Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 02:28:27 Player: Az Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (120) 600 Value Destroyed (3947) 3947 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 8815 Bonus ------- High Alert Combat Kills 248 Cogmind --------- Core Integrity 0/850 Matter 5/300 Energy 99/100 System Corruption 52% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Enhanced Optical Array Particle Charger Recalibrator Flak Cannon Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Plasma Rifle Proton Cannon Ion Cannon Railgun > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink High-capacity Matter Pod Enhanced Optical Array Hacking Suite Recalibrator Heavy EM Shotgun Field Laser Makeshift Shrapnel Gun Railgun Flak Cannon Advanced Assault Cannon Proton Missile Launcher Mini Grenade Launcher Katana [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 5 | . . . 1 1 2 . . . . 1 Weapon 2 | . . . 1 1 . . . . . . Parts Attached 119 | . 20 3 16 24 9 1 2 1 . 43 Power 14 | . . . 1 3 1 . . 1 . 8 Engine 6 | . . . 1 2 . . . . . 3 Core 7 | . . . . 1 1 . . 1 . 4 Reactor 1 | . . . . . . . . . . 1 Propulsion 22 | . 8 1 4 2 1 . . . . 6 Treads 6 | . . . 4 2 . . . . . . Leg 13 | . 8 1 . . . . . . . 4 Wheel 1 | . . . . . 1 . . . . . Hover 2 | . . . . . . . . . . 2 Flight . | . . . . . . . . . . . Utility 20 | . 2 . 2 4 4 . 2 . . 6 Device 8 | . . . 1 1 3 . . . . 3 Storage 2 | . 1 . . 1 . . . . . . Processor 5 | . 1 . 1 1 1 . . . . 1 Hackware . | . . . . . . . . . . . Protection 5 | . . . . 1 . . 2 . . 2 Artifact . | . . . . . . . . . . . Weapon 63 | . 10 2 9 15 3 1 . . . 23 Energy Gun 16 | . . . 4 3 1 1 . . . 7 Energy Cannon 16 | . 2 1 1 9 1 . . . . 2 Ballistic Gun 17 | . 7 1 . 2 . . . . . 7 Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher 10 | . 1 . 3 . . . . . . 6 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . 1 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Corrupted Parts 6 | . . . . . . . . . . 6 System Corruption 40 | . . . . . . . . . . 40 Parts Lost 39 | . . . 1 2 1 1 . . . 34 Power 8 | . . . . 1 1 . . . . 6 Propulsion 7 | . . . 1 . . . . . . 6 Utility 5 | . . . . . . 1 . . . 4 Weapon 19 | . . . . 1 . . . . . 18 Highest Loss Streak 11 | . . . 1 1 1 1 . . . 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 94 99 98 96 96 85 88 92 92 78 Engine 5 | . 14 14 10 6 . . . . . 2 Core 4 | . . . . 2 6 7 7 7 7 7 Treads 7 | . . . 20 17 8 . . . . . Leg 4 | . 26 27 1 . . . . . . . Wheel 2 | . . . . . 2 7 7 7 7 4 Device 10 | . . . 7 9 15 15 15 15 15 12 Storage 8 | . 14 14 11 9 7 7 7 7 7 5 Processor 13 | . 11 14 14 11 15 15 15 15 15 15 Protection 3 | . . . . 5 7 1 3 7 7 4 Energy Gun 7 | . . . 17 10 7 6 7 7 7 6 Energy Cannon 12 | . 14 18 3 17 15 15 15 15 15 8 Ballistic Gun 4 | . 3 9 2 6 3 . . . . 3 Ballistic Cannon 1 | . . . . . 2 7 7 7 7 . Launcher 2 | . 8 . 9 . . . . . . 2 Naked Turns 43 | . . . . . . . . . . 43 Heaviest Build 71 | 13 31 31 37 56 57 57 57 66 66 71 Greatest Support 44 | 20 20 20 44 44 42 28 28 28 28 28 Greatest Overweight (x) 18 | . 1 3 11 2 2 2 2 2 2 18 Average Overweight (x) 1 | . . 1 . . 1 1 1 2 2 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 11 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 13 15 15 15 15 15 15 15 15 15 Average Carried 13 | 6 8 14 14 14 14 14 14 14 15 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 13 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 46% | Skirmisher 34% | Gunner 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Matter Collected 2190 | 200 310 141 293 335 114 . . 