Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.18 @ 17:01:11 Player: K0T Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1659) 1659 Prototype IDs (4) 80 Alien Tech Used (1) 200 Bonus (300) 300 TOTAL SCORE: 4074 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 238/300 Energy 78/150 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Machine Analyzer Cloaking Device Corruption Screen System Restoration Module Hacking Drone Bay (1/1) Spread Laser Heavy Particle Gun Heavy Particle Gun Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Enhanced Autogun Thermoblaster > --- INVENTORY -------- Light Angular Momentum Engine Machine Analyzer Cloaking Device System Restoration Module Spread Laser Heavy Particle Gun Heavy Particle Gun Proton Cannon Minigun Enhanced Autogun Improved Light Cannon Grenade Launcher Improved Datajack Improved Datajack [Rating: 38] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Thermoblaster Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 49 | 6 8 16 6 2 11 Power 10 | 1 2 3 1 1 2 Engine 8 | 1 2 3 1 . 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 12 | 2 3 4 2 1 . Treads 10 | 2 1 4 2 1 . Leg 2 | . 2 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 2 4 2 . 4 Device 7 | . 1 1 1 . 4 Storage 3 | 1 . 2 . . . Processor 2 | . . 1 1 . . Hackware 1 | . 1 . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 1 5 1 . 5 Energy Gun 2 | . 1 1 . . . Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 8 | 2 . 4 . . 2 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 3 . . 2 Parts Lost 16 | . 2 4 1 . 9 Power 3 | . . 1 . . 2 Propulsion 5 | . 1 1 1 . 2 Utility 4 | . . 2 . . 2 Weapon 4 | . 1 . . . 3 Highest Loss Streak 8 | . 2 3 1 . 8 To Critical Strikes . | . . . . . . Average Backups 12 | 2 5 9 14 15 14 Power . | . 1 . . 1 1 Propulsion . | . . . . . . Utility 2 | . 1 2 2 2 3 Weapon 7 | . 1 5 9 9 7 Tool/Special . | . . . . . . Unused Backups 17 | . . 2 . 3 12 Power 3 | . . 2 . . 1 Propulsion . | . . . . . . Utility 4 | . . . . 1 3 Weapon 8 | . . . . 2 6 Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 95 | . 88 89 93 100 99 Engine 6 | . 14 10 11 3 . Core 4 | . . . . 7 10 Treads 21 | . 17 21 22 22 21 Device 9 | . 8 6 5 11 10 Storage 11 | . 14 12 11 11 11 Processor 8 | . . 5 11 11 10 Hackware 10 | . 4 11 11 11 11 Energy Gun 2 | . . 10 6 . . Energy Cannon 4 | . . . 4 11 2 Ballistic Gun 12 | . 25 11 11 11 10 Launcher 2 | . . . . . 8 Peak Build Rating 38 | 6 10 24 23 27 38 Average Rating 23 | 3 8 19 21 24 33 On Entrance 14 | . 6 10 21 21 27 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 49 | 13 14 33 35 42 49 Greatest Support 43 | 40 40 40 40 43 43 Greatest Overweight (x) 3 | 2 3 3 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 11 15 15 15 Most Carried 15 | 5 8 15 15 15 15 Average Carried 12 | 2 5 9 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 2 6 15 15 15 10 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1456 | 200 280 540 175 56 205 Remotely . | . . . . . . Salvage Created 2469 | . 512 1314 227 79 337 Parts 142 | . 33 85 13 1 10 Haulers Intercepted 3 | . . 3 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 21 | . . . . 3 18 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 55 | . 12 27 8 . 8 Guns 53 | . 12 27 8 . 6 Cannons 1 | . . . . . 1 AOE 1 | . . . . . 1 Classes Destroyed 11 | . 5 5 . . 1 Worker 5 | . . 3 2 . . Builder 1 | . . 1 . . . Hauler 3 | . . 3 . . . Mechanic 2 | . 1 1 . . . Operator 2 | . 1 1 . . . Watcher 3 | . 1 2 . . . Swarmer 19 | . 2 9 6 . 2 Grunt 21 | . 10 9 1 . 1 Duelist 3 | . . 1 1 . 1 Sentry 8 | . . 8 . . . Assembled 4 | . . . . . 4 Best Kill Streak 12 | . 3 12 4 . 2 Combat Bots Only 9 | . 2 9 3 . 2 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 310 | . 68 134 41 . 67 Missed 86 | . 19 45 10 . 12 Hits 224 | . 49 89 31 . 55 Melee 19 | . . 3 2 . 14 Projectile 205 | . 