Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 00:47:57 Player: SunShine214 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (163) 815 Value Destroyed (4319) 4319 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (686) 686 TOTAL SCORE: 10300 Bonus ------- High Alert Combat Kills 291 Follower Combat Kills 395 Cogmind --------- Core Integrity 0/1000 Matter 27/300 Energy 46/100 System Corruption 14% Temperature Cool (66) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Scrap Engine Advanced Visual Processing Unit Hacking Suite System Shield > --- WEAPON (4) ------- Directed Phase Construct/C > --- INVENTORY (5) ---- Advanced Signal Interpreter Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- FC-XBT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced Visual Processing Unit Improved Kinecellerator Hacking Suite Hacking Suite > --- WEAPON ----------- Cooled Plasma Rifle Directed Phase Construct/C Great Axe > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Large Storage Unit Advanced Signal Interpreter Energy Filter Hardened Heavy Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite System Shield Improved Recalibrator Heavy Rocket Launcher Heavy Rocket Launcher Plasma Cutter [Rating: 78] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Constructs Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility Hacking Suite Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 2 2 . . 4 Power . | . . . . . . . . Propulsion 3 | . . . 1 . . . 2 Utility 5 | . . 2 1 1 . . 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 83 | 8 9 26 14 5 5 4 12 Power 13 | 1 1 4 3 1 . 1 2 Engine 12 | 1 1 4 3 1 . . 2 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 20 | 2 3 9 3 1 . . 2 Treads 18 | 2 3 8 3 1 . . 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 1 | . . 1 . . . . . Utility 26 | 2 3 6 4 2 1 2 6 Device 4 | 1 1 . . . . 1 1 Storage 4 | 1 1 1 . 1 . . . Processor 3 | . 1 1 1 . . . . Hackware 7 | . . 1 . 1 1 1 3 Protection 8 | . . 3 3 . . . 2 Artifact . | . . . . . . . . Weapon 24 | 3 2 7 4 1 4 1 2 Energy Gun 5 | 1 . 2 1 . . . 1 Energy Cannon 3 | . . 2 1 . . . . Ballistic Gun 5 | 2 2 . 1 . . . . Ballistic Cannon 4 | . . . 1 1 1 . 1 Launcher 3 | . . 1 . . 1 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 3 | . . 1 . . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 2 1 . 1 1 Parts Lost 38 | . 4 4 4 . 1 1 24 Power 7 | . 1 1 1 . . . 4 Propulsion 6 | . 1 . . . . . 5 Utility 13 | . 1 1 2 . 1 1 7 Weapon 12 | . 1 2 1 . . . 8 Highest Loss Streak 16 | . 1 1 2 . 1 1 16 To Critical Strikes . | . . . . . . . . Average Backups 13 | . 5 10 19 19 19 17 13 Power . | . . . . 1 1 1 1 Propulsion 5 | . . 4 10 8 8 5 1 Utility 5 | . 3 3 4 7 5 6 7 Weapon 2 | . 1 1 2 2 3 3 1 Tool/Special . | . . . . . . . . Unused Backups 35 | . 4 3 6 2 5 8 7 Power . | . . . . . . . . Propulsion 19 | . . 2 6 1 1 8 1 Utility 12 | . 3 1 . . 3 . 5 Weapon 3 | . 1 . . 1 1 . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 90 | . 92 98 97 95 99 90 52 Engine 7 | . 8 10 8 7 7 6 . Treads 20 | . 26 22 26 23 23 15 1 Device 4 | . 13 1 . . . 2 5 Storage 9 | . 14 11 9 7 7 7 3 Processor 9 | . . 10 16 15 15 11 5 Hackware 9 | . . 10 9 13 14 15 10 Protection 5 | . . 9 8 7 7 4 1 Energy Gun 3 | . 7 4 10 . . . . Energy Cannon 3 | . . 13 2 7 . . . Ballistic Gun 4 | . 