Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.20 @ 01:03:14 Player: Naughtyusername Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (308) 1540 Value Destroyed (12531) 12531 Prototype IDs (36) 720 Alien Tech Used (1) 200 Bonus (4080) 4080 TOTAL SCORE: 26071 Bonus ------- High Alert Combat Kills 1225 Follower Combat Kills 611 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2302 Friendly Fire -1658 Cogmind --------- Core Integrity 0/1150 Matter 126/300 Energy 73/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Vortex Chain Reactor Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Coolant Injector Huge Storage Unit Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Core Analyzer Layered Light Armor Plating > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Vortex Chain Reactor Armored Wheel High-capacity Matter Pod High-capacity Matter Pod Advanced Sensor Array Advanced Terrain Scanner Matter Filter Kinecellerator Improved Transmission Jammer Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Remote Force Field Hacking Suite Advanced System Shield Authchip [R/Combat] High-powered Tractor Beam Variable Charge Gun Vortex Shotgun Vortex Shotgun Heavy Plasma Cannon Improved Proton Missile Launcher Improved Plasma Cutter [Rating: 123] Favorites ----------- Power Antimatter Reactor Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Armored Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . Utility 7 | . . . 1 1 1 . . . . 1 . . . . 1 . . . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 197 | 7 6 1 12 33 38 . 2 . . 13 8 . 3 1 37 8 3 9 . 16 Power 24 | 1 . . 1 3 4 . . . . 1 1 . 1 . 8 3 . . . 1 Engine 10 | 1 . . 1 1 3 . . . . 1 . . 1 . 2 . . . . . Core 10 | . . . . 2 1 . . . . . 1 . . . 4 2 . . . . Reactor 4 | . . . . . . . . . . . . . . . 2 1 . . . 1 Propulsion 58 | 2 3 . 2 7 15 . . . . 4 4 . . . 8 4 2 3 . 4 Treads 37 | . 1 . . 4 11 . . . . 4 4 . . . 8 . 1 3 . 1 Leg 3 | . . . . . . . . . . . . . . . . 2 1 . . . Wheel 18 | 2 2 . 2 3 4 . . . . . . . . . . 2 . . . 3 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 75 | 2 1 1 2 10 12 . 2 . . 7 3 . 2 . 17 1 . 5 . 10 Device 29 | 1 . 1 . 4 6 . . . . 2 . . 1 . 8 . . 1 . 5 Storage 8 | 1 . . 1 2 1 . . . . 1 1 . . . 1 . . . . . Processor 13 | . . . . 2 2 . 1 . . 1 . . . . 4 . . 2 . 1 Hackware 7 | . . . . 1 . . . . . 1 1 . . . 2 . . . . 2 Protection 18 | . 1 . 1 1 3 . 1 . . 2 1 . 1 . 2 1 . 2 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 40 | 2 2 . 7 13 7 . . . . 1 . . . 1 4 . 1 1 . 1 Energy Gun 2 | . . . . 1 . . . . . . . . . . . . . . . 1 Energy Cannon 3 | . . . . . . . . . . 1 . . . 1 . . 1 . . . Ballistic Gun 9 | 2 1 . 4 2 . . . . . . . . . . . . . . . . Ballistic Cannon 18 | . . . 1 9 4 . . . . . . . . . 4 . . . . . Launcher 8 | . 1 . 2 1 3 . . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 2 . . . . . 1 . 1 . . . . 2 . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . . . . System Corruption 10 | . . . . . . . . . . . . . . . . 10 . . . . Parts Lost 91 | . 1 1 9 17 11 . . . . 5 5 . . 1 22 3 1 1 . 14 Power 11 | . . . 1 2 2 . . . . . 1 . . . 2 1 . . . 2 Propulsion 30 | . 1 . 2 3 6 . . . . 4 1 . . 1 6 2 . . . 4 Utility 28 | . . 1 2 5 2 . . . . 1 3 . . . 9 . . . . 5 Weapon 22 | . . . 4 7 1 . . . . . . . . . 5 . 1 1 . 3 Highest Loss Streak 15 | . 1 1 3 15 6 . . . . 2 5 . . 1 9 2 1 1 . 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . . . Average Backups 21 | 2 7 7 7 9 16 25 24 25 25 24 22 23 24 24 23 24 24 24 22 19 Power 1 | . . . . . 1 2 2 2 2 1 . 1 1 1 1 1 2 1 1 1 Propulsion 2 | 1 2 3 2 1 2 5 4 4 4 1 . 3 3 1 2 . . . . . Utility 11 | . 2 2 . 2 7 13 13 13 13 15 13 10 11 12 12 14 16 17 16 12 Weapon 6 | . 1 2 3 5 5 5 5 6 6 6 7 8 8 9 7 8 5 5 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 46 | . 3 . . 10 9 . . . . 1 1 2 . 1 5 2 . 3 . 9 Power 7 | . 1 . . . . . . . . 1 1 . . . 2 . . 1 . 1 Propulsion 8 | . 1 . . 3 2 . . . . . . . . . 1 . . 1 . . Utility 18 | . . . . 3 4 . . . . . . 2 . 1 2 . . 1 . 5 Weapon 12 | . 1 . . 4 3 . . . . . . . . . . 2 . . . 2 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 97 95 89 99 100 100 80 100 98 99 100 80 90 98 89 95 98 99 86 Engine 4 | . 14 14 10 . 5 7 7 7 7 6 1 . . 6 7 2 . . . . Core 2 | . . . . 4 1 . . . . . 4 6 5 . 1 5 5 5 5 1 Reactor 1 | . . . . . . . . . . . . . . . 1 2 5 5 5 6 Treads 25 | . . . . 5 26 30 30 30 30 31 34 37 37 36 32 13 5 14 27 23 Leg 1 | . . . . . . . . . . . . . . . . 7 12 8 . . Wheel 4 | . 27 28 21 19 2 . . . . . . . . . . 1 11 9 5 2 Device 9 | . 7 11 16 6 8 7 10 15 14 13 7 5 6 6 10 11 11 7 10 9 Storage 6 | . 14 14 15 14 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 Processor 13 | . . . . 4 15 15 15 15 15 14 14 12 12 12 10 16 16 19 22 21 Hackware 2 | . . . . 5 4 . . . . 1 4 6 2 . 5 . . . . 2 Protection 3 | . 6 . 1 2 . 7 4 . . 2 5 6 2 3 6 5 5 4 . 1 Energy Cannon 1 | . . . . . . . . . . 1 4 3 . 3 2 3 3 3 2 3 Ballistic Gun 2 | . 26 28 27 6 2 . . . . . . . . . . . . . . . Ballistic Cannon 13 | . . . . 17 18 15 23 3 19 17 14 14 7 9 11 10 11 11 11 9 Launcher 1 | . 1 . 2 . 1 6 . . 3 . . . . 4 1 1 . 