Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.31 @ 20:51:48 Player: Xan Kriegor Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (89) 445 Value Destroyed (3327) 3327 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9152 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 117/300 Energy 150/150 System Corruption 10% Temperature Cool (21) Movement Walking (120) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Particle Charger Reaction Control System Hardened Medium Armor Plating Long-range Tractor Beam Long-range Tractor Beam > --- WEAPON ----------- Wave Gun Flak Gun KE Penetrator > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Reaction Control System Long-range Tractor Beam Pulse Rifle Heavy Laser Improved Assault Rifle High-powered Shotgun Gauss Rifle Magnetic Acceleration Cannon Rocket Launcher Hammer Tearclaws [Rating: 81] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . 2 . . 4 . . 2 . . . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . . . . . . Utility 6 | . . 2 . . . . 2 . . 2 . . . . Weapon 1 | . . . . 1 . . . . . . . . . . Parts Attached 106 | 6 5 16 . 6 13 . 3 10 . 25 15 1 . 6 Power 23 | 1 1 3 . 1 1 . 1 2 . 6 6 . . 1 Engine 14 | 1 1 3 . 1 . . 1 2 . 2 3 . . . Core 8 | . . . . . 1 . . . . 3 3 . . 1 Reactor 1 | . . . . . . . . . . 1 . . . . Propulsion 29 | 2 2 3 . 3 7 . . 1 . 5 3 . . 3 Treads 7 | . . 3 . . 4 . . . . . . . . . Leg 14 | . . . . 3 . . . . . 5 3 . . 3 Wheel 4 | 2 2 . . . . . . . . . . . . . Hover 4 | . . . . . 3 . . 1 . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 30 | 1 2 4 . . 2 . 2 5 . 8 6 . . . Device 15 | . 1 1 . . . . 1 3 . 6 3 . . . Storage 2 | 1 1 . . . . . . . . . . . . . Processor 4 | . . 1 . . 1 . . . . 1 1 . . . Hackware 1 | . . . . . . . . . . . 1 . . . Protection 8 | . . 2 . . 1 . 1 2 . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 24 | 2 . 6 . 2 3 . . 2 . 6 . 1 . 2 Energy Gun 5 | . . 2 . . 1 . . . . 2 . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . Ballistic Gun 13 | 2 . 2 . 2 2 . . . . 4 . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . 2 . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . . . . 3 Parts Lost 58 | . . 5 . 1 3 . 1 8 . 8 17 . . 15 Power 9 | . . . . . . . . 2 . 2 3 . . 2 Propulsion 17 | . . 1 . 1 . . 1 3 . 2 4 . . 5 Utility 18 | . . 2 . . 1 . . 3 . 3 7 . . 2 Weapon 14 | . . 2 . . 2 . . . . 1 3 . . 6 Highest Loss Streak 10 | . . 2 . 1 1 . 1 6 . 3 10 . . 5 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Backups 10 | 3 7 13 15 13 14 15 11 7 8 12 9 8 10 5 Power 1 | . 1 1 2 2 2 2 1 . 1 1 2 3 3 1 Propulsion 1 | 2 3 3 3 1 3 5 4 . . . . . 1 . Utility 1 | . . 1 2 2 2 3 1 . . 3 1 . . . Weapon 5 | . 2 6 8 7 7 5 5 5 6 6 4 4 5 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 17 | . 2 9 . 1 2 . . . . 2 . . . 1 Power 2 | . . 2 . . . . . . . . . . . . Propulsion 3 | . 1 . . 1 . . . . . 1 . . . . Utility 2 | . . 1 . . 1 . . . . . . . . . Weapon 9 | . 1 6 . . 1 . . . . 1 . . . . Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 98 98 99 98 99 100 98 88 93 94 85 94 94 58 Engine 7 | . 14 11 11 9 5 . 6 9 13 5 6 11 11 6 Core 2 | . . . . . 3 9 6 . . 3 3 . . 3 Treads 8 | . . 14 22 15 17 27 24 1 . . . . . . Leg 4 | . . . . 11 . . . . . 