Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 02:43:44 Player: Duduxx Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (1188) 1188 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3233 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 271/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Walking (123) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON (2) ------- Pulse Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Improved Heat Sink Improved Heat Sink Weight Redist. System Weight Redist. System Targeting Computer Tractor Beam Heavy EM Pulse Gun Particle Gun Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Visual Processing Unit Recalibrator > --- WEAPON ----------- Pulse Rifle Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Heat Sink Improved Heat Sink Weight Redist. System Weight Redist. System Targeting Computer Improved EM Shotgun Particle Gun Heavy Assault Rifle [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Core Shielding Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 46 | 6 1 9 30 Power 7 | 1 . 1 5 Engine 4 | 1 . 1 2 Core 3 | . . . 3 Reactor . | . . . . Propulsion 12 | 2 . 1 9 Treads 5 | . . . 5 Leg 7 | 2 . 1 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 1 5 6 Device 5 | . . . 5 Storage 2 | 1 . 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 4 | . 1 3 . Artifact . | . . . . Weapon 14 | 2 . 2 10 Energy Gun 6 | . . 1 5 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 2 . . 2 Ballistic Cannon 2 | . . . 2 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 25 | . . 2 23 Power 4 | . . . 4 Propulsion 6 | . . . 6 Utility 5 | . . 1 4 Weapon 10 | . . 1 9 Highest Loss Streak 13 | . . 2 13 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 88 99 89 Engine 6 | . 14 11 1 Core 2 | . . . 6 Treads 4 | . . . 9 Leg 17 | . 28 22 10 Device 8 | . . . 17 Storage 10 | . 14 11 9 Processor 8 | . . 9 10 Protection 14 | . 3 23 7 Energy Gun 6 | . . 5 8 Energy Cannon 1 | . . . 3 Ballistic Gun 8 | . 28 11 1 Ballistic Cannon 1 | . . . 2 Launcher 2 | . . 5 . Naked Turns . | . . . . Heaviest Build 39 | 12 13 29 39 Greatest Support 42 | 20 20 20 42 Greatest Overweight (x) 11 | . . 1 11 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 12 | 7 8 10 15 Most Carried 11 | 4 7 8 11 Average Carried 6 | 2 4 7 7 Final Capacity 15 | 8 8 15 15 Final Carried 10 | 4 7 8 10 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 762 | 193 . 211 358 Remotely . | . . . . Salvage Created 1269 | . . 438 831 Parts 86 | . . 42 44 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 3 | . . 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 34 | . . 19 15 Guns 23 | . . 13 10 Cannons 5 | . . . 5 AOE 6 | . . 6 . Classes Destroyed 9 | . . 4 5 Hauler 2 | . . . 2 Recycler 1 | . . . 1 Mechanic 1 | . . . 1 Watcher 3 | . . 2 1 Swarmer 12 | . . 12 . Grunt 14 | . . 5 9 Duelist 1 | . . . 1 Sentry 5 | . . 2 3 Hunter 2 | . . . 2 Best Kill Streak 11 | . . 11 5 Combat Bots Only 10 | . . 10 3 Max Kills in Single Turn 6 | . . 6 1 Gunslinging . | . . . . Exploded 6 | . . 6 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 373 | . . 92 281 Missed 115 | . . 34 81 Damage Taken 3497 | . . 642 2855 Core 665 | . . 115 550 Absorbed by Shields 154 | . . . 154 Redirected to Shielding 101 | . . 23 78 Core Remaining (%) 90 | 100 100 71 . Volleys Fired 133 | . 2 54 77 Largest 2 | . 2 2 2 Hottest 131 | . 40 50 131 Shots Fired 209 | . 4 77 128 Gun 150 | . 4 75 71 Cannon 57 | . . . 57 Launcher 2 | . . 2 . Special . | . . . . Kinetic 97 | . 4 52 41 Thermal 110 | . . 23 87 Explosive 2 | . . 2 . Electromagnetic . | . . . . Robot Hit Streak 12 | . 1 12 9 Robot Miss Streak 4 | . 2 2 4 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 139 | . 1 54 84 Core Hits 74 | . . 37 37 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . . 3 Burn 2 | . . . 2 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2535 | 14 7 854 1660 Guns 1276 | . 7 511 758 Cannons 895 | . . . 895 Explosions 330 | . . 330 . Melee . | . . . . Ramming 34 | 14 . 