20 . . . . . 1 Ballistic Cannon 6 | . . . 2 11 15 14 7 Slashing Weapon 2 | . . . . . 5 6 3 Peak Build Rating 78 | 7 8 18 37 45 46 64 78 Average Rating 32 | 4 6 15 31 42 45 51 59 On Entrance 27 | . 7 8 18 37 45 46 61 Avg Prop Armor Cover (%) 9 | . . . . . . . 9 Naked Turns . | . . . . . . . . Heaviest Build 80 | 14 19 57 72 80 80 80 72 Greatest Support 66 | 40 40 40 66 66 66 66 57 Greatest Overweight (x) 3 | . . 1 1 1 1 1 3 Average Overweight (x) . | . . . . 1 1 1 . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 Average Capacity 15 | 6 9 12 20 20 20 20 16 Most Carried 20 | 1 10 16 20 20 20 20 19 Average Carried 13 | . 5 10 19 19 19 17 14 Final Capacity 20 | 8 10 20 20 20 20 20 5 Final Carried 20 | 1 10 16 20 20 20 17 2 Scrap Engine Consumption 35 | . . . . . . 22 13 Constructs Created 3 | . . . . . . 1 2 Constructs Modified 9 | . . . . . . 5 4 Class Distribution -------------------- 38% | Mutant 31% | Hacker-Mutant 17% | Scavenger-Mutant 4% | Commander-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Gunner | -7/Factory Commander-Mutant | -7/Storage Hacker-Mutant | -7/Recycling Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Matter Collected 2416 | 286 183 523 339 52 401 216 416 Remotely . | . . . . . . . . Salvage Created 6002 | 123 513 1477 790 50 834 1019 1196 Parts 347 | 9 37 97 51 6 39 37 71 Haulers Intercepted 16 | . 2 6 4 . 4 . . Recyclers Shooed 11 | . 3 . 1 1 1 2 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 98 | . 14 34 17 1 6 6 20 Melee 5 | . . 2 . . 1 . 2 Guns 31 | . 14 4 12 . . . 1 Cannons 39 | . . 15 4 1 5 3 11 AOE 21 | . . 11 1 . . 3 6 Classes Destroyed 16 | 2 5 2 1 . 3 2 1 Worker 6 | . . . . . 2 . 4 Builder 11 | . . . 1 . 3 2 5 Tunneler 3 | 2 . . . . . . 1 Hauler 16 | . 2 6 4 . 4 . . Recycler 13 | 1 . 1 . . 1 7 3 Mechanic 2 | . . . . . 1 . 1 Operator 8 | . 2 2 1 . 1 . 2 Watcher 6 | . 1 3 1 . . . 1 Swarmer 32 | . 8 14 4 . . . 6 Grunt 37 | . 6 12 10 . 1 . 8 Brawler 1 | . . 1 . . . . . Sentry 18 | . . 7 3 1 4 3 . Hunter 2 | . . . . . . . 2 Programmer 5 | . . . . . 1 . 4 Scientist 2 | . . . . . . 2 . Scrapper 3 | . . . . . . 3 . Best Kill Streak 11 | 2 3 5 4 1 3 5 11 Combat Bots Only 7 | . 3 5 4 1 1 2 7 Max Kills in Single Turn 4 | 1 1 4 2 1 1 2 3 Gunslinging . | . . . . . . . . Exploded 4 | . . 4 1 . . 2 3 Melee 1 | . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Hostile Shots Fired 835 | . 102 122 85 . 149 28 349 Missed 245 | . 25 30 25 . 56 15 94 Hits 590 | . 77 92 60 . 93 13 255 Melee 2 | . . 1 . . . . 1 Projectile 588 | . 77 91 60 . 93 13 254 Critical Strikes 21 | . . . 6 . 1 . 14 Part Disruptions 1 | . . . . . . . 1 Damage Taken 8645 | . 740 999 817 . 720 133 5236 Core 1501 | . 125 120 139 . 106 . 1011 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 484 | . . . . . 65 . 419 Core Remaining (%) 75 | 100 50 70 74 . . 84 . Volleys Fired 331 | 6 84 74 54 1 26 11 75 Largest 3 | 2 2 2 2 3 3 2 3 Hottest 160 | 70 70 136 120 160 120 80 148 Shots Fired 615 | 12 154 137 108 3 55 21 125 Gun 297 | 12 154 37 80 . . . 14 Cannon 288 | . . 93 20 3 54 18 100 Launcher 30 | . . 7 8 . 1 3 11 Special . | . . . . . . . . Kinetic 298 | 6 115 . 10 2 54 18 93 Thermal 287 | 6 39 130 90 1 . . 21 Explosive 30 | . . 7 8 . 1 3 11 Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | 11 17 10 15 13 15 22 11 Robot Miss Streak 9 | 1 5 4 5 . 