Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.29 @ 12:34:49 Player: chmiel Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (74) 370 Value Destroyed (3507) 3507 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1783) 1783 TOTAL SCORE: 9660 Bonus ------- High Alert Combat Kills 75 Follower Combat Kills 408 Entered Garrisons 800 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 133/300 Energy 87/125 System Corruption 8% Temperature Cool (60) Movement Hovering (48) Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Signal Interpreter Medium Armor Plating Relay Coupler [Grunt] (14) Relay Coupler [Hunter] (18) > --- WEAPON (3) ------- Arc Projector Arc Projector > --- INVENTORY (5) ---- Relay Coupler [Swarmer] (22) Relay Coupler [Grunt] (22) Relay Coupler [Duelist] (22) Relay Coupler [Specialist] (21) Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Matter Pod Advanced Visual Processing Unit Improved Signal Interpreter Improved Weapon Shielding Component Analysis Suite > --- WEAPON ----------- Heavy Laser Gatling Laser Plasma Cannon > --- INVENTORY -------- Relay Coupler [Grunt] Relay Coupler [Specialist] Relay Coupler [Hunter] Heavy Laser Improved Datajack [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Relay Coupler [Grunt] Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Welding Torch Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Slots Evolved 6 | . . . 2 . . 2 . . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 3 | . . . . . . 2 . . 1 . . . Weapon 1 | . . . . . . . . . 1 . . . Parts Attached 112 | 7 13 1 2 4 17 14 14 12 12 5 11 . Power 16 | 1 3 . 1 1 3 1 4 . 1 . 1 . Engine 11 | 1 3 . 1 . 2 1 2 . . . 1 . Core 5 | . . . . 1 1 . 2 . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 44 | 2 3 1 1 2 8 3 8 5 3 2 6 . Treads 6 | . . . . . 2 3 1 . . . . . Leg 24 | 2 1 . . 2 3 . 7 4 3 2 . . Wheel 2 | . . . . . . . . . . . 2 . Hover 6 | . . . . . 1 . . 1 . . 4 . Flight 6 | . 2 1 1 . 2 . . . . . . . Utility 24 | 2 2 . . 1 1 4 1 5 4 3 1 . Device 10 | 1 1 . . 1 1 3 . 2 1 . . . Storage 3 | 1 1 . . . . . . . 1 . . . Processor 3 | . . . . . . 1 . . 1 1 . . Hackware 3 | . . . . . . . . 1 . 2 . . Protection 5 | . . . . . . . 1 2 1 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 28 | 2 5 . . . 5 6 1 2 4 . 3 . Energy Gun 16 | 2 2 . . . 3 3 . 1 3 . 2 . Energy Cannon 2 | . . . . . . . 1 . 1 . . . Ballistic Gun 7 | . 2 . . . 1 2 . 1 . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . . . Corrupted Parts 1 | . . . . . . . . 1 . . . . System Corruption 3 | . . . . . . . . 3 . . . . Parts Lost 67 | . 8 1 . 2 25 . 3 16 . 12 . . Power 11 | . 3 . . . 5 . 1 1 . 1 . . Propulsion 26 | . 2 1 . 1 11 . 2 5 . 4 . . Utility 12 | . . . . 1 2 . . 7 . 2 . . Weapon 18 | . 3 . . . 7 . . 3 . 5 . . Highest Loss Streak 9 | . 4 1 . 2 9 . 2 6 . 9 . . To Critical Strikes . | . . . . . . . . . . . . . Average Backups 5 | 3 6 7 6 7 7 3 5 4 4 4 5 5 Power . | . . 1 1 1 . . . . . . . . Propulsion . | 1 2 1 . . . . . . . . . . Utility 3 | . 1 3 4 3 6 2 3 2 2 2 5 5 Weapon . | . 1 1 1 2 . . 1 1 . 1 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 16 | . 3 1 1 . 5 2 . . . 1 . 3 Power . | . . . . . . . . . . . . . Propulsion 3 | . 3 . . . . . . . . . . . Utility 11 | . . . 1 . 5 2 . . . . . 3 Weapon 1 | . . 1 . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 81 | . 94 85 83 92 70 50 94 77 70 85 65 92 Engine 4 | . 10 . 9 6 6 4 5 5 . . . 7 Core 1 | . . . . 4 2 . 1 . 4 1 . . Treads 4 | . . . . . 