Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.21 @ 17:10:08 Player: shapeshifter Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (2261) 2261 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (962) 962 TOTAL SCORE: 6373 Bonus ------- High Alert Combat Kills 29 Follower Combat Kills 281 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -48 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Improved Melee Analysis Suite Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hardlight Generator High-powered Shotgun Improved Datajack Spear Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Improved Melee Analysis Suite Armor Integrity Analyzer > --- WEAPON ----------- Beam Rifle Advanced Assault Cannon Long-range Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Armored Huge Wheel Thermal Generator Huge Storage Unit Small Matter Pod Hardlight Generator Particle Gun Particle Gun Improved EM Pulse Cannon Improved Assault Rifle High-powered Shotgun Improved Light Cannon Long-range Missile Launcher Long-range Missile Launcher Improved Datajack Plasma Cutter Spear Spear [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . 1 . . . . Parts Attached 55 | 7 6 9 16 5 3 9 Power 10 | 1 1 2 3 1 . 2 Engine 6 | 1 . 2 2 1 . . Core 4 | . 1 . 1 . . 2 Reactor . | . . . . . . . Propulsion 9 | 2 2 . 2 1 . 2 Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel 6 | . 2 . 2 1 . 1 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 10 | 2 1 1 4 1 1 . Device 3 | 1 . . 2 . . . Storage 3 | 1 1 . 1 . . . Processor 3 | . . 1 . 1 1 . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 26 | 2 2 6 7 2 2 5 Energy Gun 8 | 1 . 3 3 1 . . Energy Cannon 3 | . . 1 1 . . 1 Ballistic Gun 6 | 1 1 1 2 . . 1 Ballistic Cannon 2 | . . . . . 1 1 Launcher 5 | . 1 1 . . 1 2 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . 1 . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 4 1 . . . Parts Lost 31 | . 1 5 10 . . 15 Power 7 | . . . 4 . . 3 Propulsion 8 | . . 2 2 . . 4 Utility 3 | . . 1 1 . . 1 Weapon 13 | . 1 2 3 . . 7 Highest Loss Streak 8 | . 1 4 3 . . 8 To Critical Strikes . | . . . . . . . Average Backups 11 | 5 7 12 11 9 15 16 Power . | . 1 1 . . 1 . Propulsion 1 | 3 2 1 2 1 1 . Utility 2 | . 1 3 2 2 3 5 Weapon 4 | 1 1 3 4 4 7 7 Tool/Special . | . . . . . . . Unused Backups 18 | . 2 3 1 . 2 10 Power 2 | . . 2 . . . . Propulsion 2 | . 2 . . . . . Utility 7 | . . . . . 1 6 Weapon 5 | . . 1 . . 1 3 Tool/Special 2 | . . . 1 . . 1 Average Slot Usage (%) 79 | . 100 86 72 70 79 59 Engine 7 | . 8 9 7 3 7 2 Core 1 | . 5 1 . . . 4 Leg 5 | . 27 . 6 . . . Wheel 12 | . . 21 6 15 15 9 Device 7 | . 14 6 9 7 7 2 Storage 9 | . 14 11 9 7 7 6 Processor 9 | . . 4 9 12 22 23 Energy Gun 8 | . 9 9 10 7 7 2 Energy Cannon 1 | . . 3 1 . . . Ballistic Gun 9 | . 14 13 8 7 3 . Launcher 3 | . 4 6 . . 3 5 Peak Build Rating 50 | 7 10 18 38 42 50 48 Average Rating 24 | 3 8 15 28 38 46 35 On Entrance 20 | . 7 10 13 23 42 48 Naked Turns . | . . . . . . . Heaviest Build 68 | 15 50 58 65 59 68 62 Greatest Support 56 | 20 26 26 28 56 56 56 Greatest Overweight (x) 3 | 3 1 3 2 2 1 1 Average Overweight (x) 1 | . . 