Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 23:39:33 Player: RAT Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (2427) 2427 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 6514 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/1000 Matter 136/300 Energy 700/700 System Corruption 7% Temperature Cool (0) Movement Core (600) Ox11 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Improved Energy Well Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (16) --- Heavy Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Fission Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Energy Well Improved Signal Interpreter Improved Targeting Computer Improved Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Assault Rifle Gauss Rifle Gauss Rifle Enhanced Gauss Cannon > --- INVENTORY -------- Improved Treads Heavy Assault Rifle Heavy Assault Rifle Minigun Grenade Launcher Heavy Hammer [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Tesla Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 1 . . Utility 5 | . . . 1 1 1 2 Weapon 2 | . . 2 . . . . Parts Attached 61 | 5 3 7 9 10 6 21 Power 10 | 1 . 1 2 . 2 4 Engine 5 | 1 . 1 . . 1 2 Core 4 | . . . 2 . 1 1 Reactor 1 | . . . . . . 1 Propulsion 15 | 2 1 1 2 3 2 4 Treads 15 | 2 1 1 2 3 2 4 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 1 1 3 2 3 Device 2 | . . . 1 . 1 . Storage 6 | 1 1 1 . 2 . 1 Processor 3 | . . . . 1 1 1 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 24 | 1 1 4 4 4 . 10 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 18 | 1 1 3 3 4 . 6 Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . . 1 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 37 | . . . 3 1 8 25 Power 8 | . . . 1 . 2 5 Propulsion 12 | . . . 1 1 3 7 Utility 4 | . . . . . 2 2 Weapon 13 | . . . 1 . 1 11 Highest Loss Streak 16 | . . . 3 1 6 16 Average Slot Usage (%) 91 | . 89 94 99 96 85 87 Engine 5 | . 14 11 1 . 2 4 Core 2 | . . . 6 7 3 2 Treads 23 | . 28 22 26 28 25 20 Device 2 | . . . 9 7 5 . Storage 17 | . 18 22 18 15 13 16 Processor 6 | . . . . 6 8 14 Protection 1 | . . . . . . 3 Ballistic Gun 26 | . 28 38 34 30 25 17 Ballistic Cannon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 73 | 10 16 26 30 54 62 73 Greatest Support 97 | 40 43 43 69 97 97 97 Greatest Overweight (x) 13 | . . . . . . 13 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 6 8 10 10 16 16 16 Average Capacity 12 | 5 6 8 10 15 16 16 Most Carried 11 | 5 7 8 10 11 10 9 Average Carried 7 | 3 5 7 7 9 7 6 Final Capacity 16 | 6 8 10 10 16 16 16 Final Carried 10 | 5 7 8 10 10 8 1 Class Distribution -------------------- 30% | Gunner 30% | Scavenger-Gunner 20% | Skirmisher 14% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2258 | 180 123 293 457 . 424 781 Remotely . | . . . . . . . Salvage Created 2727 | . 123 527 650 . 407 1020 Parts 147 | . 9 34 31 . 22 51 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . 2 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 52 | . 3 16 15 . 5 13 Guns 46 | . 3 16 15 . 5 7 Cannons 4 | . . . . . . 4 AOE 2 | . . . . . . 2 Classes Destroyed 14 | . 1 3 1 . 3 6 Worker 5 | . . . . . 1 4 Builder 5 | . . . . . 3 2 Tunneler 1 | . . . . . . 1 Recycler 1 | . . . . . . 1 Operator 2 | . . . 1 . . 1 Watcher 2 | . . . . . . 2 Swarmer 11 | . . 7 4 . . . Grunt 26 | . 3 5 8 . 4 6 Brawler 1 | . . 1 . . . . Duelist 1 | . . . . . . 1 Sentry 9 | . . 3 3 . . 3 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Behemoth 1 | . . . . . 1 . Best Kill Streak 7 | . 2 3 5 . 7 7 Combat Bots Only 4 | . 2 3 4 . 2 4 Max Kills in Single Turn 3 | . 1 2 1 . 1 3 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6530 | . 106 578 784 125 1117 3820 Core 1321 | . 12 79 107 24 87 1012 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 95 80 80 96 89 . Volleys Fired 138 | . 7 30 28 1 20 52 Largest 4 | . 2 4 4 4 4 4 Hottest 141 | . 40 89 94 112 112 141 Shots Fired 483 | . 14 87 109 4 73 196 Gun 445 | . 14 87 109 4 73 158 Cannon 34 | . . . . . . 