Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 12:46:34 Player: Dirtpilefox Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (3352) 3352 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 6994 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 50 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Sensor Array Advanced Targeting Computer Recoil Stabilizer Matter Filter Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Advanced Terrain Scan Processor Recoil Stabilizer Weapon Cycler Hardened Light Armor Plating Improved Light Armor Plating Gauss Rifle Light Cannon Assault Cannon Flak Cannon [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 5 | . . 2 . 2 1 . . Weapon . | . . . . . . . . Parts Attached 97 | 9 8 2 9 30 9 21 9 Power 19 | 2 1 . 1 9 2 4 . Engine 12 | 2 1 . 1 5 1 2 . Core 7 | . . . . 4 1 2 . Reactor . | . . . . . . . . Propulsion 11 | 2 . . 2 3 2 . 2 Treads . | . . . . . . . . Leg 11 | 2 . . 2 3 2 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 41 | 3 5 2 3 11 3 10 4 Device 25 | 2 3 1 3 5 3 5 3 Storage 4 | 1 1 . . 2 . . . Processor 9 | . 1 1 . 3 . 3 1 Hackware 1 | . . . . 1 . . . Protection 2 | . . . . . . 2 . Artifact . | . . . . . . . . Weapon 26 | 2 2 . 3 7 2 7 3 Energy Gun 5 | 1 . . 2 2 . . . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 7 | 1 . . . . 2 3 1 Ballistic Cannon 10 | . . . . 5 . 3 2 Launcher 2 | . 2 . . . . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . Parts Lost 42 | . 1 1 1 6 2 14 17 Power 7 | . . 1 . 1 1 2 2 Propulsion 6 | . . . . 1 1 2 2 Utility 20 | . 1 . . 3 . 8 8 Weapon 9 | . . . 1 1 . 2 5 Highest Loss Streak 11 | . 1 1 1 5 1 4 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 96 96 94 93 99 77 67 Engine 10 | . 14 10 6 8 14 10 5 Core 1 | . . . . . . 3 4 Leg 14 | . 28 22 22 16 14 . 1 Device 19 | . 14 20 24 20 30 19 17 Storage 5 | . 1 . . 13 7 7 4 Processor 12 | . 8 20 19 13 7 14 21 Hackware 1 | . . . . 2 7 2 . Energy Gun 1 | . . . 7 2 . . . Ballistic Gun 3 | . . . . . 7 7 4 Ballistic Cannon 4 | . . . . 14 7 4 . Launcher 8 | . 27 22 9 . . . . Naked Turns . | . . . . . . . . Heaviest Build 92 | 10 92 11 16 34 39 45 47 Greatest Support 30 | 20 20 20 25 30 29 29 20 Greatest Overweight (x) 13 | . 4 . . 3 1 13 3 Average Overweight (x) . | . . . . . . 3 2 Largest Inventory Capacity 25 | 5 25 5 5 10 10 10 10 Average Capacity 8 | 5 7 5 5 9 10 10 8 Most Carried 10 | 4 5 5 5 9 10 10 7 Average Carried 4 | 1 3 2 3 6 9 5 4 Final Capacity 10 | 5 5 5 5 10 10 10 5 Final Carried 9 | 3 3 2 5 9 9 5 . Class Distribution -------------------- 47% | Mutant 21% | Hacker-Mutant 13% | Skirmisher 10% | Derelict-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Matter Collected 3127 | 373 172 37 304 1153 251 502 335 Remotely . | . . . . . . . . Salvage Created 2775 | 143 79 207 132 902 294 570 448 Parts 151 | 13 9 16 7 43 18 21 24 Haulers Intercepted 4 | . . . . 3 1 . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 43 | . . . . . . 22 21 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 69 | 1 5 6 3 24 6 14 10 Guns 20 | 1 . . 3 1 4 10 1 Cannons 37 | . . . . 23 2 4 8 AOE 11 | . 5 6 . . . . . Classes Destroyed 16 | 3 3 4 . 4 1 1 . Worker 4 | 1 1 1 . 1 . . . Builder 4 | . 1 1 . 2 . . . Tunneler 4 | 4 . . . . . . . Hauler 4 | . . . . 3 1 . . Recycler 2 | . . 1 . 1 . . . Mechanic 1 | . 1 . . . . . . Operator 3 | . . 2 . . 1 . . Watcher 4 | . 1 . . 3 . . . Swarmer 8 | . . . . 3 . 4 1 Grunt 45 | 1 5 4 3 16 5 4 7 Brawler 3 | . . 1 . . . 1 1 Duelist 3 | . . . . 1 . 2 . Sentry 6 | . . 1 . 3 . 2 . Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . . 1 . 1 Behemoth 1 | . . . . . . 1 . Decomposer 1 | . . . . . . . 1 Best Kill Streak 5 | 2 2 5 2 5 3 5 5 Combat Bots Only 5 | 1 2 2 2 4 3 5 5 Max Kills in Single Turn 2 | 1 2 2 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Hostile Shots Fired 502 | 2 11 29 19 137 22 130 152 Missed 149 | 1 4 12 10 42 7 33 40 Damage Taken 4470 | 9 213 180 102 1078 277 1320 1291 Core 1103 | . 77 45 12 262 31 155 521 Absorbed by Shields 112 | . . . . . . 