Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.21 @ 21:05:21 Player: Vikcy6666 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (106) 530 Value Destroyed (4328) 4328 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1159) 1159 TOTAL SCORE: 10437 Bonus ------- High Alert Combat Kills 386 Entered DSFs 500 Acquired ECA 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Heat Sink Medium Matter Pod Encrypted Comm Array Core Analyzer Transmission Jammer > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Molecular Deconstructor > --- INVENTORY -------- Light Angular Momentum Engine Armored Wheel Improved Hacking Suite Makeshift Laser Magnetic Acceleration Cannon [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Medium Matter Pod Device Transmission Jammer Storage Medium Matter Pod Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Low Low Slots Evolved 8 | . . . 2 . 2 . 2 . 2 . . Power 2 | . . . . . 1 . . . 1 . . Propulsion 1 | . . . . . . . 1 . . . . Utility 3 | . . . . . 1 . 1 . 1 . . Weapon 2 | . . . 2 . . . . . . . . Parts Attached 114 | 6 3 . 7 1 3 35 5 15 14 7 18 Power 24 | 1 . . . . 2 8 . 2 6 1 4 Engine 17 | 1 . . . . 1 6 . . 4 1 4 Core 7 | . . . . . 1 2 . 2 2 . . Reactor . | . . . . . . . . . . . . Propulsion 25 | 2 . . . . . 8 . 5 4 1 5 Treads 2 | . . . . . . 2 . . . . . Leg 16 | . . . . . . 4 . 5 4 1 2 Wheel 6 | 2 . . . . . 1 . . . . 3 Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . Utility 20 | 1 2 . 3 . 1 3 2 . 3 1 4 Device 10 | . 1 . . . 1 1 1 . 3 1 2 Storage 4 | 1 1 . 1 . . 1 . . . . . Processor 4 | . . . 1 . . 1 1 . . . 1 Hackware . | . . . . . . . . . . . . Protection 2 | . . . 1 . . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 45 | 2 1 . 4 1 . 16 3 8 1 4 5 Energy Gun 10 | . . . . . . 7 1 . . 1 1 Energy Cannon 5 | . . . . . . 1 1 2 . . 1 Ballistic Gun 15 | 2 . . 2 . . 7 . 2 . . 2 Ballistic Cannon 8 | . . . . . . . 1 3 1 2 1 Launcher 5 | . 1 . 1 1 . 1 . 1 . . . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 5 1 . . 1 . Parts Lost 57 | . . . . . . 12 . 4 4 10 27 Power 13 | . . . . . . 3 . 1 1 3 5 Propulsion 14 | . . . . . . 3 . 1 . 2 8 Utility 10 | . . . . . . 2 . . 1 2 5 Weapon 20 | . . . . . . 4 . 2 2 3 9 Highest Loss Streak 20 | . . . . . . 6 . 2 2 6 20 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Backups 3 | 2 5 5 4 4 4 4 3 3 4 . 3 Power . | . 1 1 1 1 . 1 1 . . . . Propulsion 1 | 1 3 2 2 2 2 . . 1 1 . 1 Utility . | . . . 1 1 . . . . . . . Weapon 1 | . 1 2 . . 1 2 . 1 3 . . Tool/Special . | . . . . . . . . . . . . Unused Backups 12 | . 3 . . . . 3 . 4 1 . 1 Power 2 | . . . . . . . . 2 . . . Propulsion 4 | . 2 . . . . 1 . 1 . . . Utility 4 | . . . . . . 2 . 1 . . 1 Weapon 2 | . 1 . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 92 100 99 100 99 89 96 91 89 87 69 Engine 10 | . 14 14 11 11 18 12 15 8 6 9 10 Core 2 | . . . . . . 4 . 2 7 3 . Treads 2 | . . . . . . 10 . . . . . Leg 10 | . . . . . . 2 23 22 19 19 13 Wheel 4 | . 28 28 22 22 18 1 . . . . . Device 9 | . 7 14 1 . 1 . 13 15 14 17 15 Storage 7 | . 14 14 11 11 9 9 7 7 6 6 5 Processor 5 | . . . 5 11 7 5 6 7 6 6 5 Protection 2 | . . . 4 . 8 6 . . . . . Energy Gun 6 | . . . . . . 17 10 1 . 