Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 18:43:50 Player: blue Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2422) 2422 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1024) 1024 TOTAL SCORE: 7771 Bonus ------- High Alert Combat Kills 224 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 165/300 Energy 86/100 System Corruption 20% Temperature Cool (10) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Thunder Leg VTOL Module > --- UTILITY (6) ------ Coolant Injector Target Analyzer Layered Light Armor Plating > --- WEAPON (4) ------- Heavy Gatling Laser Heavy Hammer > --- INVENTORY (5) ---- Improved Heat Sink Improved Signal Interpreter Advanced Salvage Targeting Computer Advanced System Restoration Module CPS Tube (2) Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Targeting Computer Improved Target Analyzer Advanced Recoil Stabilizer Improved Focal Shield High-powered Tractor Beam > --- WEAPON ----------- High-powered Shock Rifle KE Penetrator KE Penetrator Mass Driver > --- INVENTORY -------- Carbon-fiber Leg Armored Leg Power Amplifier Improved Heat Sink Improved Heat Sink Makeshift Microdissipator Network Improved Hardlight Generator Point Defense System Magnetic Acceleration Cannon CPS Tube [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Weapon Shielding Weapon KE Penetrator Energy Gun Salvaging Laser Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Special Weapon CPS Tube Impact Weapon Heavy Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Slots Evolved 10 | . . . . 8 2 . . Power 2 | . . . . 1 1 . . Propulsion 2 | . . . . 2 . . . Utility 4 | . . . . 3 1 . . Weapon 2 | . . . . 2 . . . Parts Attached 100 | 7 6 1 15 6 36 2 27 Power 13 | 1 1 . 3 2 5 . 1 Engine 6 | 1 1 . 3 . 1 . . Core 7 | . . . . 2 4 . 1 Reactor . | . . . . . . . . Propulsion 24 | 4 1 . 6 . 5 . 8 Treads 1 | . . . . . . . 1 Leg 11 | 2 . . 6 . . . 3 Wheel 7 | 2 1 . . . 3 . 1 Hover 4 | . . . . . 2 . 2 Flight 1 | . . . . . . . 1 Utility 33 | . 3 . 2 1 16 2 9 Device 22 | . 2 . 2 1 11 2 4 Storage 3 | . . . . . 2 . 1 Processor 6 | . 1 . . . 3 . 2 Hackware . | . . . . . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 30 | 2 1 1 4 3 10 . 9 Energy Gun 9 | . . 1 2 1 1 . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 1 . 1 1 6 . 2 Ballistic Cannon 3 | . . . . . 3 . . Launcher 1 | . . . 1 . . . . Special Weapon 2 | . . . . 1 . . 1 Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 1 Parts Lost 20 | . . . . . 8 2 10 Power 1 | . . . . . 1 . . Propulsion 5 | . . . . . 1 . 4 Utility 7 | . . . . . 4 2 1 Weapon 7 | . . . . . 2 . 5 Highest Loss Streak 4 | . . . . . 4 2 2 To Critical Strikes 1 | . . . . . . 1 . Average Backups 5 | 2 4 4 4 3 8 4 4 Power . | . . . . . . . . Propulsion 1 | 1 2 1 . . 1 1 . Utility 1 | . . . . . 3 2 3 Weapon 1 | . 2 3 2 . 1 . . Tool/Special . | . . . . . . . . Unused Backups 19 | . . . 1 2 13 . 3 Power 1 | . . . . 1 . . . Propulsion 3 | . . . . . 3 . . Utility 10 | . . . . 1 6 . 3 Weapon 3 | . . . 1 . 2 . . Tool/Special 2 | . . . . . 2 . . Average Slot Usage (%) 82 | . 83 98 98 76 79 18 47 Engine 7 | . 14 14 14 5 2 . . Core 3 | . . . . 7 9 . . Leg 13 | . . 3 28 13 . . 2 Wheel 4 | . 28 23 . . 9 . . Device 15 | . 7 14 14 23 18 10 16 Storage 1 | . . . . . 3 . 1 Processor 8 | . 4 14 12 . 7 . 