Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.16 @ 20:18:50 Player: M4NZ Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (3275) 3275 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 9205 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Lightning Gun Plasma Rifle Assault Cannon Mass Driver Peak State ------------ > --- POWER ------------ Light Fission Core Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit High-capacity Battery Compact Matter Pod Advanced Signal Interpreter Advanced ECM Suite Hardened Light Armor Plating Improved Thermal Shield > --- WEAPON ----------- Improved Heavy Laser Phase Cannon Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Fission Core Fission Core Carbon-fiber Leg Compact Battery Advanced Signal Interpreter Improved Lightning Gun Plasma Rifle Advanced Plasma Cannon Assault Cannon Magnetic Acceleration Cannon Mass Driver Remote Datajack [Rating: 76] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Utility Shielding Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . . Utility 7 | . . 1 1 1 2 1 1 . Weapon 2 | . . . . 1 . . 1 . Parts Attached 150 | 7 23 19 15 7 32 34 13 . Power 16 | 2 1 4 1 . 2 5 1 . Engine 10 | 2 1 4 1 . 1 1 . . Core 6 | . . . . . 1 4 1 . Reactor . | . . . . . . . . . Propulsion 49 | 2 9 5 3 4 8 12 6 . Treads 2 | . . . . . . 1 1 . Leg 44 | 2 6 5 3 4 8 11 5 . Wheel . | . . . . . . . . . Hover 3 | . 3 . . . . . . . Flight . | . . . . . . . . . Utility 37 | 1 6 3 5 2 9 9 2 . Device 22 | . 3 2 3 2 6 5 1 . Storage 7 | 1 2 1 . . 2 . 1 . Processor 5 | . 1 . 1 . . 3 . . Hackware . | . . . . . . . . . Protection 3 | . . . 1 . 1 1 . . Artifact . | . . . . . . . . . Weapon 48 | 2 7 7 6 1 13 8 4 . Energy Gun 28 | 1 6 6 4 1 5 4 1 . Energy Cannon 8 | . . . . . 3 2 3 . Ballistic Gun 4 | 1 1 . 1 . 1 . . . Ballistic Cannon 4 | . . . . . 3 1 . . Launcher 4 | . . 1 1 . 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . 2 . . Corrupted Parts 6 | . . 1 . . 2 3 . . System Corruption 30 | . . 5 . . 9 16 . . Parts Lost 61 | . 2 4 4 2 13 16 20 . Power 6 | . . . . . 1 2 3 . Propulsion 21 | . . 3 2 2 4 6 4 . Utility 14 | . . . . . 3 4 7 . Weapon 20 | . 2 1 2 . 5 4 6 . Highest Loss Streak 16 | . 1 3 1 2 5 8 16 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 94 98 96 97 88 83 67 . Engine 5 | . 14 10 9 7 1 . . . Core 3 | . . . . . 4 9 8 . Leg 25 | . 24 32 33 29 22 21 18 . Device 15 | . 8 11 9 14 25 18 5 . Storage 9 | . 14 11 9 7 8 11 12 . Processor 5 | . . 11 9 7 6 4 1 . Protection 2 | . . . 7 7 2 . 4 . Energy Gun 10 | . 18 19 14 12 4 7 4 . Energy Cannon 1 | . . . . . 2 3 9 . Ballistic Gun 1 | . 9 . . . . . . . Ballistic Cannon 1 | . . . . . 4 . . . Launcher 1 | . . 2 2 7 . . 1 . Naked Turns 162 | . . . . . . . 17 145 Heaviest Build 80 | 12 20 34 40 44 54 70 80 . Greatest Support 80 | 20 26 36 56 53 70 73 80 3 Greatest Overweight (x) 3 | 3 1 2 1 2 1 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 9 14 15 15 15 15 13 5 Most Carried 15 | 2 10 15 15 15 15 15 15 4 Average Carried 12 | 1 7 13 14 14 14 13 11 4 Final Capacity 15 | 8 10 15 15 15 15 15 5 5 Final Carried 15 | 2 8 14 15 13 14 15 4 4 Class Distribution -------------------- 66% | Scavenger-Mutant 16% | Mutant 8% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Matter Collected 2630 | 205 397 346 246 200 596 420 220 . Remotely . | . . . . . . . . . Salvage Created 4368 | . 725 818 617 123 984 870 231 . Parts 217 | . 37 55 34 2 47 28 14 . Haulers Intercepted 4 | . 1 1 2 . . . . . Recyclers Shooed 8 | . 2 1 . 1 4 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Combat Hostiles Destroyed 68 | . 13 9 11 . 