Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 11:49:50 Player: alexustasu Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (115) 575 Value Destroyed (3682) 3682 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (599) 599 TOTAL SCORE: 10096 Bonus ------- High Alert Combat Kills 99 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 270/300 Energy 100/100 System Corruption 8% Temperature Cool (18) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Powered Hammer Makeshift Axe Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Myomer Leg Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Power Amplifier Improved Sensor Array Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Microactuators Improved Light Armor Plating Recalibrator > --- WEAPON ----------- Tesla Rifle Tesla Rifle Makeshift Axe > --- INVENTORY -------- Improved Heat Sink Compact Battery Dispersion Rifle KE Penetrator Powered Hammer [Rating: 107] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Linear Gravjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Reactive Plating Weapon Ion Cannon Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 2 . 2 . . 2 Power 2 | . . . . . . 1 . 1 . . . Propulsion 3 | . . . 1 . . . . 1 . . 1 Utility 6 | . . . 1 1 2 1 . . . . 1 Weapon 1 | . . . . 1 . . . . . . . Parts Attached 198 | 6 11 2 25 38 29 3 12 16 14 14 28 Power 28 | 1 1 1 2 4 3 1 3 2 1 5 4 Engine 11 | 1 1 . 2 3 2 . 1 . . 1 . Core 17 | . . 1 . 1 1 1 2 2 1 4 4 Reactor . | . . . . . . . . . . . . Propulsion 42 | 2 1 1 8 8 5 . 3 3 . 2 9 Treads 1 | . . . . . . . . . . 1 . Leg 31 | 2 1 1 7 8 5 . 3 1 . 1 2 Wheel 4 | . . . 1 . . . . . . . 3 Hover 6 | . . . . . . . . 2 . . 4 Flight . | . . . . . . . . . . . . Utility 55 | 1 4 . 6 9 11 2 . 4 4 5 9 Device 32 | . 1 . 3 5 8 1 . 3 3 2 6 Storage 6 | 1 2 . 1 . . . . 1 1 . . Processor 10 | . . . 1 3 1 . . . . 2 3 Hackware . | . . . . . . . . . . . . Protection 7 | . 1 . 1 1 2 1 . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 73 | 2 5 . 9 17 10 . 6 7 9 2 6 Energy Gun 26 | 1 1 . 4 5 4 . 2 . 4 1 4 Energy Cannon 12 | . . . . 6 3 . 1 1 1 . . Ballistic Gun 9 | 1 2 . 2 . . . . 2 1 . 1 Ballistic Cannon 5 | . . . . . . . 2 3 . . . Launcher 14 | . 2 . 3 4 3 . . . 2 . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon 2 | . . . . . . . 1 . . 1 . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon 2 | . . . . 2 . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . . . Parts Lost 54 | . . . 6 10 2 . 8 4 3 1 20 Power 6 | . . . 1 . . . 1 1 . . 3 Propulsion 19 | . . . 1 4 1 . 2 1 . 1 9 Utility 15 | . . . 2 3 . . 1 1 2 . 6 Weapon 14 | . . . 2 3 1 . 4 1 1 . 2 Highest Loss Streak 12 | . . . 2 7 1 . 4 4 2 1 12 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 82 | . 97 100 97 98 99 100 96 43 24 22 66 Engine 5 | . 14 . 8 7 6 6 2 1 . . . Core 2 | . . 13 2 1 . 6 10 5 3 3 5 Leg 19 | . 28 28 30 25 22 20 17 6 . . 4 Hover 1 | . . . . . . . . 2 5 2 7 Device 12 | . 9 14 9 10 18 25 26 12 9 3 15 Storage 7 | . 14 14 11 9 7 6 6 2 . . . Processor 7 | . . . 5 11 15 7 6 2 . 3 13 Protection 3 | . 1 . 6 4 3 6 6 . . . 3 Energy Gun 7 | . 11 . 11 10 9 13 10 . 1 . 3 Energy Cannon 4 | . . . . 11 6 . 3 1 . . . Ballistic Gun 2 | . 11 14 5 . . . . 2 . . . Launcher 4 | . 5 14 4 5 5 6 . . 