Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.20 @ 13:25:23 Player: Asterix Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (3632) 3632 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 7719 Bonus ------- High Alert Combat Kills 162 Cogmind --------- Core Integrity 0/850 Matter 255/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Lightning Gun Remote Datajack Segregator Force Lance Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Improved Trap Scanner Kinecellerator Advanced ECM Suite Hardened Medium Armor Plating > --- WEAPON ----------- Force Rifle Flak Gun Flak Gun Antimatter Cannon > --- INVENTORY -------- Medium Storage Unit Lightning Gun Datajack Force Lance [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Compact Battery Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 2 | . . 1 . . . . 1 Propulsion 1 | . . . . 1 . . . Utility 3 | . . 1 1 1 . . . Weapon 2 | . . . 1 . . . 1 Parts Attached 93 | 10 9 9 25 6 2 13 19 Power 23 | 1 2 2 8 1 . 2 7 Engine 11 | 1 2 1 2 . . . 5 Core 12 | . . 1 6 1 . 2 2 Reactor . | . . . . . . . . Propulsion 17 | 2 . 2 4 1 1 4 3 Treads 5 | 2 . 2 1 . . . . Leg 8 | . . . 3 1 1 . 3 Wheel 4 | . . . . . . 4 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 3 3 3 7 1 . 3 5 Device 18 | 2 2 3 5 . . 3 3 Storage 4 | 1 1 . 1 . . . 1 Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 2 | . . . . 1 . . 1 Artifact . | . . . . . . . . Weapon 28 | 4 4 2 6 3 1 4 4 Energy Gun 13 | . 4 . 5 . . 2 2 Energy Cannon 2 | . . 2 . . . . . Ballistic Gun 4 | 2 . . . . . 1 1 Ballistic Cannon 5 | . . . . 3 1 . 1 Launcher . | . . . . . . . . Special Weapon 2 | 2 . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 Corrupted Parts 2 | . . . 2 . . . . System Corruption 4 | . . . 4 . . . . Parts Lost 54 | . 7 1 17 4 7 2 16 Power 12 | . 2 . 5 1 1 . 3 Propulsion 11 | . . 1 3 1 2 1 3 Utility 13 | . 2 . 3 . 3 . 5 Weapon 18 | . 3 . 6 2 1 1 5 Highest Loss Streak 15 | . 5 1 5 2 7 1 15 To Critical Strikes 1 | . . . . . 1 . . Average Backups 3 | 4 2 3 4 1 2 4 3 Power . | 1 1 . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . 1 1 1 Weapon 1 | 1 1 2 3 . . . 1 Tool/Special . | . . . . . . . . Unused Backups 5 | 2 . . . . . . 3 Power 1 | 1 . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 3 | 1 . . . . . . 2 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 81 | . 90 88 91 84 55 40 89 Engine 8 | . 11 11 3 7 4 . 15 Core 7 | . . 6 13 5 4 10 3 Treads 9 | . 28 21 12 . . . . Leg 5 | . . . 3 15 9 . 12 Wheel 2 | . . . . . . 10 4 Device 18 | . 14 16 23 15 9 8 25 Storage 5 | . 9 11 9 7 4 . . Protection 1 | . . . . 2 4 . 4 Energy Gun 10 | . 15 13 11 13 . 3 12 Energy Cannon 4 | . . 8 12 . . . . Ballistic Gun 3 | . 4 . . . . 3 8 Ballistic Cannon 1 | . . . . 8 13 . . Peak Build Rating 65 | 9 9 17 28 34 38 35 65 Average Rating 26 | 6 6 11 23 26 19 18 55 On Entrance 15 | . 9 7 16 23 34 1 35 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 115 | . . . . . 47 47 21 Heaviest Build 80 | 14 13 27 32 34 34 28 80 Greatest Support 45 | 40 40 40 40 33 23 38 45 Greatest Overweight (x) 13 | . . . 8 1 2 2 13 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 5 5 10 Average Capacity 5 | 7 6 5 5 5 5 5 5 Most Carried 8 | 8 5 5 5 5 4 5 5 Average Carried 3 | 4 2 3 4 1 2 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 5 2 5 2 2 4 5 5 Class Distribution -------------------- 30% | Scavenger-Gunner 30% | Mutant 16% | Scavenger-Mutant 13% | Gunner 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 1673 | 330 121 100 336 . 