49 86 29 . 41 Critical Strikes 6 | . 1 3 . . 2 Damage Taken 3250 | . 631 1042 310 . 1267 Core 700 | . 161 162 43 . 334 Absorbed by Shields 114 | . . . . . 114 Regen/Repaired (Parts) 25 | . . 25 . . . Core Remaining (%) 67 | 100 35 . . . . Volleys Fired 233 | . 53 97 23 9 51 Largest 2 | . 2 2 2 2 2 Hottest 285 | . 40 80 85 85 285 Shots Fired 426 | . 92 194 46 18 76 Gun 385 | . 92 194 45 9 45 Cannon 36 | . . . 1 9 26 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 269 | . 92 97 23 9 48 Thermal 157 | . . 97 23 9 28 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 13 21 12 10 6 Robot Miss Streak 6 | . 2 3 4 1 6 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 3 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 273 | . 71 126 28 10 38 Core Hits 115 | . 32 49 11 3 20 Critical Kills 2 | . 2 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 2 2 2 . . Burn 4 | . . 2 2 . . Destroy 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4486 | . 691 2223 526 166 880 Guns 3892 | . 691 2216 509 77 399 Cannons 344 | . . . 17 89 238 Explosions 243 | . . . . . 243 Melee . | . . . . . . Ramming 7 | . . 7 . . . Kinetic 2433 | . 691 994 207 77 464 Thermal 2046 | . . 1222 319 89 416 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . 9 . . . . Matter Fused 2 | . 2 . . . . Energy Discharges 5 | . 5 . . . . Parts Fused 1 | . 1 . . . . Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 8 | . . . . 8 . Projectiles 8 | . . . . 8 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 468 | . 15 145 264 98 468 Average Temperature 61 | . 8 26 89 47 109 Received Heat Transfer 816 | . 348 309 24 . 135 Effects 8 | . . . . . 8 Shutdowns 1 | . . . . . 1 Interference 6 | . . . . . 6 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 4 1 . . Heat Transferred 4172 | . . 2520 777 185 690 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 86 | 100 100 66 100 . . Level 1 13 | . . 33 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 270 | . 125 270 144 . . Initial 64 | . . 38 64 . . Average 73 | . 49 124 29 . . Influence Increases 1629 | . 408 896 215 10 100 Destroy 0b10 Robot/C 1020 | . 240 540 160 . 80 Destroy 0b10 Robot/NC 100 | . 15 55 10 10 10 Destroy Leader 252 | . 62 150 30 . 10 Successful Hack 45 | . 31 14 . . . Select Force Hacks 90 | . . 90 . . . Disable Machine 60 | . . 45 15 . . Destroy Structure 2 | . . 2 . . . Lose Combat Pursuer 60 | . 60 . . . . Influence Decreases 1611 | . 317 821 381 10 82 Entered New Map 155 | . . 53 102 . . Time Decay 1208 | . 297 578 269 10 54 Lost Part 98 | . 20 40 10 . 28 Purge Threat 150 | . . 150 . . . Squads Dispatched 7 | . 2 5 . . . Investigation 5 | . 1 4 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 7 | . 1 6 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 25 46 8 1 11 Peak Tracking Total 8 | . 6 8 3 1 3 Tactical Retreats 3 | . 3 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 3 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . . 3 1 . 1 Max in Single Turn 1 | . . 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 19 | . 6 11 . . 2 Terminals 14 | . 6 7 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 52 | . 16 34 . . 2 Successful 32 | . 9 21 . . 2 Failed 20 | . 7 13 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 49 | . 16 33 . . . Terminals 45 | . 16 28 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 5 . . 2 Record 2 | . . . . . 2 Robot Analysis 3 | . . 3 . . . Terminal Index 1 | . 1 . . . . Unreport Threat 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 24 | . 8 16 . . . Terminals 20 | . 8 12 . . . Botnet 10 | . 5 5 . . . Skim 10 | . 3 7 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Patch 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Tunnel 1 | . . 1 . . . Scanalyzers 2 | . . 2 . . . Extract 2 | . . 2 . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 5 7 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 25 | . . 