2 Energy Gun 7 | . . 1 12 6 2 . 4 Ballistic Gun 13 | . 28 26 14 12 14 . 6 Ballistic Cannon 1 | . . . . 5 4 . . Peak Build Rating 83 | 5 11 10 24 51 83 37 64 Average Rating 34 | 3 7 9 12 45 68 27 42 On Entrance 15 | . 5 10 10 24 51 13 11 Avg Prop Armor Cover (%) 11 | . . . 12 . . 5 13 Naked Turns 40 | . . . . . 20 . 20 Heaviest Build 78 | 6 10 10 17 34 78 3 29 Greatest Support 68 | 20 20 20 38 50 68 22 38 Greatest Overweight (x) 5 | . 1 . 2 . 1 . 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 5 5 5 5 5 20 5 5 Average Capacity 6 | 5 5 5 5 5 8 5 5 Most Carried 10 | 5 5 5 5 5 10 5 5 Average Carried 5 | 2 4 4 4 3 8 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 4 5 5 5 5 5 Scrap Suit Usage (%) 19 | . . . 10 100 34 . . Parts Cannibalized 6 | . . . 6 . . . . Class Distribution -------------------- 29% | Scavenger-Mutant 26% | Mutant 24% | Gunner 11% | Scavenger-Scrapper 4% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -9/Scraptown Scavenger-Scrapper | -6/Factory Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -6 -5 -5 -5 ----------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Matter Collected 2675 | 294 80 48 292 . 1515 . 446 Remotely 704 | . . . . . 704 . . Salvage Created 2675 | 57 30 28 400 . 1644 . 516 Parts 110 | 4 3 4 15 . 67 . 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 7 | . . . . . 7 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . 10 2 . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Combat Hostiles Destroyed 41 | 1 . 2 7 . 22 . 9 Melee 1 | . . . . . . . 1 Guns 30 | 1 . 2 5 . 16 . 6 Cannons 3 | . . . . . 3 . . AOE 7 | . . . 2 . 3 . 2 Classes Destroyed 13 | 2 1 1 3 . 5 . 1 Worker 7 | . . . . . 7 . . Builder 2 | . . . . . 1 . 1 Tunneler 1 | 1 . . . . . . . Recycler 4 | . . . . . 4 . . Watcher 6 | . 1 . . . 5 . . Swarmer 11 | . . 2 . . 8 . 1 Grunt 13 | 1 . . . . 5 . 7 Brawler 1 | . . . . . 1 . . Sentry 1 | . . . . . . . 1 Programmer 8 | . . . . . 8 . . Federalist 1 | . . . 1 . . . . Explorer 3 | . . . 3 . . . . Scrapper 3 | . . . 3 . . . . Best Kill Streak 10 | 2 1 2 3 . 10 . 3 Combat Bots Only 5 | 1 . 2 3 . 5 . 3 Max Kills in Single Turn 7 | 1 1 1 1 . 7 . 2 Gunslinging 1 | . . . . . 1 . . Exploded 3 | . . . 1 . 3 . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Hostile Shots Fired 415 | 7 5 9 37 18 173 2 164 Missed 134 | 1 2 4 14 6 44 1 62 Hits 281 | 6 3 5 23 12 129 1 102 Melee 2 | . . . . . 1 1 . Projectile 279 | 6 3 5 23 12 128 . 102 AOE 2 | . . . . . . . 2 Critical Strikes 12 | . . . 2 . 7 1 2 Damage Taken 5492 | 69 44 44 413 88 2475 34 2325 Core 1123 | 35 . 19 44 20 342 30 633 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 111 | . . . . . . . 111 Ignored by Resistances 39 | . . . . . 39 . . Regen/Repaired (Parts) 105 | . . . 56 . 49 . . Core Remaining (%) 81 | 86 . . 60 97 . . . Volleys Fired 161 | 6 4 3 37 2 68 . 41 Largest 4 | 2 2 2 2 2 4 . 4 Hottest 216 | 40 40 40 108 105 165 . 216 Shots Fired 372 | 12 8 6 55 4 228 . 59 Gun 329 | 12 8 6 48 4 192 . 59 Cannon 36 | . . . . . 36 . . Launcher 7 | . . . 7 . . . . Special . | . . . . . . . . Kinetic 305 | 12 8 6 33 2 195 . 49 Thermal 56 | . . . 15 2 29 . 10 Explosive . | . . . . . . . . Electromagnetic 11 | . . . 7 . 4 . . Robot Hit Streak 17 | 2 2 3 17 14 7 . 6 Robot Miss Streak 4 | 2 4 1 3 2 4 . 