1 2 . Peak Build Rating 123 | 7 10 10 14 30 49 45 46 46 46 60 66 67 80 82 102 90 88 103 102 123 Average Rating 61 | 5 8 9 12 23 43 44 45 33 45 55 62 66 65 75 90 82 83 91 101 100 On Entrance 51 | . 7 10 9 12 28 44 45 46 45 45 60 66 67 80 64 77 83 85 102 102 Naked Turns 99 | . . . . . . . . . . . . . . . . . . . . 99 Heaviest Build 156 | 14 17 15 21 49 120 113 112 108 108 118 115 111 111 124 144 144 143 146 130 156 Greatest Support 166 | 26 28 24 24 60 80 80 80 80 80 111 147 147 147 149 166 77 28 136 136 163 Greatest Overweight (x) 8 | 1 . . . 2 7 1 1 1 1 1 1 . . . 1 8 5 5 . 6 Average Overweight (x) . | . . . . . . 1 1 1 1 1 . . . . . 1 4 4 . . Largest Inventory Capacity 25 | 8 8 8 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 8 8 8 11 18 25 25 25 25 25 25 25 25 25 25 25 25 25 25 22 Most Carried 25 | 3 8 8 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 Average Carried 21 | 2 7 7 7 9 16 25 24 25 24 24 22 24 24 24 23 24 24 24 23 21 Final Capacity 25 | 8 8 8 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 3 8 7 6 15 25 25 25 25 25 24 25 25 25 22 23 25 25 24 24 2 Class Distribution -------------------- 36% | Skirmisher 20% | Gunner 12% | Mutant 7% | Scavenger-Skirmisher 6% | Derelict-Skirmisher 4% | Scavenger-Gunner 3% | Tank 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Zion Gunner | -5/Proximity Caves Gunner | -5/Factory Skirmisher | -5/Upper Caves Derelict-Skirmisher | -5/Upper Caves Derelict-Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 15721 | 342 314 145 663 889 1970 311 266 . 317 1707 922 140 533 2121 2304 748 506 653 40 830 Remotely 5569 | . . 145 397 295 1116 . . . . 679 658 82 . . 1199 31 182 287 . 498 Salvage Created 13047 | 160 383 145 1051 908 1542 156 32 . 221 1199 534 65 . 1069 2137 739 102 1319 284 1001 Parts 564 | 11 22 3 60 60 78 . 3 . 15 40 16 7 . 32 84 24 2 54 6 47 Haulers Intercepted 11 | . 1 . 3 4 2 . . . . 1 . . . . . . . . . . Recyclers Shooed 18 | . 1 . . 1 8 . . . . 5 . . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . 6 . 14 . . 7 4 18 . 7 3 . 3 . Prevented 37 | . . . . . . . . . . . 2 . . 17 . 15 3 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 237 | . 6 5 24 26 33 . 1 . 11 19 2 3 . 17 40 11 3 20 . 16 Melee 4 | . . . . . 3 . . . . . . 1 . . . . . . . . Guns 30 | . 5 5 15 . 5 . . . . . . . . . . . . . . . Cannons 118 | . . . . 18 24 . 1 . 1 17 2 2 . 6 30 2 3 1 . 11 AOE 73 | . 1 . 9 8 1 . . . 10 2 . . . 8 6 8 . 15 . 5 Classes Destroyed 22 | 2 4 1 3 2 2 1 . . . . 1 . . . 3 . 1 2 . . Worker 11 | . 1 . 2 2 2 . . . . . . . . . . . . . . 4 Builder 10 | . . . . 2 2 . . . . 1 . . . . 1 . . . . 4 Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . Hauler 11 | . 1 . 3 4 2 . . . . 1 . . . . . . . . . . Recycler 22 | 1 1 . 1 1 9 . . . . 5 . . . . 1 . . . . 3 Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . Watcher 10 | . 1 . 1 2 2 . . . . 2 . . . . 2 . . . . . Swarmer 44 | . . 3 6 7 3 . . . 6 5 1 . . 5 . . . 3 . 5 Saboteur 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Grunt 110 | . 6 2 10 11 18 . 1 . 3 10 . . . 8 21 9 2 7 . 2 Brawler 7 | . . . 1 . . . . . . . . . . 1 2 . . 3 . . Duelist 5 | . . . 1 . . . . . . . . . . 2 1 . . 1 . . Protector 3 | . . . . . 1 . . . . . . . . . 1 . . 1 . . Sentry 24 | . . . 6 7 5 . . . . 1 . 1 . 1 2 . . . . 1 Specialist 4 | . . . . . . . . . . . . . . . 2 . . . . 2 Hunter 9 | . . . . 1 2 . . . 2 . . . . . . . 1 1 . 2 Programmer 24 | . . . . . 4 . . . . 3 . 2 . . 9 2 . 1 . 3 Heavy 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . 1 . . Executioner 1 | . . . . . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . Packrat 1 | . . . . . . 1 . . . . . . . . . . . . . . Samaritan 3 | . . . . . . 1 . . . . . . . 1 . 1 . . . . Butcher 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Best Kill Streak 11 | 3 4 2 8 11 7 . 1 . 5 3 1 1 . 6 8 5 2 8 . 7 Combat Bots Only 8 | . 2 2 7 8 6 . 1 . 5 3 1 1 . 6 8 5 1 8 . 7 Max Kills in Single Turn 5 | 1 1 1 2 4 2 1 1 . 2 2 1 1 . 4 3 2 1 4 . 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . 2 4 1 . . . 2 2 . . . 4 3 2 . 3 . 5 Melee 1 | . . . . . 1 . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . . Warbot (-5/Factory) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 1801 | . 29 22 106 216 396 . 4 . 40 103 40 46 2 33 312 49 43 43 . 317 Missed 543 | . 7 3 41 38 130 . . . 15 25 14 20 1 13 73 12 9 15 . 127 Hits 1258 | . 22 19 65 178 266 . 4 . 25 78 26 26 1 20 239 37 34 28 . 190 Melee 37 | . . . 4 . . . . . . . . . . . 15 . . 1 . 17 Projectile 1221 | . 22 19 61 178 266 . 4 . 25 78 26 26 1 20 224 37 34 27 . 173 AOE 4 | . . . . . . . . . . . . . . . . . . 1 . 3 Critical Strikes 45 | . . . 1 3 7 . . . . 2 . . . 2 15 2 . 2 . 11 Part Disruptions 5 | . . . . . . . . . . . . . . . . 1 . . . 4 Damage Taken 22011 | . 383 239 859 2600 3422 . 64 . 449 1211 614 236 17 404 5577 730 610 849 . 3747 Core 3022 | . 117 76 216 338 413 . 16 . 74 73 46 5 . 15 319 101 31 19 . 1163 Absorbed by Shields 399 | . . . . . . . . . . . . . . . . . . . . 399 Redirected to Shielding 4 | . . . . . 4 . . . . . . . . . . . . . . . Ignored by Resistances 84 | . . . . 84 . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 522 | . . . . . . . . . . 91 . . . . . . . 431 . . Core Remaining (%) 52 | 100 . 