Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.15 @ 22:13:06

Player: Three_crows

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (67)      335
Value Destroyed (2771)     2771
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (355)                355
              TOTAL SCORE: 7741

 Bonus
-------
High Alert Combat Kills    31
Follower Combat Kills      324

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (3) -------
           Flail
>          --- INVENTORY (5) ----
   Compact Battery (21)

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
  Reinforced Deuterium Engine
             Angular Momentum Engine
>            --- PROPULSION -------
    Improved Carbon-fiber Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
     Armored Leg
>            --- UTILITY ----------
             Power Amplifier
    Improved Heat Sink
    Advanced Targeting Computer
    Improved Thermal Shield
             Hacking Suite
>            --- WEAPON -----------
             Plasma Rifle
             Magnetic Acceleration Cannon
>            --- INVENTORY --------
             Carbon-fiber Leg
             Carbon-fiber Leg
    Improved Heat Sink
    Improved Heat Sink
    Improved Signal Interpreter
[Rating: 62]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Hacking Suite
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Impact Weapon            Flail
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low 
Slots Evolved              8    | .   .   .   2   2   2   .   2   .   .   .   .   
  Power                    2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   1   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             118  | 6   .   4   9   32  13  14  4   3   19  8   6   
  Power                    19   | 1   .   .   3   5   3   3   .   .   2   2   .   
    Engine                 13   | 1   .   .   3   2   2   2   .   .   2   1   .   
    Core                   6    | .   .   .   .   3   1   1   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   .   .   .   13  4   6   2   1   8   3   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    35   | 2   .   .   .   13  1   6   2   1   6   3   1   
    Wheel                  3    | .   .   .   .   .   3   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  35   | 1   .   4   4   7   2   2   2   2   4   3   4   
    Device                 19   | .   .   2   .   4   1   1   1   2   3   3   2   
    Storage                8    | 1   .   2   3   .   .   1   .   .   .   .   1   
    Processor              3    | .   .   .   1   .   .   .   1   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   3   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   .   2   7   4   3   .   .   5   .   1   
    Energy Gun             16   | 1   .   .   1   6   2   2   .   .   4   .   .   
    Energy Cannon          4    | .   .   .   1   1   2   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   1   .   .   
Parts Lost                 60   | .   .   .   2   17  8   6   .   5   5   1   16  
  Power                    15   | .   .   .   1   4   3   3   .   .   1   .   3   
  Propulsion               17   | .   .   .   .   7   2   1   .   2   .   .   5   
  Utility                  13   | .   .   .   .   3   .   .   .   1   2   .   7   
  Weapon                   15   | .   .   .   1   3   3   2   .   2   2   1   1   
  Highest Loss Streak      11   | .   .   .   2   7   5   3   .   5   2   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   85  98  92  93  82  78  79  52  60  86  38  
  Engine                   7    | .   14  14  19  6   12  6   6   3   .   9   5   
  Core                     3    | .   .   .   .   9   2   10  .   .   .   4   .   
  Leg                      18   | .   28  28  22  24  11  19  26  12  8   26  7   
  Wheel                    1    | .   .   .   .   .   11  1   .   .   .   .   .   
  Device                   12   | .   .   12  11  14  7   6   12  11  13  19  6   
  Storage                  5    | .   14  13  11  9   7   6   6   3   .   .   4   
  Processor                6    | .   .   .   7   9   7   7   6   6   6   6   11  
  Hackware                 3    | .   .   .   .   .   7   7   6   6   6   6   .   
  Protection               1    | .   .   .   .   2   .   .   .   .   4   .   .   
  Energy Gun               10   | .   14  14  12  17  11  8   13  6   8   6   .   
  Ballistic Gun            1    | .   14  14  7   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   5   5   .   
