Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.23 @ 11:16:57 Player: zapruda Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (113) 565 Value Destroyed (2763) 2763 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1122) 1122 TOTAL SCORE: 7990 Bonus ------- High Alert Combat Kills 333 Follower Combat Kills 724 Entered Garrisons 200 Friendly Fire -135 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 160/160 System Corruption 8% Temperature Cool (-100) Movement Walking (300) Ox6 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (8) ------ Cryofiber Web Improved Heat Sink Medium Storage Unit Long-range Sensor Array Damper Plating System Shield > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (8) ---- Recalibrator Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Aerolev Unit Gyrokinetic Inverter > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Long-range Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Light Regenerative Plating Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle > --- INVENTORY -------- Antimatter Reactor Cryofiber Web Particle Charger Damper Plating Recalibrator Plasma Cannon [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Advanced Targeting Computer Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Slots Evolved 6 | . . 2 2 . 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . 2 2 . 2 . . . Weapon . | . . . . . . . . . Parts Attached 204 | 4 2 52 20 56 16 9 24 21 Power 18 | . . 3 2 5 . 3 1 4 Engine 11 | . . 3 1 5 . 1 . 1 Core 4 | . . . 1 . . . . 3 Reactor 3 | . . . . . . 2 1 . Propulsion 35 | 2 1 10 5 7 3 1 2 4 Treads 4 | . . 2 2 . . . . . Leg 4 | . . . . . . . . 4 Wheel 7 | 2 1 4 . . . . . . Hover 11 | . . 1 . 5 2 1 2 . Flight 9 | . . 3 3 2 1 . . . Utility 63 | 1 1 9 6 20 11 2 8 5 Device 38 | 1 1 3 4 12 7 2 4 4 Storage 4 | . . 2 1 1 . . . . Processor 10 | . . 4 1 3 2 . . . Hackware 6 | . . . . 3 1 . 2 . Protection 5 | . . . . 1 1 . 2 1 Artifact . | . . . . . . . . . Weapon 88 | 1 . 30 7 24 2 3 13 8 Energy Gun 40 | . . 10 3 13 1 2 6 5 Energy Cannon 8 | . . . . 5 1 1 1 . Ballistic Gun 11 | . . 6 1 3 . . 1 . Ballistic Cannon 2 | . . . 1 . . . 1 . Launcher 8 | . . 5 . 2 . . 1 . Special Weapon 16 | 1 . 9 1 . . . 2 3 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . 1 . Unidentified Prototypes 20 | . . 4 . 12 1 . 3 . Parts Lost 70 | . 2 18 12 13 2 2 3 18 Power 9 | . . 2 2 2 . . . 3 Propulsion 15 | . 1 5 2 3 . . . 4 Utility 18 | . 1 1 3 4 2 . 2 5 Weapon 28 | . . 10 5 4 . 2 1 6 Highest Loss Streak 11 | . 2 4 6 6 2 2 1 11 Average Slot Usage (%) 92 | . 96 95 95 85 98 91 98 75 Engine 6 | . 14 10 4 8 7 5 . 1 Reactor 1 | . . . . . . 1 7 1 Treads 3 | . . 4 15 . . . . . Wheel 4 | . 28 13 . . . . . . Hover 7 | . . 1 . 11 13 15 14 5 Device 14 | . 10 10 25 17 4 15 14 18 Storage 8 | . 14 11 8 4 7 7 7 7 Processor 19 | . . 21 19 22 29 23 18 6 Hackware 7 | . . . . 4 18 15 17 11 Protection 1 | . . . . 1 . . 1 6 Energy Gun 9 | . . 11 7 9 14 1 9 3 Energy Cannon 1 | . . . . 3 . 5 1 . Ballistic Gun 1 | . 14 4 1 . . . . . Special Weapon 1 | . 14 3 . . . . 1 1 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 11 11 24 56 28 26 33 38 65 Greatest Support 42 | 20 20 40 42 31 31 36 36 36 Greatest Overweight (x) 7 | . . 7 1 4 6 1 1 6 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 16 | 6 6 8 16 8 8 8 8 8 Average Capacity 7 | 6 6 7 11 6 8 8 8 8 Most Carried 10 | 6 6 8 10 8 8 8 8 8 Average Carried 6 | 5 4 6 7 5 7 6 7 4 Final Capacity 8 | 6 6 8 4 8 8 8 8 8 Final Carried 8 | 4 6 7 3 8 6 8 7 1 Class Distribution -------------------- 32% | Scavenger-Mutant 32% | Hacker-Mutant 26% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Matter Collected 2450 | 275 22 738 111 697 130 60 170 247 Remotely . | . . . . . . . . . Salvage Created 3927 | 156 31 1433 251 1008 396 . 