10 19 23 23 2 Wheel 1 | . 28 6 . . . . . . . . . . . . Hover 3 | . . . . . 8 . . 20 20 7 . . . . Device 14 | . 12 11 11 9 2 . 5 16 20 29 20 23 23 17 Storage 7 | . 14 11 11 9 9 9 6 6 6 5 5 5 5 4 Processor 8 | . . 11 11 9 15 18 13 2 . 1 6 11 11 7 Protection 6 | . . 10 11 9 8 9 12 10 13 8 1 . . . Energy Gun 5 | . . 6 11 9 4 9 6 6 6 5 5 5 5 4 Energy Cannon 1 | . . 2 10 7 . . . . . . . . . . Ballistic Gun 10 | . 28 10 . 9 17 9 6 6 6 8 10 11 11 8 Impact Weapon 1 | . . 2 . . 5 9 6 1 . . . . . . Peak Build Rating 81 | 6 7 17 17 22 34 27 36 49 45 81 74 63 62 62 Average Rating 35 | 4 6 14 16 20 27 27 35 42 45 65 60 62 62 37 On Entrance 33 | . 6 7 15 17 22 27 27 33 45 45 74 63 62 62 Avg Prop Armor Cover (%) 2 | . . . . . . . . 15 . 2 . . . . Naked Turns 146 | . . . . . . . . . . . . . . 146 Heaviest Build 70 | 13 29 43 40 43 38 38 51 59 53 70 65 54 53 53 Greatest Support 80 | 32 32 40 40 60 60 60 80 40 24 75 75 70 70 70 Greatest Overweight (x) 17 | . 1 2 . 1 4 . . 14 2 7 1 . . 17 Average Overweight (x) . | . . . . . . . . 1 2 1 . . . 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 8 15 15 15 15 15 14 12 9 15 15 11 11 11 Average Carried 11 | 3 7 13 14 13 14 15 11 7 9 13 10 9 11 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 15 15 14 15 15 12 9 9 15 9 11 11 1 Class Distribution -------------------- 37% | Mutant 31% | Scavenger-Gunner 13% | Scavenger-Tank 10% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Matter Collected 2951 | 255 109 364 20 169 379 . 81 194 . 548 398 87 . 347 Remotely 1122 | . . . . . . . . . . 548 330 83 . 161 Salvage Created 3397 | . 129 661 . 434 576 . . 186 . 537 319 146 . 409 Parts 188 | . 12 41 . 25 27 . . 10 . 34 13 4 . 22 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . 5 1 . 11 3 . 17 Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 80 | . 4 21 . 11 9 . . 5 . 10 9 2 . 9 Guns 71 | . 4 18 . 10 8 . . 5 . 10 8 2 . 6 Cannons 2 | . . 2 . . . . . . . . . . . . AOE 6 | . . 1 . 1 1 . . . . . . . . 3 Classes Destroyed 16 | . 4 2 . 1 3 . . 1 . 4 . . . 1 Worker 1 | . . . . . 1 . . . . . . . . . Builder 1 | . . . . . . . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . . . . . . Recycler 2 | . . . . 1 1 . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . 1 . . . . Watcher 2 | . 1 . . 1 . . . . . . . . . . Swarmer 27 | . 3 8 . 6 . . . . . 2 5 . . 3 Grunt 28 | . 1 8 . 3 3 . . 3 . 2 2 1 . 5 Brawler 3 | . . 1 . . . . . . . 1 . 1 . . Duelist 2 | . . . . . 1 . . . . . 1 . . . Sentry 14 | . . 4 . 2 5 . . 1 . 1 1 . . . Hunter 2 | . . . . . . . . . . 2 . . . . Programmer 2 | . . . . . . . . . . 2 . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . 1 . . Thief 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 2 6 . 7 6 . . 2 . 3 3 2 . 4 Combat Bots Only 6 | . 2 6 . 6 4 . . 2 . 2 3 2 . 4 Max Kills in Single Turn 3 | . 1 2 . 2 2 . . 1 . 2 1 1 . 3 Gunslinging 1 | . . . . 1 . . . . . 1 . . . . Exploded 3 | . . 1 . 1 1 . . . . . . . . 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Hostile Shots Fired 724 | . 37 93 . 52 58 . 11 111 . 96 118 9 . 139 Missed 216 | . 13 29 . 11 19 . 3 29 . 25 27 6 . 54 Hits 508 | . 24 64 . 41 39 . 8 82 . 71 91 3 . 85 Melee 23 | . . . . . . . . 4 . 4 15 . . . Projectile 485 | . 