Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.13 @ 10:08:37 // Winter2019/RPGLIKE Player: Gallgagger Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (180) 900 Value Destroyed (5517) 5517 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1717) 1717 TOTAL SCORE: 12594 Bonus ------- High Alert Combat Kills 1091 Follower Combat Kills 777 Met Imprinter 300 Was Imprinted 300 Friendly Fire -751 Cogmind --------- Core Integrity 102/700 Matter 290/300 Energy 387/390 System Corruption 7% Temperature Cool (6) Movement Flying (23) Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION (6) --- VTOL Module VTOL Module Improved Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (6) ------ Improved Cooling System Gravity Neutralizer Triangulator Improved Reaction Control System Hardened Medium Armor Plating Improved Trap Extractor (3/6 Dirty Bomb) > --- WEAPON (4) ------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Segregator > --- INVENTORY (3) ---- Bomb Factory No. 2 RU-N14's Throwing Claymores (5) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module Improved Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Improved Cooling System Gravity Neutralizer Triangulator Improved Reaction Control System Hardened Medium Armor Plating Improved Trap Extractor > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Segregator > --- INVENTORY -------- Bomb Factory No. 2 RU-N14's Throwing Claymores [Rating: 86] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Improved Trap Extractor Device Improved Trap Extractor Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Heavy Beamcaster Ballistic Gun Minigun Special Weapon RU-N14's Throwing Claymores Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Slots Evolved 15 | 3 3 1 3 . 1 3 1 . . Power 2 | . . . . . . 2 . . . Propulsion 5 | 1 1 . . . 1 1 1 . . Utility 5 | 1 1 1 2 . . . . . . Weapon 3 | 1 1 . 1 . . . . . . Parts Attached 53 | 7 5 5 8 . 5 1 15 5 2 Power 8 | 2 . . 1 . . . 5 . . Engine 7 | 2 . . 1 . . . 4 . . Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 12 | 1 3 . 2 . . . 4 . 2 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . Hover . | . . . . . . . . . . Flight 11 | . 3 . 2 . . . 4 . 2 Utility 15 | 2 1 3 1 . 1 . 6 1 . Device 11 | 2 . 1 1 . 1 . 6 . . Storage . | . . . . . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 4 | . 1 2 . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 18 | 2 1 2 4 . 4 1 . 4 . Energy Gun 3 | . . . . . . . . 3 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 2 . 1 4 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . 1 . . 2 1 . 1 . Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 2 . . 1 . Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 6 | . . . . . . . 6 . . Parts Lost 3 | . 1 . . . . . 2 . . Power 1 | . . . . . . . 1 . . Propulsion 1 | . 1 . . . . . . . . Utility 1 | . . . . . . . 1 . . Weapon . | . . . . . . . . . . Highest Loss Streak 1 | . 1 . . . . . 1 . . To Critical Strikes . | . . . . . . . . . . Average Backups 1 | . 1 . . 2 1 2 2 2 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . 1 1 1 1 Weapon . | . . . . 1 . 1 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 1 | . . . . . . . . . 1 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon 1 | . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 96 100 99 92 87 76 89 100 100 Engine 8 | . 12 9 8 7 6 5 7 10 10 Flight 24 | . 25 28 24 21 20 19 28 31 31 Device 18 | . 14 19 23 21 17 12 20 26 26 Protection 12 | . 10 13 16 14 13 12 8 5 5 Ballistic Gun 11 | . 19 13 9 28 18 . . . . Slashing Weapon 7 | . . 5 7 . 