Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.18 @ 15:23:34 Player: Mogwok Wargfriend Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (172) 860 Value Destroyed (5191) 5191 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (720) 720 TOTAL SCORE: 12251 Bonus ------- High Alert Combat Kills 236 Follower Combat Kills 631 Friendly Fire -147 Cogmind --------- Core Integrity 0/1150 Matter 201/300 Energy 49/100 System Corruption 21% Temperature Cool (24) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Wheel Plasma Rifle Variable Charge Gun Dispersion Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System Antigrav System Combat Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Medium Storage Unit Improved Signal Interpreter Improved Target Analyzer Improved Kinecellerator Improved Force Field Advanced Hacking Suite > --- WEAPON ----------- Mass Driver Mass Driver > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Wheel Wheel Advanced Cryofiber Web Improved Lightning Gun Plasma Rifle Variable Charge Gun Dispersion Rifle Enhanced Gauss Cannon [Rating: 101] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Micro-nuke Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 . 2 . . 2 2 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 4 | . . 1 1 . . . . 1 1 . . Utility 7 | . . 1 1 . 2 . . 1 1 1 . Weapon . | . . . . . . . . . . . . Parts Attached 247 | 6 11 29 31 21 2 2 1 26 19 95 4 Power 35 | 1 1 6 3 1 . . . 5 4 14 . Engine 20 | 1 1 6 3 1 . . . 3 . 5 . Core 8 | . . . . . . . . 2 4 2 . Reactor 7 | . . . . . . . . . . 7 . Propulsion 90 | 2 4 12 12 10 . . 1 9 6 33 1 Treads 1 | . . . . . . . . . . 1 . Leg 43 | 2 4 11 12 5 . . . . . 9 . Wheel 12 | . . . . . . . . 1 2 9 . Hover 28 | . . . . 5 . . 1 8 4 9 1 Flight 6 | . . 1 . . . . . . . 5 . Utility 66 | 1 3 4 9 6 2 2 . 8 5 24 2 Device 26 | . 1 1 5 . 1 2 . 1 2 11 2 Storage 10 | 1 2 . . 1 . . . 1 . 5 . Processor 7 | . . 1 . . . . . 2 . 4 . Hackware 6 | . . . . 1 1 . . . . 4 . Protection 17 | . . 2 4 4 . . . 4 3 . . Artifact . | . . . . . . . . . . . . Weapon 56 | 2 3 7 7 4 . . . 4 4 24 1 Energy Gun 26 | 1 2 2 5 . . . . 2 1 12 1 Energy Cannon 3 | . . . . 2 . . . . 1 . . Ballistic Gun 14 | 1 1 1 2 2 . . . 2 2 3 . Ballistic Cannon 6 | . . 4 . . . . . . . 2 . Launcher 1 | . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . 6 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 14 | . . 4 2 2 . . . 1 2 3 . Corrupted Parts 2 | . . . . . . . . . . 1 1 System Corruption 5 | . . . . . . . . . . 4 1 Parts Lost 83 | . . 1 7 1 . . . 13 10 47 4 Power 11 | . . . . . . . . 2 2 7 . Propulsion 41 | . . . 4 . . . . 7 4 23 3 Utility 19 | . . 1 2 1 . . . 3 3 9 . Weapon 12 | . . . 1 . . . . 1 1 8 1 Highest Loss Streak 13 | . . 1 5 1 . . . 8 8 13 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 99 98 98 92 100 99 94 79 74 85 Engine 6 | . 14 11 8 9 7 7 7 4 . 1 . Leg 17 | . 27 32 34 21 . . . . . 5 2 Wheel 1 | . . . . . . . . . 4 2 9 Hover 9 | . . . . 13 30 30 29 27 12 8 4 Device 11 | . 13 8 17 11 11 15 15 8 5 8 20 Storage 8 | . 14 11 9 9 7 7 7 6 4 7 10 Processor 4 | . . 6 . . . . . 8 10 9 15 Hackware 5 | . . . . 6 11 15 15 13 10 11 . Protection 5 | . . 6 8 8 7 7 7 7 9 . . Energy Gun 4 | . 13 5 9 3 . . . . . 2 4 Energy Cannon 2 | . . . . 5 7 7 7 6 4 . . Ballistic Gun 5 | . 