18 10 7 . Guns 39 | . 12 8 4 . 9 4 2 . Cannons 9 | . . . . . 4 3 2 . AOE 16 | . . 1 6 . 5 1 3 . Classes Destroyed 15 | . 6 2 3 . 3 1 . . Worker 10 | . . 1 4 . 3 2 . . Builder 3 | . 1 . 1 . 1 . . . Tunneler 1 | . . . 1 . . . . . Hauler 4 | . 1 1 2 . . . . . Recycler 9 | . 2 4 . 1 1 1 . . Mechanic 2 | . . . 1 . . 1 . . Watcher 9 | . 3 3 2 1 . . . . Swarmer 18 | . 3 2 4 . 4 . 5 . Grunt 37 | . 10 4 5 . 9 8 1 . Brawler 2 | . . . 1 . . 1 . . Sentry 4 | . . 3 1 . . . . . Specialist 2 | . . . . . 2 . . . Hunter 2 | . . . . . . 1 1 . Programmer 2 | . . . . . 2 . . . Heavy 1 | . . . . . 1 . . . Best Kill Streak 10 | . 4 8 10 1 5 4 5 . Combat Bots Only 6 | . 2 4 6 . 4 3 5 . Max Kills in Single Turn 3 | . 1 3 3 1 3 3 3 . Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 3 . 2 1 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Damage Taken 9083 | . 801 687 521 86 2269 1630 2456 633 Core 2383 | . 199 111 33 5 364 509 529 633 Absorbed by Shields 58 | . . . . . . . . 58 Redirected to Shielding 97 | . . . 6 . 91 . . . Regen/Repaired (Parts) 206 | . . . . . 95 23 88 . Core Remaining (%) 70 | 100 20 72 94 99 57 49 . . Volleys Fired 258 | . 76 39 37 3 63 31 9 . Largest 4 | . 2 2 2 2 3 3 4 . Hottest 346 | . 105 105 106 95 203 222 346 . Shots Fired 536 | . 152 66 64 4 135 85 30 . Gun 400 | . 152 65 58 4 57 57 7 . Cannon 125 | . . . . . 74 28 23 . Launcher 11 | . . 1 6 . 4 . . . Special . | . . . . . . . . . Kinetic 130 | . 66 . 1 . 53 10 . . Thermal 258 | . 86 27 28 . 38 49 30 . Explosive 11 | . . 1 6 . 4 . . . Electromagnetic 137 | . . 38 29 4 40 26 . . Robot Hit Streak 19 | . 13 19 9 6 10 8 5 . Robot Miss Streak 5 | . 3 4 5 1 5 3 3 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . 1 . 1 1 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . Shots Hit Robots 341 | . 98 51 44 4 80 50 14 . Core Hits 193 | . 36 32 37 4 47 26 11 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . 1 2 2 . 5 1 . . Burn 6 | . 1 2 2 . . 1 . . Blast 3 | . . . . . 3 . . . Corrupt 2 | . . . . . 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8657 | . 1161 828 1536 131 2575 1495 931 . Guns 4489 | . 1161 721 737 100 788 794 188 . Cannons 1840 | . . . . . 934 570 336 . Explosions 2311 | . . 107 799 31 840 131 403 . Melee . | . . . . . . . . . Ramming 17 | . . . . . 13 . 4 . Kinetic 1278 | . 398 . . . 654 226 . . Thermal 3691 | . 763 292 273 31 1143 665 524 . Explosive 1484 | . . 71 745 . 187 131 350 . Electromagnetic 2187 | . . 465 518 100 578 473 53 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 28 | . . 5 . . 10 28 19 19 Average Corruption 14 | . . 5 . . 9 22 11 19 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 94 | . . 2 . . 36 39 9 8 Message Errors 26 | . . 1 . . 10 8 5 2 Matter Fused 10 | . . . . . 2 8 . . Heat Flow Errors 11 | . . . . . 7 2 . 2 Energy Discharges 11 | . . . . . 4 5 2 . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 12 | . . . . . 5 4 . 3 Data Loss (major) 4 | . . 1 . . 2 1 . . Misfires 12 | . . . . . 3 9 . . Alerts 1 | . . . . . 1 . . . Misdirections 1 | . . . . . . . . 1 Weapon Failures 5 | . . . . . 1 2 2 . Overload Shots . | . . . . . . . . . Overflow Damage 200 | . . . 54 33 88 25 . . Projectiles 20 | . . . . . 20 . . . Explosions 180 | . . . 54 33 68 25 . . Melee . | . . . . . . . . . Knockbacks 9 | . . . . . 7 1 1 . Impact 1 | . . . . . . . 1 . Kinetic 8 | . . . . . 7 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 759 | . . 31 55 43 251 278 101 . Shots 14 | . . 1 1 1 6 3 2 . Rammed . | . . . . . . . . . Targets Rammed 4 | . . . . . 3 . 1 . Kicked 4 | . . . . . 3 . 