2 . . Peak Build Rating 107 | 6 8 10 20 28 42 50 58 63 48 45 107 Average Rating 28 | 4 7 9 16 23 38 49 51 29 25 21 65 On Entrance 23 | . 6 8 10 17 28 42 50 45 23 21 34 Naked Turns 131 | . . . . . . . . 114 . . 17 Heaviest Build 53 | 12 16 16 34 42 44 46 48 53 49 11 38 Greatest Support 45 | 20 20 20 30 37 37 37 45 35 9 28 44 Greatest Overweight (x) 12 | . . . 1 12 1 1 3 1 5 2 7 Average Overweight (x) . | . . . . . . 1 1 . . . . Largest Inventory Capacity 25 | 8 25 8 10 10 10 10 10 10 5 5 5 Average Capacity 8 | 6 8 8 9 10 10 10 10 7 5 5 5 Most Carried 10 | 4 9 8 10 10 10 9 10 10 5 5 5 Average Carried 7 | 2 7 7 9 9 9 8 9 5 4 4 4 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 5 5 5 Final Carried 10 | 4 8 8 10 10 10 8 9 5 5 5 3 Class Distribution -------------------- 39% | Mutant 21% | Gunner 11% | Scavenger-Mutant 8% | Infiltrator-Gunner 7% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Infiltrator-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Upp Upp Fac Matter Collected 3095 | 190 302 69 436 584 371 . 240 . 334 291 278 Remotely . | . . . . . . . . . . . . Salvage Created 3994 | . 272 36 538 890 636 . 611 . 159 242 610 Parts 232 | . 32 9 33 60 32 . 9 . 5 3 49 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 . . Prevented 1 | . . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Upp Upp Fac Combat Hostiles Destroyed 90 | . 11 6 18 29 11 . 5 . 5 1 4 Melee 6 | . . . . . . . 1 . . 1 4 Guns 28 | . 5 . 9 7 5 . 2 . . . . Cannons 17 | . . . . 12 3 . 1 . 1 . . AOE 38 | . 6 6 9 9 3 . 1 . 4 . . Classes Destroyed 14 | . 6 . 2 1 2 . 1 . . . 2 Worker 8 | . 3 . . 1 . . . . . . 4 Builder 5 | . 1 . . 2 . . . . . . 2 Recycler 2 | . . . . . . . . . . . 2 Mechanic 1 | . . . . . . . . . . . 1 Operator 4 | . 1 . . 2 1 . . . . . . Watcher 5 | . 2 . 2 . 1 . . . . . . Swarmer 29 | . 6 6 4 13 . . . . . . . Grunt 32 | . 5 . 8 10 6 . 1 . 2 . . Brawler 3 | . . . 1 1 . . . . 1 . . Duelist 1 | . . . . . 1 . . . . . . Sentry 10 | . . . 5 4 1 . . . . . . Specialist 4 | . . . . . . . 4 . . . . Hunter 3 | . . . . 1 1 . . . . . 1 Programmer 8 | . . . . . 2 . . . 2 1 3 Best Kill Streak 6 | . 6 3 4 6 4 . 2 . 2 1 6 Combat Bots Only 5 | . 3 3 4 5 4 . 2 . 2 1 3 Max Kills in Single Turn 4 | . 2 3 4 3 2 . 1 . 2 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 2 3 4 3 2 . 1 . 2 . . Melee 1 | . . . . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Upp Upp Fac Hostile Shots Fired 725 | . 46 2 113 153 48 . 74 52 38 17 182 Missed 223 | . 17 1 33 46 11 . 17 18 10 7 63 Damage Taken 8792 | . 277 45 1201 1369 795 . 1186 622 716 198 2383 Core 2723 | . 142 5 300 224 54 . 263 212 228 138 1157 Absorbed by Shields 180 | . . . . 180 . . . . . . . Redirected to Shielding 104 | . . . . . 8 . 96 . . . . Ignored by Resistances 141 | . . . 66 75 . . . . . . . Core Remaining (%) 61 | 100 . 41 25 59 92 . 69 . . 42 . Volleys Fired 204 | . 24 3 62 45 25 . 12 14 13 . 6 Largest 3 | . 2 2 2 3 3 . 3 2 3 . 1 Hottest 215 | . 70 50 131 194 212 . 190 103 215 . 88 Shots Fired 434 | . 47 5 106 125 62 . 32 25 26 . 6 Gun 259 | . 37 3 84 52 35 . 15 14 17 . 2 Cannon 105 | . . . . 56 18 . 16 11 4 . . Launcher 66 | . 10 2 22 17 9 . 1 . 5 . . Special 4 | . . . . . . . . . . . 4 Kinetic 85 | . 14 3 30 . . . 