24 64 . 41 39 . 8 78 . 67 76 3 . 85 AOE 1 | . . . . . . . 1 . . . . . . . Critical Strikes 24 | . . . . . 5 . 1 4 . 4 2 . . 8 Actively Blocked 2 | . . . . . 1 . . . . 1 . . . . Damage Taken 8822 | . 208 719 . 499 624 14 215 1405 . 1492 1841 59 . 1746 Core 1660 | . 57 137 . 67 75 . 59 261 . 159 155 20 . 670 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 72 | . . 14 . 12 12 . . . . 34 . . . . Core Remaining (%) 75 | 100 77 . 65 . . 74 . . 62 . . . . . Volleys Fired 246 | . 21 44 . 23 29 2 . 30 . 31 34 5 . 27 Largest 3 | . 2 2 . 3 3 2 . 3 . 3 3 3 . 3 Hottest 142 | . 40 105 . 130 98 86 . 119 . 142 142 125 . 140 Shots Fired 554 | . 42 87 . 50 74 5 . 48 . 88 78 17 . 65 Gun 523 | . 42 69 . 49 74 5 . 46 . 87 78 17 . 56 Cannon 19 | . . 18 . 1 . . . . . . . . . . Launcher 12 | . . . . . . . . 2 . 1 . . . 9 Special . | . . . . . . . . . . . . . . . Kinetic 361 | . 42 63 . 26 58 3 . 16 . 56 50 12 . 35 Thermal 141 | . . 18 . 1 5 2 . 30 . 31 28 5 . 21 Explosive 12 | . . . . . . . . 2 . 1 . . . 9 Electromagnetic 40 | . . 6 . 23 11 . . . . . . . . . Robot Hit Streak 16 | . 4 16 . 7 12 3 . 12 . 10 13 7 . 14 Robot Miss Streak 9 | . 5 3 . 4 5 3 . 4 . 5 8 8 . 9 Penetration Max 1 | . . . . . 1 . . . . 1 . . . . Secondary Targets 13 | . 1 1 . 4 2 . . . . 2 2 . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . 1 1 . . 1 Shots Hit Robots 379 | . 17 66 . 38 54 3 . 39 . 60 55 8 . 39 Core Hits 217 | . 9 34 . 28 24 . . 16 . 35 18 8 . 45 Critical Kills 2 | . . . . . 1 . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 . . . . . . . . . Critical Strikes 9 | . . . . . 4 1 . . . 1 1 1 . 1 Burn 4 | . . . . . 1 1 . . . 1 . 1 . . Destroy 5 | . . . . . 3 . . . . . 1 . . 1 Melee Attacks 24 | . . 12 . . 10 . . 2 . . . . . . Impact 24 | . . 12 . . 10 . . 2 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7720 | . 178 1203 . 645 1216 50 . 684 . 1367 1124 157 . 1096 Guns 6498 | . 178 790 . 531 982 50 . 621 . 1347 1124 157 . 718 Cannons 255 | . . 255 . . . . . . . . . . . . Explosions 776 | . . 124 . 114 139 . . 33 . . . . . 366 Melee 125 | . . . . . 95 . . 30 . . . . . . Ramming 66 | . . 34 . . . . . . . 20 . . . 12 Kinetic 4411 | . 178 717 . 270 761 34 . 171 . 837 835 100 . 508 Thermal 2234 | . . 379 . 114 209 16 . 450 . 510 289 57 . 210 Explosive 399 | . . . . . . . . 33 . . . . . 366 Electromagnetic 485 | . . 73 . 261 151 . . . . . . . . . Impact 125 | . . . . . 95 . . 30 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 3 3 . . . 7 7 7 7 10 Average Corruption 6 | . . . . . 2 3 . . . 6 7 7 7 9 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 149 | . . . . . 22 13 . . . 15 13 25 1 60 Message Errors 31 | . . . . . 6 1 . . . 8 1 6 1 8 Matter Fused 41 | . . . . . 4 4 . . . 3 5 5 . 20 Heat Flow Errors 13 | . . . . . 1 1 . . . 1 . 4 . 6 Energy Discharges 16 | . . . . . 5 2 . . . . 1 3 . 5 Parts Rejected 4 | . . . . . . . . . . . . . . 4 Data Loss (minor) 26 | . . . . . 6 2 . . . 1 5 4 . 8 Data Loss (major) 6 | . . . . . . 2 . . . 1 . 1 . 2 Misfires 7 | . . . . . . 1 . . . . 1 2 . 3 Alerts 1 | . . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . 1 . . . 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 53 | . . 4 . . 15 . . . . . . . . 