Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.08 @ 19:56:18

Player: scartomyzon

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (378)      378
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1363

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             327/400
Matter                     246/300
Energy                     147/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (117) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Nuclear Core
>       --- PROPULSION (3) ---
        Flight Unit
        Flight Unit
>       --- UTILITY (3) ------
        Sensor Array
        ECM Suite
>       --- WEAPON (2) -------
        Hammer
>       --- INVENTORY (5) ----
  Light Nuclear Core
  Light Nuclear Core
        Assault Rifle
        Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
           Sensor Array
  Improved Terrain Scanner
           ECM Suite
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
           Flight Unit
[Rating: 14]

 Favorites 
-----------
Power                      Light Nuclear Core
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Medium Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             42   | 11  12  19  
  Power                    3    | .   1   2   
    Engine                 .    | .   .   .   
    Core                   3    | .   1   2   
    Reactor                .    | .   .   .   
  Propulsion               14   | 7   .   7   
    Treads                 2    | 2   .   .   
    Leg                    4    | 3   .   1   
    Wheel                  4    | 2   .   2   
    Hover                  .    | .   .   .   
    Flight                 4    | .   .   4   
  Utility                  6    | 2   2   2   
    Device                 4    | 1   1   2   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   19   | 2   9   8   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          11   | 2   4   5   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          8    | .   5   3   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   1   6   
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  2    | .   1   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   96  96  
  Core                     10   | .   11  10  
  Leg                      20   | .   28  11  
  Wheel                    4    | .   .   10  
  Flight                   4    | .   .   9   
  Device                   18   | .   13  24  
  Storage                  11   | .   14  7   
  Ballistic Gun            15   | .   16  14  
  Impact Weapon            9    | .   11  7   
Peak Build Rating          14   | 6   9   14  
  Average Rating           9    | 4   8   12  
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             21   | 10  20  21  
  Greatest Support         40   | 40  20  30  
  Greatest Overweight (x)  2    | 2   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         8    | 7   9   8   
  Most Carried             10   | 3   7   10  
  Average Carried          4    | 1   5   4   
  Final Capacity           10   | 8   10  5   
  Final Carried            6    | 3   6   4   

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           786  | 247 261 278 
  Remotely                 .    | .   .   .   
Salvage Created            565  | 35  266 264 
  Parts                    29   | 4   7   18  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  11   | .   4   7   
  Guns                     11   | .   4   7   
Classes Destroyed          7    | 1   3   3   
  Worker                   1    | .   .   1   
  Tunneler                 2    | 2   .   .   
  Recycler                 1    | .   1   .   
  Mechanic                 1    | .   1   .   
  Watcher                  1    | .   .   1   
  Swarmer                  3    | .   .   3   
  Grunt                    8    | .   4   4   
Best Kill Streak           4    | 1   2   4   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        108  | .   33  75  
  Missed                   35   | .   6   29  
Damage Taken               698  | .   302 396 
  Core                     137  | .   64  73  
  Absorbed by Shields      .    | .   .   .   
  Ignored by Resistances   217  | .   92  125 
Core Remaining (%)         87   | 100 74  .   
Volleys Fired              48   | 4   29  15  
  Largest                  2    | 2   2   2   
  Hottest                  40   | 40  40  40  
Shots Fired                85   | 8   47  30  
  Gun                      85   | 8   47  30  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  85   | 8   47  30  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         15   | 8   10  15  
  Robot Miss Streak        2    | .   2   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           81   | 8   45  28  
  Core Hits                27   | 3   10  14  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              45   | .   29  16  
  Impact                   45   | .   29  16  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            4    | .   3   1   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1265 | 104 733 428 
  Guns                     918  | 104 490 324 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    347  | .   243 104 
  Ramming                  .    | .   .   .   
  Kinetic                  918  | 104 490 324 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   347  | .   243 104 
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            68   | .   68  .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    68   | .   68  .   
Knockbacks                 1    | .   1   .   
  Impact                   1    | .   1   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        15   | .   15  8   
  Average Temperature      2    | .   2   8   
  Received Heat Transfer   408  | .   198 210 
Siege Activations          .    | .   .   .   
Robots Corrupted           2    | .   2   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              2    | .   2   .   
  Impact Corruptions       3    | .   3   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             147  | 10  112 147 
  Initial                  10   | .   5   10  
  Average                  36   | 5   32  46  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   14  18  
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        5    | .   1   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   3   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   4   1   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   10  3   
  Successful               6    | .   5   1   
  Failed                   7    | .   5   2   
    Catastrophic           2    | .   1   1   
  Database Lockouts        .    | .   .   .   
  Manual                   12   | .   9   3   
  Terminals                12   | .   9   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Level Access Points      1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   3   1   
  Terminals                4    | .   3   1   
    Botnet                 4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   3   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2399 | 152  1243 1004 
Spaces Moved               1742 | 97   815  830  
  Core                     28   | 28   .    .    
  Treads                   9    | 9    .    .    
  Legs                     1010 | 53   815  142  
  Wheels                   417  | 7    .    410  
  Hover                    .    | .    .    .    
  Flight                   278  | .    .    278  
  Fastest Speed            34   | 50   120  34   
  Average Speed            109  | 125  120  98   
  Slowest Speed            260  | 160  120  260  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       38   | 5    86   25   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 21   | .    14   7    
Terrain Destroyed          21   | .    14   7    
  Melee                    21   | .    14   7    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      2051 | 114 976 961 
  Wait                     148  | .   88  60  
  Move                     1740 | 96  814 830 
  Hop                      .    | .   .   .   
  Pick Up                  16   | 3   3   10  
  Fast Attach              11   | 6   2   3   
  Attach                   7    | .   .   7   
  Detach                   2    | .   .   2   
  Swap                     24   | 5   10  9   
  Drop                     10   | .   1   9   
  Fire                     48   | 4   29  15  
  Melee                    45   | .   29  16  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 16)
  153 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  324 | -10/Materials | Identified exit to Materials
 1005 | -10/Materials | Discovered new exit (range 9)
 1396 | -10/Materials | Entered another Materials area
 1396 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1659 | -9/Materials  | Lost 3 parts (1p2n)
 1941 | -9/Materials  | Build established: Scavenger-Mutant
 2194 | -9/Materials  | Discovered new exit (range 16)
 2400 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02131_ Acquired Hammer.
02132_ Dropped Aluminum Leg.
02139_ Acquired 1 matter.
02161_ Acquired Flight Unit.
02194_ EXIT=FOUND
02195_ W-16 Scout distress signal alerts nearby
  ally.
02216_ Dropped Lgt. Ion Engine.
02216_ Dropped Hammer.
02222_ Acquired Lgt. Nuclear Core.
02226_ Dropped Lgt. Ion Engine.
02228_ Acquired Lgt. Nuclear Core.
02230_ Dropped Lgt. Nuclear Core.
02240_ Acquired Hammer.
02297_ U-05 Engineer builds a Wall. <x3>
02331_ K-01 Serf cleans the Processing Tank.
  <x2>
02370_ Flight Unit destroyed.
02382_ Imp. Terrain Scanner destroyed.
02399_ Flight Unit destroyed.

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ConstructCannonDriver
  Manual?         0
Play Time         00:31:30
  Cumulative      45.7 hours
  Start           2025.03.08 @ 19:27:03
  End             2025.03.08 @ 19:56:18
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          28
  Rogue           0
  Adventurer      28
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          24
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f45fe037-c551-4c1d-aeea-d5b6de9150de