Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.30 @ 17:05:12 Player: 0ctopu5 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (172) 172 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1127 Bonus ------- None Cogmind --------- Core Integrity 385/400 Matter 2/300 Energy 123/125 System Corruption 0% Temperature Cool (2) Movement Hovering (56) Location -9/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Improved Hover Unit Improved Hover Unit > --- UTILITY (2) ------ Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON (3) ------- Light Assault Rifle Grenade Launcher > --- INVENTORY (4) ---- Improved Hover Unit Improved Light Armor Plating Particle Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Grenade Launcher > --- INVENTORY -------- Improved Hover Unit Improved Light Armor Plating Particle Cannon Improved Grenade Launcher [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Hardened Light Armor Plating Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Parts Attached 19 | 6 13 . Power 3 | 2 1 . Engine 3 | 2 1 . Core . | . . . Reactor . | . . . Propulsion 9 | 2 7 . Treads . | . . . Leg 2 | . 2 . Wheel 2 | 2 . . Hover 5 | . 5 . Flight . | . . . Utility 3 | . 3 . Device . | . . . Storage . | . . . Processor 1 | . 1 . Hackware . | . . . Protection 2 | . 2 . Artifact . | . . . Weapon 4 | 2 2 . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . 2 . Power 1 | . 1 . Propulsion 1 | . 1 . Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . 1 . Average Slot Usage (%) 86 | . 88 77 Engine 9 | . 9 11 Wheel 2 | . 2 . Hover 23 | . 24 22 Processor 11 | . 11 11 Protection 11 | . 11 11 Energy Gun 2 | . 3 . Ballistic Gun 13 | . 14 11 Launcher 10 | . 10 11 Naked Turns . | . . . Heaviest Build 17 | 7 17 12 Greatest Support 20 | 20 20 16 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 4 4 4 Average Carried 3 | 2 3 3 Final Capacity 4 | 4 4 4 Final Carried 4 | 4 3 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 296 | 272 24 . Remotely . | . . . Salvage Created 122 | 41 81 . Parts 18 | 2 16 . Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 8 | 1 7 . Guns 4 | 1 3 . AOE 4 | . 4 . Classes Destroyed 5 | 1 4 . Hauler 1 | . 1 . Operator 1 | . 1 . Watcher 1 | . 1 . Swarmer 6 | . 6 . Grunt 2 | 1 1 . Best Kill Streak 10 | 1 10 . Combat Bots Only 7 | 1 7 . Max Kills in Single Turn 2 | 1 2 . Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 345 | 43 275 27 Core 78 | 21 42 15 Absorbed by Shields . | . . . Core Remaining (%) 82 | 91 74 . Volleys Fired 28 | 4 24 . Largest 2 | 2 2 . Hottest 70 | 70 50 . Shots Fired 45 | 8 37 . Gun 32 | 8 24 . Cannon . | . . . Launcher 13 | . 13 . Special . | . . . Kinetic 28 | 4 24 . Thermal 4 | 4 . . Explosive 13 | . 13 . Electromagnetic . | . . . Robot Hit Streak 7 | 6 7 . Robot Miss Streak 5 | 1 5 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 24 | 7 17 . Core Hits 16 | 2 14 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 734 | 84 650 . Guns 182 | 84 98 . Cannons . | . . . Explosions 552 | . 552 . Melee . | . . . Ramming . | . . . Kinetic 132 | 34 98 . Thermal 50 | 50 . . Explosive 552 | . 552 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 35 | . 35 . Projectiles . | . . . Explosions 35 | . 35 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 80 | . 80 . Shots 3 | . 3 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 65 | 60 65 . Average Temperature 29 | 35 27 . Received Heat Transfer 48 | 24 18 6 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 148 | 148 . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 202 | 20 202 115 Average Influence 104 | 2 130 100 Maximum Alert Level 1 | . 1 . Low Security (%) 67 | 100 50 100 Level 1 32 | . 50 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 17 | 1 10 6 Peak Tracking Total 7 | 1 3 7 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 2 . Terminals . | . . . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 6 . Successful 5 | . 5 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 3 | . 3 . Process 1 | . 1 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 32 | . 32 . Parts Recycled . | . . . Recycled Matter 9 | . 9 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 480 | 78 316 86 Spaces Moved 599 | 73 380 146 Core 25 | 25 . . Treads . | . . . Legs 4 | . 4 . Wheels 83 | 48 35 . Hover 487 | . 341 146 Flight . | . . . Fastest Speed 50 | 50 56 56 Average Speed 59 | 69 59 56 Slowest Speed 120 | 80 120 56 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 20 | 5 43 14 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 74 | . 74 . Melee . | . . . Projectile . | . . . AOE 74 | . 74 . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 677 | 92 434 151 Wait . | . . . Move 597 | 72 379 146 Hop . | . . . Pick Up 23 | 9 11 3 Fast Attach . | . . . Attach 13 | 6 7 . Detach 1 | 1 . . Swap 6 | . 6 . Drop 9 | . 7 2 Fire 28 | 4 24 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 79 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 12) 254 | -10/Materials | Destroyed 7 combat bots 302 | -10/Materials | Build established: Mutant 370 | -10/Materials | Repaired Imp. Hover Unit 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 481 | -9/Materials | Self-destructed Last Messages --------------- >>Repair Repairing Imp. Hover Unit... ETC: 32 00370_ Repair station completes Imp. Hover Unit repairs. [Achievement: Part-time Mechanic] 00372_ Acquired Imp. Hover Unit. 00383_ U-05 Engineer lays Concrete. 00393_ U-05 Engineer builds a Wall. PARAMETERS=POWER_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE 00428_ K-01 Serf collects debris. 00434_ Acquired Particle Cannon. 00439_ K-01 Serf collects debris. 00439_ W-16 Scout sends out distress signal. 00467_ Dropped Med. Laser. 00468_ Acquired Imp. Grenade Launcher. 00470_ Dropped Hrd. Light Armor Plating. 00471_ Acquired Imp. Light Armor Plating. [Achievement: Oops] Map ----- +----------------------------------------------------+ | ??????????????? #?????????????????# #??? | | ???????????????? 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