2 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 17 | 7 8 20 18 20 20 19 Most Carried 20 | 8 8 15 17 12 20 20 Average Carried 12 | 5 7 12 13 10 16 16 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 6 8 12 12 12 20 5 Class Distribution -------------------- 47% | Mutant 21% | Gunner 19% | Skirmisher 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Gar Matter Collected 1422 | 188 237 259 365 . 171 202 Remotely . | . . . . . . . Salvage Created 2297 | 11 394 786 678 . 262 166 Parts 131 | 2 27 43 38 . 17 4 Haulers Intercepted 5 | . 1 4 . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Combat Hostiles Destroyed 55 | . 12 15 14 . 9 5 Guns 32 | . 4 10 14 . 1 3 Cannons 2 | . . . . . . 2 AOE 21 | . 8 5 . . 8 . Classes Destroyed 13 | 1 4 3 3 . 2 . Worker 2 | . . 2 . . . . Builder 1 | . . 1 . . . . Tunneler 1 | 1 . . . . . . Hauler 5 | . 1 4 . . . . Recycler 1 | . . 1 . . . . Operator 1 | . . . 1 . . . Watcher 4 | . 2 2 . . . . Swarmer 16 | . 3 4 2 . 4 3 Grunt 32 | . 9 11 9 . 2 1 Brawler 1 | . . . 1 . . . Sentry 3 | . . . 2 . . 1 Specialist 2 | . . . . . 2 . Heavy 1 | . . . . . 1 . Best Kill Streak 8 | 1 6 6 5 . 8 4 Combat Bots Only 8 | . 6 4 5 . 8 4 Max Kills in Single Turn 4 | 1 3 3 1 . 4 2 Gunslinging 1 | . 1 . . . . . Exploded 4 | . 3 2 . . 4 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Gar Hostile Shots Fired 651 | . 44 77 163 . 34 333 Missed 231 | . 15 25 46 . 8 137 Hits 420 | . 29 52 117 . 26 196 Melee 3 | . . . 3 . . . Projectile 417 | . 29 52 114 . 26 196 AOE 4 | . . . . . . 4 Critical Strikes 10 | . . . 7 . . 3 Damage Taken 5381 | . 386 601 1518 . 601 2275 Core 1091 | . 52 106 229 . 126 578 Absorbed by Shields 55 | . . . 28 . . 27 Core Remaining (%) 77 | 100 79 73 58 . . . Volleys Fired 152 | 1 31 44 52 . 11 13 Largest 3 | 2 2 3 3 . 3 2 Hottest 139 | 70 70 118 92 . 139 99 Shots Fired 334 | 2 60 118 100 . 32 22 Gun 287 | 2 53 103 99 . 20 10 Cannon 22 | . . 6 1 . 10 5 Launcher 25 | . 7 9 . . 2 7 Special . | . . . . . . . Kinetic 169 | 1 30 62 47 . 19 10 Thermal 125 | 1 23 41 44 . 11 5 Explosive 25 | . 7 9 . . 2 7 Electromagnetic 15 | . . 6 9 . . . Robot Hit Streak 13 | 1 8 6 13 . 9 8 Robot Miss Streak 6 | 1 4 6 3 . 2 4 Penetration Max . | . . . . . . . Secondary Targets 7 | . 2 2 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 197 | 1 30 63 70 . 19 14 Core Hits 113 | 1 24 33 26 . 13 16 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 4 | . 1 1 1 . 1 . Burn 2 | . 1 . 1 . . . Destroy 2 | . . 1 . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5040 | 13 783 1427 1298 . 939 580 Guns 2858 | 13 389 845 1262 . 207 142 Cannons 325 | . . 82 25 . 141 77 Explosions 1824 | . 394 478 . . 591 361 Melee . | . . . . . . . Ramming 33 | . . 22 11 . . . Kinetic 1577 | 13 197 481 448 . 276 162 Thermal 1461 | . 192 393 747 . 72 57 Explosive 1824 | . 394 478 . . 591 361 Electromagnetic 145 | . . 53 92 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 3 . . . . Average Corruption 2 | . . 2 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 46 | . 10 10 5 . . 21 Projectiles 5 | . . . 5 . . . Explosions 41 | . 10 10 . . . 21 Melee . | . . . . . . . Knockbacks 5 | . . . . . . 5 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 432 | . 71 71 5 . 70 215 Shots 12 | . 3 2 . . 1 6 Rammed 2 | . . 1 1 . . . Targets Rammed 2 | . . 1 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 246 | 9 180 246 12 . . 77 Average Temperature 64 | 6 50 79 8 . . 27 Received Heat Transfer 1653 | . 171 120 714 . 126 522 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 3330 | . 