Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 12:46:34

Player: Dirtpilefox

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (95)      475
Value Destroyed (3352)     3352
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (127)                127
              TOTAL SCORE: 6994

 Bonus
-------
High Alert Combat Kills    77
Follower Combat Kills      50

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (7) ------
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
  Improved Sensor Array
  Advanced Targeting Computer
           Recoil Stabilizer
           Matter Filter
           Hacking Suite
>          --- WEAPON -----------
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
     Light Nuclear Core
  Advanced Terrain Scan Processor
           Recoil Stabilizer
           Weapon Cycler
  Hardened Light Armor Plating
  Improved Light Armor Plating
           Gauss Rifle
     Light Cannon
           Assault Cannon
           Flak Cannon
[Rating: 39]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Beamcaster
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low 
Slots Evolved              6    | .   .   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   2   .   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             97   | 9   8   2   9   30  9   21  9   
  Power                    19   | 2   1   .   1   9   2   4   .   
    Engine                 12   | 2   1   .   1   5   1   2   .   
    Core                   7    | .   .   .   .   4   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   2   3   2   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    11   | 2   .   .   2   3   2   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  41   | 3   5   2   3   11  3   10  4   
    Device                 25   | 2   3   1   3   5   3   5   3   
    Storage                4    | 1   1   .   .   2   .   .   .   
    Processor              9    | .   1   1   .   3   .   3   1   
    Hackware               1    | .   .   .   .   1   .   .   .   
    Protection             2    | .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   2   .   3   7   2   7   3   
    Energy Gun             5    | 1   .   .   2   2   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   
    Ballistic Gun          7    | 1   .   .   .   .   2   3   1   
    Ballistic Cannon       10   | .   .   .   .   5   .   3   2   
    Launcher               2    | .   2   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   3   .   .   .   
Parts Lost                 42   | .   1   1   1   6   2   14  17  
  Power                    7    | .   .   1   .   1   1   2   2   
  Propulsion               6    | .   .   .   .   1   1   2   2   
  Utility                  20   | .   1   .   .   3   .   8   8   
  Weapon                   9    | .   .   .   1   1   .   2   5   
  Highest Loss Streak      11   | .   1   1   1   5   1   4   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   96  96  94  93  99  77  67  
  Engine                   10   | .   14  10  6   8   14  10  5   
  Core                     1    | .   .   .   .   .   .   3   4   
  Leg                      14   | .   28  22  22  16  14  .   1   
  Device                   19   | .   14  20  24  20  30  19  17  
  Storage                  5    | .   1   .   .   13  7   7   4   
  Processor                12   | .   8   20  19  13  7   14  21  
  Hackware                 1    | .   .   .   .   2   7   2   .   
  Energy Gun               1    | .   .   .   7   2   .   .   .   
  Ballistic Gun            3    | .   .   .   .   .   7   7   4   
  Ballistic Cannon         4    | .   .   .   .   14  7   4   .   
  Launcher                 8    | .   27  22  9   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             92   | 10  92  11  16  34  39  45  47  
  Greatest Support         30   | 20  20  20  25  30  29  29  20  
  Greatest Overweight (x)  13   | .   4   .   .   3   1   13  3   
  Average Overweight (x)   .    | .   .   .   .   .   .   3   2   
Largest Inventory Capacity 25   | 5   25  5   5   10  10  10  10  
  Average Capacity         8    | 5   7   5   5   9   10  10  8   
  Most Carried             10   | 4   5   5   5   9   10  10  7   
  Average Carried          4    | 1   3   2   3   6   9   5   4   
  Final Capacity           10   | 5   5   5   5   10  10  10  5   
  Final Carried            9    | 3   3   2   5   9   9   5   .   

 Class Distribution 
--------------------
 47% | Mutant
 21% | Hacker-Mutant
 13% | Skirmisher
 10% | Derelict-Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
      Skirmisher | -9/Materials
      Skirmisher | -9/Mines
      Skirmisher | -8/Materials
   Hacker-Mutant | -7/Factory
          Mutant | -7/Lower Caves
 Derelict-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  
Matter Collected           3127 | 373  172  37   304  1153 251  502  335  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2775 | 143  79   207  132  902  294  570  448  
  Parts                    151  | 13   9    16   7    43   18   21   24   
Haulers Intercepted        4    | .    .    .    .    3    1    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      43   | .    .    .    .    .    .    22   21   
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low 
Combat Hostiles Destroyed  69   | 1   5   6   3   24  6   14  10  
  Guns                     20   | 1   .   .   3   1   4   10  1   
  Cannons                  37   | .   .   .   .   23  2   4   8   
  AOE                      11   | .   5   6   .   .   .   .   .   
Classes Destroyed          16   | 3   3   4   .   4   1   1   .   