1 . Crushed . | . . . . . . . . . Highest Temperature 706 | . 285 191 198 21 421 706 677 169 Average Temperature 171 | . 57 63 65 18 155 286 295 79 Received Heat Transfer 1431 | . 336 174 162 12 180 306 222 39 Effects 53 | . . . . . 3 33 17 . Shutdowns 20 | . . . . . . 13 7 . Energy Bleed 9 | . . . . . . 6 3 . Interference 7 | . . . . . 2 1 4 . Matter Decay 5 | . . . . . . 5 . . Short Circuit 4 | . . . . . . 3 1 . Damage (minor) 3 | . . . . . 1 . 2 . Damage (major) 4 | . . . . . . 4 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . 1 . . 2 . . Combat Hostiles 3 | . . . 1 . . 2 . . Parts Fried 4 | . . . 1 1 1 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 11 | . 4 1 3 . 2 1 . . Heat Transferred 6652 | . 1851 828 703 50 1351 1136 733 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . 1 1 1 4 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Peak Influence 348 | . 200 309 348 178 315 295 305 99 Initial 158 | . . 84 107 158 7 154 90 9 Average 159 | . 114 186 236 133 142 180 184 28 Maximum Alert Level 1 | . 1 1 1 . 1 1 1 . Low Security (%) 61 | 100 92 37 39 100 58 57 36 100 Level 1 38 | . 7 62 60 . 41 42 63 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 2 2 2 . 7 4 3 . Investigation 6 | . . 1 1 . 2 2 . . Extermination 4 | . . . . . 2 1 1 . Reinforcement 9 | . 2 1 . . 3 1 2 . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Distress Signals 4 | . . 1 2 . 1 . . . Communications Jammed 37 | . . . . . 37 . . . Distress Signals 32 | . . . . . 32 . . . Times Spotted 128 | . 21 16 19 2 26 15 14 15 Peak Tracking Total 12 | . 4 4 5 1 4 3 8 12 Tactical Retreats 5 | . . 1 1 . 1 . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Traps Triggered 9 | . . . 2 . 1 2 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Machines Disabled 21 | . . 1 . . 8 9 3 . Max in Single Turn 7 | . . 1 . . 7 4 1 . Garrison Access 2 | . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Machines Accessed 15 | . 2 1 3 2 2 3 2 . Terminals 4 | . 2 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 1 2 1 . Recycling Units 3 | . . . . 1 1 1 . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 3 | . . . 1 1 . . 1 . Total Hacks 39 | . 6 4 6 4 5 10 4 . Successful 22 | . 3 1 4 2 4 5 3 . Failed 17 | . 3 3 2 2 1 5 1 . Catastrophic 3 | . . . 2 . . 1 . . Database Lockouts . | . . . . . . . . . Manual 9 | . 4 3 2 . . . . . Terminals 13 | . 6 4 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations 14 | . . . . . 3 8 3 . Recycling Units 6 | . . . . 2 2 2 . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 4 | . . . 1 2 . . 1 . Terminal Hacks 5 | . 3 1 1 . . . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 3 | . 2 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . . . . 2 3 2 . Scan Component 4 | . . . . . 1 2 1 . Repair 3 | . . . . . 1 1 1 . Recycling Unit Hacks 5 | . . . . 1 2 2 . . Report Inventory 3 | . . . . 1 1 1 . . Retrieve Components 2 | . . . . . 1 1 . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 3 | . . . 1 1 . . 1 . Unlock Access 1 | . . . . . . . 1 . Seal Access 2 | . . . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 1 1 2 1 3 2 . Full Trace Events 6 | . 1 1 1 . 1 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . 1 1 1 . Time 117 | . . . . . 38 26 53 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . 7 3 . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Used RIF Installer 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Turns Passed 5778 | 68 787 711 743 485 1539 885 415 145 Spaces Moved 3164 | 48 391 320 429 358 692 537 201 188 Core 244 | 21 . . . . . . 