Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 14:30:42 Player: SuperSwiss Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (24) 120 Value Destroyed (924) 924 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4444 Bonus ------- None Cogmind --------- Core Integrity 704/850 Matter 191/500 Energy 125/150 System Corruption 1% Temperature Cool (0) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY (7) ------ Large Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit > --- WEAPON (3) ------- Improved EM Pulse Cannon Improved Grenade Launcher > --- INVENTORY (15) --- Deuterium Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg Compact Wheel Armored Wheel Armored Wheel Target Analyzer Heavy Laser Grenade Launcher Improved Grenade Launcher Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Powered Armor > --- WEAPON ----------- Heavy Laser Gauss Rifle Gauss Cannon > --- INVENTORY -------- Deuterium Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg Compact Wheel Armored Wheel Armored Wheel Grenade Launcher Improved Grenade Launcher Maul [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Matter Pod Device Seismic Detector Storage High-capacity Matter Pod Processor Advanced Visual Processing Unit Protection Powered Armor Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . . . . 1 Utility 5 | . . 1 2 1 . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 63 | 6 12 10 2 7 . 4 22 Power 11 | 1 2 . . 3 . . 5 Engine 8 | 1 1 . . 2 . . 4 Core 3 | . 1 . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 22 | 2 6 4 . . . 1 9 Treads . | . . . . . . . . Leg 16 | . 6 1 . . . . 9 Wheel 6 | 2 . 3 . . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 2 2 2 1 . 1 2 Device 4 | . . 1 1 1 . . 1 Storage 4 | 1 2 . . . . 1 . Processor 2 | . . 1 1 . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 19 | 2 2 4 . 3 . 2 6 Energy Gun 6 | . . 2 . 3 . . 1 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 6 | 2 2 1 . . . . 1 Ballistic Cannon 1 | . . . . . . 1 . Launcher 3 | . . 1 . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 17 | . . . . 4 3 . 10 Power 5 | . . . . 2 1 . 2 Propulsion 1 | . . . . . 1 . . Utility 5 | . . . . . 1 . 4 Weapon 6 | . . . . 2 . . 4 Highest Loss Streak 4 | . . . . 2 3 . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 92 94 100 98 68 81 75 Engine 4 | . 9 11 9 2 2 . 2 Core 1 | . 3 . . 4 . . 1 Leg 11 | . 21 19 . . . . 19 Wheel 13 | . 5 13 27 23 17 23 4 Device 7 | . . 6 9 15 15 15 2 Storage 17 | . 24 22 18 15 11 14 13 Processor 6 | . . . 18 15 11 7 6 Energy Gun 6 | . . 2 18 22 9 7 2 Ballistic Gun 9 | . 26 19 . . . . 5 Ballistic Cannon 2 | . . . . . . 6 3 Impact Weapon 1 | . . . . . . 5 2 Peak Build Rating 47 | 6 9 18 22 30 26 22 47 Average Rating 20 | 3 7 10 21 28 18 20 35 On Entrance 14 | . 6 8 18 22 26 13 22 Naked Turns . | . . . . . . . . Heaviest Build 60 | 11 22 24 24 36 32 39 60 Greatest Support 60 | 20 20 34 34 34 34 40 60 Greatest Overweight (x) 5 | . 5 . . 1 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 Average Capacity 11 | 6 9 10 10 10 7 14 15 Most Carried 15 | 5 10 10 10 9 9 7 15 Average Carried 7 | 2 6 9 8 8 7 4 10 Final Capacity 15 | 8 10 10 10 10 5 15 15 Final Carried 15 | 2 10 10 10 9 5 7 15 Class Distribution -------------------- 69% | Mutant 14% | Skirmisher 8% | Tank 4% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 1047 | 241 105 73 63 201 . . 364 Remotely . | . . . . . . . . Salvage Created 824 | . 136 92 64 201 . . 331 Parts 44 | . 9 5 5 12 . . 13 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 22 | . 2 5 1 5 . . 9 Guns 13 | . 2 3 1 5 . . 2 Cannons 5 | . . . . . . . 5 AOE 4 | . . 2 . . . . 2 Classes Destroyed 7 | . 2 1 2 1 . . 1 Hauler 1 | . 1 . . . . . . Operator 1 | . . . 1 . . . . Swarmer 6 | . . 3 . 3 . . . Grunt 10 | . 2 2 . . . . 6 Sentry 2 | . . . 1 . . . 1 Hunter 2 | . . . . 2 . . . Programmer 2 | . . . . . . . 2 Best Kill Streak 4 | . 1 3 1 3 . . 4 Combat Bots Only 4 | . 1 3 1 3 . . 4 Max Kills in Single Turn 2 | . 1 2 1 1 . . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 195 | . 7 11 4 41 2 . 130 Missed 66 | . 3 4 1 14 . . 