Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 23:05:44 Player: Polariusz Result: Destroyed by CY-VGG(Y) with Heavy Autocannon Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (76) 380 Value Destroyed (2359) 2359 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2949) 2949 TOTAL SCORE: 11188 Bonus ------- Follower Combat Kills 922 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 134 Friendly Fire -207 Cogmind --------- Core Integrity 0/1000 Matter 175/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (250) Ox1 Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Medium Treads Makeshift Flight Unit > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Signal Interpreter Advanced Melee Analysis Suite Makeshift Transmission Jammer Makeshift Core Shielding > --- WEAPON (2) ------- Heavy Autocannon > --- INVENTORY (5) ---- Hardened Medium Armor Plating Makeshift Axe GAL Module Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Xenon Bombardment Thruster Makeshift Flight Unit Field Propulsion Drive > --- UTILITY ---------- Improved Signal Interpreter Advanced Signal Interpreter Melee Analysis Suite Advanced Melee Analysis Suite Makeshift Core Shielding > --- WEAPON ----------- Heavy Machine Gun Hardcell Cannon > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Makeshift Spear GAL Module [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Upp Upp War Slots Evolved 10 | . . . 2 . . . 6 . . . 2 . . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . . 2 . . . 2 . . . Utility 5 | . . . 2 . . . 3 . . . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 100 | 6 8 4 16 4 . 12 13 3 5 6 3 7 8 5 Power 12 | 1 2 1 2 . . 2 2 . . . . 1 1 . Engine 9 | 1 2 1 2 . . 2 1 . . . . . . . Core 3 | . . . . . . . 1 . . . . 1 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 28 | 2 2 2 4 . . 2 3 1 1 5 . 2 3 1 Treads 10 | . . 2 4 . . 2 1 . . . . . . 1 Leg 2 | . . . . . . . . . . . . . 2 . Wheel 5 | 2 1 . . . . . 2 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 11 | . 1 . . . . . . 1 1 5 . 2 1 . Utility 27 | 1 2 . 6 2 . 4 3 2 3 1 1 1 1 . Device 10 | . . . 2 1 . 2 2 1 . . 1 . 1 . Storage 3 | 1 1 . . . . . . 1 . . . . . . Processor 9 | . . . 3 . . 1 1 . 3 1 . . . . Hackware . | . . . . . . . . . . . . . . . Protection 5 | . 1 . 1 1 . 1 . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 33 | 2 2 1 4 2 . 4 5 . 1 . 2 3 3 4 Energy Gun 12 | 1 1 . 2 . . 2 3 . . . . . . 3 Energy Cannon 1 | . . . . . . . 1 . . . . . . . Ballistic Gun 6 | 1 . . . 2 . . 1 . . . . 1 1 . Ballistic Cannon 5 | . . . 2 . . . . . . . 1 1 . 1 Launcher 7 | . 1 1 . . . 2 . . . . 1 . 2 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . 1 . . 1 . . . 1 . . . . . 4 Parts Lost 45 | . 3 2 3 . . 10 8 1 . 4 3 5 3 3 Power 8 | . 2 . . . . 2 3 . . . . . . 1 Propulsion 14 | . 1 2 . . . 2 2 . . 2 1 2 1 1 Utility 11 | . . . 2 . . 3 2 . . 2 1 1 . . Weapon 12 | . . . 1 . . 3 1 1 . . 1 2 2 1 Highest Loss Streak 4 | . 2 2 1 . . 4 4 1 . 4 2 3 3 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 11 | 2 7 9 14 14 13 11 12 3 3 3 1 3 3 2 Power 1 | . . . 1 3 2 2 . . . . . . . . Propulsion 2 | 1 1 2 4 3 3 3 3 . . . 1 2 1 . Utility 2 | . 2 3 3 3 4 2 2 . 1 1 . . . . Weapon 3 | . 1 2 4 5 4 3 4 3 2 1 . 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 21 | 1 . 1 4 2 . . 2 3 1 1 . 3 . 3 Power 1 | . . 1 . . . . . . . . . . . . Propulsion 7 | . . . 4 . . . . 1 . . . 2 . . Utility 3 | . . . . 1 . . . . . 1 . . . 1 Weapon 8 | 1 . . . 1 . . 2 . 1 . . 1 . 2 Tool/Special 2 | . . . . . . . . 