4 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 6 | . . . 1 . 5 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 221 | 5 3 3 44 2 123 . 41 Core Hits 99 | 3 1 2 14 . 57 . 22 Critical Kills 4 | . . . 1 . 2 . 1 Critical Parts Destroyed 10 | . . . . . 9 . 1 Critical Strikes 20 | . . . 2 . 15 . 3 Burn 4 | . . . 1 . 2 . 1 Destroy 14 | . . . 1 . 11 . 2 Blast 2 | . . . . . 2 . . Melee Attacks 10 | . . . . . . . 10 Impact 3 | . . . . . . . 3 Slashing 7 | . . . . . . . 7 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 Damage Inflicted 7352 | 70 29 38 843 49 4899 . 1424 Guns 4696 | 70 29 38 678 49 2869 . 963 Cannons 551 | . . . . . 551 . . Explosions 1972 | . . . 165 . 1479 . 328 Melee 133 | . . . . . . . 133 Ramming . | . . . . . . . . Kinetic 4258 | 70 29 38 376 27 2896 . 822 Thermal 2758 | . . . 302 22 1965 . 469 Explosive . | . . . . . . . . Electromagnetic 203 | . . . 165 . 38 . . Impact 41 | . . . . . . . 41 Slashing 92 | . . . . . . . 92 Piercing . | . . . . . . . . Highest Corruption 20 | . . . . . 13 20 20 Average Corruption 12 | . . . . . 7 18 20 Corruption Purged 7 | . . . . . 7 . . Corruption Blocked . | . . . . . . . . Effects 89 | . . . . . 36 7 46 Message Errors 28 | . . . . . 12 4 12 Matter Fused 17 | . . . . . 9 . 8 Heat Flow Errors 5 | . . . . . 4 . 1 Energy Discharges 8 | . . . . . 2 . 6 Parts Rejected 3 | . . . . . 1 1 1 Parts Fused 2 | . . . . . 1 . 1 Data Loss (minor) 7 | . . . . . 4 . 3 Data Loss (major) 2 | . . . . . . . 2 Misfires 6 | . . . . . 3 . 3 Alerts 1 | . . . . . . . 1 Misdirections 5 | . . . . . . 2 3 Weapon Failures 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 417 | . . . . . 363 . 54 Projectiles 10 | . . . . . 10 . . Explosions 407 | . . . . . 353 . 54 Melee . | . . . . . . . . Knockbacks 5 | . . . . . 4 . 1 Impact 1 | . . . . . . . 1 Kinetic 3 | . . . . . 3 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 87 | . . . 9 . 78 . . Shots 2 | . . . 1 . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 431 | 12 . . 431 30 378 . 200 Average Temperature 108 | 8 . . 159 18 97 . 82 Received Heat Transfer 1103 | 36 6 . 214 4 399 . 444 Effects 2 | . . . 1 . 1 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 3267 | . . . 670 50 2100 . 447 Parts Sabotaged 2 | . . . . . 2 . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Maximum Alert Level 3 | . . . . . 3 1 1 Low Security (%) 60 | 100 100 . . 100 39 35 81 Level 1 6 | . . . . . . 64 18 Level 2 17 | . . . . . 32 . . Level 3 15 | . . . . . 27 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 779 | 20 13 . . 28 779 260 236 Initial 260 | . 13 . . . . 260 126 Average 270 | 4 2 . . 3 441 220 97 Influence Increases 1894 | 25 11 50 . 36 1281 . 491 Destroy 0b10 Robot/C 680 | 20 . 40 . . 440 . 180 Destroy 0b10 Robot/NC 100 | 5 5 . . . 85 . 5 Destroy Leader 132 | . 2 10 . . 90 . 30 Successful Hack 63 | . 4 . . 36 17 . 6 Disable Machine 480 | . . . . . 435 . 45 Destroy Structure 214 | . . . . . 184 . 30 Lose Combat Pursuer 225 | . . . . . 30 . 195 Influence Decreases 1710 | 5 31 30 20 36 538 563 487 Entered New Map 564 | . 7 . 20 . . 483 54 Time Decay 926 | 5 24 30 . 36 438 40 353 Lost Part 180 | . . . . . 80 20 80 Lost Ally 40 | . . . . . 20 20 . Squads Dispatched 14 | . 1 . . 2 8 . 3 Investigation 4 | . . . . 1 2 . 1 Extermination 6 | . . . . 1 4 . 