3 2 Ballistic Gun 7 | . 18 14 22 22 18 8 12 6 6 . . Ballistic Cannon 7 | . . . . . . . 1 11 19 19 9 Launcher 4 | . 9 14 15 11 17 7 . 1 . . . Peak Build Rating 63 | 6 7 7 13 14 19 29 29 46 61 59 63 Average Rating 33 | 4 6 7 11 13 16 22 24 37 52 50 46 On Entrance 22 | . 6 7 7 13 14 19 14 29 46 54 55 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 57 | 13 16 13 23 21 37 39 25 38 54 57 51 Greatest Support 52 | 20 20 20 20 20 20 40 30 52 52 48 50 Greatest Overweight (x) 9 | . . . 1 1 1 9 . 1 2 2 2 Average Overweight (x) . | . . . . . 1 . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 5 5 5 5 5 5 5 5 4 5 Average Carried 3 | 2 5 5 4 4 4 4 3 3 4 . 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 5 3 5 5 5 1 . Class Distribution -------------------- 46% | Scavenger-Gunner 17% | Tank 9% | Mutant 9% | Gunner 5% | Skirmisher 4% | Scavenger-Mutant 3% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Bomber | -8/Materials Tank | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Low Low Matter Collected 3608 | 247 63 59 342 . 51 1097 . 378 629 349 393 Remotely . | . . . . . . . . . . . . Salvage Created 3683 | . 30 . 298 . 51 1374 . 439 635 280 576 Parts 201 | . 4 . 15 . 3 69 . 27 36 15 32 Haulers Intercepted 3 | . . . . . . 3 . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . . 12 27 Prevented 3 | . . . . . . . . . . 2 1 Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Low Low Combat Hostiles Destroyed 93 | . 2 . 7 . 1 30 . 10 17 9 17 Guns 34 | . 2 . 2 . 1 18 . 4 3 . 4 Cannons 40 | . . . . . . 1 . 5 14 8 12 AOE 17 | . . . 5 . . 11 . . . 1 . Classes Destroyed 16 | . 1 . 4 . . 4 . 4 2 1 . Worker 3 | . . . 1 . . 2 . . . . . Builder 2 | . . . . . . . . . 2 . . Hauler 3 | . . . . . . 3 . . . . . Mechanic 2 | . . . . . . 2 . . . . . Operator 1 | . . . . . . 1 . . . . . Watcher 2 | . . . 1 . . 1 . . . . . Swarmer 26 | . 2 . . . . 3 . 3 4 4 10 Cutter 2 | . . . . . . . . 2 . . . Grunt 39 | . . . 4 . 1 20 . . 8 2 4 Brawler 1 | . . . . . . 1 . . . . . Duelist 2 | . . . . . . . . . . 1 1 Sentry 12 | . . . 3 . . 6 . . 1 1 1 Specialist 3 | . . . . . . . . 3 . . . Hunter 4 | . . . . . . . . 1 3 . . Programmer 2 | . . . . . . . . . 1 . 1 Heavy 1 | . . . . . . . . 1 . . . Butcher 1 | . . . . . . . . . . 1 . Best Kill Streak 8 | . 2 . 5 . 1 5 . 4 5 4 8 Combat Bots Only 8 | . 2 . 4 . 1 3 . 4 4 4 8 Max Kills in Single Turn 4 | . 1 . 4 . 1 2 . 2 3 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 . . 2 . . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Low Low Hostile Shots Fired 613 | . 3 . 16 . 5 123 . 62 105 57 242 Missed 166 | . 3 . 4 . 3 36 . 17 24 11 68 Hits 447 | . . . 12 . 2 87 . 45 81 46 174 Melee 7 | . . . . . . . . 4 . . 3 Projectile 440 | . . . 12 . 2 87 . 41 81 46 171 AOE 1 | . . . . . . . . 1 . . . Critical Strikes 13 | . . . . . . 3 . 2 1 3 4 Part Disruptions 3 | . . . . . . . . . 3 . . Damage Taken 8121 | . 16 . 212 . 24 1809 . 854 1509 836 2861 Core 1489 | . 16 . 16 . . 513 . 81 167 18 678 Absorbed by Shields 24 | . . . . . 8 16 . . . . . Regen/Repaired (Parts) 164 | . . . 4 . . 24 . . 136 . . Core Remaining (%) 76 | 100 . 93 . 96 . 6 . 88 . . . Volleys Fired 187 | . 7 1 15 . 