10 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 983 | . . . . . 983 Cloaking 983 | . . . . . 983 Robot Analysis Total 3 | . . 3 . . . Derelict Logs Recovered 4 | . . . 1 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 10679 | 79 1397 1939 1336 3348 2580 Spaces Moved 4929 | 53 729 985 736 1396 1030 Core 41 | 28 7 6 . . . Treads 4784 | 25 618 979 736 1396 1030 Legs 104 | . 104 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 Average Speed 175 | 125 154 160 160 160 237 Slowest Speed 240 | 160 200 200 160 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 70 | 5 90 67 99 85 79 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . 1 . 3 . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 10 | . . . 1 5 4 Spaces Dug . | . . . . . . Terrain Destroyed 14 | . . . . . 14 Melee . | . . . . . . Projectile . | . . . . . . AOE 14 | . . . . . 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 6639 | 66 918 1189 858 2496 1112 Wait 1331 | . 108 51 88 1082 2 Move 4924 | 52 728 984 735 1395 1030 Hop . | . . . . . . Pick Up 55 | 8 11 24 2 3 7 Fast Attach 14 | . 4 4 3 1 2 Attach 29 | 6 6 8 1 . 8 Detach 2 | . 1 . . . 1 Swap 13 | . 2 6 2 1 2 Drop 37 | . 5 14 4 5 9 Fire 233 | . 53 97 23 9 51 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 7) 645 | -10/Materials | Discovered new exit (range 9) 717 | -10/Materials | Discovered new exit (range 16) 1033 | -10/Materials | Discovered new exit (range 11) 1180 | -10/Materials | Derelicts attacked the area 1218 | -10/Materials | Core integrity fell below 50% 1308 | -10/Materials | Discovered new exit (range 16) 1477 | -10/Materials | Entered another Materials area 1477 | -9/Materials | Evolved 2 slots: Utility x2 1838 | -9/Materials | Discovered new exit (range 8) 1973 | -9/Materials | Discovered new exit (range 9) 2248 | -9/Materials | Lost 3 parts (1p1n1u) 2272 | -9/Materials | Destroyed 9 combat bots 2481 | -9/Materials | Discovered new exit (range 9) 2605 | -9/Materials | Build established: Scavenger-Mutant 2632 | -9/Materials | Learned Storage garrison access intel 2663 | -9/Materials | Identified exit to Storage 2686 | -9/Materials | Learned Storage stockpile data 2698 | -9/Materials | Loaded intel: 11 terminal locations 2706 | -9/Materials | Identified exit to Materials 2706 | -9/Materials | Identified exit to Mines 2723 | -9/Materials | Learned location of 1 exit from Recycling 3416 | -9/Materials | Entered Mines 3582 | -9/Mines | Core integrity fell below 50% 3586 | -9/Mines | Discovered exit to Materials (range 6) 3819 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3965 | -9/Mines | Identified exit to Zion 4166 | -9/Mines | Found DCF Scrap (13 items) 4255 | -9/Mines | Learned Materials emergency access door positions 4282 | -9/Mines | Discovered exit to Materials (range 5) 4462 | -9/Mines | Build established: Mutant 4526 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4752 | -9/Mines | Entered Zion 4916 | -7/Zion | Learned location of Data Miner (-6) 5098 | -7/Zion | Discovered new exit (range 12) 5950 | -7/Zion | Learned location of Quarantine (-3) 5953 | -7/Zion | Learned Factory trap positions 6195 | -7/Zion | Given the Hacking Drone Bay 6196 | -7/Zion | Found Prototype Device 6265 | -7/Zion | Met Imprinter 6668 | -7/Zion | Learned location of Warlord (-4) 8100 | -7/Zion | Entered Proximity Caves 8102 | -6/Proximity Caves | Encountered an infested base 8102 | -6/Proximity Caves | Spotter reported a threat 8103 | -6/Proximity Caves | Spotter reported a threat 8557 | -6/Proximity Caves | Encountered a Derelict sapper outpost 8669 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 8775 | -6/Proximity Caves | Identified exit to Factory 8787 | -6/Proximity Caves | Identified Hacking Drone Bay 9789 | -6/Proximity Caves | Found Alien Artifact 10672 | -6/Proximity Caves | Core integrity fell below 20% 10680 | -6/Proximity Caves | Identified Dimensional Node Initializer 10680 | -6/Proximity Caves | Initialized slip node 10680 | -6/Proximity Caves | Core destroyed Last Messages --------------- 10656_ Lgt. Treads destroyed. 