5 15 18 . . . . . Leg 13 | . 21 . . 9 6 . 15 23 21 23 . . Hover 2 | . . . . . 4 . . . . . 12 30 Flight 3 | . 5 28 29 27 4 . . . . . . . Device 10 | . 14 14 11 11 9 13 18 9 4 1 . . Storage 6 | . 14 14 11 11 10 . . . 5 5 . . Processor 6 | . . . . . . . 9 9 14 15 15 15 Hackware 2 | . . . . . . . . 6 . 6 15 15 Protection 3 | . . . . . . . 7 7 . 6 6 7 Energy Gun 9 | . 18 . 7 11 8 4 3 5 15 14 10 15 Energy Cannon 1 | . . . . . . . 5 8 1 1 . . Ballistic Gun 5 | . 8 28 14 11 2 8 9 1 . . 1 . Launcher 1 | . . . . . 8 . . . . . . . Peak Build Rating 40 | 9 12 9 12 14 18 19 25 35 39 40 34 34 Average Rating 19 | 5 9 8 10 12 12 11 21 25 30 33 27 34 On Entrance 14 | . 9 8 9 12 14 2 19 25 4 39 15 34 Avg Prop Armor Cover (%) 16 | . . . . 6 17 30 12 15 . 15 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 29 | 14 17 8 12 14 14 16 26 29 24 24 19 18 Greatest Support 80 | 20 20 8 12 20 26 80 80 58 45 50 28 28 Greatest Overweight (x) 6 | 4 1 . . 1 3 . 2 . . 3 6 5 Average Overweight (x) . | . . . . . . . . . . . 1 . Largest Inventory Capacity 10 | 8 10 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 7 5 5 5 5 5 5 5 Most Carried 8 | 4 8 8 8 8 8 5 5 5 5 5 5 5 Average Carried 5 | 3 6 7 6 7 7 3 5 4 4 4 5 5 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 8 8 8 5 5 5 4 5 5 5 5 Class Distribution -------------------- 51% | Mutant 39% | Scavenger-Mutant 4% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Matter Collected 1801 | 180 248 64 . 82 260 189 413 161 86 118 . . Remotely . | . . . . . . . . . . . . . Salvage Created 2394 | 12 500 142 . 104 328 189 257 560 131 153 18 . Parts 152 | 2 30 5 . 9 36 13 12 24 12 4 5 . Haulers Intercepted 4 | . 1 . . 1 . 1 . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Combat Hostiles Destroyed 60 | . 11 3 . 1 19 3 6 9 4 4 . . Guns 41 | . 9 3 . 1 5 3 6 7 4 3 . . Cannons 2 | . . . . . . . . 2 . . . . AOE 16 | . 2 . . . 14 . . . . . . . Classes Destroyed 10 | 1 5 . . . 2 . . 1 1 . . . Worker 2 | . . . . . . . . 1 1 . . . Builder 3 | . 2 . . . . . . . . . 1 . Tunneler 3 | 1 1 . . . . . . 1 . . . . Hauler 4 | . 1 . . 1 . 1 . 1 . . . . Recycler 1 | . 1 . . . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . Swarmer 19 | . 6 . . . 8 . . . 4 1 . . Grunt 27 | . 5 3 . 1 5 2 3 6 . 2 . . Sentry 9 | . . . . . 2 1 3 3 . . . . Programmer 5 | . . . . . 4 . . . . 1 . . Best Kill Streak 5 | 1 5 2 . 1 4 3 3 3 4 2 1 . Combat Bots Only 5 | . 5 2 . 1 4 2 3 2 4 2 . . Max Kills in Single Turn 3 | 1 2 1 . 1 3 1 1 2 2 1 1 . Gunslinging 1 | . . . . . . . . . 1 . . . Exploded 3 | . 1 . . . 3 . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Hostile Shots Fired 628 | . 81 21 4 14 125 2 62 139 19 137 . 24 Missed 199 | . 18 11 4 4 39 . 17 47 5 42 . 12 Hits 429 | . 63 10 . 10 86 2 45 92 14 95 . 12 Melee 4 | . . . . . . . . 4 . . . . Projectile 425 | . 63 10 . 10 86 2 45 88 14 95 . 12 Critical Strikes 25 | . . 1 . 1 4 . 3 9 . 7 . . Actively Blocked 2 | . . . . . . . . . . 2 . . Damage Taken 7173 | . 903 119 . 148 1702 36 722 1601 192 1559 2 189 Core 1699 | . 146 53 . 16 319 18 99 336 30 634 . 48 Absorbed by Shields 12 | . . . . . 12 . . . . . . . Redirected to Shielding 108 | . . . . . . . . . . 108 . . Regen/Repaired (Parts) 101 | . . . 15 . . . . . 86 . . . Core Remaining (%) 38 | 100 . 20 . . 16 . . 17 . . . . Volleys Fired 243 | 2 53 11 . 12 66 5 27 28 11 25 2 1 Largest 3 | 2 2 2 . 2 2 2 2 2 3 2 2 2 Hottest 218 | 90 90 40 . 70 86 75 90 140 218 149 110 110 Shots Fired 430 | 4 106 22 . 