12 372 402 Remotely . | . . . . . . . . Salvage Created 3788 | 165 168 623 1737 204 . 427 464 Parts 156 | 8 8 21 74 5 . 20 20 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 4 | . . 2 . 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 71 | . 4 12 33 3 . 9 10 Melee 1 | . . . . . . 1 . Guns 35 | . 4 6 8 2 . 7 8 Cannons 33 | . . 6 23 1 . 1 2 Classes Destroyed 14 | 3 1 4 4 1 . 1 . Worker 4 | 1 . . . . . 3 . Builder 3 | . . 1 2 . . . . Tunneler 4 | 3 . . . . . 1 . Hauler 1 | . . . . 1 . . . Recycler 3 | 1 . 1 1 . . . . Watcher 7 | . . 1 4 . . 1 1 Swarmer 7 | . . . 3 . . . 4 Grunt 47 | . 4 10 20 2 . 6 5 Brawler 2 | . . . 2 . . . . Duelist 3 | . . 1 1 . . 1 . Protector 1 | . . . 1 . . . . Sentry 8 | . . 1 5 1 . 1 . Hunter 1 | . . . 1 . . . . Programmer 2 | . . . . . . 1 1 Best Kill Streak 8 | 2 2 7 8 2 . 3 5 Combat Bots Only 5 | . 2 5 5 2 . 3 5 Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 615 | . 28 77 167 32 7 55 249 Missed 186 | . 15 15 50 18 . 17 71 Hits 429 | . 13 62 117 14 7 38 178 Melee 14 | . . 3 2 . 7 2 . Projectile 415 | . 13 59 115 14 . 36 178 Critical Strikes 23 | . . 1 7 . 5 4 6 Actively Blocked 1 | . . . . . 1 . . Damage Taken 6673 | . 797 635 1589 193 250 572 2637 Core 2074 | . 220 142 318 53 208 277 856 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 28 | . . . . . 28 . . Ignored by Resistances 1717 | . 74 190 426 58 67 162 740 Core Remaining (%) 48 | 100 12 64 42 . . 23 . Volleys Fired 225 | 13 17 45 85 8 5 29 23 Largest 4 | 2 2 2 3 3 3 3 4 Hottest 238 | 40 200 150 215 180 120 158 238 Shots Fired 506 | 26 27 91 207 20 15 46 74 Gun 350 | 26 22 65 115 16 . 43 63 Cannon 151 | . . 26 92 4 15 3 11 Launcher . | . . . . . . . . Special 5 | . 5 . . . . . . Kinetic 123 | 26 7 . 1 4 15 29 41 Thermal 346 | . 13 91 176 16 . 17 33 Explosive . | . . . . . . . . Electromagnetic 37 | . 7 . 30 . . . . Robot Hit Streak 25 | 5 12 18 25 19 19 11 18 Robot Miss Streak 5 | 1 4 2 2 1 1 3 5 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 1 1 4 . . 1 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 Shots Hit Robots 403 | 18 15 72 165 16 14 52 51 Core Hits 218 | 7 9 25 70 9 1 40 57 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 17 | . . 3 6 1 1 4 2 Burn 11 | . . 3 6 . . 2 . Destroy 1 | . . . . . . . 1 Blast 5 | . . . . 1 1 2 1 Melee Attacks 11 | . . . . . . 11 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 11 | . . . . . . 11 . Sneak Attacks 4 | . . . . . . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8346 | 189 186 1189 3319 291 426 1481 1265 Guns 4557 | 189 186 679 1435 210 . 816 1042 Cannons 3053 | . . 500 1716 78 426 110 223 Explosions 169 | . . . 162 . . 7 . Melee 548 | . . . . . . 548 . Ramming 19 | . . 10 6 3 . . . Kinetic 2213 | 189 36 . 14 78 426 704 766 Thermal 5108 | . 87 1179 2904 210 . 229 499 Explosive . | . . . . . . . . Electromagnetic 458 | . 63 . 395 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 548 | . . . . . . 548 . Highest Corruption 12 | . 12 2 4 . . . 2 Average Corruption 5 | . 11 1 3 . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . 8 4 3 . . . . Message Errors 1 | . 1 . . . . . . Matter Fused 4 | . . 3 1 . . . . Heat Flow Errors 2 | . 2 . . . . . . Energy Discharges 3 | . 2 . 1 . . . . Data Loss (major) 1 | . 1 . . . . . . Misfires 2 | . 1 1 . . . . . Alerts 2 | . 1 . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 379 | . 46 5 196 . . 132 . Projectiles 87 | . . 