Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.27 @ 01:09:18 Player: rep Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2067) 2067 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (561) 561 TOTAL SCORE: 4543 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 125 Met Imprinter 300 Was Imprinted 300 Friendly Fire -197 Cogmind --------- Core Integrity 0/400 Matter 293/300 Energy 114/265 System Corruption 16% Temperature Cool (9) Movement Walking (150) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Riot Gun Heavy Riot Gun > --- INVENTORY (16) --- Light Nuclear Core Aluminum Leg Heat Sink Advanced Targeting Computer Tactical Coordination Suite Particle Charger Light Armor Plating Advanced Beam Rifle Heavy Beamcaster Flamer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON ----------- Beamcaster Heavy Beamcaster > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Heat Sink Advanced Targeting Computer Tactical Coordination Suite Particle Charger Light Armor Plating Riot Gun Heavy Riot Gun Advanced Beam Rifle Heavy Particle Cannon Flamer [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 93 | 6 20 31 3 . 33 Power 12 | 1 3 5 . . 3 Engine 12 | 1 3 5 . . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 29 | 2 5 11 2 . 9 Treads . | . . . . . . Leg 27 | . 5 11 2 . 9 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 2 6 1 . 6 Device 10 | . . 4 1 . 5 Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . 2 . . 1 Artifact . | . . . . . . Weapon 36 | 2 10 9 . . 15 Energy Gun 17 | . 4 5 . . 8 Energy Cannon 4 | . . 1 . . 3 Ballistic Gun 7 | 2 4 . . . 1 Ballistic Cannon . | . . . . . . Launcher 8 | . 2 3 . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 22 | . 3 2 . . 17 Power 3 | . 1 . . . 2 Propulsion 5 | . . . . . 5 Utility 3 | . . 1 . . 2 Weapon 11 | . 2 1 . . 8 Highest Loss Streak 4 | . 2 1 . . 4 Average Slot Usage (%) 99 | . 99 99 100 100 97 Engine 11 | . 14 11 11 11 10 Leg 31 | . 27 33 33 33 30 Device 7 | . . 8 6 11 9 Storage 23 | . 27 22 22 22 22 Energy Gun 18 | . 11 18 22 22 15 Ballistic Gun 3 | . 16 2 . . . Naked Turns . | . . . . . . Heaviest Build 54 | 10 42 50 48 47 54 Greatest Support 45 | 26 26 33 30 30 45 Greatest Overweight (x) 3 | . 2 1 1 1 3 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 Average Capacity 15 | 5 15 16 16 16 16 Most Carried 16 | 6 16 16 16 16 16 Average Carried 14 | 3 14 15 16 15 12 Final Capacity 16 | 6 16 16 16 16 16 Final Carried 16 | 6 15 16 16 16 10 Class Distribution -------------------- 51% | Mutant 24% | Messiah-Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1666 | 247 517 367 102 . 433 Remotely . | . . . . . . Salvage Created 2344 | . 651 1001 156 . 536 Parts 161 | . 48 84 8 . 21 Haulers Intercepted 3 | . 2 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 22 | . . . . . 22 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 52 | . 13 22 3 . 14 Guns 37 | . 10 13 3 . 11 Cannons 1 | . . . . . 1 AOE 14 | . 3 9 . . 2 Classes Destroyed 14 | . 6 5 . . 3 Worker 6 | . 3 3 . . . Builder 2 | . . 1 1 . . Tunneler 1 | . . 1 . . . Hauler 3 | . 2 1 . . . Operator 3 | . 2 1 . . . Watcher 7 | . 3 4 . . . Swarmer 11 | . 3 4 . . 4 Grunt 31 | . 10 13 3 . 5 Brawler 3 | . . 2 . . 1 Duelist 3 | . . 1 . . 2 Protector 1 | . . . . . 1 Sentry 2 | . . 2 . . . Programmer 1 | . . . . . 1 Fireman 1 | . . . . . 1 Best Kill Streak 7 | . 4 7 3 . 3 Combat Bots Only 4 | . 3 4 3 . 3 Max Kills in Single Turn 3 | . 3 3 1 . 2 Gunslinging . | . . . . . . Exploded 3 | . 3 3 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 3517 | . 774 727 121 . 1895 Core 572 | . 158 132 . . 282 Absorbed by Shields . | . . . . . . Core Remaining (%) 68 | 100 36 . . . . Volleys Fired 210 | . 80 63 9 . 58 Largest 2 | . 2 2 2 . 2 Hottest 161 | . 