629 851 1517 . 185 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Maximum Alert Level 2 | . 1 1 1 . 1 2 Low Security (%) 66 | 100 88 54 66 100 59 40 Level 1 30 | . 11 45 33 . 40 40 Level 2 2 | . . . . . . 20 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Peak Influence 489 | 5 277 300 268 103 226 489 Initial 169 | . . 112 94 103 . 169 Average 152 | . 75 204 156 47 107 278 Influence Increases 2050 | 5 401 488 480 . 226 450 Destroy 0b10 Robot/C 1280 | . 240 300 280 . 180 280 Destroy 0b10 Robot/NC 75 | 5 15 50 5 . . . Destroy Leader 228 | . 56 52 70 . 30 20 Allied During Kill 48 | . . . . . . 48 Successful Hack 33 | . 28 . 5 . . . Disable Machine 75 | . 30 15 30 . . . Anti-Garrison Action 50 | . . . . . . 50 Destroy Structure 156 | . 32 56 . . 16 52 Lose Combat Pursuer 105 | . . 15 90 . . . Influence Decreases 1601 | 5 134 531 476 228 . 227 Entered New Map 467 | . . 155 130 125 . 57 Time Decay 804 | 5 124 326 246 103 . . Lost Part 310 | . 10 50 100 . . 150 Lost Ally 20 | . . . . . . 20 Squads Dispatched 14 | . 3 4 5 . 2 . Investigation 4 | . 1 1 2 . . . Extermination . | . . . . . . . Reinforcement 8 | . 2 3 1 . 2 . Assault . | . . . . . . . Garrison 2 | . . . 2 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Gar Distress Signals 5 | . . 2 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 15 27 29 . 9 23 Peak Tracking Total 10 | . 4 4 5 . 4 10 Tactical Retreats 5 | . . 1 4 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Traps Triggered 8 | . . 2 1 . 3 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Gar Machines Disabled 7 | . 2 1 2 . . 2 Max in Single Turn 1 | . 1 1 1 . . 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Gar Machines Accessed 6 | . 2 2 1 1 . . Terminals 6 | . 2 2 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 5 7 5 1 . . Successful 9 | . 3 2 3 1 . . Failed 9 | . 2 5 2 . . . Catastrophic 2 | . . 1 1 . . . Database Lockouts . | . . . . . . . Manual 11 | . 3 5 3 . . . Terminals 18 | . 5 7 5 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 1 . 2 1 . . Open DSF 1 | . . . . 1 . . Level Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 2 2 1 . . . Terminals 5 | . 2 2 1 . . . Botnet 5 | . 2 2 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 2 1 . . . Full Trace Events 3 | . 1 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Gar Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 190 | . . . . . . 190 Highest-Rated Ally 95 | . . . . . . 95 Initial Warlord ECA Mod 10 | . . . . . . 10 Total Orders . | . . . . . . . Ally Attacks 21 | . . . . . . 21 Total Damage 569 | . . . . . . 569 Kills 10 | . . . . . . 10 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Active Infowar (turns) 2241 | 5 305 706 504 243 218 260 Optics 1536 | . . 311 504 243 218 260 Seismic 705 | 5 305 395 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Gar Turns Passed 2366 | 85 305 720 535 243 218 260 Spaces Moved 1367 | 60 166 382 276 173 128 182 Core 34 | 31 . . . . . 3 Treads . | . . . . . . . Legs 256 | 29 163 3 61 . . . Wheels 1071 | . 3 379 215 173 128 173 Hover . | . . . . . . . Flight 6 | . . . . . . 6 Fastest Speed 35 | 50 105 105 115 100 115 35 Average Speed 119 | 105 119 121 126 122 115 111 Slowest Speed 260 | 200 120 260 190 130 115 115 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . . . 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 5 33 34 31 7 87 36 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 16 | . . . . . . 16 Terrain Destroyed 180 | . 29 64 . . 16 71 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 180 | . 29 64 . . 16 71 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Gar Total 1802 | 78 215 550 365 203 176 215 Wait 103 | . . 84 3 16 . . Move 1361 | 59 165 381 275 172 127 182 Hop . | . . . . . . . Pick Up 73 | 11 8 18 12 7 13 4 Fast Attach 3 | 2 . . . . . 1 Attach 37 | 5 1 5 13 4 1 8 Detach 1 | . . . . . 1 . Swap 20 | . 5 7 4 2 2 . Drop 27 | . 5 10 4 2 5 1 Fire 152 | 1 31 44 52 . 11 13 Melee . | . . . . . . . Ram 2 | . . 1 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 22 | . . . . . 16 6 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 1 | . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 15) 212 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 367 | -10/Materials | Identified exit to Materials 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 680 | -9/Materials | Build established: Gunner 720 | -9/Materials | Discovered new exit (range 8) 1077 | -9/Materials | Discovered new exit (range 15) 1111 | -9/Materials | Entered another Materials area 1111 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1136 | -8/Materials | Lost 4 parts (2n2w) 1505 | -8/Materials | Lost 3 parts (1u2w) 1512 | -8/Materials | Garrison activated, responded to threat 1575 | -8/Materials | Lost 3 parts (2p1n) 1630 | -8/Materials | Discovered new exit (range 14) 1646 | -8/Materials | Entered Factory 1646 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1889 | -7/Factory | Identified exit to DSF 1889 | -7/Factory | Entered DSF 1908 | -7/DSF | Additional patrols routed to DSF 2037 | -7/DSF | Discovered new exit (range 15) 2040 | -7/DSF | Destroyed 8 combat bots 2050 | -7/DSF | Sterilization system engaged 2070 | -7/DSF | Ambient heat levels rising (+10) 2085 | -7/DSF | Ambient heat levels rising (+10) 2100 | -7/DSF | Ambient heat levels rising (+10) 2107 | -7/DSF | Entered Garrison 2167 | -7/Garrison | Triggered checkpoint 2206 | -7/Garrison | Found embedded Infiltrators 2215 | -7/Garrison | Core integrity fell below 50% 2246 | -7/Garrison | Lost 8 parts (2p2n1u3w) 2258 | -7/Garrison | Garrison Relay disabled 2295 | -7/Garrison | Build established: Mutant 2325 | -7/Garrison | Triggered checkpoint 2325 | -7/Garrison | Triggered checkpoint 2329 | -7/Garrison | Triggered checkpoint 2335 | -7/Garrison | Triggered checkpoint 2358 | -7/Garrison | Core integrity fell below 20% 2367 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02347_ Critical hit (Burn: +37). 02348_ G-47 Trooper knocked back. 02351_ S-27 Virus knocked back. 02354_ G-47 Trooper destroyed. 02354_ Hvy. Machine Gun destroyed. 02355_ Acquired 56 matter. 02355_ Mic. Nuclear Core destroyed. 02356_ Flak Cannon destroyed. 02357_ Dropped Hcp. Storage Unit. 02358_ Critical hit (Burn: +37). 02358_ Acquired Imp. EM Pulse Cannon. 02361_ Imp. EM Pulse Cannon destroyed. 02363_ VTOL Module destroyed. 02364_ Triggered Stasis Trap. 02364_ A bubble of rippling energy engulfs the area. 02364_ Field strength at 94. 02365_ Field strength at 88. 02365_ S-27 Virus destroyed. 02366_ Field strength at 82. 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