78 6 713 Remotely . | . . . . . . . . . . . Salvage Created 4539 | . 349 155 932 677 209 . . 95 38 2084 Parts 270 | . 27 8 54 40 13 . . 3 1 124 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 4 | . 1 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 6 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Combat Hostiles Destroyed 83 | . 9 2 17 17 4 . . 2 . 32 Melee 3 | . . . . 2 . . . . . 1 Guns 26 | . . . 11 5 . . . 1 . 9 Cannons 29 | . 5 2 1 9 3 . . 1 . 8 AOE 20 | . 4 . 4 . . . . . . 12 Classes Destroyed 18 | . 8 . 4 3 1 . . . 1 1 Worker 9 | . 3 . . . . . . . . 6 Builder 11 | . 1 . 1 . . . . . . 9 Tunneler 2 | . 1 . . . . . . . . 1 Hauler 1 | . 1 . . . . . . . . . Recycler 6 | . 2 1 2 . . . . . . 1 Mechanic 1 | . . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . . Watcher 6 | . 1 . 2 2 . . . . . 1 Swarmer 13 | . 5 . . 4 . . . . . 4 Cutter 4 | . . . . 4 . . . . . . Grunt 36 | . 4 2 11 3 . . . 2 . 14 Brawler 2 | . . . 1 . . . . . . 1 Duelist 3 | . . . 1 . . . . . . 2 Sentry 12 | . . . 4 3 2 . . . . 3 Specialist 2 | . . . . 2 . . . . . . Hunter 6 | . . . . 1 . . . . . 5 Programmer 5 | . . . . . 2 . . . . 3 Samaritan 1 | . . . . . . . . . 1 . Best Kill Streak 14 | . 14 2 5 4 1 . . 2 . 11 Combat Bots Only 7 | . 6 2 4 4 1 . . 2 . 7 Max Kills in Single Turn 4 | . 2 1 3 2 1 . . 1 1 4 Gunslinging 1 | . . . 1 . . . . . . . Exploded 4 | . 1 . 2 . . . . . . 4 Melee 1 | . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Damage Taken 6293 | . 209 149 302 1186 135 41 . 43 . 4228 Core 1018 | . 35 21 53 58 . . . . . 851 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 188 | . . . . 188 . . . . . . Core Remaining (%) 90 | 100 . 77 86 89 . . . . 100 . Volleys Fired 160 | . 18 9 30 31 5 . . 3 1 63 Largest 4 | . 2 2 3 4 4 . . 4 4 4 Hottest 290 | . 120 120 189 240 231 . . 231 231 290 Shots Fired 502 | . 32 18 88 119 20 . . 13 3 209 Gun 254 | . . . 66 63 6 . . 3 1 115 Cannon 198 | . 19 18 10 56 14 . . 10 2 69 Launcher 50 | . 13 . 12 . . . . . . 25 Special . | . . . . . . . . . . . Kinetic 106 | . . . 5 23 5 . . 3 1 69 Thermal 317 | . 19 18 71 87 15 . . 10 2 95 Explosive 40 | . 13 . 12 . . . . . . 15 Electromagnetic 39 | . . . . 9 . . . . . 30 Robot Hit Streak 28 | . 5 7 22 28 7 . . 10 3 13 Robot Miss Streak 5 | . 3 2 2 5 3 . . 1 . 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 2 | . . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . . 1 Shots Hit Robots 306 | . 13 13 45 80 11 . . 8 2 134 Core Hits 194 | . 24 4 34 29 6 . . 2 2 93 Critical Kills 4 | . . . 1 2 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 13 | . . . 5 3 1 . . . . 4 Burn 7 | . . . 4 1 . . . . . 2 Meltdown 4 | . . . 1 2 1 . . . . . Sever 2 | . . . . . . . . . . 2 Melee Attacks 10 | . . . . 6 . . . . . 4 Impact . | . . . . . . . . . . . Slashing 10 | . . . . 6 . . . . . 4 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10374 | . 1036 245 1071 1690 286 . . 173 42 5831 Guns 3284 | . . . 603 741 34 . . 52 18 1836 Cannons 2900 | . 193 245 139 816 252 . . 121 24 1110 Explosions 3950 | . 840 . 326 . . . . . . 2784 Melee 232 | . . . . 133 . . . . . 99 Ramming 8 | . 3 . 3 . . . . . . 2 Kinetic 1489 | . . . 63 233 66 . . 28 . 1099 Thermal 4509 | . 193 245 679 1159 220 . . 145 42 1826 Explosive 2736 | . 840 . 326 . . . . . . 1570 Electromagnetic 1400 | . . . . 165 . . . . . 1235 Impact . | . . . . . . . . . . . Slashing 232 | . . . . 133 . . . . . 99 Piercing . | . . . . . . . . . . . Highest Corruption 52 | . . . . . . 6 6 6 6 52 Average Corruption 18 | . . . . . . 6 6 6 6 27 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 69 | . . . . . . 