320 332 Parts 262 | 17 7 108 10 67 17 . 15 21 Haulers Intercepted 10 | . . 5 1 4 . . . . Recyclers Shooed 1 | 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Combat Hostiles Destroyed 66 | . . 32 8 10 6 . 2 8 Melee 6 | . . . 1 2 . . . 3 Guns 42 | . . 26 1 5 5 . 1 4 Cannons 10 | . . 1 6 1 1 . . 1 AOE 7 | . . 5 . 2 . . . . Classes Destroyed 15 | 2 2 7 . 2 . . 2 . Worker 5 | . . 1 . 4 . . . . Builder 4 | . 1 2 . 1 . . . . Tunneler 6 | 4 . 1 . . 1 . . . Hauler 10 | . . 5 1 4 . . . . Recycler 4 | 1 . . . 1 1 . 1 . Mechanic 3 | . 1 . . 2 . . . . Operator 7 | . . 1 . 2 . . 4 . Watcher 8 | . . 3 . 2 2 . 1 . Swarmer 25 | . . 11 4 4 3 . . 3 Grunt 23 | . . 11 4 1 2 . . 5 Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . 1 . . . . Sentry 14 | . . 10 . 3 1 . . . Hunter 1 | . . . . . . . 1 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 8 | 5 1 8 4 4 5 . 1 2 Combat Bots Only 5 | . . 5 4 4 5 . 1 2 Max Kills in Single Turn 4 | 1 1 4 1 2 2 . 1 1 Gunslinging 1 | . . . . . 1 . . . Exploded 2 | . . 2 . 1 . . . . Melee 1 | . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Damage Taken 8056 | . 394 1575 1233 1360 237 114 447 2696 Core 1700 | . 134 372 174 320 20 17 189 474 Absorbed by Shields 17 | . . . . . . . . 17 Core Remaining (%) 40 | 100 46 7 . 10 . . . . Volleys Fired 397 | 14 13 132 42 74 25 7 46 44 Largest 2 | 2 1 2 2 2 2 2 2 2 Hottest 141 | 40 100 130 107 122 141 122 110 130 Shots Fired 581 | 27 13 204 54 119 50 10 54 50 Gun 429 | 27 4 161 22 86 45 6 38 40 Cannon 88 | . . . 32 31 5 4 16 . Launcher 13 | . . 11 . 2 . . . . Special 51 | . 9 32 . . . . . 10 Kinetic 133 | 27 4 47 39 16 . . . . Thermal 360 | . 9 120 11 101 50 10 19 40 Explosive 11 | . . 11 . . . . . . Electromagnetic 75 | . . 26 4 2 . . 35 8 Robot Hit Streak 21 | 3 5 15 8 11 11 13 17 21 Robot Miss Streak 12 | 4 . 12 3 5 2 1 2 5 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . 1 . 1 . . 1 Max Gunslinging Chain 1 | . . . 1 . 1 . . 1 Shots Hit Robots 375 | 10 5 135 34 58 37 9 48 39 Core Hits 251 | 6 3 98 18 45 17 2 18 44 Critical Hits 3 | . . 2 . . . . 1 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . 2 . . . . 1 . Melee Attacks 10 | . . . . 6 . . 4 . Impact . | . . . . . . . . . Slashing 6 | . . . . 6 . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7354 | 157 80 2107 773 1594 765 220 800 858 Guns 4571 | 157 56 1442 241 730 660 120 510 655 Cannons 1205 | . . . 503 298 105 100 199 . Explosions 944 | . . 552 . 301 . . 91 . Melee 155 | . . . . 155 . . . . Ramming 247 | . . . 29 110 . . . 108 Kinetic 1247 | 157 56 382 542 110 . . . . Thermal 3896 | . 24 830 118 989 765 220 368 582 Explosive 523 | . . 523 . . . . . . Electromagnetic 1286 | . . 372 84 230 . . 432 168 Impact . | . . . . . . . . . Slashing 155 | . . . . 155 . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . 8 . . 17 . . 4 8 Average Corruption 8 | . 8 . . 12 . . 2 5 Corruption Purged . | . . . . . . . . . Effects 93 | . 2 . . 74 . . 3 14 Message Errors 18 | . . . . 15 . . 1 2 Matter Fused 10 | . . . . 8 . . 1 1 Heat Flow Errors 13 | . 2 . . 6 . . 1 4 Energy Discharges 6 | . . . . 5 . . . 1 Data Loss (minor) 4 | . . . . 3 . . . 1 Data Loss (major) 3 | . . . . 3 . . . . Misfires 2 | . . . . 2 . . . . Alerts 3 | . . . . 3 . . . . Misdirections 7 | . . . . 7 . . . . Targeting Errors 24 | . . . . 21 . . . 3 Weapon Failures 3 | . . . . 1 . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 79 | . . 30 2 22 6 . 