44 Damage Taken 2273 | 6 62 91 43 366 84 . 1621 Core 271 | . 15 9 . 48 53 . 146 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 95 | 100 94 97 100 . . 85 . Volleys Fired 65 | . 13 8 3 10 . . 31 Largest 3 | . 2 2 2 3 . . 3 Hottest 166 | . 40 50 100 155 . . 166 Shots Fired 143 | . 26 16 6 24 . . 71 Gun 107 | . 26 13 6 24 . . 38 Cannon 31 | . . . . . . . 31 Launcher 5 | . . 3 . . . . 2 Special . | . . . . . . . . Kinetic 96 | . 26 13 . . . . 57 Thermal 7 | . . . . . . . 7 Explosive 5 | . . 3 . . . . 2 Electromagnetic 35 | . . . 6 24 . . 5 Robot Hit Streak 14 | . 14 2 4 6 . . 14 Robot Miss Streak 3 | . 1 3 1 2 . . 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 103 | . 21 6 4 17 . . 55 Core Hits 48 | 1 7 8 3 10 . . 19 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 4 | . . . . . . . 4 Destroy 2 | . . . . . . . 2 Blast 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2361 | 12 223 240 97 297 . . 1492 Guns 1210 | . 218 52 69 297 . . 574 Cannons 690 | . . . . . . . 690 Explosions 444 | . . 188 28 . . . 228 Melee . | . . . . . . . . Ramming 17 | 12 5 . . . . . . Kinetic 1446 | . 218 52 . . . . 1176 Thermal 72 | . . . 28 . . . 44 Explosive 416 | . . 188 . . . . 228 Electromagnetic 410 | . . . 69 297 . . 44 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 62 | . . . 4 . . . 58 Projectiles 58 | . . . . . . . 58 Explosions 4 | . . . 4 . . . . Melee . | . . . . . . . . Knockbacks 11 | 1 . . . . . . 10 Impact 1 | 1 . . . . . . . Kinetic 9 | . . . . . . . 9 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 56 | 6 2 24 . . . . 24 Shots 2 | . . 1 . . . . 1 Rammed 3 | 2 1 . . . . . . Targets Rammed 3 | 2 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 251 | . 27 8 42 42 . . 251 Average Temperature 50 | . 9 3 20 23 . . 75 Received Heat Transfer 381 | . 72 24 9 . . . 276 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 1 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 124 | . . . 50 . . . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Peak Influence 218 | . 102 176 165 154 53 68 218 Initial 74 | . . . 74 74 53 26 . Average 65 | . 56 58 98 84 42 43 83 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 100 97 Level 1 . | . . . . . . . 2 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . . 1 . 1 3 Investigation 2 | . . . . 1 . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 2 | . . . . . . 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 2 | . . 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 40 | . 5 9 4 5 4 2 11 Peak Tracking Total 5 | . 3 5 3 3 4 1 3 Tactical Retreats 5 | . . 2 . . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 6 | . 5 . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 12 | . 2 2 1 2 . 2 3 Terminals 7 | . 2 1 1 1 . . 2 Fabricators 2 | . . . . . . 1 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 . 1 . 1 . Garrison Access . | . . . . . . . . Total Hacks 27 | . 2 5 2 5 . 7 6 Successful 8 | . . 2 1 . . 1 4 Failed 19 | . 2 3 1 5 . 6 2 Catastrophic 3 | . 1 . . . . 1 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 2 2 2 3 . . 4 Fabricators 6 | . . . . . . 4 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . 3 . 2 . 3 . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . 1 1 . . . 3 Open DSF 1 | . . . . . . . 1 Emergency Access Points 1 | . . 1 . . . . . Unreport Threat 2 | . . . . . . . 2 Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 1 . . . 1 . Insert Component 2 | . . 1 . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 2 . 2 . 2 2 Full Trace Events 2 | . . . . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 2300 | 43 528 218 137 326 73 448 527 Spaces Moved 1512 | 38 367 159 136 117 83 323 289 Core 10 | 7 3 . . . . . . Treads . | . . . . . . . . Legs 600 | . 291 93 . . . . 216 Wheels 902 | 31 73 66 136 117 83 323 73 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 86 86 86 86 93 90 Average Speed 106 | 74 123 105 86 92 88 93 125 Slowest Speed 300 | 80 300 120 86 101 90 93 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 2 52 20 22 4 71 8 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 3 | 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 32 | . . 