3 3 11 1 51 Message Errors 19 | . . . . . . . 2 5 . 12 Matter Fused 14 | . . . . . . 2 . 1 . 11 Heat Flow Errors 6 | . . . . . . 1 . . . 5 Energy Discharges 7 | . . . . . . . . 1 . 6 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . 1 3 . 5 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 2 | . . . . . . . . 1 . 1 Misdirections 7 | . . . . . . . . . . 7 Weapon Failures 3 | . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 204 | . 4 10 . 38 . . . 17 . 135 Projectiles 71 | . . 10 . 25 . . . 17 . 19 Explosions 120 | . 4 . . . . . . . . 116 Melee 13 | . . . . 13 . . . . . . Knockbacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 134 | . . . 15 . . . . . . 119 Shots 5 | . . . 1 . . . . . . 4 Rammed 2 | . . . 2 . . . . . . . Targets Rammed 5 | . 2 . 2 . . . . . . 1 Kicked 3 | . 2 . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 481 | . 255 423 460 481 198 77 . 290 42 366 Average Temperature 126 | . 82 226 132 136 74 52 . 162 28 113 Received Heat Transfer 1611 | . 69 84 129 351 6 . . 27 . 945 Effects 8 | . . 3 1 2 . . . . . 2 Shutdowns 4 | . . 1 1 1 . . . . . 1 Energy Bleed 2 | . . 1 . 1 . . . . . . Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 3 | . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . 1 2 1 . . . . . Combat Hostiles 3 | . . . 1 1 1 . . . . . Parts Melted 26 | . 1 2 6 5 2 . . 1 . 9 Heat Transferred 8740 | . 407 518 1739 2146 333 . . 259 74 3264 Parts Sabotaged 1 | . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . 5 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Peak Influence 725 | . 532 262 725 465 220 36 30 . . 686 Initial 306 | . . 207 24 306 175 21 4 . . . Average 229 | . 236 190 434 335 92 18 26 . . 183 Maximum Alert Level 3 | . 2 1 3 2 1 . . . . 2 Low Security (%) 49 | 100 47 34 20 . 97 100 100 . . 70 Level 1 32 | . 5 65 4 87 2 . . . . 13 Level 2 18 | . 47 . 71 12 . . . . . 15 Level 3 . | . . . 3 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . . . 2 6 3 . 1 . . 19 Investigation 4 | . . . . 1 . . 1 . . 2 Extermination 5 | . . . . . 2 . . . . 3 Reinforcement 12 | . . . 1 5 1 . . . . 5 Assault 3 | . . . 1 . . . . . . 2 Garrison 7 | . . . . . . . . . . 7 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Distress Signals 3 | . 1 . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 121 | . 13 2 22 22 6 4 1 2 . 49 Peak Tracking Total 8 | . 5 2 4 5 2 4 4 2 . 8 Tactical Retreats 7 | . . . 2 1 . . . . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Traps Triggered 12 | . . . . . 2 . 2 . . 8 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . . 2 . 2 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Machines Disabled 10 | . 2 . 2 1 . . . . . 5 Max in Single Turn 2 | . 1 . 2 1 . . . . . 1 Garrison Access 2 | . . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Machines Accessed 22 | . . 1 4 3 4 . 3 . . 7 Terminals 14 | . . 1 2 2 3 . 1 . . 5 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 3 | . . . 2 . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 52 | . . 3 13 9 9 . 4 . . 14 Successful 27 | . . 1 10 6 4 . 3 . . 3 Failed 25 | . . 2 3 3 5 . 1 . . 11 Catastrophic 5 | . . . . 1 . . 1 . . 3 Database Lockouts . | . . . . . . . . . . . Manual 26 | . . 3 9 4 1 . 1 . . 8 Terminals 28 | . . 3 7 3 6 . 1 . . 8 Fabricators 6 | . . . . . . . . . . 6 Repair Stations 6 | . . . . 6 . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 8 | . . . 6 . . . 2 . . . Garrison Access 3 | . . . . . 3 . . . . . Terminal Hacks 6 | . . . 3 . 2 . . . . 1 Robot Analysis 2 | . . . 2 . . . . . . . Open DSF 2 | . . . . . 