35 188 Treads . | . . . . . . . . . Legs 2880 | 27 351 320 429 358 692 537 166 . Wheels . | . . . . . . . . . Hover 40 | . 40 . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 116 120 120 120 120 110 50 50 Average Speed 125 | 120 119 157 124 123 128 125 145 50 Slowest Speed 260 | 200 120 260 190 260 190 190 190 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 26 | 4 66 32 42 10 21 11 5 44 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 247 | . . 11 26 . 131 56 23 . Melee . | . . . . . . . . . Projectile 16 | . . . . . 3 5 8 . AOE 231 | . . 11 26 . 128 51 15 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Total 4510 | 55 567 461 576 398 1229 684 301 239 Wait 745 | . 49 61 70 25 417 55 68 . Move 3155 | 47 390 319 428 357 691 536 199 188 Hop . | . . . . . . . . . Pick Up 72 | 1 10 14 12 2 12 16 5 . Fast Attach 43 | 6 4 4 6 3 10 10 . . Attach 55 | . 6 4 3 2 10 20 10 . Detach 16 | . 3 . 1 . 4 6 2 . Swap 52 | 1 13 11 6 2 12 4 3 . Drop 58 | . 16 9 13 4 7 6 3 . Fire 258 | . 76 39 37 3 63 31 9 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . . . . . 3 . 1 . Crush . | . . . . . . . . . Escape Stasis 52 | . . . . . . . 1 51 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -4/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 320 | -10/Materials | Core integrity fell below 50% 386 | -10/Materials | Discovered new exit (range 13) 576 | -10/Materials | Discovered new exit (range 5) 620 | -10/Materials | Build established: Scavenger-Mutant 847 | -10/Materials | Discovered new exit (range 8) 855 | -10/Materials | Identified exit to Materials 856 | -10/Materials | Entered another Materials area 856 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1171 | -9/Materials | Discovered new exit (range 6) 1216 | -9/Materials | Identified exit to Mines 1508 | -9/Materials | Lost 3 parts (2n1w) 1548 | -9/Materials | Discovered new exit (range 16) 1566 | -9/Materials | Identified exit to Materials 1567 | -9/Materials | Entered another Materials area 1567 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2125 | -8/Materials | Garrison activated, responded to threat 2195 | -8/Materials | Discovered new exit (range 15) 2212 | -8/Materials | Identified exit to Factory 2310 | -8/Materials | Entered Factory 2310 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2753 | -7/Factory | Discovered new exit (range 14) 2794 | -7/Factory | Identified exit to Factory 2795 | -7/Factory | Entered another Factory area 2795 | -6/Factory | Evolved 2 slots: Utility x2 2954 | -6/Factory | Discovered new exit (range 10) 2975 | -6/Factory | Identified exit to Lower Caves 3095 | -6/Factory | Lost 3 parts (1p2w) 3701 | -6/Factory | System corruption reached 10% 4064 | -6/Factory | Repaired Carbon-fiber Leg 4216 | -6/Factory | Discovered new exit (range 11) 4301 | -6/Factory | Lost 5 parts (1n2u2w) 4328 | -6/Factory | Identified exit to Factory 4334 | -6/Factory | Entered another Factory area 4334 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4485 | -5/Factory | System corruption reached 10% 4489 | -5/Factory | Lost 4 parts (1p2n1w) 4777 | -5/Factory | Lost 8 parts (2n3u3w) 4877 | -5/Factory | Repaired Broken Carbon-fiber Leg 5140 | -5/Factory | Discovered new exit (range 6) 5169 | -5/Factory | Identified exit to Factory 5201 | -5/Factory | Core integrity fell below 50% 5219 | -5/Factory | Entered another Factory area 5219 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5342 | -4/Factory | Repaired Broken Carbon-fiber Leg 5369 | -4/Factory | Crushed by falling debris 5370 | -4/Factory | System corruption reached 10% 5400 | -4/Factory | Lost 4 parts (1p2u1w) 5631 | -4/Factory | Identified exit to Garrison 5634 | -4/Factory | Entered Garrison 5637 | -4/Garrison | Installed Relay Interface Framework 5648 | -4/Garrison | Lost 16 parts (2p4n5u5w) 5695 | -4/Garrison | Spotted B-86 Titan 5713 | -4/Garrison | Triggered checkpoint 5717 | -4/Garrison | Core integrity fell below 50% 5754 | -4/Garrison | Core integrity fell below 20% 5776 | -4/Garrison | Triggered checkpoint 5779 | -4/Garrison | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 05746_ Field strength at 53. 