Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 18:25:25 Player: TheTravelingGuy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (723) 723 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3563 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 685/700 Matter 156/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Rolling (115) Ox2 Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- Wheel Wheel Armored Wheel Armored Wheel > --- UTILITY (3) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner > --- WEAPON (3) ------- Power Maul Power Maul Power Maul > --- INVENTORY (25) --- Light Treads Aluminum Leg Improved Heat Sink Small Storage Unit Large Storage Unit Large Matter Pod (54) Large Matter Pod (0) Large Matter Pod (0) Large Matter Pod (0) High-capacity Matter Pod (0) Particle Charger Power Shielding Improved Propulsion Shielding Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Medium Laser Heavy Laser Improved EM Pulse Cannon Autogun Autogun Autogun Assault Cannon Power Maul Ripper Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner > --- WEAPON ----------- Power Maul Power Maul Power Maul > --- INVENTORY -------- Light Treads Aluminum Leg Improved Heat Sink Small Storage Unit Large Storage Unit Large Matter Pod Large Matter Pod Large Matter Pod Large Matter Pod High-capacity Matter Pod Particle Charger Power Shielding Improved Propulsion Shielding Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Medium Laser Heavy Laser Improved EM Pulse Cannon Autogun Autogun Autogun Assault Cannon Power Maul Ripper [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Power Maul Slashing Weapon Ripper Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Slots Evolved 6 | . . . 4 2 . Power 1 | . . . 1 . . Propulsion 3 | . . . 2 1 . Utility 1 | . . . 1 . . Weapon 1 | . . . . 1 . Parts Attached 33 | 8 3 8 9 5 . Power 4 | 1 . 1 2 . . Engine 3 | 1 . 1 1 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 10 | 3 . 4 2 1 . Treads 2 | 2 . . . . . Leg 2 | . . 2 . . . Wheel 6 | 1 . 2 2 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 3 . 3 . . Device 1 | . . . 1 . . Storage 4 | 1 3 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 12 | 3 . 3 2 4 . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . 2 1 1 . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . . . . 3 . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . 8 2 . 2 Power 3 | . . 2 . . 1 Propulsion 5 | . . 3 1 . 1 Utility . | . . . . . . Weapon 4 | . . 3 1 . . Highest Loss Streak 6 | . . 6 1 . 2 To Critical Strikes . | . . . . . . Average Backups 19 | 5 18 21 19 22 25 Power . | . 1 . . . . Propulsion 5 | 3 6 6 3 2 2 Utility 8 | . 6 9 11 13 14 Weapon 4 | . 3 4 4 6 9 Tool/Special . | . . . . . . Unused Backups 16 | . . . . . 16 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 11 | . . . . . 11 Weapon 4 | . . . . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 99 97 89 99 100 Engine 10 | . 14 12 4 7 7 Core 1 | . . . 4 7 7 Treads 15 | . 28 17 . . . Wheel 14 | . . 8 35 38 38 Device 2 | . . . 8 7 7 Storage 21 | . 27 28 9 7 7 Processor 2 | . . . 8 7 7 Energy Gun 1 | . . . 4 1 . Ballistic Gun 19 | . 28 26 4 1 . Ballistic Cannon 2 | . . . 8 1 . Impact Weapon 1 | . . . . 16 23 Peak Build Rating 40 | 6 10 15 31 40 40 Average Rating 15 | 5 8 11 25 37 39 On Entrance 16 | . 6 10 14 29 40 Naked Turns . | . . . . . . Heaviest Build 110 | 12 107 109 110 105 104 Greatest Support 56 | 40 40 40 48 56 56 Greatest Overweight (x) 10 | . 2 10 2 1 1 Average Overweight (x) 1 | . 1 3 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 22 25 25 25 25 Most Carried 25 | 6 23 23 22 25 25 Average Carried 19 | 5 18 21 19 22 25 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 6 23 18 20 25 25 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Gar Matter Collected 1054 | 216 264 312 262 . . Remotely . | . . . . . . Salvage Created 728 | . 285 222 221 . . Parts 52 | . 27 14 11 . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . 5 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Combat Hostiles Destroyed 23 | . 11 7 5 . . Guns 19 | . 11 7 1 . . Cannons 4 | . . . 4 . . Classes Destroyed 8 | . 4 1 3 . . Worker 3 | . . . 3 . . Hauler 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 9 | . 9 . . . . Grunt 5 | . 2 . 3 . . Sentry 1 | . . . 1 . . Hunter 1 | . . . 1 . . Subdweller 7 | . . 7 . . . Best Kill Streak 4 | . 4 4 2 . . Combat Bots Only 4 | . 3 4 2 . . Max Kills in Single Turn 2 | . 2 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Gar Hostile Shots Fired 157 | . 67 35 47 . 8 Missed 39 | . 19 8 11 . 1 Hits 118 | . 48 27 36 . 7 Projectile 118 | . 48 27 36 . 7 AOE 5 | . . 5 . . . Critical Strikes 2 | . 1 1 . . . Damage Taken 1909 | . 395 826 583 . 105 Core 264 | . 56 129 64 . 15 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 . 26 88 . . Volleys Fired 99 | . 32 26 40 1 . Largest 3 | . 2 2 2 3 . Hottest 110 | . 40 46 87 110 . Shots Fired 197 | . 64 50 80 3 . Gun 156 | . 64 50 40 2 . Cannon 41 | . . . 40 1 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 175 | . 64 50 59 2 . Thermal 22 | . . . 21 1 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 8 13 11 3 . Robot Miss Streak 4 | . 3 4 4 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 114 | . 33 33 45 3 . Core Hits 45 | . 15 13 16 1 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 3 . . Burn 2 | . . . 2 . . Blast 1 | . . . 1 . . Melee Attacks 7 | . . . . 3 4 Impact 7 | . . . . 3 4 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 1754 | . 442 464 798 50 . Guns 1266 | . 442 464 330 30 . Cannons 488 | . . . 468 20 . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1592 | . 442 464 649 37 . Thermal 162 | . . . 149 13 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . 4 . . Impact . | . . . . . . Kinetic 4 | . . . 4 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 329 | . . . 329 48 . Average Temperature 77 | . . . 79 26 . Received Heat Transfer 408 | . 24 114 270 . . Effects 2 | . . . 2 . . Energy Bleed 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 2 . . Heat Transferred 629 | . . . 592 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 84 | . 84 . 44 16 1 Initial 16 | . . . . 16 . Average 16 | . 25 . 9 3 . Influence Increases 516 | . 325 . 187 3 1 Destroy 0b10 Robot/C 320 | . 220 . 100 . . Destroy 0b10 Robot/NC 25 | . 10 . 15 . . Destroy Leader 64 | . 34 . 30 . . Successful Hack 19 | . 14 . 5 . . Disable Machine 30 | . . . 30 . . Destroy Structure 13 | . 2 . 7 3 1 Lose Combat Pursuer 45 | . 45 . . . . Influence Decreases 516 | . 320 5 150 40 1 Entered New Map 24 | . . 3 . 21 . Time Decay 471 | . 320 2 130 19 . Lost Part 21 | . . . 20 . 1 Squads Dispatched 2 | . . . 1 1 . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 15 7 15 1 4 Peak Tracking Total 5 | . 5 3 5 1 5 Tactical Retreats 3 | . 3 . . . . Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Gar Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Machines Accessed 6 | . 1 . 3 1 1 Terminals 5 | . 1 . 3 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 20 | . 4 . 12 3 1 Successful 7 | . 2 . 4 1 . Failed 13 | . 2 . 8 2 1 Catastrophic 3 | . 1 . 1 . 1 Database Lockouts . | . . . . . . Manual 14 | . 3 . 10 . 1 Terminals 17 | . 4 . 12 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 2 | . 1 . 1 . . Alert Level 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 4 | . 1 . 3 . . Terminals 4 | . 1 . 3 . . Assimilate 1 | . . . 1 . . Botnet 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 3 1 1 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Active Infowar (turns) 958 | . . . 744 144 70 Optics 958 | . . . 744 144 70 Terrain 954 | . . . 740 144 70 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Gar Turns Passed 3174 | 120 1196 824 820 144 70 Spaces Moved 1171 | 51 358 306 290 113 53 Core 12 | 12 . . . . . Treads 545 | 34 358 153 . . . Legs 4 | . . 4 . . . Wheels 610 | 5 . 