Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.23 @ 23:46:19 Player: Driana Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (107) 535 Value Destroyed (3392) 3392 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8787 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 240/300 Energy 100/100 System Corruption 6% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Matter Compressor (250) Advanced Reclamation Unit Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array Antigrav System > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Layered Light Armor Plating Improved Shield Generator Improved Hacking Suite Drone Bay > --- WEAPON ----------- Long-range Proton Cannon Power Maul > --- INVENTORY -------- Armored Wheel High-capacity Battery Matter Compressor EM Shield System Backup Module High-powered Shock Rifle Heavy Laser Proton Cannon Long-range Proton Cannon Mass Driver Enhanced Gauss Cannon Improved Remote Datajack [Rating: 81] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Katana Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power 1 | . . . . 1 . . . . . Propulsion 3 | . . 2 1 . . . . . . Utility 7 | . . . 1 1 2 2 . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 161 | 7 5 26 11 24 27 23 7 1 30 Power 22 | 1 1 . 1 8 3 3 1 . 4 Engine 11 | 1 1 . 1 5 1 1 . . 1 Core 11 | . . . . 3 2 2 1 . 3 Reactor . | . . . . . . . . . . Propulsion 66 | 3 . 25 2 10 12 7 . 1 6 Treads 1 | . . . . 1 . . . . . Leg 35 | 2 . 17 2 2 9 . . 1 2 Wheel 15 | 1 . . . 4 3 3 . . 4 Hover 5 | . . 1 . . . 4 . . . Flight 10 | . . 7 . 3 . . . . . Utility 43 | 1 3 . 4 3 9 9 4 . 10 Device 25 | . . . 1 2 8 4 3 . 7 Storage 8 | 1 3 . 1 1 1 . 1 . . Processor 5 | . . . 1 . . 2 . . 2 Hackware 3 | . . . 1 . . 2 . . . Protection 2 | . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . Weapon 30 | 2 1 1 4 3 3 4 2 . 10 Energy Gun 6 | 1 1 . 1 . 1 . . . 2 Energy Cannon 13 | . . 1 2 2 1 3 2 . 2 Ballistic Gun 4 | 1 . . . . . . . . 3 Ballistic Cannon 3 | . . . . 1 . . . . 2 Launcher . | . . . . . . . . . . Special Weapon 2 | . . . . . . 1 . . 1 Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon 1 | . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . Parts Lost 73 | . 1 1 1 7 17 5 1 2 38 Power 9 | . . . . . 3 1 . . 5 Propulsion 24 | . . . . 6 8 1 . 2 7 Utility 22 | . . . . . 3 3 1 . 15 Weapon 18 | . 1 1 1 1 3 . . . 11 Highest Loss Streak 22 | . 1 1 1 5 10 2 1 2 22 Average Slot Usage (%) 92 | . 99 97 99 96 90 85 87 76 69 Engine 6 | . 14 11 9 7 . 2 . . . Core 4 | . . . . 6 9 2 11 11 6 Leg 23 | . 28 41 45 27 14 2 . 4 3 Wheel 3 | . . . . 2 8 12 . . 4 Hover 1 | . . . . . . 6 17 1 . Flight 1 | . . . . 2 4 . . . . Device 7 | . . . 6 7 18 7 9 11 10 Storage 12 | . 27 22 9 7 6 11 10 11 9 Processor 6 | . . . 8 7 6 12 11 11 16 Hackware 4 | . . . 2 7 6 8 6 5 2 Energy Gun 3 | . 14 11 6 . . . . . 2 Energy Cannon 4 | . . 9 7 5 . 4 5 5 1 Ballistic Gun 1 | . 14 1 . . . . . . 1 Ballistic Cannon 1 | . . . . 1 5 . . . 3 Impact Weapon 1 | . . . . . . 5 5 5 2 Slashing Weapon 3 | . . . 3 7 5 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 72 | 11 55 46 50 63 60 70 71 66 72 Greatest Support 91 | 20 20 52 62 64 91 72 72 20 50 Greatest Overweight (x) 13 | . 2 2 . 8 3 2 . 3 13 Average Overweight (x) . | . 1 . . . . . . 