14 2 6 9 7 7 7 5 4 2 . Ballistic Cannon 3 | . . 14 2 . . . . . . 2 5 Naked Turns 15 | . . . . . . . . . 1 11 3 Heaviest Build 84 | 12 20 32 35 35 32 32 32 43 29 84 76 Greatest Support 80 | 20 20 30 53 53 32 32 32 49 42 80 20 Greatest Overweight (x) 7 | . 1 1 3 4 . . . 2 1 7 7 Average Overweight (x) . | . . . . . . . . . . . 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 9 7 9 Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 10 9 Average Carried 8 | 2 9 9 9 9 8 9 9 8 9 6 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 10 10 10 10 8 10 10 10 10 9 5 Class Distribution -------------------- 67% | Scavenger-Mutant 21% | Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Matter Collected 4942 | 169 377 912 649 421 . 43 19 378 257 1659 58 Remotely . | . . . . . . . . . . . . Salvage Created 7028 | . 670 1451 1013 372 . . 19 715 434 2322 32 Parts 369 | . 32 107 67 27 . . 3 38 23 70 2 Haulers Intercepted 8 | . 1 6 . 1 . . . . . . . Recyclers Shooed 16 | . 3 2 1 1 . . . 2 1 6 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . 1 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Combat Hostiles Destroyed 112 | . 6 33 21 5 . . 1 11 7 27 1 Melee 5 | . . . . . . . . . . 5 . Guns 68 | . 6 16 17 5 . . . 3 4 17 . Cannons 35 | . . 17 4 . . . . 7 2 4 1 AOE 1 | . . . . . . . . . . 1 . Classes Destroyed 15 | . 6 3 2 . . . 1 1 . 2 . Worker 13 | . 3 2 2 2 . . . . . 4 . Builder 5 | . 1 . 2 . . . . 1 . 1 . Tunneler 1 | . . . . . . . . . . 1 . Hauler 8 | . 1 6 . 1 . . . . . . . Recycler 19 | . 3 2 2 . . . . 1 1 10 . Operator 5 | . . 2 2 1 . . . . . . . Watcher 9 | . 2 5 . . . . . . 1 1 . Swarmer 33 | . . 12 6 . . . . 2 4 9 . Grunt 42 | . 6 12 8 2 . . . 5 . 9 . Brawler 1 | . . . 1 . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 20 | . . 9 5 3 . . . 2 1 . . Hunter 2 | . . . . . . . . . . 2 . Programmer 12 | . . . . . . . . 2 2 7 1 Thief 1 | . . . . . . . 1 . . . . Best Kill Streak 9 | . 4 8 6 2 . . 1 4 7 9 1 Combat Bots Only 8 | . 2 8 4 1 . . 1 3 4 5 1 Max Kills in Single Turn 2 | . 2 1 1 1 . . 1 2 1 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Hostile Shots Fired 1250 | . 25 170 128 29 1 . 2 230 126 485 54 Missed 379 | . 4 49 38 10 1 . 1 75 35 148 18 Damage Taken 13948 | . 298 1373 1414 257 . . . 2216 2023 5862 505 Core 3026 | . 82 304 169 15 . . . 302 993 1029 132 Absorbed by Shields 921 | . . . . . . . . . . 661 260 Redirected to Shielding 217 | . . . . . . . . 18 199 . . Ignored by Resistances 56 | . . . . . . . . 56 . . . Regen/Repaired (Parts) 550 | . 129 210 . 211 . . . . . . . Core Remaining (%) 60 | 100 67 24 . 66 . . 100 64 . . . Volleys Fired 552 | . 62 109 103 49 1 . 3 60 24 134 7 Largest 2 | . 2 2 2 2 2 . 2 2 2 2 2 Hottest 148 | . 70 91 91 113 113 . 113 113 113 148 117 Shots Fired 1067 | . 120 218 206 97 2 . 6 114 48 244 12 Gun 707 | . 120 84 168 79 1 . 3 54 24 169 5 Cannon 359 | . . 134 38 18 1 . 3 60 24 74 7 Launcher 1 | . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . Kinetic 618 | . 62 162 105 50 1 . 3 54 24 150 7 Thermal 421 | . 58 56 101 47 1 . 3 60 24 71 . Explosive 1 | . . . . . . . . . . 1 . Electromagnetic 27 | . . . . . . . . . . 22 5 Robot Hit Streak 18 | . 11 14 16 9 2 . 2 18 8 16 4 Robot Miss Streak 6 | . 6 4 4 6 1 . 2 3 1 6 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . 1 . . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . . . . . 1 . Shots Hit Robots 671 | . 71 128 128 50 1 . 3 62 32 190 6 Core Hits 284 | . 29 58 47 19 . . 1 26 14 87 3 Critical Kills 9 | . . . . . . . . 1 3 5 . Critical Parts Destroyed 15 | . . . 1 . . . . 3 1 10 . Critical Strikes 53 | . 4 7 5 2 . . . 4 4 27 . Burn 16 | . 4 6 3 2 . . . . . 1 . Meltdown 2 | . . . . . . . . 1 1 . . Destroy 22 | . . . 1 . . . . 3 3 15 . Blast 9 | . . 1 1 . . . . . . 7 . Corrupt 1 | . . . . . . . . . . 1 . Impale 3 | . . . . . . . . . . 3 . Melee Attacks 27 | . . . . . . . . . . 27 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 27 | . . . . . . . . . . 27 . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14144 | . 911 2254 2097 908 28 . 69 1620 834 5247 176 Guns 7955 | . 911 776 1659 607 . . 13 544 349 3086 10 Cannons 5364 | . . 1473 434 301 28 . 56 1035 465 1406 166 Explosions 209 | . . . . . . . . . . 209 . Melee 512 | . . . . . . . . . . 512 . Ramming 104 | . . 5 4 . . . . 41 20 34 . Kinetic 7436 | . 488 1671 1097 394 . . 13 544 349 2714 166 Thermal 5492 | . 423 578 996 514 28 . 56 1035 465 1397 . Explosive 209 | . . . . . . . . . . 209 . Electromagnetic 391 | . . . . . . . . . . 381 10 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 512 | . . . . . . . . . . 512 . Highest Corruption 21 | . . 1 5 5 . . . 2 7 20 21 Average Corruption 7 | . . 1 3 5 . . . 1 4 17 20 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 158 | . . 2 20 35 . . . 14 3 75 9 Message Errors 36 | . . 2 4 4 . . . 3 1 20 2 Matter Fused 34 | . . . 4 8 . . . 5 1 16 . Heat Flow Errors 27 | . . . 4 11 . . . . . 11 1 Energy Discharges 12 | . . . 1 3 . . . . . 5 3 Parts Rejected 7 | . . . . 1 . . . 2 . 4 . Parts Fused 1 | . . . 1 . . . . . . . . Data Loss (minor) 18 | . . . 4 5 . . . 1 1 5 2 Data Loss (major) 4 | . . . . . . . . 1 . 2 1 Misfires 7 | . . . 2 1 . . . 1 . 3 . Alerts 2 | . . . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . . 1 . Weapon Failures 9 | . . . . 2 . . . 1 . 6 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 158 | . . 19 . 5 . . . 18 13 97 6 Projectiles 111 | . . 19 . 5 . . . 18 13 50 6 Explosions . | . . . . . . . . . . . . Melee 47 | . . . . . . . . . . 47 . Knockbacks 32 | . . 5 4 . . . . . . 21 2 Impact . | . . . . . . . . . . . . Kinetic 30 | . . 5 4 . . . . . . 19 2 Secondary 2 | . . . . . . . . . . 2 . Self-Inflicted Damage 36 | . . . . . . . . 20 10 6 . Shots . | . . . . . . . . . . . . Rammed 15 | . . . . . . . . 3 3 9 . Targets Rammed 23 | . . 1 3 . . . . 3 3 13 . Kicked 7 | . . 1 3 . . . . . . 3 . Crushed 1 | . . . . . . . . . . 1 . Highest Temperature 485 | . 192 312 231 238 3 . 7 485 263 465 59 Average Temperature 83 | . 51 40 47 70 2 . 6 117 121 161 59 Received Heat Transfer 2938 | . 207 390 603 81 . . . 759 36 776 86 Effects 11 | . . 2 . . . . . 4 . 5 . Shutdowns 5 | . . . . . . . . 1 . 4 . Energy Bleed 1 | . . 1 . . . . . . . . . Interference 2 | . . 1 . . . . . . . 1 . Short Circuit 2 | . . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . . 1 . . . Siege Activations 1 | . . . . . . . . . . 1 . Total Turns 2 | . . . . . . . . . . 2 . Longest Duration 2 | . . . . . . . . . . 2 . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . 3 . . . . . . 