Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 19:23:08 Player: Vox Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (134) 670 Value Destroyed (4613) 4613 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (632) 632 TOTAL SCORE: 12695 Bonus ------- High Alert Combat Kills 286 Follower Combat Kills 346 Cogmind --------- Core Integrity 0/1450 Matter 161/300 Energy 37/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Advanced Visual Processing Unit System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Improved Reaction Control System Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Combat Linear Gravjet Combat Linear Gravjet Field Propulsion Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Experimental Core Analyzer Hacking Suite Hacking Suite System Shield System Shield System Shield > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Gamma Rifle [Rating: 108] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Field Propulsion Array Utility Improved Signal Interpreter Device Armored Scrap Engine Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Constructs Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Constructs Ballistic Cannon Battle Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Fac Fac Ext Res Res Slots Evolved 16 | . . . 4 . . 4 . . 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 5 | . . . 2 . . 2 . . 1 . . . . Utility 9 | . . . 2 . . 1 . . . 2 . 2 2 Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 167 | 6 27 24 22 10 1 11 4 1 7 13 11 11 19 Power 22 | 1 6 4 2 2 . 1 . . . 2 1 2 1 Engine 16 | 1 6 4 1 2 . 1 . . . 1 . . . Core 3 | . . . 1 . . . . . . 1 1 . . Reactor 3 | . . . . . . . . . . . . 2 1 Propulsion 38 | 2 9 4 5 . . 5 . . . 2 5 . 6 Treads . | . . . . . . . . . . . . . . Leg 24 | 2 9 3 4 . . 2 . . . 1 3 . . Wheel 2 | . . 1 . . . 1 . . . . . . . Hover 5 | . . . 1 . . . . . . . . . 4 Flight 7 | . . . . . . 2 . . . 1 2 . 2 Utility 54 | 1 2 5 8 6 1 2 1 1 4 7 1 8 7 Device 22 | . 2 1 5 . 1 . 1 . 2 6 1 2 1 Storage 6 | 1 . . 1 2 . . . . . 1 . . 1 Processor 6 | . . . 1 1 . . . . . . . 2 2 Hackware 7 | . . . . . . . . . 1 . . 4 2 Protection 13 | . . 4 1 3 . 2 . 1 1 . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 53 | 2 10 11 7 2 . 3 3 . 3 2 4 1 5 Energy Gun 19 | 2 7 3 3 . . . . . 1 . 1 . 2 Energy Cannon 4 | . . . . 1 . . 1 . . . 2 . . Ballistic Gun 7 | . 2 3 . . . . . . . 1 . . 1 Ballistic Cannon 5 | . . 4 . . . 1 . . . . . . . Launcher 9 | . . . 4 1 . 1 2 . . . . . 1 Special Weapon 1 | . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . 1 1 . . . 1 . . . 1 . . . Piercing Weapon 3 | . . . . . . . . . . . 1 1 1 Special Melee Weapon 1 | . . . . . . . . . 1 . . . . Unidentified Prototypes 5 | . . . 2 1 . . . . . . . . 2 Corrupted Parts 2 | . . . 1 . . . . . . . 1 . . System Corruption 3 | . . . 2 . . . . . . . 1 . . Parts Lost 71 | . 4 8 5 3 . 4 8 2 1 2 21 . 13 Power 8 | . 1 2 . . . . 1 . . . 3 . 1 Propulsion 24 | . 2 3 1 . . 3 5 . . . 8 . 2 Utility 20 | . . 2 2 1 . . . 1 . 1 6 . 7 Weapon 19 | . 1 1 2 2 . 1 2 1 1 1 4 . 3 Highest Loss Streak 11 | . 4 4 3 2 . 3 8 2 1 2 11 . 8 To Critical Strikes 3 | . . . . . . . . . . . 2 . 1 Average Slot Usage (%) 71 | . 97 80 80 99 90 68 51 43 39 51 61 50 55 Engine 4 | . 12 6 4 1 9 4 . . . . 4 . . Core 1 | . . . 4 7 . 1 . . . 2 3 . . Leg 14 | . 27 19 21 36 36 9 . . . . 3 . . Wheel 1 | . . 6 . . . 5 . . . . . . . Flight 2 | . . . . . . 4 6 6 1 5 7 4 2 Device 9 | . 13 . 20 13 9 6 12 11 6 14 12 9 6 Storage 4 | . 14 5 . 3 9 6 . . . 4 5 . . Processor 5 | . . . 7 12 9 6 6 6 5 5 5 9 13 Hackware 2 | . . . . . . . . . 4 5 4 17 18 Protection 4 | . . 13 3 6 . 4 6 6 3 . . . . Energy Gun 4 | . 