Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.15 @ 19:24:17 Player: Vidali Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2225) 2225 TOTAL SCORE: 5865 Bonus ------- Pacifist 1325 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 100/100 System Corruption 0% Temperature Cool (1) Movement Flying (40) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Nuclear Pulse Thruster > --- UTILITY (6) ------ System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Transmission Jammer Improved Phase Shifter Shock Absorption System Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Fission Core Transmission Jammer Improved Phase Shifter Shock Absorption System Datajack [Rating: 20] Favorites ----------- Power None Propulsion Airjet Hover Unit Airjet Flight Unit Nuclear Pulse Thruster Utility System Shield Device Structural Scanner Hackware System Shield Weapon None Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . 1 1 . . . 1 . Utility 4 | . . 1 1 2 . . . . Weapon . | . . . . . . . . . Parts Attached 12 | . . 1 5 . 1 1 4 . Power . | . . . . . . . . . Engine . | . . . . . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 7 | . . . 3 . . . 4 . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 3 | . . . 3 . . . . . Flight 4 | . . . . . . . 4 . Utility 5 | . . 1 2 . 1 1 . . Device 4 | . . 1 1 . 1 1 . . Storage . | . . . . . . . . . Processor . | . . . . . . . . . Hackware 1 | . . . 1 . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon . | . . . . . . . . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 9 | . . . 2 1 1 . 3 2 Power . | . . . . . . . . . Propulsion 5 | . . . 2 . . . 1 2 Utility 4 | . . . . 1 1 . 2 . Weapon . | . . . . . . . . . Highest Loss Streak 3 | . . . 1 1 1 . 3 1 To Critical Strikes . | . . . . . . . . . Average Backups 3 | . . . 1 3 4 5 5 5 Power . | . . . . . . 1 1 1 Propulsion . | . . . . . . . . . Utility 1 | . . . . 2 3 3 3 3 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Unused Backups 5 | . . . . . . . . 5 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility 3 | . . . . . . . . 3 Weapon . | . . . . . . . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 20 | . . 4 36 21 19 17 18 22 Hover 3 | . . . 18 . . . . . Flight 1 | . . . . . . . 4 15 Device 9 | . . 4 15 13 11 9 7 . Hackware 4 | . . . 2 7 7 7 6 6 Peak Build Rating 20 | . . 1 16 8 9 11 20 20 Average Rating 8 | . . . 10 6 7 8 11 16 On Entrance 5 | . . . 1 7 5 8 11 20 Avg Prop Armor Cover (%) 17 | . . . 17 . . . . . Naked Turns 74 | . 46 28 . . . . . . Heaviest Build 3 | . . 1 3 3 1 1 1 . Greatest Support 24 | 3 3 3 24 3 3 3 18 18 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 1 1 4 5 5 5 5 Average Carried 3 | . . . 1 3 4 5 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 1 1 4 5 5 5 5 Class Distribution -------------------- 72% | Hacker-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Matter Collected 233 | 156 . . 77 . . . . . Remotely . | . . . . . . . . . Salvage Created . | . . . . . . . . . Parts . | . . . . . . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Combat Hostiles Destroyed . | . . . . . . . . . Classes Destroyed . | . . . . . . . . . Best Kill Streak . | . . . . . . . . . Combat Bots Only . | . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Hostile Shots Fired 323 | . 3 6 66 34 8 13 128 65 Missed 161 | . 3 2 31 14 1 5 67 38 Hits 162 | . . 4 35 20 7 8 61 27 Projectile 162 | . . 4 35 20 7 8 61 27 Critical Strikes 8 | . . . . 2 . . 2 4 Damage Taken 1714 | . . 49 286 237 89 32 687 334 Core 1366 | . . 49 139 225 65 28 575 285 Absorbed by Shields 26 | . . . . . . . . 26 Ignored by Resistances 513 | . . 14 90 70 25 10 200 104 Core Remaining (%) 83 | 100 100 87 74 . . 54 . . Volleys Fired . | . . . . . . . . . Largest . | . . . . . . . . . Hottest . | . . . . . . . . . Shots Fired . | . . . . . . . . . Gun . | . . . . . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak . | . . . . . . . . . Robot Miss Streak . | . . . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots . | . . . . . . . . . Core Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3 | . . . 