Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.07 @ 22:50:06 Player: samspot Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (12) 60 Value Destroyed (397) 397 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2257 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 291/300 Energy 10/100 System Corruption 0% Temperature Cool (433) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Armored Treads Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Ion Cannon Heavy Assault Rifle Plasma Cutter > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Armored Treads Shield Generator Shock Rifle Electrolaser Advanced Beam Cannon Ion Cannon Improved Light Cannon [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Shield Generator Device Shield Generator Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 1 | . . . . 1 Parts Attached 34 | 5 . 3 10 16 Power 6 | 1 . 1 . 4 Engine 3 | 1 . 1 . 1 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 9 | 2 . . 4 3 Treads 1 | . . . 1 . Leg 8 | 2 . . 3 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . . 1 3 2 Device 2 | . . . 1 1 Storage 2 | . . 1 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 13 | 2 . 1 3 7 Energy Gun 3 | . . . 1 2 Energy Cannon 4 | . . 1 2 1 Ballistic Gun 3 | 2 . . . 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 23 | . . . 2 21 Power 5 | . . . . 5 Propulsion 7 | . . . 1 6 Utility 2 | . . . . 2 Weapon 9 | . . . 1 8 Highest Loss Streak 18 | . . . 1 18 Average Slot Usage (%) 82 | . 71 72 84 88 Engine 12 | . 14 14 11 13 Leg 30 | . 28 28 32 28 Device 5 | . . . 7 4 Storage 8 | . . 2 11 9 Protection 1 | . . . . 3 Energy Gun 1 | . . . 2 . Energy Cannon 9 | . . 4 12 8 Ballistic Gun 10 | . 28 22 6 8 Special Weapon 2 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 46 | 7 7 14 35 46 Greatest Support 47 | 20 20 20 30 47 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 4 4 6 10 10 Average Capacity 7 | 4 4 4 7 10 Most Carried 10 | 4 4 4 9 10 Average Carried 5 | 1 4 3 5 8 Final Capacity 10 | 4 4 6 10 10 Final Carried 9 | 4 4 3 9 2 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 570 | 262 . 72 147 89 Remotely . | . . . . . Salvage Created 458 | 46 . 36 203 173 Parts 37 | 3 . 8 14 12 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 11 | 1 . 3 4 3 Guns 7 | 1 . 3 2 1 Cannons 4 | . . . 2 2 Classes Destroyed 4 | 1 . 1 1 1 Builder 1 | . . . . 1 Swarmer 3 | . . 3 . . Grunt 4 | 1 . . 1 2 Sentry 4 | . . . 3 1 Best Kill Streak 3 | 1 . 3 2 3 Combat Bots Only 3 | 1 . 3 2 3 Max Kills in Single Turn 1 | 1 . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2712 | 23 . 149 394 2146 Core 631 | 12 . 26 37 556 Absorbed by Shields 64 | . . . 47 17 Core Remaining (%) 89 | 95 . 84 90 . Volleys Fired 48 | 2 . 7 24 15 Largest 3 | 2 . 2 2 3 Hottest 123 | 40 . 40 120 123 Shots Fired 95 | 4 . 14 41 36 Gun 58 | 4 . 14 24 16 Cannon 29 | . . . 17 12 Launcher . | . . . . . Special 8 | . . . . 8 Kinetic 51 | 4 . 14 21 12 Thermal 42 | . . . 20 22 Explosive . | . . . . . Electromagnetic 2 | . . . . 2 Robot Hit Streak 9 | 3 . 2 6 9 Robot Miss Streak 6 | . . 5 6 4 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 49 | 3 . 4 27 15 Core Hits 19 | 2 . 3 6 8 Critical Hits 2 | . . . 1 1 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 826 | 44 . 47 373 362 Guns 431 | 44 . 47 206 134 Cannons 374 | . . . 167 207 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 365 | 44 . 47 191 83 Thermal 444 | . . . 182 262 Explosive . | . . . . . Electromagnetic 17 | . . . . 17 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | 1 . . . . Kicked 1 | 1 . . . . Crushed . | . . . . . Highest Temperature 549 | . . . 90 549 Average Temperature 121 | . . . 33 177 Received Heat Transfer 1077 | 12 . . 129 936 Effects 10 | . . . . 10 Shutdowns 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 851 | . . . 370 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 201 | 20 13 74 163 201 Average Influence 80 | 3 13 41 95 120 Maximum Alert Level 1 | . . . . 1 Low Security (%) 93 | 100 100 100 100 78 Level 1 6 | . . . . 21 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 1 3 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | 1 . 3 8 17 Peak Tracking Total 9 | 1 . 3 4 9 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 3 | . . . 2 1 Terminals 3 | . . . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . . . 6 5 Successful 4 | . . . 2 2 Failed 7 | . . . 4 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . . . 6 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . . 2 2 Record 1 | . . . 1 . Alert Level 1 | . . . . 1 Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1001 | 111 42 161 399 288 Spaces Moved 596 | 84 36 110 224 142 Core 23 | 23 . . . . Treads 3 | . . . 3 . Legs 570 | 61 36 110 221 142 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 122 Average Speed 124 | 100 120 120 131 133 Slowest Speed 160 | 120 120 120 160 155 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 6 11 38 20 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . . 3 Melee . | . . . . . Projectile 3 | . . . . 3 AOE . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 762 | 106 35 127 289 205 Wait 23 | 4 . . 8 11 Move 592 | 83 35 109 223 142 Hop . | . . . . . Pick Up 45 | 10 . 4 17 14 Fast Attach . | . . . . . Attach 28 | 5 . 3 6 14 Detach 1 | . . . 1 . Swap 6 | . . . 4 2 Drop 18 | 1 . 4 6 7 Fire 48 | 2 . 7 24 15 Melee . | . . . . . Ram . | . . . . . Kick 1 | 1 . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 112 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 13) 154 | -10/Materials | Entered Mines 306 | -10/Mines | Discovered new exit (range 5) 309 | -10/Mines | Build established: Mutant 315 | -10/Mines | Entered Materials 315 | -9/Materials | Evolved 2 slots: Propulsion x2 617 | -9/Materials | Discovered new exit (range 16) 714 | -9/Materials | Entered another Materials area 714 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 927 | -8/Materials | Lost 3 parts (1p2n) 996 | -8/Materials | Core integrity fell below 50% 1000 | -8/Materials | Core integrity fell below 20% 1002 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- Electrolaser destroyed. Overheating: Broken Lgt. Nuclear Core damaged (-2). R-06 Scavenger collects Wheel. Slug penetrates G-47 Trooper. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Broken Lgt. Nuclear Core destroyed. Overheating: Imp. Light Cannon damaged (-57). K-01 Serf collects debris. Shield Generator destroyed. R-06 Scavenger collects Katana. Imp. Light Cannon destroyed. K-01 Serf collects debris. R-06 Scavenger collects Core Shielding. Penetrated by Slug. Overheating: Matter decay (-45). K-01 Serf collects debris. Penetrated by Slug. Katana destroyed. Map ----- +----------------------------------------------------+ | ???????????????????###???????????????????????????? | | ??????????????????? =#???????????????????????????? | | ??????????????????" #???????????????????????????? | | ??????????????????" #???????????????????????????? | | ??????????????????" ????????????????????????????? | | ?????????????????? 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