1 . Impact Corruptions 1 | . . . 1 . . . . . . . . Robots Melted 2 | . . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . . 1 1 . . Parts Melted 13 | . 1 2 3 1 . . . 2 2 2 . Heat Transferred 11302 | . 1554 1887 2479 1110 37 . 74 1332 592 2237 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Peak Influence 805 | . 143 562 505 805 69 . . 529 310 282 . Initial 237 | . . . 237 193 54 . . 18 217 75 . Average 211 | . 51 211 395 324 54 . . 177 210 101 . Maximum Alert Level 3 | . . 2 2 3 . . . 2 1 1 . Low Security (%) 52 | 100 100 53 . 31 100 . . 59 19 88 . Level 1 29 | . . 36 43 34 . . . 23 80 11 . Level 2 17 | . . 9 56 30 . . . 16 . . . Level 3 . | . . . . 3 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . 1 5 1 2 1 . . 6 4 6 . Investigation 6 | . . 4 . . . . . 2 . . . Extermination 7 | . . . . . . . . 2 1 4 . Reinforcement 12 | . 1 1 . 2 1 . . 2 3 2 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Distress Signals 12 | . 1 4 5 2 . . . . . . . Communications Jammed 9 | . . . 9 . . . . . . . . Distress Signals 8 | . . . 8 . . . . . . . . Times Spotted 263 | . 21 43 43 27 5 . 4 47 24 44 5 Peak Tracking Total 14 | . 4 6 5 5 4 . 4 14 11 5 4 Tactical Retreats 28 | . . 1 5 3 . . . 11 2 6 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Traps Triggered 7 | . 1 2 2 . . . . . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Machines Disabled 14 | . . 2 1 3 . . . 1 . 7 . Max in Single Turn 6 | . . 1 1 1 . . . 1 . 6 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Machines Accessed 52 | . 9 9 10 7 1 1 . 7 5 3 . Terminals 32 | . 7 7 6 4 . . . 6 2 . . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 6 | . 1 1 . 2 . . . . 2 . . Recycling Units 8 | . 1 . 2 1 1 . . 1 1 1 . Scanalyzers 2 | . . 1 1 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 152 | . 26 29 39 28 1 1 . 14 10 4 . Successful 86 | . 18 13 23 20 1 1 . 5 3 2 . Failed 65 | . 7 16 16 8 . . . 9 7 2 . Catastrophic 12 | . 1 2 2 2 . . . 4 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 75 | . 13 13 16 23 . . . 8 2 . . Terminals 83 | . 16 16 17 19 . . . 12 3 . . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations 24 | . 8 6 . 7 . . . . 3 . . Recycling Units 17 | . 2 . 5 2 1 . . 2 4 1 . Scanalyzers 23 | . . 7 16 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Terminal Hacks 26 | . 5 3 3 11 . 1 . 3 . . . Record 2 | . . 1 1 . . . . . . . . Robot Analysis 8 | . 2 1 1 3 . . . 1 . . . Open Door 1 | . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . . Level Access Points 2 | . . . . 1 . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . Unreport Threat 4 | . . . . 4 . . . . . . . Locate Traps 3 | . 1 . 1 1 . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . Coupling Status 1 | . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . Network Status 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 21 | . 8 6 . 6 . . . . 1 . . Scan Component 11 | . 4 3 . 3 . . . . 1 . . Repair 10 | . 4 3 . 3 . . . . . . . Recycling Unit Hacks 7 | . 1 . 2 1 1 . . 1 1 . . Report Inventory 7 | . 1 . 2 1 1 . . 1 1 . . Scanalyzer 15 | . . 2 13 . . . . . . . . Insert Component 9 | . . 2 7 . . . . . . . . Analyze 6 | . . . 6 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 15 | . 4 2 5 2 . . . 1 1 . . Terminals 10 | . 3 2 4 1 . . . . . . . Assimilate 6 | . 