Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 04:41:30 Player: CookieJar Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1447) 1447 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (681) 681 TOTAL SCORE: 4068 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 73 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 226/300 Energy 300/300 System Corruption 0% Temperature Cool (77) Movement Rolling (140) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Armored Treads Wheel > --- UTILITY (4) ------ Large Storage Unit Salvage Targeting Computer Targeting Computer Hardened Medium Armor Plating > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (15) --- Reinforced Deuterium Engine Angular Momentum Engine Aluminum Leg Improved Cryofiber Web High-capacity Matter Pod (200) Advanced Weight Redist. System EM Disruption Field Authchip [R/Combat] Heavy Riot Gun Heavy Laser Gatling Laser Plasma Rifle Mini Grenade Launcher Enhanced Flamer Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Wheel > --- UTILITY ---------- Large Storage Unit Salvage Targeting Computer Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Angular Momentum Engine Aluminum Leg Improved Cryofiber Web High-capacity Matter Pod Advanced Weight Redist. System Hardened Medium Armor Plating EM Disruption Field Authchip [R/Combat] Heavy Riot Gun Heavy Laser Gatling Laser Plasma Rifle Mini Grenade Launcher Enhanced Flamer [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Hacking Drone Bay Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 59 | 9 24 20 2 1 3 Power 7 | 1 2 2 1 . 1 Engine 6 | 1 1 2 1 . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 16 | 2 6 6 1 . 1 Treads 2 | . . 1 . . 1 Leg 7 | . 3 3 1 . . Wheel 7 | 2 3 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 4 9 5 . 1 1 Device 9 | 4 3 1 . 1 . Storage 5 | . 4 1 . . . Processor 4 | . 2 2 . . . Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 16 | 2 7 7 . . . Energy Gun 5 | 2 1 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . 2 . . . . Ballistic Cannon 2 | . . 2 . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 6 | . 3 3 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 16 | . 6 10 . . . Power 4 | . 2 2 . . . Propulsion 6 | . 2 4 . . . Utility 1 | . . 1 . . . Weapon 5 | . 2 3 . . . Highest Loss Streak 5 | . 5 5 . . . To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 98 | . 95 97 100 100 99 Engine 10 | . 11 10 11 11 11 Leg 10 | . 8 12 11 11 9 Wheel 10 | . 16 5 11 11 11 Device 5 | . 8 3 . 6 10 Storage 10 | . 6 11 11 11 11 Processor 21 | . 13 26 22 22 22 Protection 3 | . . 2 11 4 . Energy Gun 2 | . 10 2 . . . Ballistic Cannon 13 | . . 3 22 22 22 Impact Weapon 7 | . 16 16 . . . Naked Turns . | . . . . . . Heaviest Build 42 | 9 31 32 34 34 42 Greatest Support 20 | 20 20 20 10 10 10 Greatest Overweight (x) 4 | . 3 3 3 3 4 Average Overweight (x) 2 | . 1 2 3 3 3 Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 12 | 5 7 14 15 15 15 Most Carried 15 | 5 10 15 15 15 15 Average Carried 11 | 2 5 11 14 14 14 Final Capacity 15 | 5 10 15 15 15 15 Final Carried 15 | 3 10 15 15 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1314 | 290 552 228 123 45 76 Remotely . | . . . . . . Salvage Created 1876 | 66 847 703 58 . 202 Parts 55 | 4 18 20 4 . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 38 | 1 15 16 2 . 4 Melee 9 | . 5 4 . . . Guns 8 | 1 6 1 . . . Cannons 6 | . . . 2 . 4 AOE 3 | . 1 2 . . . Classes Destroyed 10 | 2 5 2 . . 1 Worker 6 | . 5 1 . . . Builder 7 | . 3 4 . . . Tunneler 2 | 2 . . . . . Recycler 4 | . 4 . . . . Watcher 3 | . 1 2 . . . Swarmer 6 | . 3 3 . . . Grunt 26 | 1 12 8 2 . 3 Brawler 1 | . . 1 . . . Duelist 1 | . . . . . 1 Sentry 4 | . . 4 . . . Best Kill Streak 6 | 2 5 6 2 . 2 Combat Bots Only 5 | 1 3 5 2 . 2 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 1 . . . Melee 1 | . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 230 | 6 78 110 5 . 31 Missed 59 | 1 24 22 3 . 9 Damage Taken 2481 | 57 656 1216 28 . 524 Core 602 | 10 161 338 . . 93 Absorbed by Shields . | . . . . . . Redirected to Shielding 3 | . . 3 . . . Regen/Repaired (Parts) 42 | . 12 30 . . . Core Remaining (%) 63 | 96 31 . . . . Volleys Fired 89 | 12 51 8 3 . 15 Largest 2 | 2 2 2 2 . 2 Hottest 100 | 100 100 85 78 . 78 Shots Fired 168 | 24 95 11 8 . 30 Gun 126 | 24 91 11 . . . Cannon 38 | . . . 8 . 30 Launcher 4 | . 4 . . . . Special . | . . . . . . Kinetic 39 | . 1 . 8 . 30 Thermal 114 | 24 90 . . . . Explosive 4 | . 4 . . . . Electromagnetic 11 | . . 11 . . . Robot Hit Streak 12 | 6 11 12 2 . 3 Robot Miss Streak 3 | 1 3 1 1 . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 176 | 16 87 56 4 . 13 Core Hits 51 | 4 25 12 3 . 7 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 21 | . 8 13 . . . Critical Strikes 34 | 3 16 15 . . . Burn 11 | 3 8 . . . . Smash 23 | . 8 15 . . . Melee Attacks 100 | . 31 69 . . . Impact 100 | . 31 69 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 13 | . 10 3 . . . Combat Hostiles . | . . . . . . Follow-up Attacks 13 | . 3 10 . . . Damage Inflicted 5038 | 202 2611 1835 85 . 305 Guns 1080 | 202 744 134 . . . Cannons 390 | . . . 85 . 305 Explosions 638 | . 428 210 . . . Melee 2930 | . 1439 1491 . . . Ramming . | . . . . . . Kinetic 400 | . 10 . 85 . 305 Thermal 1146 | 202 734 210 . . . Explosive 428 | . 428 . . . . Electromagnetic 134 | . . 134 . . . Impact 2930 | . 1439 1491 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . 9 9 9 . Average Corruption 5 | . . 3 9 9 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 38 | . . 19 17 2 . Message Errors 11 | . . 7 4 . . Matter Fused 13 | . . 7 5 1 . Heat Flow Errors 3 | . . 1 1 1 . Energy Discharges 4 | . . 2 2 . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 3 | . . . 3 . . Misfires 2 | . . . 2 . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 1271 | . 694 573 . . 4 Projectiles 4 | . . . . . 4 Explosions . | . . . . . . Melee 1267 | . 694 573 . . . Knockbacks 17 | . 4 10 . . 3 Impact 13 | . 4 9 . . . Kinetic 3 | . . . . . 3 Secondary 1 | . . 1 . . . Self-Inflicted Damage 46 | . 5 41 . . . Shots 4 | . 2 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 316 | 225 316 168 146 276 77 Average Temperature 68 | 76 77 59 40 149 24 Received Heat Transfer 861 | 30 321 441 15 . 54 Effects 2 | 2 . . . . . Energy Bleed 2 | 2 . . . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 35 | . 16 19 . . . Impact Corruptions 54 | . 22 32 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | 3 5 . . . . Heat Transferred 3902 | 814 2738 350 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 3 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 400 | 31 400 386 178 . . Initial 128 | . 20 115 128 . . Average 186 | 17 190 246 128 . . Maximum Alert Level 2 | . 2 1 . . . Low Security (%) 50 | 100 36 28 100 . . Level 1 49 | . 62 71 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 6 1 . . 1 Investigation 4 | . 4 . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 3 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | 1 31 21 2 . 12 Peak Tracking Total 7 | 1 5 5 2 . 7 Tactical Retreats 3 | . 2 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 3 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 5 3 . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 21 9 . . . Successful 19 | . 13 6 . . . Failed 11 | . 8 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . . 2 . 4 . Terminals 18 | . 11 7 . . . Fabricators . | . . . . . . Repair Stations 6 | . 4 2 . . . Recycling Units 6 | . 6 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 6 4 . . . Prototype ID Bank 3 | . 2 1 . . . Alert Level 1 | . . 1 . . . Locate Traps 2 | . 