Peak Build Rating          62   | 6   6   7   14  31  29  29  30  30  54  62  53  
  Average Rating           30   | 4   6   6   10  23  24  24  29  21  36  56  20  
  On Entrance              20   | .   6   6   7   12  23  22  25  30  13  49  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 13  13  14  89  39  47  39  28  28  30  49  24  
  Greatest Support         74   | 20  20  20  20  37  48  48  45  45  74  74  64  
  Greatest Overweight (x)  12   | .   .   .   4   12  3   2   .   2   5   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 30   | 8   8   30  25  10  10  10  10  10  5   5   5   
  Average Capacity         7    | 6   8   8   10  10  10  9   10  8   5   5   5   
  Most Carried             10   | 5   1   5   9   10  10  10  8   8   5   5   5   
  Average Carried          6    | 1   1   2   4   8   8   7   6   6   4   4   2   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  5   5   5   5   
  Final Carried            10   | 1   1   3   8   9   10  9   8   5   5   5   1   

 Class Distribution 
--------------------
 34% | Scavenger-Mutant
 29% | Mutant
 22% | Hacker-Mutant
  8% | Hacker-Gunner
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage
 Scavenger-Mutant | -6/Factory
    Hacker-Mutant | -6/Waste
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low 
Matter Collected           1820 | 134 .   161 109 404 138 136 .   .   362 307 69  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2867 | .   .   103 201 920 507 173 .   .   552 389 22  
  Parts                    114  | .   .   3   9   37  13  8   .   .   19  23  2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      23   | .   .   .   .   .   .   .   .   .   .   18  5   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low 
Combat Hostiles Destroyed  67   | .   .   2   4   23  9   4   .   .   11  12  2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     42   | .   .   2   1   23  5   4   .   .   3   3   1   
  Cannons                  21   | .   .   .   3   .   2   .   .   .   8   8   .   
Classes Destroyed          7    | .   .   1   2   3   .   .   .   .   1   .   .   
  Swarmer                  17   | .   .   .   .   7   1   .   .   .   .   7   2   
  Grunt                    27   | .   .   2   1   7   3   4   .   .   8   2   .   
  Brawler                  2    | .   .   .   .   1   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   2   7   3   .   .   .   2   .   .   
  Hunter                   3    | .   .   .   .   1   2   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           6    | .   .   1   3   6   2   3   .   .   3   4   1   
  Combat Bots Only         6    | .   .   1   3   6   2   3   .   .   3   4   1   
Max Kills in Single Turn   2    | .   .   1   1   1   1   1   .   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  Fac  Was  Fac  Low  Low  
Hostile Shots Fired        992  | .    .    27   35   265  199  104  .    3    154  65   140  
  Missed                   323  | .    .    7    13   79   82   39   .    .    63   15   25   
Damage Taken               7270 | .    .    227  302  1912 1006 706  .    133  996  579  1409 
  Core                     1589 | .    .    41   42   377  127  142  .    45   219  108  488  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  33   | .    .    .    .    33   .    .    .    .    .    .    .    
  Ignored by Resistances   2279 | .    .    67   85   562  318  215  .    35   289  298  410  
  Regen/Repaired (Parts)   312  | .    .    .    .    85   153  74   .    .    .    .    .    
Core Remaining (%)         72   | 100  .    83   89   31   .    61   .    .    .    .    .    
Volleys Fired              218  | .    .    12   14   67   36   28   .    .    24   32   5    
  Largest                  3    | .    .    2    2    2    3    2    .    .    2    2    1    
  Hottest                  163  | .    .    70   75   140  163  130  .    .    128  128  75   
Shots Fired                353  | .    .    22   22   115  59   35   .    .    46   49   5    
  Gun                      284  | .    .    22   18   113  40   35   .    .    21   30   5    
  Cannon                   69   | .    .    .    4    2    19   .    .    .    25   19   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  62   | .    .    10   8    .    .    .    .    .    25   19   .    
  Thermal                  257  | .    .    12   14   115  29   31   .    .    21   30   5    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          34   | .    .    .    .    .    30   4    .    .    .    .    .    