19 . Projectiles 35 | . . . 2 12 6 . 15 . Explosions 34 | . . 30 . . . . 4 . Melee 10 | . . . . 10 . . . . Knockbacks 6 | . . . 6 . . . . . Impact . | . . . . . . . . . Kinetic 5 | . . . 5 . . . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 153 | . . 53 2 65 . . . 33 Shots 3 | . . 2 . 1 . . . . Rammed 67 | . . . 6 30 . . . 31 Targets Rammed 75 | . . . 6 30 . . . 39 Kicked 8 | . . . . . . . . 8 Crushed . | . . . . . . . . . Highest Temperature 567 | . 197 77 18 361 334 102 275 567 Average Temperature 98 | . 39 18 8 79 91 50 83 254 Received Heat Transfer 2038 | . . 426 522 261 111 . 93 625 Effects 9 | . . . . 3 . . . 6 Shutdowns 2 | . . . . 1 . . . 1 Energy Bleed 2 | . . . . 1 . . . 1 Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . 1 . . . 1 Damage (minor) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 12 | . . 1 . . . . 10 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 2 . 1 2 . 1 . Heat Transferred 7018 | . 50 1711 259 1728 1421 422 625 802 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 . 1 . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Peak Influence 883 | 25 21 644 317 733 823 306 883 783 Initial 618 | . 16 1 239 122 333 267 214 618 Average 422 | 11 12 391 200 440 614 289 522 659 Maximum Alert Level 3 | . . 2 1 3 3 1 3 3 Low Security (%) 14 | 100 100 17 37 7 . . . . Level 1 33 | . . 23 62 36 36 100 32 . Level 2 40 | . . 59 . 49 20 . 36 92 Level 3 11 | . . . . 7 43 . 30 7 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . . 2 5 4 . . 9 . Investigation 9 | . . 1 1 1 . . 6 . Extermination 1 | . . . . . . . 1 . Reinforcement 9 | . . 1 4 2 . . 2 . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Distress Signals 6 | . . 1 2 1 . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 187 | . 4 56 30 30 12 5 32 18 Peak Tracking Total 14 | . 3 9 14 8 6 2 9 6 Tactical Retreats 26 | . . 5 3 4 1 . 9 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Traps Triggered 7 | . . 1 . 1 1 . 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Machines Disabled 13 | . . 3 . 8 . . 2 . Max in Single Turn 1 | . . 1 . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 2 | . . . . . 1 . 1 . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Machines Accessed 37 | . 1 6 4 8 6 . 12 . Terminals 19 | . 1 4 2 7 . . 5 . Fabricators 4 | . . . . . 2 . 2 . Repair Stations 4 | . . . . 1 1 . 2 . Recycling Units 4 | . . 1 . . 2 . 1 . Scanalyzers 5 | . . 1 2 . 1 . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 103 | . 3 18 12 15 8 . 47 . Successful 59 | . 1 10 9 8 7 . 24 . Failed 44 | . 2 8 3 7 1 . 23 . Catastrophic 7 | . 1 1 1 1 . . 3 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 53 | . 3 11 4 11 . . 24 . Fabricators 10 | . . . . . 3 . 7 . Repair Stations 16 | . . . . 4 2 . 10 . Recycling Units 8 | . . 5 . . 2 . 1 . Scanalyzers 14 | . . 2 8 . 1 . 3 . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 23 | . 1 5 2 5 . . 10 . Part Schematic 2 | . . . . . . . 2 . Robot Schematic 1 | . . . . . . . 1 . Prototype ID Bank 1 | . . . . . . . 1 . Open Door 3 | . . . . 3 . . . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . Machine Index 1 | . . . . . . . 1 . Fabricator Index 1 | . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 2 | . . 1 . . . . 1 . Transport Status 2 | . . . . . . . 2 . Investigation Status 1 | . . . . . . . 1 . Reinforcement Status 1 | . . . . . . . 1 . Hauler Manifests 2 | . . 1 1 . . . . . Registered Prototypes 1 | . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 7 | . . . . . 3 . 4 . Network Status 2 | . . . . . 1 . 1 . Load Schematic 2 | . . . . . 1 . 1 . Build 3 | . . . . . 