24 92 9 53 54 19 40 4 3 Gun 356 | 4 104 22 . 24 65 9 41 27 19 34 4 3 Cannon 45 | . . . . . . . 12 27 . 6 . . Launcher 27 | . . . . . 27 . . . . . . . Special 2 | . 2 . . . . . . . . . . . Kinetic 145 | . 47 22 . 12 22 5 27 1 9 . . . Thermal 213 | 4 37 . . 12 37 . 26 47 10 40 . . Explosive 27 | . . . . . 27 . . . . . . . Electromagnetic 45 | . 22 . . . 6 4 . 6 . . 4 3 Robot Hit Streak 13 | 4 9 3 . 4 6 9 13 7 5 5 4 1 Robot Miss Streak 5 | . 5 2 . 3 3 2 4 3 3 4 . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . . . 2 . . . Max Gunslinging Chain 2 | . 1 . . . . . . . 2 . . . Shots Hit Robots 259 | 4 62 12 . 12 47 8 39 36 11 26 1 1 Core Hits 143 | 1 24 9 . 6 30 10 20 21 9 11 1 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 9 | . 2 . . 1 . . 2 3 . 1 . . Burn 8 | . 1 . . 1 . . 2 3 . 1 . . Corrupt 1 | . 1 . . . . . . . . . . . Melee Attacks 11 | . . . . . . . . 9 . 2 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5497 | 45 840 95 . 117 1602 160 853 1064 186 512 15 8 Guns 3316 | 45 679 95 . 117 469 160 718 444 186 385 10 8 Cannons 746 | . . . . . . . 135 484 . 127 . . Explosions 1331 | . 126 . . . 1129 . . 76 . . . . Melee . | . . . . . . . . . . . . . Ramming 104 | . 35 . . . 4 . . 60 . . 5 . Kinetic 1213 | . 249 95 . 56 127 69 530 15 72 . . . Thermal 2644 | 45 350 . . 61 342 . 323 897 114 512 . . Explosive 1129 | . . . . . 1129 . . . . . . . Electromagnetic 407 | . 206 . . . . 91 . 92 . . 10 8 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 17 | . 5 5 . . 6 . . 17 . 7 7 7 Average Corruption 5 | . 5 5 . . 4 . . 4 . 4 7 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 66 | . 12 7 . . 22 . . 5 . 3 12 5 Message Errors 17 | . 4 3 . . 3 . . 1 . 1 3 2 Matter Fused 20 | . 4 1 . . 9 . . 2 . . 4 . Heat Flow Errors 3 | . . 1 . . 1 . . . . . 1 . Energy Discharges 7 | . 1 . . . 2 . . . . 1 1 2 Data Loss (minor) 10 | . 1 2 . . 4 . . 1 . 1 1 . Data Loss (major) 3 | . 1 . . . . . . . . . 2 . Misfires 3 | . 1 . . . 1 . . . . . . 1 Misdirections 1 | . . . . . . . . 1 . . . . Weapon Failures 2 | . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 216 | . . . . . 183 . . 8 . 25 . . Projectiles 33 | . . . . . . . . 8 . 25 . . Explosions 183 | . . . . . 183 . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 649 | . 87 . . . 488 . . 72 . . 2 . Shots 18 | . 2 . . . 15 . . 1 . . . . Rammed 15 | . 2 . . . 1 . . 11 . . 1 . Targets Rammed 32 | . 11 . . . 4 . . 16 . . 1 . Kicked 17 | . 9 . . . 3 . . 5 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 513 | 60 258 236 . 217 120 . 18 513 173 440 199 60 Average Temperature 91 | 31 82 133 . 86 25 . 6 144 81 117 60 27 Received Heat Transfer 1929 | . 81 81 . 99 237 18 351 774 . 270 . 18 Effects 8 | . . . . . . . . 3 . 5 . . Shutdowns 1 | . . . . . . . . 1 . . . . Interference 2 | . . . . . . . . . . 2 . . Matter Decay 3 | . . . . . . . . 1 . 2 . . Short Circuit 1 | . . . . . . . . . . 1 . . Damage (major) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Melted 6 | 1 . . . . . . . 2 1 2 . . Heat Transferred 5519 | 124 940 . . 259 566 . 814 1580 236 1000 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Maximum Alert Level 2 | . . . . . 2 1 2 1 . . . . Low Security (%) 60 | 100 100 100 100 100 28 5 16 11 100 100 100 100 Level 1 25 | . . . . . 25 94 46 88 . . . . Level 2 13 | . . . . . 45 . 36 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 631 | 5 86 98 12 30 612 271 631 325 136 147 56 3 Initial 307 | . . 18 12 . 4 271 131 307 91 47 56 3 Average 171 | . 