22 46 38 . . . . 28 . . . . 83 . . . . 53 . Volleys Fired 854 | 19 35 14 58 91 134 1 7 . 15 71 34 28 . 26 123 23 35 42 15 83 Largest 3 | 2 2 2 3 3 3 1 2 . 2 3 3 3 . 3 3 3 3 2 1 3 Hottest 225 | 40 40 40 70 96 120 40 80 . 80 165 165 120 . 120 127 172 172 80 90 225 Shots Fired 1670 | 38 67 28 135 177 288 1 12 . 17 165 66 48 . 44 274 28 71 50 15 146 Gun 299 | 38 64 28 122 11 33 . . . . . . . . . . . . . . 3 Cannon 1240 | . . . 1 156 248 1 12 . 3 163 66 48 . 34 249 15 71 16 15 142 Launcher 131 | . 3 . 12 10 7 . . . 14 2 . . . 10 25 13 . 34 . 1 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1415 | 38 64 28 123 164 281 1 12 . 3 157 53 29 . 28 237 6 52 16 . 123 Thermal 124 | . . . . 3 . . . . . 6 13 19 . 6 12 9 19 . 15 22 Explosive 47 | . 3 . 12 9 7 . . . 14 2 . . . . . . . . . . Electromagnetic 84 | . . . . 1 . . . . . . . . . 10 25 13 . 34 . 1 Robot Hit Streak 24 | 7 14 8 11 12 14 1 2 . 7 7 24 3 . 6 7 7 3 14 7 14 Robot Miss Streak 10 | 2 2 3 4 5 4 . 3 . 1 4 2 2 . 2 5 2 10 5 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . Secondary Targets 6 | . . 2 4 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 898 | 24 46 18 89 107 166 1 2 . 7 90 46 15 . 19 125 14 17 23 9 80 Core Hits 547 | 7 19 8 50 51 79 1 1 . 22 43 16 3 . 29 86 22 8 49 3 50 Critical Kills 5 | . . . . . . . . . . . . . . . 5 . . . . . Critical Parts Destroyed 3 | 1 . . 1 . . . . . . . . . . . 1 . . . . . Critical Strikes 48 | 1 . . 1 3 13 . . . . 3 3 . . . 13 . 2 . . 9 Destroy 9 | 1 . . 1 . . . . . . . . . . . 7 . . . . . Blast 39 | . . . . 3 13 . . . . 3 3 . . . 6 . 2 . . 9 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32171 | 258 760 225 1580 3362 4897 58 59 . 1319 2901 1347 464 . 1501 5737 1257 489 2798 289 2870 Guns 2585 | 258 544 225 949 115 494 . . . . . . . . . . . . . . . Cannons 19027 | . . . . 2394 3746 28 59 . 56 2606 1320 429 . 651 3935 271 489 259 289 2495 Explosions 10223 | . 216 . 631 853 616 . . . 1263 292 . . . 800 1763 977 . 2539 . 273 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 336 | . . . . . 41 30 . . . 3 27 35 . 50 39 9 . . . 102 Kinetic 20762 | 258 544 225 949 2480 4240 28 59 . 56 2576 1078 429 . 542 3935 120 489 259 . 2495 Thermal 2103 | . 72 . . 29 . . . . . 30 242 . . 109 232 249 . 648 289 203 Explosive 3772 | . 144 . 631 771 616 . . . 1263 292 . . . . 55 . . . . . Electromagnetic 5198 | . . . . 82 . . . . . . . . . 800 1476 879 . 1891 . 70 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 37 | . . 1 1 . 2 2 2 2 2 9 8 8 8 . 26 37 37 37 . 19 Average Corruption 9 | . . 1 1 . 1 2 2 2 2 6 8 8 8 . 12 31 37 37 . 11 Corruption Purged 5 | . . . . . . . . . . 5 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 348 | . . . 3 . 17 4 19 3 13 52 29 26 9 . 51 58 46 2 . 16 Message Errors 87 | . . . 1 . 5 2 6 1 3 15 9 9 1 . 5 16 9 . . 5 Matter Fused 82 | . . . . . 4 1 5 . 4 13 12 3 4 . 11 11 8 1 . 5 Heat Flow Errors 28 | . . . 1 . . 1 1 . 1 1 2 3 . . 4 9 5 . . . Energy Discharges 50 | . . . 1 . 3 . 4 . 3 7 4 6 . . 8 8 6 . . . Parts Rejected 5 | . . . . . 2 . . . . . . . . . 3 . . . . . Parts Fused 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Data Loss (minor) 25 | . . . . . 2 . 1 . . 6 . 1 1 . 3 6 4 . . 1 Data Loss (major) 24 | . . . . . 1 . . 1 1 3 . 1 1 . 8 5 2 1 . . Misfires 13 | . . . . . . . 2 . 1 3 . 2 . . 2 . 3 . . . Alerts 10 | . . . . . . . . . . 1 2 1 2 . 2 1 1 . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 19 | . . . . . . . . . . 3 . . . . 5 2 7 . . 2 Overload Shots 3 | . . . . . . . . . . . . . . . . . . . . 3 Overflow Damage 825 | . . . . 137 89 15 . . 24 59 170 49 . 24 149 11 . 7 42 49 Projectiles 488 | . . . . 35 71 . . . . 59 150 44 . 15 59 6 . 7 42 . Explosions 283 | . . . . 102 18 . . . 24 . . . . . 90 . . . . 49 Melee 54 | . . . . . . 15 . . . . 20 5 . 9 . 5 . . . . Knockbacks 152 | . . . . 22 34 . 1 . 1 24 2 2 . 2 30 2 5 4 . 23 Impact 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Kinetic 141 | . . . . 17 34 . 1 . 1 23 1 2 . 2 29 2 5 4 . 20 Secondary 9 | . . . . 5 . . . . . 1 . . . . 1 . . . . 2 Self-Inflicted Damage 459 | . 86 . 8 118 68 . . . 39 . . . . . 84 . . 22 . 34 Shots 13 | . 1 . 1 4 1 . . . 1 . . . . . 4 . . 1 . . Rammed 42 | . . . . . 11 4 . . . 1 1 1 . 4 4 1 . . . 15 Targets Rammed 48 | . . . . . 14 4 . . . 1 2 2 . 4 4 1 . . . 16 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . . . . 3 . . . . . 1 1 . . . . . . . 1 Highest Temperature 517 | . 9 13 219 517 328 184 188 . 101 417 216 362 3 216 314 252 264 278 220 350 Average Temperature 99 | . 4 5 31 205 69 98 61 . 49 72 62 114 3 66 103 81 99 113 104 111 Received Heat Transfer 5568 | . 165 120 225 1080 1407 . 36 . 36 420 96 60 . 163 1255 225 54 75 . 151 Effects 33 | . . . . 16 2 . . . . 5 . 2 . . 3 . . 3 . 2 Shutdowns 3 | . . . . 3 . . . . . . . . . . . . . . . . Energy Bleed 11 | . . . . 5 1 . . . . 2 . . . . . . . 3 . . Interference 10 | . . . . . 1 . . . . 2 . 2 . . 3 . . . . 2 Matter Decay 3 | . . . . 3 . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . 2 . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . 1 . . . . . 1 . . . . . . . . . . Damage (major) 2 | . . . . 