6 19 15 9 5 Piercing Weapon 1 | . . . . . 2 5 5 2 . Special Melee Weapon 3 | . 5 9 7 . . . . . . Peak Build Rating 86 | 8 12 23 32 32 43 39 76 83 86 Average Rating 33 | 5 7 17 26 32 38 38 63 78 83 On Entrance 34 | . 8 12 23 32 32 38 39 76 80 Avg Prop Armor Cover (%) 7 | 7 8 . . . 3 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 8 12 24 32 32 61 31 54 59 59 Greatest Support 63 | 8 22 27 33 33 33 33 59 59 63 Greatest Overweight (x) 2 | . 1 . . . 2 . 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 3 | 1 2 2 2 2 3 3 3 3 3 Average Capacity 2 | 1 1 2 2 2 2 3 3 3 3 Most Carried 3 | . 2 2 2 2 3 3 3 3 3 Average Carried 2 | . 1 1 1 2 2 3 3 3 3 Final Capacity 3 | 1 2 2 2 2 3 3 3 3 3 Final Carried 3 | . . 1 2 2 3 3 3 3 3 Class Distribution -------------------- 35% | Sprinter 32% | Scavenger-Mutant 17% | Scavenger-Sprinter 7% | Mutant 6% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Waste Scavenger-Sprinter | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Matter Collected 2296 | 272 514 193 386 224 112 308 181 50 56 Remotely . | . . . . . . . . . . Salvage Created 6868 | 52 1068 137 2621 331 . 295 1978 . 386 Parts 366 | 8 80 14 151 25 . 20 63 . 5 Haulers Intercepted 6 | . . . 5 . . . 1 . . Recyclers Shooed 2 | . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 30 . . . Prevented 10 | . . . . . . 10 . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 146 | . 36 8 56 13 . 9 22 . 2 Melee 76 | . . . 45 . . 9 22 . . Guns 68 | . 36 8 11 11 . . . . 2 AOE 2 | . . . . 2 . . . . . Classes Destroyed 18 | 1 4 . 7 3 . . 3 . . Worker 2 | . . . 2 . . . . . . Builder 5 | . 1 . 3 . . . . . 1 Tunneler 4 | 2 . 1 1 . . . . . . Hauler 6 | . . . 5 . . . 1 . . Recycler 7 | . . . . 1 . . 6 . . Mechanic 1 | . 1 . . . . . . . . Operator 2 | . . . 1 . . . 1 . . Watcher 5 | . . . 2 . . . 3 . . Swarmer 39 | . 9 7 3 7 . 3 9 . 1 Grunt 79 | . 27 . 38 2 . 4 7 . 1 Brawler 5 | . . . 3 1 . 1 . . . Duelist 2 | . . . 2 . . . . . . Sentry 14 | . . . 10 . . 1 3 . . Demolisher 2 | . . . . 2 . . . . . Hunter 1 | . . . . . . . 1 . . Programmer 1 | . . . . . . . 1 . . Behemoth 1 | . . . . . . . 1 . . Assembled 1 | . . . . 1 . . . . . Thug 1 | . . 1 . . . . . . . Martyr 2 | . . . . . . . . . 2 Best Kill Streak 7 | 1 6 5 7 7 . 3 6 . 1 Combat Bots Only 6 | . 5 5 6 4 . 3 6 . 1 Max Kills in Single Turn 3 | 1 2 1 1 3 . 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . . . 2 . . . . . Melee 1 | . . . 1 . . 1 1 . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 581 | . 113 56 166 13 . 38 188 . 7 Missed 217 | . 37 24 57 5 . 17 77 . . Hits 364 | . 76 32 109 8 . 21 111 . 7 Melee 9 | . . . 6 . . 3 . . . Projectile 355 | . 76 32 103 8 . 18 111 . 7 AOE 9 | . . 5 . 4 . . . . . Critical Strikes 10 | . . 1 5 . . 2 1 . 1 Damage Taken 5050 | . 823 407 1438 249 . 377 1599 . 157 Core 3418 | . 609 303 888 180 . 225 1081 . 132 Absorbed by Shields . | . . . . . . . . . . Redirected to Core 2599 | . 415 208 695 161 . 181 844 . 95 Ignored by Resistances 6 | . . . . . . . 6 . . Regen/Repaired (Parts) 22 | . . . . . . . . 22 . Core Remaining (%) 100 | 100 . 100 . . . 100 . . . Volleys Fired 227 | 13 86 32 61 14 . . . 5 16 Largest 4 | 2 2 2 4 4 . . . 3 3 Hottest 243 | 40 40 40 100 100 . . . 243 243 Shots Fired 435 | 26 172 56 64 56 . . . 15 46 Gun 435 | 26 172 56 64 56 . . . 15 46 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 374 | 26 172 56 64 56 . . . . . Thermal 61 | . . . . . . . . 15 46 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 23 | 14 23 10 12 10 . . . 12 9 Robot Miss Streak 6 | 2 2 6 3 3 . . . 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 2 . . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 557 | 19 134 28 160 32 . 24 112 13 35 Core Hits 225 | 4 63 14 67 22 . 11 34 . 10 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 2 | 1 . 1 . . . . . . . Critical Strikes 35 | 1 . 1 10 . . 2 11 2 8 Burn 10 | . . . . . . . . 2 8 Destroy 3 | 1 . 1 1 . . . . . . Sever 21 | . . . 9 . . 1 11 . . Impale 1 | . . . . . . 1 . . . Melee Attacks 336 | . 4 2 145 . . 34 151 . . Thermal 15 | . . . . . . . 15 . . Impact . | . . . . . . . . . . Slashing 305 | . . 2 145 . . 33 125 . . Piercing 12 | . . . . . . 1 11 . . Sneak Attacks 30 | . . 2 15 . . 1 12 . . Combat Hostiles 6 | . . . 4 . . 1 1 . . Follow-up Attacks 50 | . . . . . . 9 41 . . Damage Inflicted 16198 | 198 1521 466 5882 786 . 939 5302 296 808 Guns 4575 | 198 1521 318 801 633 . . . 296 808 Cannons . | . . . . . . . . . . Explosions 153 | . . . . 153 . . . . . Melee 11470 | . . 148 5081 . . 939 5302 . . Ramming . | . . . . . . . . . . Kinetic 3471 | 198 1521 318 801 633 . . . . . Thermal 1257 | . . . . 153 . . . 296 808 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 11211 | . . 148 5081 . . 909 5073 . . Piercing 259 | . . . . . . 30 229 . . Highest Corruption 7 | . . . . . . . 7 7 7 Average Corruption 6 | . . . . . . . 6 7 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 40 | . . . . . . . 25 6 9 Message Errors 9 | . . . . . . . 5 2 2 Matter Fused 7 | . . . . . . . 3 2 2 Heat Flow Errors 2 | . . . . . . . 1 . 1 Energy Discharges 6 | . . . . . . . 5 . 1 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . 6 1 1 Data Loss (major) 2 | . . . . . . . 2 . . Alerts 3 | . . . . . . . 3 . . Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 1126 | . . . 307 37 . 50 732 . . Projectiles . | . . . . . . . . . . Explosions 37 | . . . . 37 . . . . . Melee 1089 | . . . 307 . . 50 732 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 40 | . . . . 40 . . . . . Shots 1 | . . . . 1 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 170 | . . 2 11 23 . 3 170 14 42 Average Temperature 13 | . . 1 7 9 . 3 102 6 16 Received Heat Transfer 1355 | . 378 . 600 6 . 65 234 . 72 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . 1 . 1 . . 2 Heat Transferred 2666 | . . . . 150 . . . 629 1887 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Maximum Alert Level 4 | . 2 1 4 3 . . 3 1 3 Low Security (%) 14 | 100 31 . 6 . . . 5 . 11 Level 1 42 | . 54 100 39 . . . 8 100 44 Level 2 22 | . 13 . 15 53 . . 55 . 9 Level 3 17 | . . . 23 46 . . 31 . 34 Level 4 4 | . . . 14 . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . Peak Influence 1313 | 5 594 369 1313 801 . . 983 341 792 Initial 507 | . 3 229 91 507 . . 198 341 189 Average 458 | 1 260 302 589 665 . . 626 307 473 Influence Increases 6488 | 10 1112 205 1908 394 . 700 1341 30 788 Destroy 0b10 Robot/C 3520 | . 720 140 1120 240 . 320 640 . 340 Destroy 0b10 Robot/NC 185 | 10 10 5 70 5 . . 60 . 25 Destroy Leader 756 | . 160 20 284 40 . 30 138 . 84 Allied During Kill 313 | . . . . 12 . 140 75 . 86 Trap Triggered on 0b10 50 | . 40 10 . . . . . . . Successful Hack 74 | . 11 . 27 . . . 34 . 2 Select Force Hacks 460 | . 110 . 270 50 . . 30 . . Disable Machine 105 | . . . . 15 . . 15 . 75 Destroy Structure 125 | . 1 . 2 17 . . 4 30 71 Partial Spotted 195 | . . . 60 15 . . 75 . 45 Lose Combat Pursuer 705 | . 60 30 75 . . 210 270 . 60 Influence Decreases 5701 | 5 527 559 843 954 741 384 680 736 272 Entered New Map 2879 | . 2 361 145 794 741 . 118 636 82 Time Decay 2302 | 5 515 198 538 160 . 284 392 80 130 Lost Part 30 | . 10 . . . . . 