19 49 2 9 316 229 341 262 89 97 8 3 Influence Increases 2616 | 5 298 162 . 37 764 81 530 407 127 200 5 . Destroy 0b10 Robot/C 1440 | . 220 80 . 20 380 60 320 200 80 80 . . Destroy 0b10 Robot/NC 70 | 5 25 . . 5 . 5 . 15 10 . 5 . Destroy Leader 178 | . 42 20 . 12 10 12 10 62 10 . . . Allied During Kill 82 | . . 2 . . . . 75 5 . . . . Trap Triggered on 0b10 40 | . . . . . . . . . . 40 . . Successful Hack 60 | . . . . . 14 4 16 14 12 . . . Select Force Hacks 50 | . . . . . . . . 50 . . . . Disable Machine 75 | . . . . . 60 . . . 15 . . . Anti-Garrison Action 300 | . . . . . 150 . 100 . . 50 . . Destroy Structure 171 | . 11 . . . 135 . 9 16 . . . . Partial Spotted 15 | . . . . . 15 . . . . . . . Lose Combat Pursuer 135 | . . 60 . . . . . 45 . 30 . . Influence Decreases 2613 | 5 249 179 32 30 215 435 101 838 259 161 107 2 Entered New Map 917 | . . 31 20 . 3 285 71 324 109 21 51 2 Time Decay 976 | 5 179 140 12 30 . 150 . 254 150 . 56 . Lost Part 600 | . 70 8 . . 212 . 30 160 . 120 . . Lost Ally 120 | . . . . . . . . 100 . 20 . . Squads Dispatched 8 | . 1 . . . . . . 7 . . . . Investigation 2 | . . . . . . . . 2 . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 3 | . 1 . . . . . . 2 . . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Distress Signals 3 | . 1 . . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 140 | . 16 11 4 7 20 3 16 35 5 13 . 10 Peak Tracking Total 12 | . 7 4 5 6 4 2 3 12 4 6 . 12 Tactical Retreats 7 | . . 2 . . . . . 3 . 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Traps Triggered 10 | . . . . . 4 . . . . 4 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 59 | . . . . . . . . . . 59 . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . 1 . . Reprogrammed 6 | . . . . . . . . . . 6 . . Reused 4 | . . . . . . . . . . 4 . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 4 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Machines Disabled 11 | . . . . . 7 . 2 . 1 1 . . Max in Single Turn 2 | . . . . . 2 . 1 . 1 1 . . Garrison Relay 7 | . . . . . 4 . 2 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Machines Accessed 22 | . 4 . 2 1 1 2 1 3 5 . 3 . Terminals 10 | . 3 . 1 . 1 . 1 2 2 . . . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 2 | . . . 1 . . . . . 1 . . . Recycling Units 3 | . 1 . . . . . . . . . 2 . Scanalyzers 2 | . . . . . . 1 . 1 . . . . Garrison Access 4 | . . . . 1 . 1 . . 1 . 1 . Total Hacks 52 | . 5 . 6 1 1 11 2 9 13 . 4 . Successful 31 | . 2 . 3 1 1 10 1 4 7 . 2 . Failed 21 | . 3 . 3 . . 1 1 5 6 . 2 . Catastrophic 4 | . 1 . . . . . . . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . . 2 . . . 1 3 . . . . Terminals 22 | . 4 . 4 . 1 . 2 5 6 . . . Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations 5 | . . . 2 . . . . . 3 . . . Recycling Units 3 | . 1 . . . . . . . . . 2 . Scanalyzers 12 | . . . . . . 8 . 4 . . . . Garrison Access 8 | . . . . 1 . 3 . . 2 . 2 . Terminal Hacks 8 | . 1 . 1 . 1 . 1 1 3 . . . Record 2 | . . . . . . . . . 2 . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . . . . 1 1 . . . Garrison Registry 1 | . . . . . 1 . . . . . . . Security Stations 1 | . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . 2 . . . Scan Component 2 | . . . 1 . . . . . 1 . . . Repair 2 | . . . 1 . . . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Scanalyzer 10 | . . . . . . 8 . 2 . . . . Insert Component 2 | . . . . . . 2 . . . . . . Analyze 1 | . . . . . . 1 . . . . . . Retrieve Study 7 | . . . . . . 5 . 2 . . . . Garrison Access Hacks 7 | . . . . 