2 1 3 . . . . . . . . Operators 4 | . 1 1 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . 1 . 1 1 . . . 1 1 . . Monitor 5 | . 1 . 1 1 . . . 1 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 2 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 45 | . 7 8 9 6 1 . . 6 5 3 . Full Trace Events 6 | . . 3 1 . . . . 2 . . . Feedback Events 2 | . . 1 . . . . . 1 . . . Corruption 2 | . . 1 . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 69 | . . . . . . . . . . 69 . Total Part Build Rating 18 | . . . . . . . . . . 18 . Parts Repaired 10 | . 4 3 . 3 . . . . . . . Time 290 | . 104 78 . 108 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 7 | . . 1 6 . . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Total Allies 2 | . . . . 2 . . . . . . . Largest Group 2 | . . . . 2 2 . . . . . . Highest-Rated Group 110 | . . . . 110 110 . . . . . . Highest-Rated Ally 100 | . . . . 100 95 . . . . . . Total Orders 15 | . . . . . 1 3 4 3 . 4 . ROAM 1 | . . . . . . . . 1 . . . FOLLOW 2 | . . . . . . . 2 . . . . EXPLORE 11 | . . . . . 1 3 2 2 . 3 . RETURN 1 | . . . . . . . . . . 1 . Ally Attacks 41 | . . . . 38 3 . . . . . . Total Damage 1587 | . . . . 1510 77 . . . . . . Kills 25 | . . . . 25 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Robot Analysis Total 7 | . 2 1 1 2 . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 12 | . . . . . 1 3 3 2 . 3 . Drone Recoveries 11 | . . . . . 1 3 2 2 . 3 . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Turns Passed 11883 | 76 1300 1821 2026 1383 104 327 106 1616 826 2105 193 Spaces Moved 8516 | 55 746 989 1262 927 141 594 177 1554 818 1120 133 Core 338 | 6 . . . . . . . . 102 223 7 Treads 189 | . . . . . . . . . . 189 . Legs 3817 | 49 746 989 1262 468 . . . . . 303 . Wheels 232 | . . . . . . . . . 3 103 126 Hover 3940 | . . . . 459 141 594 177 1554 713 302 . Flight . | . . . . . . . . . . . . Fastest Speed 34 | 50 120 120 120 38 38 38 38 34 50 50 50 Average Speed 92 | 112 124 128 121 108 38 38 38 49 64 111 121 Slowest Speed 330 | 120 190 190 330 320 38 38 38 166 120 330 185 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 4 83 60 63 91 3 84 19 23 22 16 21 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 . 1 . . Scrap Searched 2 | . . . . . . 1 1 . . . . Spaces Dug 8 | . . . . . . . . 4 1 3 . Terrain Destroyed 56 | . . . . 3 . . 1 7 4 39 2 Melee 3 | . . . . . . . . . . 3 . Projectile 53 | . . . . 3 . . 1 7 4 36 2 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Total 11433 | 66 1001 1337 1561 1212 188 695 209 2294 1078 1641 151 Wait 1780 | . 156 164 118 183 45 91 27 624 174 191 7 Move 8505 | 54 745 988 1261 926 140 593 176 1553 817 1119 133 Hop . | . . . . . . . . . . . . Pick Up 113 | 6 15 15 18 10 . 2 1 14 7 25 . Fast Attach 143 | 5 4 13 13 13 . 1 . 8 14 69 3 Attach 65 | 1 1 8 7 1 2 1 1 15 5 22 1 Detach 24 | . . 2 . 2 . 2 . 4 1 13 . Swap 39 | . 6 8 11 7 . . . 3 . 4 . Drop 144 | . 12 29 27 21 . 1 . 10 20 24 . Fire 552 | . 62 109 103 49 1 . 3 60 24 134 7 Melee 27 | . . . . . . . . . . 27 . Ram 8 | . . . . . . . . 3 3 2 . Kick 7 | . . 1 3 . . . . . . 3 . Crush 8 | . . . . . . . . . . 8 . Escape Stasis 13 | . . . . . . . . . 13 . . Rewire 5 | . . . . . . 