20 . . Lost Ally 340 | . . . 10 . . 100 150 20 60 Purge Threat 150 | . . . 150 . . . . . . Squads Dispatched 37 | . 12 . 12 1 . 1 9 . 2 Investigation 27 | . 11 . 10 1 . . 5 . . Extermination 2 | . . . . . . . 2 . . Reinforcement 2 | . 1 . . . . . 1 . . Assault 3 | . . . 2 . . 1 . . . Garrison 3 | . . . . . . . 1 . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Distress Signals 14 | . 2 . 6 1 . . 2 . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 275 | . 58 15 80 22 . 28 50 7 15 Peak Tracking Total 10 | . 7 4 8 9 . 5 10 6 5 Tactical Retreats 27 | . 3 4 4 1 . 5 7 1 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Traps Triggered 10 | . 4 . 3 . . . 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 78 | . 66 12 . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 8 | . 6 2 . . . . . . . Reused 8 | . 4 2 . . . 2 . . . Traps Extracted 7 | . . 3 . . . 4 . . . Installed 11 | . . 3 . . . 7 1 . . Triggered 7 | . 4 1 . . . 2 . . . Fabricated Traps 6 | . . . . . 6 . . . . Most Traps Carried 6 | . . 2 . . 6 6 4 3 3 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Machines Disabled 7 | . . . . 1 . . 1 . 5 Max in Single Turn 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged 5 | . 1 . 3 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Machines Accessed 36 | . 10 1 14 1 1 . 7 . 2 Terminals 16 | . 7 . 8 1 . . . . . Fabricators 5 | . . . . . . . 4 . 1 Repair Stations 3 | . 1 . 2 . . . . . . Recycling Units 6 | . 2 . 2 . . . 2 . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 Total Hacks 89 | . 24 1 36 3 7 . 15 . 3 Successful 58 | . 13 1 25 2 7 . 8 . 2 Failed 30 | . 10 . 11 1 . . 7 . 1 Catastrophic 2 | . . . 1 . . . 1 . . Database Lockouts 1 | . 1 . . . . . . . . Manual 93 | . 22 . 24 1 . . 28 . 18 Terminals 52 | . 20 . 29 3 . . . . . Fabricators 10 | . . . . . . . 8 . 2 Repair Stations 4 | . 2 . 2 . . . . . . Recycling Units 10 | . 2 . 2 . . . 6 . . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 Terminal Hacks 25 | . 3 1 13 1 7 . . . . Record 1 | . . . 1 . . . . . . Part Schematic 7 | . . . . . 7 . . . . Robot Analysis 3 | . 1 . 2 . . . . . . Prototype ID Bank 7 | . 1 . 6 . . . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Assault Status 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . Load Schematic 2 | . . . . . . . 2 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 1 | . 1 . . . . . . . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer 1 | . . . 1 . . . . . . Retrieve Study 1 | . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 Seal Access 2 | . . . . . . . 1 . 1 Unauthorized Hacks 25 | . 9 . 11 1 . . 3 . 1 Terminals 12 | . 6 . 5 1 . . . . . Assimilate 1 | . . . 1 . . . . . . Botnet 1 | . . . 1 . . . . . . Sabotage 8 | . 4 . 3 1 . . . . . Search 2 | . 2 . . . . . . . . Fabricators 3 | . . . . . . . 2 . 1 Liberate 2 | . . . . . . . 1 . 1 Haulers 1 | . . . . . . . 1 . . Repair Stations 3 | . 1 . 2 . . . . . . Patch 3 | . 1 . 2 . . . . . . Recycling Units 5 | . 2 . 2 . . . 1 . . Tunnel 5 | . 2 . 2 . . . 1 . . Scanalyzers 2 | . . . 2 . . . . . . Extract 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 17 | . 4 . 7 . . . 5 . 1 Full Trace Events 7 | . 1 . 3 . . . 3 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 32 | . . . 4 . 7 . 12 . 9 Parts Built 1 | . . . . . . . 1 . . Authchips . | . . . . . . . . . . Time 152 | . . . . . . . 152 . . Total Part Build Rating 5 | . . . . . . . 5 . . Part Studies Acquired 1 | . . . 1 . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . Non-combat 1 | . 1 . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . parse_system 1 | . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Total Allies 39 | . . . 1 2 11 1 4 19 1 Largest Group 19 | . . . 1 2 11 11 6 19 13 Highest-Rated Group 702 | . . . 10 51 333 333 193 702 554 Highest-Rated Ally 50 | . . . 10 31 41 41 41 50 50 Zionite Dispatches 4 | . . . . . . . 3 . 1 Recon 2 | . . . . . . . 2 . . Melee Resupply 2 | . . . . . . . 1 . 1 Total Orders 1 | . . . . . . . 1 . . EXPLORE 1 | . . . . . . . 1 . . Ally Attacks 236 | . . . . 5 . 39 73 87 32 Total Damage 8037 | . . . . 95 . 1101 831 3774 2236 Kills 50 | . . . . 2 . 8 11 11 18 Allies Corrupted 4 | . . . . . . 1 2 . 1 Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Active Infowar (turns) 5386 | 45 1573 412 1526 334 166 . 896 173 261 Terrain 441 | 45 179 217 . . . . . . . Seismic 4014 | 3 1573 412 1526 334 166 . . . . Triangulation 1330 | . . . . . . . 896 173 261 Robot Analysis Total 3 | . 1 . 2 . . . . . . Derelict Logs Recovered 8 | . . 2 . 2 2 2 . . . Drone Launches 2 | . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . 1 . . Zionite Intel Received 5 | . . . . . . . 3 . 2 Component Stockpiles 1 | . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . 1 . . Prototype Schematics 2 | . . . . . . . 1 . 1 Unaware Schematics 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Turns Passed 7080 | 70 1573 412 1526 334 1149 648 934 173 261 Spaces Moved 10851 | 40 863 724 2228 714 1552 1336 2165 447 782 Core 192 | 40 120 . . . 32 . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 136 | . 136 . . . . . . . . Hover . | . . . . . . . . . . Flight 10523 | . 607 724 2228 714 1520 1336 2165 447 782 Fastest Speed 21 | 50 34 34 32 32 32 32 21 21 21 Average Speed 33 | 50 43 34 33 32 51 32 23 21 22 Slowest Speed 150 | 50 100 34 34 32 150 32 105 21 23 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 65 | . 11 7 8 11 . . 23 . 5 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 73 | 3 95 82 98 95 89 98 53 96 29 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 8 | . 2 2 2 . 1 . 1 . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . Scrap Searched 9 | . . 1 . 1 2 5 . . . Spaces Dug 3 | . . . 1 . . . 2 . . Terrain Destroyed 22 | . . . 1 18 . . 2 1 . Melee 3 | . . . 1 . . . 2 . . Projectile 1 | . . . . . . . . 1 . AOE 18 | . . . . 18 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Total 13540 | 62 1884 830 2817 784 1899 1519 2404 511 830 Wait 1827 | 3 817 37 286 53 328 131 89 52 31 Move 10720 | 39 840 709 2212 693 1551 1335 2123 446 772 Hop 58 | . 11 7 7 9 . . 19 . 5 Pick Up 14 | . 2 2 7 . 3 . . . . Fast Attach 36 | 6 6 1 6 . 2 . 14 1 . Attach 3 | . 2 . 1 . . . . . . Detach 3 | . . . 2 . 1 . . . . Swap 33 | 1 4 4 6 . 7 1 2 6 2 Drop 30 | . . 3 11 . 7 . 6 1 2 Fire 227 | 13 86 32 61 14 . . . 5 16 Melee 275 | . 4 2 145 . . 22 102 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . . 15 . . Rewire 2 | . . . . . . 2 . . . Trap 89 | . 66 15 . . . 7 1 . . Miscellaneous 208 | . 46 18 73 15 . 21 33 . 2 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 7 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 8) 215 | -10/Materials | Central database locked down 300 | -10/Materials | Build established: Mutant 435 | -10/Materials | Reached level 2 445 | -10/Materials | Upgraded with Propulsion slot (x1) 817 | -10/Materials | Build established: Scavenger-Mutant 1308 | -10/Materials | Discovered new exit (range 4) 1329 | -10/Materials | Reached level 3 1350 | -10/Materials | Discovered new exit (range 10) 1432 | -10/Materials | Discovered new exit (range 15) 1491 | -10/Materials | Discovered new exit (range 