Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.16 @ 19:51:53 Player: Giro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (123) 615 Value Destroyed (4094) 4094 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8909 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 211/300 Energy 186/210 System Corruption 1% Temperature Cool (9) Movement Walking (240) Ox4 Location -5/Extension Parts ------- > --- POWER (3) -------- Light Deuterium Engine Micro Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- Long-range Proton Cannon KE Penetrator > --- INVENTORY (28) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Field Propulsion Drive Field Propulsion Drive Advanced Cooling System Matter Compressor (250) Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Shielding Improved Weapon Shielding Improved Medium Armor Plating Focal Shield Improved Hardlight Generator Recalibrator Heavy Laser Plasma Rifle Heavy Beamcaster Heavy Beamcaster Bore Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Weapon Shielding Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Force Rifle KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Field Propulsion Drive Field Propulsion Drive Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Shielding Improved Weapon Shielding Improved Medium Armor Plating Focal Shield Improved Hardlight Generator Recalibrator Plasma Rifle Heavy Beamcaster Heavy Beamcaster Long-range Proton Cannon Battle Rifle Bore Cannon [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Lightning Gun Energy Cannon Neutron Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Slots Evolved 10 | . . . 2 2 2 2 2 . Power 2 | . . . . . 1 . 1 . Propulsion 3 | . . . 2 . . 1 . . Utility 4 | . . . . 1 1 1 1 . Weapon 1 | . . . . 1 . . . . Parts Attached 139 | 7 14 4 13 14 5 9 42 31 Power 20 | 1 4 . 2 . 1 2 8 2 Engine 14 | 1 4 . 2 . 1 . 5 1 Core 6 | . . . . . . 2 3 1 Reactor . | . . . . . . . . . Propulsion 41 | 2 3 2 7 4 . 1 12 10 Treads 1 | . . 1 . . . . . . Leg 31 | 2 2 . 5 4 . 1 7 10 Wheel 6 | . . 1 . . . . 5 . Hover 2 | . . . 2 . . . . . Flight 1 | . 1 . . . . . . . Utility 39 | 2 3 1 2 4 2 5 13 7 Device 19 | 1 1 . . 2 2 4 5 4 Storage 8 | . 2 1 1 . . . 4 . Processor 5 | 1 . . 1 . . 1 2 . Hackware . | . . . . . . . . . Protection 7 | . . . . 2 . . 2 3 Artifact . | . . . . . . . . . Weapon 39 | 2 4 1 2 6 2 1 9 12 Energy Gun 17 | . 1 . . 4 2 1 3 6 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 17 | 2 1 . 2 2 . . 6 4 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon 2 | . 2 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . Parts Lost 67 | . 10 . 1 1 . 1 27 27 Power 13 | . 2 . 1 . . . 8 2 Propulsion 23 | . 3 . . . . . 9 11 Utility 8 | . . . . . . . 3 5 Weapon 23 | . 5 . . 1 . 1 7 9 Highest Loss Streak 17 | . 4 . 1 1 . 1 14 17 Average Slot Usage (%) 88 | . 81 80 96 94 99 100 83 83 Engine 7 | . 12 14 10 9 14 4 2 4 Core 3 | . . . . . . 8 6 2 Treads 1 | . . 13 8 . . . . . Leg 22 | . 22 11 10 34 30 33 21 24 Wheel 2 | . . 2 8 . . . 3 . Hover 2 | . . . 15 . . . . . Device 6 | . 6 . . 11 14 13 7 4 Storage 11 | . 7 28 13 9 7 6 11 17 Processor 6 | . 10 . 8 1 . 6 7 5 Protection 2 | . . . . 3 7 6 2 5 Energy Gun 6 | . . . . 16 15 13 3 7 Ballistic Gun 10 | . 15 . 20 8 7 6 11 6 Naked Turns . | . . . . . . . . . Heaviest Build 131 | 7 11 13 46 60 72 72 119 131 Greatest Support 100 | 3 20 20 40 80 80 100 100 85 Greatest Overweight (x) 34 | 2 3 1 3 15 . . 4 34 Average Overweight (x) . | . . . 1 . . . 1 1 Largest Inventory Capacity 28 | 4 4 6 14 12 12 12 28 28 Average Capacity 15 | 4 4 4 10 12 12 12 20 28 Most Carried 27 | 4 4 3 12 12 12 12 24 27 Average Carried 11 | 1 2 . 8 10 9 10 13 24 Final Capacity 28 | 4 4 6 12 12 12 12 28 28 Final Carried 24 | 2 . 3 8 11 11 12 24 24 Class Distribution -------------------- 29% | Mutant 24% | Tank 12% | Scavenger-Gunner 9% | Scavenger-Mutant 7% | Scavenger-Tank 5% | Hauler-Tank 4% | Hauler-Mutant 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Extension Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Matter Collected 3443 | 314 84 117 526 289 . 