  Robot Hit Streak         50   | .    .    11   32   50   28   19   .    .    32   33   1    
  Robot Miss Streak        3    | .    .    1    .    3    1    1    .    .    1    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    2    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           300  | .    .    18   21   88   55   32   .    .    41   38   7    
  Core Hits                129  | .    .    5    7    40   18   10   .    .    22   16   11   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         13   | .    .    .    .    5    1    .    .    .    5    1    1    
    Burn                   12   | .    .    .    .    5    1    .    .    .    4    1    1    
    Blast                  1    | .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              10   | .    .    .    .    .    .    .    .    .    .    .    10   
  Impact                   10   | .    .    .    .    .    .    .    .    .    .    .    10   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5865 | .    .    214  288  1353 1165 500  .    .    1100 969  276  
  Guns                     3929 | .    .    214  188  1324 631  500  .    .    450  577  45   
  Cannons                  1603 | .    .    .    100  25   436  .    .    .    650  392  .    
  Explosions               98   | .    .    .    .    .    98   .    .    .    .    .    .    
  Melee                    152  | .    .    .    .    .    .    .    .    .    .    .    152  
  Ramming                  83   | .    .    .    .    4    .    .    .    .    .    .    79   
  Kinetic                  1180 | .    .    75   63   .    .    .    .    .    650  392  .    
  Thermal                  3816 | .    .    139  225  1349 586  445  .    .    450  577  45   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          634  | .    .    .    .    .    579  55   .    .    .    .    .    
  Impact                   152  | .    .    .    .    .    .    .    .    .    .    .    152  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    3    4    .    6    9    9    5    
  Average Corruption       5    | .    .    .    .    .    2    3    .    6    6    6    5    
  Corruption Purged        4    | .    .    .    .    .    .    .    .    .    .    4    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  97   | .    .    .    .    .    11   11   .    3    27   35   10   
    Message Errors         25   | .    .    .    .    .    1    4    .    .    10   8    2    
    Matter Fused           23   | .    .    .    .    .    5    3    .    .    8    5    2    
    Heat Flow Errors       13   | .    .    .    .    .    1    2    .    1    .    6    3    
    Energy Discharges      11   | .    .    .    .    .    3    .    .    .    3    5    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      12   | .    .    .    .    .    1    1    .    .    4    4    2    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    1    .    1    1    
    Misfires               3    | .    .    .    .    .    .    1    .    .    1    1    .    
    Alerts                 4    | .    .    .    .    .    .    .    .    .    1    3    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            7    | .    .    .    .    .    2    .    .    .    .    5    .    
  Projectiles              7    | .    .    .    .    .    2    .    .    .    .    5    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    1    .    .    .    .    3    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    .    .    3    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      32   | .    .    .    .    .    32   .    .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             38   | .    .    .    .    1    .    .    .    .    .    .    37   
  Kicked                   38   | .    .    .    .    1    .    .    .    .    .    .    37   
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        706  | .    .    247  41   706  272  347  .    200  173  354  283  
  Average Temperature      126  | .    .    126  17   163  95   143  .    102  71   111  147  
  Received Heat Transfer   2761 | .    .    171  111  990  264  438  .    .    472  180  135  
  Effects                  38   | .    .    3    .    27   2    5    .    .    .    1    .    
    Shutdowns              8    | .    .    .    .    6    .    1    .    .    .    1    .    
    Energy Bleed           6    | .    .    .    .    5    .    1    .    .    .    .    .    
    Interference           8    | .    .    3    .    1    2    2    .    .    .    .    .    
    Matter Decay           3    | .    .    .    .    3    .    .    .    .    .    .    .    
    Short Circuit          3    | .    .    .    .    2    .    1    .    .    .    .    .    
    Damage (minor)         2    | .    .    .    .    2    .    .    .    .    .    .    .    
    Damage (major)         8    | .    .    .    .    8    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             20   | .    .    .    1    10   5    2    .    .    1    1    .    
  Heat Transferred         9654 | .    .    407  518  3483 1173 1073 .    .    1400 1400 200  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low 
Peak Influence             429  | .   .   65  120 429 202 203 6   16  231 .   .   
  Initial                  91   | .   .   .   .   43  91  .   6   1   .   .   .   
  Average                  100  | .   .   55  38  193 95  107 6   1   52  .   .   