8) 1541 | -10/Materials | Reached level 4 1627 | -10/Materials | Upgraded with Utility slot (x1) 1627 | -10/Materials | Upgraded with Weapon slot (x1) 1644 | -10/Materials | Entered Mines 1661 | -10/Mines | Found a hidden stash of uninstalled traps 1693 | -10/Mines | Reached level 5 1740 | -10/Mines | Discovered new exit (range 12) 1804 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1831 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1867 | -10/Mines | Upgraded with Utility slot (x1) 1883 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1886 | -10/Mines | Discovered new exit (range 13) 1897 | -10/Mines | Learned location of Storage (-8) 1993 | -10/Mines | Destroyed YI-UF0 2035 | -10/Mines | Discovered new exit (range 13) 2056 | -10/Mines | Entered Materials 2058 | -9/Materials | Reached level 6 2271 | -9/Materials | Reached level 7 2280 | -9/Materials | Upgraded with Utility slot (x1) 2563 | -9/Materials | Discovered new exit (range 5) 2593 | -9/Materials | Discovered new exit (range 12) 2610 | -9/Materials | Identified exit to Mines 2671 | -9/Materials | Discovered new exit (range 16) 2680 | -9/Materials | Reached level 8 2856 | -9/Materials | First assault squad dispatched 2991 | -9/Materials | Core integrity fell below 50% 2995 | -9/Materials | Reached level 9 3159 | -9/Materials | Build established: Sprinter 3232 | -9/Materials | Discovered new exit (range 16) 3406 | -9/Materials | Reached level 10 3426 | -9/Materials | Sterilization system engaged 3426 | -9/Materials | Non-combat units ordered to evacuate 3453 | -9/Materials | Upgraded with Utility slot (x1) 3453 | -9/Materials | Upgraded with Weapon slot (x1) 3526 | -9/Materials | Combat units ordered to evacuate 3582 | -9/Materials | Entered Mines 3599 | -9/Mines | Learned Materials stockpile data 3607 | -9/Mines | Discovered new exit (range 6) 3643 | -9/Mines | Assembled infested the area 3712 | -9/Mines | Discovered new exit (range 4) 3832 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3833 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3916 | -9/Mines | Entered Zion 3916 | -7/Zion | Accompanied by 2 allies 3938 | -7/Zion | Gained Derelict followers 3944 | -7/Zion | Discovered new exit (range 14) 3966 | -7/Zion | Led the pair of lost Derelicts to a safe place 3987 | -7/Zion | Found CR-A16's Pointy Stick 4045 | -7/Zion | Learned location of Data Miner (-6) 4078 | -7/Zion | Found Prototype Device 4078 | -7/Zion | Identified Bomb Factory No. 2 4113 | -7/Zion | Learned Factory non-interactive machine intel 4388 | -7/Zion | Build established: Tank 4691 | -7/Zion | Found Prototype Special Weapon 4691 | -7/Zion | Identified RU-N14's Throwing Claymores 4693 | -7/Zion | Found RU-N14's Throwing Claymores 4757 | -7/Zion | Met Imprinter 4757 | -7/Zion | Reached level 11 4762 | -7/Zion | Imprinted 4764 | -7/Zion | Declared Zion's savior 4818 | -7/Zion | Upgraded with Propulsion slot (x1) 4861 | -7/Zion | Build established: Sprinter 5065 | -7/Zion | Entered Proximity Caves 5065 | -6/Proximity Caves | Accompanied by 11 allies 5101 | -6/Proximity Caves | Reached level 12 5328 | -6/Proximity Caves | Learned location of 1 exit from Factory 5438 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5470 | -6/Proximity Caves | Reached level 13 5529 | -6/Proximity Caves | Lost 5 allies 5540 | -6/Proximity Caves | Discovered new exit (range 8) 5566 | -6/Proximity Caves | Upgraded with Power slot (x2) 5566 | -6/Proximity Caves | Upgraded with Propulsion slot (x1) 5713 | -6/Proximity Caves | Entered Factory 5713 | -6/Factory | Accompanied