5 82 . . . . Explosions 160 | . 46 . 114 . . . . Melee 132 | . . . . . . 132 . Knockbacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Kinetic 1 | . . . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 388 | . 139 . 124 . . 125 . Shots 6 | . 2 . 2 . . 2 . Rammed 8 | . . 6 2 . . . . Targets Rammed 10 | . . 6 3 1 . . . Kicked 1 | . . . . 1 . . . Crushed 1 | . . . 1 . . . . Highest Temperature 561 | . 216 203 561 72 36 66 522 Average Temperature 133 | . 49 106 151 31 17 22 194 Received Heat Transfer 2671 | . 93 363 972 57 . 306 880 Effects 26 | . . . 16 . . . 10 Shutdowns 8 | . . . 5 . . . 3 Energy Bleed 2 | . . . . . . . 2 Interference 8 | . . . 6 . . . 2 Matter Decay 1 | . . . 1 . . . . Short Circuit 3 | . . . 1 . . . 2 Damage (minor) 2 | . . . 2 . . . . Damage (major) 1 | . . . . . . . 1 Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 2 . . . . Combat Hostiles 2 | . . . 2 . . . . Parts Melted 25 | . . 8 12 1 . 2 2 Heat Transferred 10719 | . 259 2960 5434 518 . 716 832 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Maximum Alert Level 2 | . . . 2 1 . 1 . Low Security (%) 83 | 100 100 100 37 92 100 88 100 Level 1 6 | . . . 19 7 . 11 . Level 2 10 | . . . 42 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 521 | 5 110 189 521 200 39 332 131 Initial 200 | . . 32 57 200 39 . 131 Average 112 | 1 44 60 292 156 12 58 45 Influence Increases 2604 | 25 211 350 1181 94 . 482 261 Destroy 0b10 Robot/C 1400 | . 80 240 640 60 . 180 200 Destroy 0b10 Robot/NC 115 | 25 . 15 40 5 . 25 5 Destroy Leader 336 | . 10 72 148 22 . 42 42 Successful Hack 39 | . 3 1 5 6 . 24 . Disable Machine 144 | . 27 18 54 . . 36 9 Anti-Garrison Action 300 | . . . 150 . . 150 . Destroy Structure 135 | . 46 4 54 1 . 25 5 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 120 | . 45 . 75 . . . . Influence Decreases 2604 | 25 121 281 824 476 134 170 573 Entered New Map 752 | . . 58 102 316 95 . 181 Time Decay 1298 | 25 101 213 402 120 20 150 267 Lost Part 385 | . 20 10 170 40 . 20 125 Lost Ally 19 | . . . . . 19 . . Purge Threat 150 | . . . 150 . . . . Squads Dispatched 21 | . . 3 9 1 . 5 3 Investigation 4 | . . . 2 . . 1 1 Extermination 2 | . . . . . . 1 1 Reinforcement 8 | . . 3 3 1 . 1 . Assault 3 | . . . 2 . . 1 . Garrison 4 | . . . 2 . . 1 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . 1 1 . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 9 | . 1 2 3 . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 135 | . 8 16 50 5 6 14 36 Peak Tracking Total 13 | . 3 6 6 3 6 6 13 Tactical Retreats 9 | . 2 . 3 . . . 4 ECM-based Alert Blocks 11 | . . . . . . . 11 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 7 | . . 2 . 3 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 18 | . 3 2 7 . . 5 1 Max in Single Turn 5 | . 3 1 3 . . 5 1 Garrison Access 2 | . . . 1 . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 9 | . 1 1 3 1 . 2 1 Terminals 8 | . 1 1 3 1 . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 30 | . 4 5 10 4 . 5 2 Successful 20 | . 4 5 8 1 . 2 . Failed 10 | . . . 2 3 . 3 2 Catastrophic 3 | . . . . 1 . 1 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 28 | . 4 5 10 4 . 5 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 20 | . 4 5 8 1 . 2 . Record 12 | . 4 4 4 . . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . Alert Level 2 | . . 1 1 . . . . Unreport Threat 1 | . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . Recall Extermination 1 | . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 1 3 1 . 1 1 Full Trace Events 4 | . . . 2 . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . Machine Destruction 2 | . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . 9 . . Total Damage 146 | . . . . . 146 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Active Infowar (turns) 1314 | 43 49 . 64 259 77 59 763 Sensors 400 | . . . 64 259 77 . . Terrain 87 | 43 44 . . . . . . Traps 726 | . . . . . . 59 667 Seismic 85 | 36 49 . . . . . . ECM 666 | . . . . . . . 666 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 3475 | 218 303 486 826 259 128 453 802 Spaces Moved 1794 | 105 145 200 321 128 131 384 380 Core 284 | 15 . . 2 . 103 123 41 Treads 698 | 90 145 200 263 . . . . Legs 365 | . . . 56 128 28 . 153 Wheels 447 | . . . . . . 261 186 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 50 50 50 Average Speed 129 | 144 160 160 159 145 81 80 134 Slowest Speed 700 | 160 160 160 450 190 190 150 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 2 | . 2 . . . . . . Exploration Rate (%) 24 | 4 30 20 33 6 73 15 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 5 | . 5 . . . . . . Terrain Destroyed 162 | . 51 4 51 1 . 51 4 Melee . | . . . . . . . . Projectile 23 | . 5 4 9 1 . . 4 AOE 139 | . 46 . 42 . . 51 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 2481 | 151 180 273 466 185 141 461 624 Wait 215 | . . 4 1 35 . 6 169 Move 1788 | 104 144 199 320 128 130 383 380 Hop . | . . . . . . . . Pick Up 77 | 18 6 6 12 6 3 9 17 Fast Attach 22 | . . 1 10 . . 8 3 Attach 72 | 10 9 3 16 6 2 10 16 Detach 5 | . . . 1 . 1 2 1 Swap 15 | . 2 5 7 . . . 1 Drop 41 | 6 2 4 11 1 . 3 14 Fire 225 | 13 17 45 85 8 5 29 23 Melee 11 | . . . . . . 11 . Ram . | . . . . . . . . Kick 1 | . . . . 1 . . . Crush 9 | . . 6 3 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 219 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Crushed by falling debris 263 | -10/Materials | Core integrity fell below 50% 268 | -10/Materials | Crushed by falling debris 268 | -10/Materials | Core integrity fell below 20% 268 | -10/Materials | System corruption reached 10% 299 | -10/Materials | Lost 5 parts (1p2u2w) 507 | -10/Materials | Discovered new exit (range 10) 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 564 | -9/Materials | Build established: Mutant 986 | -9/Materials | Discovered new exit (range 13) 1008 | -9/Materials | Entered another Materials area 1008 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1273 | -8/Materials | Garrison activated, responded to threat 1325 | -8/Materials | Build established: Scavenger-Gunner 1408 | -8/Materials | First assault squad dispatched 1604 | -8/Materials | Lost 5 parts (2p1n2w) 1681 | -8/Materials | Core integrity fell below 50% 1694 | -8/Materials | Lost 4 parts (1p1n2w) 1779 | -8/Materials | Lost 5 parts (1p1n1u2w) 1828 | -8/Materials | Discovered new exit (range 5) 1833 | -8/Materials | Identified exit to Factory 1834 | -8/Materials | Entered Factory 1834 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2060 | -7/Factory | Discovered new exit (range 9) 2093 | -7/Factory | Sucked down chute 2093 | -7/Factory | Entered Waste 2094 | -7/Waste | Met a frightened Derelict 2126 | -7/Waste | Spotted C-40 Crusher 2130 | -7/Waste | Spotted C-40 Crusher 2161 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2164 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2167 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2170 