  Worker                   4    | 1   1   1   .   1   .   .   .   
  Builder                  4    | .   1   1   .   2   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   3   1   .   .   
  Recycler                 2    | .   .   1   .   1   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   
  Operator                 3    | .   .   2   .   .   1   .   .   
  Watcher                  4    | .   1   .   .   3   .   .   .   
  Swarmer                  8    | .   .   .   .   3   .   4   1   
  Grunt                    45   | 1   5   4   3   16  5   4   7   
  Brawler                  3    | .   .   1   .   .   .   1   1   
  Duelist                  3    | .   .   .   .   1   .   2   .   
  Sentry                   6    | .   .   1   .   3   .   2   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   1   .   1   
  Behemoth                 1    | .   .   .   .   .   .   1   .   
  Decomposer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           5    | 2   2   5   2   5   3   5   5   
  Combat Bots Only         5    | 1   2   2   2   4   3   5   5   
Max Kills in Single Turn   2    | 1   2   2   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  
Hostile Shots Fired        502  | 2    11   29   19   137  22   130  152  
  Missed                   149  | 1    4    12   10   42   7    33   40   
Damage Taken               4470 | 9    213  180  102  1078 277  1320 1291 
  Core                     1103 | .    77   45   12   262  31   155  521  
  Absorbed by Shields      112  | .    .    .    .    .    .    53   59   
  Ignored by Resistances   1319 | 3    59   51   30   315  79   388  394  
  Regen/Repaired (Parts)   105  | .    5    .    .    100  .    .    .    
Core Remaining (%)         76   | 100  69   .    85   52   .    .    .    
Volleys Fired              283  | 13   15   14   12   98   23   61   47   
  Largest                  2    | 2    2    2    1    2    2    2    2    
  Hottest                  140  | 60   60   60   75   140  79   105  124  
Shots Fired                511  | 26   31   28   12   192  46   108  68   
  Gun                      176  | 26   .    .    12   20   30   65   23   
  Cannon                   276  | .    .    .    .    172  16   43   45   
  Launcher                 59   | .    31   28   .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  378  | 13   .    .    .    172  46   107  40   
  Thermal                  74   | 13   .    .    12   20   .    1    28   
  Explosive                59   | .    31   28   .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         32   | 6    13   19   22   21   12   32   20   
  Robot Miss Streak        3    | 1    2    .    1    2    1    3    2    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        2    | .    .    .    .    .    1    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    .    
Shots Hit Robots           378  | 17   17   6    10   152  38   89   49   
  Core Hits                194  | 7    16   29   5    55   17   34   31   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
  Critical Strikes         9    | .    .    .    1    5    2    1    .    
    Burn                   2    | .    .    .    1    1    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    
    Blast                  6    | .    .    .    .    4    1    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8887 | 193  907  781  211  3218 733  1807 1037 
  Guns                     2385 | 193  .    .    211  308  438  1067 168  
  Cannons                  4794 | .    .    .    .    2890 295  740  869  
  Explosions               1688 | .    907  781  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  20   | .    .    .    .    20   .    .    .    
  Kinetic                  6005 | 116  .    .    .    2890 733  1782 484  
  Thermal                  1227 | 77   .    53   211  308  .    25   553  
  Explosive                1635 | .    907  728  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    .    .    1    1    1    3    
  Average Corruption       1    | .    1    .    .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  24   | .    10   .    .    .    .    7    7    
    Message Errors         7    | .    3    .    .    .    .    1    3    
    Matter Fused           5    | .    2    .    .    .    .    2    1    
    Heat Flow Errors       1    | .    1    .    .    .    .    .    .    
    Energy Discharges      5    | .    3    .    .    .    .    2    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    1    1    
    Misfires               3    | .    1    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            87   | .    45   .    .    42   .    .    .    
  Projectiles              42   | .    .    .    .    42   .    .    .    
  Explosions               45   | .    45   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 43   | .    .    .    .    32   .    3    8    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  42   | .    .    .    .    31   .    3    8    
  Secondary                1    | .    .    .    .    1    .    .    .    
Self-Inflicted Damage      141  | .    141  .    .    .    .    .    .    
  Shots                    6    | .    6    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    2    .    .    .    
  Kicked                   2    | .    .    .    .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        576  | 6    115  27   158  370  200  318  576  
  Average Temperature      111  | 6    34   10   50   99   67   109  239  
  Received Heat Transfer   2216 | 6    57   105  78   774  135  425  636  
  Effects                  34   | .    .    .    .    5    .    2    27   
    Shutdowns              8    | .    .    .    .    1    .    .    7    
    Energy Bleed           3    | .    .    .    .    2    .    .    1    
    Interference           5    | .    .    .    .    .    .    2    3    
    Matter Decay           3    | .    .    .    .    1    .    .    2    
    Short Circuit          3    | .    .    .    .    1    .    .    2    
    Damage (minor)         4    | .    .    .    .    .    .    .    4    
    Damage (major)         8    | .    .    .    .    .    .    .    8    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             9    | .    .    .    1    3    .    1    4    
  Heat Transferred         2472 | 175  .    50   444  703  .    50   1050 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               3    | .    .    .    .    .    .    3    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low 
Peak Influence             511  | 45  189 360 208 511 222 .   .   