2 . . . . . . Average Slot Usage (%) 85 | . 88 84 98 100 99 86 71 45 46 50 35 46 51 50 Engine 7 | . 9 14 11 11 11 2 7 . . . . . . 2 Treads 16 | . . 24 22 22 22 22 11 . . . . . . . Wheel 1 | . 27 3 . . . . 1 1 . . . . . . Flight 1 | . . . . . . . . 2 . 8 6 11 2 10 Device 8 | . . . 11 11 10 9 8 11 9 3 2 . 3 5 Storage 9 | . 14 14 11 11 11 11 6 5 3 . . . . . Processor 13 | . . . 13 11 11 18 19 20 29 33 23 19 17 17 Protection 6 | . 8 . 7 11 11 2 . . . . . 3 5 5 Energy Gun 5 | . 24 27 13 . . 2 2 3 . . . . . 3 Ballistic Gun 7 | . 3 . . 4 22 1 4 . . . . 3 2 2 Ballistic Cannon 2 | . . . 7 18 . . . . . . 1 1 . . Launcher 2 | . . . . . . 16 . . . . 1 . 2 . Peak Build Rating 56 | 6 9 7 18 24 25 29 39 35 42 42 33 56 52 55 Average Rating 23 | 3 6 6 16 17 24 21 34 26 31 32 26 39 43 43 On Entrance 21 | . 6 6 7 16 24 25 22 30 25 42 25 21 29 42 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 47 | 11 27 29 38 38 35 42 47 6 3 3 14 30 29 43 Greatest Support 48 | 26 26 40 46 46 46 46 48 6 6 12 12 21 40 27 Greatest Overweight (x) 9 | . 1 1 . . . . 1 . . . 2 9 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Average Capacity 13 | 7 9 15 15 15 15 15 15 5 5 5 5 5 5 5 Most Carried 15 | 5 8 12 15 15 15 15 15 8 5 5 5 5 5 5 Average Carried 12 | 3 7 9 14 14 14 12 13 4 4 4 2 4 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 3 7 12 15 14 15 14 9 4 5 3 4 5 3 3 Class Distribution -------------------- 80% | Mutant 8% | Derelict-Mutant 6% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Warlord Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Upp Upp War Matter Collected 2133 | 220 154 137 429 162 16 223 129 . . . 12 496 37 118 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2552 | . 305 251 1041 227 . 165 139 . . . 21 262 70 71 Parts 124 | . 21 16 46 5 . 6 5 . . . 2 17 3 3 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 3 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 25 . . . . . 17 . . Prevented 12 | . . . . . . 9 . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Upp Upp War Combat Hostiles Destroyed 55 | . 7 6 21 5 . 4 2 . . . 3 5 1 1 Melee 2 | . . . . . . . . . . . . 2 . . Guns 28 | . 4 3 13 . . 4 2 . . . . 2 . . Cannons 13 | . . . 5 5 . . . . . . 1 1 . 1 AOE 11 | . 2 3 3 . . . . . . . 2 . 1 . Classes Destroyed 11 | . 5 1 1 . . 1 2 . . . . 1 . . Worker 5 | . 2 2 1 . . . . . . . . . . . Recycler 5 | . . 2 2 1 . . . . . . . . . . Operator 2 | . 1 . 1 . . . . . . . . . . . Drone 1 | . . . . . . 1 . . . . . . . . Watcher 8 | . 2 . 5 . . . 1 . . . . . . . Swarmer 10 | . 2 6 . . . . . . . . 2 . . . Grunt 31 | . 5 . 16 3 . 3 . . . . 1 1 1 1 Sentry 8 | . . . 6 2 . . . . . . . . . . Specialist 1 | . . . . . . . 1 . . . . . . . Hunter 2 | . . . . . . . . . . . . 2 . . Programmer 3 | . . . . . . . 1 . . . . 2 . . Best Kill Streak 6 | . 6 4 4 3 . 1 1 . . . 3 2 1 1 Combat Bots Only 4 | . 4 3 3 3 . 1 1 . . . 3 2 1 1 Max Kills in Single Turn 2 | . 2 2 2 1 . 1 1 . . . 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . 1 2 1 . . . . . . . 2 . 1 . Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Upp Upp War Hostile Shots Fired 529 | . 37 20 86 32 . 85 49 1 . 40 35 70 57 17 Missed 176 | . 4 9 28 4 . 31 10 . . 22 16 25 23 4 Hits 353 | . 33 11 58 28 . 54 39 1 . 18 19 45 34 13 Melee 15 | . . . . . . 2 . 1 . 12 . . . . Projectile 338 | . 33 11 58 28 . 52 39 . . 6 19 45 34 13 AOE 1 | . . . . . . . . . . 1 . . . . Critical Strikes 20 | . . 1 3 1 . 1 1 1 . 9 . 3 . . Actively Blocked 2 | . . . . . . . . . . . . 2 . . Part Disruptions 1 | . . . . . . . . . . . . . 