Melee 26 | . . . . . . 26 Projectile 50 | . . 3 16 31 . . Critical Strikes 19 | . . . . 1 . 18 Damage Taken 1215 | . . 33 142 263 . 777 Core 777 | . . 18 7 35 . 717 Absorbed by Shields . | . . . . . . . Ignored by Resistances 703 | . . 16 88 162 . 437 Regen/Repaired (Parts) 120 | . . . . 120 . . Core Remaining (%) 95 | 100 . 92 98 93 . . Volleys Fired 68 | 12 . . 27 24 . 5 Largest 3 | 2 . . 2 2 . 3 Hottest 179 | 80 . . 91 143 . 179 Shots Fired 132 | 24 . . 47 48 . 13 Gun 80 | 24 . . 42 12 . 2 Cannon 48 | . . . 5 36 . 7 Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 33 | . . . 20 12 . 1 Thermal 83 | 12 . . 27 36 . 8 Explosive . | . . . . . . . Electromagnetic 16 | 12 . . . . . 4 Robot Hit Streak 28 | 7 . . 24 27 . 28 Robot Miss Streak 2 | 1 . . 1 2 . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 102 | 14 . . 41 36 . 11 Core Hits 49 | 8 . . 21 19 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1742 | 204 . 2 557 791 . 188 Guns 811 | 204 . . 474 105 . 28 Cannons 899 | . . . 83 686 . 130 Explosions 30 | . . . . . . 30 Melee . | . . . . . . . Ramming 2 | . . 2 . . . . Kinetic 377 | . . . 255 105 . 17 Thermal 1174 | 45 . . 302 686 . 141 Explosive . | . . . . . . . Electromagnetic 189 | 159 . . . . . 30 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 14 | . . . . . . 14 Shots 1 | . . . . . . 1 Rammed 2 | . . 2 . . . . Targets Rammed 2 | . . 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 556 | 90 . . 54 556 . 334 Average Temperature 115 | 33 . . 14 161 . 182 Received Heat Transfer 273 | . . 24 87 162 . . Effects 4 | . . . . 4 . . Shutdowns 2 | . . . . 2 . . Energy Bleed 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | 1 . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 2 . . Heat Transferred 1985 | 100 . . 648 990 . 247 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 92 | 100 100 100 100 79 100 100 Level 1 7 | . . . . 20 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 274 | 10 . . 45 274 75 . Initial 75 | . . . . . 75 . Average 26 | 2 . . 7 60 20 . Influence Increases 704 | 35 . . 238 431 . . Destroy 0b10 Robot/C 360 | . . . 160 200 . . Destroy 0b10 Robot/NC 55 | 35 . . 15 5 . . Destroy Leader 112 | . . . 62 50 . . Successful Hack 6 | . . . . 6 . . Anti-Garrison Action 150 | . . . . 150 . . Destroy Structure 6 | . . . 1 5 . . Lose Combat Pursuer 15 | . . . . 15 . . Influence Decreases 704 | 35 . . 237 203 229 . Entered New Map 155 | . . . . 1 154 . Time Decay 549 | 35 . . 237 202 75 . Squads Dispatched 3 | . . . 2 1 . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 3 | . . . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 35 | . . 2 13 16 . 4 Peak Tracking Total 6 | . . 2 2 6 . 4 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed 3 | . . . . 3 . . Terminals 2 | . . . . 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . . . . 6 . . Successful 5 | . . . . 5 . . Failed 1 | . . . . 1 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . . . . 4 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . . 3 . . Record 2 | . . . . 2 . . Recall Reinforcements 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . 3 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 51 | . . . . 51 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 17 | . . . . . . 17 Total Damage 296 | . . . . . . 296 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Active Infowar (turns) 1824 | 63 62 17 767 622 215 78 Terrain 1824 | 63 62 17 767 622 215 78 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 2070 | 167 62 17 767 715 215 127 Spaces Moved 711 | 79 37 10 233 234 88 30 Core 35 | 12 11 10 . . . 2 Treads 676 | 67 26 . 233 234 88 28 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 150 150 240 240 242 50 Average Speed 237 | 143 157 150 277 241 242 255 Slowest Speed 560 | 160 160 150 320 242 242 560 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 13 | 4 10 5 20 22 2 32 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . . 3 . . Melee . | . . . . . . . Projectile 3 | . . . . 3 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 960 | 106 41 11 306 334 92 70 Wait 124 | . . . 31 63 . 30 Move 706 | 78 36 9 232 233 88 30 Hop . | . . . . . . . Pick Up 27 | 8 3 . 8 7 1 . Fast Attach 4 | 4 . . . . . . Attach 18 | 3 1 . 5 2 2 5 Detach . | . . . . . . . Swap 7 | 1 . . 2 4 . . Drop 4 | . 1 . 1 1 1 . Fire 68 | 12 . . 27 24 . 5 Melee . | . . . . . . . Ram 2 | . . 