149 290 113 53 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 150 105 101 101 Average Speed 202 | 126 298 243 113 101 101 Slowest Speed 820 | 160 320 820 120 101 101 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 4 33 22 25 2 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . Spaces Dug 4 | . . . . 3 1 Terrain Destroyed 12 | . . . 8 3 1 Melee 4 | . . . . 3 1 Projectile 8 | . . . 8 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Total 1765 | 103 423 342 701 133 63 Wait 405 | 38 12 . 350 5 . Move 1166 | 50 357 305 289 112 53 Hop . | . . . . . . Pick Up 44 | 7 18 2 10 7 . Fast Attach 5 | 5 . . . . . Attach 20 | 1 1 8 8 2 . Detach 1 | . . 1 . . . Swap 11 | 2 3 . 3 3 . Drop 1 | . . . 1 . . Fire 99 | . 32 26 40 1 . Melee 5 | . . . . 3 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 827 | -10/Materials | Discovered new exit (range 9) 985 | -10/Materials | Discovered new exit (range 16) 1317 | -10/Materials | Entered Subcaves 1452 | -10/Subcaves | Discovered new exit (range 9) 1828 | -10/Subcaves | Ambushed by Subdweller buried in earth 1830 | -10/Subcaves | Ambushed by Subdweller buried in earth 1831 | -10/Subcaves | Core integrity fell below 50% 1871 | -10/Subcaves | Lost 6 parts (1p3n2w) 2141 | -10/Subcaves | Entered Materials 2141 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2939 | -8/Materials | Discovered new exit (range 16) 2961 | -8/Materials | Entered Factory 2961 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3102 | -7/Factory | Identified exit to Garrison 3105 | -7/Factory | Entered Garrison 3169 | -7/Garrison | Triggered checkpoint 3175 | -7/Garrison | Self-destructed Last Messages --------------- 03102_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 03135_ Triggered Stasis Trap. 03135_ A bubble of rippling energy engulfs the area. 03135_ Field strength at 90. 03136_ Field strength at 80. 03137_ Field strength at 70. 03138_ Field strength at 60. 03139_ Field strength at 50. 03140_ Field strength at 40. 03141_ Field strength at 30. 03142_ Field strength at 20. 03143_ Field strength at 10. 03144_ Stasis field depleted. 03147_ Connecting with Garrison Terminal... 03169_ Beams of light sweep through the air. An alarm sounds. 03171_ Power Maul follow-up attack on S-27 Virus. 03174_ Arm. Wheel destroyed. 03174_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????# # | | ????????????????????????## ## ##########????? | | ?????????????????????????## ### #?????????????? | | ??????????????????????????###??# #######???????? | | ???????????????????????????????# ^ #???????? | | ???????????????????????????????# ^ #???????? | | ???????????????????????????????# #### #???????? | | ???????????????????????????????# #???? #???????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# ##????????????? | | ???????????????????????????????# T#????????????? | | ???????????????????????????????# ##????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ??????????## ##""""############ #?????????????? | | ?????????## #?????????????? | | ????? #?????????????? | | ????? @ #?????????????? | | ??????????# ## ##sss###########?????????????? | | ???????????????# ????#s #???????????????????????? | | ???????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ???????????????? ??????????????????????? | | ?????????????? ??????????????????????? | | ???????????? ## ## ###?????????????????????? | | ??????????# ???# ?# #???????????????????????? | | ?????????????? ?? ???????????????????????? | | ????????????? ?? ???????????????????????? | | ???????????? ?? ^ #???????????????????????? | | ???????????# ##"???## #????????????????????????? | | ???????????# ???????# ?????????????????????????? | | ???????????# ????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 210 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimatePrecisionRail Manual? 0 Play Time 00:20:43 Cumulative 16.0 hours Start 2025.05.09 @ 18:02:34 End 2025.05.09 @ 18:25:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd5dc47f-dd0a-4b0c-8e3f-3a7c5ed516c0