2 . . . . Dispatch Records 3 | . 2 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 3 2 . . . Scan Component 3 | . 2 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 4 | . 4 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 1 . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 62 | . 36 26 . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 5 | . 5 . . . . Retrieved Matter 5 | . 5 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 151 | . . . . 151 151 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 39 | . . . . . 39 Total Damage 588 | . . . . . 588 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4881 | 236 975 1075 487 1920 188 Spaces Moved 3327 | 240 630 514 377 1472 94 Core 76 | 58 18 . . . . Treads . | . . . . . . Legs 227 | . 32 195 . . . Wheels 3024 | 182 580 319 377 1472 94 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 110 125 125 125 Average Speed 121 | 72 102 149 125 125 136 Slowest Speed 330 | 80 260 330 125 125 140 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 6 77 46 64 91 13 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 36 | . 26 10 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 36 | . 26 10 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3847 | 278 801 698 388 1554 128 Wait 181 | . 41 70 . 70 . Move 3322 | 239 629 513 376 1471 94 Hop . | . . . . . . Pick Up 73 | 14 19 23 3 6 8 Fast Attach 7 | . 5 2 . . . Attach 27 | 8 4 14 . . 1 Detach 3 | . 1 2 . . . Swap 25 | 1 15 4 2 1 2 Drop 35 | 4 8 5 4 6 8 Fire 89 | 12 51 8 3 . 15 Melee 85 | . 28 57 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 237 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 637 | -10/Materials | Lost 5 parts (1p2n2w) 773 | -10/Materials | Core integrity fell below 50% 793 | -10/Materials | Discovered new exit (range 4) 1067 | -10/Materials | Discovered new exit (range 14) 1191 | -10/Materials | Repaired Broken Wheel 1212 | -10/Materials | Entered another Materials area 1212 | -9/Materials | Evolved 2 slots: Utility x2 1395 | -9/Materials | Discovered new exit (range 6) 1596 | -9/Materials | Lost 5 parts (1p2n1u1w) 1867 | -9/Materials | Core integrity fell below 50% 2102 | -9/Materials | Core integrity fell below 20% 2108 | -9/Materials | Lost 3 parts (1p2n) 2181 | -9/Materials | Repaired Wheel 2247 | -9/Materials | Discovered new exit (range 7) 2287 | -9/Materials | Entered Mines 2409 | -9/Mines | Learned Materials garrison access intel 2421 | -9/Mines | Discovered new exit (range 8) 2540 | -9/Mines | Learned location of Storage (-9) 2770 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2774 | -9/Mines | Entered Zion 2822 | -7/Zion | System corruption cleaned by Quarantine Array 2964 | -7/Zion | Learned location of Warlord (-4) 3063 | -7/Zion | Learned Factory security intel 3159 | -7/Zion | Imprinted 3161 | -7/Zion | Declared Zion's savior 3489 | -7/Zion | Given the Hacking Drone Bay 3492 | -7/Zion | Found Prototype Device 3498 | -7/Zion | Identified Hacking Drone Bay 3840 | -7/Zion | Received a visual enhancement algorithm 4637 | -7/Zion | Discovered new exit (range 14) 4694 | -7/Zion | Entered Proximity Caves 4694 | -6/Proximity Caves | Accompanied by 4 allies 4874 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4882 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- G-50 Soldier knocked back. Destroyed Lgt. Nuclear Core. H1-PZ7(M) destroyed. G-50 Soldier destroyed. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Penetrated by Slug. Hacking Drone Bay severed. L-41 Fighter destroyed. Penetrated by Slug. Y-64 Sentinel: "REQUESTING BACKUP." CI-AJS(M) destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. Slug penetrates G-50 Soldier. L-41 Fighter knocked back. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. 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