Maximum Alert Level        2    | .   .   .   .   2   1   1   .   .   1   .   .   
  Low Security (%)         82   | 100 100 100 100 44  98  97  100 100 93  .   .   
  Level 1                  15   | .   .   .   .   50  1   2   .   .   6   .   .   
  Level 2                  1    | .   .   .   .   5   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   3   4   2   .   .   3   .   .   
  Investigation            3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Reinforcement            6    | .   .   .   .   3   2   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low 
Distress Signals           6    | .   .   .   2   3   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   .   2   7   46  12  17  .   6   18  14  11  
  Peak Tracking Total      8    | .   .   2   5   8   3   5   .   6   6   4   7   
  Tactical Retreats        10   | .   .   .   .   4   2   2   .   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low 
Traps Triggered            9    | .   .   .   .   2   5   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   6   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low 
Machines Accessed          15   | .   .   .   .   4   2   4   .   .   4   1   .   
  Terminals                7    | .   .   .   .   1   1   3   .   .   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          4    | .   .   .   .   2   1   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                33   | .   .   .   .   9   5   12  .   .   6   1   .   
  Successful               31   | .   .   .   .   9   5   10  .   .   6   1   .   
  Failed                   2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                10   | .   .   .   .   1   1   5   .   .   3   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          15   | .   .   .   .   4   4   7   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             9    | .   .   .   .   1   1   3   .   .   3   1   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       15   | .   .   .   .   4   4   7   .   .   .   .   .   
  Scan Component           8    | .   .   .   .   2   2   4   .   .   .   .   .   
  Repair                   7    | .   .   .   .   2   2   3   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   3   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   .   2   2   3   .   .   2   .   .   
  Full Trace Events        3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   .   .   81  .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   1   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   .   2   2   3   .   .   .   .   .   
  Time                     200  | .   .   .   .   64  58  78  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low 
Total Allies               11   | .   .   .   .   .   .   10  .   .   1   .   .   
  Largest Group            10   | .   .   .   .   .   .   10  .   .   1   .   .   
  Highest-Rated Group      173  | .   .   .   .   .   .   173 .   .   10  .   .   
  Highest-Rated Ally       29   | .   .   .   .   .   .   29  .   .   10  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               75   | .   .   .   .   .   .   75  .   .   .   .   .   
  Total Damage             946  | .   .   .   .   .   .   946 .   .   .   .   .   
  Kills                    9    | .   .   .   .   .   .   9   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   .   3   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  Fac  Was  Fac  Low  Low  
Turns Passed               6617 | 65   9    439  398  1372 859  442  132  74   1173 1308 346  
Spaces Moved               3982 | 45   8    327  186  722  523  201  105  79   691  947  148  
  Core                     205  | 15   .    .    .    2    .    .    .    46   142  .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3198 | 30   8    327  186  720  192  181  105  33   321  947  148  
  Wheels                   351  | .    .    .    .    .    331  20   .    .    .    .    .    
  Hover                    228  | .    .    .    .    .    .    .    .    .    228  .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  105  100  100  120  50   100  120  120  
  Average Speed            132  | 96   120  120  174  129  123  155  120  88   150  120  174  
  Slowest Speed            650  | 120  120  120  400  650  330  260  120  260  300  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    3    60   18   62   15   32   4    76   15   96   13   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    .    .    1    1    .    
Scrap Searched             5    | .    .    1    .    .    .    .    .    .    .    3    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          22   | .    .    .    .    1    14   .    .    .    2    5    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    1    .    .    .    .    2    5    .    
  AOE                      14   | .    .    .    .    .    14   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  Fac  Was  Fac  Low  Low  
Total                      4931 | 66   7    355  239  1045 678  294  112  81   776  1068 210  
  Wait                     461  | 9    .    4    18   183  99   36   .    .    34   76   2    
  Move                     3972 | 44   7    326  185  721  522  200  105  78   690  946  148  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  74   | 7    .    6    11   25   6    10   2    .    3    2    2    
  Fast Attach              46   | .    .    .    .    12   6    9    .    2    12   5    .    