85 126 126 . 161 Shots Fired 410 | . 157 125 10 . 118 Gun 375 | . 154 116 10 . 95 Cannon 17 | . . . . . 17 Launcher 18 | . 3 9 . . 6 Special . | . . . . . . Kinetic 133 | . 115 10 . . 8 Thermal 202 | . 39 55 10 . 98 Explosive 18 | . 3 9 . . 6 Electromagnetic 57 | . . 51 . . 6 Robot Hit Streak 15 | . 10 14 15 . 10 Robot Miss Streak 9 | . 4 3 2 . 9 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 1 1 . . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 258 | . 98 73 6 . 81 Core Hits 155 | . 39 44 7 . 65 Critical Hits 1 | . 1 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5224 | . 1406 1753 139 . 1926 Guns 3684 | . 1114 1173 139 . 1258 Cannons 262 | . . . . . 262 Explosions 1278 | . 292 580 . . 406 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 953 | . 730 28 . . 195 Thermal 2600 | . 384 812 139 . 1265 Explosive 1145 | . 292 447 . . 406 Electromagnetic 526 | . . 466 . . 60 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . . 16 Average Corruption 14 | . . . . . 14 Corruption Purged . | . . . . . . Effects 65 | . . . . . 65 Message Errors 4 | . . . . . 4 Matter Fused 12 | . . . . . 12 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 2 | . . . . . 2 Misfires 6 | . . . . . 6 Alerts 3 | . . . . . 3 Misdirections 7 | . . . . . 7 Targeting Errors 17 | . . . . . 17 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 6 | . . . . . 6 Projectiles 3 | . . . . . 3 Explosions 3 | . . . . . 3 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 182 | . 59 87 . . 36 Shots 7 | . 1 4 . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 314 | . 157 96 189 . 314 Average Temperature 60 | . 34 27 102 . 85 Received Heat Transfer 1047 | . 351 285 69 . 342 Effects 2 | . . . . . 2 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 2 1 . . 2 Heat Transferred 4530 | . 1036 1301 247 . 1946 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 3 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 463 | . 253 463 223 . . Average Influence 155 | . 79 279 189 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 66 | 100 96 21 43 . . Level 1 31 | . 3 70 56 . . Level 2 2 | . . 8 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 5 3 . . 1 Investigation 5 | . 3 2 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 28 29 3 . 24 Peak Tracking Total 5 | . 5 5 3 . 5 Tactical Retreats 8 | . 6 . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 2 | . . 2 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 4 | . 2 2 . . . Max in Single Turn 2 | . 2 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 14 | . 6 7 . 1 . Terminals 12 | . 5 7 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 47 | . 21 22 . 4 . Successful 36 | . 14 18 . 4 . Failed 11 | . 7 4 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 20 | . 5 13 . 2 . Terminals 37 | . 15 22 . . . Fabricators . | . . . . . . Repair Stations 6 | . 6 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 5 8 . 4 . Part Schematic 4 | . . . . 4 . Robot Analysis 1 | . 1 . . . . Branch Access Points 2 | . 1 1 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Reprogram Traps 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Zone Layout 4 | . 2 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 6 . . . . Scan Component 3 | . 3 . . . . Repair 2 | . 2 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 13 | . 3 10 . . . Terminals 13 | . 3 10 . . . Track 3 | . . 3 . . . Assimilate 1 | . . 1 . . . Botnet 9 | . 3 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 5 3 . . . Full Trace Events 6 | . 4 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 58 | . 58 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 12 | . . . 2 10 . Largest Group 10 | . . . 2 10 8 Highest-Rated Group 296 | . . . 46 296 222 Highest-Rated Ally 38 | . . . 