34 Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 477 | . 14 87 109 4 73 190 Thermal . | . . . . . . . Explosive 4 | . . . . . . 4 Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 24 | . 11 14 10 5 10 24 Robot Miss Streak 4 | . . 4 2 1 3 2 Penetration Max 1 | . . . . . 1 1 Secondary Targets 10 | . . 4 1 . 5 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 343 | . 11 57 78 3 58 136 Core Hits 146 | . 7 26 33 . 23 57 Critical Hits 23 | . . 1 1 . 6 15 Critical Kills 6 | . . 1 . . 1 4 Critical Parts Destroyed 15 | . . . 1 . 5 9 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6918 | . 101 683 1052 67 1445 3570 Guns 5363 | . 101 671 1052 67 1445 2027 Cannons 989 | . . . . . . 989 Explosions 512 | . . . . . . 512 Melee . | . . . . . . . Ramming 54 | . . 12 . . . 42 Kinetic 6324 | . 101 671 1052 67 1445 2988 Thermal . | . . . . . . . Explosive 462 | . . . . . . 462 Electromagnetic 78 | . . . . . . 78 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 3 1 6 Average Corruption 3 | . . . . 3 1 4 Corruption Purged . | . . . . . . . Effects 3 | . . . . 3 . . Message Errors 1 | . . . . 1 . . Matter Fused 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 42 | . . . . . . 42 Projectiles 30 | . . . . . . 30 Explosions 12 | . . . . . . 12 Melee . | . . . . . . . Knockbacks 12 | . . 1 . . . 11 Impact 1 | . . 1 . . . . Kinetic 9 | . . . . . . 9 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 154 | . . . . . . 154 Shots 5 | . . . . . . 5 Rammed 4 | . . 3 . . . 1 Targets Rammed 5 | . . 3 . . . 2 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 192 | . 9 61 156 30 50 192 Average Temperature 47 | . 8 16 44 15 17 61 Received Heat Transfer 1311 | . 60 204 207 . 219 621 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 520 | . 85 415 520 158 208 312 Initial 158 | . . 35 132 158 72 . Average 175 | . 48 214 356 151 145 142 Maximum Alert Level 2 | . . 2 2 . 1 1 Low Security (%) 58 | 100 100 31 15 100 58 67 Level 1 36 | . . 64 45 . 41 32 Level 2 5 | . . 3 38 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . 1 5 . 3 6 Investigation 1 | . . . 1 . . . Extermination 4 | . . . . . 1 3 Reinforcement 7 | . . 1 1 . 2 3 Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Construction Impeded 3 | . . . . . 1 2 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 3 | . . . 1 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 4 19 18 . 10 29 Peak Tracking Total 6 | . 2 4 6 . 4 4 Tactical Retreats 5 | . . 1 1 . 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . . 1 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 17 | . . 2 . . 1 14 Max in Single Turn 9 | . . 1 . . 1 9 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 3539 | 75 261 729 454 259 402 1359 Spaces Moved 1776 | 47 138 360 202 147 200 682 Core 14 | 12 . . . . . 2 Treads 1762 | 35 138 360 202 147 200 680 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 161 | 131 160 160 160 160 160 164 Slowest Speed 700 | 160 160 160 160 160 160 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 4 31 39 25 4 7 18 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 28 | . . . . . 1 27 Melee . | . . . . . . . Projectile 11 | . . . . . 1 10 AOE 17 | . . . . . . 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2137 | 60 168 449 269 166 234 791 Wait 100 | . 11 41 18 3 5 22 Move 1770 | 46 137 359 201 146 199 682 Hop . | . . . . . . . Pick Up 50 | 9 6 5 10 4 4 12 Fast Attach 4 | 1 1 1 . 1 . . Attach 40 | 4 1 2 5 3 6 19 Detach . | . . . . . . . Swap 17 | . 1 4 4 6 . 2 Drop 13 | . 4 4 3 2 . . Fire 138 | . 7 30 28 1 20 52 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . . 3 . . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 3) 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Weapon x2 765 | -9/Materials | Build established: Gunner 1039 | -9/Materials | Discovered new exit (range 16) 1066 | -9/Materials | Entered another Materials area 1066 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1138 | -8/Materials | Garrison activated, responded to threat 1323 | -8/Materials | Lost 3 parts (1p1n1w) 1496 | -8/Materials | Discovered new exit (range 10) 1520 | -8/Materials | Entered Factory 1520 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1580 | -7/Factory | Build established: Skirmisher 1722 | -7/Factory | Discovered new exit (range 15) 1749 | -7/Factory | Identified exit to Factory 1779 | -7/Factory | Entered another Factory area 1779 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1867 | -6/Factory | Spotted B-75 Beast 1938 | -6/Factory | Destroyed B-75 Beast 1982 | -6/Factory | Lost 6 parts (2p2n2u) 2167 | -6/Factory | Discovered new exit (range 4) 2176 | -6/Factory | Identified exit to Factory 2181 | -6/Factory | Entered another Factory area 2181 | -5/Factory | Evolved 2 slots: Utility x2 3014 | -5/Factory | Build established: Scavenger-Gunner 3273 | -5/Factory | Discovered new exit (range 11) 3291 | -5/Factory | Identified exit to Upper Caves 3524 | -5/Factory | Core integrity fell below 50% 3534 | -5/Factory | Core integrity fell below 20% 3540 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03492_ Destroyed Lgt. Ion Engine. 03493_ Mic. Fission Core destroyed. 03493_ Penetrated by Slug. 03494_ The unstable cave ceiling collapses. 03494_ Minigun destroyed. 03495_ Grenade Launcher destroyed. 03496_ Penetrated by Slug. 03513_ Lgt. Antimatter Reactor destroyed. 03516_ Imp. Treads destroyed. 03516_ Penetrated by Slug. 03516_ Matter Pump disabled. 03517_ Acquired Tesla Rifle. 03517_ Lgt. Angular Momentum Engine destroyed. 03521_ Penetrated by Slug. 03523_ Tesla Rifle destroyed. 03523_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 03523_ Penetrated by Slug. 03531_ Imp. Target Analyzer destroyed. 03532_ Penetrated by Slug. 03539_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???###???????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ??? !???????????????????????????????????????????? | | ??? ??????????????? ????????????????????????? | | ???# #?????????????? ???????????????????????? | | ???# #?????????????? ???????????????????????? | | ???# #??????????????# ???????????????????????? | | ???# #??????????????# !! ???????????????????????? | | ???# #??????????????# !! ???????????????????????? | | +###/####???????????# ???????????????????????? | | #???????????# """ "????????????????????? | | #???????????# """ """ ?????????????????? | | #??????????## """ """ ????????????????? | | #??????????# #???????????????? | | % #??????????# """ """ #???????????????? | | | ############ """ """ #???????????????? | | + """ %"" #???????????????? | | # p #####???????????? | | # p #????????? | | + Y @ #????????? | | ####### Y #### #????????? | | #?????# #########?? #????????? | | ##+######????## ##^ !#????""" ?????????? | | #?#####?# #??????""? ?????????? | | ### ### ^ #??????????????????????? | | > T #??????????????????????? | | ### ### # #??????????????????????? | | #?#####?# ^ #??????????????????????? | | # ##???????### ### #??????????????????????? | | # #??????????# #?########??????????????????????? | | # #??????????# #???????????????????????????????? | | # #?????????? ???????????????????????????????? | | # ##????????? ???????????????????????????????? | | #????????? ???????????????????????????????? | | #???????? ! ??????????????????????????????? | | % +???????? ??????????????????????????????? | | #????????# #??????????????????????????????? | | #????????# #??????????????????????????????? | | ## ###????????# ??????????????????????????????? | | ?# ????????? ??????????????????????????????? | | ??####????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 34 Energy Capacity 820 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Challenges ------------ None Game ------ Seed ProcessingCoreAxe Manual? 0 Play Time 00:38:48 Cumulative 9.6 hours Start 2020.09.29 @ 22:56:06 End 2020.09.29 @ 23:39:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37130ff3-03f7-4f1d-87f8-2c648758481d