1 . . . . 1 Terminal Index 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . 4 . . . . . . Scan Component 2 | . . . . 2 . . . . . . Repair 2 | . . . . 2 . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . 1 . . . Scanalyzer 8 | . . . 6 . . . 2 . . . Insert Component 4 | . . . 3 . . . 1 . . . Analyze 4 | . . . 3 . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 5 | . . 1 1 2 1 . . . . . Terminals 5 | . . 1 1 2 1 . . . . . Track 4 | . . 1 1 1 1 . . . . . Search 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . . 1 4 3 2 . 1 . . 6 Full Trace Events 3 | . . 1 . . . . . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . 1 . . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 58 | . . . . . . . . . . 58 Total Part Build Rating 14 | . . . . . . . . . . 14 Parts Repaired 2 | . . . . 2 . . . . . . Time 76 | . . . . 76 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . . . 1 . . . Part Schematics Acquired 4 | . . . 3 . . . 1 . . . Parts Damaged 1 | . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 20 | . . . . . . 20 . . . . Total Damage 310 | . . . . . . 310 . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Robot Analysis Total 2 | . . . 2 . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Turns Passed 7176 | 29 395 615 732 1593 1026 88 188 420 73 2017 Spaces Moved 3465 | 25 191 298 358 490 420 72 157 294 45 1115 Core 111 | . . . 2 . . . . . . 109 Treads 960 | . . . 342 490 128 . . . . . Legs 610 | 25 191 298 14 . . . . . . 82 Wheels 1778 | . . . . . 292 72 157 294 45 918 Hover 6 | . . . . . . . . . . 6 Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 190 145 145 115 115 115 130 130 50 Average Speed 159 | 120 151 190 151 217 160 118 118 130 130 147 Slowest Speed 950 | 120 190 330 600 305 237 130 130 130 130 950 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 2 29 52 31 41 8 54 5 41 4 26 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 6 | . . 1 . . . . . 5 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 405 | . 79 . 107 8 1 . . . . 210 Melee . | . . . . . . . . . . . Projectile 25 | . . . . 8 1 . . . . 16 AOE 380 | . 79 . 107 . . . . . . 194 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Total 4735 | 24 270 328 481 930 761 74 159 325 57 1326 Wait 861 | . 11 12 54 356 313 . 1 25 12 77 Move 3456 | 24 190 297 357 489 420 71 156 293 44 1115 Hop . | . . . . . . . . . . . Pick Up 46 | . 10 3 10 6 6 1 . 1 . 9 Fast Attach 57 | . 6 2 5 17 2 1 . . . 24 Attach 34 | . 12 . 4 3 3 . 1 . . 11 Detach 19 | . 10 1 . 3 1 . . . . 4 Swap 28 | . 2 1 7 4 4 . 1 1 . 8 Drop 59 | . 9 3 12 15 7 1 . 2 . 10 Fire 160 | . 18 9 30 31 5 . . 3 1 63 Melee 10 | . . . . 6 . . . . . 4 Ram . | . . . . . . . . . . . Kick 3 | . 2 . . . . . . . . 1 Crush 2 | . . . 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 30 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 425 | -10/Materials | Entered Mines 439 | -10/Mines | Met a Derelict bent on vengeance 499 | -10/Mines | Discovered new exit (range 10) 607 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 855 | -10/Mines | Learned 2 Materials zone layouts 958 | -10/Mines | Discovered new exit (range 14) 1040 | -10/Mines | Entered Materials 1040 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1041 | -9/Materials | Identified exit to Mines 1440 | -9/Materials | First assault squad dispatched 1467 | -9/Materials | Discovered new exit (range 11) 1611 | -9/Materials | Build established: Gunner 1772 | -9/Materials | Entered another Materials area 1772 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2233 | -8/Materials | Repaired Ion Cannon 2273 | -8/Materials | Repaired Ion Cannon 3241 | -8/Materials | Discovered new exit (range 4) 3365 | -8/Materials | Entered Factory 3365 | -7/Factory | Evolved 2 slots: Utility x2 3672 | -7/Factory | Build established: Skirmisher 4391 | -7/Factory | Sucked down chute 4391 | -7/Factory | Entered Waste 4392 | -7/Waste | Met a frightened Derelict 4406 | -7/Waste | EMP discharged 4406 | -7/Waste | Spotted C-40 Crusher 4415 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4434 | -7/Waste | Spotted C-40 Crusher 4445 | -7/Waste | Spotted C-40 Crusher 4447 | -7/Waste | Spotted C-40 Crusher 4462 | -7/Waste | Discovered new exit (range 16) 4478 | -7/Waste | Identified exit to Factory 4479 | -7/Waste | Entered Factory 4649 | -7/Factory | Discovered new exit (range 15) 4666 | -7/Factory | Identified exit to Lower Caves 4667 | -7/Factory | Entered Lower Caves 5015 | -7/Lower Caves | Discovered new exit (range 8) 5030 | -7/Lower Caves | Learned Factory emergency access door positions 5048 | -7/Lower Caves | Identified exit to Lower Caves 5087 | -7/Lower Caves | Entered another Lower Caves area 5152 | -7/Lower Caves | Discovered new exit (range 5) 5159 | -7/Lower Caves | Identified exit to Factory 5160 | -7/Lower Caves | Entered Factory 5160 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5450 | -6/Factory | Fabricated Railgun? 5463 | -6/Factory | Garrison activated, responded to threat 5495 | -6/Factory | Lost 4 parts (2p2w) 6240 | -6/Factory | System corruption reached 10% 6244 | -6/Factory | Garrison activated, responded to threat 6455 | -6/Factory | Cargo convoy interrupted 6584 | -6/Factory | Garrison activated, responded to threat 6624 | -6/Factory | Lost 4 parts (1n1u2w) 6625 | -6/Factory | Destroyed 7 combat bots 6761 | -6/Factory | Lost 8 parts (1p1n1u5w) 6771 | -6/Factory | System corruption reached 30% 6798 | -6/Factory | Core integrity fell below 50% 6896 | -6/Factory | Lost 11 parts (2p3n1u5w) 6910 | -6/Factory | First assault squad dispatched 7091 | -6/Factory | Core integrity fell below 20% 7094 | -6/Factory | Released all parts (4) 7112 | -6/Factory | Lost 4 parts (1p1n2w) 7166 | -6/Factory | Released all parts (1) 7177 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07073_ System corrupted: Matter fused (-6). 07081_ Lrn. Missile Launcher destroyed. 07083_ Hvy. Laser blown off. 07083_ E-15 Imp destroyed. 07084_ U-05 Engineer destroyed. 07090_ System corrupted: Energy discharge (-90). 07094_ Released Lrg. Storage Unit. 07094_ Released Imp. Signal Interpreter. 07094_ Released Adv. Signal Interpreter. 07094_ Released Angular Momentum Engine. 07104_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07106_ LGFFSI|#%FHGMM&8,2LNKCFJA|U 07106_ K-01 Serf cleans the Construction Platform. 07107_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 07126_ Acquired Flexi-carbon Leg. 07138_ System corrupted: Component data lost. 07158_ System corrupted: Matter fused (-4). 07162_ Kicked Y-54 Guardian. 07166_ Released Flexi-carbon Leg. 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Armor Plating | -9/Materials | Scanalyzed Field Laser | -9/Materials | Scanalyzed Railgun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Railgun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Please Form A Line Challenges ------------ None Game ------ Seed ColdDisruptionAccelerator Manual? 0 Play Time 01:40:18 Cumulative 17.6 hours Start 2022.04.30 @ 00:43:28 End 2022.04.30 @ 02:28:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f06fcc09-277b-4f42-9371-10fee2d2daa1