3 2 Largest Inventory Capacity 18 | 6 18 16 18 12 12 12 12 12 12 Average Capacity 12 | 5 15 16 12 12 12 12 12 12 11 Most Carried 16 | 6 16 16 15 12 12 12 12 11 10 Average Carried 11 | 4 12 15 12 11 10 10 11 10 6 Final Capacity 16 | 6 16 16 12 12 12 12 12 12 4 Final Carried 16 | 6 15 16 12 12 12 12 11 10 3 Class Distribution -------------------- 79% | Mutant 11% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 2346 | 282 150 389 142 190 293 223 294 10 373 Remotely . | . . . . . . . . . . Salvage Created 4365 | 110 308 864 580 885 751 230 160 118 359 Parts 234 | 3 23 51 37 48 34 6 4 3 25 Haulers Intercepted 3 | . . 2 1 . . . . . . Recyclers Shooed 6 | . 4 . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 . Prevented 5 | . . . . . . . 3 2 . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 71 | . 7 11 12 11 13 3 2 2 10 Melee 13 | . . . . 5 7 1 . . . Guns 28 | . 7 9 4 . 2 . . . 6 Cannons 24 | . . 2 6 5 4 . 1 2 4 AOE 2 | . . . 2 . . . . . . Classes Destroyed 13 | 3 4 4 . 2 . . . . . Worker 5 | 2 1 . . 2 . . . . . Builder 10 | . 1 4 1 . 1 1 . . 2 Tunneler 3 | 1 1 . . . 1 . . . . Hauler 3 | . . 2 1 . . . . . . Recycler 6 | 1 . 2 1 2 . . . . . Mechanic 1 | . . 1 . . . . . . . Watcher 8 | . 1 2 3 2 . . . . . Swarmer 20 | . 3 3 7 . . . . 1 6 Grunt 18 | . 4 6 . 1 7 . . . . Duelist 1 | . . 1 . . . . . . . Sentry 19 | . . 1 5 6 3 2 1 1 . Hunter 6 | . . . . 1 2 . 1 . 2 Programmer 7 | . . . . 3 1 1 . . 2 Best Kill Streak 10 | 2 6 10 4 4 8 1 1 2 5 Combat Bots Only 8 | . 5 3 4 1 8 1 1 2 4 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . Melee 1 | . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Damage Taken 9815 | . 296 241 457 1036 2584 556 196 230 4219 Core 2016 | . 56 24 53 132 452 82 58 . 1159 Absorbed by Shields 179 | . . . . . . 94 21 . 64 Core Remaining (%) 82 | 100 77 94 90 81 46 . . 86 . Volleys Fired 288 | 20 35 44 40 35 33 11 7 9 54 Largest 3 | 1 2 2 2 1 1 1 1 1 3 Hottest 186 | 50 70 105 105 90 90 75 81 81 186 Shots Fired 433 | 20 69 84 70 35 34 11 7 9 94 Gun 222 | 20 69 51 33 . 11 . . . 38 Cannon 210 | . . 33 37 35 23 10 7 9 56 Launcher . | . . . . . . . . . . Special 1 | . . . . . . 1 . . . Kinetic 123 | 4 35 7 . 7 14 . . . 56 Thermal 159 | 16 33 33 37 13 20 . . . 7 Explosive . | . . . . . . . . . . Electromagnetic 150 | . 1 44 33 15 . 10 7 9 31 Robot Hit Streak 26 | 13 14 17 15 18 22 24 8 10 26 Robot Miss Streak 3 | 3 3 2 2 2 2 1 . 2 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 400 | 16 46 59 40 59 63 18 16 7 76 Core Hits 163 | 5 16 25 20 24 35 7 3 3 25 Critical Hits 15 | . . 1 . 3 5 1 . . 5 Critical Kills 6 | . . . . 2 2 . . . 2 Critical Parts Destroyed 8 | . . 1 . 1 3 . . . 3 Melee Attacks 94 | . . . 2 30 39 9 9 . 5 Impact 29 | . . . . . 6 9 9 . 5 Slashing 65 | . . . 2 30 33 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 11 | . . . 1 4 4 1 . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10143 | 198 643 1021 1124 2066 2180 691 444 187 1589 Guns 2574 | 198 643 555 350 . 323 . . . 505 Cannons 3762 | . . 419 431 915 495 241 198 187 876 Explosions 421 | . . 47 202 . . 172 . . . Melee 3376 | . . . 141 1151 1352 278 246 . 208 Ramming 10 | . . . . . 10 . . . . Kinetic 1948 | 11 350 95 . 185 283 . . . 1024 Thermal 2572 | 187 277 466 523 338 535 172 . . 74 Explosive 110 | . . . 110 . . . . . . Electromagnetic 2127 | . 16 460 350 392 . 241 198 187 283 Impact 879 | . . . . . 147 278 246 . 208 Slashing 2497 | . . . 141 1151 1205 . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . 2 7 1 1 1 6 Average Corruption 2 | . . . . 1 5 1 1 1 2 Corruption Purged . | . . . . . . . . . . Effects 42 | . . . . 