14 21 3 . . Thermal 273 | . 23 . 54 108 53 . 12 4 18 . 1 Explosive 50 | . 10 2 22 11 . . . . 5 . . Electromagnetic 22 | . . . . 6 9 . 6 . . . 1 Robot Hit Streak 22 | . 5 . 21 22 7 . 9 5 4 . 8 Robot Miss Streak 6 | . 4 2 3 6 3 . 1 4 2 . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 281 | . 22 . 70 63 33 . 23 14 14 10 32 Core Hits 177 | . 28 6 35 45 28 . 9 2 9 2 13 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . 4 . . Critical Strikes 14 | . 1 . 2 2 1 . 1 . 4 1 2 Burn 6 | . 1 . 2 2 1 . . . . . . Destroy 4 | . . . . . . . . . 4 . . Corrupt 1 | . . . . . . . 1 . . . . Smash 1 | . . . . . . . . . . 1 . Sever 2 | . . . . . . . . . . . 2 Melee Attacks 57 | . . . . 1 . . 1 . . 14 41 Impact 14 | . . . . . . . . . . 14 . Slashing 42 | . . . . . . . 1 . . . 41 Piercing . | . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . . . . 14 Combat Hostiles 1 | . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9938 | . 804 240 1748 2148 1071 . 598 223 806 730 1570 Guns 2574 | . 237 . 887 530 375 . 155 103 287 . . Cannons 1404 | . . . . 565 293 . 284 120 142 . . Explosions 3573 | . 567 240 855 1036 399 . 99 . 377 . . Melee 2347 | . . . . . . . 47 . . 730 1570 Ramming 40 | . . . 6 17 4 . 13 . . . . Kinetic 867 | . 109 . 236 . . . 259 198 65 . . Thermal 3225 | . 128 . 651 1095 761 . 201 25 364 . . Explosive 2888 | . 567 240 855 849 . . . . 377 . . Electromagnetic 571 | . . . . 187 306 . 78 . . . . Impact 730 | . . . . . . . . . . 730 . Slashing 1617 | . . . . . . . 47 . . . 1570 Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . 6 1 2 . 1 . 2 4 8 Average Corruption 1 | . . . 5 1 1 . 1 . 1 3 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 33 | . . . 5 2 7 . . . 3 10 6 Message Errors 10 | . . . . 1 4 . . . 1 2 2 Matter Fused 12 | . . . 3 1 1 . . . 2 4 1 Heat Flow Errors 4 | . . . . . 1 . . . . 1 2 Energy Discharges 3 | . . . 1 . . . . . . 2 . Data Loss (minor) 2 | . . . 1 . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 693 | . 12 1 11 35 20 . . . 41 331 242 Projectiles 47 | . . . . 14 . . . . 33 . . Explosions 73 | . 12 1 11 21 20 . . . 8 . . Melee 573 | . . . . . . . . . . 331 242 Knockbacks 7 | . . . . . . . 2 1 . 4 . Impact 4 | . . . . . . . . . . 4 . Kinetic 3 | . . . . . . . 2 1 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 617 | . 4 40 138 124 104 . 59 . 148 . . Shots 27 | . 1 2 6 6 7 . 2 . 3 . . Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 9 | . . . . 3 3 . 3 . . . . Kicked 8 | . . . . 2 3 . 3 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 522 | . 78 . 522 303 417 . 42 96 469 85 291 Average Temperature 101 | . 22 . 138 88 120 . 17 35 191 53 61 Received Heat Transfer 1794 | . 57 . 372 396 216 . 138 . 105 . 510 Effects 14 | . . . 9 . 1 . . . 4 . . Shutdowns 2 | . . . 1 . . . . . 1 . . Energy Bleed 1 | . . . 1 . . . . . . . . Interference 6 | . . . 4 . . . . . 2 . . Matter Decay 1 | . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . Damage (major) 2 | . . . 2 . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 3 | . . . . . 1 . 2 . . . . Impact Corruptions 12 | . . . . . . . . . . 12 . Robots Melted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 15 | . . . 2 8 4 . . . . 1 . Heat Transferred 6211 | . 409 . 1517 2257 1336 . 