1 . 2 . Repair Station Hacks 9 | . . . . 3 2 . 4 . Scan Component 6 | . . . . 2 1 . 3 . Repair 3 | . . . . 1 1 . 1 . Recycling Unit Hacks 6 | . . 3 . . 2 . 1 . Process 1 | . . 1 . . . . . . Report Inventory 4 | . . 1 . . 2 . 1 . Retrieve Matter 1 | . . 1 . . . . . . Scanalyzer 12 | . . 2 7 . . . 3 . Insert Component 6 | . . 1 3 . . . 2 . Analyze 6 | . . 1 4 . . . 1 . Garrison Access Hacks 2 | . . . . . . . 2 . Unlock Access 1 | . . . . . . . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 26 | . 1 5 2 4 4 . 10 . Full Trace Events 8 | . 1 2 1 . . . 4 . Feedback Events 2 | . . . . . . . 2 . Corruption 1 | . . . . . . . 1 . Hackware Fried 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . 1 3 . . . 3 . Parts Built 3 | . . . . . 1 . 2 . Matter 358 | . . . . . 146 . 212 . Time 142 | . . . . . 36 . 106 . Total Part Build Rating 15 | . . . . . 3 . 12 . Parts Repaired 3 | . . . . 1 1 . 1 . Time 126 | . . . . 38 60 . 28 . Parts Recycled . | . . . . . . . . . Recycled Matter 215 | . . 215 . . . . . . Retrieved Matter 215 | . . 215 . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . 1 3 . . . 1 . Part Schematics Acquired 5 | . . 1 3 . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . . . . . 2 1 Non-combat 1 | . . . . . . . 1 . Combat 2 | . . . . . . . 1 1 Robot Hacks Applied 5 | . . . . . . . 4 1 parse_system 3 | . . . . . . . 2 1 no_distress 1 | . . . . . . . 1 . check_alert 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Total Allies 22 | . . . . 3 . 19 . . Largest Group 19 | . . . . 2 . 19 10 . Highest-Rated Group 487 | . . . . 115 . 487 317 . Highest-Rated Ally 99 | . . . . 99 . 35 35 . Total Orders . | . . . . . . . . . Ally Attacks 223 | . . . . 47 . 102 74 . Total Damage 6905 | . . . . 1480 . 4044 1381 . Kills 40 | . . . . 15 . 15 10 . Allies Corrupted 1 | . . . . 1 . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . 2 . . . . Drone Recoveries 2 | . . . . 2 . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Turns Passed 6538 | 105 179 1679 780 1127 549 293 1316 510 Spaces Moved 5317 | 52 102 1095 280 916 743 285 1668 176 Core 186 | . . 2 34 148 1 . . 1 Treads 344 | . . 200 144 . . . . . Legs 86 | 34 . . . . . . . 52 Wheels 997 | 18 102 877 . . . . . . Hover 3396 | . . . . 578 742 285 1668 123 Flight 308 | . . 16 102 190 . . . . Fastest Speed 37 | 80 80 80 37 37 46 46 56 56 Average Speed 72 | 106 80 106 115 53 46 62 60 113 Slowest Speed 460 | 120 80 460 180 250 350 106 106 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . 3 1 . . . . Cave-ins Triggered 2 | . 1 . . 1 . . . . Exploration Rate (%) 47 | 3 21 83 43 94 21 95 40 30 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 22 | . 8 4 4 6 . . . . Terrain Destroyed 107 | . 8 72 7 10 . . 10 . Melee 1 | . . . . 1 . . . . Projectile 24 | . 8 4 7 5 . . . . AOE 82 | . . 68 . 4 . . 10 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Total 7315 | 80 168 1377 683 1419 894 387 1910 397 Wait 1098 | . 47 53 313 284 96 78 145 82 Move 5303 | 51 101 1094 274 913 743 284 1667 176 Hop 4 | . . . 3 1 . . . . Pick Up 116 | 5 4 32 13 31 7 4 7 13 Fast Attach 30 | . 1 2 2 10 3 1 11 . Attach 98 | 4 1 23 17 24 6 2 4 17 Detach 13 | . . . 3 5 1 1 1 2 Swap 76 | . . 27 1 22 7 6 9 4 Drop 78 | 6 1 14 10 19 6 4 16 2 Fire 397 | 14 13 132 42 74 25 7 46 44 Melee 10 | . . . . 6 . . 4 . Ram 33 | . . . . 30 . . . 3 Kick 36 | . . . . . . . . 36 Crush 5 | . . . 5 . . . . . Escape Stasis 18 | . . . . . . . . 