2 1 9 Penetration Max 1 | . . . 1 . 1 . 1 Secondary Targets 3 | . 2 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 440 | 11 90 83 69 3 53 35 96 Core Hits 267 | 4 35 41 41 2 24 20 100 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 3 | . 1 2 . . . . . Critical Strikes 27 | 1 4 2 7 . 4 4 5 Burn 9 | 1 2 . 6 . . . . Destroy 2 | . 2 . . . . . . Blast 13 | . . . 1 . 4 4 4 Smash 2 | . . 2 . . . . . Sever 1 | . . . . . . . 1 Melee Attacks 94 | . . 14 . . 20 29 31 Impact 13 | . . 13 . . . . . Slashing 81 | . . 1 . . 20 29 31 Piercing . | . . . . . . . . Sneak Attacks 26 | . . 1 . . 9 13 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14576 | 110 851 2514 1873 89 2361 2013 4765 Guns 2401 | 109 841 298 861 . . . 292 Cannons 5120 | . . 1212 488 82 1000 442 1896 Explosions 3494 | . . 670 505 . . 334 1985 Melee 3493 | . . 312 . . 1352 1237 592 Ramming 68 | 1 10 22 19 7 9 . . Kinetic 4058 | 47 603 . 280 58 1000 442 1628 Thermal 3838 | 62 238 1510 1069 24 . . 935 Explosive 3119 | . . 670 505 . . 334 1610 Electromagnetic . | . . . . . . . . Impact 312 | . . 312 . . . . . Slashing 3181 | . . . . . 1352 1237 592 Piercing . | . . . . . . . . Highest Corruption 14 | . . . 1 . . 1 14 Average Corruption 2 | . . . 1 . . 1 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . . 6 . . 5 17 Message Errors 10 | . . . 3 . . 2 5 Matter Fused 6 | . . . 1 . . 2 3 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 4 | . . . . . . 1 3 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . 1 . . . . Data Loss (major) 1 | . . . 1 . . . . Misdirections 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 1239 | . . 235 3 . 336 355 310 Projectiles 36 | . . 23 . . . . 13 Explosions 296 | . . 73 3 . . . 220 Melee 907 | . . 139 . . 336 355 77 Knockbacks 19 | . . . 1 . 1 . 17 Impact . | . . . . . . . . Kinetic 17 | . . . 1 . 1 . 15 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 214 | . . 2 43 . . . 169 Shots 6 | . . 1 1 . . . 4 Rammed 17 | . 5 6 4 1 1 . . Targets Rammed 18 | 1 5 6 4 1 1 . . Kicked . | . . . . . . . . Crushed 1 | 1 . . . . . . . Highest Temperature 435 | 70 288 408 348 93 108 48 435 Average Temperature 104 | 37 69 108 111 49 31 22 155 Received Heat Transfer 2028 | . 246 285 360 . 204 36 897 Effects 15 | . 3 4 1 . . . 7 Shutdowns 3 | . . 1 1 . . . 1 Energy Bleed 3 | . 1 . . . . . 2 Interference 8 | . 2 2 . . . . 4 Matter Decay 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 2 | . . 2 . . . . . Impact Corruptions 4 | . . 4 . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 12 | . 1 5 6 . . . . Heat Transferred 7490 | 259 851 2849 2731 50 . . 750 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Maximum Alert Level 3 | . . 2 1 . 1 . 3 Low Security (%) 67 | 100 100 35 73 100 64 100 . Level 1 22 | . . 62 26 . 35 . 17 Level 2 7 | . . 1 . . . . 61 Level 3 2 | . . . . . . . 20 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 853 | 5 70 414 247 85 372 150 853 Initial 450 | . 3 8 89 85 9 123 450 Average 150 | 1 19 204 147 22 172 30 523 Influence Increases 4887 | 15 380 1112 597 30 840 320 1593 Destroy 0b10 Robot/C 2100 | . 280 680 340 20 320 60 400 Destroy 0b10 Robot/NC 355 | 15 25 60 35 . 85 50 85 Destroy Leader 548 | . 66 168 80 10 152 . 72 Allied During Kill 185 | . . . . . 