34 Projectiles 4 | . . 4 . . . . . . . . . . . . Explosions 34 | . . . . . . . . . . . . . . 34 Melee 15 | . . . . . 15 . . . . . . . . . Knockbacks 3 | . . 1 . . 2 . . . . . . . . . Impact 2 | . . 1 . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . Self-Inflicted Damage 153 | . . 46 . 17 . . . . . . . . . 90 Shots 6 | . . 1 . 1 . . . . . . . . . 4 Rammed 5 | . . 4 . . . . . . . . . . . 1 Targets Rammed 8 | . . 4 . . . . . . . 3 . . . 1 Kicked 3 | . . . . . . . . . . 3 . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 543 | . 12 123 . 81 278 278 312 543 . 144 6 213 . 248 Average Temperature 93 | . 9 30 . 31 74 104 195 272 . 51 6 93 . 84 Received Heat Transfer 2379 | . 12 210 . 117 309 9 344 594 . 276 201 27 . 280 Effects 20 | . . . . . 2 . . 18 . . . . . . Shutdowns 4 | . . . . . . . . 4 . . . . . . Energy Bleed 2 | . . . . . 1 . . 1 . . . . . . Interference 5 | . . . . . 1 . . 4 . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . Short Circuit 3 | . . . . . . . . 3 . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . Damage (major) 3 | . . . . . . . . 3 . . . . . . Damage (core) 1 | . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . . 1 . . . . . 2 . 2 . . . . Heat Transferred 4126 | . . 607 . 150 372 111 . 962 . 814 518 185 . 407 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . 3 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . 2 2 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Maximum Alert Level 1 | . . 1 . . . . . . . . . . . . Low Security (%) 94 | 100 100 76 100 100 100 100 100 . . 100 . . . . Level 1 5 | . . 23 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 269 | . 50 269 56 135 116 14 1 . . 87 . . . . Initial 56 | . . . 56 . 33 . 1 . . . . . . . Average 53 | . 12 142 5 79 44 . . . . 27 . . . . Influence Increases 2473 | . 118 608 . 283 424 26 . 90 . 339 190 170 . 225 Destroy 0b10 Robot/C 1580 | . 80 420 . 220 180 . . 80 . 200 180 40 . 180 Destroy 0b10 Robot/NC 45 | . 10 . . 10 15 . . . . 10 . . . . Destroy Leader 326 | . 12 100 . 42 72 . . 10 . 40 10 10 . 30 Successful Hack 71 | . . 22 . . 19 26 . . . 4 . . . . Disable Machine 180 | . . 15 . . 90 . . . . 75 . . . . Destroy Structure 46 | . 1 6 . 11 18 . . . . 10 . . . . Lose Combat Pursuer 225 | . 15 45 . . 30 . . . . . . 120 . 15 Influence Decreases 2463 | . 118 462 146 204 503 22 4 90 . 291 238 120 50 215 Entered New Map 208 | . . . 90 . 46 . 3 . . . 19 . 50 . Time Decay 1904 | . 118 412 56 194 427 22 1 60 . 226 90 120 . 178 Lost Part 351 | . . 50 . 10 30 . . 30 . 65 129 . . 37 Squads Dispatched 12 | . 2 3 . 1 2 . . . . 3 . . . 1 Investigation 3 | . . 1 . . 1 . . . . 1 . . . . Extermination 1 | . . . . . . . . . . 1 . . . . Reinforcement 7 | . 2 2 . 1 1 . . . . 1 . . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Distress Signals 4 | . 1 . . 1 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 151 | . 10 27 . 14 22 2 1 7 . 15 10 10 . 33 Peak Tracking Total 7 | . 3 7 . 4 4 2 1 3 . 4 5 4 . 5 Tactical Retreats 9 | . 1 2 . . 1 . . . . . . 4 . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Traps Triggered 4 | . . 1 . . 2 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Machines Disabled 12 | . . 1 . . 6 . . . . 