4 64 . 16 24 18 38 Largest 4 | . 2 1 4 . 2 4 . 4 4 4 4 Hottest 237 | . 50 30 100 . 46 237 . 229 160 182 164 Shots Fired 554 | . 11 1 40 . 8 196 . 53 95 58 92 Gun 282 | . 6 . 24 . 8 159 . 17 24 14 30 Cannon 204 | . . . . . . 3 . 35 71 44 51 Launcher 57 | . 5 1 16 . . 34 . 1 . . . Special 11 | . . . . . . . . . . . 11 Kinetic 332 | . 6 . 24 . 8 64 . 29 95 49 57 Thermal 95 | . . . . . . 78 . 4 . . 13 Explosive 57 | . 5 1 16 . . 34 . 1 . . . Electromagnetic 59 | . . . . . . 20 . 19 . 9 11 Robot Hit Streak 10 | . 2 . 9 . 6 10 . 9 4 5 9 Robot Miss Streak 13 | . 2 . 4 . 2 4 . 7 11 13 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . . . . . 3 . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . Shots Hit Robots 281 | . 5 . 17 . 7 110 . 26 51 24 41 Core Hits 234 | . 4 . 18 . 3 90 . 16 55 20 28 Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 8 | . . . . . . 4 . . 2 . 2 Burn 5 | . . . . . . 3 . . . . 2 Destroy 1 | . . . . . . 1 . . . . . Blast 2 | . . . . . . . . . 2 . . Melee Attacks 1 | . . . 1 . . . . . . . . Impact 1 | . . . 1 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7729 | . 91 . 467 . 105 3199 . 550 1568 796 953 Guns 2677 | . 62 . 176 . 105 1522 . 132 258 110 312 Cannons 2784 | . . . . . . 44 . 418 1101 589 632 Explosions 2259 | . 29 . 291 . . 1633 . . 209 97 . Melee . | . . . . . . . . . . . . Ramming 9 | . . . . . . . . . . . 9 Kinetic 3678 | . 62 . 176 . 105 544 . 216 1359 632 584 Thermal 1071 | . . . . . . 784 . 50 . 97 140 Explosive 1886 | . 29 . 291 . . 1566 . . . . . Electromagnetic 1085 | . . . . . . 305 . 284 209 67 220 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 1 1 2 Average Corruption 1 | . . . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 16 | . . . . . . . . . 1 6 9 Message Errors 3 | . . . . . . . . . . 2 1 Matter Fused 3 | . . . . . . . . . . 1 2 Energy Discharges 3 | . . . . . . . . . 1 1 1 Data Loss (minor) 3 | . . . . . . . . . . 1 2 Data Loss (major) 1 | . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 22 | . . . . . . 6 . . 5 6 5 Projectiles 16 | . . . . . . . . . 5 6 5 Explosions 6 | . . . . . . 6 . . . . . Melee . | . . . . . . . . . . . . Knockbacks 15 | . . . . . . . . . 9 5 1 Impact . | . . . . . . . . . . . . Kinetic 14 | . . . . . . . . . 8 5 1 Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage 494 | . 16 . 53 . . 188 . . 193 40 4 Shots 19 | . 1 . 2 . . 9 . . 6 1 . Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1257 | . . . 99 . 5 1257 . 170 339 505 245 Average Temperature 181 | . . . 39 . 3 247 . 71 85 181 76 Received Heat Transfer 1929 | . . . 66 . 12 714 . 9 363 279 486 Effects 79 | . . . . . . 68 . . 1 10 . Shutdowns 26 | . . . . . . 21 . . 1 4 . Energy Bleed 6 | . . . . . . 6 . . . . . Interference 6 | . . . . . . 3 . . . 3 . Matter Decay 6 | . . . . . . 6 . . . . . Short Circuit 6 | . . . . . . 6 . . . . . Damage (minor) 5 | . . . . . . 4 . . . 1 . Damage (major) 20 | . . . . . . 18 . . . 2 . Damage (core) 4 | . . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 4 | . . . . . . . . 1 3 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . . . . 5 . . . . 1 Heat Transferred 2333 | . . . . . . 1678 . 111 . 