185 . . Successful Hack 115 | . 9 10 19 . 31 46 . Disable Machine 420 | . . 120 45 . 30 135 90 Destroy Structure 354 | . . 44 48 . 37 29 196 Advance Influence 450 | . . . . . . . 450 Partial Spotted 30 | . . . 15 . . . 15 Lose Combat Pursuer 330 | . . 30 15 . . . 285 Influence Decreases 4068 | 10 365 921 620 198 543 637 774 Entered New Map 444 | . 2 12 122 103 11 194 . Time Decay 2684 | 10 323 569 458 95 362 433 434 Search Patrol Dispatched 100 | . . . . . . . 100 Lost Part 380 | . 40 40 40 . 10 10 240 Lost Ally 160 | . . . . . 160 . . Purge Threat 300 | . . 300 . . . . . Squads Dispatched 20 | . 3 3 1 . 6 . 7 Investigation 6 | . 1 1 . . 3 . 1 Extermination 3 | . . . . . 2 . 1 Reinforcement 8 | . 2 2 1 . . . 3 Assault . | . . . . . . . . Garrison 3 | . . . . . 1 . 2 Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Distress Signals 14 | . . 1 3 . 3 . 7 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 187 | . 33 49 22 2 20 7 54 Peak Tracking Total 16 | . 4 4 5 2 4 4 16 Tactical Retreats 12 | . . 1 1 . . . 10 Traps | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Traps Triggered 6 | . 1 1 1 . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Machines Disabled 28 | . . 8 3 . 2 9 6 Max in Single Turn 4 | . . 2 1 . 1 1 4 Garrison Access 2 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Machines Accessed 43 | . 4 7 3 2 8 15 4 Terminals 27 | . 4 5 2 2 5 6 3 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 10 | . . 1 . . 1 8 . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 108 | . 10 18 6 7 17 42 8 Successful 41 | . 3 8 4 1 8 16 1 Failed 65 | . 7 9 2 6 9 25 7 Catastrophic 10 | . 3 1 . . 3 3 . Database Lockouts 2 | . . 1 . . . 1 . Manual 31 | . 1 4 1 7 5 8 5 Terminals 74 | . 10 15 4 7 11 20 7 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 25 | . . 1 . . 4 20 . Scanalyzers 4 | . . 2 2 . . . . Garrison Access 2 | . . . . . 1 . 1 Terminal Hacks 27 | . 3 6 2 1 5 10 . Part Schematic 1 | . . . . . 1 . . Robot Schematic 1 | . . . . . . 1 . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 7 | . 1 . 1 . . 5 . Branch Access Points 4 | . . 1 1 1 1 . . Terminal Index 1 | . . . . . . 1 . Alert Level 2 | . . 1 . . . 1 . Unreport Threat 2 | . . 2 . . . . . Dispatch Records 3 | . 1 1 . . 1 . . Hauler Manifests 1 | . . . . . 1 . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Release Object 2 | . . . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 8 | . . 1 . . 1 6 . Retrieve Components 8 | . . 1 . . 1 6 . Scanalyzer 3 | . . 1 2 . . . . Retrieve Study 3 | . . 1 2 . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 Seal Access 2 | . . . . . 1 . 1 Unauthorized Hacks 1 | . . . . . 1 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Patch 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 Used . | . . . . . . . . Hacking Detections 30 | . 3 5 2 2 5 10 3 Full Trace Events 14 | . 1 1 . . 2 9 1 Feedback Events 2 | . . . . . . 2 . Corruption 1 | . . . . . . 1 . Hackware Fried 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 1 2 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 45 | . . 10 . . 9 26 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 . . Highest-Rated Group 173 | . . . . . 173 . . Highest-Rated Ally 29 | . . . . . 29 . . Total Orders . | . . . . . . . . Ally Attacks 95 | . . . . . 