2 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 27 | -11/Scrapyard | Identified exit to Materials 27 | -11/Scrapyard | Discovered exit to Materials (range 14) 168 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Evolved 1 slot: Utility x1 198 | -10/Materials | Identified exit to Mines 198 | -10/Materials | Discovered exit to Mines (range 15) 230 | -10/Materials | Entered Mines 239 | -10/Mines | Identified exit to Materials 239 | -10/Mines | Discovered exit to Materials (range 5) 247 | -10/Mines | Entered Materials 247 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Hacker-Mutant 947 | -9/Materials | Identified exit to Materials 947 | -9/Materials | Discovered exit to Materials (range 3) 1014 | -9/Materials | Entered another Materials area 1014 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1327 | -8/Materials | Build established: Scavenger-Mutant 1506 | -8/Materials | Repaired Adv. Beam Cannon 1677 | -8/Materials | Identified exit to Factory 1677 | -8/Materials | Discovered exit to Factory (range 4) 1729 | -8/Materials | Entered Factory 1729 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1944 | -7/Factory | Sucked down chute 1944 | -7/Factory | Entered Waste 1945 | -7/Waste | Met a frightened Derelict 1959 | -7/Waste | EMP discharged 1988 | -7/Waste | Spotted C-40 Crusher 2003 | -7/Waste | Spotted C-40 Crusher 2013 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2016 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2019 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2022 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2025 | -7/Waste | Spotted C-40 Crusher 2028 | -7/Waste | Spotted C-40 Crusher 2030 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2033 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2036 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2039 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2054 | -7/Waste | Core integrity fell below 50% 2059 | -7/Waste | EMP discharged 2059 | -7/Waste | System corruption reached 10% 2066 | -7/Waste | Core integrity fell below 20% 2069 | -7/Waste | Spotted C-40 Crusher 2070 | -7/Waste | Lost 8 parts (2n3u3w) 2071 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02036_ Visual Processing Unit crushed. 02036_ Reaction Control System crushed. 02036_ Hpw. Tractor Beam crushed. 02036_ Weapon Shielding crushed. 02039_ Imp. Assault Rifle crushed. 02039_ Sml. Laser crushed. 02043_ Imp. Heat Sink crushed. 02043_ Carbon-fiber Leg crushed. 02044_ System corrupted: Matter fused (-9). 02047_ Imp. Heat Sink crushed. 02047_ Lgt. Treads crushed. 02047_ Med. Matter Pod crushed. 02049_ ALERT: Foreign system detected. Charging EMP. 02050_ Lgt. Nuclear Core crushed. 02059_ 58 Matter fried beyond repair. 02059_ System corrupted (+6). 02059_ Corrupted Med. Treads fried beyond repair. 02064_ UPVIW%ZR>XD/KJCLN%9X Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#????#????????????????????????? | | ???????#????????????#???????????#????????????????? | | ??????#???????#??????????????????????????????????? | | ??????????????######????????####???#?????????????? | | ?????????#????# #???????? #?????????????????? | | ############??# #???????? #?????????????????? | | # #??# #??????? #?????????????????? | | # #??# #??????? #?????????????????? | | # #### ######## ######## ?????????? | | # !CC@ / ????????? | | # CC!CC ????????? | | # CC ????????? | | # C ????????? | | # #### ######## ########C?????????? | | # #??# #??????? #?????????????????? | | # #??# #??????? #?????????????????? | | ############??# #???????? #?????????????????? | | #?????????????# #???????? #?????????????????? | | ????????????? #???????? #?????????????????? | | ????????????? #????????? #????#????????????? | | ????????????# #????????? #???#?????????????? | | ????????????# #?????????? #?????????????????? | | ????????????### #?#???????? #?????????????????? | | ????#?????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 220 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Beam Cannon | 7% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightCombatRecalibrator Manual? 0 Play Time 00:12:30 Cumulative 7.8 hours Start 2025.10.26 @ 14:50:14 End 2025.10.26 @ 15:01:37 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 28 Rogue 25 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41cf91d9-1d89-4202-8ef1-8478c8e204e0