1 Reinforcement 4 | . 1 . . . 2 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -10 -9 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Distress Signals 3 | . . . . . 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | 1 8 5 14 3 42 6 30 Peak Tracking Total 13 | 1 4 3 3 3 13 6 13 Tactical Retreats 7 | . . . 2 . 2 . 3 Traps | -11 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Traps Triggered 3 | . . . . . 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -6 -5 -5 -5 ---------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Machines Disabled 36 | . . . 4 . 29 . 3 Max in Single Turn 20 | . . . 4 . 20 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Machines Accessed 30 | . 1 . 11 3 12 . 3 Terminals 14 | . 1 . . 2 8 . 3 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 3 | . . . . 1 2 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 117 | . 3 . 74 8 26 . 6 Successful 97 | . 3 . 74 5 13 . 2 Failed 20 | . . . . 3 13 . 4 Catastrophic 5 | . . . . 2 2 . 1 Database Lockouts . | . . . . . . . . Manual 15 | . 2 . 1 2 8 . 2 Terminals 32 | . 3 . . 7 16 . 6 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . 4 . . Recycling Units 6 | . . . . 1 5 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 89 | . 3 . 74 4 6 . 2 Record 83 | . 3 . 74 2 3 . 1 Prototype ID Bank 1 | . . . . 1 . . . Open DSF 2 | . . . . . 2 . . Emergency Access Points 1 | . . . . . . . 1 Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . 3 . . Process 1 | . . . . . 1 . . Retrieve Matter 2 | . . . . . 2 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . . 1 2 . . Terminals 2 | . . . . . 2 . . Botnet 2 | . . . . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Fedlink 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 1 . . 2 9 . 3 Full Trace Events 2 | . . . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 38 | . . . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter 18 | . . . . . 18 . . Retrieved Matter 18 | . . . . . 18 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -6 -5 -5 -5 ------------ Run | Yrd Mat Sub Scr Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders 1 | . . . . . 1 . . RETURN 1 | . . . . . 1 . . Ally Attacks 4 | . . . . . . 4 . Total Damage 84 | . . . . . . 84 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 2 | . . . 2 . . . . Intel | -11 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Active Infowar (turns) 3168 | . 62 221 2245 . 266 20 354 Optics 2528 | . 62 221 2245 . . . . Sensors 354 | . . . . . . . 354 Structural 266 | . . . . . 266 . . Cloaking 25 | . . . . . . 20 5 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 4 | . . . . . 4 . . Drone Recoveries 2 | . . . . . 2 . . Exploration | -11 -10 -10 -9 -6 -5 -5 -5 ------------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Turns Passed 6027 | 98 178 221 2503 321 1793 97 816 Spaces Moved 4964 | 87 181 193 1978 286 1437 172 630 Core 553 | 21 1 . 8 . 40 170 313 Treads 79 | . . . . . . . 79 Legs 2523 | . . 28 1970 286 115 . 124 Wheels 1772 | 66 180 165 . . 1277 . 84 Hover 37 | . . . . . 5 2 30 Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 100 100 50 50 50 Average Speed 102 | 72 80 85 116 100 99 50 95 Slowest Speed 300 | 80 100 120 150 100 170 66 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 7 49 14 92 7 35 81 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 130 | . . . 