5 . . . . Max in Single Turn 3 | . . 1 . . 2 . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Machines Accessed 25 | . 2 5 . . 5 8 . . . 5 . . . . Terminals 19 | . 2 5 . . 5 4 . . . 3 . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 4 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 65 | . 4 16 . . 14 21 . . . 10 . . . . Successful 32 | . . 7 . . 7 12 . . . 6 . . . . Failed 33 | . 4 9 . . 7 9 . . . 4 . . . . Catastrophic 6 | . 1 1 . . 1 2 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 23 | . 4 6 . . 4 7 . . . 2 . . . . Terminals 48 | . 4 16 . . 14 8 . . . 6 . . . . Fabricators 3 | . . . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 14 | . . . . . . 13 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 22 | . . 7 . . 7 5 . . . 3 . . . . Record 8 | . . 2 . . 3 2 . . . 1 . . . . Part Schematic 2 | . . . . . 1 1 . . . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . Terminal Index 2 | . . 1 . . 1 . . . . . . . . . Locate Traps 2 | . . 1 . . 1 . . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . . . . Zone Layout 2 | . . . . . . 1 . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . 5 . . . 1 . . . . Report Inventory 5 | . . . . . . 4 . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 2 . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . Monitor 2 | . . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . 1 . . . . Hacking Detections 19 | . 2 4 . . 5 5 . . . 3 . . . . Full Trace Events 2 | . . . . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . . . . . . 8 . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Active Infowar (turns) 7800 | . 373 1251 631 450 359 . 156 436 344 1014 251 781 7 1747 Sensors 7800 | . 373 1251 631 450 359 . 156 436 344 1014 251 781 7 1747 Robot Analysis Total 2 | . . 2 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . . 1 . . . 2 . 2 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Turns Passed 9768 | 77 391 1251 631 450 1240 545 158 513 344 1014 457 781 7 1909 Spaces Moved 5150 | 63 253 644 384 195 752 324 95 293 213 504 242 570 6 612 Core 439 | 3 . . . . . . . 1 . . . . . 435 Treads 1732 | . . 390 384 103 435 324 95 1 . . . . . . Legs 1396 | . . . . 92 8 . . . . 301 242 570 6 177 Wheels 567 | 60 253 254 . . . . . . . . . . . . Hover 1016 | . . . . . 309 . . 291 213 203 . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 160 160 102 163 160 98 162 120 120 125 125 50 Average Speed 162 | 97 100 144 160 174 138 163 161 136 162 167 132 125 125 295 Slowest Speed 900 | 100 105 320 160 190 290 163 162 750 162 470 200 125 125 900 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 39 41 83 14 73 66 3 53 28 13 36 69 7 84 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 2 | . . . 1 . . . . . . . . . . 1 Known Exits Taken 1 | . . 1 . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . 2 . . . . 1 . . 2 1 . 2 Spaces Dug 4 | . . 4 . . . . . . . . . . . . Terrain Destroyed 134 | . . 5 . 10 17 . . 9 . 7 11 . . 75 Melee 4 | . . 4 . . . . . . . . . . . . Projectile 18 | . . . . . . . . . . 7 11 . . . AOE 111 | . . 1 . 9 17 . . 9 . . . . . 75 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Total 6041 | 75 354 864 401 260 873 337 99 355 212 605 310 628 5 663 Wait 356 | 1 65 98 15 28 49 12 . 