Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 21:50:29 // Halloween2020/ForbiddenLore

Player: Cipherpunk

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (620)      620
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1620

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             225/400
Matter                     290/300
Energy                     90/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
           Aluminum Leg
>          --- UTILITY (3) ------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
           Ion Cannon
           Plasma Cutter
>          --- INVENTORY (16) ---
     Light Ion Engine
     Light Ion Engine
           Aluminum Leg
  Improved Heat Sink
    Medium Storage Unit
           Structural Scanner
    Medium Armor Plating
           System Shield
           System Shield
           System Shield
           System Shield
           Particle Gun
           Ion Cannon
           Ion Cannon
           Ion Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
           Structural Scanner
>          --- WEAPON -----------
           Ion Cannon
           Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
           Wheel
    Medium Storage Unit
    Medium Armor Plating
           System Shield
           System Shield
           System Shield
           System Shield
     Small Laser
           Spread Laser
           Ion Cannon
           Ion Cannon
           Ion Cannon
           Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Seismic Analyzer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 2   5   14  
  Power                    1    | .   .   1   
    Engine                 1    | .   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | .   2   5   
    Treads                 2    | .   .   2   
    Leg                    3    | .   2   1   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   2   2   
    Device                 2    | 1   1   .   
    Storage                2    | .   1   1   
    Processor              1    | 1   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   7    | .   1   6   
    Energy Gun             2    | .   .   2   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   1   10  
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   1   4   
  Highest Loss Streak      9    | .   1   9   
Average Slot Usage (%)     87   | .   100 80  
  Engine                   9    | .   14  6   
  Treads                   4    | .   .   7   
  Leg                      19   | .   28  14  
  Wheel                    4    | .   .   6   
  Device                   9    | .   14  6   
  Storage                  14   | .   1   21  
  Processor                4    | .   12  .   
  Protection               1    | .   .   2   
  Energy Gun               2    | .   3   1   
  Energy Cannon            4    | .   .   7   
  Ballistic Gun            8    | .   14  5   
  Launcher                 3    | .   10  .   
Naked Turns                .    | .   .   .   
Heaviest Build             48   | 11  25  48  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  13   | .   1   13  
  Average Overweight (x)   1    | .   .   2   
Largest Inventory Capacity 16   | 6   10  16  
  Average Capacity         11   | 5   4   15  
  Most Carried             16   | 6   6   16  
  Average Carried          9    | 5   4   13  
  Final Capacity           16   | 4   10  16  
  Final Carried            15   | 4   6   15  