10658_ Imp. Treads destroyed. 10658_ Enh. Autogun severed. 10658_ G-50 Soldier destroyed. 10660_ Proton Cannon severed. 10664_ Neutrino Core destroyed. 10667_ Imp. Light Cannon destroyed. 10668_ Adv. Heat Sink fries itself beyond repair. 10671_ Thermoblaster destroyed. 10672_ Adv. Heat Sink destroyed. 10674_ Carbon-fiber Leg fries itself beyond repair. 10676_ Imp. Targeting Computer destroyed. 10677_ L-41 Fighter destroyed. 10680_ Identified Dimensional Node Initializer. 10680_ Initializer activates and latches into the ground. 10680_ Dimensional Slip Node implodes. 10680_ Enh. Autogun destroyed. Map ----- +----------------------------------------------------+ | ???##??????#### #### ## ##???????????????? | | ??## #????## # # ## ### ##??????????????? | | ?## ##### ## ## ##?????????????? | | ?# ## #?????????????? | | ?# ### #### #?????????????? | | ## #### #??# ## #?????????????? | | ### ##### ## #??# ## ##?????????????? | | ### #### ####?# #### ##??????????????? | | ### ##???## ##??# #???????????????? | | ### ###???## ##??## #???????????????? | | #### ##????## ???## #???????????????? | | ???# ## #?????# #?## #???????????????? | | ???# ### #?????# ## ##???????????????? | | ???# ##?# ##???### ##???????????????? | | ???# #?## #???## #???????????????? | | ???# #?# #???# ##???????????????? | | ???# #?# ##??# ##????????????????? | | ???# #?# ##?## #?????????????????? | | ??## #?# #??# #?????????????????? | | ??# #?# #??# #?????????????????? | | ?## #?# ##?## ##?????????????????? | | ## #?## ##?####### ##????#?????????????? | | #??## #####???# ##????? ###??????????? | | #???# #??## #?????? ?????????? | | ##???#### #??# #?????? ?????????? | | ###???????## #??# @] ##????? ??????????? | | ##?????????## ##?#/%! #???## ??????????? | | ##??????????# ##### #??## #??????????? | | ##########??# ##?##%g#?## #??????????? | | ##?# #??# ## ##?????????? | | #?##### ##??# # #??????#??? | | #?????## #???# ## ##??? ??? | | #####??# #???# ###? ## ??? | | ##?#####???# ###?# ???? | | ### ###???????# # ### #????????? | | ##?### ##?????## #???????????? | | #????## ## #????## #???????????? | | #?????### ### ##???## ## ##??????????? | | #???????###### #???## ## ##?????????? | | ##?????????## ##??## % ### ##????????? | | ###??????## ##???# ### #####????? | | #????## ##???# ##???? | | ##### ##?## #???? | | # ### ##### #???? | | # """" #???# ### #???? | | ## """" #???# #?## #???? | | ### """" ###### #??# #??# ##???? | | ##?# ##????# #?# #?#####????? | | ##??####### #?????# ### ### #?????????? | | ####?????????## ##?????# ##?####??## ##?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted EM Shotgun | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Core Shielding | -9/Materials | Extracted Lrg. Storage Unit | -9/Materials | Extracted Imp. Targeting Computer | -9/Materials | Extracted EM Pulse Gun | -9/Materials | Extracted Datajack | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Nuclear Pulse Thruster | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Focal Shield | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Remote Shield | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Fishing Tech I Have A Map? Look Less Dangerous Next Time Tune-up Challenges ------------ None Game ------ Seed ShadingWaveBank Manual? 0 Play Time 00:50:10 Cumulative 146.6 hours Start 2026.01.18 @ 16:10:53 End 2026.01.18 @ 17:01:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 68 Adventurer 13 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 39 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2dbbec99-4b59-41cb-952f-6745def07b94