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2170 | -7/Waste | Spotted C-40 Crusher 2170 | -7/Waste | Spotted C-40 Crusher 2171 | -7/Waste | Spotted C-40 Crusher 2173 | -7/Waste | Crushed by Compactor (1 part destroyed) 2196 | -7/Waste | Spotted C-40 Crusher 2204 | -7/Waste | Lost 7 parts (1p2n3u1w) 2211 | -7/Waste | Discovered new exit (range 12) 2221 | -7/Waste | Entered Factory 2283 | -7/Factory | Core integrity fell below 50% 2438 | -7/Factory | Build established: Mutant 2617 | -7/Factory | Garrison activated, responded to threat 2661 | -7/Factory | Discovered new exit (range 15) 2674 | -7/Factory | Entered another Factory area 2674 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3386 | -6/Factory | Build established: Gunner 3429 | -6/Factory | Garrison activated, responded to threat 3431 | -6/Factory | Cargo convoy interrupted 3461 | -6/Factory | Core integrity fell below 50% 3469 | -6/Factory | Core integrity fell below 20% 3476 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Penetrated by Slug. Angular Momentum Engine destroyed. K-01 Serf collects debris. Imp. Trap Scanner destroyed. Angular Momentum Engine destroyed. Adv. ECM Suite destroyed. K-01 Serf collects debris. Penetrated by Slug. P-60 Hacker resets G-50 Soldier, system corruption cleaned. Slug penetrates H-66 Slayer. Penetrated by Slug. K-01 Serf collects debris. Acquired Segregator. Penetrated by Slug. Slug penetrates Wall. Acquired 108 matter. Penetrated by Slug. Triggered Heavy Explosive Trap. An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????#? | | ???????????????????????????????????????????????? ? | | ???????????????????????????????????????# ?????? ? | | ???????????????????????????????????????# ????? "? | | ???????????????????????????????????????# ???? "" | | ???????????????????????????????????????# """ "" | | ???????????????????????????????????????# | | ???????????????????????????????????????# / """ "" | | ???????????????????????????????????????# """ "" | | ???????????????????????????????????????# """ "" | | ???????????????????????#???????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# ?????????????????? ? | | ???????????????????+#####+####################"### | | ??????????????????? g " " | | ??????????????????? w % % | | ??????????????????? %% | | ?????????????????? g | | ??????????????????? t | | ???????????????##########/### #########+### | | ???????????????# @ # #???????????? | | ???????????????# # ####???????????? | | ???????????????# # #??????????????? | | ???????????????# A + #??????????????? | | ???????????????# # #??????????????? | | ???????????????# # #??????????????? | | ???????????????# # #??????????????? | | ???????????????# # #??????????????? | | ???????????????# # ?????????????? | | ???????????????# # ###????????????? | | ???????????????# # #??????????????? | | ???????????????# # #??????????????? | | ???????????????############## #??????????????? | | ????????????????????????????###+###??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 44 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Jackpot More Dakka Please Significant Disruption That Tickles Well Done Challenges ------------ None Game ------ Seed RelaySkeletonCleaver Manual? 0 Play Time 00:54:37 Cumulative 13.0 hours Start 2026.07.20 @ 12:31:35 End 2026.07.20 @ 13:25:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 9 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 94f0e529-0ffc-4342-b219-d93ddea2bf29