2 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . . . . 2 . . . . 1 . . 4 4 2 . 4 . . Combat Hostiles 11 | . . . . . . . . . . . . . . 3 3 1 . 4 . . Parts Fried 31 | . . . . . . 1 . . . . 1 . . 5 10 4 . 10 . . Impact Corruptions 17 | . . . . . . 6 . . . . 4 1 . 3 . 3 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . Heat Transferred 2253 | . 50 . . 74 . . . . . 37 296 . . 148 200 248 . 600 450 150 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . . . . . . . . . 1 1 1 . 6 . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Maximum Alert Level 3 | . . . 2 3 3 . . . . 1 . . . . 3 . . . . 2 Low Security (%) 36 | 100 100 100 24 . . . . . . 75 . . . . 20 . . . . 78 Level 1 32 | . . . 38 29 65 . . . . 24 . . . . 19 . . . . 17 Level 2 23 | . . . 37 62 29 . . . . . . . . . 33 . . . . 3 Level 3 7 | . . . . 8 5 . . . . . . . . . 26 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 923 | 10 155 98 660 717 873 . . . . 339 . . . . 923 . . . . 516 Initial 315 | . . 39 26 271 315 . . . . 46 . . . . 16 . . . . . Average 298 | 2 89 62 312 479 371 . . . . 120 . . . . 470 . . . . 94 Influence Increases 9595 | 20 331 139 974 1045 1346 5 20 . 326 956 65 95 34 567 1998 265 90 460 5 854 Destroy 0b10 Robot/C 5080 | . 120 100 520 520 640 . 20 . 220 460 40 60 20 420 960 220 60 380 . 320 Destroy 0b10 Robot/NC 380 | 20 20 . 35 55 90 5 . . . 50 . . . 5 30 . 5 5 5 55 Destroy Leader 984 | . 34 20 138 122 178 . . . 30 116 10 20 . 30 186 30 10 . . 60 Allied During Kill 268 | . . 4 13 . . . . . 46 64 . . 14 82 45 . . . . . Successful Hack 161 | . 27 . . 30 28 . . . . 34 . . . . 42 . . . . . Disable Machine 960 | . 75 . 105 105 270 . . . . 75 . . . . 255 . . . . 75 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . 150 . . . . . Destroy Structure 892 | . 55 . 103 138 110 . . . . 112 . . . . 240 . . . . 134 Partial Spotted 30 | . . . 30 . . . . . . . . . . . . . . . . . Lose Combat Pursuer 690 | . . 15 30 75 30 . . . 30 45 15 15 . 30 90 15 15 75 . 210 Influence Decreases 9080 | 20 231 171 398 995 1180 565 320 . 251 695 401 89 32 549 1106 793 395 157 393 339 Entered New Map 2298 | . . 61 42 373 379 319 57 . . 29 125 . 6 8 10 341 75 85 388 . Time Decay 5383 | 20 221 100 246 452 691 246 263 . 251 567 226 89 26 391 576 422 310 72 5 209 Lost Part 890 | . 10 10 90 170 110 . . . . 50 50 . . 10 220 30 10 . . 130 Lost Ally 180 | . . . 20 . . . . . . 20 . . . 140 . . . . . . Purge Threat 329 | . . . . . . . . . . 29 . . . . 300 . . . . . Squads Dispatched 59 | . 2 . 3 5 14 . . . . 13 . . . 1 14 . . . . 7 Investigation 11 | . 1 . 1 1 4 . . . . 4 . . . . . . . . . . Extermination 15 | . . . . . 5 . . . . 5 . . . . 4 . . . . 1 Reinforcement 22 | . 1 . 2 3 4 . . . . 3 . . . . 3 . . . . 6 Assault 8 | . . . . . 1 . . . . . . . . 1 6 . . . . . Garrison 3 | . . . . 1 . . . . . 1 . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . 2 . . . . 3 . . . . . Construction Impeded 4 | . . . . . 1 . . . . 1 . . . . . . . . . 2 Haulers Reinforced 3 | . . . . . 1 . . . . 1 . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 17 | . 2 . 4 2 1 . . . . 1 . . . . 3 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 390 | . 12 5 33 42 45 . 1 . 13 38 7 4 1 18 60 13 4 59 . 35 Peak Tracking Total 19 | . 3 3 9 8 5 . 1 . 4 6 9 1 1 9 7 5 2 19 . 16 Tactical Retreats 28 | . . 1 2 4 2 . . . 1 3 1 1 . 1 2 1 1 4 . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 11 | . 1 . . 1 1 . . . . 5 . . . . 2 . . 1 . . Indirectly 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Objects Rigged 4 | . . . 4 . . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 67 | . 5 . 7 7 18 . . . . 5 . . 1 . 18 . . 1 . 5 Max in Single Turn 5 | . 4 . 3 2 4 . . . . 3 . . . . 5 . . 1 . 4 Garrison Access 4 | . . . . 1 1 . . . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 56 | . 6 1 4 5 8 . . 4 . 11 . 1 . . 9 2 . 2 . 3 Terminals 29 | . 6 1 3 3 5 . . . . 4 . . . . 7 . . . . . Fabricators 3 | . . . . . 1 . . . . 2 . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 3 . . . . . . . . . . Recycling Units 5 | . . . . . 1 . . . . 1 . . . . 1 . . . . 2 Scanalyzers 4 | . . . 1 1 . . . . . 1 . . . . 1 . . . . . Garrison Access 3 | . . . . 1 1 . . . . . . . . . . . . . . 1 Total Hacks 200 | . 25 3 13 16 22 . . 27 . 31 . 1 . . 42 8 . 6 . 6 Successful 123 | . 10 . 5 8 11 . . 27 . 20 . 1 . . 23 8 . 6 . 4 Failed 77 | . 15 3 8 8 11 . . . . 11 . . . . 19 . . . . 2 Catastrophic 13 | . 4 1 1 1 1 . . . . 1 . . . . 4 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 49 | . 6 . 6 2 3 . . . . 8 . . . . 22 . . 1 . 1 Terminals 109 | . 25 3 10 10 16 . . . . 12 . . . . 33 . . . . . Fabricators 6 | . . . . . 1 . . . . 5 . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . 5 . . . . . . . . . . Recycling Units 12 | . . . . . 2 . . . . 1 . . . . 6 . . . . 3 Scanalyzers 19 | . . . 3 5 . . . . . 8 . . . . 3 . . . . . Garrison Access 7 | . . . . 1 3 . . . . . . . . . . . . . . 3 Terminal Hacks 74 | . 7 . . 3 6 . . 27 . 4 . 1 . . 12 8 . 6 . . Record 18 | . . . . . . . . 11 . . . . . . . 7 . . . . Part Schematic 10 | . . . . . . . . 10 . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . 3 . . . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 14 | . 