Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.01 @ 22:22:18 Player: youngster Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (2637) 2637 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 6547 Bonus ------- High Alert Combat Kills 125 Cogmind --------- Core Integrity 0/850 Matter 177/300 Energy 85/100 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Light Treads Improved Treads VTOL Module > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Mace > --- INVENTORY (4) ---- Carbon-fiber Leg Advanced Terrain Scanner Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Terrain Scan Processor Improved Medium Armor Plating Drone Bay > --- WEAPON ----------- EM Pulse Cannon Autogun Autogun Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Deuterium Engine Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Light Assault Rifle Heavy Assault Rifle Autogun High-powered Shotgun Mace [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 3 | . . . 1 1 1 . Utility 3 | . . . 1 1 1 . Weapon 2 | . . 2 . . . . Parts Attached 100 | 7 . 24 13 5 45 6 Power 5 | 1 . 1 . . 3 . Engine 4 | 1 . 1 . . 2 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 27 | 2 . 7 5 2 8 3 Treads 25 | 2 . 7 5 1 8 2 Leg . | . . . . . . . Wheel 1 | . . . . 1 . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 31 | 2 . 3 3 3 20 . Device 9 | . . . 1 1 7 . Storage 7 | 2 . 3 . 1 1 . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 13 | . . . 2 1 10 . Artifact . | . . . . . . . Weapon 37 | 2 . 13 5 . 14 3 Energy Gun 3 | . . . 2 . . 1 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 27 | 2 . 10 3 . 12 . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 3 . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 38 | . . 3 7 1 16 11 Power 5 | . . 1 . . 3 1 Propulsion 14 | . . 1 1 . 7 5 Utility 3 | . . . 1 1 . 1 Weapon 16 | . . 1 5 . 6 4 Highest Loss Streak 11 | . . 1 5 1 4 11 Average Slot Usage (%) 96 | . 100 99 96 100 97 32 Engine 7 | . 14 11 9 7 3 . Treads 23 | . 28 21 27 25 24 7 Wheel 2 | . . . . 4 6 1 Device 2 | . . . 1 7 4 . Storage 17 | . 28 22 18 15 13 5 Processor 3 | . . . . . 9 5 Protection 3 | . . . 7 7 4 2 Energy Gun 1 | . . . 3 7 1 . Ballistic Gun 30 | . 28 43 29 23 23 7 Naked Turns 43 | . . . . . . 43 Heaviest Build 95 | 16 16 47 50 65 95 2 Greatest Support 82 | 40 40 40 62 82 82 23 Greatest Overweight (x) 7 | 1 . 1 . 5 7 . Average Overweight (x) 1 | . . . . 2 2 . Largest Inventory Capacity 20 | 8 8 16 16 18 20 20 Average Capacity 14 | 6 8 11 16 16 19 10 Most Carried 20 | 5 8 15 16 16 20 16 Average Carried 12 | 3 7 9 14 14 17 8 Final Capacity 20 | 8 8 16 16 18 20 4 Final Carried 16 | 5 8 15 15 16 16 3 Class Distribution -------------------- 23% | Scavenger-Skirmisher 23% | Scavenger-Tank 18% | Gunner 16% | Scavenger-Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Matter Collected 3145 | 294 80 929 363 67 1389 23 Remotely . | . . . . . . . Salvage Created 3739 | 129 307 1150 714 67 1334 38 Parts 213 | 8 20 82 39 2 59 3 Haulers Intercepted 6 | . . 5 1 . . . Recyclers Shooed 11 | . 1 3 5 . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 66 | . 6 22 12 1 24 1 Melee 1 | . . . 1 . . . Guns 60 | . 6 18 11 1 23 1 Cannons 1 | . . . . . 1 . AOE 4 | . . 4 . . . . Classes Destroyed 13 | 2 4 4 . . 3 . Worker 2 | . . 2 . . . . Builder 3 | . 1 2 . . . . Tunneler 3 | 3 . . . . . . Hauler 6 | . . 5 1 . . . Recycler 8 | 1 1 2 2 . 2 . Operator 1 | . . . . . 1 . Watcher 4 | . 1 2 1 . . . Swarmer 24 | . 3 7 3 . 11 . Grunt 23 | . 3 8 5 . 7 . Brawler 3 | . . 3 . . . . Sentry 11 | . . 4 4 1 2 . Hunter 3 | . . . . . 