53 59 Ignored by Resistances 1319 | 3 59 51 30 315 79 388 394 Regen/Repaired (Parts) 105 | . 5 . . 100 . . . Core Remaining (%) 76 | 100 69 . 85 52 . . . Volleys Fired 283 | 13 15 14 12 98 23 61 47 Largest 2 | 2 2 2 1 2 2 2 2 Hottest 140 | 60 60 60 75 140 79 105 124 Shots Fired 511 | 26 31 28 12 192 46 108 68 Gun 176 | 26 . . 12 20 30 65 23 Cannon 276 | . . . . 172 16 43 45 Launcher 59 | . 31 28 . . . . . Special . | . . . . . . . . Kinetic 378 | 13 . . . 172 46 107 40 Thermal 74 | 13 . . 12 20 . 1 28 Explosive 59 | . 31 28 . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 32 | 6 13 19 22 21 12 32 20 Robot Miss Streak 3 | 1 2 . 1 2 1 3 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . . . . . 1 1 . Max Gunslinging Chain 1 | . . . . . 1 1 . Shots Hit Robots 378 | 17 17 6 10 152 38 89 49 Core Hits 194 | 7 16 29 5 55 17 34 31 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 9 | . . . 1 5 2 1 . Burn 2 | . . . 1 1 . . . Destroy 1 | . . . . . 1 . . Blast 6 | . . . . 4 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8887 | 193 907 781 211 3218 733 1807 1037 Guns 2385 | 193 . . 211 308 438 1067 168 Cannons 4794 | . . . . 2890 295 740 869 Explosions 1688 | . 907 781 . . . . . Melee . | . . . . . . . . Ramming 20 | . . . . 20 . . . Kinetic 6005 | 116 . . . 2890 733 1782 484 Thermal 1227 | 77 . 53 211 308 . 25 553 Explosive 1635 | . 907 728 . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 . . 1 1 1 3 Average Corruption 1 | . 1 . . 1 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . 10 . . . . 7 7 Message Errors 7 | . 3 . . . . 1 3 Matter Fused 5 | . 2 . . . . 2 1 Heat Flow Errors 1 | . 1 . . . . . . Energy Discharges 5 | . 3 . . . . 2 . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 1 1 Misfires 3 | . 1 . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 87 | . 45 . . 42 . . . Projectiles 42 | . . . . 42 . . . Explosions 45 | . 45 . . . . . . Melee . | . . . . . . . . Knockbacks 43 | . . . . 32 . 3 8 Impact . | . . . . . . . . Kinetic 42 | . . . . 31 . 3 8 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 141 | . 141 . . . . . . Shots 6 | . 6 . . . . . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . . 2 . . . Kicked 2 | . . . . 2 . . . Crushed . | . . . . . . . . Highest Temperature 576 | 6 115 27 158 370 200 318 576 Average Temperature 111 | 6 34 10 50 99 67 109 239 Received Heat Transfer 2216 | 6 57 105 78 774 135 425 636 Effects 34 | . . . . 5 . 2 27 Shutdowns 8 | . . . . 1 . . 7 Energy Bleed 3 | . . . . 2 . . 1 Interference 5 | . . . . . . 2 3 Matter Decay 3 | . . . . 1 . . 2 Short Circuit 3 | . . . . 1 . . 2 Damage (minor) 4 | . . . . . . . 4 Damage (major) 8 | . . . . . . . 8 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 9 | . . . 1 3 . 1 4 Heat Transferred 2472 | 175 . 50 444 703 . 50 1050 Parts Sabotaged . | . . . . . . . . Parts Stolen 3 | . . . . . . 3 . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Peak Influence 511 | 45 189 360 208 511 222 . . Initial 170 | . 25 . 118 68 170 . . Average 159 | 22 78 177 156 325 149 . . Maximum Alert Level 2 | . . 1 1 2 1 . . Low Security (%) 70 | 100 100 47 70 21 71 . . Level 1 17 | . . 52 29 31 28 . . Level 2 11 | . . . . 46 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 4 2 . 5 3 . . Investigation 10 | . 4 2 . 4 . . . Extermination 1 | . . . . . 1 . . Reinforcement 3 | . . . . 1 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Distress Signals 3 | . . 1 . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | 1 5 12 5 30 7 16 18 Peak Tracking Total 6 | 1 2 6 3 5 3 5 4 Tactical Retreats 6 | . 2 . . 2 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Traps Triggered 6 | . 3 . . 2 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 1 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Disabled 15 | . 3 7 . 4 . 1 . Max in Single Turn 5 | . 1 5 . 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Accessed 18 | . 11 3 . 4 . . . Terminals 13 | . 8 3 . 2 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 82 | . 51 14 . 