1 . . 1 3 . . 3 . . . . . . 1 . . 5 . . Open Door 3 | . . . . . . . . . . . . 1 . . . 1 . 1 . . Branch Access Points 3 | . 1 . . . 1 . . . . . . . . . 1 . . . . . Terminal Index 3 | . 1 . . . . . . . . 2 . . . . . . . . . . Alert Level 5 | . . . . 2 . . . . . . . . . . 3 . . . . . Unreport Threat 3 | . . . . . . . . . . 1 . . . . 2 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . . . . . . . . . . . . . 2 . . . . . Transport Status 1 | . . . . . . . . . . . . . . . 1 . . . . . Hauler Manifests 4 | . 2 . . . . . . . . 1 . . . . 1 . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 1 . . . . 4 . . . . . . . . . . Load Schematic 3 | . . . . . 1 . . . . 2 . . . . . . . . . . Build 2 | . . . . . . . . . . 2 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 1 . . . . 1 . . . . 1 . . . . 2 Retrieve Components 5 | . . . . . 1 . . . . 1 . . . . 1 . . . . 2 Scanalyzer 15 | . . . 3 3 . . . . . 7 . . . . 2 . . . . . Insert Component 8 | . . . 1 2 . . . . . 4 . . . . 1 . . . . . Analyze 7 | . . . 2 1 . . . . . 3 . . . . 1 . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . . . . . . . . . . . 1 Seal Access 3 | . . . . 1 1 . . . . . . . . . . . . . . 1 Unauthorized Hacks 21 | . 3 . 2 1 2 . . . . 4 . . . . 8 . . . . 1 Terminals 16 | . 3 . 2 1 2 . . . . 2 . . . . 6 . . . . . Track 1 | . . . . . . . . . . . . . . . 1 . . . . . Botnet 11 | . 3 . . 1 2 . . . . 2 . . . . 3 . . . . . Detonate 1 | . . . 1 . . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . 1 . . . . . Skim 1 | . . . . . . . . . . . . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . Patch 1 | . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . 2 . . . . 1 Recyclers 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Mask 1 | . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 5 1 3 4 6 . . . . 10 . . . . 9 . . . . 2 Full Trace Events 12 | . 3 1 1 1 3 . . . . 3 . . . . . . . . . . Feedback Events 3 | . . 1 1 . 1 . . . . . . . . . . . . . . . Corruption 3 | . . 1 1 . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 3 . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . 1 1 . . . 10 . 3 . . 15 . 1 . . . . . Parts Built 4 | . . . . . . . . . . 4 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 159 | . . . . . . . . . . 159 . . . . . . . . . . Total Part Build Rating 24 | . . . . . . . . . . 24 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . 3 . . . . . . . . . 1 . . . . 3 Parts Scanalyzed 7 | . . . 1 1 . . . . . 4 . . . . 1 . . . . . Part Schematics Acquired 6 | . . . 1 1 . . . . . 3 . . . . 1 . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 4 . . . . . Machine Destruction 4 | . . . . . . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 16 | . . 1 . . . . . . 1 . . . 11 3 . . . . . . Largest Group 11 | . . 1 1 . . . . . 1 1 . . 11 8 1 . . . . . Highest-Rated Group 256 | . . 31 31 . . . . . 96 96 . . 256 197 99 . . . . . Highest-Rated Ally 99 | . . 31 31 . . . . . 96 96 . . 31 99 99 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 133 | . . . 18 . . . . . 3 14 . . 23 53 22 . . . . . Total Damage 2877 | . . . 231 . . . . . . 392 . . 253 765 1236 . . . . . Kills 23 | . . . 2 . . . . . . 5 . . 2 4 10 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Active Infowar (turns) 16116 | 13 309 . 469 1041 1289 533 859 248 967 1963 734 701 744 311 1728 1007 643 1313 416 828 Optics 2776 | . . . . 430 538 . . . . . . . . . . . . 564 416 828 Sensors 12548 | . . . . . 660 533 859 245 951 1760 734 701 744 311 1726 834 572 960 414 544 Terrain 7375 | . . . . 611 504 . 360 248 967 1537 . . . . 33 1007 598 646 415 449 Seismic 791 | 13 309 . 469 . . . . . . . . . . . . . . . . . Jamming 162 | . . . . . . . . . . . . . . . . . . . . 162 Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . 1 1 . 2 . . 2 1 1 . 1 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 21988 | 108 556 212 536 1139 2809 533 884 248 967 2329 1062 768 2017 1119 2293 1023 688 1313 416 968 Spaces Moved 10918 | 50 453 185 375 714 1296 214 348 98 377 804 542 412 1245 624 1048 406 336 670 225 496 Core 180 | 6 . . . 6 . . . . . . . . . . . . . . . 168 Treads 7737 | . . . . 92 1032 214 348 98 377 804 542 412 1245 624 1048 280 . 78 225 318 Legs 19 | . . . . . . . . . . . . . . . . 19 . . . . Wheels 2982 | 44 453 185 375 616 264 . . . . . . . . . . 107 336 592 . 10 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 50 123 242 242 242 242 232 156 159 159 156 156 155 155 155 168 50 Average Speed 167 | 83 90 90 90 105 168 242 242 242 242 237 170 159 159 156 167 227 166 174 168 129 Slowest Speed 340 | 95 100 90 90 225 330 242 242 242 242 244 236 159 159 159 246 340 170 248 168 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 80 44 51 65 30 33 44 69 62 25 74 68 86 75 32 60 58 80 51 13 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 6 | . . . . . . . 1 1 1 . . 1 2 . . . . . . . Known Exits Taken 13 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . . . 1 . Unknown Exits Taken 7 | 1 . 1 1 1 . . . . . . . . . . . 1 1 1 . . Scrap Searched 23 | . . . . . . 3 3 . 1 . 3 1 3 3 . 4 2 . . . Spaces Dug 96 | . 7 . 8 8 3 . 1 . . 4 3 10 . . 8 5 14 . 