31 38 37 Total Orders . | . . . . . . Ally Attacks 25 | . . . . . 25 Total Damage 928 | . . . . . 928 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 5 | . . . 1 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 6976 | 72 1535 926 381 2856 1206 Spaces Moved 4012 | 65 758 444 236 1889 620 Core 2 | 2 . . . . . Treads . | . . . . . . Legs 3901 | . 712 444 236 1889 620 Wheels 109 | 63 46 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 150 150 150 120 Average Speed 150 | 88 157 150 150 150 151 Slowest Speed 210 | 90 180 150 150 150 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 57 | 4 87 41 69 91 50 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 5 | . . . 2 3 . Spaces Dug . | . . . . . . Terrain Destroyed 143 | . 33 74 . . 36 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 142 | . 33 74 . . 35 Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4554 | 76 955 585 254 1916 768 Wait 119 | . 54 5 5 12 43 Move 4007 | 64 757 443 235 1888 620 Hop . | . . . . . . Pick Up 69 | 6 26 18 . 8 11 Fast Attach 11 | 6 1 2 . . 2 Attach 23 | . 3 4 . . 16 Detach . | . . . . . . Swap 59 | . 16 25 3 . 15 Drop 56 | . 18 25 2 8 3 Fire 210 | . 80 63 9 . 58 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 16) 489 | -10/Materials | Discovered new exit (range 12) 703 | -10/Materials | Discovered new exit (range 3) 894 | -10/Materials | Repaired Med. Laser 927 | -10/Materials | Repaired Particle Gun 993 | -10/Materials | Core integrity fell below 50% 1216 | -10/Materials | Build established: Scavenger-Mutant 1481 | -10/Materials | Discovered new exit (range 15) 1566 | -10/Materials | Identified exit to Mines 1608 | -10/Materials | Entered another Materials area 1608 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1837 | -9/Materials | Discovered new exit (range 16) 2318 | -9/Materials | Discovered new exit (range 8) 2344 | -9/Materials | Discovered new exit (range 16) 2463 | -9/Materials | Identified exit to Mines 2534 | -9/Materials | Entered Mines 2652 | -9/Mines | Build established: Mutant 2654 | -9/Mines | Discovered new exit (range 8) 2717 | -9/Mines | Learned Materials interactive machine intel 2902 | -9/Mines | Discovered new exit (range 6) 2903 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2915 | -9/Mines | Entered Zion 2915 | -7/Zion | Accompanied by 2 allies 2965 | -7/Zion | Led the pair of lost Derelicts to a safe place 3113 | -7/Zion | Gained Derelict followers 3272 | -7/Zion | Learned location of 1 exit from Factory 3299 | -7/Zion | Learned location of Recycling (-7) 3735 | -7/Zion | Learned Factory trap positions 5232 | -7/Zion | Imprinted 5234 | -7/Zion | Declared Zion's savior 5525 | -7/Zion | Build established: Messiah-Mutant 5708 | -7/Zion | Gained Derelict followers 5754 | -7/Zion | Discovered new exit (range 8) 5771 | -7/Zion | Entered Proximity Caves 5771 | -6/Proximity Caves | Accompanied by 8 allies 5818 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5963 | -6/Proximity Caves | Learned Factory emergency access door positions 6032 | -6/Proximity Caves | System corruption reached 10% 6067 | -6/Proximity Caves | Lost 4 parts (3n1w) 6076 | -6/Proximity Caves | Core integrity fell below 50% 6131 | -6/Proximity Caves | Lost 4 parts (1p2u1w) 6496 | -6/Proximity Caves | Core integrity fell below 20% 6518 | -6/Proximity Caves | Lost 4 parts (2n2w) 6741 | -6/Proximity Caves | Learned Factory stockpile data 6803 | -6/Proximity Caves | Lost 3 parts (1p2w) 6977 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06765_ System corrupted: Beamcaster targeting data glitched. 06769_ VTOL Module fries itself beyond repair. 06770_ Lgt. Nuclear Core fries itself beyond repair. 06772_ Beamcaster destroyed. 06773_ ,A8CBP=H%1,J/JXCNEL/