4 1 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 6) 229 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 655 | -10/Materials | Discovered new exit (range 15) 748 | -10/Materials | Central database locked down 861 | -10/Materials | Discovered new exit (range 12) 1272 | -10/Materials | Repaired Med. Laser 1299 | -10/Materials | Repaired Aluminum Leg 1326 | -10/Materials | Repaired Aluminum Leg 1353 | -10/Materials | Repaired Aluminum Leg 1377 | -10/Materials | Entered another Materials area 1377 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1669 | -9/Materials | Build established: Scavenger-Mutant 2208 | -9/Materials | Repaired Aluminum Leg 2235 | -9/Materials | Repaired Lgt. Cannon 2264 | -9/Materials | Repaired Aluminum Leg 2413 | -9/Materials | Core integrity fell below 50% 2484 | -9/Materials | Discovered new exit (range 13) 3078 | -9/Materials | Destroyed 8 combat bots 3160 | -9/Materials | Discovered new exit (range 16) 3170 | -9/Materials | Build established: Mutant 3198 | -9/Materials | Entered another Materials area 3198 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3747 | -8/Materials | Lost 5 parts (4n1w) 3878 | -8/Materials | Discovered new exit (range 8) 4067 | -8/Materials | Build established: Scavenger-Mutant 4084 | -8/Materials | Discovered new exit (range 9) 4257 | -8/Materials | Garrison activated, responded to threat 4484 | -8/Materials | Discovered new exit (range 10) 5224 | -8/Materials | Entered Storage 5385 | -8/Storage | Met 01-MTF 5634 | -8/Storage | Discovered new exit (range 15) 5773 | -8/Storage | Repaired Carbon-fiber Leg 5813 | -8/Storage | Repaired Hrd. Medium Armor Plating 5938 | -8/Storage | Repaired Imp. Aluminum Leg 5951 | -8/Storage | Identified exit to Factory 5951 | -8/Storage | Identified exit to Recycling 6607 | -8/Storage | Entered Factory 6607 | -7/Factory | Accompanied by 2 allies (01-MTF) 6607 | -7/Factory | Evolved 2 slots: Utility x2 6612 | -7/Factory | 01-MTF left 6687 | -7/Factory | Discovered new exit (range 15) 6711 | -7/Factory | Entered Lower Caves 6997 | -7/Lower Caves | Discovered new exit (range 17) 7038 | -7/Lower Caves | Entered another Lower Caves area 7109 | -7/Lower Caves | Discovered new exit (range 5) 7144 | -7/Lower Caves | Entered Factory 7144 | -6/Factory | Accompanied by 1 ally 7144 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8167 | -6/Factory | Lost 8 parts (1p4n2u1w) 8195 | -6/Factory | Spotted B-75 Beast 8515 | -6/Factory | Lost 3 parts (2n1u) 8545 | -6/Factory | Identified exit to Factory 8760 | -6/Factory | Entered another Factory area 8760 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9000 | -5/Factory | Discovered new exit (range 8) 9561 | -5/Factory | Core integrity fell below 50% 9573 | -5/Factory | Core integrity fell below 20% 9575 | -5/Factory | Discovered new exit (range 22) 9586 | -5/Factory | Entered another Factory area 9586 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9595 | -4/Factory | Lost 8 parts (1p4n2u1w) 9764 | -4/Factory | Fabricated Lgt. Quantum Reactor? 