17 . . . Successful 57 | . 35 10 . 12 . . . Failed 25 | . 16 4 . 5 . . . Catastrophic 3 | . 1 2 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 53 | . 32 14 . 7 . . . Fabricators . | . . . . . . . . Repair Stations 9 | . 3 . . 6 . . . Recycling Units 16 | . 16 . . . . . . Scanalyzers 4 | . . . . 4 . . . Garrison Access . | . . . . . . . . Terminal Hacks 36 | . 20 10 . 6 . . . Record 16 | . 9 4 . 3 . . . Robot Analysis 2 | . 1 1 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 2 | . 1 1 . . . . . Dispatch Records 2 | . 2 . . . . . . Maintenance Status 1 | . 1 . . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . Registered Components 2 | . 1 . . 1 . . . Registered Prototypes 2 | . 1 1 . . . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 2 . . 4 . . . Scan Component 3 | . 1 . . 2 . . . Repair 2 | . 1 . . 1 . . . Refit 1 | . . . . 1 . . . Recycling Unit Hacks 13 | . 13 . . . . . . Recycle Component 5 | . 5 . . . . . . Process 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 3 | . 3 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 10 3 . 4 . . . Full Trace Events 13 | . 7 2 . 4 . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . Time 76 | . 38 . . 38 . . . Parts Recycled 5 | . 5 . . . . . . Recycled Matter 112 | . 112 . . . . . . Retrieved Matter 191 | . 191 . . . . . . Retrieved Components 8 | . 8 . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 31 | . . . 31 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 4 | . . . 4 . . . . Total Damage 83 | . . . 83 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered 4 | . . . 2 . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Turns Passed 5757 | 336 1481 219 341 1015 664 1036 665 Spaces Moved 3120 | 246 1078 142 246 431 309 389 279 Core 679 | 29 . . . . . 387 263 Treads . | . . . . . . . . Legs 2441 | 217 1078 142 246 431 309 2 16 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 100 Average Speed 151 | 111 130 120 120 151 189 219 171 Slowest Speed 700 | 120 400 120 120 330 190 700 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 7 96 17 46 38 9 76 53 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched 9 | . . . 1 . . 4 4 Spaces Dug . | . . . . . . . . Terrain Destroyed 260 | . 145 101 . 14 . . . Melee . | . . . . . . . . Projectile 14 | . . . . 14 . . . AOE 246 | . 145 101 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Total 3677 | 281 1118 164 278 596 356 479 405 Wait 66 | . . . . . . . 66 Move 3113 | 245 1077 141 245 430 308 388 279 Hop . | . . . . . . . . Pick Up 79 | 12 10 4 8 23 9 9 4 Fast Attach 11 | . 3 . 1 2 2 2 1 Attach 40 | 7 . 2 1 7 3 13 7 Detach 2 | . 1 . . 1 . . . Swap 46 | 2 5 . 7 21 4 6 1 Drop 35 | 2 7 3 4 12 7 . . Fire 283 | 13 15 14 12 98 23 61 47 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . 2 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 100 | -11/Scrapyard | Discovered new exit (range 8) 337 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 415 | -10/Materials | Repaired Imp. Terrain Scanner? 513 | -10/Materials | Discovered new exit (range 15) 669 | -10/Materials | Discovered new exit (range 7) 1067 | -10/Materials | Discovered new exit (range 13) 1091 | -10/Materials | Discovered new exit (range 15) 1321 | -10/Materials | Discovered new exit (range 9) 1818 | -10/Materials | Entered another Materials area 1818 | -9/Materials | Evolved 2 slots: Utility x2 1938 | -9/Materials | Discovered new exit (range 14) 2037 | -9/Materials | Entered Mines 2051 | -9/Mines | Learned Materials terminal intel 2110 | -9/Mines | Received a Mining Laser from a helpful Derelict 2148 | -9/Mines | Build established: Skirmisher 2255 | -9/Mines | Learned location of 1 exit from Materials 2295 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2329 | -9/Mines | Discovered new exit (range 6) 2378 | -9/Mines | Entered Materials 2378 | -8/Materials | Evolved 2 slots: Utility x2 2379 | -8/Materials | Identified exit to Factory 2380 | -8/Materials | Loaded intel: 12 terminal locations 2876 | -8/Materials | Discovered new exit (range 9) 3012 | -8/Materials | Lost 5 parts (1p1n3u) 3203 | -8/Materials | Repaired Carbon-fiber Leg 3349 | -8/Materials | Build established: Hacker-Mutant 3359 | -8/Materials | Discovered exit to Factory (range 15) 3393 | -8/Materials | Entered Factory 3393 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4036 | -7/Factory | Discovered new exit (range 12) 4057 | -7/Factory | Entered Lower Caves 4061 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4369 | -7/Lower Caves | Spotted B-75 Beast 4403 | -7/Lower Caves | Destroyed B-75 Beast 4433 | -7/Lower Caves | Lost 4 parts (1p2u1w) 4603 | -7/Lower Caves | Lost 4 parts (4u) 4664 | -7/Lower Caves | Build established: Mutant 4830 | -7/Lower Caves | Encountered a Warlord checkpoint 4915 | -7/Lower Caves | Lost 3 parts (1p1u1w) 4934 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5073 | -7/Lower Caves | Discovered new exit (range 12) 5091 | -7/Lower Caves | Identified exit to Lower Caves 5093 | -7/Lower Caves | Entered another Lower Caves area 5249 | -7/Lower Caves | Build established: Derelict-Mutant 5446 | -7/Lower Caves | Learned Factory stockpile data 5567 | -7/Lower Caves | Lost 3 parts (1p1u1w) 5687 | -7/Lower Caves | Core integrity fell below 50% 5701 | -7/Lower Caves | Lost 11 parts (1p2n4u4w) 5736 | -7/Lower Caves | Core integrity fell below 20% 5758 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- S-27 Virus knocked back. System corrupted: Matter fused (-6). Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. Acquired 51 matter. S-27 Virus knocked back. VTOL Module fries itself beyond repair. Lgt. Cannon destroyed. Aluminum Leg destroyed. Enh. Autogun destroyed. S-27 Virus destroyed. Acquired 15 matter. Critical hit (Burn: +37). G-47 Trooper misfires. Adv. ECM Suite destroyed. Recalibrator destroyed. System corrupted: Component data lost. Adv. Targeting Computer destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????? ??????????? | | ??????????????????????????????# ??????????? | | ??????????????????? ????????? #?????????? | | ??????????????????? #???????? #?????????? | | ??????????????????? #???????? ??????????? | | ??????????????????# #???????? ??????????? | | ??????????????????# #####???? ??????????? | | ???????????????#### "# #???? ??????????? | | ???????????????# ?????# ??###?????? | | ???????????????? ?????# #?## ?????? | | ???????????????? #????# #?# ?????? | | ???????????????? #????# #?# ##???? | | ????????????????#m ????# #??# ##?## | | ????????????????#g ???## #???# #?# | | ????????????????? ? #??## ###### ### | | ?????????????????; ???" #?## ## | | ?????????????????# #???# #?# ##### # | | ???????????????### #???# ### #???# | | ???????????????# #???# #???# ## | | ???????????????## g###?# ## #???###### | | ????????????????# ### ## # %#######??# | | ????????????????# ## ##### ##?# | | ????????????????## @ ## ### % #?# | | ?????????????????# s ##! ! ## % ####?## | | ?????????????????##!### ### ##?????# | | ??????????????????#!= #?# #??????# | | ??????????????????#%###% #?## ??????# | | ??????????????????#!#?# #??# ????? | | ??????????????????#!#? %% ???? | | ??????????????????# * ??? | | ?????????????????? %######## ### ?? | | ?????????????????? #??????# #??##?# | | ?????????????????? ??????# ?????? | | ?????????????????? #??????## #??????? | | ?????????????????# ##?????????####??????? | | ?????????????????#####?????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 26 Energy Capacity 480 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 8 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness It's Just You Librarian Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher One Hack Too Far Oops Part-time Mechanic Please Form A Line Remodeling Risk Taker Shopping List Tourist Uninvited Guest Challenges ------------ None Game ------ Seed RainbowTacticalTendrils Manual? 0 Play Time 01:05:34 Cumulative 1.0 hours Start 2024.04.03 @ 11:40:57 End 2024.04.03 @ 12:46:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8b2d7d33-ae19-4928-89ba-23020bd6dd07