447 1186 480 Remotely . | . . . . . . . . . Salvage Created 5870 | 117 84 165 458 707 . 537 2218 1584 Parts 304 | 12 7 9 55 43 . 20 82 76 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 10 | . . . . 1 . . 6 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Combat Hostiles Destroyed 83 | 1 6 3 13 7 . 8 26 19 Guns 72 | 1 4 . 12 7 . 6 26 16 Cannons 3 | . 1 . . . . . . 2 AOE 5 | . . 3 1 . . 1 . . Classes Destroyed 13 | 3 1 1 3 3 . 2 . . Worker 9 | 1 . . 1 1 . . 5 1 Builder 3 | . . . 2 1 . . . . Tunneler 5 | 3 . 1 . 1 . . . . Hauler 1 | . . . . 1 . . . . Recycler 14 | . . 2 . 3 . . 8 1 Operator 2 | . . . . 1 . . 1 . Watcher 6 | . . . 2 . . . 1 3 Swarmer 20 | . 3 . 8 . . . 9 . Grunt 40 | 1 3 3 2 4 . 5 11 11 Duelist 2 | . . . . 1 . . 1 . Sentry 11 | . . . 3 2 . 1 1 4 Hunter 6 | . . . . . . 1 2 3 Programmer 3 | . . . . . . 1 2 . Guerrilla 1 | . . . . . . . . 1 Best Kill Streak 8 | 4 3 4 7 6 . 2 8 5 Combat Bots Only 5 | 1 3 2 5 4 . 2 5 4 Max Kills in Single Turn 2 | 1 1 2 1 2 . 1 2 1 Gunslinging 1 | . . . . . . . 1 . Exploded 1 | . . 1 1 . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Damage Taken 8417 | 9 872 124 264 273 17 386 3217 3255 Core 1374 | . 214 23 67 39 . 30 373 628 Absorbed by Shields 175 | . . . . 12 6 111 46 . Core Remaining (%) 79 | 100 . 5 83 92 100 96 . . Volleys Fired 351 | 11 52 13 37 21 6 25 120 66 Largest 3 | 2 2 1 2 3 3 3 3 3 Hottest 200 | 40 200 33 46 165 133 133 185 183 Shots Fired 804 | 22 91 13 72 59 18 71 290 168 Gun 762 | 22 75 . 70 59 18 71 290 157 Cannon 11 | . . . . . . . . 11 Launcher 15 | . . 13 2 . . . . . Special 16 | . 16 . . . . . . . Kinetic 521 | 22 61 . 70 19 6 25 228 90 Thermal 157 | . 30 . . . . . 62 65 Explosive 15 | . . 13 2 . . . . . Electromagnetic 111 | . . . . 40 12 46 . 13 Robot Hit Streak 53 | 10 23 5 16 11 . 17 21 53 Robot Miss Streak 6 | 1 4 1 2 2 . 3 3 6 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 13 | . 1 . 1 1 . 1 7 2 Max Gunslinging Chain 2 | . 1 . 1 1 . 1 2 1 Shots Hit Robots 615 | 16 75 10 49 39 . 58 233 135 Core Hits 285 | 8 7 11 22 26 . 24 112 75 Critical Hits 7 | . . . . . . 1 3 3 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . 1 3 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11867 | 160 398 743 624 885 . 966 4627 3464 Guns 9924 | 160 131 . 583 740 . 903 4269 3138 Cannons 326 | . . . . . . . . 326 Explosions 1296 | . . 743 41 145 . 63 304 . Melee . | . . . . . . . . . Ramming 57 | . 3 . . . . . 54 . Kinetic 6254 | 160 109 . 583 152 . 310 3042 1898 Thermal 2986 | . 286 . . 145 . 63 1227 1265 Explosive 1088 | . . 743 41 . . . 304 . Electromagnetic 1482 | . . . . 588 . 593 . 301 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Effects 12 | . . . . . . 3 6 3 Message Errors 5 | . . . . . . 1 3 1 Data Loss (minor) 6 | . . . . . . 2 3 1 Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 125 | . 3 51 . 8 . . 63 . Projectiles 3 | . 3 . . . . . . . Explosions 122 | . . 51 . 8 . . 63 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 182 | . . 52 . 66 . . 64 . Shots 7 | . . 4 . 2 . . 1 . Rammed . | . . . . . . . . . Targets Rammed 6 | . 1 . . . . . 5 . Kicked 6 | . 1 . . . . . 5 . Crushed . | . . . . . . . . . Highest Temperature 449 | 1 268 12 13 246 125 252 449 393 Average Temperature 91 | 1 75 4 4 72 63 94 100 144 Received Heat Transfer 3024 | 6 612 54 54 111 . 156 723 1308 Effects 7 | . 1 . . . . . 2 4 Shutdowns 2 | . . . . . . . 1 1 Energy Bleed 3 | . 1 . . . . . 1 1 Damage (minor) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 8 | . . . . 3 . 4 . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . 1 . . . . . . 1 Combat Hostiles 2 | . 1 . . . . . . 1 Parts Melted 9 | . 1 . . . . . 1 7 Heat Transferred 4663 | . 600 . . 200 . . 