359 37 296 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . 2 . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Upp Upp Fac Peak Influence 633 | . 375 241 463 633 426 74 170 144 . . 112 Initial 287 | . . 87 93 157 287 74 55 84 . . 2 Average 201 | . 147 196 270 271 243 74 116 104 . . 22 Maximum Alert Level 2 | . 1 1 2 2 2 . . . . . . Low Security (%) 50 | 100 65 58 23 39 25 100 100 100 . . 100 Level 1 38 | . 34 41 68 33 64 . . . . . . Level 2 10 | . . . 8 27 10 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 1 1 3 7 4 . 1 2 . . 4 Investigation 10 | . . 1 3 3 1 . . 2 . . . Extermination 4 | . . . . . 2 . . . . . 2 Reinforcement 6 | . 1 . . 1 1 . 1 . . . 2 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Upp Upp Fac Distress Signals 7 | . 1 . 4 1 . . . . . . 1 Communications Jammed 8 | . . . . . . . . 8 . . . Distress Signals 8 | . . . . . . . . 8 . . . Times Spotted 152 | . 16 3 31 39 16 . 14 5 7 5 16 Peak Tracking Total 9 | . 4 3 9 7 4 . 5 3 3 4 9 Tactical Retreats 12 | . 1 . 1 3 . . 2 2 1 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Upp Upp Fac Traps Triggered 6 | . . . 2 2 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Upp Upp Fac Machines Disabled 14 | . 3 . 2 4 2 . 2 1 . . . Max in Single Turn 2 | . 1 . 1 2 1 . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Upp Upp Fac Machines Accessed 27 | . 7 1 4 5 3 1 . 3 1 1 1 Terminals 18 | . 6 . 3 3 2 1 . 3 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 4 | . 1 . . 1 1 . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 73 | . 25 1 10 14 9 1 . 10 1 1 1 Successful 33 | . 12 1 2 7 4 1 . 3 1 1 1 Failed 40 | . 13 . 8 7 5 . . 7 . . . Catastrophic 9 | . 2 . 2 1 3 . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 24 | . 6 . 9 4 3 . . . . 2 . Terminals 58 | . 20 . 9 10 8 1 . 10 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 8 | . 5 . . 1 1 . . . . . 1 Scanalyzers 3 | . . . . 3 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 24 | . 8 1 2 4 3 1 . 3 1 1 . Record 3 | . . . . . 1 . . 2 . . . Robot Analysis 1 | . . . . . . . . 1 . . . Open Door 3 | . . 1 . . . . . . 1 1 . Open DSF 1 | . . . . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . Zone Layout 5 | . 2 . 1 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 7 | . 4 . . 1 1 . . . . . 1 Process 1 | . 1 . . . . . . . . . . Report Inventory 4 | . 1 . . 1 1 . . . . . 1 Retrieve Matter 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 6 . 4 4 2 1 . 3 . . 1 Full Trace Events 9 | . 3 . 1 2 1 . . 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 4 | . . . . 1 . . . . . . 3 Non-combat 3 | . . . . . . . . . . . 3 Combat 1 | . . . . 1 . . . . . . . Robot Hacks Applied 5 | . . . . 1 . . . . . . 4 parse_system 3 | . . . . 1 . . . . . . 2 no_distress 2 | . . . . . . . . . . . 2 Relay Couplers Released 3 | . . . . . 3 . . . . . . Programmers 3 | . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . 1 . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Upp Upp Fac Robot Analysis Total 1 | . . . . . . . . 1 . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . Drone Launches 2 | . . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Upp Upp Fac Turns Passed 8406 | 64 876 336 970 1826 1670 118 251 320 691 537 747 Spaces Moved 5014 | 44 545 265 468 802 640 60 80 339 619 750 402 Core 447 | 1 . . . 