Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.21 @ 16:57:39 Player: xgamer Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (48) 240 Value Destroyed (1298) 1298 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2538 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 198/300 Energy 212/265 System Corruption 0% Temperature Cool (659) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Beam Cannon Autogun Autogun > --- INVENTORY (10) --- Improved Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Medium Storage Unit Visual Processing Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Beam Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Shotgun Shotgun Shotgun > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Medium Storage Unit Visual Processing Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Light Assault Rifle Light Assault Rifle [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 53 | 6 22 25 Power 9 | 1 2 6 Engine 9 | 1 2 6 Core . | . . . Reactor . | . . . Propulsion 10 | 2 4 4 Treads . | . . . Leg 10 | 2 4 4 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 13 | 1 6 6 Device 4 | . 4 . Storage 4 | 1 2 1 Processor 1 | . . 1 Hackware . | . . . Protection 4 | . . 4 Artifact . | . . . Weapon 21 | 2 10 9 Energy Gun 4 | 1 3 . Energy Cannon 4 | . 3 1 Ballistic Gun 10 | 1 2 7 Ballistic Cannon . | . . . Launcher 2 | . 1 1 Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 10 | . 8 2 Power 2 | . 2 . Propulsion . | . . . Utility 3 | . 2 1 Weapon 5 | . 4 1 Highest Loss Streak 4 | . 4 1 Average Slot Usage (%) 94 | . 93 96 Engine 11 | . 13 10 Leg 24 | . 27 21 Device 6 | . 13 . Storage 13 | . 14 13 Processor 4 | . . 8 Protection 5 | . . 11 Energy Gun 4 | . 9 . Energy Cannon 4 | . 6 3 Ballistic Gun 15 | . 4 26 Launcher 1 | . 2 . Naked Turns . | . . . Heaviest Build 46 | 10 26 46 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 3 | . 3 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 14 | 6 10 14 Average Capacity 9 | 5 7 10 Most Carried 10 | 6 10 10 Average Carried 7 | 3 7 9 Final Capacity 10 | 6 10 10 Final Carried 10 | 6 10 10 Class Distribution -------------------- 59% | Mutant 40% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1177 | 216 313 648 Remotely . | . . . Salvage Created 1503 | . 691 812 Parts 94 | . 42 52 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 37 | . 13 24 Melee 1 | . . 1 Guns 22 | . 4 18 Cannons 9 | . 5 4 AOE 5 | . 4 1 Classes Destroyed 10 | . 7 3 Worker 2 | . . 2 Builder 1 | . 1 . Tunneler 1 | . 1 . Recycler 2 | . 2 . Operator 1 | . 1 . Watcher 4 | . 3 1 Swarmer 8 | . 1 7 Grunt 25 | . 12 13 Duelist 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 5 | . 5 4 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 2 | . 2 1 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2021 | . 737 1284 Core 506 | . 105 401 Absorbed by Shields 153 | . 153 . Core Remaining (%) 79 | 100 58 . Volleys Fired 132 | . 62 70 Largest 3 | . 2 3 Hottest 106 | . 100 106 Shots Fired 279 | . 106 173 Gun 218 | . 73 145 Cannon 52 | . 26 26 Launcher 8 | . 6 2 Special 1 | . 1 . Kinetic 171 | . 26 145 Thermal 53 | . 27 26 Explosive 8 | . 6 2 Electromagnetic 47 | . 47 . Robot Hit Streak 14 | . 14 10 Robot Miss Streak 5 | . 3 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 180 | . 73 107 Core Hits 83 | . 35 48 Critical Hits 1 | . . 1 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2872 | . 1502 1370 Guns 1533 | . 535 998 Cannons 597 | . 332 265 Explosions 726 | . 633 93 Melee . | . . . Ramming 16 | . 2 14 Kinetic 1121 | . 123 998 Thermal 921 | . 656 265 Explosive 344 | . 251 93 Electromagnetic 470 | . 470 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Effects 1 | . 1 . Message Errors 1 | . 1 . Overload Shots . | . . . Overflow Damage 101 | . 76 25 Projectiles 12 | . . 12 Explosions 89 | . 76 13 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 239 | . 232 7 Shots 10 | . 10 . Rammed 3 | . 2 1 Targets Rammed 3 | . 2 1 Kicked . | . . . Crushed . | . . . Highest Temperature 659 | . 258 659 Average Temperature 91 | . 62 118 Received Heat Transfer 467 | . 194 273 Effects 15 | . . 15 Shutdowns 2 | . . 2 Energy Bleed 1 | . . 1 Interference 3 | . . 3 Short Circuit 1 | . . 1 Damage (minor) 2 | . . 2 Damage (major) 2 | . . 2 Damage (core) 4 | . . 4 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | . 2 2 Heat Transferred 1708 | . 1153 555 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | . 3 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 344 | . 344 320 Initial 89 | . . 89 Average 164 | . 184 162 Maximum Alert Level 1 | . 1 1 Low Security (%) 63 | 100 62 62 Level 1 36 | . 37 37 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 8 | . 5 3 Investigation 5 | . 3 2 Extermination . | . . . Reinforcement 3 | . 2 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 5 | . 1 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 62 | . 30 32 Peak Tracking Total 5 | . 5 5 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 5 | . 4 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 8 | . 7 1 Max in Single Turn 3 | . 3 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 13 | . 7 6 Terminals 9 | . 4 5 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 47 | . 27 20 Successful 30 | . 20 10 Failed 17 | . 7 10 Catastrophic 2 | . 1 1 Database Lockouts . | . . . Manual 13 | . 4 9 Terminals 30 | . 14 16 Fabricators . | . . . Repair Stations 9 | . 5 4 Recycling Units 8 | . 8 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 18 | . 12 6 Record 9 | . 8 1 Prototype ID Bank 2 | . 1 1 Level Access Points 1 | . . 1 Alert Level 2 | . 1 1 Unreport Threat 1 | . . 1 Dispatch Records 1 | . . 1 Maintenance Status 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 8 | . 4 4 Scan Component 4 | . 2 2 Repair 4 | . 2 2 Recycling Unit Hacks 4 | . 4 . Recycle Component 1 | . 1 . Process 1 | . 1 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 11 | . 5 6 Full Trace Events 4 | . 3 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 4 | . 2 2 Time 116 | . 52 64 Parts Recycled 1 | . 1 . Recycled Matter 215 | . 215 . Retrieved Matter 215 | . 215 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2325 | 114 1100 1111 Spaces Moved 1134 | 91 608 435 Core 18 | 16 2 . Treads . | . . . Legs 1116 | 75 606 435 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 135 | 107 128 151 Slowest Speed 200 | 120 200 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 41 | 5 81 37 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 47 | . 40 7 Melee . | . . . Projectile . | . . . AOE 47 | . 40 7 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1705 | 105 827 773 Wait 289 | . 98 191 Move 1132 | 90 607 435 Hop . | . . . Pick Up 50 | 9 22 19 Fast Attach 28 | 3 12 13 Attach 23 | 3 9 11 Detach 12 | . 2 10 Swap 2 | . 1 1 Drop 34 | . 12 22 Fire 132 | . 62 70 Melee . | . . . Ram . | . . . Kick 3 | . 2 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 16) 486 | -10/Materials | Lost 4 parts (1p1u2w) 516 | -10/Materials | Discovered new exit (range 11) 641 | -10/Materials | Discovered new exit (range 8) 760 | -10/Materials | Repaired Lgt. Ion Engine 790 | -10/Materials | Repaired Beam Cannon 971 | -10/Materials | Discovered new exit (range 11) 1215 | -10/Materials | Entered another Materials area 1215 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1230 | -9/Materials | Lost 3 parts (1p1u1w) 1357 | -9/Materials | Discovered new exit (range 14) 1682 | -9/Materials | Build established: Gunner 1854 | -9/Materials | Identified exit to Materials 2237 | -9/Materials | Repaired Beam Rifle 2270 | -9/Materials | Repaired Imp. Ion Engine 2309 | -9/Materials | Core integrity fell below 50% 2323 | -9/Materials | Core integrity fell below 20% 2327 | -9/Materials | Core destroyed Last Messages --------------- 02311_ R-06 Scavenger collects Lgt. Assault Rifle. 02313_ Overheating: System interference. 02313_ Autogun temporarily disabled. 02314_ Overheating: Hrd. Medium Armor Plating damaged (-46). 02315_ Overheating: System interference. 02315_ Imp. Targeting Computer temporarily disabled. 02316_ Overheating: Core damaged (-68). 02316_ R-06 Scavenger collects Lgt. Assault Rifle. 02318_ Power failure, Imp. Ion Engine shutdown. 02319_ Overheating: Imp. Ion Engine damaged (-37). 02320_ Overheating: Hrd. Medium Armor Plating damaged (-34). 02321_ Autogun permanently disabled. 02321_ Overheating: Short circuit. 02321_ K-01 Serf collects debris. 02322_ Overheating: Beam Cannon damaged (-11). 02323_ Overheating: Core damaged (-68). 02325_ K-01 Serf collects debris. 02325_ Flight Unit melted. 02325_ S-10 Pest destroyed. 02327_ Overheating: Core damaged (-44). 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