18 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory (discovered 4 exits: *Fac / *Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 106 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Crushed by falling debris 248 | -10/Materials | Discovered new exit (range 3) 280 | -10/Materials | Core integrity fell below 50% 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Utility x2 519 | -9/Materials | Lost 3 parts (1p1u1w) 647 | -9/Materials | Discovered new exit (range 3) 728 | -9/Materials | Discovered new exit (range 15) 879 | -9/Materials | Lost 4 parts (4w) 906 | -9/Materials | Build established: Scavenger-Mutant 1126 | -9/Materials | Core integrity fell below 50% 1243 | -9/Materials | Discovered new exit (range 8) 1244 | -9/Materials | Identified exit to Mines 1250 | -9/Materials | Identified exit to Materials 1497 | -9/Materials | Core integrity fell below 20% 1695 | -9/Materials | Lost 3 parts (1n2w) 1964 | -9/Materials | Entered another Materials area 1964 | -8/Materials | Evolved 2 slots: Utility x2 2299 | -8/Materials | Build established: Skirmisher 2609 | -8/Materials | Build established: Mutant 2671 | -8/Materials | Lost 6 parts (1p1n1u3w) 2737 | -8/Materials | Discovered new exit (range 12) 2741 | -8/Materials | Identified exit to Storage 2744 | -8/Materials | Entered Storage 2765 | -8/Storage | Lost 6 parts (1p1n2u2w) 2819 | -8/Storage | Core integrity fell below 50% 2870 | -8/Storage | Lost 6 parts (1p2n2u1w) 2934 | -8/Storage | Core integrity fell below 20% 2938 | -8/Storage | System corruption reached 10% 2966 | -8/Storage | Lost 4 parts (1p1n2w) 3019 | -8/Storage | Met 01-MTF 3432 | -8/Storage | Repaired Adv. Weight Redist. System 3446 | -8/Storage | Found Prototype Protection 3447 | -8/Storage | Identified Lgt. Regenerative Plating 3449 | -8/Storage | Crushed by falling debris 3544 | -8/Storage | First assault squad dispatched 3732 | -8/Storage | Discovered new exit (range 9) 3870 | -8/Storage | Identified exit to Factory 3871 | -8/Storage | Entered Factory 3871 | -7/Factory | Evolved 2 slots: Utility x2 4030 | -7/Factory | Fabricated Adv. Sensor Array (x1) 4069 | -7/Factory | Local fabrication network quarantined 4108 | -7/Factory | Discovered new exit (range 4) 4111 | -7/Factory | Identified exit to Lower Caves 4146 | -7/Factory | Build established: Hacker-Mutant 4272 | -7/Factory | Repaired Aerolev Unit 4301 | -7/Factory | Discovered new exit (range 4) 4303 | -7/Factory | Identified exit to Factory 4420 | -7/Factory | Sucked down chute 4420 | -7/Factory | Entered Waste 4426 | -7/Waste | Spotted C-40 Crusher 4443 | -7/Waste | Warlord forces began an assault 4511 | -7/Waste | Spotted C-40 Crusher 4511 | -7/Waste | Spotted C-40 Crusher 4519 | -7/Waste | Allies destroyed C-40 Crusher 4528 | -7/Waste | Allies destroyed C-40 Crusher 4537 | -7/Waste | Spotted C-40 Crusher 4550 | -7/Waste | Spotted C-40 Crusher 4570 | -7/Waste | Allies destroyed C-40 Crusher 4582 | -7/Waste | Found Damper Plating 4589 | -7/Waste | Spotted C-40 Crusher 4596 | -7/Waste | Allies destroyed C-40 Crusher 4625 | -7/Waste | Discovered new exit (range 13) 4713 | -7/Waste | Entered Factory 4713 | -7/Factory | Accompanied by 10 allies 4911 | -7/Factory | Hacking Suite fried by hacking feedback 5177 | -7/Factory | Identified exit to Garrison 5255 | -7/Factory | Discovered exit to Lower Caves (range 11) 5332 | -7/Factory | Repaired Gyrokinetic Inverter 5523 | -7/Factory | Local fabrication network quarantined 5600 | -7/Factory | Fabricated Imp. Plasma Cutter (x2) 5811 | -7/Factory | Discovered exit to Factory (range 8) 5870 | -7/Factory | Discovered exit to Lower Caves (range 16) 6029 | -7/Factory | Entered Garrison 6046 | -7/Garrison | Triggered checkpoint 6179 | -7/Garrison | Lost 3 parts (1p1n1w) 6252 | -7/Garrison | Triggered checkpoint 6255 | -7/Garrison | Core integrity fell below 50% 6259 | -7/Garrison | Triggered checkpoint 6321 | -7/Garrison | Core integrity fell below 20% 6346 | -7/Garrison | Lost 11 parts (2p1n4u4w) 6539 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06454_ Acquired 4 matter. 