Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 00:38:08

Player: QR-TZ

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (955)      955
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 2296

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             201/400
Matter                     261/300
Energy                     41/100
System Corruption          3%
Temperature                Danger (481)
Movement                   Core (400) Ox7
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
>               --- WEAPON (3) -------
       Improved Medium Laser
>               --- INVENTORY (15) ---
                Ion Engine
         Cooled Ion Engine
         Cooled Ion Engine
        Compact Wheel
                Heat Sink
                Heat Sink
          Large Storage Unit
  High-capacity Matter Pod (200)
                Structural Scanner
                Hacking Suite
                Drone Bay (2/2)
                Beam Rifle
          Light Assault Rifle
                Hammer

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Hardened Light Armor Plating
           Drone Bay
>          --- WEAPON -----------
  Improved Medium Laser
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
    Cooled Ion Engine
    Cooled Ion Engine
   Compact Wheel
           Heat Sink
     Large Storage Unit
           Structural Scanner
           Shield Generator
           Drone Bay
  Improved Medium Laser
           EMP Blaster
           EMP Blaster
[Rating: 20]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             28   | 6   .   16  6   
  Power                    3    | 1   .   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   3   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  3    | .   .   3   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   .   6   3   
    Device                 4    | .   .   2   2   
    Storage                2    | 1   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   3   1   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   .   5   3   
    Energy Gun             2    | .   .   1   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 2   .   4   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 10   | .   .   .   10  
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  3    | .   .   .   3   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      8    | .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   85  85  97  
  Engine                   11   | .   14  10  10  
  Leg                      12   | .   28  14  .   
  Wheel                    11   | .   .   7   21  
  Device                   3    | .   .   5   4   
  Storage                  11   | .   14  11  11  
  Protection               7    | .   .   3   16  
  Energy Gun               7    | .   .   2   16  
  Ballistic Gun            24   | .   28  30  15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             45   | 14  14  41  45  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  2    | .   .   2   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   8   15  15  
  Average Capacity         10   | 7   8   9   15  
  Most Carried             15   | 4   6   10  15  
  Average Carried          8    | 3   4   7   12  
  Final Capacity           15   | 8   8   15  15  
  Final Carried            14   | 4   6   10  14  