95 . . Total Damage 1169 | . . . . . 1169 . . Kills 13 | . . . . . 13 . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Active Infowar (turns) 7178 | 21 1640 246 1027 383 871 1920 1070 Optics 5271 | . . . 1027 383 871 1920 1070 Seismic 1907 | 21 1640 246 . . . . . Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Turns Passed 9276 | 95 1738 2040 1159 383 871 1920 1070 Spaces Moved 4136 | 43 587 902 573 196 381 857 597 Core 300 | 4 . . . . . . 296 Treads 3581 | 39 587 902 573 196 381 746 157 Legs 144 | . . . . . . . 144 Wheels 37 | . . . . . . 37 . Hover . | . . . . . . . . Flight 74 | . . . . . . 74 . Fastest Speed 50 | 50 160 160 145 185 185 132 50 Average Speed 163 | 149 160 177 160 185 185 174 110 Slowest Speed 240 | 160 160 240 240 185 185 185 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 4 82 72 42 11 68 99 26 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 13 | . . 1 . . 2 2 8 Terrain Destroyed 349 | . . 56 42 . 33 72 146 Melee 11 | . . 1 . . . 2 8 Projectile 45 | . . . 4 . 24 5 12 AOE 292 | . . 55 38 . 9 65 125 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Total 5948 | 58 1257 1187 711 217 467 1216 835 Wait 1067 | . 543 104 23 1 10 287 99 Move 4129 | 42 586 901 572 195 380 856 597 Hop . | . . . . . . . . Pick Up 86 | 1 18 17 18 7 12 7 6 Fast Attach 31 | 7 3 5 8 1 . 1 6 Attach 24 | . 2 3 1 2 1 4 11 Detach 7 | . 1 . . . . 4 2 Swap 58 | 1 4 34 10 2 5 2 . Drop 103 | . 11 29 21 7 12 15 8 Fire 331 | 6 84 74 54 1 26 11 75 Melee 94 | . . 14 . . 20 29 31 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 18 | 1 5 6 4 1 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 1123 | -10/Materials | Discovered new exit (range 15) 1150 | -10/Materials | Discovered new exit (range 8) 1362 | -10/Materials | Build established: Scavenger-Mutant 1651 | -10/Materials | Discovered new exit (range 15) 1834 | -10/Materials | Entered another Materials area 1834 | -9/Materials | Evolved 2 slots: Utility x2 2175 | -9/Materials | Central database locked down 2532 | -9/Materials | Discovered new exit (range 15) 2900 | -9/Materials | Build established: Mutant 3004 | -9/Materials | Discovered new exit (range 11) 3009 | -9/Materials | Identified exit to Mines 3857 | -9/Materials | Discovered new exit (range 4) 3874 | -9/Materials | Entered another Materials area 3874 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4238 | -8/Materials | Discovered new exit (range 5) 5033 | -8/Materials | Entered Factory 5033 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5227 | -7/Factory | Identified exit to Storage 5227 | -7/Factory | Identified exit to Lower Caves 5416 | -7/Factory | Entered Storage 5561 | -7/Storage | Identified exit to Recycling 5658 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5764 | -7/Storage | Discovered new exit (range 20) 5779 | -7/Storage | Lost 3 allies 5977 | -7/Storage | Garrison activated, responded to threat 6213 | -7/Storage | Lost 4 allies 6215 | -7/Storage | Used back door to open Recycling access 6287 | -7/Storage | Entered Recycling 6438 | -7/Recycling | Build established: Hacker-Mutant 6558 | -7/Recycling | Discovered new exit (range 6) 6726 | -7/Recycling | Hacking Suite fried by hacking feedback 7329 | -7/Recycling | Scanned before Scraplab entrance 7341 | -7/Recycling | Angered Scraplab inhabitants 7430 | -7/Recycling | Found Prototype Device 7430 | -7/Recycling | Identified Scrap Engine 8207 | -7/Recycling | Entered Factory 8207 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 8507 | -5/Factory | Search patrols dispatched 8980 | -5/Factory | Spotted B-75 Beast 9032 | -5/Factory | System corruption reached 10% 9038 | -5/Factory | Destroyed 7 combat bots 9048 | -5/Factory | Core integrity fell below 50% 9083 | -5/Factory | Garrison activated, responded to threat 9095 | -5/Factory | Lost 16 parts (2p4n5u5w) 9252 | -5/Factory | Core integrity fell below 20% 9277 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09257_ K-01 Serf destroyed. 09257_ K-01 Serf collects debris. 09259_ Critical hit (Burn: +37). 09260_ Lgt. Treads+ destroyed. 09261_ PXYRPTWSCAUWFLQ IBAWWTBGK76 09261_ R-10 Processor collects Wheel. 09262_ K-01 Serf collects debris. 09264_ R-10 Processor collects VTOL Module. 09265_ S-27 Virus destroyed. 09266_ K-01 Serf collects debris. 09266_ R-10 Processor collects Lgt. Ion Engine. 09267_ K-01 Serf collects debris. 09272_ Critical hit (Burn: +37). 09273_ Arm. Scrap Engine destroyed. 09273_ Scrap Engine core remains intact and functional. 09275_ Lgt. Angular Momentum Engine destroyed. 09275_ System corrupted by crushing effect (+2). 09275_ Knocked back. 09277_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????# " " " #???????? | | ????????????????????????????# " " " #???????? | | ??????????????????########### " " " #???????? | | ??????????????????# # " " " #???????? | | ??????????????????# ! [ # " " " #???????? | | ??????????????????# ! # " " " ######??? | | ??????????????????# # " " "! * # ??? | | ??????????????????# """ """ # " " " # ? | | ??????????????????# """ """ # " " " #] """""" | | ??????????????????# """ """ # # """""" | | ??????????????????# # ] # """""" | | ###+###################+######+#######+### """""" | | # #??# #?# | | ^ #??# #?# """""" | | ^ #??# #?# """""" | | = % #??# #?# """""" | | % #??# #?# """""" | | #################+##### #??# #?#! | | ??????????????# % # #### #####+##### | | ?????????????????## % # | | ?????????????????#; # | | ??????????????????# gs % s# | | ??????????????????# g # | | ??????????????????# k b # | | ??????????????????# !k * # ################ | | ??????????????????# @ # #??????????????# | | ??????????????????########### #??????????????# | | ??????????????????????????? #??????????????# | | ????????????????????????? #??????????????# | | ???????????????????????? T??????????????# | | ????????????????????????##### ??????????????# | | ????????????????????????????# ???????????????# | | ????????????????????????????? ?????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 24 Item Schematics ----------------- Imp. Plasma Cutter | -7/Storage | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Particle Cannon | -9/Materials | Hacked Adv. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresStormSpiker Manual? 0 Play Time 00:57:27 Cumulative 203.7 hours Start 2026.08.29 @ 23:50:49 End 2026.08.30 @ 00:47:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 318 Rogue 318 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 61 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f052c9af-0601-46a9-9f9d-042e1727f245