9 . 17 11 51 . . Move 5136 | 62 252 643 383 194 751 323 94 292 212 503 241 569 5 612 Hop . | . . . . . . . . . . . . . . . Pick Up 65 | 6 5 22 1 3 8 . 1 6 . 9 1 1 . 2 Fast Attach 45 | 6 1 5 . 2 5 . . 3 . 8 8 1 . 6 Attach 56 | . . 9 1 4 4 . 4 10 . 5 8 . . 11 Detach 12 | . . 4 . 1 1 . . 2 . . . 1 . 3 Swap 36 | . 4 5 . 1 5 . . 1 . 15 5 . . . Drop 57 | . 6 18 1 4 11 . . . . 14 2 . . 1 Fire 246 | . 21 44 . 23 29 2 . 30 . 31 34 5 . 27 Melee 24 | . . 12 . . 10 . . 2 . . . . . . Ram 2 | . . 1 . . . . . . . . . . . 1 Kick 3 | . . . . . . . . . . 3 . . . . Crush 3 | . . 3 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 15) 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Utility x2 1446 | -9/Materials | Identified exit to Mines 1509 | -9/Materials | Discovered new exit (range 16) 1720 | -9/Materials | Entered Mines 1724 | -9/Mines | Met a Derelict bent on vengeance 2038 | -9/Mines | Learned 4 Materials zone layouts 2092 | -9/Mines | Learned location of Storage (-8) 2096 | -9/Mines | Discovered new exit (range 3) 2321 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2333 | -9/Mines | Discovered new exit (range 10) 2351 | -9/Mines | Entered Materials 2351 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2650 | -8/Materials | Discovered new exit (range 16) 2665 | -8/Materials | Build established: Gunner 2801 | -8/Materials | Entered Storage 3363 | -8/Storage | Met 01-MTF 3393 | -8/Storage | Discovered new exit (range 5) 3840 | -8/Storage | Discovered new exit (range 16) 3912 | -8/Storage | Build established: Mutant 4041 | -8/Storage | Entered Recycling 4041 | -8/Recycling | Accompanied by 1 ally (01-MTF) 4042 | -8/Recycling | Met a Zionite searching for Scraptown 4522 | -8/Recycling | Discovered new exit (range 15) 4586 | -8/Recycling | Entered Factory 4586 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4663 | -6/Factory | Discovered new exit (range 15) 4722 | -6/Factory | Spotted B-75 Beast 4744 | -6/Factory | Entered Lower Caves 4831 | -6/Lower Caves | Lost 6 parts (1p4n1u) 4844 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4877 | -6/Lower Caves | Lost 3 parts (1p2u) 5088 | -6/Lower Caves | Encountered a Warlord checkpoint 5100 | -6/Lower Caves | Learned Factory terminal intel 5248 | -6/Lower Caves | Discovered new exit (range 8) 5257 | -6/Lower Caves | Entered another Lower Caves area 5291 | -6/Lower Caves | Build established: Scavenger-Tank 5577 | -6/Lower Caves | Discovered new exit (range 10) 5601 | -6/Lower Caves | Entered Factory 5601 | -5/Factory | Evolved 2 slots: Utility x2 5602 | -5/Factory | Loaded intel: 27 terminal locations 5985 | -5/Factory | Lost 3 parts (2n1w) 6154 | -5/Factory | Lost 3 parts (1p2u) 6468 | -5/Factory | Fabricated Imp. Medium Armor Plating? 