1 . 2 . . 2 . 2 . Unlock Access 4 | . . . . 1 . 1 . . 1 . 1 . Coupler Status 3 | . . . . . . 1 . . 1 . 1 . Unauthorized Hacks 1 | . . . . . . . . 1 . . . . Terminals 1 | . . . . . . . . 1 . . . . Sabotage 1 | . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 3 . 2 1 . . . 2 4 . 3 . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . . 5 . 1 . . . . Parts Repaired 2 | . . . 1 . . . . . 1 . . . Time 64 | . . . 32 . . . . . 32 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . 1 . . . . . Robots Hacked 5 | . . . . . . . . 3 . 2 . . Non-combat . | . . . . . . . . . . . . . Combat 5 | . . . . . . . . 3 . 2 . . Robot Hacks Applied 5 | . . . . . . . . 3 . 2 . . parse_system 1 | . . . . . . . . 1 . . . . go_dormant 1 | . . . . . . . . . . 1 . . overwrite_iff 2 | . . . . . . . . 1 . 1 . . formatsys_high 1 | . . . . . . . . 1 . . . . Relay Couplers Released 33 | . . . . . 20 . 6 . . 7 . . Machine Destruction 29 | . . . . . 20 . 6 . . 3 . . Programmers 4 | . . . . . . . . . . 4 . . Attached 3 | . . . . . . . . 1 . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Total Allies 9 | . . 2 . . . . 4 2 . 1 . . Largest Group 4 | . . 2 . . . . 4 3 . . . . Highest-Rated Group 134 | . . 46 . . . . 134 104 . . . . Highest-Rated Ally 39 | . . 31 . . . . 39 39 . . . . Initial Warlord ECA Mod 3 | . . . . . . 3 3 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 61 | . . 3 . . . . 49 8 . 1 . . Total Damage 917 | . . 18 . . . . 735 148 . 16 . . Kills 13 | . . 1 . . . . 11 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Active Infowar (turns) 4229 | 17 870 293 98 90 9 303 1032 344 . 615 415 143 Optics 2563 | . . . . . . 14 1032 344 . 615 415 143 Sensors 907 | . 490 293 98 26 . . . . . . . . Terrain 397 | 17 380 . . . . . . . . . . . Structural 73 | . . . . 64 9 . . . . . . . Seismic 1421 | . . . . . . 303 1032 86 . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Turns Passed 5870 | 85 870 293 98 90 959 303 1032 546 315 721 415 143 Spaces Moved 3619 | 51 386 287 194 83 736 150 553 328 182 343 195 131 Core 322 | 13 . . . . 95 40 . 33 8 37 95 1 Treads 376 | . . . . . 24 110 242 . . . . . Legs 1412 | 38 242 . . 23 42 . 311 276 174 306 . . Wheels 74 | . . . . . . . . . . . 74 . Hover 538 | . . . . . 363 . . 19 . . 26 130 Flight 897 | . 144 287 194 60 212 . . . . . . . Fastest Speed 29 | 50 34 32 29 29 40 50 120 50 50 50 48 48 Average Speed 94 | 128 96 33 29 56 74 130 140 110 116 118 121 49 Slowest Speed 350 | 250 120 34 29 190 200 160 260 120 120 200 350 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . 1 . . . . . . . . . . . Potential Cave-ins 1 | . . . . . 1 . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . . . Exploration Rate (%) 28 | 4 48 49 14 21 66 15 47 29 6 36 8 22 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 187 | . 13 . . . 161 . . 13 . . . . Melee . | . . . . . . . . . . . . . Projectile 9 | . . . . . . . . 9 . . . . AOE 178 | . 13 . . . 161 . . 4 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Total 5610 | 63 785 466 235 103 1057 244 757 454 262 613 365 206 Wait 1271 | . 292 165 32 2 168 63 81 50 51 157 153 57 Move 3609 | 50 383 286 193 83 735 150 552 327 182 342 195 131 Hop 1 | . 1 . . . . . . . . . . . Pick Up 51 | 4 16 2 4 1 12 3 . 1 3 5 . . Fast Attach 76 | 7 4 . 1 2 10 11 10 7 11 2 11 . Attach 31 | . 7 1 2 1 9 4 . 3 1 3 . . Detach 9 | . 3 . . . 1 3 . 1 1 . . . Swap 27 | . 5 . 1 1 2 2 4 8 1 3 . . Drop 42 | . 10 1 2 1 5 3 10 4 1 2 3 . Fire 243 | 2 53 11 . 