4 21 Terrain Destroyed 1029 | . 67 . 120 145 108 . 3 . 153 119 15 25 . 5 117 10 53 18 5 66 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 345 | . . . . 21 48 . 3 . . 46 15 25 . 3 74 8 53 4 5 40 AOE 684 | . 67 . 120 124 60 . . . 153 73 . . . 2 43 2 . 14 . 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total 13077 | 78 537 202 470 937 1657 224 381 109 414 1062 612 482 1286 730 1349 469 397 759 248 674 Wait 515 | . 23 3 11 33 101 . 19 . 14 119 3 29 23 47 40 . 11 4 4 31 Move 10898 | 49 452 184 374 713 1295 213 347 97 376 803 541 411 1244 623 1047 405 335 669 224 496 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 175 | 3 10 . 9 33 34 1 2 . 1 11 8 1 4 4 32 6 1 10 1 4 Fast Attach 69 | 7 2 . 1 16 8 . . 5 . 1 1 . 3 . 8 4 2 6 . 5 Attach 90 | . 1 1 9 12 11 . . . . 7 6 . 1 4 21 1 1 4 2 9 Detach 16 | . 1 . . 4 2 . . . . . . . 1 . . . 1 4 . 3 Swap 249 | . 5 . 6 11 34 2 4 2 7 41 15 8 2 3 50 23 10 5 1 20 Drop 144 | . 8 . 2 24 24 1 2 5 1 6 2 3 8 4 24 6 1 15 1 7 Fire 854 | 19 35 14 58 91 134 1 7 . 15 71 34 28 . 26 123 23 35 42 15 83 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram 14 | . . . . . . . . . . . . . . . . . . . . 14 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 34 | . . . . . 14 4 . . . 1 2 2 . 4 4 1 . . . 2 Escape Stasis 2 | . . . . . . . . . . 2 . . . . . . . . . . Rewire 17 | . . . . . . 2 . . . . . . . 15 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / Upp) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Identified exit to Mines 211 | -10/Materials | Discovered new exit (range 11) 332 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 4) 665 | -10/Materials | Entered Mines 672 | -10/Mines | Core integrity fell below 50% 732 | -10/Mines | Received a Mining Laser from a helpful Derelict 783 | -10/Mines | Assembled infested the area 863 | -10/Mines | Discovered new exit (range 10) 877 | -10/Mines | Entered Materials 877 | -9/Materials | Accompanied by 1 ally 877 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1038 | -9/Materials | Destroyed 7 combat bots 1151 | -9/Materials | Discovered new exit (range 9) 1180 | -9/Materials | Build established: Gunner 1261 | -9/Materials | Lost 3 parts (1n1u1w) 1350 | -9/Materials | Core integrity fell below 50% 1385 | -9/Materials | Lost 3 parts (1n1u1w) 1409 | -9/Materials | Discovered new exit (range 5) 1413 | -9/Materials | Entered another Materials area 1413 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1774 | -8/Materials | Garrison activated, responded to threat 1925 | -8/Materials | Discovered new exit (range 7) 2102 | -8/Materials | Core integrity fell below 50% 2156 | -8/Materials | Lost 15 parts (1p3n4u7w) 2365 | -8/Materials | Destroyed 8 combat bots 2515 | -8/Materials | Discovered new exit (range 10) 2552 | -8/Materials | Entered Factory 2552 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2645 | -7/Factory | Discovered new exit (range 11) 2703 | -7/Factory | Identified exit to Factory 2742 | -7/Factory | Discovered new exit (range 11) 2956 | -7/Factory | Identified exit to Lower Caves 3017 | -7/Factory | Build established: Scavenger-Skirmisher 3168 | -7/Factory | Discovered exit to Lower Caves (range 8) 3657 | -7/Factory | Build established: Gunner 4287 | -7/Factory | Discovered exit to Factory (range 9) 4552 | -7/Factory | First assault squad dispatched 4869 | -7/Factory | Core integrity fell below 50% 4891 | -7/Factory | Lost 6 parts (4n1u1w) 5190 | -7/Factory | Build established: Skirmisher 5361 | -7/Factory | Entered Lower Caves 5632 | -7/Lower Caves | Identified exit to Lower Caves 5894 | -7/Lower Caves | Entered another Lower Caves area 5943 | -7/Lower Caves | Discovered exit to Factory (range 10) 6138 | -7/Lower Caves | Learned location of Zion (-6) 6730 | -7/Lower Caves | Discovered new exit (range 4) 6737 | -7/Lower Caves | Identified exit to Data Miner 6778 | -7/Lower Caves | Entered Data Miner 6778 | -7/Data Miner | Discovered new exit (range 8) 6835 | -7/Data Miner | Met Data Miner 6881 | -7/Data Miner | Learned location of Section 7 (-2) 6881 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6912 | -7/Data Miner | Received God Mode back door access code from Data Miner 7018 | -7/Data Miner | Identified exit to Proximity Caves 7026 | -7/Data Miner | Entered Proximity Caves 7317 | -6/Proximity Caves | Escorted by Enhanced Grunt 7370 | -6/Proximity Caves | Learned 4 Factory zone layouts 7959 | -6/Proximity Caves | Discovered exit to Factory (range 15) 7993 | -6/Proximity Caves | Entered Factory 7993 | -6/Factory | Accompanied by 1 ally 7993 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8470 | -6/Factory | Discovered new exit (range 15) 8512 | -6/Factory | Identified exit to Factory 8933 | -6/Factory | Allied Derelicts emerged from ambush trap array 9096 | -6/Factory | Discovered exit to Factory (range 12) 9140 | -6/Factory | Fabricated Arm. Medium Treads (x2) 9278 | -6/Factory | Incoming investigation squad redirected 9425 | -6/Factory | Incoming investigation squad redirected 9454 | -6/Factory | Fabricated Imp. Arc Projector (x2) 10145 | -6/Factory | Garrison activated, responded to threat 10212 | -6/Factory | Discovered new exit (range 16) 10320 | -6/Factory | Identified exit to Lower Caves 10322 | -6/Factory | Entered Lower Caves 10543 | -6/Lower Caves | Spotted B-75 Beast 10579 | -6/Lower Caves | Destroyed B-75 Beast 10592 | -6/Lower Caves | Build established: Gunner 10599 | -6/Lower Caves | Lost 5 parts (1p1n3u) 10908 | -6/Lower Caves | Build established: Skirmisher 11036 | -6/Lower Caves | Found Alien Artifact 11037 | -6/Lower Caves | Identified Core Expander 11037 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 11334 | -6/Lower Caves | Encountered a Warlord checkpoint 11347 | -6/Lower Caves | Discovered new exit (range 12) 11363 | -6/Lower Caves | Identified exit to Lower Caves 11374 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11384 | -6/Lower Caves | Entered another Lower Caves area 11421 | -6/Lower Caves | Discovered exit to Factory (range 14) 11459 | -6/Lower Caves | Learned Factory interactive machine intel 11583 | -6/Lower Caves | Found Prototype Device 11781 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12107 | -6/Lower Caves | Discovered new exit (range 14) 12123 | -6/Lower Caves | Identified exit to Zion 12152 | -6/Lower Caves | Entered Zion 12246 | -6/Zion | Discovered new exit (range 16) 12381 | -6/Zion | Learned Factory stockpile data 12388 | -6/Zion | Gained Derelict followers 12418 | -6/Zion | System corruption cleaned by Quarantine Array 12468 | -6/Zion | Build established: Mutant 12504 | -6/Zion | Gained Derelict followers 12898 | -6/Zion | Identified Heart of Steel 13218 | -6/Zion | Received a visual enhancement algorithm 13693 | -6/Zion | Build established: Gunner 13754 | -6/Zion | Met Imprinter 14016 | -6/Zion | Lost 3 allies 14160 | -6/Zion | Identified exit to Proximity Caves 14169 | -6/Zion | Entered Proximity Caves 14169 | -5/Proximity Caves | Accompanied by 8 allies 14238 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14283 | -5/Proximity Caves | Lost 4 allies 14412 | -5/Proximity Caves | Lost 6 allies 14976 | -5/Proximity Caves | Heart of Steel transformed into Warbot 15006 | -5/Proximity Caves | Learned Factory emergency access door positions 15006 | -5/Proximity Caves | Discovered exit to Factory (range 7) 15266 | -5/Proximity Caves | Build established: Tank 15288 | -5/Proximity Caves | Entered Factory 15288 | -5/Factory | Accompanied by 1 ally (Warbot) 15288 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15291 | -5/Factory | Loaded intel: 54 interactive machine locations 15597 | -5/Factory | Build established: Scavenger-Tank 15714 | -5/Factory | Garrison activated, responded to threat 15838 | -5/Factory | Discovered new exit (range 13) 15871 | -5/Factory | Identified exit to Upper Caves 16085 | -5/Factory | Destroyed Warbot 16114 | -5/Factory | Discovered new exit (range 12) 16131 | -5/Factory | Identified exit to Factory 16188 | -5/Factory | First assault squad dispatched 16262 | -5/Factory | Build established: Hacker-Skirmisher 16330 | -5/Factory | Cargo convoy interrupted 16371 | -5/Factory | Lost 7 allies 16770 | -5/Factory | System corruption reached 10% 16808 | -5/Factory | Incoming assault squad redirected 16832 | -5/Factory | Lost 9 parts (2p5u2w) 16852 | -5/Factory | Destroyed 8 combat bots 16990 | -5/Factory | Spotted B-75 Beast 17041 | -5/Factory | Build established: Gunner 17103 | -5/Factory | Incoming assault squad redirected 17387 | -5/Factory | Incoming assault squad redirected 17412 | -5/Factory | Lost 4 parts (1n3u) 17495 | -5/Factory | Lost 5 parts (3n1u1w) 17581 | -5/Factory | Entered Upper Caves 17655 | -5/Upper Caves | Entered an active Warlord outpost 17679 | -5/Upper Caves | Learned location of 1 exit from Factory 17679 | -5/Upper Caves | Learned Armory stockpile data 17679 | -5/Upper Caves | Learned Extension garrison access intel 17872 | -5/Upper Caves | Build established: Skirmisher 18062 | -5/Upper Caves | System corruption reached 30% 18333 | -5/Upper Caves | Learned location of 1 exit from Factory 18416 | -5/Upper Caves | Found DCF Scrap (14 items) 18455 | -5/Upper Caves | Encountered a Warlord checkpoint 18461 | -5/Upper Caves | Discovered new exit (range 11) 18604 | -5/Upper Caves | Entered another Upper Caves area 18623 | -5/Upper Caves | Discovered exit to Factory (range 8) 18707 | -5/Upper Caves | Build established: Derelict-Skirmisher 18858 | -5/Upper Caves | Learned Factory security intel 19241 | -5/Upper Caves | Discovered new exit (range 14) 19292 | -5/Upper Caves | Entered Warlord 19349 | -5/Warlord | System corruption cleaned by Quarantine Array 20018 | -5/Warlord | Opened Warlord's prototype stash 20024 | -5/Warlord | Found Prototype Reactor 20029 | -5/Warlord | Found Prototype Processor 20029 | -5/Warlord | Identified Exp. Targeting Computer 20041 | -5/Warlord | Found Prototype Processor 20041 | -5/Warlord | Identified Spectral Analyzer 20064 | -5/Warlord | Met Warlord 20089 | -5/Warlord | Warlord's base attacked by MAIN.C 20167 | -5/Warlord | Found Prototype Energy Gun 20170 | -5/Warlord | Found Prototype Energy Gun 20422 | -5/Warlord | Warlord forces counterattacked 20489 | -5/Warlord | Spotted Striker 20489 | -5/Warlord | Spotted Striker 20489 | -5/Warlord | Spotted Striker 20490 | -5/Warlord | Spotted Executioner 20508 | -5/Warlord | P-80 Master assimilated allied G0-R53(l) 20509 | -5/Warlord | Destroyed Striker 20528 | -5/Warlord | Destroyed Executioner 20549 | -5/Warlord | Destroyed 8 combat bots 20555 | -5/Warlord | Lost 14 allies 20556 | -5/Warlord | Discovered new exit (range 20) 20577 | -5/Warlord | Build established: Scavenger-Gunner 20590 | -5/Warlord | Spotted Striker 20590 | -5/Warlord | Spotted Striker 20605 | -5/Warlord | Entered Proximity Caves 20627 | -4/Proximity Caves | Lost 6 allies 20891 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 20911 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 20921 | -4/Proximity Caves | Discovered exit to Factory (range 19) 21021 | -4/Proximity Caves | Entered Factory 21021 | -4/Factory | Evolved 2 slots: Utility x2 21022 | -4/Factory | Identified exit to Upper Caves 21022 | -4/Factory | Identified exit to Research 21791 | -4/Factory | System corruption reached 10% 21811 | -4/Factory | Destroyed 7 combat bots 21862 | -4/Factory | Lost 8 parts (1p3n3u1w) 21877 | -4/Factory | Released all parts (15) 21908 | -4/Factory | Lost 4 parts (1p1n1u1w) 21964 | -4/Factory | Core integrity fell below 50% 21985 | -4/Factory | Core integrity fell below 20% 21989 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 21953_ System corrupted: Component data lost. 21973_ Variable Charge Gun destroyed. 21974_ Slammed into C-35 Carver. 21974_ Destabilizing: System corrupted (+1). 21975_ 5K7VZ 21980_ Slug penetrates Wall. 21981_ H-77 Assassin retrieves Drone. 21981_ Slammed into H-77 Assassin. 21984_ Penetrated by Slug. 21984_ Slug penetrates H-77 Assassin. 21984_ Slammed into H-77 Assassin. 21984_ Destabilizing: System corrupted (+2). 21985_ Slammed into H-77 Assassin. 21987_ Penetrated by Slug. 21987_ Slug penetrates H-77 Assassin. 21987_ Slammed into G-73 Enforcer. 21987_ Destabilizing: System corrupted (+1). 21988_ Slammed into H-77 Assassin. 21989_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????? # """ ## | | ???????????????????? / "Y" ## | | ????????"???"?? ???#?########### # "R" ## " | | ???????? ?"??"??#? ??? ?####??## # * ## " | | ?????##???" ????? ??? ??##?#####^ #= ! ## | | ?#?#???? ?? ? ?# ????? ? ? # ############# | | ???#??#?#?#??###?# ? #??" ? # | | ????###? ?#?#####? ? "" ? ?+ | | ? ? ? ? R ?# "? ? # | | ?#?#?#?? ?#####?#? #?""? ?## #####+###### | | ?####?## #?#####?##?###? "" ## # ! ## | | ###?#?## ############### ? ## R + ## | | ######?# ###?#####?##### ? ## # """"""" ## | | #####?## ?#####?#?#?#### ## # """"""" ## | | ?######? #################??###### + """"""" + | | #?##?### ########?##?################## """"""" ## | | ######## ###########?##?############### ## | | ###??### ######?####################### ## | | #?###### ######### ## #### ##+##### | | ######?# ### # ## | | ####?### ### # ## ### ###### | | ###?#### + """ ### ###### | | #??##?## ### ! # """ ###h###### | | ######## ### #= """ ### ###### """ """ """ "" | | ######## ##### ########### ##### """ """ """ "" | | ## # ##??# ########hc@h" ##### """ """ """ "" | | ?# # #####+########g## ##### | | ## + """ #### ########## | | ## ### "Y" #### ########## | | ## ### = #### #################"######## | | #### ##### """!""" #### ################## | | # ##### """ """ #### #?#####?########## """"""" | | # ##### """ """ #### #########?######## """"""" | | # ##### #### ################## """"""" | | " # #?### =#### #######[ "" """"""" | | " # #########+########+####### ## | | "" # ## ## """ """ ## = | | "" # ## ## """ """ ## ! | | "" + ## ## """ """ ########## | | # ## ## "" "" ########## | | " # "# ## !"" "" #?######## | | " ?# #####+##"## ## ######### | | "" # #! # ####+####+## | | "" + # # #### | | "" ##### # #########"" ## | | ##### # ################# """ | | ##### # """ """ ######## # """ | | ####?### # """ """ ######## """ # """ #### | | ####?### # """ """ ######## """ + #### | | #?###### # ######## """ # ###? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 37 Energy Capacity 550 Matter Stores 450 Matter Capacity 600 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Kinecellerator | -6/Factory | Scanalyzed Adv. Targeting Computer | -6/Factory | Scanalyzed Adv. Treads | -6/Factory | Scanalyzed Adv. System Restoration Module | -6/Zion | Archive Force Field | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Hpw. Tractor Beam | -5/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-47 Trooper | -6/Zion | Archive H-55 Commando | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive Fabricated ------------ Arm. Medium Treads | x2 | -6/Factory Imp. Arc Projector | x2 | -6/Factory Repaired ---------- Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeSignalAutogun Manual? 0 Play Time 02:58:59 Cumulative 118.3 hours Start 2025.08.19 @ 21:25:29 End 2025.08.20 @ 01:03:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 72 Gallery% 60 Achievement% 76 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SwanstonBold Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0dac54d-ab20-42d6-9e91-2ed999d531ba