6569 | -5/Factory | Build established: Scavenger-Gunner 6603 | -5/Factory | Discovered new exit (range 11) 6615 | -5/Factory | Entered Upper Caves 6706 | -5/Upper Caves | Lost 10 parts (2p3n5u) 6727 | -5/Upper Caves | Encountered a Warlord checkpoint 6737 | -5/Upper Caves | Found DCF Scrap (15 items) 6755 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6824 | -5/Upper Caves | Lost 3 allies 6862 | -5/Upper Caves | Lost 6 parts (1p1n2u2w) 7061 | -5/Upper Caves | Discovered new exit (range 10) 7072 | -5/Upper Caves | Entered another Upper Caves area 7784 | -5/Upper Caves | Learned 12 Factory zone layouts 7821 | -5/Upper Caves | Ambushed by wild Derelicts 7835 | -5/Upper Caves | Discovered new exit (range 16) 7842 | -5/Upper Caves | Learned Factory interactive machine intel 7853 | -5/Upper Caves | Entered Zhirov 7853 | -5/Zhirov | Discovered new exit (range 3) 7860 | -5/Zhirov | Entered Proximity Caves 7973 | -4/Proximity Caves | System corruption reached 10% 7999 | -4/Proximity Caves | Lost 4 parts (4n) 8007 | -4/Proximity Caves | Spotter reported a threat 8120 | -4/Proximity Caves | Spotter reported a threat 8156 | -4/Proximity Caves | Spotter reported a threat 8173 | -4/Proximity Caves | Spotter reported a threat 8366 | -4/Proximity Caves | Spotted B-86 Titan 8370 | -4/Proximity Caves | Core integrity fell below 50% 8386 | -4/Proximity Caves | Destroyed B-86 Titan 8410 | -4/Proximity Caves | Spotter reported a threat 8412 | -4/Proximity Caves | Lost 5 parts (2p1n1u1w) 8512 | -4/Proximity Caves | Spotter reported a threat 8565 | -4/Proximity Caves | Spotter reported a threat 8809 | -4/Proximity Caves | Spotter reported a threat 9021 | -4/Proximity Caves | Spotter reported a threat 9049 | -4/Proximity Caves | Spotter reported a threat 9102 | -4/Proximity Caves | Spotter reported a threat 9169 | -4/Proximity Caves | Spotter reported a threat 9233 | -4/Proximity Caves | Spotter reported a threat 9267 | -4/Proximity Caves | Spotter reported a threat 9320 | -4/Proximity Caves | Spotter reported a threat 9330 | -4/Proximity Caves | Spotter reported a threat 9373 | -4/Proximity Caves | Spotter reported a threat 9386 | -4/Proximity Caves | Spotter reported a threat 9426 | -4/Proximity Caves | Spotter reported a threat 9444 | -4/Proximity Caves | Spotter reported a threat 9488 | -4/Proximity Caves | Spotter reported a threat 9541 | -4/Proximity Caves | Spotter reported a threat 9578 | -4/Proximity Caves | Spotter reported a threat 9594 | -4/Proximity Caves | Spotter reported a threat 9603 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 9607 | -4/Proximity Caves | Released all parts (8) 9734 | -4/Proximity Caves | Identified exit to Factory 9748 | -4/Proximity Caves | Learned location of Armory (-4) 9755 | -4/Proximity Caves | Core integrity fell below 20% 9769 | -4/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 09734_ Acquired derelict log, extracted data. Loading 1 Proximity Caves exit... 09737_ Searching scrap... 09737_ Found Mak. Laser. 09737_ Found 57 Matter. 09738_ Acquired 57 matter. 09742_ DK&EBXH#5F,2T#FKB&IT MNXJ4 09748_ Acquired derelict log, extracted data. World map updated: -4/Armory. 09750_ Slammed into G-67 Veteran. 09754_ Rocket Launcher destroyed. 09756_ KE Penetrator destroyed. 09761_ Slug penetrates G-67 Veteran. 09761_ G-67 Veteran suffers critical hit (Destroy). 09761_ G-67 Veteran destroyed. 09763_ Gauss Rifle destroyed. 09763_ Critical hit (Burn: +37). 09764_ Acquired Flexi-carbon Leg. 09765_ Adv. Heat Sink fries itself beyond repair. 09766_ Acquired Flexi-carbon Leg. 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