by 6 allies 5714 | -6/Factory | Identified exit to Lower Caves 5715 | -6/Factory | Identified exit to Factory 5715 | -6/Factory | Reached level 14 5716 | -6/Factory | Loaded intel: 205 non-interactive machine locations 5814 | -6/Factory | Reached level 15 5829 | -6/Factory | Garrison activated, responded to threat 5849 | -6/Factory | Upgraded with Propulsion slot (x1) 5854 | -6/Factory | Lost 3 allies 5897 | -6/Factory | Zion Recon squad teleported in 5942 | -6/Factory | Spotted B-75 Beast 5947 | -6/Factory | Destroyed B-75 Beast 5953 | -6/Factory | Discovered exit to Factory (range 60) 6032 | -6/Factory | Reached level 16 6078 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6110 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6145 | -6/Factory | Build established: Scavenger-Sprinter 6272 | -6/Factory | Fabricated Gravity Neutralizer (x1) 6358 | -6/Factory | Core integrity fell below 50% 6397 | -6/Factory | Reached level 17 6407 | -6/Factory | Core integrity fell below 20% 6592 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6593 | -6/Factory | Zion Melee Resupply teleported in 6613 | -6/Factory | Zion Recon squad teleported in 6641 | -6/Factory | Discovered exit to Factory (range 6) 6647 | -6/Factory | Sucked down chute 6647 | -6/Factory | Entered Waste 6677 | -6/Waste | Spotted C-40 Crusher 6677 | -6/Waste | Spotted C-40 Crusher 6685 | -6/Waste | Spotted C-40 Crusher 6688 | -6/Waste | Spotted C-40 Crusher 6692 | -6/Waste | Spotted C-40 Crusher 6697 | -6/Waste | Spotted C-40 Crusher 6699 | -6/Waste | Discovered new exit (range 11) 6704 | -6/Waste | Warlord forces began an assault 6724 | -6/Waste | Allies destroyed C-40 Crusher 6734 | -6/Waste | Allies destroyed C-40 Crusher 6738 | -6/Waste | Allies destroyed C-40 Crusher 6740 | -6/Waste | Allies destroyed C-40 Crusher 6742 | -6/Waste | Allies destroyed C-40 Crusher 6749 | -6/Waste | Allies destroyed C-40 Crusher 6770 | -6/Waste | Lost 6 allies 6820 | -6/Waste | Entered Factory 6820 | -6/Factory | Accompanied by 13 allies 6854 | -6/Factory | Discovered exit to Factory (range 8) 6856 | -6/Factory | Zion Melee Resupply teleported in 6916 | -6/Factory | Reached level 18 6930 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6962 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6983 | -6/Factory | Garrison activated, responded to threat 7024 | -6/Factory | Garrison activated, responded to threat 7069 | -6/Factory | Discovered exit to Lower Caves (range 12) 7081 | -6/Factory | Zion dispatch access revoked 7081 | -6/Factory | Self-destructed Last Messages --------------- 07018_ 2J-647(d) suffers critical hit (Burn). 07018_ 2J-647(d) critical meltdown. 07018_ Mic. Fission Core melted. 07022_ Acquired 10 matter. 07023_ K-01 Serf collects debris. 07024_ ALERT: Activating Garrison Access F002. 07039_ Dropped VTOL Module. 07044_ A%RFCDW9HSJNE,:ISFNKJ &9ZEWUMOTTG:>Seal Access door sealed. 07069_ EXIT=FOUND: LOWER CAVES 07079_ Detecting system override signal. 07081_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Loyalty in question, dispatches revoked. ] [ Suggest relying on intel support... ] [ Prove dedication to collective cause. ] Map ----- +----------------------------------------------------+ | ???????????????????????? ?????????????????????# #? | | ???????????????????????# ##???????????????????# ## | | ???????????????????????# ???????????????????# | | ???????????????????????+ ???????????????????# ## | | ???????????????????????# ???????????????????# #? | | ???????????????????????# ???????????????????# #? | | ???????????????????????