  Initial                  170  | .   25  .   118 68  170 .   .   
  Average                  159  | 22  78  177 156 325 149 .   .   
Maximum Alert Level        2    | .   .   1   1   2   1   .   .   
  Low Security (%)         70   | 100 100 47  70  21  71  .   .   
  Level 1                  17   | .   .   52  29  31  28  .   .   
  Level 2                  11   | .   .   .   .   46  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   4   2   .   5   3   .   .   
  Investigation            10   | .   4   2   .   4   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   
  Reinforcement            3    | .   .   .   .   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low 
Distress Signals           3    | .   .   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              94   | 1   5   12  5   30  7   16  18  
  Peak Tracking Total      6    | 1   2   6   3   5   3   5   4   
  Tactical Retreats        6    | .   2   .   .   2   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low 
Traps Triggered            6    | .   3   .   .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   1   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low 
Machines Disabled          15   | .   3   7   .   4   .   1   .   
  Max in Single Turn       5    | .   1   5   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low 
Machines Accessed          18   | .   11  3   .   4   .   .   .   
  Terminals                13   | .   8   3   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                82   | .   51  14  .   17  .   .   .   
  Successful               57   | .   35  10  .   12  .   .   .   
  Failed                   25   | .   16  4   .   5   .   .   .   
    Catastrophic           3    | .   1   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                53   | .   32  14  .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   3   .   .   6   .   .   .   
  Recycling Units          16   | .   16  .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             36   | .   20  10  .   6   .   .   .   
  Record                   16   | .   9   4   .   3   .   .   .   
  Robot Analysis           2    | .   1   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   .   
  Dispatch Records         2    | .   2   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   1   .   1   .   .   .   
  Registered Components    2    | .   1   .   .   1   .   .   .   
  Registered Prototypes    2    | .   1   1   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   .   4   .   .   .   
  Scan Component           3    | .   1   .   .   2   .   .   .   
  Repair                   2    | .   1   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   1   .   .   .   
Recycling Unit Hacks       13   | .   13  .   .   .   .   .   .   
  Recycle Component        5    | .   5   .   .   .   .   .   .   
  Process                  2    | .   2   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
  Retrieve Matter          3    | .   3   .   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   10  3   .   4   .   .   .   
  Full Trace Events        13   | .   7   2   .   4   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   1   .   .   .   
  Time                     76   | .   38  .   .   38  .   .   .   
Parts Recycled             5    | .   5   .   .   .   .   .   .   
  Recycled Matter          112  | .   112 .   .   .   .   .   .   
  Retrieved Matter         191  | .   191 .   .   .   .   .   .   
  Retrieved Components     8    | .   8   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low 
Total Allies               1    | .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   4   .   .   .   .   
  Total Damage             83   | .   .   .   83  .   .   .   .   
  Kills                    2    | .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low 
Robot Analysis Total       2    | .   1   1   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   2   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  
Turns Passed               5757 | 336  1481 219  341  1015 664  1036 665  
Spaces Moved               3120 | 246  1078 142  246  431  309  389  279  
  Core                     679  | 29   .    .    .    .    .    387  263  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2441 | 217  1078 142  246  431  309  2    16   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  150  100  
  Average Speed            151  | 111  130  120  120  151  189  219  171  
  Slowest Speed            700  | 120  400  120  120  330  190  700  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 7    96   17   46   38   9    76   53   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    .    
Scrap Searched             9    | .    .    .    1    .    .    4    4    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          260  | .    145  101  .    14   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               14   | .    .    .    .    14   .    .    .    
  AOE                      246  | .    145  101  .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  
Total                      3677 | 281  1118 164  278  596  356  479  405  
  Wait                     66   | .    .    .    .    .    .    .    66   
  Move                     3113 | 245  1077 141  245  430  308  388  279  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  79   | 12   10   4    8    23   9    9    4    
  Fast Attach              11   | .    3    .    1    2    2    2    1    
  Attach                   40   | 7    .    2    1    7    3    13   7    
  Detach                   2    | .    1    .    .    1    .    .    .    
  Swap                     46   | 2    5    .    7    21   4    6    1    
  Drop                     35   | 2    7    3    4    12   7    .    .    