1961 1902 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Peak Influence 332 | 40 127 91 295 311 63 162 332 272 Initial 70 | . 22 6 30 34 42 26 68 70 Average 117 | 16 52 42 139 142 50 83 159 132 Maximum Alert Level 1 | . . . 1 1 . . 1 1 Low Security (%) 83 | 100 100 100 70 76 100 100 74 82 Level 1 16 | . . . 29 23 . . 25 17 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . . 1 1 1 2 5 3 Investigation 2 | . . . . . . . 1 1 Extermination 3 | . . . . . 1 1 1 . Reinforcement 5 | . . . 1 1 . 1 . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Distress Signals 9 | . 2 . 2 1 . . 2 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 134 | 1 13 4 20 11 . 12 41 32 Peak Tracking Total 10 | 1 4 2 6 5 1 4 6 10 Tactical Retreats 12 | . 1 . . 1 . 3 3 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Traps Triggered 8 | . 3 . . . 1 . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Machines Disabled 10 | . . . 2 . 1 . 6 1 Max in Single Turn 2 | . . . 1 . 1 . 2 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Machines Accessed 14 | . . . 2 3 2 2 5 . Terminals 6 | . . . 1 2 1 1 1 . Fabricators 3 | . . . . . 1 1 1 . Repair Stations 3 | . . . 1 1 . . 1 . Recycling Units 2 | . . . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 28 | . . . 4 7 3 5 9 . Successful 23 | . . . 4 6 2 4 7 . Failed 5 | . . . . 1 1 1 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . . . 2 5 2 3 2 . Fabricators 4 | . . . . . 1 2 1 . Repair Stations 7 | . . . 2 2 . . 3 . Recycling Units 3 | . . . . . . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . . . 2 4 1 3 2 . Record 4 | . . . 1 2 . 1 . . Prototype ID Bank 1 | . . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . . Alert Level 2 | . . . . 1 . 1 . . Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 3 | . . . 1 1 . . 1 . Fabricator Hacks 3 | . . . . . 1 1 1 . Network Status 2 | . . . . . 1 1 . . Build 1 | . . . . . . . 1 . Repair Station Hacks 6 | . . . 2 2 . . 2 . Scan Component 3 | . . . 1 1 . . 1 . Repair 3 | . . . 1 1 . . 1 . Recycling Unit Hacks 2 | . . . . . . . 2 . Recycle Component 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 8 | . . . 1 2 1 2 2 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . 2 . Matter 212 | . . . . . . . 212 . Time 53 | . . . . . . . 53 . Total Part Build Rating 12 | . . . . . . . 12 . Parts Repaired 3 | . . . 1 1 . . 1 . Time 96 | . . . 26 32 . . 38 . Parts Recycled 1 | . . . . . . . 1 . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Turns Passed 5604 | 133 546 249 850 493 259 658 1557 859 Spaces Moved 2711 | 103 253 161 376 258 173 365 670 352 Core 170 | 103 65 . . 1 . . . 1 Treads 83 | . . 83 . . . . . . Legs 2097 | . 188 15 136 257 173 365 612 351 Wheels 149 | . . 63 28 . . . 58 . Hover 212 | . . . 212 . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 90 90 130 130 130 94 150 Average Speed 144 | 81 131 128 183 133 130 130 151 157 Slowest Speed 1750 | 150 200 160 261 800 130 130 185 1750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 5 35 49 28 21 3 10 17 29 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 162 | . . 91 22 12 . 3 30 4 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . . 4 AOE 158 | . . 91 22 12 . 3 30 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Total 3735 | 133 350 189 482 369 197 497 998 520 Wait 330 | . 17 6 31 48 . 90 108 30 Move 2703 | 102 252 160 375 257 172 364 669 352 Hop . | . . . . . . . . . Pick Up 148 | 11 11 5 17 17 8 6 45 28 Fast Attach 8 | . 2 . 2 1 . . 3 . Attach 114 | 7 12 3 10 13 4 4 36 25 Detach 8 | . . 1 . 1 . 1 5 . Swap 17 | . . 1 1 . 1 5 3 6 Drop 40 | 2 3 . 9 11 6 2 4 3 Fire 351 | 11 52 13 37 21 6 25 120 66 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 6 | . 1 . . . . . 5 . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Extension History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 134 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 464 | -10/Materials | Core integrity fell below 50% 488 | -10/Materials | Discovered new exit (range 14) 519 | -10/Materials | Lost 4 parts (1n3w) 674 | -10/Materials | Core integrity fell below 20% 680 | -10/Materials | Entered Mines 695 | -10/Mines | Lost 3 parts (1p2w) 730 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 808 | -10/Mines | Learned Materials stockpile data 900 | -10/Mines | Discovered new exit (range 10) 929 | -10/Mines | Entered Materials 929 | -9/Materials | Evolved 2 slots: Propulsion x2 1632 | -9/Materials | Discovered new exit (range 7) 1732 | -9/Materials | Repaired Aluminum Leg? 1779 | -9/Materials | Entered another Materials area 1779 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2140 | -8/Materials | Repaired Autogun 2260 | -8/Materials | Discovered new exit (range 10) 2272 | -8/Materials | Entered Factory 2272 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2435 | -7/Factory | Build established: Tank 2483 | -7/Factory | Discovered new exit (range 11) 2531 | -7/Factory | Entered another Factory area 2531 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3108 | -6/Factory | Identified exit to Factory 3189 | -6/Factory | Entered another Factory area 3189 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3786 | -5/Factory | Lost 8 parts (3p3n2w) 3962 | -5/Factory | Repaired Adv. Terrain Scanner 4123 | -5/Factory | Lost 14 parts (4p6n4w) 4297 | -5/Factory | Garrison activated, responded to threat 4336 | -5/Factory | Build established: Scavenger-Mutant 4578 | -5/Factory | Fabricated Field Propulsion Drive (x2) 4669 | -5/Factory | Build established: Scavenger-Gunner 4725 | -5/Factory | Discovered new exit (range 12) 4746 | -5/Factory | Entered Extension 4767 | -5/Extension | Disrupted transfer network 5064 | -5/Extension | Core integrity fell below 50% 5093 | -5/Extension | Core integrity fell below 20% 5135 | -5/Extension | Lost 17 parts (2p7n2u6w) 5428 | -5/Extension | Build established: Scavenger-Tank 5605 | -5/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. Slug penetrates H-66 Slayer. H-66 Slayer destroyed. Slug penetrates G-67 Veteran. System corrupted: Battle Rifle targeting data glitched. G-67 Veteran destroyed. Switching to secondary target: G-50 Soldier. Slug penetrates G-50 Soldier. Imp. Weapon Shielding destroyed. Overheating: Force Rifle damaged (-22). Force Rifle destroyed. Slug penetrates G-50 Soldier. Carbon-fiber Leg destroyed. Adv. Heat Sink destroyed. U-05 Engineer lays Concrete. Slug penetrates G-50 Soldier. Battle Rifle destroyed. Slug penetrates G-50 Soldier. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######???????????????????? | | ######################## #???????????????????? | | # = ##########??????????? | | # !%= % !%%= " #??????????? | | # *% ###= ###########??? | | # ##########"##"### #?# """ #??? | | # #???????????????#######?# "Y" #??? | | + #???????????????????????# #### | | #### #???????????????????????####### | | % #???########################### | | #+###+####?# u @ [*g[%=*=%! | | [%[ ! #?# ######## =%!g^[[ ! | | % = [ !#?# # = =# ==[%*% | | =[% #?# + " !*[ | | ] #?############= =############" "###### | | #????????????# #??????????#"T"#????? | | #????????????# #??????????#"""#????? | | #????????????# #??????????#####????? | | ##########????????????########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 33 Energy Capacity 505 Matter Stores 340 Matter Capacity 550 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Drive | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot Dynamic Key First Step to Greatness Hey, That's Mine! It's Just You Just What I Needed Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Serviceable Loadout Shopping List Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed LatentDroneReconfigurator Manual? 0 Play Time 01:38:09 Cumulative 3.2 hours Start 2021.02.16 @ 18:05:34 End 2021.02.16 @ 19:51:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 699a9408-6e37-467f-845c-e83c2e347b53