13 7 Kinetic 931 | . 7 299 625 Thermal 1240 | . . 212 1028 Explosive 330 | . . 330 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 1 | . . 1 . Projectiles . | . . . . Explosions 1 | . . 1 . Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 5 | . . . 5 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . . . 2 Targets Rammed 11 | 3 . 6 2 Kicked 9 | 3 . 6 . Crushed . | . . . . Highest Temperature 280 | . . 21 280 Average Temperature 72 | . . 8 87 Received Heat Transfer 1285 | . . 213 1072 Effects 3 | . . . 3 Interference 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 2769 | . . 475 2294 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 424 | . 20 424 260 Initial 115 | . . 8 115 Average 134 | . 10 155 150 Maximum Alert Level 2 | . . 2 1 Low Security (%) 63 | 100 100 55 61 Level 1 32 | . . 36 38 Level 2 3 | . . 8 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 2 3 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 1 25 30 Peak Tracking Total 10 | . 1 10 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 2 3 2 Terminals 7 | . 2 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 5 10 7 Successful 8 | . 1 5 2 Failed 14 | . 4 5 5 Catastrophic 3 | . 1 2 . Database Lockouts . | . . . . Manual 6 | . 3 3 . Terminals 22 | . 5 10 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 1 5 2 Record 3 | . . 1 2 Alert Level 1 | . . 1 . Locate Traps 1 | . . 1 . Maintenance Status 1 | . . 1 . Assault Status 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 3 2 Full Trace Events 4 | . . 2 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1932 | 87 159 811 875 Spaces Moved 1048 | 64 125 484 375 Core 14 | 8 . . 6 Treads 210 | . . . 210 Legs 824 | 56 125 484 159 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 123 Average Speed 141 | 111 120 137 158 Slowest Speed 600 | 120 120 190 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 5 26 45 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . . 6 2 Melee . | . . . . Projectile 2 | . . . 2 AOE 6 | . . 6 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1291 | 76 130 560 525 Wait 10 | . . . 10 Move 1045 | 63 124 483 375 Hop . | . . . . Pick Up 31 | 4 3 4 20 Fast Attach 22 | 6 1 2 13 Attach 19 | . . 3 16 Detach 4 | . . . 4 Swap 5 | . . 4 1 Drop 11 | . . 4 7 Fire 133 | . 2 54 77 Melee . | . . . . Ram . | . . . . Kick 9 | 3 . 6 . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 15) 247 | -10/Materials | Entered another Materials area 247 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 441 | -9/Materials | Discovered new exit (range 17) 720 | -9/Materials | Destroyed 10 combat bots 747 | -9/Materials | Discovered new exit (range 7) 1014 | -9/Materials | Discovered new exit (range 7) 1058 | -9/Materials | Entered another Materials area 1058 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1227 | -8/Materials | Lost 3 parts (1p2n) 1372 | -8/Materials | Garrison activated, responded to threat 1428 | -8/Materials | Core integrity fell below 50% 1480 | -8/Materials | Lost 13 parts (2p3n3u5w) 1680 | -8/Materials | Core integrity fell below 20% 1700 | -8/Materials | Build established: Scavenger-Mutant 1769 | -8/Materials | Lost 4 parts (1p1n2w) 1933 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01772_ K-01 Serf collects debris. 01772_ Acquired Lgt. Ion Engine. 01772_ K-01 Serf collects debris. 01795_ Connecting with Terminal... >>Query(Human) Homo sapiens, dominant species in the [Solar System] until civilization in that system was presumably wiped out during the [Solar War]. 01804_ Acquired Imp. Datajack. 01812_ Dropped Faulty Imp. EM Shotgun. 01814_ Dropped Recalibrator. 01828_ K-01 Serf collects debris. 01837_ K-01 Serf cleans the Hadron Collector. 01837_ R-06 Scavenger collects Sml. Storage Unit. 01841_ R-06 Scavenger collects Lgt. Treads. 01842_ K-01 Serf collects debris. 01850_ Acquired Targeting Computer. 01853_ K-01 Serf cleans the Hadron Collector. 01896_ Acquired Hvy. EM Pulse Gun. 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