10034 | -4/Factory | Build established: Hacker-Mutant 10211 | -4/Factory | Lost 3 parts (1n1u1w) 10292 | -4/Factory | System corruption reached 10% 10322 | -4/Factory | Lost 6 parts (2p2n2w) 10522 | -4/Factory | Lost 3 parts (1p2n) 10753 | -4/Factory | Lost 7 parts (2p3n2w) 11071 | -4/Factory | Core integrity fell below 50% 11154 | -4/Factory | Lost 13 parts (6n5u2w) 11426 | -4/Factory | Build established: Scavenger-Mutant 11549 | -4/Factory | Core integrity fell below 20% 11626 | -4/Factory | Lost 6 parts (1p4n1w) 11664 | -4/Factory | Discovered new exit (range 18) 11684 | -4/Factory | Identified exit to Upper Caves 11691 | -4/Factory | Entered Upper Caves 11694 | -4/Upper Caves | Lost 3 parts (2n1u) 11881 | -4/Upper Caves | Released all parts (14) 11884 | -4/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11818_ System corrupted: Energy discharge (-91). 11846_ PYY>A&2EMF&,M B> NTG5K 11862_ System corrupted: Component data lost. 11875_ Wheel destroyed. 11876_ Imp. Lightning Gun destroyed. 11881_ Knocked back. 11881_ Released Imp. Heat Sink. 11881_ Released Wheel. 11881_ Released Adv. Heat Sink. 11881_ Released Med. Storage Unit. 11881_ Released Imp. Target Analyzer. 11881_ Released Imp. Signal Interpreter. 11881_ Released Imp. Heat Sink. 11881_ Released Med. Storage Unit. 11881_ Released Mass Driver. 11881_ Released Lgt. Antimatter Reactor. 11881_ Released Lgt. Quantum Reactor. 11881_ Released Adv. Visual Processing Unit. 11881_ Released Antigrav System. 11881_ Released Imp. Force Field. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##?##???????????????????????????????? | | ????????????## ## ##?????????????????????????####? | | ????????????# ##???????????????????????## ## | | ????????????# !=!#####???????????????????# # | | ???????????????# ]!!=* #####??####????????## # ## | | ???????????????# !%!] #### ##??????## ##? | | ???????????????# *!=gg ## ##????## ##?? | | ??????????????## ##b ###### ##?? | | ??????????????# ## ## ##? | | ??????????????## g @ #? | | ?????????????##; ##### ###? | | ?????????????# #??# ##??? | | ?????????????# ## #### #???? | | ?????????????# ###### #???? | | ?????????????# ####### #??? | | ?????????????## ## ## ### | | ??????????????# #?##### | | ??????????????# ##???## ## | | ??????????????## ## ##??# ### ###### | | ???????????????## ##### #??# ### ####?? | | ????????????????###????## #??# ### #?? | | ????????????????????????## #?## #?## #? | | ?????????????????????????# ### #??## ##? | | ???????????????????####### ## #???# ###?? | | ???????????????????# #???# #???? | | ???????????????????# ##???# #???? | | ??????????????????# ###### #????# ???? | | ?????????????????# ??????# ##????# ##??? | | ????????????????# ??????# #?????# #???? | | ??????????????? ? ??????# ???? #???? | | ?????????????# ? ??????# ?? #???? | | ??????????????? ???????# #?####???? | | ??????????????## ????????# ???????? | | ?????????????????????????# ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 41 Energy Capacity 335 Matter Stores 450 Matter Capacity 600 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 300 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 58 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Kinecelleration 40 Offensive Hacking 56 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed SmallMachineRegenerator Manual? 0 Play Time 02:12:54 Cumulative 105.5 hours Start 2024.03.17 @ 21:57:52 End 2024.03.18 @ 15:23:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 51 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a270b828-4154-4a47-9d50-cfadfda28908