3 . . . . . Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 3 | . . . 3 . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 1 | . . . 1 . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 2 | . . . . 2 . . . . Average Temperature 2 | . . . . 2 . . . . Received Heat Transfer 446 | . . 27 90 108 63 . 57 101 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 77 | . . 20 35 5 . 15 35 77 Initial 15 | . . . 7 5 . . 1 15 Average 6 | . . 4 11 . . 2 9 25 Influence Increases 306 | . . 34 95 . . 30 75 72 Successful Hack 21 | . . 4 5 . . . . 12 Partial Spotted 75 | . . 15 30 . . 15 15 . Lose Combat Pursuer 210 | . . 15 60 . . 15 60 60 Influence Decreases 239 | . . 14 100 15 . 25 55 30 Entered New Map 37 | . . . 13 10 . . 4 10 Time Decay 132 | . . 14 57 5 . 25 31 . Lost Part 60 | . . . 20 . . . 20 20 Lost Ally 10 | . . . 10 . . . . . Squads Dispatched . | . . . . . . . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Distress Signals 2 | . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . 5 6 16 11 4 3 20 15 Peak Tracking Total 15 | . 5 7 8 11 6 3 15 11 Tactical Retreats 8 | . . 1 3 . . 1 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Traps Triggered 6 | . . . . . 1 2 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Machines Accessed 14 | . 2 4 3 2 . 1 1 1 Terminals 12 | . 2 4 3 1 . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 22 | . 5 7 4 3 . 1 1 1 Successful 8 | . . 2 3 1 . . 1 1 Failed 14 | . 5 5 1 2 . 1 . . Catastrophic 4 | . 2 1 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . 5 3 4 . . . . . Terminals 19 | . 5 7 4 1 . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 2 . . 1 . Terminal Hacks 5 | . . 2 2 . . . . 1 Prototype ID Bank 1 | . . 1 . . . . . . Level Access Points 1 | . . . 1 . . . . . Emergency Access Points 2 | . . 1 . . . . . 1 Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Unlock Access 2 | . . . . 1 . . 1 . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . Assimilate 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 4 1 1 . 1 1 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 . . . . . Highest-Rated Group 9 | . . . 9 . . . . . Highest-Rated Ally 9 | . . . 9 . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Active Infowar (turns) 382 | . . 31 173 110 68 . . . Structural 382 | . . 31 173 110 68 . . . Traps 207 | . . . 126 81 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Turns Passed 810 | 11 46 59 173 110 78 172 90 71 Spaces Moved 1495 | 23 91 113 296 205 150 280 178 159 Core 1099 | 23 91 113 93 205 150 280 144 . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 203 | . . . 203 . . . . . Flight 193 | . . . . . . . 34 159 Fastest Speed 34 | 50 50 50 50 50 50 50 34 34 Average Speed 48 | 50 50 50 54 50 50 50 47 36 Slowest Speed 60 | 50 50 50 60 50 50 50 50 40 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 3 32 17 37 8 33 12 9 32 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Total 1560 | 22 90 114 306 212 152 310 182 172 Wait 6 | . . . 4 2 . . . . Move 1489 | 22 90 112 295 205 149 279 178 159 Hop . | . . . . . . . . . Pick Up 6 | . . 1 . 3 2 . . . Fast Attach 11 | . . 1 5 . . 1 4 . Attach 1 | . . . . . 1 . . . Detach . | . . . . . . . . . Swap . | . . . . . . . . . Drop 1 | . . . 1 . . . . . Fire . | . . . . . . . . . Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 43 | . . . . . . 30 . 13 Rewire 2 | . . . . 2 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 12 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 15) 58 | -10/Materials | Entered another Materials area 58 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 111 | -9/Materials | Discovered new exit (range 9) 117 | -9/Materials | Entered another Materials area 117 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 203 | -8/Materials | Identified exit to Factory 290 | -8/Materials | Entered Factory 290 | -7/Factory | Evolved 2 slots: Utility x2 400 | -7/Factory | Identified exit to Garrison 400 | -7/Factory | Entered Garrison 446 | -7/Garrison | Triggered checkpoint 457 | -7/Garrison | Installed Relay Interface Framework 473 | -7/Garrison | Discovered new exit (range 10) 478 | -7/Garrison | Entered Factory 541 | -7/Factory | Build established: Hacker-Mutant 615 | -7/Factory | Discovered new exit (range 9) 650 | -7/Factory | Entered another Factory area 650 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 726 | -6/Factory | Core integrity fell below 50% 740 | -6/Factory | Identified exit to Garrison 740 | -6/Factory | Entered Garrison 758 | -6/Garrison | Lost 3 parts (1n2u) 769 | -6/Garrison | Triggered checkpoint 770 | -6/Garrison | Triggered checkpoint 796 | -6/Garrison | Triggered checkpoint 799 | -6/Garrison | Core integrity fell below 20% 811 | -6/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 00770_ Penetrated by Slug. 00770_ Slug penetrates H-66 Slayer. 00771_ Triggered Stasis Trap. 00771_ A bubble of rippling energy engulfs the area. 00771_ Field strength at 88. 00771_ Field strength at 76. 00772_ Field strength at 60. 00773_ Field strength at 48. 00773_ Critical hit (Burn: +37). 00774_ Field strength at 21. 00775_ Field strength at 6. 00776_ Critical hit (Burn: +27). 00776_ Stasis field depleted. 00796_ Beams of light sweep through the air. An alarm sounds. 00804_ Penetrated by Slug. 00804_ Nuclear Pulse Thruster destroyed. 00806_ Penetrated by Slug. 00810_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????#####???? | | ?????????????????????????????????????????# ???? | | ?????????????????????????????????????????# ???? | | ?????????????????????????????????????????# ???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# ##### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ++???????????????????????????????????????# ### | | ?????????????????????????????????????????# #?# | | ++#??????????????????????????????????????# #?# | | #??????????????????????????????????????# #?# | | #??????????????????????????????????????# #?# | | #??????????????????????????????????????# #?# | | #??????????????????????????????????????# #?# | | #??????????????????????????????????????# #?# | | #??????????????????????????????????????# #?# | | #??????????????????????????????????????# #?# | | #??????????????????????????????????????# #?# | | #??????????????????????????????????????# #?# | | #?????????????????###################### #?# | | #?????????????????# #?# | | #?????????????????# h +?+ | | +?????????????????# @ gggg h +?+ | | +?????????????????# #######++################# | | #?????????????????# #?????# #???????????????? | | #?????????????????# #?????# #???????????????? | | #?????????????????+ +????? #???????????????? | | #?????????????????# #????## #???????????????? | | #???????????####+## #?????# #???????????????? | | #?????###???# ## #?????# #???????????????? | | ###+###T#++## ## #?????# #???????????????? | | #?????# #???????????????? | | + ???? #???????????????? | | " ?? #???????????????? | | #####+#### ## ## #####?####???????????????? | | ?????????# ## ## #????????????????????????? | | ???????+?" ???????????????????????? | | ?????????" #??????????????????????? | | ?????????" #??????????????????????? | | ???????+?" #??????????????????????? | | ?????????# ## ## ###??????????????????????? | | ?????+???# ## #? #????????????????????????? | | ????????? ? ??????????+?????????????? | | ????????? ? ???????????????????+????? | | ?????????# ????????????????????????? | | ?????????+ ##""""#?++##??+?????????????????????? | | ?????????? ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 5 Energy Capacity 100 Matter Stores 290 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- You Again Challenges ------------ None Game ------ Seed CooledMasterProtection Manual? 0 Play Time 00:20:27 Cumulative 276.9 hours Start 2026.07.15 @ 19:05:15 End 2026.07.15 @ 19:24:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 165 Rogue 94 Adventurer 71 Explorer 0 Win Type - Total 14 Types 11/0/0/3/0/0/0/0/0/0 Lore% 68 Gallery% 64 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c74e1b56-4cc1-48c0-a278-3bb5683f07f6