12 66 5 27 28 11 25 2 1 Melee 11 | . . . . . . . . 9 . 2 . . Ram 14 | . 2 . . . . . . 11 . . 1 . Kick 17 | . 9 . . . 3 . . 5 . . . . Crush 1 | . . . . . 1 . . . . . . . Escape Stasis 75 | . . . . . 45 . . . . 13 . 17 Rewire 73 | . . . . . . . 73 . . . . . Trap 59 | . . . . . . . . . . 59 . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 533 | -10/Materials | Crushed by falling debris 564 | -10/Materials | Lost 4 parts (2p2w) 756 | -10/Materials | Core integrity fell below 50% 799 | -10/Materials | Lost 4 parts (1p2n1w) 911 | -10/Materials | Discovered new exit (range 14) 956 | -10/Materials | Entered Mines 1239 | -10/Mines | Discovered new exit (range 11) 1249 | -10/Mines | Entered Materials 1249 | -9/Materials | Evolved 2 slots: Propulsion x2 1304 | -9/Materials | Repaired VTOL Module 1346 | -9/Materials | Discovered new exit (range 5) 1347 | -9/Materials | Entered Storage 1359 | -9/Storage | Learned location of Armory (-4) 1436 | -9/Storage | Identified exit to Garrison 1437 | -9/Storage | Entered Garrison 1483 | -9/Garrison | Triggered checkpoint 1530 | -9/Garrison | Garrison Relay disabled 1594 | -9/Garrison | Lost 6 parts (1p3n2w) 1606 | -9/Garrison | Garrison Relay disabled 1647 | -9/Garrison | Garrison Relay disabled 1676 | -9/Garrison | Build established: Scavenger-Mutant 1707 | -9/Garrison | Triggered checkpoint 1785 | -9/Garrison | Triggered checkpoint 1852 | -9/Garrison | Garrison Relay disabled 1943 | -9/Garrison | Triggered checkpoint 2005 | -9/Garrison | Core integrity fell below 50% 2057 | -9/Garrison | Lost 5 parts (1p3n1w) 2232 | -9/Garrison | Discovered new exit (range 9) 2358 | -9/Garrison | Core integrity fell below 20% 2378 | -9/Garrison | Discovered new exit (range 10) 2390 | -9/Garrison | Discovered new exit (range 4) 2390 | -9/Garrison | Discovered new exit (range 81) 2390 | -9/Garrison | Discovered new exit (range 46) 2396 | -9/Garrison | Entered Materials 2396 | -8/Materials | Evolved 2 slots: Utility x2 2416 | -8/Materials | Lost 9 parts (2p3n2u2w) 2699 | -8/Materials | Identified exit to Garrison 2699 | -8/Materials | Entered Garrison 3019 | -8/Garrison | Garrison Relay disabled 3075 | -8/Garrison | Triggered checkpoint 3285 | -8/Garrison | Triggered checkpoint 3341 | -8/Garrison | Triggered checkpoint 3455 | -8/Garrison | Triggered checkpoint 3511 | -8/Garrison | Garrison Relay disabled 3540 | -8/Garrison | Discovered new exit (range 12) 3643 | -8/Garrison | Learned Materials security intel 3683 | -8/Garrison | Installed Relay Interface Framework 3731 | -8/Garrison | Entered Materials 3731 | -8/Materials | Accompanied by 3 allies 3862 | -8/Materials | Garrison activated, responded to threat 4098 | -8/Materials | Lost 4 parts (1p1n1u1w) 4225 | -8/Materials | Core integrity fell below 50% 4250 | -8/Materials | System corruption reached 10% 4261 | -8/Materials | Core integrity fell below 20% 4272 | -8/Materials | Discovered new exit (range 11) 4277 | -8/Materials | Entered Factory 4277 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4292 | -7/Factory | Lost 6 parts (2n3u1w) 4472 | -7/Factory | Repaired Hvy. Assault Rifle+ 4592 | -7/Factory | Identified exit to Garrison 4592 | -7/Factory | Entered Garrison 4652 | -7/Garrison | Triggered checkpoint 4696 | -7/Garrison | Garrison Relay disabled 4754 | -7/Garrison | Triggered checkpoint 4987 | -7/Garrison | Discovered new exit (range 14) 4999 | -7/Garrison | Build established: Mutant 5271 | -7/Garrison | Core integrity fell below 50% 5286 | -7/Garrison | Lost 9 parts (4n2u3w) 5308 | -7/Garrison | Core integrity fell below 20% 5313 | -7/Garrison | Identified exit to Factory 5313 | -7/Garrison | Entered Factory 5728 | -7/Factory | Identified exit to Garrison 5728 | -7/Factory | Entered Garrison 5866 | -7/Garrison | Triggered checkpoint 5868 | -7/Garrison | Triggered checkpoint 5871 | -7/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05855_ Field strength at 64. 