1 . Damage Taken 7344 | . 413 108 831 403 . 1455 951 54 . 499 603 799 826 402 Core 1896 | . 62 . 43 26 . 183 139 54 . 371 357 239 287 135 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 54 | . . . . . . . . . . . . 16 27 11 Regen/Repaired (Parts) 507 | . . . . . 350 . 153 . . . . . . 4 Core Remaining (%) 61 | 100 . 75 . . . 37 . . . 33 . . . . Volleys Fired 211 | . 28 18 60 16 . 21 21 . . . 13 18 14 2 Largest 2 | . 2 2 2 2 . 2 2 . . . 1 2 2 1 Hottest 135 | . 100 100 130 66 . 90 135 . . . 44 85 86 76 Shots Fired 373 | . 55 35 120 32 . 39 36 . . . 13 26 15 2 Gun 240 | . 52 30 78 . . 35 22 . . . . 15 8 . Cannon 102 | . . . 34 32 . . 14 . . . 9 11 . 2 Launcher 31 | . 3 5 8 . . 4 . . . . 4 . 7 . Special . | . . . . . . . . . . . . . . . Kinetic 132 | . 4 . 34 32 . 9 8 . . . 9 26 8 2 Thermal 160 | . 48 30 78 . . . 4 . . . . . . . Explosive 24 | . 3 5 8 . . 4 . . . . 4 . . . Electromagnetic 57 | . . . . . . 26 24 . . . . . 7 . Robot Hit Streak 14 | . 8 7 14 7 . 5 9 . . . 7 6 6 1 Robot Miss Streak 5 | . 3 2 3 2 . 3 4 . . . 4 5 2 1 Penetration Max 1 | . . . . . . . 1 . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 253 | . 38 19 86 24 . 22 24 . . . 12 17 10 1 Core Hits 136 | . 20 11 48 8 . 15 11 . . . 12 7 3 1 Critical Kills 2 | . . . . . . . 1 . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . Critical Strikes 12 | . 1 2 5 . . . 1 . . . . 2 1 . Burn 4 | . 1 2 1 . . . . . . . . . . . Destroy 3 | . . . . . . . 1 . . . . 1 1 . Blast 4 | . . . 4 . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . 1 . . Melee Attacks 8 | . . . . . . . . . . . . 7 1 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . . . 7 1 . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6505 | . 706 424 1823 515 . 845 530 . . . 586 573 421 82 Guns 2409 | . 436 208 912 . . 323 224 . . . . 186 120 . Cannons 1726 | . . . 462 515 . . 306 . . . 135 226 . 82 Explosions 2209 | . 270 216 449 . . 522 . . . . 451 . 301 . Melee 161 | . . . . . . . . . . . . 161 . . Ramming . | . . . . . . . . . . . . . . . Kinetic 1975 | . 24 . 462 515 . 93 132 . . . 135 412 120 82 Thermal 1666 | . 412 208 912 . . 80 54 . . . . . . . Explosive 1828 | . 270 216 449 . . 442 . . . . 451 . . . Electromagnetic 875 | . . . . . . 230 344 . . . . . 301 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 161 | . . . . . . . . . . . . 161 . . Highest Corruption 12 | . 3 3 . . . . 5 12 11 10 1 3 3 3 Average Corruption 3 | . 2 3 . . . . 3 9 10 10 1 2 3 3 Corruption Purged 5 | . . . . . . . 3 1 1 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 45 | . 6 15 . . . . 6 2 3 1 . 4 7 1 Message Errors 14 | . 1 5 . . . . 2 1 1 . . 1 3 . Matter Fused 9 | . 3 2 . . . . . . . . . 2 2 . Heat Flow Errors 4 | . . 1 . . . . 1 . 1 . . . 1 . Energy Discharges 6 | . 1 1 . . . . 1 . . . . 1 1 1 Parts Rejected 2 | . . 1 . . . . . . . 1 . . . . Parts Fused 2 | . . 2 . . . . . . . . . . . . Data Loss (minor) 4 | . 1 1 . . . . 1 1 . . . . . . Data Loss (major) 3 | . . 2 . . . . . . 1 . . . . . Misfires 1 | . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 137 | . 3 6 1 . . 21 23 . . . 41 42 . . Projectiles 65 | . . . . . . . 23 . . . . 42 . . Explosions 72 | . 3 6 1 . . 21 . . . . 41 . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 13 | . . . 5 . . . . . . . 8 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 12 | . . . 5 . . . . . . . 7 . . . Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 456 | . 45 . 30 . . 134 . . . . 217 . 30 . Shots 14 | . 3 . 1 . . 4 . . . . 