06456_ Acquired 1 matter. 06472_ System corrupted: Heat flow error (+167). 06488_ Triggered Stasis Trap. 06488_ A bubble of rippling energy engulfs the area. 06488_ Field strength at 85. 06490_ System corrupted: Heat flow error (+234). 06490_ Field strength at 70. 06491_ Field strength at 55. 06492_ Field strength at 40. 06493_ Field strength at 25. 06494_ Field strength at 10. 06495_ Stasis field depleted. 06500_ ALERT: Garrison interior compromised. 06506_ System corrupted: Matter fused (-6). 06509_ Carbon-fiber Leg destroyed. 06518_ Jacked S-27 Virus... >>parse_system Reading system data... [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#####??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #############??????????????????????? | | ??????????# #??????????????????????? | | ??????????# #??????????????????????? | | ??????????############## #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ?????##????????????????# #??????????????????????? | | ?????#"###?????????????# #??????????????????????? | | ?????#" #???????####### ###########????????????? | | ?????#" #???????#%=%=% #????????????? | | ?????#" #???????#=##### #????????????? | | ?????#"# #???????#=#???# ######## #????????????? | | ?????### #########%##### @#??????# #????????????? | | ???????# %%=% %%=+%[=# +??????# #????????????? | | ???????####%% ########## ##?????# #????????????? | | ??????????#=*%#????????#ss#??????# #????????????? | | ??????????##+##????????#s #??????# #???###??????? | | ???????????#%#?????????#s #??????# #?? #??????? | | ???????????# #?????????# #?????## ## ######?? | | ???????????# #?????????# ####### #?? | | ???????????# ?????????# * | | ???????????###?????????# =%= | | ???????????????????????########## ## ## ##? | | ??????????????????????????????### ## #??? #?? | | ??????????????????????????????# "?? | | ??????????????????????????????# "?? | | ??????????????????????????????# "?? | | ??????????????????????????????# "?? | | ??????????????????????????????### ## ## #?? | | ????????????????????????????????# #? #?? #?? | | ????????????????????????????????# ? ?????? | | ????????????????????????????????# ?? ???? | | ????????????????????????????????# ? ???? | | ????????????????????????????????# ##??""## ???? | | ????????????????????????????????# #???????? ???? | | ????????????????????????????????# #????????????? | | ????????????????????????????????? #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 1200 Resistance: EM 90 Evasion (%) 62 Targeting Accuracy 24 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Recalibrator | -9/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Antimatter Reactor | -7/Factory | Scanalyzed Hpw. Shock Rifle | -7/Factory | Hacked Antigrav System | -7/Factory | Hacked Robot Schematics ------------------ W-25 Informer | -7/Factory | Hacked Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Imp. Plasma Cutter | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever Ooh, Shiny! Party Time Challenges ------------ None Game ------ Seed VariableBottomlessConverter Manual? 0 Play Time 01:31:18 Cumulative 39.7 hours Start 2021.07.23 @ 09:46:07 End 2021.07.23 @ 11:16:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 39 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d39ae909-ad86-4500-b25f-428e552a821e