19 6 5 . . . . . 2 1 1 . . Energy Cannon 2 | . . . . . 9 9 8 . . . . . . Ballistic Gun 3 | . 7 10 . . . . 1 6 . 3 4 . . Ballistic Cannon 1 | . . 8 1 . . 1 . . 2 . . . . Launcher 4 | . . . 10 17 9 5 6 5 . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 44 | 10 13 28 24 34 34 36 24 17 23 30 44 17 26 Greatest Support 121 | 20 20 30 66 66 66 83 21 12 70 70 121 24 52 Greatest Overweight (x) 7 | . 2 7 4 . . 2 6 1 . . 5 1 4 Average Overweight (x) . | . . 1 . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 5 10 10 10 10 5 5 10 10 10 10 Average Capacity 7 | 7 8 6 5 6 10 10 5 5 5 9 10 5 5 Most Carried 10 | 6 8 8 5 9 10 10 10 5 5 10 10 8 5 Average Carried 6 | 3 7 6 4 5 9 9 4 5 5 7 9 5 4 Final Capacity 10 | 8 8 5 5 10 10 10 5 5 5 10 10 5 5 Final Carried 10 | 6 8 4 5 8 10 10 5 5 5 10 9 5 3 Scrap Engine Consumption 101 | . . . . . 21 16 10 5 21 5 23 . . Constructs Created 8 | . . . . . . 3 2 . 2 . 1 . . Constructs Modified 24 | . . . . . . 11 1 . 6 2 4 . . Class Distribution -------------------- 65% | Mutant 7% | Scavenger-Mutant 7% | Skirmisher 5% | Bomber 5% | Hacker-Scout 4% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Bomber | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Extension Hacker-Scout | -3/Research Hacker-Scout | -2/Research Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Fac Fac Ext Res Res Matter Collected 3218 | 216 339 428 284 530 306 226 297 20 114 131 187 73 67 Remotely 27 | . . . . . . . . . 27 . . . . Salvage Created 4717 | . 495 246 315 1447 313 506 375 45 114 54 622 73 112 Parts 286 | . 33 18 15 81 19 37 13 3 9 9 30 8 11 Haulers Intercepted 2 | . . . 1 1 . . . . . . . . . Recyclers Shooed 6 | . 1 . . . 1 2 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . 1 . . . . 10 1 . . . . . Prevented 5 | . . . . . . . 5 . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Fac Fac Ext Res Res Combat Hostiles Destroyed 91 | . 14 8 4 22 3 15 12 1 2 1 8 . 1 Melee 9 | . . . . . . . . . . . 8 . 1 Guns 20 | . 14 2 3 . . . . 1 . . . . . Cannons 22 | . . 6 . . 1 11 2 . 2 . . . . AOE 40 | . . . 1 22 2 4 10 . . 1 . . . Classes Destroyed 15 | . 5 1 2 3 . 1 2 . 1 . . . . Worker 11 | . . . . 10 . 1 . . . . . . . Builder 10 | . 1 . . 6 1 1 . . . . . 1 . Hauler 2 | . . . 1 1 . . . . . . . . . Recycler 5 | . 1 . . 2 2 . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . Operator 3 | . . . . . . . . . 1 1 . 1 . Watcher 11 | . 3 . 2 2 . 1 . . . . 1 1 1 Swarmer 23 | . 9 . . . . 11 3 . . . . . . Grunt 28 | . 5 . 2 12 . 2 4 . . . 3 . . Brawler 2 | . . . . . . . 2 . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . Sentry 17 | . . . 2 8 3 . 2 . . . 2 . . Hunter 3 | . . . . 2 . . . . . . 1 . . Programmer 9 | . . . . . . 2 . 1 2 1 2 . 1 Subdweller 8 | . . 8 . . . . . . . . . . . Packrat 2 | . . . . . . . 2 . . . . . . Best Kill Streak 11 | . 3 2 4 11 4 5 9 1 2 1 4 1 2 Combat Bots Only 9 | . 3 2 1 8 2 5 9 1 2 1 4 . 1 Max Kills in Single Turn 3 | . 2 1 1 3 2 2 2 1 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 2 | . . . 1 1 2 2 2 . . 1 . . . Melee 1 | . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Fac Fac Ext Res Res Hostile Shots Fired 1107 | . 102 50 34 62 12 82 107 21 68 21 360 10 178 Missed 388 | . 21 8 10 27 6 32 40 7 25 7 132 7 66 Damage Taken 13830 | . 805 1180 489 771 127 855 1101 197 978 580 4114 69 2564 Core 3129 | . 205 44 61 139 33 90 160 16 182 40 670 22 1467 Absorbed by Shields 204 | . . . . . . . . . . . 204 . . Redirected to Shielding 110 | . . 56 . . . . . 17 37 . . . . Regen/Repaired (Parts) 726 | . . . . . . 181 5 100 149 . 250 41 . Core Remaining (%) 63 | 100 . . . . 57 . . 68 81 . 38 98 . Volleys Fired 375 | . 