100 444 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . 1 1 . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Low Low Maximum Alert Level 3 | . . . . . . 2 1 1 3 . . Low Security (%) 40 | 100 100 100 100 100 100 13 30 24 25 . . Level 1 21 | . . . . . . 23 69 75 4 . . Level 2 31 | . . . . . . 62 . . 35 . . Level 3 5 | . . . . . . . . . 34 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . Peak Influence 799 | . 55 11 156 55 30 612 252 357 799 . . Initial 252 | . . 11 . 55 9 12 252 127 186 . . Average 309 | . 27 2 96 40 4 409 213 286 534 . . Influence Increases 3388 | . 100 9 274 . 41 1166 10 270 833 195 490 Destroy 0b10 Robot/C 1840 | . 40 . 140 . 20 600 . 200 340 160 340 Destroy 0b10 Robot/NC 65 | . . . 10 . . 45 . . 10 . . Destroy Leader 340 | . . . 52 . 10 128 . 40 60 20 30 Successful Hack 105 | . 25 . 5 . 11 2 10 . 52 . . Disable Machine 510 | . . . 15 . . 135 . 15 345 . . Destroy Structure 348 | . 35 9 52 . . 241 . . 11 . . Lose Combat Pursuer 180 | . . . . . . 15 . 15 15 15 120 Influence Decreases 3335 | . 70 39 130 119 36 640 384 95 457 728 637 Entered New Map 982 | . . 19 . 89 16 18 304 55 171 272 38 Time Decay 1810 | . 70 20 130 30 20 502 80 . 246 356 356 Lost Part 543 | . . . . . . 120 . 40 40 100 243 Squads Dispatched 19 | . 1 . 1 . 1 3 1 3 9 . . Investigation 8 | . 1 . 1 . 1 1 1 . 3 . . Extermination 1 | . . . . . . . . . 1 . . Reinforcement 8 | . . . . . . 1 . 3 4 . . Assault 1 | . . . . . . 1 . . . . . Garrison 1 | . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Low Low Distress Signals 3 | . 1 . 1 . . 1 . . . . . Communications Jammed 9 | . . . . . . . . . 9 . . Distress Signals 9 | . . . . . . . . . 9 . . Times Spotted 128 | . 5 . 7 . 2 37 . 11 25 10 31 Peak Tracking Total 10 | . 3 . 3 . 2 4 . 4 7 4 10 Tactical Retreats 7 | . . . . . . 1 . 1 1 1 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Low Low Traps Triggered 1 | . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Low Low Machines Disabled 37 | . . . 1 . . 9 . 1 23 2 1 Max in Single Turn 6 | . . . 1 . . 2 . 1 6 2 1 Garrison Access 2 | . . . . . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Low Low Machines Accessed 26 | . 4 . 7 . 2 5 3 . 5 . . Terminals 16 | . 4 . 4 . 1 3 3 . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . 1 . . 1 . . Recycling Units 2 | . . . 1 . . . . . 1 . . Scanalyzers 3 | . . . 1 . 1 . . . 1 . . Garrison Access 2 | . . . . . . 1 . . 1 . . Total Hacks 80 | . 19 . 16 . 9 11 7 . 18 . . Successful 35 | . 6 . 6 . 6 7 2 . 8 . . Failed 43 | . 13 . 9 . 3 4 5 . 9 . . Catastrophic 9 | . 2 . 1 . . 1 3 . 2 . . Database Lockouts 2 | . . . 1 . . . . . 1 . . Manual 1 | . . . . . . . . . . 1 . Terminals 52 | . 19 . 10 . 6 7 7 . 3 . . Fabricators . | . . . . . . . . . . . . Repair Stations 9 | . . . 2 . . 3 . . 4 . . Recycling Units 4 | . . . 1 . . . . . 3 . . Scanalyzers 10 | . . . 3 . 3 . . . 4 . . Garrison Access 5 | . . . . . . 1 . . 4 . . Terminal Hacks 18 | . 6 . 2 . 3 4 2 . 1 . . Record 2 | . . . . . . 2 . . . . . Prototype ID Bank 3 | . . . 1 . . 1 1 . . . . Open DSF 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . . . . Locate Traps 2 | . 1 . . . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 2 | . 