Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 11:32:31 Player: TheLargestBoi Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2255) 2255 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 6010 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 638/850 Matter 300/300 Energy 90/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Medium Storage Unit Advanced Sensor Array Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer System Shield > --- WEAPON (3) ------- Powered Hammer CR-A16's Pointy Stick > --- INVENTORY (10) --- Titanium Leg Flexi-carbon Leg Advanced Sensor Array Advanced Target Analyzer Reaction Control System Phase Shifter Hacking Suite Hacking Suite Authchip [Weapon] Makeshift Spear Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Hacking Suite Experimental Hacking Suite System Shield > --- WEAPON ----------- Coil Gun Makeshift Hammer CR-A16's Pointy Stick > --- INVENTORY -------- Titanium Leg Flexi-carbon Leg Advanced Sensor Array Advanced Sensor Array Improved Signal Interpreter Advanced Target Analyzer Reaction Control System Hacking Suite Authchip [Weapon] Makeshift Spear [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Improved Medium Laser Ballistic Gun Autogun Launcher Improved Proton Missile Launcher Impact Weapon Makeshift Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 5 | . . 2 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 78 | 7 15 23 . 6 3 24 Power 10 | 1 2 4 . . 1 2 Engine 4 | 1 2 1 . . . . Core 6 | . . 3 . . 1 2 Reactor . | . . . . . . . Propulsion 21 | 2 6 4 . 2 . 7 Treads . | . . . . . . . Leg 21 | 2 6 4 . 2 . 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 3 5 . 2 . 7 Device 6 | 1 1 3 . . . 1 Storage 2 | 1 1 . . . . . Processor 6 | . 1 . . 1 . 4 Hackware 4 | . . 1 . 1 . 2 Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 28 | 2 4 10 . 2 2 8 Energy Gun 9 | 2 1 6 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | . 3 3 . . . 3 Ballistic Cannon . | . . . . . . . Launcher 4 | . . 1 . . 1 2 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . 1 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon 3 | . . . . 1 . 2 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 . 2 . 3 Parts Lost 16 | . 1 5 . . 1 9 Power 4 | . . 1 . . . 3 Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . . . 3 Weapon 6 | . 1 2 . . 1 2 Highest Loss Streak 4 | . 1 3 . . 1 4 To Critical Strikes 1 | . 1 . . . . . Average Slot Usage (%) 98 | . 99 98 100 99 98 96 Engine 3 | . 14 2 . . . . Core 7 | . . 7 11 11 11 10 Leg 22 | . 28 21 22 22 22 19 Device 5 | . 6 9 11 1 . . Storage 10 | . 14 11 11 11 11 6 Processor 11 | . 7 11 11 11 11 20 Hackware 12 | . . 11 11 20 22 18 Energy Gun 8 | . 10 10 22 13 . . Ballistic Gun 8 | . 17 11 . . . 2 Impact Weapon 2 | . . . . 4 9 6 Piercing Weapon 2 | . . . . 4 11 8 Naked Turns . | . . . . . . . Heaviest Build 35 | 15 22 25 22 22 21 35 Greatest Support 60 | 20 26 34 34 37 34 60 Greatest Overweight (x) 1 | . 1 . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 Average Carried 9 | 1 8 9 10 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 3 10 10 10 10 10 10 Class Distribution -------------------- 46% | Mutant 25% | Hacker-Gladiator 13% | Scavenger-Mutant 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Gladiator | -6/Proximity Caves Hacker-Gladiator | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1839 | 260 282 959 . 44 52 242 Remotely . | . . . . . . . Salvage Created 2898 | 56 501 1239 . . 145 957 Parts 182 | 7 39 72 . . 14 50 Haulers Intercepted 4 | . 2 2 . . . . Recyclers Shooed 3 | . . 3 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . 1 13 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 57 | . 13 29 . . 7 8 Melee 12 | . . . . . 4 8 Guns 40 | . 13 27 . . . . AOE 5 | . . 2 . . 3 . Classes Destroyed 11 | 1 5 1 . . . 4 Worker 2 | . . . . . . 2 Tunneler 3 | 3 . . . . . . Hauler 4 | . 