2 1 Programmer 2 | . . . . . 2 . Best Kill Streak 13 | 3 3 13 7 1 5 1 Combat Bots Only 8 | . 3 8 5 1 5 1 Max Kills in Single Turn 4 | 1 2 4 2 1 2 1 Gunslinging 1 | . . 1 1 . 1 . Exploded 2 | . . 2 . . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Damage Taken 6547 | . 275 848 954 162 2876 1432 Core 1111 | . 54 107 83 6 316 545 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 78 73 84 99 . . Volleys Fired 206 | 6 20 52 43 4 66 15 Largest 4 | 2 2 4 4 4 4 4 Hottest 133 | 40 40 92 96 131 133 104 Shots Fired 645 | 12 40 175 114 16 253 35 Gun 631 | 12 40 168 114 16 248 33 Cannon 7 | . . . . . 5 2 Launcher 7 | . . 7 . . . . Special . | . . . . . . . Kinetic 604 | 12 40 168 106 12 233 33 Thermal 19 | . . . . 4 15 . Explosive 7 | . . 7 . . . . Electromagnetic 15 | . . . 8 . 5 2 Robot Hit Streak 32 | 2 7 21 19 8 32 12 Robot Miss Streak 4 | 2 3 3 3 1 3 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 20 | . 2 4 5 . 8 1 Max Gunslinging Chain 2 | . 1 2 1 . 1 1 Shots Hit Robots 446 | 8 25 112 88 12 175 26 Core Hits 183 | 6 16 54 27 4 70 6 Critical Hits 8 | 1 . 3 . . 3 1 Critical Kills 5 | 1 . 3 . . 1 . Critical Parts Destroyed 3 | . . . . . 2 1 Melee Attacks 13 | . . . . . 9 4 Impact 13 | . . . . . 9 4 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7147 | 88 268 2172 1324 184 2661 450 Guns 6137 | 88 268 1361 1318 184 2538 380 Cannons 106 | . . . . . 78 28 Explosions 810 | . . 810 . . . . Melee 42 | . . . . . . 42 Ramming 52 | . . 1 6 . 45 . Kinetic 5789 | 88 268 1361 1188 117 2387 380 Thermal 576 | . . 358 . 67 151 . Explosive 452 | . . 452 . . . . Electromagnetic 236 | . . . 130 . 78 28 Impact 42 | . . . . . . 42 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 3 . . . 3 3 Average Corruption 2 | . 2 . . . 2 3 Corruption Purged . | . . . . . . . Effects 30 | . 1 . . . 27 2 Message Errors 9 | . . . . . 8 1 Matter Fused 5 | . . . . . 5 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 4 | . 1 . . . 2 1 Targeting Errors 8 | . . . . . 8 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 160 | . . 152 . . 8 . Projectiles . | . . . . . . . Explosions 152 | . . 152 . . . . Melee 8 | . . . . . 8 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 228 | . . 228 . . . . Shots 4 | . . 4 . . . . Rammed 5 | . . 1 1 . 3 . Targets Rammed 7 | . . 1 3 . 3 . Kicked . | . . . . . . . Crushed 2 | . . . 2 . . . Highest Temperature 270 | . 12 91 249 189 270 15 Average Temperature 67 | . 7 27 110 101 68 10 Received Heat Transfer 1197 | . 105 216 396 48 345 87 Effects 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 818 | . . 300 . 148 370 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Peak Influence 596 | 20 206 596 477 161 320 . Initial 152 | . 13 86 152 126 78 . Average 247 | 7 112 354 336 143 193 . Maximum Alert Level 2 | . 1 2 2 . 1 . Low Security (%) 43 | 100 91 24 14 100 43 . Level 1 36 | . 8 27 53 . 56 . Level 2 19 | . . 48 32 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 1 1 . 5 . Investigation . | . . . . . . . Extermination 2 | . . . . . 2 . Reinforcement 2 | . . 1 1 . . . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Distress Signals 10 | . . 6 2 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 8 40 17 1 38 11 Peak Tracking Total 9 | . 3 9 7 1 5 9 Tactical Retreats 3 | . . 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Traps Triggered 4 | . 2 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Machines Disabled 5 | . . 4 . . 1 . Max in Single Turn 3 | . . 3 . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Machines Accessed 14 | . 4 2 3 . 5 . Terminals 11 | . 