4 . 2 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 442 | . 322 201 108 141 . 259 442 . 145 . . 20 231 8 Average Temperature 82 | . 115 73 31 56 . 92 153 . 89 . . 15 122 5 Received Heat Transfer 1383 | . 180 42 387 162 . 315 . . . . 99 36 141 21 Effects 1 | . . . . . . . 1 . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 4 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . Parts Melted 13 | . 4 1 7 . . . 1 . . . . . . . Heat Transferred 4542 | . 1295 777 2220 . . 150 100 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Upp Upp War Maximum Alert Level 2 | . . . . . . . 2 . . . . . . . Low Security (%) 84 | 100 100 100 100 100 . . 23 100 100 100 100 . . . Level 1 14 | . . . . . . . 69 . . . . . . . Level 2 1 | . . . . . . . 7 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 422 | . 111 186 149 60 . . 422 39 . 3 118 . . . Initial 422 | . . 24 . 40 . . 422 39 . 3 . . . . Average 107 | . 40 89 88 10 . . 286 20 . 1 65 . . . Influence Increases 3612 | . 304 337 740 115 . 909 604 . 5 . 198 255 110 35 Destroy 0b10 Robot/C 1640 | . 140 220 460 100 . 420 100 . . . 60 100 20 20 Destroy 0b10 Robot/NC 120 | . 25 20 45 5 . 15 10 . . . . . . . Destroy Leader 318 | . 24 40 140 10 . 40 44 . . . . 20 . . Allied During Kill 530 | . . 16 17 . . 434 63 . . . . . . . Successful Hack 41 | . 26 . 5 . . . 5 . 5 . . . . . Disable Machine 45 | . . . . . . . 45 . . . . . . . Destroy Structure 138 | . 14 26 28 . . . 22 . . . 48 . . . Advance Influence 300 | . . . . . . . 300 . . . . . . . Partial Spotted 15 | . . . . . . . . . . . 15 . . . Lose Combat Pursuer 465 | . 75 15 45 . . . 15 . . . 75 135 90 15 Influence Decreases 3603 | . 241 400 634 221 . 714 685 114 . 5 90 313 130 56 Entered New Map 336 | . . 39 . 66 . . 73 75 . 2 . 41 10 30 Time Decay 2694 | . 211 321 564 155 . 574 452 29 . . 60 222 90 16 Lost Part 373 | . 30 20 30 . . 80 80 10 . 3 30 50 30 10 Lost Ally 200 | . . 20 40 . . 60 80 . . . . . . . Squads Dispatched 12 | . 2 . 2 . . 1 4 . 1 1 1 . . . Investigation 2 | . . . 1 . . . 1 . . . . . . . Extermination 2 | . . . . . . . 2 . . . . . . . Reinforcement 7 | . 2 . 1 . . . 1 . 1 1 1 . . . Assault 1 | . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Upp Upp War Distress Signals 10 | . 3 1 3 . . . 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 158 | . 16 12 35 8 . 24 9 6 . 4 15 17 8 4 Peak Tracking Total 9 | . 4 3 5 3 . 7 1 6 . 4 9 5 3 3 Tactical Retreats 21 | . 3 1 4 1 . . 1 . . . 2 5 3 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Upp Upp War Traps Triggered 5 | . 1 . 1 . . . 1 . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Upp Upp War Machines Disabled 3 | . . . . . . . 3 . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Upp Upp War Machines Accessed 24 | . 5 . 3 . . . 3 . 1 . . 1 1 10 Terminals 11 | . 5 . 3 . . . 1 . 1 . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 47 | . 13 . 9 . . . 7 . 1 . . 1 2 14 Successful 33 | . 7 . 4 . . . 4 . 1 . . 1 2 14 Failed 14 | . 6 . 5 . . . 3 . . . . . . . Catastrophic 2 | . 1 . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 33 | . 14 . 7 . 7 . 2 . 1 . . . . 2 Terminals 28 | . 13 . 9 . . . 3 . 1 . . . 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 25 | . 4 . 3 . . . . . 1 . . 1 2 14 Record 16 | . . . 1 . . . . . . . . . 2 13 Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 . 1 Open DSF 1 | . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . . . . . Scan Component 2 | . . . . . . . 2 . . . . . . . Repair 2 | . . . . . . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 3 . 1 . . . . . . . . . . . Terminals 4 | . 3 . 1 . . . . . . . . . . . Botnet 4 | . 3 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 10 | . 4 . 3 . . . 1 . 1 . . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . Time 64 | . . . . . . . 64 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Upp Upp War Total Allies 14 | . . 4 . . 8 2 . . . . . . . . Largest Group 9 | . . 3 3 . 8 9 6 . . . . . . . Highest-Rated Group 429 | . . 40 55 . 396 429 341 . . . . . . . Highest-Rated Ally 96 | . . 16 31 . 96 96 96 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 143 | . . 18 17 . . 77 31 . . . . . . . Total Damage 4881 | . . 145 249 . . 2799 1688 . . . . . . . Kills 34 | . . 5 2 . . 21 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Upp Upp War Active Infowar (turns) 8206 | . . . 639 874 3152 2033 1121 66 102 35 . . 183 1 Optics 7956 | . . . 573 874 3152 2033 1121 66 102 35 . . . . Sensors 5405 | . . . . 127 3048 1685 545 . . . . . . . Jamming 184 | . . . . . . . . . . . . . 183 1 ECM 1384 | . . . 639 745 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 2 2 . . . . . 2 1 . Drone Launches 2 | . . . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Upp Upp War Turns Passed 11891 | 57 553 733 1755 874 3152 2033 1121 66 102 66 139 475 225 540 Spaces Moved 8166 | 52 373 428 774 494 1878 1170 550 106 164 105 232 734 204 902 Core 228 | 15 . . . . . . . 73 129 10 . 1 . . Treads 5130 | . . 377 774 494 1878 1170 424 . . . . . . 13 Legs 88 | . . . . . . . . . . . . . 88 . Wheels 587 | 37 373 51 . . . . 126 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2133 | . . . . . . . . 33 35 95 232 733 116 889 Fastest Speed 37 | 50 90 105 160 160 160 160 105 40 40 37 37 40 52 52 Average Speed 125 | 78 93 153 160 160 160 164 184 46 47 40 40 42 84 55 Slowest Speed 500 | 90 105 160 160 160 160 165 245 50 50 50 200 500 120 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . 4 . . 6 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 4 65 90 54 76 91 98 22 78 6 90 13 80 41 92 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . . 1 1 . . . . . . . 1 Known Exits Taken 4 | . . . . . . . . . 1 . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 9 | . . 1 . 1 1 4 . . . . . 1 1 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 165 | . 13 27 29 . . 51 . . . . 40 5 . . Melee . | . . . . . . . . . . . . . . . Projectile 6 | . . . 1 . . . . . . . . 5 . . AOE 159 | . 13 27 28 . . 51 . . . . 40 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Upp Upp War Total 9439 | 68 524 468 1175 549 2028 1241 625 125 190 131 261 871 240 943 Wait 699 | . 94 4 284 25 140 18 17 9 . 3 9 80 . 16 Move 8136 | 51 372 427 773 493 1877 1169 550 105 163 104 223 733 203 893 Hop 7 | . . . . . . . . . . . 4 . . 3 Pick Up 146 | 10 14 10 22 5 5 9 14 1 13 11 4 14 5 9 Fast Attach 3 | . 2 . 1 . . . . . . . . . . . Attach 102 | 6 4 3 12 4 1 10 11 3 7 9 5 11 10 6 Detach 12 | . . . . . 1 . . . 1 . 2 1 4 3 Swap 27 | . 4 4 8 . . 5 4 . . . . . 2 . Drop 79 | 1 6 2 15 6 4 . 8 7 6 4 1 7 1 11 Fire 211 | . 28 18 60 16 . 21 21 . . . 13 18 14 2 Melee 8 | . . . . . . . . . . . . 7 1 . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 9 | . . . . . . 