2 2 . . . . Recycler 3 | . . . . . . 3 Operator 3 | . 1 2 . . . . Watcher 9 | . 3 3 . . . 3 Swarmer 19 | . 8 4 . . 7 . Grunt 25 | . 5 19 . . . 1 Sentry 7 | . . 6 . . . 1 Hunter 4 | . . . . . . 4 Programmer 2 | . . . . . . 2 Best Kill Streak 7 | 1 5 7 . . 4 3 Combat Bots Only 7 | . 5 7 . . 4 2 Max Kills in Single Turn 3 | 1 1 2 . . 3 1 Gunslinging . | . . . . . . . Exploded 3 | . . 2 . . 3 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 347 | . 80 116 . . 31 120 Missed 101 | . 18 39 . . 5 39 Damage Taken 3507 | . 555 1215 . . 440 1297 Core 710 | . 142 201 . . 155 212 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 155 | . . . . . . 155 Core Remaining (%) 51 | 100 43 . . . 11 . Volleys Fired 190 | 5 65 116 . . 1 3 Largest 2 | 2 2 2 . . 1 1 Hottest 121 | 100 100 121 . . 33 30 Shots Fired 371 | 10 130 227 . . 1 3 Gun 368 | 10 130 225 . . . 3 Cannon . | . . . . . . . Launcher 3 | . . 2 . . 1 . Special . | . . . . . . . Kinetic 227 | . 39 185 . . . 3 Thermal 141 | 10 91 40 . . . . Explosive 3 | . . 2 . . 1 . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | 5 14 14 . . . 2 Robot Miss Streak 11 | 3 11 6 . . 1 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 285 | 6 72 158 . . 7 42 Core Hits 124 | 3 25 72 . . 8 16 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . 1 2 . . . 1 Critical Strikes 13 | 1 8 2 . . . 2 Burn 8 | 1 7 . . . . . Destroy 3 | . 1 2 . . . . Smash 1 | . . . . . . 1 Impale 1 | . . . . . . 1 Melee Attacks 61 | . . . . . 13 48 Impact 17 | . . . . . . 17 Slashing . | . . . . . . . Piercing 44 | . . . . . 13 31 Sneak Attacks 7 | . . . . . 1 6 Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks 10 | . . . . . . 10 Damage Inflicted 6181 | 90 965 2807 12 . 424 1883 Guns 3415 | 90 963 2324 . . . 38 Cannons . | . . . . . . . Explosions 621 | . . 449 . . 172 . Melee 2097 | . . . . . 252 1845 Ramming 48 | . 2 34 12 . . . Kinetic 2230 | . 338 1854 . . . 38 Thermal 1392 | 90 625 677 . . . . Explosive 414 | . . 242 . . 172 . Electromagnetic . | . . . . . . . Impact 925 | . . . . . . 925 Slashing . | . . . . . . . Piercing 1172 | . . . . . 252 920 Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 452 | . . 159 . . 12 281 Projectiles . | . . . . . . . Explosions 171 | . . 159 . . 12 . Melee 281 | . . . . . . 281 Knockbacks 4 | . . 1 . . . 3 Impact 4 | . . 1 . . . 3 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 215 | . . 177 . . 38 . Shots 3 | . . 2 . . 1 . Rammed . | . . . . . . . Targets Rammed 14 | . 2 9 3 . . . Kicked 14 | . 2 9 3 . . . Crushed . | . . . . . . . Highest Temperature 338 | 78 338 154 . . . . Average Temperature 69 | 36 99 30 . . . . Received Heat Transfer 639 | . 84 465 . . . 90 Effects 2 | . 2 . . . . . Interference 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions 7 | . . . . . . 7 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | 1 4 . . . . . Heat Transferred 3679 | 333 2368 978 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 451 | 15 347 451 133 . . 187 Initial 133 | . 9 48 133 . . 94 Average 182 | 6 169 262 133 . . 78 Maximum Alert Level 2 | . 1 2 . . . . Low Security (%) 59 | 100 53 35 100 . . 100 Level 1 36 | . 46 54 . . . . Level 2 4 | . . 10 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 5 . . . 2 Investigation 3 | . 1 2 . . . . Extermination 2 | . . . . . . 2 Reinforcement 4 | . 1 3 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 5 | . . 3 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 25 40 . . 6 18 Peak Tracking Total 7 | . 6 7 . . 4 5 Tactical Retreats 5 | . 3 2 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 5 | . 1 3 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 4 | . . 2 . . . 2 Max in Single Turn 2 | . . 2 . . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 23 | . 7 9 . 1 . 6 Terminals 14 | . 5 6 . . . 3 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 4 | . 