3 25 1 3 . 10 Message Errors 6 | . . . . 1 4 . . . 1 Matter Fused 5 | . . . . . 4 . . . 1 Heat Flow Errors 2 | . . . . . 2 . . . . Energy Discharges 9 | . . . . 1 5 . 2 . 1 Data Loss (minor) 9 | . . . . . 4 1 1 . 3 Misfires 2 | . . . . . 2 . . . . Targeting Errors 7 | . . . . 1 3 . . . 3 Weapon Failures 2 | . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 692 | . . . 11 132 314 141 15 4 75 Projectiles 80 | . . . 11 17 5 . . 4 43 Explosions 77 | . . . . . . 77 . . . Melee 535 | . . . . 115 309 64 15 . 32 Knockbacks 22 | . . . . . 4 3 . . 15 Impact 4 | . . . . . . 3 . . 1 Kinetic 18 | . . . . . 4 . . . 14 Secondary . | . . . . . . . . . . Self-Inflicted Damage 143 | . . . 20 . 2 121 . . . Shots 4 | . . . 2 . . 2 . . . Rammed 1 | . . . . . 1 . . . . Targets Rammed 2 | . . . . . 2 . . . . Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 359 | 80 198 359 237 329 126 210 108 240 319 Average Temperature 89 | 27 72 112 65 133 47 101 50 131 80 Received Heat Transfer 1992 | . 135 126 117 375 999 54 60 36 90 Effects 3 | . . 2 . 1 . . . . . Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . 1 . 2 1 . . Combat Hostiles 4 | . . . . 1 . 2 1 . . Parts Fried 16 | . . 1 1 6 . 7 1 . . Impact Corruptions 5 | . . . . . . 2 1 . 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . 1 1 . 1 3 . 2 . . Heat Transferred 4823 | 555 814 938 840 444 984 100 . . 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 1 2 . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Peak Influence 475 | 20 163 253 351 209 475 300 . . 93 Average Influence 121 | 4 45 117 199 71 217 189 . . 31 Maximum Alert Level 2 | . . 1 1 1 2 1 . . . Low Security (%) 76 | 100 100 91 51 99 33 47 . . 100 Level 1 21 | . . 8 48 . 56 52 . . . Level 2 1 | . . . . . 10 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . . 2 . 7 7 . . . 3 Investigation 4 | . . 1 . 1 2 . . . . Extermination 5 | . . . . 3 1 . . . 1 Reinforcement 5 | . . 1 . 2 2 . . . . Assault . | . . . . . . . . . . Garrison 5 | . . . . 1 2 . . . 2 Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 3 | . 1 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 123 | . 10 22 19 19 19 6 2 3 23 Peak Tracking Total 6 | . 3 5 4 4 6 3 1 3 6 Tactical Retreats 7 | . 1 . . 3 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 5 | . . 1 1 . 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . 2 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 9 | . . 1 3 . . 5 . . . Max in Single Turn 5 | . . 1 2 . . 5 . . . Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 31 | . 4 6 4 11 4 2 . . . Terminals 15 | . 3 4 2 5 . 1 . . . Fabricators 2 | . . . . . 1 1 . . . Repair Stations 3 | . . 1 1 . 1 . . . . Recycling Units 5 | . 1 . 1 3 . . . . . Scanalyzers 3 | . . 1 . 1 1 . . . . Garrison Access 3 | . . . . 2 1 . . . . Total Hacks 99 | . 10 19 14 41 10 5 . . . Successful 68 | . 5 9 12 30 7 5 . . . Failed 31 | . 5 10 2 11 3 . . . . Catastrophic 2 | . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 33 | . 7 9 4 10 1 2 . . . Terminals 56 | . 7 11 8 28 . 2 . . . Fabricators 5 | . . . . . 2 3 . . . Repair Stations 11 | . . 3 4 . 4 . . . . Recycling Units 9 | . 3 . 2 4 . . . . . Scanalyzers 11 | . . 5 . 5 1 . . . . Garrison Access 7 | . . . . 4 3 . . . . Terminal Hacks 24 | . 1 1 5 16 . 1 . . . Record 7 | . . 1 2 3 . 1 . . . Part Schematic 3 | . . . . 3 . . . . . Robot Schematic 1 | . . . . 1 . . . . . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . Security Status 1 | . . . . 1 . . . . . Extermination Status 1 | . . . . 1 . . . . . Reinforcement Status 1 | . . . . 1 . . . . . Recall Assault 1 | . 1 . . . . . . . . Zone Layout 4 | . . . 2 2 . . . . . Fabricator Hacks 4 | . . . . . 2 2 . . . Load Schematic 2 | . . . . . 1 1 . . . Build 2 | . . . . . 1 1 . . . Repair Station Hacks 10 | . . 2 4 . 4 . . . . Scan Component 5 | . . 1 2 . 2 . . . . Repair 5 | . . 1 2 . 2 . . . . Recycling Unit Hacks 5 | . 1 . 1 3 . . . . . Recycle Component 1 | . 1 . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Components 3 | . . . . 3 . . . . . Scanalyzer 8 | . . 4 . 4 . . . . . Insert Component 4 | . . 2 . 2 . . . . . Analyze 4 | . . 2 . 2 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 44 | . 9 9 4 16 2 4 . . . Terminals 12 | . 2 2 2 5 . 1 . . . Assimilate 1 | . . . . 1 . . . . . Botnet 11 | . 2 2 2 4 . 1 . . . Fabricators 1 | . . . . . . 1 . . . Prioritize 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Monitor 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . Reprogram 2 | . . . . 1 1 . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 28 | . 4 6 3 9 4 2 . . . Full Trace Events 4 | . . . 1 1 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . 2 . 5 . . . . . Parts Built 4 | . . . . . 2 2 . . . Matter 358 | . . . . . 168 190 . . . Time 137 | . . . . . 42 95 . . . Total Part Build Rating 18 | . . . . . 8 10 . . . Parts Repaired 5 | . . 1 2 . 2 . . . . Time 190 | . . 26 76 . 88 . . . . Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 17 | . . . . 17 . . . . . Parts Scanalyzed 4 | . . 2 . 2 . . . . . Part Schematics Acquired 4 | . . 2 . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . 1 . . . parse_system 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Total Allies 2 | . . . . 1 1 . . . . Largest Group 1 | . . . . 1 1 . . . . Highest-Rated Group 41 | . . . . 27 41 . . . . Highest-Rated Ally 41 | . . . . 27 41 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . . . 2 . . . . Total Damage 83 | . . . . . 83 . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . Drone Launches 4 | . . . . . . 2 2 . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 6856 | 161 609 879 920 1646 1063 427 494 73 584 Spaces Moved 4657 | 93 296 463 604 1094 688 318 850 26 225 Core 12 | 1 . . . . . . . . 11 Treads . | . . . . . . . . . . Legs 2749 | 79 296 463 604 888 288 . . 26 105 Wheels 904 | 13 . . . 186 400 196 . . 109 Hover 972 | . . . . . . 122 850 . . Flight 20 | . . . . 20 . . . . . Fastest Speed 50 | 50 120 120 120 93 100 52 52 210 93 Average Speed 114 | 113 160 148 120 128 111 91 52 210 172 Slowest Speed 700 | 120 180 180 120 690 210 165 52 210 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 5 40 37 43 28 16 10 91 9 4 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 4 | . . . . . . . 4 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 137 | . . 2 42 . 5 73 . . 15 Melee . | . . . . . . . . . . Projectile 24 | . . . 4 . 5 . . . 15 AOE 113 | . . 2 38 . . 73 . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Total 5593 | 125 366 568 727 1255 885 427 882 36 322 Wait 209 | . . . 57 28 74 47 . . 3 Move 4647 | 92 295 462 603 1092 687 317 849 25 225 Hop . | . . . . . . . . . . Pick Up 96 | 5 20 16 5 20 12 9 4 . 5 Fast Attach 73 | 7 2 4 3 10 17 13 2 . 15 Attach 38 | . 1 3 3 4 5 6 3 . 13 Detach 6 | 1 . 2 . 1 . . 2 . . Swap 50 | . 2 19 5 10 5 4 2 1 2 Drop 90 | . 