 Class Distribution 
--------------------
 57% | Tank
 26% | Mutant
 16% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           663  | 247 157 170 89  
  Remotely                 .    | .   .   .   .   
Salvage Created            1268 | .   226 245 797 
  Parts                    79   | .   9   24  46  
Haulers Intercepted        3    | .   .   2   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  31   | .   5   8   18  
  Guns                     25   | .   5   8   12  
  AOE                      6    | .   .   .   6   
Classes Destroyed          6    | .   2   2   2   
  Hauler                   3    | .   .   2   1   
  Operator                 1    | .   .   .   1   
  Watcher                  2    | .   1   1   .   
  Swarmer                  10   | .   .   7   3   
  Grunt                    17   | .   5   1   11  
  Sentry                   4    | .   .   .   4   
Best Kill Streak           10   | .   2   4   10  
  Combat Bots Only         10   | .   2   4   10  
Max Kills in Single Turn   3    | .   1   2   3   
  Gunslinging              1    | .   .   1   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        151  | .    45   32   74   
  Missed                   39   | .    12   11   16   
Damage Taken               1373 | .    364  119  890  
  Core                     275  | .    76   19   180  
  Absorbed by Shields      61   | .    .    45   16   
Core Remaining (%)         84   | 100  69   .    .    
Volleys Fired              74   | .    26   19   29   
  Largest                  3    | .    2    3    3    
  Hottest                  145  | .    40   60   145  
Shots Fired                194  | .    52   57   85   
  Gun                      189  | .    52   57   80   
  Cannon                   .    | .    .    .    .    
  Launcher                 5    | .    .    .    5    
  Special                  .    | .    .    .    .    
  Kinetic                  144  | .    52   57   35   
  Thermal                  45   | .    .    .    45   
  Explosive                .    | .    .    .    .    
  Electromagnetic          5    | .    .    .    5    
  Robot Hit Streak         12   | .    6    7    12   
  Robot Miss Streak        7    | .    2    5    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           108  | .    34   28   46   
  Core Hits                55   | .    11   14   30   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    
  Critical Strikes         2    | .    2    .    .    
    Destroy                2    | .    2    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2040 | .    446  330  1264 
  Guns                     1381 | .    446  330  605  
  Cannons                  .    | .    .    .    .    
  Explosions               629  | .    .    .    629  
  Melee                    .    | .    .    .    .    
  Ramming                  30   | .    .    .    30   
  Kinetic                  972  | .    446  330  196  
  Thermal                  670  | .    .    .    670  
  Explosive                .    | .    .    .    .    
  Electromagnetic          368  | .    .    .    368  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    .    3    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            15   | .    .    .    15   
  Projectiles              .    | .    .    .    .    
  Explosions               15   | .    .    .    15   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      208  | .    .    .    208  
  Shots                    9    | .    .    .    9    
  Rammed                   3    | .    .    .    3    
Targets Rammed             3    | .    .    .    3    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        481  | .    .    3    481  
  Average Temperature      120  | .    .    3    120  
  Received Heat Transfer   465  | .    198  6    261  
  Effects                  9    | .    .    .    9    
    Interference           4    | .    .    .    4    
    Matter Decay           1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
    Damage (major)         3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         1388 | .    .    .    1388 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      9    | .    .    .    9    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             403  | .   178 328 403 
  Initial                  74   | .   .   74  56  
  Average                  138  | .   73  163 170 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         79   | 100 100 76  68  
  Level 1                  20   | .   .   23  31  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   4   1   3   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   1   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              48   | .   9   12  27  
  Peak Tracking Total      15   | .   3   4   15  
  Tactical Retreats        4    | .   1   1   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            6    | .   3   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          8    | .   3   2   3   
  Terminals                7    | .   3   1   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   10  8   8   
  Successful               10   | .   6   2   2   
  Failed                   16   | .   4   6   6   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   .   3   .   
  Terminals                23   | .   10  5   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   .   3   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   6   .   2   
  Record                   2    | .   1   .   1   
  Robot Analysis           1    | .   1   .   .   
  Open Door                1    | .   .   .   1   
  Alert Level              1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Recall Reinforcements    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   
  Report Inventory         1    | .   .   1   .   
  Retrieve Matter          1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   3   2   2   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         186  | .   .   186 .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               1    | .   .   .   1   
  EXPLORE                  1    | .   .   .   1   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             2    | .   .   .   2   
  Drone Recoveries         2    | .   .   .   2   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Sto 
Turns Passed               1543 | 57  360 552 574 
Spaces Moved               912  | 39  186 345 342 
  Core                     3    | 3   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     426  | 36  186 204 .   
  Wheels                   483  | .   .   141 342 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 80  95  
  Average Speed            113  | 114 120 112 109 
  Slowest Speed            120  | 120 120 120 110 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 3   38  28  57  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          9    | .   .   .   9   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      9    | .   .   .   9   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      1262 | 49  271 464 478 
  Wait                     219  | .   58  71  90  
  Move                     909  | 38  185 344 342 
  Hop                      .    | .   .   .   .   
  Pick Up                  22   | 5   2   8   7   
  Fast Attach              18   | 5   .   12  1   
  Attach                   4    | 1   .   1   2   
  Detach                   .    | .   .   .   .   
  Swap                     6    | .   .   3   3   
  Drop                     7    | .   .   6   1   
  Fire                     74   | .   26  19  29  
  Melee                    .    | .   .   .   .   
  Ram                      3    | .   .   .   3   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  368 | -10/Materials | Discovered new exit (range 11)
  368 | -10/Materials | Discovered new exit (range 3)
  418 | -10/Materials | Entered another Materials area
  418 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  519 | -9/Materials  | Discovered new exit (range 7)
  696 | -9/Materials  | Discovered new exit (range 15)
  961 | -9/Materials  | Build established: Tank
  970 | -9/Materials  | Entered Storage
 1544 | -9/Storage    | Self-destructed

 Last Messages 
---------------
01530_ Heat Sink melted.
01530_ Y-45 Defender destroyed.
01531_ Wheel destroyed.
01531_ G-34 Mercenary IFF system glitched.
01534_ G-34 Mercenary destroyed.
01536_ EMP Blaster destroyed.
01537_ Cld. Ion Engine destroyed.
01537_ G-34 Mercenary destroyed.
01537_ Imp. Medium Laser destroyed.
01538_ Overheating: Lrg. Storage Unit damaged (-82).
01540_ Overheating: Matter decay (-30).
01540_ Critical hit (Burn: +37).
01541_ Overheating: Lrg. Storage Unit damaged (-176).
01541_ Overheating: Imp. Medium Laser damaged (-24).
01541_ Overheating: EMP Blaster damaged (-24).
01541_ Chain reaction triggered in Corrupted Ion Engine.
01541_ EMP Blaster destroyed.
01543_ Overheating: System interference.
01543_ Imp. Medium Laser temporarily disabled.
01544_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????? ""?#   #?????????????#       |
| ?????????????????????? T?#  r#??????????????     ? |
| ??????????????????????""?#   #################+##+ |
| ???????????????????????;##=Yu%                     |
| ???????????????????????;= [[###### ###########     |
| ???????????????????????#  %Y%#???# #?????????#     |
| ???????????????????????#===%=#??##+########??#     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SkeletonScanHumpback
  Manual?         0
Play Time         00:24:33
  Cumulative      18.3 hours
  Start           2024.06.03 @ 22:36:58
  End             2024.06.05 @ 00:38:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          22
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 31fb9153-4fac-41a6-b1c8-f94cff342756