Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 18:20:14

Player: abnormality

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (26)      130
Value Destroyed (489)      489
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2439

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             385/550
Matter                     267/300
Energy                     61/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (3) ------
        Weight Redist. System
        Shield Generator
>       --- WEAPON (2) -------
  Heavy Particle Gun
>       --- INVENTORY (5) ----
        ECM Suite

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
        Ion Engine
>       --- PROPULSION -------
        Flight Unit
        Flight Unit
        Flight Unit
>       --- UTILITY ----------
        Weight Redist. System
        Seismic Detector
        Shield Generator
>       --- WEAPON -----------
  Heavy Particle Gun
        Assault Rifle
>       --- INVENTORY --------
        Flight Unit
  Light Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             22   | 7   .   5   9   1   
  Power                    2    | 1   .   .   1   .   
    Engine                 2    | 1   .   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   4   3   .   
    Treads                 4    | 2   .   2   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   
    Flight                 4    | .   .   2   2   .   
  Utility                  6    | 2   .   .   3   1   
    Device                 5    | 1   .   .   3   1   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   .   1   2   .   
    Energy Gun             1    | .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 11   | .   .   1   7   3   
  Power                    2    | .   .   .   1   1   
  Propulsion               6    | .   .   1   4   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   .   2   .   
  Highest Loss Streak      3    | .   .   1   3   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     80   | .   100 84  58  43  
  Engine                   11   | .   14  11  11  9   
  Treads                   20   | .   28  29  .   .   
  Flight                   3    | .   .   .   16  .   
  Device                   13   | .   14  11  17  18  
  Storage                  8    | .   14  11  .   .   
  Energy Gun               2    | .   .   .   7   9   
  Ballistic Gun            19   | .   28  22  5   .   
Peak Build Rating          15   | 7   7   9   15  11  
  Average Rating           7    | 5   7   8   10  10  
  On Entrance              6    | .   7   7   5   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             18   | 14  14  16  18  11  
  Greatest Support         60   | 40  40  60  18  14  
  Greatest Overweight (x)  1    | .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   
  Average Capacity         7    | 7   8   7   5   5   
  Most Carried             5    | 5   1   3   4   2   
  Average Carried          1    | 1   1   1   2   1   
  Final Capacity           8    | 8   8   5   5   5   
  Final Carried            2    | 1   1   2   2   1   

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           727  | 335 109 225 58  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            862  | 188 173 392 109 .   
  Parts                    64   | 20  11  23  10  .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           3    | .   .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  14   | .   2   8   4   .   
  Guns                     14   | .   2   8   4   .   
Classes Destroyed          7    | 2   2   2   1   .   
  Tunneler                 6    | 6   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 3    | 1   .   2   .   .   
  Operator                 1    | .   .   .   1   .   
  Swarmer                  6    | .   .   3   3   .   
  Grunt                    4    | .   2   2   .   .   
  Sentry                   4    | .   .   3   1   .   
Best Kill Streak           4    | 4   2   3   3   .   
  Combat Bots Only         3    | .   2   3   3   .   
Max Kills in Single Turn   1    | 1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Hostile Shots Fired        156  | .   25  43  59  29  
  Missed                   60   | .   9   18  22  11  
Damage Taken               1258 | .   225 354 486 193 
  Core                     248  | .   36  47  102 63  
  Absorbed by Shields      51   | .   .   .   28  23  
Core Remaining (%)         91   | 100 85  88  .   .   
Volleys Fired              103  | 19  28  32  20  4   
  Largest                  2    | 2   2   2   2   1   
  Hottest                  75   | 40  40  43  75  55  
Shots Fired                190  | 38  56  64  28  4   
  Gun                      190  | 38  56  64  28  4   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  171  | 38  56  64  13  .   
  Thermal                  19   | .   .   .   15  4   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         13   | 12  7   10  11  13  
  Robot Miss Streak        5    | 3   5   2   2   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   1   1   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           124  | 23  31  48  20  2   
  Core Hits                48   | 9   11  16  11  1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 3    | 1   1   1   .   .   
  Critical Strikes         3    | 1   1   1   .   .   
    Destroy                3    | 1   1   1   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1571 | 245 322 642 325 37  
  Guns                     1551 | 245 322 636 311 37  
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  20   | .   .   6   14  .   
  Kinetic                  1301 | 245 322 636 98  .   
  Thermal                  250  | .   .   .   213 37  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         3    | .   3   .   .   .   
  Average Corruption       2    | .   2   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      44   | .   .   37  7   .   
  Shots                    1    | .   .   1   .   .   
  Rammed                   3    | .   .   2   1   .   
Targets Rammed             3    | .   .   2   1   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        134  | .   27  24  134 13  
  Average Temperature      30   | .   11  6   44  9   
  Received Heat Transfer   483  | .   159 123 153 48  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   .   .   1   .   
  Heat Transferred         481  | .   .   .   407 74  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             396  | 35  86  236 396 212 
  Initial                  167  | .   22  35  76  167 
  Average                  112  | 17  53  134 210 184 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         77   | 100 100 68  50  77  
  Level 1                  22   | .   .   31  49  22  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   1   1   1   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           3    | .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | .   5   13  21  14  
  Peak Tracking Total      15   | .   3   5   8   15  
  Tactical Retreats        6    | .   .   .   6   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            3    | .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          2    | .   .   2   .   .   
  Max in Single Turn       2    | .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          5    | .   1   2   2   .   
  Terminals                5    | .   1   2   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   1   3   3   .   
  Successful               6    | .   1   2   3   .   
  Failed                   1    | .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                7    | .   1   3   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   1   2   3   .   
  Record                   1    | .   .   .   1   .   
  Alert Level              4    | .   1   1   2   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Sto 
Turns Passed               1422 | 235 338 532 273 44  
Spaces Moved               1092 | 113 163 264 494 58  
  Core                     71   | 12  .   .   53  6   
  Treads                   525  | 101 163 261 .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    54   | .   .   .   2   52  
  Flight                   442  | .   .   3   439 .   
  Fastest Speed            34   | 50  160 37  34  50  
  Average Speed            98   | 148 160 158 38  59  
  Slowest Speed            160  | 160 160 160 60  100 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            11   | .   .   .   11  .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       25   | 6   33  24  40  25  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          38   | .   .   38  .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      38   | .   .   38  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      1250 | 146 190 314 537 63  
  Wait                     18   | .   .   2   16  .   
  Move                     1068 | 112 162 263 473 58  
  Hop                      9    | .   .   .   9   .   
  Pick Up                  20   | 8   .   5   7   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   21   | 7   .   4   9   1   
  Detach                   2    | .   .   .   2   .   
  Swap                     1    | .   .   1   .   .   
  Drop                     5    | .   .   5   .   .   
  Fire                     103  | 19  28  32  20  4   
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   .   2   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  236 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  560 | -10/Materials | Discovered new exit (range 10)
  574 | -10/Materials | Entered another Materials area
  574 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  873 | -9/Materials  | Discovered new exit (range 6)
 1024 | -9/Materials  | Build established: Scavenger-Mutant
 1106 | -9/Materials  | Entered another Materials area
 1106 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1251 | -8/Materials  | Lost 3 parts (1p1n1w)
 1329 | -8/Materials  | Lost 3 parts (2n1w)
 1361 | -8/Materials  | Discovered new exit (range 16)
 1379 | -8/Materials  | Entered Storage
 1423 | -8/Storage    | Self-destructed