71 44 22 49 13 82 19 5 40 4 15 . 11 Largest 3 | . 2 2 2 2 2 3 3 1 2 1 2 . 1 Hottest 170 | . 80 75 110 72 96 122 138 50 170 33 106 . 75 Shots Fired 567 | . 131 87 37 68 15 110 36 5 41 4 22 . 11 Gun 252 | . 131 48 23 . . 6 3 5 1 2 22 . 11 Cannon 206 | . . 39 5 1 13 97 14 . 37 . . . . Launcher 104 | . . . 9 67 2 7 19 . . . . . . Special 5 | . . . . . . . . . 3 2 . . . Kinetic 200 | . 46 82 5 . . 6 . . 37 2 16 . 6 Thermal 242 | . 85 . 14 1 13 97 16 5 1 . 6 . 4 Explosive 62 | . . . 4 35 . 7 16 . . . . . . Electromagnetic 58 | . . 5 14 32 2 . 4 . . . . . 1 Robot Hit Streak 17 | . 10 12 7 7 7 11 8 7 14 17 3 . 6 Robot Miss Streak 9 | . 4 2 2 3 1 9 1 . 2 1 6 . 2 Penetration Max 2 | . . . . . . . . . . . . . 2 Secondary Targets 3 | . 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 375 | . 80 49 23 28 11 48 17 5 50 5 43 5 11 Core Hits 240 | . 30 15 13 74 7 32 32 2 6 2 18 2 7 Critical Kills 1 | . . . . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 12 | . . 1 . . . 1 . . . . 7 1 2 Burn 1 | . . . . . . . . . . . 1 . . Meltdown 1 | . . . . . . 1 . . . . . . . Blast 1 | . . 1 . . . . . . . . . . . Sever 4 | . . . . . . . . . . . 4 . . Impale 5 | . . . . . . . . . . . 2 1 2 Melee Attacks 99 | . . 2 . . . . . . 16 7 54 6 14 Impact . | . . . . . . . . . . . . . . Slashing 52 | . . 2 . . . . . . . 7 43 . . Piercing 31 | . . . . . . . . . . . 11 6 14 Sneak Attacks 18 | . . . . . . . . . 15 . 1 2 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . Damage Inflicted 12660 | . 640 716 463 3230 376 1218 2266 135 905 110 1784 279 538 Guns 2029 | . 640 311 242 . . 32 . 135 18 23 227 . 401 Cannons 2536 | . . 405 47 . 229 884 133 . 838 . . . . Explosions 6022 | . . . 174 3230 147 302 2133 . 36 . . . . Melee 2060 | . . . . . . . . . . 87 1557 279 137 Ramming 13 | . . . . . . . . . 13 . . . . Kinetic 2218 | . 120 708 47 . . 32 . . 838 23 167 . 283 Thermal 2332 | . 520 . 146 99 229 884 112 135 54 . 60 . 93 Explosive 3737 | . . . 57 1473 . 302 1905 . . . . . . Electromagnetic 2300 | . . 8 213 1658 147 . 249 . . . . . 25 Impact . | . . . . . . . . . . . . . . Slashing 1251 | . . . . . . . . . . 87 1164 . . Piercing 809 | . . . . . . . . . . . 393 279 137 Highest Corruption 9 | . . . 2 2 2 1 1 2 4 3 9 1 1 Average Corruption 2 | . . . 2 2 2 1 1 1 3 2 8 1 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 85 | . . . 5 12 12 1 12 1 6 8 27 . 1 Message Errors 24 | . . . . 4 4 . 3 . 3 3 7 . . Matter Fused 13 | . . . 1 2 1 1 3 . . 1 3 . 1 Heat Flow Errors 12 | . . . 1 1 2 . 1 1 1 3 2 . . Energy Discharges 13 | . . . 2 3 . . 1 . . 1 6 . . Parts Rejected 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 12 | . . . . . 3 . 2 . 1 . 6 . . Data Loss (major) 4 | . . . 1 1 . . 1 . . . 1 . . Misfires 3 | . . . . 1 1 . . . . . 1 . . Alerts 2 | . . . . . 1 . 1 . . . . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 524 | . . . . 35 . 10 189 . 52 . 188 50 . Projectiles 56 | . . . . . . 10 . . 46 . . . . Explosions 230 | . . . . 35 . . 189 . 6 . . . . Melee 238 | . . . . . . . . . . . 188 50 . Knockbacks 9 | . . 3 . . . . . . 6 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 8 | . . 3 . . . . . . 5 . . . . Secondary 1 | . . . . . . . . . 1 . . . . Self-Inflicted Damage 448 | . . . 131 220 33 32 32 . . . . . . Shots 19 | . . . 5 10 2 1 1 . . . . . . Rammed 2 | . . . . . . . . . 1 . . . 1 Targets Rammed 2 | . . . . . . . . . 1 . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 348 | . 232 1 348 167 188 59 192 70 238 228 236 . . Average Temperature 63 | . 70 1 114 44 44 21 112 23 67 92 54 . . Received Heat Transfer 1889 | . 324 186 189 207 27 18 297 . 117 21 413 . 90 Effects 2 | . . . 2 . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 10 | . . . 2 8 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . 2 1 . . . 2 . . . . . . . Heat Transferred 4350 | . 1125 . 175 100 370 1834 350 . 100 . 185 . 111 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 2 4 . . . . 1 . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Fac Fac Ext Res Res Peak Influence 940 | . 179 . 307 940 345 312 . . 186 148 405 176 184 Initial 315 | . . . . 53 315 25 . . 21 12 72 6 99 Average 158 | . 79 . 84 562 269 99 . . 44 64 190 81 108 Maximum Alert Level 3 | . . . 1 3 1 1 . . . . 2 . . Low Security (%) 73 | 100 100 . 97 5 1 79 . . 100 100 53 100 100 Level 1 18 | . . . 2 21 98 20 . . . . 45 . . Level 2 4 | . . . . 40 . . . . . . . . . Level 3 3 | . . . . 31 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . 1 4 . 6 . . 1 2 3 3 3 Investigation 4 | . . . . 1 . . . . . 1 2 . . Extermination 5 | . . . . . . 1 . . 1 1 . 1 1 Reinforcement 12 | . 2 . . 3 . 2 . . . . 1 2 2 Assault 1 | . . . 1 . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Fac Fac Ext Res Res Distress Signals 8 | . 1 . 1 2 . . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 208 | . 23 8 9 33 3 28 19 2 6 11 34 8 24 Peak Tracking Total 12 | . 4 2 2 5 2 5 11 1 4 4 8 5 12 Tactical Retreats 24 | . . . 1 2 . 4 5 . . 6 2 . 4 Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Fac Fac Ext Res Res Traps Triggered 17 | . 4 5 1 3 . . . . . . 4 . . Indirectly 1 | . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Fac Fac Ext Res Res Machines Disabled 14 | . . . 3 7 1 2 . . 1 . . . . Max in Single Turn 3 | . . . 2 3 1 1 . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Fac Fac Ext Res Res Machines Accessed 41 | . 5 . 6 5 7 2 1 . 3 3 6 1 2 Terminals 29 | . 5 . 4 5 2 2 . . 2 2 6 . 1 Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 2 | . . . 1 . . . . . . . . 1 . Recycling Units 6 | . . . . . 5 . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Total Hacks 87 | . 12 . 13 7 17 3 1 . 8 7 14 2 3 Successful 46 | . 8 . 7 6 8 1 1 . 1 3 7 2 2 Failed 41 | . 4 . 6 1 9 2 . . 7 4 7 . 1 Catastrophic 6 | . . . 1 . 1 . . . 1 2 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 26 | . 13 . 2 1 . . . . 3 4 3 . . Terminals 59 | . 12 . 6 7 6 3 . . 5 5 14 . 1 Fabricators 2 | . . . . . . . . . . 2 . . . Repair Stations 3 | . . . 1 . . . . . . . . 2 . Recycling Units 13 | . . . . . 11 . . . . . . . 2 Scanalyzers 6 | . . . 6 . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . . . Terminal Hacks 26 | . 3 . 2 6 3 1 1 . 1 1 7 . 1 Record 6 | . . . . . 1 . . . . 1 4 . . Part Schematic 1 | . . . . 1 . . . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . Open Door 5 | . . . . 2 . . 1 . . . 2 . . Branch Access Points 5 | . . . 1 1 1 1 . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . Locate Traps 2 | . . . . 2 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 3 | . . . 1 . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . 1 . Refit 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . 5 . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . 1 Retrieve Components 5 | . . . . . 5 . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 5 . . . . . . . . . . . . Terminals 5 | . 5 . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . Botnet 4 | . 4 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . 1 1 . 1 . Used . | . . . . . . . . . . . . . . Hacking Detections 24 | . 3 . 2 2 5 1 . . 3 3 4 . 1 Full Trace Events 4 | . 1 . . . . . . . . 1 2 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . Time 36 | . . . . . . . . . . 36 . . . Total Part Build Rating 3 | . . . . . . . . . . 3 . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . Time 31 | . . . . . . . . . . . . 31 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 14 | . . . . . 14 . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Fac Fac Ext Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . . . . 10 1 . . . Non-combat 10 | . . . . . . . . . 9 1 . . . Combat 1 | . . . . . . . . . 1 . . . . Robot Hacks Applied 19 | . . . . . . . . . 17 2 . . . parse_system 6 | . . . . . . . . . 5 1 . . . no_distress 5 | . . . . . . . . . 4 1 . . . find_chute 4 | . . . . . . . . . 4 . . . . find_fabricator 1 | . . . . . . . . . 1 . . . . find_dsf 1 | . . . . . . . . . 1 . . . . find_recycling 2 | . . . . . . . . . 2 . . . . Relay Couplers Released 3 | . . . 3 . . . . . . . . . . Machine Destruction 3 | . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Fac Fac Ext Res Res Total Allies 3 | . . . . . . . . . . . 3 . . Largest Group 3 | . . . . . . . . . . . 3 . . Highest-Rated Group 243 | . . . . . . . . . . . 243 . . Highest-Rated Ally 159 | . . . . . . . . . . . 159 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 32 | . . . . . . . . . . . 32 . . Total Damage 1036 | . . . . . . . . . . . 1036 . . Kills 8 | . . . . . . . . . . . 8 . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Fac Fac Ext Res Res Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Fac Fac Ext Res Res Turns Passed 10739 | 69 1481 1368 694 861 805 1074 1295 105 921 541 605 364 556 Spaces Moved 8597 | 51 940 967 379 557 600 677 995 66 1063 610 484 425 783 Core 145 | 9 5 3 2 . . . 45 . . . . . 81 Treads 80 | . . . . . . . . . 52 28 . . . Legs 3069 | 42 935 435 335 557 600 11 . . . . 154 . . Wheels 829 | . . 529 . . . 300 . . . . . . . Hover 940 | . . . 42 . . 30 . . 646 . . . 222 Flight 3534 | . . . . . . 336 950 66 365 582 330 425 480 Fastest Speed 37 | 50 120 110 60 126 126 42 42 73 70 43 43 40 37 Average Speed 96 | 107 120 117 142 126 126 118 122 141 72 49 55 40 43 Slowest Speed 460 | 120 150 400 250 127 127 255 350 146 73 73 460 130 250 Overloaded Moves 48 | . . . . . . . . . 48 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . 3 . . . 2 2 1 . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . Exploration Rate (%) 39 | 4 94 33 30 82 78 14 83 15 19 14 60 12 21 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . Known Exits Taken 10 | . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 11 | . . 7 . . . . 3 1 . . . . . Spaces Dug 44 | . . . . 19 . . . . . 4 12 . 9 Terrain Destroyed 528 | . . . 38 262 1 35 161 . 2 4 15 . 10 Melee 25 | . . . . . . . . . . 4 12 . 9 Projectile 12 | . . . 1 . 1 3 3 . . . 3 . 1 AOE 491 | . . . 37 262 . 32 158 . 2 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Fac Fac Ext Res Res Total 10323 | 62 1171 1099 492 640 630 847 1046 72 1172 830 708 602 952 Wait 900 | . 106 42 46 8 10 62 11 . 42 182 128 154 109 Move 8568 | 50 939 966 378 556 599 670 994 65 1062 605 479 422 783 Hop 8 | . . . . . . 3 . . . 2 2 1 . Pick Up 63 | 6 8 2 9 7 3 6 7 . . 8 . 2 5 Fast Attach 108 | 6 16 11 13 8 1 5 . 1 7 10 10 7 13 Attach 35 | . 1 5 5 2 . 4 4 . . 3 1 4 6 Detach 14 | . 1 1 2 1 1 2 . . . 3 . 1 2 Swap 24 | . 10 8 4 . . 2 . . . . . . . Drop 107 | . 19 14 13 9 3 11 11 1 4 6 3 5 8 Fire 375 | . 71 44 22 49 13 82 19 5 40 4 15 . 11 Melee 97 | . . 2 . . . . . . 16 7 52 6 14 Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . . . Escape Stasis 18 | . . . . . . . . . . . 18 . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 4 | . . 