11 18 9 25 11 11 4 1 . Fire 288 | 20 35 44 40 35 33 11 7 9 54 Melee 94 | . . . 2 30 39 9 9 . 5 Ram . | . . . . . . . . . . Kick 2 | . . . . . 2 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 162 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 680 | -10/Materials | Discovered new exit (range 16) 771 | -10/Materials | Entered another Materials area 771 | -9/Materials | Evolved 2 slots: Propulsion x2 1072 | -9/Materials | Repaired Aluminum Leg 1520 | -9/Materials | Discovered new exit (range 12) 1650 | -9/Materials | Entered another Materials area 1650 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2466 | -8/Materials | Repaired Ion Cannon 2506 | -8/Materials | Repaired Adv. Sensor Array 2546 | -8/Materials | Discovered new exit (range 8) 2568 | -8/Materials | Identified exit to Factory 2570 | -8/Materials | Entered Factory 2570 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3892 | -7/Factory | Lost 5 parts (4n1w) 4081 | -7/Factory | Garrison activated, responded to threat 4194 | -7/Factory | Discovered new exit (range 16) 4207 | -7/Factory | Identified exit to Factory 4216 | -7/Factory | Entered another Factory area 4216 | -6/Factory | Evolved 2 slots: Utility x2 4506 | -6/Factory | Local fabrication network quarantined 4522 | -6/Factory | Build established: Scavenger-Mutant 4532 | -6/Factory | Fabricated Lyr. Light Armor Plating (x2) 4923 | -6/Factory | Repaired Mic. Nuclear Core 4944 | -6/Factory | Build established: Mutant 4968 | -6/Factory | Repaired Mic. Nuclear Core 5070 | -6/Factory | P-60 Hacker assimilated allied H-66 Slayer 5112 | -6/Factory | Garrison activated, responded to threat 5165 | -6/Factory | Destroyed 8 combat bots 5168 | -6/Factory | Lost 10 parts (1p5n2u2w) 5217 | -6/Factory | Core integrity fell below 50% 5219 | -6/Factory | Lost 6 parts (1p3n1u1w) 5269 | -6/Factory | Discovered new exit (range 9) 5277 | -6/Factory | Identified exit to Factory 5279 | -6/Factory | Entered another Factory area 5279 | -5/Factory | Evolved 2 slots: Utility x2 5621 | -5/Factory | Discovered new exit (range 5) 5635 | -5/Factory | Identified exit to Upper Caves 5689 | -5/Factory | Fabricated Lgt. Fission Core (x2) 5706 | -5/Factory | Entered Upper Caves 5727 | -5/Upper Caves | Build established: Hacker-Mutant 5779 | -5/Upper Caves | Encountered a Warlord checkpoint 6085 | -5/Upper Caves | Learned Factory trap positions 6117 | -5/Upper Caves | Build established: Mutant 6151 | -5/Upper Caves | Discovered new exit (range 11) 6160 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6180 | -5/Upper Caves | Identified exit to Upper Caves 6197 | -5/Upper Caves | Learned Factory emergency access door positions 6200 | -5/Upper Caves | Entered another Upper Caves area 6200 | -5/Upper Caves | Accompanied by 1 ally 6202 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6250 | -5/Upper Caves | Discovered new exit (range 12) 6271 | -5/Upper Caves | Identified exit to Factory 6273 | -5/Upper Caves | Entered Factory 6273 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6274 | -4/Factory | Loaded intel: 96 trap records 6590 | -4/Factory | Lost 12 parts (3p2n4u3w) 6720 | -4/Factory | Garrison activated, responded to threat 6785 | -4/Factory | Core integrity fell below 50% 6846 | -4/Factory | Core integrity fell below 20% 6857 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 06831_ K-01 Serf collects debris. 