 Last Messages 
---------------
01309_ K-01 Serf cleans the Electrolysis Chamber.
01329_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01329_ Hacking Suite melted.
01329_ O-16 Technician destroyed.
01334_ Acquired 12 matter.
01334_ Acquired data core, extracted dynamic key.
01361_ EXIT=FOUND
01371_ Flight Unit destroyed.
01373_ Y-45 Defender destroyed.
01373_ K-01 Serf collects debris. <x3>
01377_ Acquired Airjet.
LOCATION=UNKNOWN
GOAL=ESCAPE
01394_ K-01 Serf collects debris. <x2>
01410_ W-25 Informer sends out distress signal.
01410_ Airjet destroyed.
01414_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S002.
01418_ Seismic Detector destroyed.
01421_ Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????" "#???#   #     ????????????     |
| ?????????????????"G"????#   #   "?????????????     |
| ??????????????????"?????#   #  "??????????????     |
| ????????????????????????#   # "??????#????????     |
| ????????????????????????#   + "????? #????????     |
| ????????????????????????#   # "????  #????????     |
| ????????????????????????#   # """"   #????????     |
| ????????????????????????#   #        #????????     |
| ????????????????????????#   #        #????????     |
| ????????????????????????#   ##+#######????????     |
| ????????????????????????#   ## #??????????????     |
| ????????????????????????#   ## #??????????????     |
| ????????????????????????#   ## #??????????????     |
| ????????????????????????#   ## #??????????????     |
| ????????????????????????+   ## #??????????????     |
| ????????????????????????#   ## #??????????????     |
| ????????????????????????#   ## ##?????????????     |
| ????????????????????????#   #   #?????????????     |
| ????????????????????????#   #   #?????????????     |
| ????????????????????????# w #Y  #?????????????     |
| ????????????????????????#      ##?????????????     |
| ????????????????????????#      #??????????????     |
| ????????????????????????#      #??????????????     |
| ????????????????????????#      #??????????????     |
| ????????????????????????#      #??????????????     |
| ????????????????????????#@    Y#??????????????     |
| ????????????????????????#     u      #????????     |
| ????????????????????????#Y  #######Y #????????     |
| ????????????????????????a ss#?????????????????     |
| ???????????????????????###s##?????????????????     |
| ?????????????????????????  s??????????????????     |
| ?????????????????????????"""??????????????????     |
| ?????????????????????????""" ?????????????????     |
| ?????????????????????????""" ?????????????????     |
| ?????????????????????????    ?????????????????     |
| ????????????????????????????  ????????????????     |
| ????????????????????????????? ????????????????     |
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| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                63
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EncryptedAmuletArchive
  Manual?         0
Play Time         00:12:29
  Cumulative      18.3 hours
  Start           2025.01.12 @ 11:10:07
  End             2025.01.12 @ 18:20:14
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           83
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          20
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a90a7508-59df-4262-ae55-6b5bb6876564