4 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Extension (discovered 2 exits: *Res / [*Cet]) -3/Research -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 7) 269 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 373 | -10/Materials | Core integrity fell below 50% 411 | -10/Materials | Lost 4 parts (1p2n1w) 501 | -10/Materials | Discovered new exit (range 16) 629 | -10/Materials | Discovered new exit (range 6) 761 | -10/Materials | Discovered new exit (range 8) 981 | -10/Materials | Discovered new exit (range 16) 1094 | -10/Materials | Core integrity fell below 20% 1403 | -10/Materials | Build established: Scavenger-Mutant 1551 | -10/Materials | Entered Subcaves 1553 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1775 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 1851 | -10/Subcaves | Build established: Mutant 1942 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2076 | -10/Subcaves | Lost 4 parts (1p2n1u) 2858 | -10/Subcaves | Discovered new exit (range 9) 2919 | -10/Subcaves | Entered Materials 2919 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2933 | -8/Materials | Discovered new exit (range 14) 3130 | -8/Materials | Lost 3 parts (1n1u1w) 3237 | -8/Materials | Discovered new exit (range 18) 3381 | -8/Materials | Identified exit to Storage 3613 | -8/Materials | Entered Storage 4312 | -8/Storage | Destroyed 8 combat bots 4372 | -8/Storage | Identified exit to Recycling 4468 | -8/Storage | Used back door to open Recycling access 4474 | -8/Storage | Entered Recycling 4478 | -8/Recycling | Found Scrap Engine 4782 | -8/Recycling | Discovered new exit (range 15) 5277 | -8/Recycling | Identified exit to Factory 5279 | -8/Recycling | Entered Factory 5279 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 5429 | -6/Factory | Garrison activated, responded to threat 5504 | -6/Factory | Lost 3 parts (2n1w) 5816 | -6/Factory | Identified exit to Lower Caves 5935 | -6/Factory | Build established: Bomber 6353 | -6/Factory | Entered Lower Caves 6358 | -6/Lower Caves | Build established: Construct 6480 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6484 | -6/Lower Caves | Learned location of Zion (-6) 6486 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6556 | -6/Lower Caves | Destroyed 9 combat bots 6565 | -6/Lower Caves | Lost 8 parts (1p5n2w) 6778 | -6/Lower Caves | Build established: Skirmisher 7513 | -6/Lower Caves | Discovered new exit (range 7) 7522 | -6/Lower Caves | Identified exit to Lower Caves 7548 | -6/Lower Caves | Build established: Mutant 7648 | -6/Lower Caves | Entered another Lower Caves area 7733 | -6/Lower Caves | Discovered new exit (range 15) 7752 | -6/Lower Caves | Identified exit to Factory 7753 | -6/Lower Caves | Entered Factory 7753 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8180 | -5/Factory | Identified exit to Upper Caves 8663 | -5/Factory | Discovered new exit (range 7) 8668 | -5/Factory | Identified exit to Factory 8674 | -5/Factory | Entered another Factory area 8674 | -4/Factory | Evolved 2 slots: Utility x2 8677 | -4/Factory | Spotted B-86 Titan 8977 | -4/Factory | Fabricated Imp. Sensor Array (x1) 9209 | -4/Factory | Discovered new exit (range 15) 9215 | -4/Factory | Identified exit to Extension 9215 | -4/Factory | Entered Extension 9297 | -4/Extension | Disrupted transfer network 9313 | -4/Extension | Rescued A7 9361 | -4/Extension | Rescued a captive Derelict 9362 | -4/Extension | Rescued a captive Derelict 9546 | -4/Extension | Crushed by falling debris 9742 | -4/Extension | Lost 7 parts (2p2n3u) 9762 | -4/Extension | Core integrity fell below 50% 9773 | -4/Extension | Discovered new exit (range 10) 9774 | -4/Extension | Discovered new exit (range 6) 9800 | -4/Extension | Identified exit to Research 9820 | -4/Extension | Entered Research 9820 | -3/Research | Evolved 2 slots: Utility x2 9851 | -3/Research | Lost 11 parts (5n2u4w) 10065 | -3/Research | Repaired Force Lance 10175 | -3/Research | Discovered new exit (range 9) 10178 | -3/Research | Identified exit to Research 10184 | -3/Research | Entered another Research area 10184 | -2/Research | Evolved 2 slots: Utility x2 10238 | -2/Research | Spotted B-90 Cyclops 10267 | -2/Research | Build established: Hacker-Scout 10407 | -2/Research | Found Prototype Processor 10407 | -2/Research | Identified Exp. Core Analyzer 10617 | -2/Research | Found Gamma Bomb Array 10690 | -2/Research | Core integrity fell below 50% 10703 | -2/Research | Lost 8 parts (1p2n4u1w) 10738 | -2/Research | Core integrity fell below 20% 10740 | -2/Research | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 10726_ Slug penetrates Wall. 10727_ Slug penetrates Y-72 Warden. 10727_ Slug penetrates G-73 Enforcer. 10727_ Slug penetrates Wall. 10729_ Slug penetrates Y-72 Warden. 10731_ Slug penetrates G-73 Enforcer. 10731_ Slug penetrates Wall. 10734_ Railgun destroyed. 10735_ Slug penetrates H-88 Terminator. 10736_ Adv. Sensor Array destroyed. 10736_ Slug penetrates Wall. 10737_ Slammed into Y-72 Warden. 10737_ Penetrated by Slug. 10738_ Gamma Rifle destroyed. 10738_ Penetrated by Slug. 10738_ W-44 Eye sends out distress signal. 10739_ Wall collapses. 10739_ Slug penetrates Wall. 10740_ Penetrated by Slug. 10740_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##?????????????????????????????????? | | ????????###### ????????#############?????????????? | | ????????# ????????# #?????????????? | | ???????? ?????????# #?????????????? | | ????????# ??????????# "" "" #?????????????? | | ????????# #??????????# "F "" #?????????????? | | ????????# #??????????# """"" #?????????????? | | ????????+ #??????????# #?????????????? | | ????????# #??????????# Y #?????????????? | | ??????### ###????????######;;#############?????? | | ??????# R ########???# hg #? #?????? | | ####### ##### h # #?????? | | k g h lg # #?????? | | @ h + #?????? | | % w h # #?????? | | ####### % ##### # ! #?????? | | #?????# ## #???# #? #?????? | | #???######+##### ########+####? #?????? | | #???# [ ## # #????########?????? | | #???# ## + #?????????????????? | | #???# ## # """"" #?????????????????? | | ##### ## # """"" #?????????????????? | | + ## # """"" #?????????????????? | | #### #### ### #?????????????????? | | ##??# #??# #?# #?????????????????? | | ????# #??# #?# #?????????????????? | | ????######/##"#??# #?###########?????????????????? | | ?????????# ####+####??????????????????????????? | | ?????????# # #??????????????????????????? | | ?????????# # #??????????????????????????? | | ?????????# # #??????????????????????????? | | ?????????+ + #??????????????????????????? | | ?????????# # #??????????????????????????? | | ?????????# #########??????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 24 Energy Capacity 410 Matter Stores 300 Matter Capacity 500 Sight Range 21 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Armor Coverage 800 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 71 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 30 Defensive Hacking 30 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Prison Break Universal Adapter \\IAMDERELICT Challenges ------------ None Game ------ Seed HeartScatterLeg Manual? 0 Play Time 02:51:42 Cumulative 25.0 hours Start 2024.04.11 @ 11:13:03 End 2024.04.11 @ 19:23:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 19 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 28 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2340576d-8016-4486-9059-84c49553ae26