4 2 3 . 2 . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 33 | . 13 4 7 . 9 . Successful 19 | . 10 3 1 . 5 . Failed 14 | . 3 1 6 . 4 . Catastrophic 3 | . . . 1 . 2 . Database Lockouts . | . . . . . . . Manual 21 | . 8 4 7 . 2 . Terminals 28 | . 13 4 7 . 4 . Fabricators 4 | . . . . . 4 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 5 | . 4 . . . 1 . Part Schematic 1 | . 1 . . . . . Prototype ID Bank 3 | . 2 . . . 1 . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks 3 | . . . . . 3 . Load Schematic 2 | . . . . . 2 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 6 3 1 . 1 . Terminals 10 | . 6 3 1 . . . Track 3 | . 2 1 . . . . Botnet 5 | . 3 1 1 . . . Operators 2 | . 1 1 . . . . Fabricators 1 | . . . . . 1 . Siphon 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 13 | . 4 2 3 . 4 . Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built 1 | . . . . . 1 . Matter 102 | . . . . . 102 . Time 25 | . . . . . 25 . Total Part Build Rating 1 | . . . . . 1 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 3 | . . . . . 3 . EXPLORE 2 | . . . . . 2 . RETURN 1 | . . . . . 1 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries 2 | . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Turns Passed 3857 | 124 366 1220 471 192 1363 121 Spaces Moved 1808 | 61 186 565 186 117 587 106 Core 95 | 7 . . . . . 88 Treads 1436 | 54 186 565 186 47 396 2 Legs . | . . . . . . . Wheels 261 | . . . . 70 191 . Hover . | . . . . . . . Flight 16 | . . . . . . 16 Fastest Speed 40 | 50 160 160 158 130 140 40 Average Speed 158 | 148 160 167 160 144 170 50 Slowest Speed 200 | 160 160 180 163 158 200 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 5 48 45 21 5 27 24 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug 11 | . . 5 . . 6 . Terrain Destroyed 46 | . . 38 . . 7 1 Melee 6 | . . . . . 6 . Projectile 2 | . . . . . 1 1 AOE 38 | . . 38 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Total 2357 | 80 219 730 275 132 784 137 Wait 150 | 2 11 65 20 . 47 5 Move 1802 | 60 185 564 185 116 586 106 Hop . | . . . . . . . Pick Up 47 | 5 3 12 7 4 16 . Fast Attach 21 | 7 . 1 3 1 6 3 Attach 30 | . . 5 6 3 13 3 Detach 2 | . . . . 1 1 . Swap 49 | . . 18 4 1 26 . Drop 27 | . . 12 4 2 9 . Fire 206 | 6 20 52 43 4 66 15 Melee 13 | . . . . . 9 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush 7 | . . 1 3 . 3 . Escape Stasis 2 | . . . . . 2 . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 16) 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Weapon x2 838 | -9/Materials | Discovered new exit (range 15) 1216 | -9/Materials | Destroyed 8 combat bots 1284 | -9/Materials | Discovered new exit (range 10) 1597 | -9/Materials | Build established: Gunner 1711 | -9/Materials | Entered another Materials area 1711 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2026 | -8/Materials | Lost 5 parts (1n1u3w) 2129 | -8/Materials | Discovered new exit (range 15) 2182 | -8/Materials | Entered Factory 2182 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2271 | -7/Factory | Discovered new exit (range 10) 2360 | -7/Factory | Build established: Scavenger-Tank 2374 | -7/Factory | Entered another Factory area 2374 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2452 | -6/Factory | Garrison activated, responded to threat 2462 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 2513 | -6/Factory | Lost 3 parts (1p1n1w) 3184 | -6/Factory | Lost 3 parts (2n1w) 3520 | -6/Factory | Discovered new exit (range 19) 3610 | -6/Factory | Build established: Scavenger-Skirmisher 3629 | -6/Factory | Lost 4 parts (3n1w) 