05856_ Field strength at 54. 05857_ Field strength at 44. 05858_ Field strength at 34. 05859_ Field strength at 24. 05860_ Field strength at 14. 05861_ Field strength at 4. 05862_ Stasis field depleted. 05866_ Beams of light sweep through the air. An alarm sounds. 05866_ C-45 Heavy ARC bursts open, deploying its payload. 05866_ G-50 Soldier unfolds itself. 05866_ G-47 Trooper unfolds itself. 05868_ Beams of light sweep through the air. An alarm sounds. 05868_ FZM TZ2TAKBDHYMWMF/>X:=,OM1K, 05870_ P-60 Hacker resets S-27 Virus, system corruption cleaned. Garrison Door activated. Map ----- +----------------------------------------------------+ | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????" #????????????????????????????????? | | ??????????????" #????????????????????????????????? | | ??????????????" #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | #?????????????# #????????????????????????????????? | | #???????####### #????????????????????????????????? | | ######### #????????????????????????????????? | | ######????????????????????????????????? | | #?????????????????????????????????????? | | ######### #?????????????????????????????????????? | | ???# #??# #?????????????????????????????????????? | | #### #### #?????????????????????????????????????? | | # + #?????????????????????????????????????? | | # ####### #?????????????????????????????????????? | | #????# #??????????????#####??????????????????? | | #????# #?????????#????ssss#???#??????????????? | | #????# #????????##;### ## ##?????????????? | | ###### ########## #####?????????? | | # ^ @ ????? | | ###### ????? | | #????############# ## ##p ######????????? | | #??????????????### ## ## #?????????????? | | #??????????????#C "?????????????? | | ####??????????????#C "?????????????? | | ??????????????????#gg p "?????????????? | | ????????????????? C% p ?????????????? | | ????????????????# ### ## ## ##????????????? | | ????????????????# ??# #? #? #?????????????? | | ???????????????? ???# ? ? ????????????? | | ??????????????? ????# ?? ? ??????????? | | ??????????????#?????# ?? ?#####?????????? | | ????????????????????# ##?? #####??????????????? | | ????????????????????# #????g#??????????????????? | | ????????????????????# #????##??????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 350 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 64 Recoil Reduction 4 Relay Coupler Types 2 Relay Coupler Value 32 Item Schematics ----------------- Imp. Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- VTOL Module | 40% | -9/Materials Hvy. Assault Rifle | 25% | -7/Factory Studied --------- Imp. Datajack | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Hehehe Join The Dark Side Mindtrick Physics Hates This One Trick That Tickles Universal Adapter Challenges ------------ None Game ------ Seed AerolevSeismicImpeller Manual? 0 Play Time 01:42:58 Cumulative 21.2 hours Start 2026.09.29 @ 10:49:31 End 2026.09.29 @ 12:34:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36d6eca2-e6d2-4ec3-8130-9c193bfa7a2b