Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 12:15:44 Player: Nell Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (35) 175 Value Destroyed (896) 896 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7531 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 30/300 Energy 58/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Fission Core > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Linear Gravjet Cooled Gravmag System Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Improved Sensor Array Improved Sensor Array Advanced Targeting Computer Weapon Cycler Improved Hacking Suite > --- WEAPON ----------- Wave Gun Variable Charge Gun Variable Charge Gun > --- INVENTORY -------- Cooled Gravmag System Cooled Gravmag System Field Propulsion Drive Cooled Nuclear Pulse Thruster HERF Cannon [Rating: 86] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Gravmag System Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Variable Charge Gun Energy Gun Variable Charge Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res Slots Evolved 14 | . . . 2 2 2 2 . . 2 . 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 5 | . . . . 2 . . . . 1 . 1 1 Utility 6 | . . . 2 . 2 . . . 1 . 1 . Weapon 2 | . . . . . . 1 . . . . . 1 Parts Attached 114 | 7 1 3 23 20 12 5 6 1 10 . 17 9 Power 13 | 1 . 1 1 2 . 2 1 . 3 . 2 . Engine 9 | 1 . . 1 2 . 1 1 . 1 . 2 . Core 4 | . . 1 . . . 1 . . 2 . . . Reactor . | . . . . . . . . . . . . . Propulsion 32 | 3 . . 7 7 . . . . 3 . 6 6 Treads 3 | . . . 3 . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 6 | 3 . . 2 1 . . . . . . . . Hover 19 | . . . 2 6 . . . . 2 . 3 6 Flight 4 | . . . . . . . . . 1 . 3 . Utility 29 | 1 . 1 7 3 5 . 3 1 3 . 4 1 Device 21 | . . 1 5 2 3 . 3 . 3 . 3 1 Storage 2 | 1 . . 1 . . . . . . . . . Processor 2 | . . . 1 . . . . 1 . . . . Hackware 2 | . . . . 1 . . . . . . 1 . Protection 2 | . . . . . 2 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 1 1 8 8 7 3 2 . 1 . 5 2 Energy Gun 6 | 1 . 1 . . . . . . 1 . 3 . Energy Cannon 10 | . . . 2 4 3 . . . . . 1 . Ballistic Gun 8 | 1 . . 4 . . . . . . . 1 2 Ballistic Cannon 5 | . . . 1 2 . 2 . . . . . . Launcher 7 | . 1 . 1 . 3 . 2 . . . . . Special Weapon 2 | . . . . 2 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . 2 . . . Parts Lost 34 | . . . 6 8 . . 5 1 . 2 6 6 Power 4 | . . . . 1 . . . . . 1 2 . Propulsion 17 | . . . 3 4 . . 3 . . . 3 4 Utility 10 | . . . 2 3 . . 1 1 . 1 1 1 Weapon 3 | . . . 1 . . . 1 . . . . 1 Highest Loss Streak 8 | . . . 3 8 . . 5 1 . 2 3 6 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 74 | . 85 86 89 78 99 98 56 17 32 56 61 4 Engine 6 | . 14 13 7 8 7 6 3 . 3 4 2 . Core 2 | . . . 3 . . 5 3 . . 5 4 . Treads 1 | . . . 6 . . . . . . . . . Wheel 5 | . 28 28 9 4 . . . . . . . . Hover 12 | . . . 5 15 30 26 13 . 6 11 15 3 Device 17 | . . 1 15 22 29 26 15 10 11 22 19 . Storage 5 | . 14 14 16 3 . . . . . . . . Processor 2 | . . . 4 . . . . 6 5 5 4 . Hackware 2 | . . . . 5 7 6 3 . . . 1 . Protection 1 | . . . . . 6 6 3 . . . . . Energy Gun 3 | . . 10 . . . . . . 1 5 11 . Energy Cannon 4 | . . . 4 11 9 7 . . . . . . Ballistic Gun 2 | . 14 3 8 . . . . . . . . . Ballistic Cannon 2 | . . . 6 4 . 4 . . . . . . Launcher 2 | . 14 14 1 . 5 . 6 . . . . . Naked Turns 85 | . . . . . . . 47 . . . 15 23 Heaviest Build 49 | 13 14 15 28 29 34 49 35 4 25 25 27 15 Greatest Support 41 | 26 20 20 40 36 36 36 36 3 29 29 41 22 Greatest Overweight (x) 8 | . . . 7 8 . 1 5 1 . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 6 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Carried 5 | 4 7 8 7 5 4 4 3 4 3 4 4 3 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 8 8 8 8 5 5 5 4 5 3 5 3 . Class Distribution -------------------- 85% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Extension Mutant | -6/Cetus Mutant | -5/Factory Mutant | -5/DSF Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res Matter Collected 1131 | 261 . 40 337 177 111 . 15 . 14 . 176 . Remotely . | . . . . . . . . . . . . . Salvage Created 992 | 13 . . 471 276 111 . . . 14 . 107 . Parts 60 | 4 . . 39 10 2 . . . . . 5 . Haulers Intercepted 3 | . . . 1 1 1 . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res Combat Hostiles Destroyed 22 | . . . 15 5 1 . . . . . 1 . Guns 6 | . . . 5 . . . . . . . 1 . Cannons 9 | . . . 4 4 1 . . . . . . . AOE 6 | . . . 6 . . . . . . . . . Classes Destroyed 11 | 1 . . 7 2 . . . . . . 1 . Worker 3 | . . . 1 . . . . . 1 . 1 . Builder 1 | . . . . . . . . . . . 1 . Tunneler 2 | 1 . . 1 . . . . . . . . . Hauler 3 | . . . 1 1 1 . . . . . . . Recycler 2 | . . . 1 1 . . . . . . . . Operator 2 | . . . 1 1 . . . . . . . . Swarmer 6 | . . . 6 . . . . . . . . . Grunt 7 | . . . 4 3 . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . Sentry 6 | . . . 5 . 1 . . . . . . . Hunter 2 | . . . . 1 . . . . . . 1 . Best Kill Streak 9 | 1 . . 9 4 1 . . . 1 . 1 . Combat Bots Only 6 | . . . 6 4 1 . . . . . 1 . Max Kills in Single Turn 3 | 1 . . 3 1 1 . . . 1 . 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res Hostile Shots Fired 582 | . . . 102 62 18 . 103 7 . 31 152 107 Missed 218 | . . . 28 18 3 . 46 3 . 10 81 29 Damage Taken 5858 | . . . 924 674 129 . 860 104 . 341 963 1863 Core 2487 | . . . 174 57 11 . 231 57 . 82 546 1329 Absorbed by Shields 108 | . . . 16 . . . . . . 80 . 12 Regen/Repaired (Parts) 33 | . . . . . . . . . . . 33 . Core Remaining (%) 81 | 100 . 100 56 89 98 . . 66 . 91 52 . Volleys Fired 108 | 1 . . 47 35 5 . . . 6 1 7 6 Largest 3 | 2 . . 2 2 2 . . . 1 1 3 1 Hottest 231 | 70 . . 150 150 130 . . . 85 85 231 35 Shots Fired 178 | 2 . . 85 52 10 . . . 6 1 16 6 Gun 79 | 2 . . 48 . . . . . 6 1 16 6 Cannon 80 | . . . 28 44 8 . . . . . . . Launcher 11 | . . . 9 . 2 . . . . . . . Special 8 | . . . . 8 . . . . . . . . Kinetic 91 | 1 . . 66 17 . . . . . . 1 6 Thermal 76 | 1 . . 10 35 8 . . . 6 1 15 . Explosive 11 | . . . 9 . 2 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 8 | 1 . . 7 7 2 . . . 5 6 8 5 Robot Miss Streak 3 | . . . 3 3 1 . . . 1 . 2 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 106 | 1 . . 54 25 6 . . . 5 1 10 4 Core Hits 51 | 1 . . 29 9 3 . . . 1 1 6 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . 1 1 . . Burn 2 | . . . . . . . . . 1 1 . . Melee Attacks 1 | . . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1 | . . . . . 1 . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2801 | 13 . . 1572 639 214 . . . 90 18 227 28 Guns 818 | 13 . . 442 . . . . . 90 18 227 28 Cannons 1217 | . . . 444 639 134 . . . . . . . Explosions 766 | . . . 686 . 80 . . . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 1010 | . . . 711 264 . . . . . . 7 28 Thermal 1025 | 13 . . 175 375 134 . . . 90 18 220 . Explosive 766 | . . . 686 . 80 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 . . . . . 1 . Average Corruption 1 | . . . . . 1 . . . . . 1 . Corruption Purged 2 | . . . . . 2 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 18 | . . . 12 . 6 . . . . . . . Projectiles 7 | . . . 6 . 1 . . . . . . . Explosions 11 | . . . 