9 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 16) 601 | -10/Materials | Discovered new exit (range 11) 611 | -10/Materials | Entered Mines 782 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 882 | -10/Mines | Discovered new exit (range 7) 1119 | -10/Mines | Learned location of Zion (-7) 1327 | -10/Mines | Discovered new exit (range 9) 1341 | -10/Mines | Received a Mining Laser from a helpful Derelict 1344 | -10/Mines | Entered Materials 1344 | -9/Materials | Accompanied by 3 allies 1344 | -9/Materials | Evolved 2 slots: Utility x2 1784 | -9/Materials | Build established: Scavenger-Mutant 1804 | -9/Materials | Discovered new exit (range 15) 1990 | -9/Materials | Discovered new exit (range 15) 2459 | -9/Materials | Build established: Mutant 3099 | -9/Materials | Entered Mines 3165 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3165 | -9/Mines | Discovered new exit (range 5) 3179 | -9/Mines | Met a Derelict bent on vengeance 3360 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3365 | -9/Mines | Found Prototype Device 3407 | -9/Mines | Learned location of 1 exit from Materials 3572 | -9/Mines | Discovered new exit (range 15) 3602 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3846 | -9/Mines | Identified Exp. Sensor Array 3973 | -9/Mines | Entered Zion 4069 | -7/Zion | Gained Derelict followers 4116 | -7/Zion | Discovered new exit (range 9) 4258 | -7/Zion | Found GAL Module 4293 | -7/Zion | Received a hallucinogenic algorithm 4293 | -7/Zion | Ran a hallucination algorithm 5034 | -7/Zion | Visited the Megawrench Repair Shop 5034 | -7/Zion | Megawrench repaired 7 parts 5333 | -7/Zion | Learned Factory terminal intel 5408 | -7/Zion | Met Imprinter 5492 | -7/Zion | Imprinted 5495 | -7/Zion | Declared Zion's savior 5860 | -7/Zion | Ran a hallucination algorithm 5861 | -7/Zion | Ran a hallucination algorithm 5861 | -7/Zion | Ran a hallucination algorithm 6499 | -7/Zion | Given A8's code to call for help 6799 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6806 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7125 | -7/Zion | Entered Proximity Caves 7125 | -6/Proximity Caves | Accompanied by 8 allies 7199 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7207 | -6/Proximity Caves | Spotter reported a threat 7264 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7364 | -6/Proximity Caves | Spotter reported a threat 7465 | -6/Proximity Caves | Learned 4 Factory zone layouts 7532 | -6/Proximity Caves | Lost 3 parts (2n1u) 7539 | -6/Proximity Caves | Spotted B-75 Beast 7558 | -6/Proximity Caves | Core integrity fell below 50% 7567 | -6/Proximity Caves | Allies destroyed B-75 Beast 7593 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 8101 | -6/Proximity Caves | Discovered new exit (range 3) 9158 | -6/Proximity Caves | Entered Factory 9158 | -6/Factory | Accompanied by 6 allies 9158 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 9159 | -6/Factory | Identified exit to Lower Caves 9160 | -6/Factory | Loaded intel: 25 terminal locations 9470 | -6/Factory | Build established: Skirmisher 10011 | -6/Factory | Build established: Mutant 10108 | -6/Factory | Repaired Imp. Treads 10163 | -6/Factory | Lost 4 parts (1p2n1w) 10279 | -6/Factory | Sucked down chute 10279 | -6/Factory | Entered Waste 10286 | -6/Waste | Spotted C-40 Crusher 10287 | -6/Waste | Spotted C-40 Crusher 10294 | -6/Waste | EMP discharged 10294 | -6/Waste | System corruption reached 10% 10302 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10315 | -6/Waste | Spotted C-40 Crusher 10316 | -6/Waste | Spotted C-40 Crusher 10319 | -6/Waste | Spotted C-40 Crusher 10319 | -6/Waste | Spotted C-40 Crusher 10341 | -6/Waste | Discovered new exit (range 10) 10345 | -6/Waste | Identified exit to Factory 10345 | -6/Waste | Entered