3737 | -6/Factory | Entered Lower Caves 3770 | -6/Lower Caves | Core integrity fell below 50% 3787 | -6/Lower Caves | Released all parts (6) 3796 | -6/Lower Caves | Spotted B-75 Beast 3811 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3818 | -6/Lower Caves | Lost 11 parts (1p5n1u4w) 3819 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3819 | -6/Lower Caves | Core integrity fell below 20% 3827 | -6/Lower Caves | Encountered a Warlord checkpoint 3858 | -6/Lower Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 03839_ L-41 Fighter Carbon-fiber Leg severed. 03839_ FQ-5Z8(l) Carbon-fiber Leg severed. 03839_ L-41 Fighter destroyed. 03844_ Slug penetrates FQ-5Z8(l). 03845_ Y-64 Sentinel suffers critical hit. 03845_ Y-64 Sentinel destroyed. 03846_ Autogun fries itself beyond repair. 03846_ Microactuators fries itself beyond repair. 03846_ Imp. Deuterium Engine fries itself beyond repair. 03847_ Axe fries itself beyond repair. 03847_ Acquired Imp. Treads. 03849_ KE Penetrator fries itself beyond repair. 03849_ G-50 Soldier system corrupted by crushing effect. 03849_ G-50 Soldier knocked back. 03850_ G-50 Soldier system terminally corrupted. 03850_ Imp. Treads fries itself beyond repair. 03850_ G-50 Soldier destroyed. 03853_ Mic. Fission Core fries itself beyond repair. 03854_ B-48 Gladiator Lgt. Treads severed. 03857_ Acquired Lgt. Treads. Map ----- +----------------------------------------------------+ | ???????????????????????????????# ?????????# | | ???????????????????????????????# ??# ##### | | ???????????????????????????????? #?# | | ????????????????????????????????? #?????# | | ???????????????????????????????? ###### | | ?????????????????????????????#??? | | ????????????????????????????? ???? #### | | ????????????????????????????? ######## ##### # | | ????????????????????????????# #""""""# | | ????????????????????????????# # # | | ???????????????????????????? # + ####### ### | | ???????????????????????????? ###//### #?????# #?? | | ????????????????????????????# # # #?????# #?? | | ????????????????????????????# # # #?????# #?? | | ???????????????????????????## ## ## #?????# #?? | | ??????????????????????????## #?????# #?? | | ??????????????????????????# ##########????? ??# | | ??????????????????????????# ##????????????# ??# | | ?????????????????????????## #????????????# ??# | | ?????????????????????????# ##????????????? ??? | | ????????????????????????## ##?????????????? ??? | | ????????????????????????# ##??????????????? ??? | | ????????????????????????# Y##########????????? ??? | | ???????????? ??????????# ## #????????????? | | ????????????? ###??#!%b= #????????????? | | ?????????????????# #@bl%= #????????????? | | ?????????????????# ! %=M #????????????? | | ?????????????????##### ### ##???????? | | ?????????????????????# #???????? | | ?????????????????????## #???????? | | ??????????????????????# ## #??????? | | ?????????????????????# ####### #?????? | | ????????????????????# #??????## ## #????? | | ??????????????????? ????????## ###?? ???? | | ??????????????????### ?????????#####????? ?? | | ????????????????????## ???????????????????? ##?? | | ????????????????????? ?????????????????????##??? | | ???????????????????? ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 375 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoLatentTearclaws Manual? 0 Play Time 00:46:32 Cumulative 80.4 hours Start 2021.09.01 @ 16:57:01 End 2021.09.01 @ 22:22:18 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 68 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: aeea46ca-920c-4e63-acc7-1d60b6ecf652