6 . 5 . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 3 | . . . 2 1 . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 2 | . . . 1 1 . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . Self-Inflicted Damage 68 | . . . 43 . 25 . . . . . . . Shots 3 | . . . 2 . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 583 | 30 . . 234 583 6 . . . 133 42 459 . Average Temperature 140 | 18 . . 63 205 4 . . . 62 42 169 . Received Heat Transfer 994 | . . . 255 243 30 . 123 18 . 70 63 192 Effects 11 | . . . . 7 . . . . . . 4 . Shutdowns 2 | . . . . 1 . . . . . . 1 . Energy Bleed 1 | . . . . 1 . . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . Short Circuit 2 | . . . . 1 . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . 1 . Damage (major) 4 | . . . . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . Heat Transferred 1882 | 37 . . 259 555 185 . . . 350 150 346 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res Peak Influence 396 | 5 33 12 396 261 234 118 132 53 33 38 145 80 Initial 161 | . 3 12 4 161 125 114 57 53 23 23 9 65 Average 121 | 1 9 12 245 207 154 117 88 48 23 23 32 61 Maximum Alert Level 1 | . . . 1 1 1 . . . . . . . Low Security (%) 79 | 100 100 100 36 55 90 100 100 100 100 100 100 100 Level 1 20 | . . . 63 44 9 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . 2 . 2 . . . 1 1 2 1 Investigation 2 | . . . . . . . . . 1 . 1 . Extermination 1 | . . . . . 1 . . . . . . . Reinforcement 6 | . 1 . 2 . 1 . . . . 1 1 . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res Distress Signals 10 | . 1 1 4 . . . . 1 . . 2 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 94 | . 5 . 25 9 2 1 5 4 . 4 23 16 Peak Tracking Total 16 | . 5 . 9 5 3 1 5 5 . 3 16 16 Tactical Retreats 8 | . . . 1 . . . 1 . . 1 4 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res Traps Triggered 4 | . . . . . 1 . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . 6 Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res Machines Disabled 4 | . . . 1 . 1 . . . . . 2 . Max in Single Turn 1 | . . . 1 . 1 . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res Machines Accessed 17 | . 1 . 4 . 2 2 . . 2 . 5 1 Terminals 9 | . 1 . 2 . 2 2 . . 1 . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units 3 | . . . 1 . . . . . 1 . 1 . Scanalyzers 3 | . . . 1 . . . . . . . 2 . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 55 | . 2 . 9 . 4 7 . . 6 . 26 1 Successful 39 | . . . 8 . 3 3 . . 3 . 21 1 Failed 16 | . 2 . 1 . 1 4 . . 3 . 5 . Catastrophic 1 | . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 19 | . 2 . 3 . 4 7 . . 2 . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . . 6 . Recycling Units 16 | . . . 4 . . . . . 4 . 8 . Scanalyzers 12 | . . . 2 . . . . . . . 10 . Garrison Access 2 | . . . . . . . . . . . 2 . Terminal Hacks 10 | . . . 2 . 3 3 . . 1 . . 1 Record 5 | . . . . . 3 2 . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . 1 Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks 14 | . . . 4 . . . . . 2 . 8 . Recycle Component 2 | . . . . . . . . . . . 2 . Process 4 | . . . 1 . . . . . 1 . 2 . Report Inventory 3 | . . . 1 . . . . . 1 . 1 . Retrieve Matter 4 | . . . 2 . . . . . . . 2 . Retrieve Components 1 | . . . . . . . . . . . 1 . Scanalyzer 12 | . . . 2 . . . . . . . 10 . Insert Component 6 | . . . 1 . . . . . . . 5 . Analyze 6 | . . . 1 . . . . . . . 5 . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 1 . 1 . 2 2 . . 2 . 2 1 Full Trace Events 2 | . . . . . . . . . 1 . 1 . Feedback Events 1 | . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . . . . 3 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . Time 44 | . . . . . . . . . . . 44 . Parts Recycled 2 | . . . . . . . . . . . 2 . Recycled Matter 370 | . . . 234 . . . . . 37 . 99 . Retrieved Matter 333 | . . . 234 . . . . . . . 99 . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 1 . . . . . . . 5 . Part Schematics Acquired 4 | . . . 1 . . . . . . . 3 . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res Turns Passed 2807 | 81 57 183 667 289 362 116 154 39 127 56 572 104 Spaces Moved 3379 | 69 65 223 413 223 592 107 256 55 190 77 1002 107 Core 274 | 1 . . 2 6 . . 103 55 39 . 29 39 Treads 86 | . . . 86 . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 640 | 68 65 223 217 67 . . . . . . . . Hover 2275 | . . . 108 150 592 107 153 . 151 77 879 58 Flight 104 | . . . . . . . . . . . 94 10 Fastest Speed 34 | 50 80 80 80 48 48 48 48 50 41 41 34 40 Average Speed 60 | 86 80 80 114 68 48 101 55 67 46 41 38 61 Slowest Speed 450 | 90 80 80 400 450 48 108 300 100 50 41 50 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 23 | 4 17 48 42 27 14 3 43 23 5 52 16 5 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 9 | . . . . 8 1 . . . . . . . Terrain Destroyed 83 | . . . 51 22 10 . . . . . . . Melee 1 | . . . . . 1 . . . . . . . Projectile 24 | . . . 2 22 . . . . . . . . AOE 58 | . . . 49 . 9 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res Total 3919 | 86 70 226 523 287 659 113 269 57 222 100 1168 139 Wait 221 | . . . 20 . 29 . . . 14 5 141 12 Move 3360 | 68 64 222 412 222 591 106 255 54 189 76 994 107 Hop 3 | . . . . . . . . . . . 3 . Pick Up 40 | 9 2 . 4 4 8 . 4 . 1 2 4 2 Fast Attach 63 | 5 1 2 18 8 4 3 3 . 5 . 11 3 Attach 27 | 1 . . 2 4 . 1 3 1 5 . 4 6 Detach 10 | . . . 3 1 . . . 2 2 . 1 1 Swap 24 | 1 . 1 3 8 8 1 . . . . 2 . Drop 46 | 1 3 1 14 5 13 2 4 . . . 1 2 Fire 108 | 1 . . 47 35 5 . . . 6 1 7 6 Melee 1 | . . . . . 1 . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . 16 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Extension (discovered 2 exits: *Fac / [*Cet]) -6/Cetus -5/Factory -5/DSF -4/Factory -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 16) 139 | -10/Materials | Entered Mines 146 | -10/Mines | Met a Derelict bent on vengeance 154 | -10/Mines | Learned location of Zion (-7) 161 | -10/Mines | Assembled infested the area 300 | -10/Mines | Build established: Mutant 307 | -10/Mines | Discovered new exit (range 10) 322 | -10/Mines | Entered Materials 322 | -9/Materials | Evolved 2 slots: Utility x2 622 | -9/Materials | Lost 3 parts (2n1w) 972 | -9/Materials | Discovered new exit (range 15) 989 | -9/Materials | Entered another Materials area 989 | -8/Materials | Evolved 2 slots: Propulsion x2 1133 | -8/Materials | Lost 8 parts (1p4n3u) 1272 | -8/Materials | Discovered new exit (range 12) 1278 | -8/Materials | Entered Factory 1278 | -7/Factory | Evolved 2 slots: Utility x2 1638 | -7/Factory | Discovered new exit (range 4) 1640 | -7/Factory | Entered another Factory area 1640 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1701 | -6/Factory | Discovered new exit (range 5) 1756 | -6/Factory | Entered Extension 1819 | -6/Extension | Spotted B-75 Beast 1823 | -6/Extension | Spotted B-75 Beast 1842 | -6/Extension | Released all parts (10) 1873 | -6/Extension | Lost 5 parts (3n1u1w) 1878 | -6/Extension | Discovered new exit (range 16) 1879 | -6/Extension | Discovered new exit (range 14) 1910 | -6/Extension | Entered