5 . . . 198 . 182 61 Treads 4 | . . . . . . . . . . 4 . Legs 3116 | 43 545 265 468 797 640 60 80 41 . 37 140 Wheels 61 | . . . . . . . . . . . 61 Hover 1386 | . . . . . . . . 100 619 527 140 Flight . | . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 120 120 123 193 110 40 40 40 50 Average Speed 122 | 118 120 120 145 166 183 193 192 64 99 59 90 Slowest Speed 650 | 120 120 120 190 650 195 193 330 186 440 160 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 4 86 56 46 54 17 2 73 12 59 64 7 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 2 | . . 1 . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 . . 1 1 1 . Scrap Searched 6 | . . 1 . . . . . . 2 3 . Spaces Dug 8 | . . 8 . . . . . . . . . Terrain Destroyed 369 | . 50 14 119 98 19 . 5 3 61 . . Melee . | . . . . . . . . . . . . Projectile 15 | . . . . 10 . . . 3 2 . . AOE 354 | . 50 14 119 88 19 . 5 . 59 . . Terrain Rammed 1 | . . . 1 . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Upp Upp Fac Total 6869 | 53 725 281 661 1195 1086 63 149 417 671 818 750 Wait 1182 | . 120 3 65 270 361 . 32 35 8 28 260 Move 5003 | 43 544 264 467 801 639 59 79 338 618 749 402 Hop . | . . . . . . . . . . . . Pick Up 89 | 4 13 4 21 16 10 . 7 7 4 . 3 Fast Attach 70 | 6 3 . 4 7 4 1 2 4 7 12 20 Attach 52 | . . . 8 9 4 2 4 12 7 2 4 Detach 22 | . . . . 3 1 . . 6 6 5 1 Swap 76 | . 8 2 13 22 21 . 6 . . . 4 Drop 104 | . 13 5 20 18 18 1 3 1 8 8 9 Fire 204 | . 24 3 62 45 25 . 12 14 13 . 6 Melee 57 | . . . . 1 . . 1 . . 14 41 Ram 2 | . . . 1 1 . . . . . . . Kick 8 | . . . . 2 3 . 3 . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 10) 630 | -10/Materials | Discovered new exit (range 4) 708 | -10/Materials | Core integrity fell below 50% 753 | -10/Materials | Discovered new exit (range 20) 774 | -10/Materials | Discovered new exit (range 15) 833 | -10/Materials | Identified exit to Materials 941 | -10/Materials | Entered Mines 957 | -10/Mines | Met a Derelict shopkeep closing up shop 1063 | -10/Mines | Assembled infested the area 1175 | -10/Mines | Discovered exit to Materials (range 4) 1277 | -10/Mines | Entered Materials 1277 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1430 | -9/Materials | Discovered new exit (range 16) 1802 | -9/Materials | Discovered new exit (range 16) 2153 | -9/Materials | Core integrity fell below 50% 2168 | -9/Materials | Discovered new exit (range 16) 2247 | -9/Materials | Entered another Materials area 2247 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2534 | -8/Materials | Build established: Gunner 3157 | -8/Materials | Garrison activated, responded to threat 3454 | -8/Materials | Lost 7 parts (3n2u2w) 3454 | -8/Materials | Discovered new exit (range 8) 3978 | -8/Materials | Build established: Scavenger-Gunner 4073 | -8/Materials | Entered Factory 4073 | -7/Factory | Evolved 2 slots: Utility x2 4631 | -7/Factory | Build established: Gunner 5064 | -7/Factory | Discovered new exit (range 7) 5256 | -7/Factory | Build established: Infiltrator-Gunner 5731 | -7/Factory | Discovered new exit (range 7) 5743 | -7/Factory | Entered another Factory area 5743 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5861 | -6/Factory | Identified exit to DSF 5861 | -6/Factory | Entered DSF 5873 | -6/DSF | Additional patrols routed to DSF 5940 | -6/DSF | Lost 3 parts (1n2w) 6073 | -6/DSF | Discovered new exit (range 19) 6112 | -6/DSF | Entered Factory 6112 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6143 | -5/Factory | Lost 4 parts (1n1u2w) 6242 | -5/Factory | Released all parts (14) 6250 | -5/Factory | Lost 4 parts (1p1n1u1w) 6427 | -5/Factory | Discovered new exit (range 13) 6432 | -5/Factory | Entered Upper Caves 6545 | -5/Upper Caves | Build established: Mutant 6956 | -5/Upper Caves | Spotted B-75 Beast 7111 | -5/Upper Caves | Discovered new exit (range 3) 7123 | -5/Upper Caves | Entered another Upper Caves area 7381 | -5/Upper Caves | Core integrity fell below 50% 7567 | -5/Upper Caves | Discovered new exit (range 6) 7660 | -5/Upper Caves | Entered Factory 7660 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8141 | -4/Factory | Build established: Scavenger-Mutant 8269 | -4/Factory | Lost 7 parts (2p4n1u) 8378 | -4/Factory | Core integrity fell below 50% 8403 | -4/Factory | Core integrity fell below 20% 8407 | -4/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- Mic. Fission Core destroyed. Dropped Microactuators. Dropped Com. Battery. Extracted 12 energy. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Imp. Sensor Array destroyed. Critical hit (Blast). Imp. Target Analyzer destroyed. System corrupted by crushing effect (+5). Adv. Target Analyzer destroyed. Knocked back. Fabricator disabled. Adv. Target Analyzer severed. KE Penetrator severed. Dispersion Rifle severed. Penetrated by Slug. Knocked back. Acquired Adv. Targeting Computer. X-77 Beamer destroyed. Adv. Targeting Computer severed. Map ----- +----------------------------------------------------+ | ????????????????????????????############## | | ???????????????############## # | | ???????????????# # """""" + [ | | ???????????????#/ """ """ # """""" !#% = | | ???????????????# """ """ # """"""!!#! ! | | ???????????????# """ """ # """""" # | | ???????????????# # # | | | ???????????????# [""" # """""" # !*! | | ???????????????# ! 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H | | ?????????? ! % | | ?????????? %% | | ?????????? x ########## | | ???????????#############;##### #?????#??## | | ???????????????????# g ### ###?????????? | | ???????????????????# c #?# #???????????? | | ???????????????????# @c #?# #???????????? | | ???????????????????# c #?# #???????????? | | ???????????????????###########?# #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 65 Energy Generation 44 Energy Capacity 480 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 30 Armor Coverage 225 Resistance: KI 20 Propulsion Shielding 33 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Recoil Reduction 1 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Novice Programmer Remodeling Challenges ------------ None Game ------ Seed PhasingBattleStick Manual? 0 Play Time 03:02:22 Cumulative 20.8 hours Start 2024.08.23 @ 20:53:39 End 2024.08.25 @ 11:49:50 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/CogTall Map View 56x25 Zoom Use 88% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e0e99fbb-e7db-4a4f-b781-4e879c5f9188