4 . 109 . 17 Melee . | . . . . . . . . Projectile 22 | . . . . . 14 . 8 AOE 108 | . . . 4 . 95 . 9 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Total 5599 | 109 205 243 2129 319 1650 181 763 Wait 218 | . 8 42 73 9 30 6 50 Move 4958 | 86 180 192 1977 285 1437 171 630 Hop . | . . . . . . . . Pick Up 63 | 10 3 1 8 8 29 1 3 Fast Attach 50 | . 3 . . 1 19 2 25 Attach 24 | 5 . 2 1 5 6 1 4 Detach 3 | . . . . 1 1 . 1 Swap 45 | 2 3 1 15 3 21 . . Drop 69 | . 4 2 18 5 39 . 1 Fire 161 | 6 4 3 37 2 68 . 41 Melee 7 | . . . . . . . 7 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 99 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Met a group of wandering Federalists 222 | -10/Materials | Lost 3 allies 262 | -10/Materials | Discovered new exit (range 9) 277 | -10/Materials | Entered Subcaves 278 | -10/Subcaves | Continued accompanying wandering Federalists (2) 483 | -10/Subcaves | Build established: Scavenger-Mutant 485 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 498 | -10/Subcaves | Entered Scraptown 657 | -9/Scraptown | Visited Shadow of the Wyrm 695 | -9/Scraptown | Visited UFD Registry 711 | -9/Scraptown | Visited Cyclists 779 | -9/Scraptown | Visited Assassins FH 843 | -9/Scraptown | Visited Symbiants 874 | -9/Scraptown | Visited SPCMW 1161 | -9/Scraptown | Discovered new exit (range 5) 1242 | -9/Scraptown | Visited Cave Peace 1311 | -9/Scraptown | Registered with UFD as "Rustwarp" 1476 | -9/Scraptown | Visited Junk Repository 1554 | -9/Scraptown | Entered Cyclist Reading Room 2056 | -9/Scraptown | Build established: Mutant 2161 | -9/Scraptown | Visited Abandonware Association 2183 | -9/Scraptown | Learned abandonware demo "MELTYB.EXE" 2220 | -9/Scraptown | Visited Scrap Suit Storage 2278 | -9/Scraptown | Visited Research Penetration Think Tank 2305 | -9/Scraptown | Visited LU-1G1's Boring Crew 2368 | -9/Scraptown | Visited Supply Room 2403 | -9/Scraptown | Visited Derelict Rescue Squad 2470 | -9/Scraptown | Met Optimus 2470 | -9/Scraptown | Accepted into 0bPrime 2556 | -9/Scraptown | Visited Curators Association 2558 | -9/Scraptown | Civil war broke out across Scraptown 2576 | -9/Scraptown | Found Scrap Suit 2884 | -9/Scraptown | Identified exit to Factory 3001 | -9/Scraptown | Entered Factory 3001 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2 3013 | -6/Factory | Loaded intel: 8 recycling unit locations 3087 | -6/Factory | Build established: Scavenger-Scrapper 3316 | -6/Factory | Discovered new exit (range 7) 3322 | -6/Factory | Entered another Factory area 3322 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3756 | -5/Factory | Build established: Gunner 4315 | -5/Factory | Repaired Lgt. Nuclear Core 4699 | -5/Factory | System corruption reached 10% 5083 | -5/Factory | Cargo convoy interrupted 5090 | -5/Factory | Released all parts (9) 5114 | -5/Factory | Lost 4 parts (1n1u2w) 5115 | -5/Factory | Sucked down chute 5115 | -5/Factory | Entered Waste 5116 | -5/Waste | Met a frightened Derelict 5117 | -5/Waste | Found Prototype Device 5117 | -5/Waste | Identified Exp. Cloaking Device 5123 | -5/Waste | Spotted C-40 Crusher 5130 | -5/Waste | EMP discharged 5155 | -5/Waste | Spotted C-40 Crusher 5157 | -5/Waste | Spotted C-40 Crusher 