  Fire                     283  | 13   15   14   12   98   23   61   47   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    2    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
  100 | -11/Scrapyard  | Discovered new exit (range 8)
  337 | -11/Scrapyard  | Entered Materials
  338 | -10/Materials  | Build established: Mutant
  415 | -10/Materials  | Repaired Imp. Terrain Scanner?
  513 | -10/Materials  | Discovered new exit (range 15)
  669 | -10/Materials  | Discovered new exit (range 7)
 1067 | -10/Materials  | Discovered new exit (range 13)
 1091 | -10/Materials  | Discovered new exit (range 15)
 1321 | -10/Materials  | Discovered new exit (range 9)
 1818 | -10/Materials  | Entered another Materials area
 1818 | -9/Materials   | Evolved 2 slots: Utility x2
 1938 | -9/Materials   | Discovered new exit (range 14)
 2037 | -9/Materials   | Entered Mines
 2051 | -9/Mines       | Learned Materials terminal intel
 2110 | -9/Mines       | Received a Mining Laser from a helpful Derelict
 2148 | -9/Mines       | Build established: Skirmisher
 2255 | -9/Mines       | Learned location of 1 exit from Materials
 2295 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 2329 | -9/Mines       | Discovered new exit (range 6)
 2378 | -9/Mines       | Entered Materials
 2378 | -8/Materials   | Evolved 2 slots: Utility x2
 2379 | -8/Materials   | Identified exit to Factory
 2380 | -8/Materials   | Loaded intel: 12 terminal locations
 2876 | -8/Materials   | Discovered new exit (range 9)
 3012 | -8/Materials   | Lost 5 parts (1p1n3u)
 3203 | -8/Materials   | Repaired Carbon-fiber Leg
 3349 | -8/Materials   | Build established: Hacker-Mutant
 3359 | -8/Materials   | Discovered exit to Factory (range 15)
 3393 | -8/Materials   | Entered Factory
 3393 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 4036 | -7/Factory     | Discovered new exit (range 12)
 4057 | -7/Factory     | Entered Lower Caves
 4061 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 4369 | -7/Lower Caves | Spotted B-75 Beast
 4403 | -7/Lower Caves | Destroyed B-75 Beast
 4433 | -7/Lower Caves | Lost 4 parts (1p2u1w)
 4603 | -7/Lower Caves | Lost 4 parts (4u)
 4664 | -7/Lower Caves | Build established: Mutant
 4830 | -7/Lower Caves | Encountered a Warlord checkpoint
 4915 | -7/Lower Caves | Lost 3 parts (1p1u1w)
 4934 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5073 | -7/Lower Caves | Discovered new exit (range 12)
 5091 | -7/Lower Caves | Identified exit to Lower Caves
 5093 | -7/Lower Caves | Entered another Lower Caves area
 5249 | -7/Lower Caves | Build established: Derelict-Mutant
 5446 | -7/Lower Caves | Learned Factory stockpile data
 5567 | -7/Lower Caves | Lost 3 parts (1p1u1w)
 5687 | -7/Lower Caves | Core integrity fell below 50%
 5701 | -7/Lower Caves | Lost 11 parts (1p2n4u4w)
 5736 | -7/Lower Caves | Core integrity fell below 20%
 5758 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
S-27 Virus knocked back.
System corrupted: Matter fused (-6).
Lgt. Nuclear Core fries itself beyond repair.
VTOL Module fries itself beyond repair.
Acquired 51 matter.
S-27 Virus knocked back.
VTOL Module fries itself beyond repair.
Lgt. Cannon destroyed.
Aluminum Leg destroyed. <x2>
Enh. Autogun destroyed.
S-27 Virus destroyed.
Acquired 15 matter.
Critical hit (Burn: +37).
G-47 Trooper misfires.
Adv. ECM Suite destroyed.
Recalibrator destroyed.
System corrupted: Component data lost.
Adv. Targeting Computer destroyed.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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|       ????????????????#m        ????# #??#   ##?## |
|       ????????????????#g        ???## #???#   #?#  |
|       ?????????????????    ?   #??##  ######  ###  |
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|       ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          26
Energy Capacity            480
Matter Stores              350
Matter Capacity            350
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Additional Mass Support    9
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           8
Matter Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
 Grenade Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
First Step to Greatness
It's Just You
Librarian
Loot Pinata
Made in Tau Ceti IV
Maybe Next Time I'll Detach My Launcher
One Hack Too Far
Oops
Part-time Mechanic
Please Form A Line
Remodeling
Risk Taker
Shopping List
Tourist
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              RainbowTacticalTendrils
  Manual?         0
Play Time         01:05:34
  Cumulative      1.0 hours
  Start           2024.04.03 @ 11:40:57
  End             2024.04.03 @ 12:46:34
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b2d7d33-ae19-4928-89ba-23020bd6dd07