2 2 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 60 | . 15 24 . 6 . 15 Successful 36 | . 9 10 . 6 . 11 Failed 24 | . 6 14 . . . 4 Catastrophic 3 | . 2 1 . . . . Database Lockouts . | . . . . . . . Manual 41 | . 14 21 . . . 6 Terminals 30 | . 8 15 . . . 7 Fabricators 1 | . . . . . . 1 Repair Stations 4 | . . . . . . 4 Recycling Units 13 | . 7 6 . . . . Scanalyzers 3 | . . 3 . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 10 | . . 1 . 6 . 3 Part Schematic 7 | . . . . 6 . 1 Unreport Threat 1 | . . 1 . . . . Patrol Status 1 | . . . . . . 1 Registered Prototypes 1 | . . . . . . 1 Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 4 | . . . . . . 4 Scan Component 2 | . . . . . . 2 Repair 2 | . . . . . . 2 Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 3 | . . 3 . . . . Insert Component 1 | . . 1 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 16 | . 8 6 . . . 2 Terminals 9 | . 4 3 . . . 2 Assimilate 1 | . . 1 . . . . Botnet 5 | . 3 1 . . . 1 Operators 3 | . 1 1 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 4 3 . . . . Reject 4 | . 2 2 . . . . Mask 3 | . 2 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 4 8 . . . 6 Full Trace Events 3 | . . 3 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . 1 . 6 . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . . 2 Time 38 | . . . . . . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 6890 | 157 1488 2184 133 1360 394 1174 Spaces Moved 4496 | 110 1007 1234 100 1026 278 741 Core 7 | 7 . . . . . . Treads . | . . . . . . . Legs 4489 | 103 1007 1234 100 1026 278 741 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 130 130 130 120 Average Speed 124 | 115 120 122 130 130 130 127 Slowest Speed 190 | 120 190 130 130 135 130 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 5 95 75 35 73 54 18 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . 1 2 1 . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 65 | . . 54 . . 10 1 Melee 1 | . . . . . . 1 Projectile . | . . . . . . . AOE 64 | . . 54 . . 10 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5366 | 127 1166 1727 102 1056 296 892 Wait 423 | 2 38 312 . 3 . 68 Move 4490 | 109 1006 1233 99 1025 277 741 Hop . | . . . . . . . Pick Up 57 | 4 20 14 . 8 1 10 Fast Attach 25 | 6 1 6 . 6 . 6 Attach 14 | 1 1 5 . . 1 6 Detach . | . . . . . . . Swap 39 | . 13 12 . . 2 12 Drop 63 | . 20 20 . 14 1 8 Fire 190 | 5 65 116 . . 1 3 Melee 49 | . . . . . 13 36 Ram . | . . . . . . . Kick 14 | . 2 9 3 . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 158 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 15) 644 | -10/Materials | Discovered new exit (range 4) 715 | -10/Materials | Core integrity fell below 50% 889 | -10/Materials | Discovered new exit (range 16) 1152 | -10/Materials | Discovered new exit (range 16) 1646 | -10/Materials | Entered another Materials area 1646 | -9/Materials | Evolved 2 slots: Utility x2 1935 | -9/Materials | Destroyed 7 combat bots 2198 | -9/Materials | Discovered new exit (range 15) 2325 | -9/Materials | Discovered new exit (range 3) 2490 | -9/Materials | Lost 3 parts (1p1n1w) 2914 | -9/Materials | Discovered new exit (range 16) 3192 | -9/Materials | Build established: Scavenger-Mutant 3344 | -9/Materials | Discovered new exit (range 5) 3693 | -9/Materials | Core integrity fell below 50% 3830 | -9/Materials | Entered Mines 3847 | -9/Mines | Build established: Mutant 3894 | -9/Mines | Learned location of 1 exit from Lower Caves 3916 | -9/Mines | Discovered new exit (range 9) 3948 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3963 | -9/Mines | Entered Zion 3975 | -7/Zion | Learned Factory terminal intel 4138 | -7/Zion | Found Prototype Hackware 4138 | -7/Zion | Identified Exp. Hacking Suite 4444 | -7/Zion | Build established: Hacker-Mutant 4545 | -7/Zion | Found CR-A16's Pointy Stick 4747 | -7/Zion | Found Prototype Processor 4747 | -7/Zion | Identified Exp. Melee