  Attach                   59   | 6    .    4    7    17   6    5    3    1    4    .    6    
  Detach                   5    | .    .    .    1    2    1    .    1    .    .    .    .    
  Swap                     13   | .    .    .    2    3    1    .    1    .    3    3    .    
  Drop                     35   | .    .    3    1    14   1    6    .    .    6    4    .    
  Fire                     218  | .    .    12   14   67   36   28   .    .    24   32   5    
  Melee                    10   | .    .    .    .    .    .    .    .    .    .    .    10   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     38   | .    .    .    .    1    .    .    .    .    .    .    37   
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
    8 | -11/Scrapyard  | Discovered new exit (range 15)
   66 | -11/Scrapyard  | Entered Materials
   66 | -10/Materials  | Discovered new exit (range 7)
   75 | -10/Materials  | Entered Mines
  300 | -10/Mines      | Build established: Mutant
  505 | -10/Mines      | Discovered new exit (range 8)
  514 | -10/Mines      | Entered Materials
  514 | -9/Materials   | Evolved 2 slots: Power x1, Utility x1
  904 | -9/Materials   | Discovered new exit (range 4)
  912 | -9/Materials   | Entered another Materials area
  912 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1157 | -8/Materials   | Repaired Aluminum Leg
 1216 | -8/Materials   | Build established: Scavenger-Mutant
 1408 | -8/Materials   | Lost 4 parts (1p2n1w)
 1647 | -8/Materials   | Build established: Mutant
 1786 | -8/Materials   | Repaired Trap Scanner
 1966 | -8/Materials   | Lost 5 parts (2p2n1u)
 2057 | -8/Materials   | Core integrity fell below 50%
 2103 | -8/Materials   | Lost 7 parts (1p3n1u2w)
 2271 | -8/Materials   | Discovered new exit (range 12)
 2284 | -8/Materials   | Entered Factory
 2284 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 2383 | -7/Factory     | Build established: Scavenger-Mutant
 2627 | -7/Factory     | Repaired Aluminum Leg
 2661 | -7/Factory     | Repaired Beam Rifle?
 2739 | -7/Factory     | Lost 5 parts (1p2n2w)
 3126 | -7/Factory     | Discovered new exit (range 17)
 3143 | -7/Factory     | Entered Storage
 3161 | -7/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 3297 | -7/Storage     | Lost 5 allies
 3313 | -7/Storage     | Repaired Med. Storage Unit
 3313 | -7/Storage     | Repaired Aluminum Leg
 3339 | -7/Storage     | Repaired Aluminum Leg
 3361 | -7/Storage     | Lost 3 allies
 3523 | -7/Storage     | Lost 3 parts (3p)
 3562 | -7/Storage     | Discovered new exit (range 20)
 3585 | -7/Storage     | Entered Factory
 3585 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3717 | -6/Factory     | Sucked down chute
 3717 | -6/Factory     | Entered Waste
 3727 | -6/Waste       | Spotted C-40 Crusher
 3732 | -6/Waste       | EMP discharged
 3739 | -6/Waste       | Spotted C-40 Crusher
 3740 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3752 | -6/Waste       | Spotted C-40 Crusher
 3762 | -6/Waste       | Spotted C-40 Crusher
 3764 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3768 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3771 | -6/Waste       | Spotted C-40 Crusher
 3776 | -6/Waste       | Spotted C-40 Crusher
 3785 | -6/Waste       | Discovered new exit (range 13)
 3791 | -6/Waste       | Entered Factory
 3799 | -6/Factory     | Lost 5 parts (2n1u2w)
 4059 | -6/Factory     | Build established: Hacker-Mutant
 4362 | -6/Factory     | Build established: Hacker-Gunner
 4619 | -6/Factory     | Fabricated A-02 Transporter?