Factory 10447 | -6/Factory | Identified exit to DSF 10447 | -6/Factory | Entered DSF 10472 | -6/DSF | Additional patrols routed to DSF 10491 | -6/DSF | Core integrity fell below 50% 10507 | -6/DSF | Discovered new exit (range 16) 10513 | -6/DSF | Identified exit to Factory 10513 | -6/DSF | Entered Factory 10513 | -5/Factory | Evolved 2 slots: Propulsion x2 10531 | -5/Factory | Lost 4 parts (2n2u) 10649 | -5/Factory | Discovered new exit (range 7) 10651 | -5/Factory | Identified exit to Upper Caves 10652 | -5/Factory | Entered Upper Caves 10697 | -5/Upper Caves | Encountered a Warlord checkpoint 10759 | -5/Upper Caves | Found DCF Scrap (14 items) 10854 | -5/Upper Caves | Learned Factory stockpile data 11101 | -5/Upper Caves | Core integrity fell below 50% 11124 | -5/Upper Caves | Discovered new exit (range 6) 11125 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11126 | -5/Upper Caves | Identified exit to Upper Caves 11127 | -5/Upper Caves | Entered another Upper Caves area 11128 | -5/Upper Caves | Identified exit to Warlord 11147 | -5/Upper Caves | Lost 3 parts (2n1w) 11164 | -5/Upper Caves | Learned Factory trap positions 11282 | -5/Upper Caves | Spotted B-75 Beast 11308 | -5/Upper Caves | Core integrity fell below 20% 11341 | -5/Upper Caves | Lost 3 parts (1n2w) 11352 | -5/Upper Caves | Entered Warlord 11375 | -5/Warlord | Discovered new exit (range 8) 11432 | -5/Warlord | System corruption cleaned by Quarantine Array 11605 | -5/Warlord | Warlord's base attacked by MAIN.C 11621 | -5/Warlord | Build established: Derelict-Mutant 11654 | -5/Warlord | Found Prototype Energy Gun 11655 | -5/Warlord | Identified Vortex Rifle 11657 | -5/Warlord | Found Vortex Rifle 11660 | -5/Warlord | Found Prototype Energy Gun 11661 | -5/Warlord | Identified Vortex Shotgun 11714 | -5/Warlord | Learned 4 Research zone layouts 11714 | -5/Warlord | Learned 4 Quarantine zone layouts 11714 | -5/Warlord | Learned Armory repair station intel 11714 | -5/Warlord | Learned Research garrison access intel 11733 | -5/Warlord | Rebuked by Warlord 11742 | -5/Warlord | Ran a hallucination algorithm 11846 | -5/Warlord | Found Prototype Ballistic Cannon 11849 | -5/Warlord | Identified Hvy. Autocannon 11865 | -5/Warlord | Spotted B-86 Titan 11892 | -5/Warlord | Destroyed by CY-VGG(Y) with Heavy Autocannon Last Messages --------------- 11845_ MS-QOA(m) repairs CY-VGG(Y). 11846_ Acquired Prototype Ballistic Cannon. 11849_ Identified Hvy. Autocannon. 11850_ Backup Power III destroyed. 11852_ MS-QOA(m) repairs 1L-AQV(Y). 11854_ G-67 Veteran destroyed. 11857_ MS-QOA(m) repairs N1-02H(Y). 11858_ Acquired Arm. Medium Treads. 11860_ MS-QOA(m) repairs Y2-796(B). 11861_ The unstable cave ceiling collapses. 11866_ Mak. Flight Unit destroyed. 11866_ Penetrated by Slug. 11868_ Acquired 37 matter. 11868_ MS-QOA(m) repairs YL-5EI(Y). 11869_ Penetrated by Slug. 11873_ Slug penetrates Blast Doors. 11888_ Acquired 7 matter. 11890_ Acquired 2 matter. 11891_ B-86 Titan suffers critical hit (Burn). 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Treads | 1% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Adventurer Help From High Places Quantum Hacking This Is Interesting... Challenges ------------ None Game ------ Seed MinesnifferChainParser Manual? 0 Play Time 01:37:46 Cumulative 45.1 hours Start 2025.05.24 @ 18:32:13 End 2025.05.24 @ 23:05:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 29 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f25743b8-edd7-4c86-8d5c-ddcc7c962793