15 6 . . . 11 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 28 | . . 15 6 . . . 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 2058 | 51 417 195 149 313 82 470 381 Wait 355 | . 8 3 7 175 . 138 24 Move 1506 | 37 366 158 135 117 82 322 289 Hop . | . . . . . . . . Pick Up 56 | 6 16 7 2 4 . 6 15 Fast Attach 10 | 2 1 4 . . . . 3 Attach 31 | 4 7 2 2 5 . 4 7 Detach . | . . . . . . . . Swap 22 | . 4 4 . 2 . . 12 Drop 10 | . 1 9 . . . . . Fire 65 | . 13 8 3 10 . . 31 Melee . | . . . . . . . . Ram 3 | 2 1 . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 11) 193 | -10/Materials | Discovered new exit (range 9) 568 | -10/Materials | Discovered new exit (range 3) 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 593 | -9/Materials | Build established: Mutant 761 | -9/Materials | Discovered new exit (range 16) 789 | -9/Materials | Identified exit to Materials 790 | -9/Materials | Entered another Materials area 790 | -8/Materials | Evolved 2 slots: Utility x2 923 | -8/Materials | Discovered new exit (range 5) 926 | -8/Materials | Identified exit to Factory 927 | -8/Materials | Entered Factory 927 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1220 | -7/Factory | Build established: Skirmisher 1253 | -7/Factory | Sucked down chute 1253 | -7/Factory | Entered Waste 1260 | -7/Waste | Spotted C-40 Crusher 1266 | -7/Waste | Spotted C-40 Crusher 1266 | -7/Waste | Spotted C-40 Crusher 1272 | -7/Waste | Spotted C-40 Crusher 1273 | -7/Waste | Spotted C-40 Crusher 1274 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1281 | -7/Waste | Spotted C-40 Crusher 1294 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1316 | -7/Waste | Discovered new exit (range 12) 1325 | -7/Waste | Lost 3 parts (1p1n1u) 1326 | -7/Waste | Entered Factory 1527 | -7/Factory | Build established: Mutant 1691 | -7/Factory | Discovered new exit (range 7) 1698 | -7/Factory | Found Powered Armor 1774 | -7/Factory | Entered another Factory area 1774 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2301 | -6/Factory | Self-destructed Last Messages --------------- 02265_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02265_ Penetrated by Slug. 02265_ Powered Armor destroyed. 02265_ Knocked back. 02268_ Penetrated by Slug. 02268_ Seismic Detector destroyed. 02268_ Critical hit (Blast). 02268_ Knocked back. 02274_ H-61 Shepherd misfires. 02276_ Imp. VSS Leg blasted off. 02282_ Penetrated by Slug. 02282_ Imp. EM Pulse Cannon destroyed. 02282_ Power Conduit explodes. 02282_ Gauss Rifle destroyed. 02282_ Power Conduit explodes. 02284_ Knocked back. 02286_ Acquired Imp. VSS Leg. 02287_ Acquired 2 matter. 02290_ H-61 Shepherd misfires. 02300_ Acquired Imp. Grenade Launcher. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #?????????????????????????????????""?????????????? | | #??????????????##############????""" ????????????? | | #??????????????# ##??? ?????????????? | | #??????????????#""" @ ;##? 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""""" +?????????? | | #??????????????# # """ ???????????? | | #??????????????# % # /???????????? | | ########+########;;; ;;#? #?????????? | | ###? #?????????? | | ##????########?????????? | | ###########????????????? | | # #????????????? | | # #????????????? | | ########+############ # #????????????? | | ?# ! #???# # !!! #????????????? | | ## """""" #??## % # !!! #????????????? | | + """""" #??# + !! #????????????? | | ## """""" #??#T # ! #????????????? | | ?# """""" #??## # #????????????? | | ?# #?### ###########????????????? | | ?############+##### #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 18 Energy Capacity 290 Matter Stores 343 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 57 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructSapperCleaver Manual? 0 Play Time 00:38:55 Cumulative 14.4 hours Start 2025.01.04 @ 11:09:01 End 2025.01.04 @ 14:30:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 20 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd4ac9af-6e38-44ec-8c17-bd88565f1471