# ???????????????????# #? | | ???????????????????????# #??????????????????# #? | | ???????????????????????# #?????????????????## ## | | ???????????????????????# #?????????????????# # | | ???????????????????????# ###############???# > # | | ???????????????????????# # #???#* # | | ???????????????????????# # """" """" #???## ## | | ???????????????????????# # """" """" ###### # | | ???????????????????????# + """" """" + + | | ???????????????????????# # """" """" ###### # | | ???????????????????????# # #????# # | | ???????????????????????# ###############????# # | | ???????????????????????# #??????????????????# # | | ???????????????????????# #????!?????????????# # | | ???????????????????????# #??????????????????# #! | | ?????????????????????### ###????????????????# # | | ?????????????????????# #????????????????# ## | | ???????????? ##### #????????????????? ?? | | ????????????k "" #????????????????? ?? | | ??????????? T@ +????????????????? ?? | | ???????????? #?????????????????+?? | | ???????????? ##### #???????????????????? | | ?????????????+##?????# #???????????????????? | | ?????????????????????## ##???????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# R ???????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# ??????????????????? | | ??????????????????????#########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Energy Generation 44 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 375 Resistance: EM 15 Evasion (%) 75 Trap Extractor Capacity 6 Item Schematics ----------------- Flail | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Lgt. Assault Rifle | -9/Materials | Extracted Imp. Aluminum Leg | -9/Materials | Extracted Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Gravity Neutralizer | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Prc. Grenade Launcher | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Multireflex Exoskeleton | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Exp. Propulsion Shielding | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Robot Schematics ------------------ G-50 Soldier | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel M-14 Sweeper | -6/Factory | Z-intel Fabricated ------------ Gravity Neutralizer | x1 | -6/Factory Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Levels Raised 17 | . 3 1 5 . 1 2 4 . 1 XP Earned 29478 | 3000 5220 1194 7314 747 800 3510 5905 199 1589 XP Spent 23680 | 2960 3500 2500 6700 . 1850 2700 3410 . 60 Upgrades 42 | 10 5 3 7 . 2 3 10 . 2 Power Slot 2 | . . . . . . 2 . . . Propulsion Slot 5 | 1 1 . . . 1 1 1 . . Utility Slot 5 | 1 1 1 2 . . . . . . Weapon Slot 3 | 1 1 . 1 . . . . . . Core Integrity 2 | . . . . . . . . . 2 Heat Dissipation 12 | 3 . . . . . . 9 . . Energy Generation 1 | . . 1 . . . . . . . Mass Support 4 | 1 1 1 1 . . . . . . Inventory Capacity 3 | 1 1 . . . 1 . . . . Ranged Accuracy 2 | 2 . . . . . . . . . Melee Accuracy 3 | . . . 3 . . . . . . Protomatter Created 1904 | . 429 159 788 73 . 171 284 . . Integrity Restored 4058 | . 881 361 1450 247 . 382 716 . 21 Core 2820 | . 609 303 888 180 . 225 594 . 21 Parts 1238 | . 272 58 562 67 . 157 122 . . Protomatter Decayed 782 | . 61 35 142 46 . 108 240 89 61 Game ------ Seed MissileJammingScanner Manual? 1 Play Time 01:26:28 Cumulative 545.2 hours Start 2026.01.12 @ 21:45:17 End 2026.01.13 @ 10:08:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 204 Rogue 50 Adventurer 154 Explorer 0 Win Type - Total 20 Types 4/4/3/3/2/1/0/1/1/1 Lore% 95 Gallery% 88 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39e69695-c1b7-4626-9b74-15cce9fe1a46