Analysis Suite 4973 | -7/Zion | Found Prototype Processor 5110 | -7/Zion | Build established: Hacker-Gladiator 5177 | -7/Zion | Discovered new exit (range 9) 5209 | -7/Zion | Given A8's code to call for help 5323 | -7/Zion | Entered Proximity Caves 5472 | -6/Proximity Caves | Core integrity fell below 20% 5553 | -6/Proximity Caves | Learned 4 Factory zone layouts 5589 | -6/Proximity Caves | Discovered new exit (range 12) 5717 | -6/Proximity Caves | Entered Factory 5717 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5718 | -6/Factory | Identified exit to Factory 5718 | -6/Factory | Identified exit to Lower Caves 5719 | -6/Factory | Loaded intel: 26 terminal locations 5937 | -6/Factory | Repaired Titanium Leg 5958 | -6/Factory | Repaired Titanium Leg 6185 | -6/Factory | Identified Exp. Core Analyzer 6804 | -6/Factory | Lost 3 parts (1p2u) 6891 | -6/Factory | Self-destructed Last Messages --------------- 06842_ Triggered Stasis Trap. 06842_ A bubble of rippling energy engulfs the area. 06842_ Field strength at 69. 06843_ Field strength at 38. 06844_ Field strength at 7. 06845_ Stasis field depleted. 06845_ U-05 Engineer lays Concrete. 06850_ R-10 Processor inserts Shock Rifle into recycling unit. 06853_ R-10 Processor inserts Imp. Sensor Array into recycling unit. 06857_ W-25 Informer sends out distress signal. 06871_ M-28 Smith repairs Lgt. Angular Momentum Engine. 06873_ Coil Gun destroyed. 06880_ Lgt. Fission Core destroyed. 06889_ Flexi-carbon Leg destroyed. 06891_ Imp. Signal Interpreter destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????+##+##??????????????????????????? | | ???????????????? ??????????????????????????? | | ???????????????? ?????????????????????????? | | ??????????????? ##################???????? | | ???????????????? """ ????????? | | ?????????????? "Y"k ??????????? | | ??????????????? t u ????????????? | | ????????????????A k u ]] ??????????????? | | ????????????????# ] ????????????????? | | ????????????????# #?????????????????? | | ????????????????# """"""""" #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# """"""""" #?????????????????? | | ????????????????# m #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# ##############???????????? | | ????????????????# k # #???????????? | | ????????????????#^^^^ # #???????????? | | ????????????????# g# """" """" #???????????? | | ????????????????# g#@ """" """" #???????????? | | ????????????????# g """" """" #???????????? | | ???############## # """ """" #???????????? | | ???# # # #???????????? | | ???# # # """ #???????????? | | ???# # # """ """ #???????????? | | ???# # # """ %" #???????????? | | ???# #% #! """ #???????????? | | ???# % # u # * #???????????? | | ???# [# ##############???????????? | | ???# !%+%% R#????????????????????????? | | ???# [ # R #????????????????????????? | | ???# # t #????????????????????????? | | ???# # #????????????????????????? | | ???# + #????????????????????????? | | ?###################+##+####?????????????????????? | | ?# /// #??# [ #?????????????????????? | | ?# // #??# #?????????????????????? | | ?# // #??# ! #?????????????????????? | | ?#! #??# #?????????????????????? | | ?###+##+####??# #?????????????????????? | | ???# #?????# #?????????????????????? | | ???### #?????# #?????????????????????? | | ?????# ####### #?????????????????????? | | ?????# = =*=%+= #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 28 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 20 Core Analysis 8 Offensive Hacking 36 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Adv. System Shield | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed TiamatClaymoresWeb Manual? 0 Play Time 00:51:09 Cumulative 40.6 hours Start 2024.04.14 @ 10:27:25 End 2024.04.14 @ 11:32:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 37 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cf44076-80b4-43a1-a027-31597ab7899b