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           540  | 220 35  285 
  Remotely                 .    | .   .   .   
Salvage Created            655  | 11  45  599 
  Parts                    37   | 3   4   30  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           3    | 1   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  18   | .   2   16  
  Melee                    6    | .   .   6   
  Guns                     2    | .   .   2   
  Cannons                  8    | .   .   8   
  AOE                      2    | .   2   .   
Classes Destroyed          6    | 1   2   3   
  Worker                   1    | .   1   .   
  Tunneler                 1    | 1   .   .   
  Swarmer                  3    | .   .   3   
  Grunt                    10   | .   2   8   
  Brawler                  1    | .   .   1   
  Sentry                   4    | .   .   4   
Best Kill Streak           6    | 1   3   6   
  Combat Bots Only         6    | .   2   6   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1662 | .    305  1357 
  Core                     236  | .    61   175  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         87   | 100  75   .    
Volleys Fired              55   | 4    7    44   
  Largest                  2    | 2    2    2    
  Hottest                  85   | 70   50   85   
Shots Fired                85   | 8    11   66   
  Gun                      60   | 8    7    45   
  Cannon                   21   | .    .    21   
  Launcher                 4    | .    4    .    
  Special                  .    | .    .    .    
  Kinetic                  34   | 4    7    23   
  Thermal                  47   | 4    .    43   
  Explosive                4    | .    4    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         19   | 1    5    19   
  Robot Miss Streak        3    | 3    2    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           58   | 3    7    48   
  Core Hits                30   | 1    8    21   
  Critical Hits            1    | .    .    1    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1162 | 26   320  816  
  Guns                     374  | 26   48   300  
  Cannons                  436  | .    .    436  
  Explosions               272  | .    272  .    
  Melee                    .    | .    .    .    
  Ramming                  80   | .    .    80   
  Kinetic                  175  | .    48   127  
  Thermal                  635  | 26   .    609  
  Explosive                272  | .    272  .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         9    | .    9    4    
  Average Corruption       4    | .    7    3    
  Corruption Purged        .    | .    .    .    
  Effects                  8    | .    3    5    
    Matter Fused           4    | .    2    2    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      1    | .    .    1    
    Misfires               1    | .    1    .    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            19   | .    19   .    
  Projectiles              .    | .    .    .    
  Explosions               19   | .    19   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      27   | .    27   .    
  Shots                    1    | .    1    .    
  Rammed                   23   | .    .    23   
Targets Rammed             29   | .    .    29   
  Kicked                   .    | .    .    .    
  Crushed                  6    | .    .    6    
Highest Temperature        259  | 27   8    259  
  Average Temperature      97   | 14   4    108  
  Received Heat Transfer   612  | .    153  459  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    .    3    
  Heat Transferred         1107 | 74   .    1033 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             190  | 5   133 190 
  Initial                  3    | .   3   .   
  Average                  51   | 3   56  52  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   9   19  
  Peak Tracking Total      6    | .   6   6   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            6    | .   5   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          3    | .   1   2   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   2   3   
  Successful               5    | .   2   3   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   1   1   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   .   2   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Terminal Index           1    | .   1   .   
  Unreport Threat          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   .   2   
  Report Inventory         1    | .   .   1   
  Retrieve Components      1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   .   1   
  Terminals                1    | .   .   1   
    Sabotage               1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     3    | .   .   3   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1008 | 63  335 610 
Spaces Moved               561  | 26  233 302 
  Core                     2    | .   .   2   
  Treads                   84   | .   .   84  
  Legs                     266  | 26  233 7   
  Wheels                   209  | .   .   209 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            110  | 120 120 110 
  Average Speed            130  | 120 123 136 
  Slowest Speed            700  | 120 150 700 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 4   38  30  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          29   | .   28  1   
  Melee                    .    | .   .   .   
  Projectile               1    | .   .   1   
  AOE                      28   | .   28  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      735  | 51  271 413 
  Wait                     42   | 14  20  8   
  Move                     559  | 25  232 302 
  Hop                      .    | .   .   .   
  Pick Up                  20   | 3   2   15  
  Fast Attach              7    | .   3   4   
  Attach                   9    | 1   .   8   
  Detach                   2    | .   1   1   
  Swap                     5    | 1   2   2   
  Drop                     7    | 3   4   .   
  Fire                     55   | 4   7   44  
  Melee                    .    | .   .   .   
  Ram                      2    | .   .   2   
  Kick                     .    | .   .   .   
  Crush                    27   | .   .   27  
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   64 | -11/Scrapyard | Entered Materials
  148 | -10/Materials | Discovered new exit (range 16)
  303 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Discovered new exit (range 16)
  399 | -10/Materials | Entered another Materials area
  399 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  528 | -9/Materials  | Discovered new exit (range 5)
  814 | -9/Materials  | Lost 9 parts (1p4n4w)
 1009 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00972_ Slammed into G-34 Mercenary. <x2>
00974_ K-01 Serf collects debris.
00975_ Slammed into G-34 Mercenary. <x4>
00982_ Crushed G-34 Mercenary.
00982_ G-34 Mercenary destroyed.
00982_ R-06 Scavenger collects Aluminum Leg.
00983_ Slammed into G-34 Mercenary.
00985_ Crushed G-34 Mercenary.
00985_ G-34 Mercenary destroyed.
00986_ K-01 Serf collects debris.
00986_ R-06 Scavenger collects Ion Engine.
00988_ Crushed G-34 Mercenary.
00988_ G-34 Mercenary destroyed.
00991_ K-01 Serf collects debris.
00993_ System corrupted: Matter fused (-10).
00993_ Acquired 4 matter.
00993_ Acquired 2 matter.
00994_ Acquired 4 matter.
00995_ K-01 Serf collects debris. <x2>
01007_ Acquired Plasma Cutter.

 Map 
-----
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| ?????????????#   #    #??????????????????????????? |
| ?????????????#   #    #??????????????????????????? |
| ????????????##   #    #??????????????????????????? |
| ????????#####       ""#??????????????????????????? |
| ?                   ""#??????????????????????????? |
| ?                #  T"#??????????????????????????? |
| ?     ""         #  ""#??????????????????????????? |
| ? ? ? "Y            ""#??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DynamicReflectiveSuite
  Manual?         0
Play Time         00:19:47
  Cumulative      109.5 hours
  Start           2020.11.09 @ 21:21:09
  End             2020.11.15 @ 21:50:29
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          101
  Rogue           101
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          59
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(125)|SATURATION(100)
Steam             1


RUN: 8e91cd23-efed-403a-8069-67083fa6fd0d