5178 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5181 | -5/Waste | Spotted C-40 Crusher 5182 | -5/Waste | Spotted C-40 Crusher 5196 | -5/Waste | Discovered new exit (range 13) 5197 | -5/Waste | Spotted C-40 Crusher 5212 | -5/Waste | Entered Factory 5395 | -5/Factory | Build established: Mutant 5706 | -5/Factory | Core integrity fell below 50% 5800 | -5/Factory | Released all parts (10) 5840 | -5/Factory | Core integrity fell below 20% 6028 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) 05968_ U9|AXJXL=C 8ET3 05980_ G-50 Soldier knocked back. 05985_ System corrupted: Energy discharge (-22). 05989_ G-50 Soldier destroyed. 05992_ Acquired 57 matter. 05994_ R-10 Processor collects Hvy. Laser. 06002_ NRV4HRF6PDM6O#Q9YG/ 06002_ Acquired Target Analyzer. 06024_ ALERT: Cargo convoy en route, clear transfer corridor. 06025_ Nuclear Reactor explodes. 06025_ Greatsword destroyed. 06025_ Nuclear Reactor explodes. 06025_ Carbon-fiber Leg destroyed. 06025_ P-70 Sage destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ???????????? ????????????????????????? | | ?????????? ??????????# ##??????????????????????? | | ?????????? ??###???# ??????????????????????? | | ?????????? #? ? = #?????????????????????? | | ?????????#/## ?? #?????????????????????? | | ?????????# ?? #?????????????????????? | | ?????????+ ?? #?????????????????????? | | ?????????# ?? ! #?????????????????????? | | ?????????# #?? ###???????????????????? | | ?????????# #####Y ###?????????????????? | | ?????????# # #?????????????????? | | ##########+## # ##????????????????? | | # # """ #????????????????? | | "" "" # # """ #????????????????? | | "" "" # # """ % #????????????????? | | " """ """ # # %@ #????????????????? | | " """ """ # # """ | #????????????????? | | " """ """ # [+ """ #????????????????? | | # # """ #????????????????? | | # # ##????????????????? | | #######+##### # ] #?????????????????? | | ???# # ! #?????????????????? | | ???# #####+####/################?????????????????? | | ???#??# #????????????????????????? | | ??????# ^ #????????????????????????? | | ??????# [/ #????????????????????????? | | ??????# "" #????????????????????????? | | ??????# S"" #????????????????????????? | | ??????# "" #????????????????????????? | | ??????# #????????????????????????? | | ??????###################????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 39 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 20 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 25 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 6 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 2% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bob, First Of His Name Brute Force Bumper Bots Civilization 2243 DATA ERROR: Steam Global Achievement% Ew, Corruption Hey, That's Mine! I Have A Map? I Spy It Was An Accident, I Swear Jackpot Link The Feds Live, Flee, And Rebuild Oops Organ Harvest Overwhelming Spot Them First Strength In Numbers System Compromised There's More Where That Came From True Hacker Uncivil War Use The Force Challenges ------------ None Game ------ Seed PlexusAutogunTelecube Manual? 0 Play Time 03:24:06 Cumulative 9.7 hours Start 2025.11.15 @ 12:39:11 End 2025.11.15 @ 18:43:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b3eb030-6ba0-46b0-8d83-e70a902512c9