05746_ Penetrated by Slug. 05747_ Field strength at 42. 05747_ Penetrated by Slug. 05748_ Field strength at 30. 05749_ Field strength at 24. 05749_ Penetrated by Slug. 05750_ Field strength at 5. 05751_ Stasis field depleted. 05751_ Slug penetrates Wall. 05753_ Penetrated by Slug. 05760_ System corrupted: Component data lost. 05770_ Slug penetrates Wall. 05775_ Penetrated by Slug. 05775_ Slug penetrates B-86 Titan. 05776_ E:7:,B=U/ %OI,>X4S|P>G0LTQ:YYSB74ER 05776_ Garrison Door breached. 05776_ Beams of light sweep through the air. An alarm sounds. 05776_ Knocked back. 05779_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????############# ### | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# ######### ### | | ?????????????????????????????????# #???????# ^#?? | | ?????????????????????????????????# #???????# #?? | | ?????????????????????????????????# #???????# #?? | | ?????????????????????????????????# #???????# #?? | | ???????????????????????# ???????# #???????# #?? | | ??????????????????????## ##""""## ##??????# #?? | | ??????????????????????# ######## #?? | | ???????????????????? #?? | | ???????????????????? #?? | | ??????????????????????# ## ## ###########?? | | ??????????????????????# ## ## ###?????????? | | ??????????????????????" #?????????? | | ??????????????????????" #?????????? | | ??????????????????????" 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BB % #?????????? | | ??????????????????????# ## ;# ###?????????? | | ????????????########### ## ;# ;############ | | ????????????# % | | ??????????????? #### | | ??????????????????????# @ s ####### #??? | | ??????????????????????## ## s #; ##?????# #??? | | ???????????????????????# ## #" #??????# #??? | | ???????????????????????# ######## #??????# #??? | | ???????????????????????#h #??????# #??????# #??? | | ???????????????????????; #??????# #??????# #??? | | ??????????????????????## #??????# #??????# #??? | | ???????????????????????# #??????# #??????# #??? | | ??????????????????????? h #??????# ######## #??? | | ??????????????????????? ???????# #### | | ???????????????????????## ???????# | | ????????????????????????? ???????########### #### | | ????????????????????????? ?????????????????# #??? | | ????????????????????????? ?????????????????# #??? | | ????????????????????????? ?????????????????# #??? | | ????????????????????????? ?????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# ??? | | ???????????????????????????????????????????# ??? | | ???????????????????????????????????????????####??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 38 Energy Capacity 770 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 25 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 60 Particle Charging 15 Item Schematics ----------------- Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmThermalCutter Manual? 0 Play Time 01:43:55 Cumulative 62.5 hours Start 2023.01.14 @ 18:53:07 End 2023.01.16 @ 20:18:50 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 32 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16d4ab87-01ef-44f3-9cab-b6aa40b47b85