Cetus 1927 | -6/Cetus | Spotted Cetus Guard 1927 | -6/Cetus | Spotted Cetus Guard 1927 | -6/Cetus | Spotted Cetus Guard 1941 | -6/Cetus | Discovered new exit (range 16) 1949 | -6/Cetus | Entered Factory 1949 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2075 | -5/Factory | Identified exit to DSF 2076 | -5/Factory | Entered DSF 2093 | -5/DSF | Additional patrols routed to DSF 2122 | -5/DSF | Discovered new exit (range 15) 2132 | -5/DSF | Entered Factory 2132 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2411 | -4/Factory | Repaired Weapon Cycler 2613 | -4/Factory | Build established: Gunner 2641 | -4/Factory | Released all parts (14) 2666 | -4/Factory | Lost 3 parts (1p1n1u) 2694 | -4/Factory | Discovered new exit (range 7) 2704 | -4/Factory | Entered Research 2704 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 2734 | -3/Research | Lost 3 parts (1p2n) 2737 | -3/Research | Garrison activated, responded to threat 2801 | -3/Research | Core integrity fell below 50% 2806 | -3/Research | Core integrity fell below 20% 2808 | -3/Research | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- HV Slug penetrates Wall. Slug penetrates Wall. Penetrated by Slug. HV Slug penetrates H-77 Assassin. HV Slug penetrates Wall. Penetrated by Slug. Critical hit (Destroy). Hyp. Coil Gun destroyed. Slug penetrates Terminal. Imp. Linear Gravjet destroyed. Penetrated by Slug. Antigrav System destroyed. Penetrated by Slug. Critical hit (Burn: +37). Cld. Gravmag System severed. Penetrated by Slug. Slug penetrates G-67 Veteran. Cld. Gravmag System destroyed. Slug penetrates L-61 Swordsman. G-67 Veteran suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ???????????????????????? # ############# | | ????????????????????????? # #? | | ??????????????????????/########## #? | | ????????????????????? # | | ????????????????????? # | | ????????????????????? / | | ????????????????????? # !== | | ?????????####+################### # != | | ?????????# #???# #? != | | ?????????# #???# #? | | ?????????# """ ##### #?? | | ?????????# """ / #??"T" | | ?????????# """ !! ##### #???"" | | ?????????# !! #???# #???######### | | ?????????# !! #???# #???????????? | | ????# ??# #???# #???????????? | | ????# #####+##############???# #???????????? | | ????# #????????# #???????????? | | ????# #????????# #???????????? | | ????# #????????# #???????????? | | ????# #????????# #???????????? | | ????################+#+####?????#^ ^^#???????????? | | ?????????????# g #?????#^^^ #???????????? | | ?????????????# g #?????# #???????????? | | ?????????????# """ g"""ll#?????+ #???????????? | | ?????????????# """ """=@#?????? #???????????? | | ?????????????# """ g"""lg#?????? ????????????? | | ?????????????# ghg#??????????????????????? | | ?????????????# gg #??????????????????????? | | ?????????????# gh #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# ####### #???????????? | | ?????????????# """ """ + #???????????? | | ?????????????# """T""" ####### #???????????? | | ?????????????##############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 150 Resistance: EX 25 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Variable Charge Gun | -4/Factory | Scanalyzed Wave Gun | -4/Factory | Scanalyzed Field Propulsion Drive | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonDataShockpuncher Manual? 0 Play Time 01:10:00 Cumulative 14.6 hours Start 2024.07.28 @ 02:52:10 End 2024.07.28 @ 12:15:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 752eeb78-180a-4976-83b6-f1085725b4d0