1 . . . 1 . . . . . . Transport Status 1 | . . . . . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . . 2 . . 2 . . Scan Component 3 | . . . 1 . . 1 . . 1 . . Repair 3 | . . . 1 . . 1 . . 1 . . Recycling Unit Hacks 3 | . . . 1 . . . . . 2 . . Process 1 | . . . . . . . . . 1 . . Report Inventory 2 | . . . 1 . . . . . 1 . . Scanalyzer 5 | . . . 1 . 3 . . . 1 . . Retrieve Study 5 | . . . 1 . 3 . . . 1 . . Garrison Access Hacks 3 | . . . . . . 1 . . 2 . . Seal Access 2 | . . . . . . 1 . . 1 . . Coupler Status 1 | . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 4 . 5 . 2 4 3 . 5 . . Full Trace Events 8 | . 1 . 1 . 1 1 1 . 3 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 5 | . . . 1 . 3 . . . 1 . . Parts Repaired 3 | . . . 1 . . 1 . . 1 . . Time 77 | . . . 26 . . 32 . . 19 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 191 | . . . . . . . . . 191 . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Low Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Low Low Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . 9 9 9 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Low Low Active Infowar (turns) 3246 | . 86 150 187 74 106 862 . . 309 804 668 Optics 324 | . . . 144 74 106 . . . . . . Structural 279 | . 86 150 43 . . . . . . . . Machine Analysis 862 | . . . . . . 862 . . . . . Jamming 1781 | . . . . . . . . . 309 804 668 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Low Low Turns Passed 4851 | 47 155 150 292 74 139 1342 172 309 522 804 845 Spaces Moved 2874 | 38 160 185 240 79 124 561 132 145 270 474 466 Core 108 | 3 . . . . . 9 . . . . 96 Treads 381 | . . . . . . 381 . . . . . Legs 1488 | . . . . . . 111 132 145 270 474 356 Wheels 897 | 35 160 185 240 79 124 60 . . . . 14 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 85 85 120 120 120 123 50 Average Speed 131 | 77 80 80 83 90 93 170 120 126 144 149 146 Slowest Speed 500 | 80 80 80 95 95 95 500 120 190 270 260 195 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 3 35 34 31 27 19 80 5 79 8 66 64 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . . 1 . Known Exits Taken 2 | . 1 . . . . . 1 . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 . . 1 1 . Scrap Searched 4 | . . 1 . . . . . . . . 3 Spaces Dug 37 | . 8 . 20 . . 9 . . . . . Terrain Destroyed 453 | . 33 9 63 . . 301 . 1 9 22 15 Melee 1 | . . . 1 . . . . . . . . Projectile 46 | . . . . . . 3 . 1 9 18 15 AOE 406 | . 33 9 62 . . 298 . . . 4 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Low Low Total 3547 | 55 176 185 301 81 138 814 146 241 340 528 542 Wait 205 | . . . 26 . . 95 . 38 20 22 4 Move 2863 | 37 159 184 239 78 123 560 131 144 269 473 466 Hop . | . . . . . . . . . . . . Pick Up 88 | 12 3 . 6 1 3 26 7 12 4 4 10 Fast Attach 45 | . 1 . 3 . 2 11 1 6 12 . 9 Attach 67 | 6 1 . 3 . 2 20 5 9 2 9 10 Detach 3 | . . . . . . 1 . 1 . 1 . Swap 15 | . 1 . 2 1 1 9 . 1 . . . Drop 70 | . 4 . 6 1 3 28 2 14 9 1 2 Fire 187 | . 7 1 15 . 4 64 . 16 24 18 38 Melee 1 | . . . 1 . . . . . . . . Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Identified exit to Mines 203 | -10/Materials | Entered Mines 217 | -10/Mines | Learned location of Zion (-6) 259 | -10/Mines | Discovered new exit (range 11) 306 | -10/Mines | Build established: Mutant 353 | -10/Mines | Entered Materials 353 | -9/Materials | Evolved 2 slots: Weapon x2 437 | -9/Materials | Repaired Structural Scanner 616 | -9/Materials | Central database locked down 639 | -9/Materials | Discovered new exit (range 8) 645 | -9/Materials | Entered Mines 657 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 665 | -9/Mines | Assembled infested the area 711 | -9/Mines | Discovered new exit (range 9) 719 | -9/Mines | Entered Materials 719 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 837 | -8/Materials | Discovered new exit (range 4) 858 | -8/Materials | Entered Storage 966 | -8/Storage | Repaired Rocket Launcher+ 1297 | -8/Storage | Build established: Tank 1826 | -8/Storage | Lost 3 parts (1p1u1w) 1866 | -8/Storage | Core integrity fell below 50% 2058 | -8/Storage | First assault squad dispatched 2108 | -8/Storage | Core integrity fell below 20% 2169 | -8/Storage | Lost 6 parts (2p1n1u2w) 2182 | -8/Storage | Discovered new exit (range 15) 2200 | -8/Storage | Entered Factory 2200 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2366 | -7/Factory | Build established: Scavenger-Gunner 2371 | -7/Factory | Identified exit to DSF 2372 | -7/Factory | Entered DSF 2403 | -7/DSF | Additional patrols routed to DSF 2536 | -7/DSF | Sterilization system engaged 2545 | -7/DSF | Discovered new exit (range 15) 2556 | -7/DSF | Ambient heat levels rising (+10) 2571 | -7/DSF | Ambient heat levels rising (+10) 2586 | -7/DSF | Ambient heat levels rising (+10) 2601 | -7/DSF | Ambient heat levels rising (+10) 2616 | -7/DSF | Ambient heat levels rising (+10) 2631 | -7/DSF | Ambient heat levels rising (+10) 2646 | -7/DSF | Ambient heat levels rising (+10) 2661 | -7/DSF | Ambient heat levels rising (+10) 2676 | -7/DSF | Ambient heat levels rising (+10) 2681 | -7/DSF | Entered Factory 2681 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2742 | -6/Factory | Central database locked down 2796 | -6/Factory | Repaired Titanium Leg 2814 | -6/Factory | Garrison activated, responded to threat 2962 | -6/Factory | Discovered new exit (range 11) 3018 | -6/Factory | Specialist reinforcements revealed to be Infiltrators 3203 | -6/Factory | Entered Lower Caves 3235 | -6/Lower Caves | Met a Warlord Commander 3236 | -6/Lower Caves | Learned location of Warlord (-4) 3237 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 3247 | -6/Lower Caves | Found Encrypted Comm Array 3259 | -6/Lower Caves | Lost 6 parts (1p2n3w) 3576 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3723 | -6/Lower Caves | Lost 5 parts (2p2u1w) 3736 | -6/Lower Caves | Learned Factory terminal intel 3832 | -6/Lower Caves | Encountered a Warlord checkpoint 3956 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3969 | -6/Lower Caves | Found Prototype Special Weapon 3971 | -6/Lower Caves | Identified Molecular Deconstructor 3984 | -6/Lower Caves | Discovered new exit (range 16) 4007 | -6/Lower Caves | Entered another Lower Caves area 4670 | -6/Lower Caves | Attracted the attention of an 0b10 base 4779 | -6/Lower Caves | Core integrity fell below 50% 4793 | -6/Lower Caves | Destroyed 8 combat bots 4828 | -6/Lower Caves | Core integrity fell below 20% 4852 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- malfunctions. 