 4790 | -6/Factory     | Garrison activated, responded to threat
 4943 | -6/Factory     | Discovered new exit (range 16)
 4964 | -6/Factory     | Entered Lower Caves
 4967 | -6/Lower Caves | Encountered a Warlord checkpoint
 5021 | -6/Lower Caves | Build established: Hacker-Mutant
 5263 | -6/Lower Caves | Learned Factory emergency access door positions
 5599 | -6/Lower Caves | Discovered new exit (range 8)
 5993 | -6/Lower Caves | Build established: Scavenger-Mutant
 6141 | -6/Lower Caves | Ambushed by wild Derelicts
 6272 | -6/Lower Caves | Entered another Lower Caves area
 6286 | -6/Lower Caves | Core integrity fell below 50%
 6343 | -6/Lower Caves | Lost 11 parts (2p4n4u1w)
 6357 | -6/Lower Caves | Discovered new exit (range 13)
 6384 | -6/Lower Caves | Learned 4 Factory zone layouts
 6568 | -6/Lower Caves | Attracted the attention of an 0b10 base
 6593 | -6/Lower Caves | Core integrity fell below 20%
 6603 | -6/Lower Caves | Build established: Mutant
 6618 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  lost.
System corrupted: Component data lost.
ZCKCGZP|:&CYJW D7&XF# |8IK
S-27 Virus springs to life. <x2>
G-50 Soldier springs to life. <x2>
Penetrated by Slug.
Rnf. Deuterium Engine destroyed.
Slug penetrates YV-Q7W(S).
YV-Q7W(S) destroyed.
Slug penetrates Wall.
Slug penetrates IQ-TNR(S).
IQ-TNR(S) destroyed.
Acquired Com. Battery.
Acquired 24 matter.
Destroyed Unknown Flight Unit.
S-27 Virus system corrupted by crushing effect.
Arm. Leg destroyed.
Com. Battery destroyed.
S-27 Virus misfires.
Imp. Heat Sink destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????     ???????????#??????????????? |
| ??????????????????     ?????????? ???????????????? |
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| ???????????????????#  #????????  #???????????????? |
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| ??????????????????##  #??????#   #???????????????? |
| ??    ???????????##%%%#######    ##??????????????? |
| ?      ?????????##%%%             ##?????????????? |
| ?      ????????##%%%               #?????????????? |
| ?      ????????#  %%   ##g         #?????????????? |
| ??     ???##???#% %%%  ##          #?????????????? |
| ??     ??## #??#       ##s        ##?????????????? |
| ??    ???#   ??##       #         #??????????????? |
| ??#   ???#   ???##      g@ ##     #??????????????? |
| ??#   ??##   ????#    Y##% #?#    #??????????????? |
| ??#  #?##    ????#  #####  #??   ##??????????????? |
| ??#  #?#     ????#  #??#   #???  #???????????????? |
| ??#  #?#     ##??#  ##?# ###??? < #??????????????? |
| ??#  #??#     ##?#   ###s#??????   #?????????????? |
| ###  ###?#     ###    ## #??????   #?????????????? |
|   #    ######    ##   ## #???????   ?????????????? |
|         #                #????????? #????????????? |
|            %             #???????????????????????? |
|            ##+###/####   #???????????????????????? |
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| ####       #"  ?  "??#    #####??????????????????? |
| ####       #"     "??#        #??????????????????? |
| ##         #       ??#  #     #??????????????????? |
| #   #####  #         #  ##   ##??????????????????? |
| ####????#  #""       +%!#?# ##???????????????????? |
| ????????#  #"T    $  #  #??##????????????????????? |
| ????????#  #""       #  #????????????????????????? |
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| ????????#  ####+######  #????????????????????????? |
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| ????????#################????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          44
Energy Capacity            620
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Jamming Range              12
Power Amplification        20
Armor Coverage             150
Resistance: KI             20
Resistance: TH             45
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         8
Particle Charging          15
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. EM Shotgun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 A-02 Transporter | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish
Novice Programmer
Power Corrupts
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              AerolevLobotomyNukerbomber
  Manual?         0
Play Time         01:07:41
  Cumulative      8.4 hours
  Start           2024.10.15 @ 14:44:16
  End             2024.10.15 @ 22:13:06
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          16
  Rogue           0
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 29b651c9-0b12-41bb-b506-34f169cf5be1