06832_ Structural Scanner destroyed. 06832_ U-05 Engineer lays Concrete. 06835_ K-01 Serf collects debris. 06836_ U-05 Engineer lays Concrete. 06837_ U-05 Engineer builds a Wall. 06838_ K-01 Serf collects debris. 06839_ Penetrated by Slug. 06841_ U-05 Engineer lays Concrete. 06842_ K-01 Serf collects debris. 06843_ U-05 Engineer lays Concrete. 06845_ K-01 Serf collects debris. 06845_ U-05 Engineer builds a Wall. 06846_ System corrupted: Matter fused (-9). 06848_ K-01 Serf collects debris. 06850_ U-05 Engineer lays Concrete. 06851_ K-01 Serf collects debris. 06854_ Hcp. Storage Unit destroyed. 06854_ K-01 Serf collects debris. 06856_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????^? | | ?????????????????????????????????????????????????? | | ????????????????????????????^????????????????????? | | ????????????????????????????^????????????????????? | | ????????????????????????????^????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ???????????????????#### #####????????????????????? | | ??????????????????? #????????????????????? | | ??????????????????? #??????????????? ????? | | ???????????????????? #?????????????? #??? | | ????????????????????? #?????????????? ???? | | ?????????????????????? #????????????? ???? | | ??????????????????????? #??#########?? ""?"?? | | ???????????????????????? #### ## """"" | | ???????????????????????? ; # " " | | ?????????????????????????#;;; ;;; | | ????????????# ########; ; "" | | ????????????# @; g ; T" | | ????????????+ #######;; k g ; "" | | ????????????????????????##; p ; | | ????????????????????????# ; ? | | ????????????????????????##; s u ##??????? | | ?????????????????????????#;;; ####+# ;###???????? | | ?????????????????????????# # # ##?????????? | | ?????????????????????????####### # ####??????????? | | ??????????????????????????# # #?????????????? | | ??????????????????????????# " #[############## | | ??????????????????????????# + =! | | ??????????????????????????# [ = ######## | | ??????????????????????????# """ # | | ??????????????????????????# # + """ | | ??????????????????????????############## # """ | | ???????????????????????????????????????# # """ | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # """ | | ???????????????????????????????????????# # """ | | ???????????????????????????????????????# # """ | | ??????????????^^???????????????????????# # | | ??????????????^^????????################ # | | ????????????????????????# + # | | ????????????????????????# # # | | ????????????????????????# # #######+# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 54 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Offensive Hacking 24 Item Schematics ----------------- Imp. Signal Interpreter | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Gyrokinetic Inverter | -7/Factory | Hacked Lyr. Light Armor Plating | -7/Factory | Hacked Lgt. Fission Core | -7/Factory | Hacked Robot Schematics ------------------ K-01 Serf | -7/Factory | Hacked Fabricated ------------ Lyr. Light Armor Plating | x2 | -6/Factory Lgt. Fission Core | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Power Corrupts Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed CoolingSlugChronowheel Manual? 0 Play Time 01:57:19 Cumulative 8.2 hours Start 2019.11.23 @ 15:03:42 End 2019.11.23 @ 23:46:19 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 1 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 952c9c27-8576-4552-877e-481aeb573d7a