04780_ Critical hit (Burn: +37). 04784_ Lgt. Angular Momentum Engine destroyed. 04785_ Acquired Lgt. Angular Momentum Engine. 04787_ Carbon-fiber Leg fries itself beyond repair. 04788_ Autogun destroyed. 04791_ Wheel+ destroyed. 04795_ G-50 Soldier suffers critical hit (Destroy). 04797_ Lgt. Angular Momentum Engine destroyed. 04804_ Arm. Wheel destroyed. 04805_ Acquired 52 matter. 04825_ System corrupted: Matter fused (-8). 04826_ Adv. Heat Sink ripped off. 04826_ Slammed into S-27 Virus. 04827_ Destabilizing: Core damaged (-25). 04828_ Slammed into S-27 Virus. 04834_ Encrypted Comm Array destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###???????????????????????????? | | ???????????????????# ##??????????????????????????? | | ???????????????????# ##????????????## ?????????? | | ??????????????????## #??????????? ??????????? | | ??????????????##### ##?????????? ???????#???? | | ????#####?????# ##???????? #?????## ???? | | ???## #####?# s #???????? #?????# ??? | | ???# ### ##s % #########?# #?????# ??? | | ???# ## %# ## ####### ?? | | ??### %% # #### ## ?? | | ??# "%%" #?# % ### | | ??# # # ## #?# ### | | ??#?## # ## #?# # @ ?? | | ?????# ## ## #?# ## ?? | | ????## ## ## #### ###?????# #?? | | ##### ##### ##??###### ##???????# #?? | | #???# #?????????# ##????????# #?# | | ##???###??????????# ##?????????# #?# | | ## #?????????????????# ##??????????# %### | | ###?????????????????# ##??????###### | | # ## #???????????????????# ######### # | | ###?## #???????????????????# ## ##### | | ?????## #??????????????????## ## #??? | | ??????# ##?????????????????# ###### #??? | | ?????## ##????????????###?# ## #???? #??# | | ????## ##??????????## ### ######???? ##? | | ????# ##?????????# ## ##???###?? ### | | ????## ##????????# # ###????# #?? ?# | | ?????## #???????## #??????# ##? #?# | | ??????# ##??###### ## #?????## ###??## | | #???### ###???# ## #???### #???## # | | "#### ##????## ## ##??# #?? ## # | | ? # #???### ### ##?# #??? # | | # # #??## % #### ### ##?? ? | | "#%# #?## #####?# ## "#?# #?? | | #% #### #????## ## #??? | | #### #?# ####### #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 42 Energy Capacity 455 Matter Stores 400 Matter Capacity 600 Sight Range 18 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 600 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 80% | -9/Materials Rocket Launcher | 65% | -8/Storage Titanium Leg | 6% | -6/Factory Studied --------- Shotgun | -9/Materials | Hacked Wheel | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Magnetic Acceleration Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Deconstruction Ghost 'Em I Like You, Cogmind No Signal Remodeling Resistances Are Futile Significant Disruption Window Shopping Challenges ------------ None Game ------ Seed EtherialPulseBoregun Manual? 0 Play Time 01:32:46 Cumulative 11.2 hours Start 2026.03.20 @ 20:20:44 End 2026.03.21 @ 21:05:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4f27491-f8a3-4415-84d5-c942db15861a