Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 12:15:44

Player: Nell

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (35)      175
Value Destroyed (896)      896
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 7531

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     30/300
Energy                     58/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (7) ---
        (None)
>   --- UTILITY (8) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Micro Fission Core
>          --- PROPULSION -------
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Linear Gravjet
    Cooled Gravmag System
  Improved Linear Gravjet
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Weight Redist. System
  Improved Sensor Array
  Improved Sensor Array
  Advanced Targeting Computer
           Weapon Cycler
  Improved Hacking Suite
>          --- WEAPON -----------
           Wave Gun
           Variable Charge Gun
           Variable Charge Gun
>          --- INVENTORY --------
    Cooled Gravmag System
    Cooled Gravmag System
           Field Propulsion Drive
    Cooled Nuclear Pulse Thruster
           HERF Cannon
[Rating: 86]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Gravmag System
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Variable Charge Gun
  Energy Gun               Variable Charge Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res 
Slots Evolved              14   | .   .   .   2   2   2   2   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   2   .   .   .   .   1   .   1   1   
  Utility                  6    | .   .   .   2   .   2   .   .   .   1   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
Parts Attached             114  | 7   1   3   23  20  12  5   6   1   10  .   17  9   
  Power                    13   | 1   .   1   1   2   .   2   1   .   3   .   2   .   
    Engine                 9    | 1   .   .   1   2   .   1   1   .   1   .   2   .   
    Core                   4    | .   .   1   .   .   .   1   .   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 3   .   .   7   7   .   .   .   .   3   .   6   6   
    Treads                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 3   .   .   2   1   .   .   .   .   .   .   .   .   
    Hover                  19   | .   .   .   2   6   .   .   .   .   2   .   3   6   
    Flight                 4    | .   .   .   .   .   .   .   .   .   1   .   3   .   
  Utility                  29   | 1   .   1   7   3   5   .   3   1   3   .   4   1   
    Device                 21   | .   .   1   5   2   3   .   3   .   3   .   3   1   
    Storage                2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
    Hackware               2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
    Protection             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   1   1   8   8   7   3   2   .   1   .   5   2   
    Energy Gun             6    | 1   .   1   .   .   .   .   .   .   1   .   3   .   
    Energy Cannon          10   | .   .   .   2   4   3   .   .   .   .   .   1   .   
    Ballistic Gun          8    | 1   .   .   4   .   .   .   .   .   .   .   1   2   
    Ballistic Cannon       5    | .   .   .   1   2   .   2   .   .   .   .   .   .   
    Launcher               7    | .   1   .   1   .   3   .   2   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   .   .   2   .   .   .   
Parts Lost                 34   | .   .   .   6   8   .   .   5   1   .   2   6   6   
  Power                    4    | .   .   .   .   1   .   .   .   .   .   1   2   .   
  Propulsion               17   | .   .   .   3   4   .   .   3   .   .   .   3   4   
  Utility                  10   | .   .   .   2   3   .   .   1   1   .   1   1   1   
  Weapon                   3    | .   .   .   1   .   .   .   1   .   .   .   .   1   
  Highest Loss Streak      8    | .   .   .   3   8   .   .   5   1   .   2   3   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     74   | .   85  86  89  78  99  98  56  17  32  56  61  4   
  Engine                   6    | .   14  13  7   8   7   6   3   .   3   4   2   .   
  Core                     2    | .   .   .   3   .   .   5   3   .   .   5   4   .   
  Treads                   1    | .   .   .   6   .   .   .   .   .   .   .   .   .   
  Wheel                    5    | .   28  28  9   4   .   .   .   .   .   .   .   .   
  Hover                    12   | .   .   .   5   15  30  26  13  .   6   11  15  3   
  Device                   17   | .   .   1   15  22  29  26  15  10  11  22  19  .   
  Storage                  5    | .   14  14  16  3   .   .   .   .   .   .   .   .   
  Processor                2    | .   .   .   4   .   .   .   .   6   5   5   4   .   
  Hackware                 2    | .   .   .   .   5   7   6   3   .   .   .   1   .   
  Protection               1    | .   .   .   .   .   6   6   3   .   .   .   .   .   
  Energy Gun               3    | .   .   10  .   .   .   .   .   .   1   5   11  .   
  Energy Cannon            4    | .   .   .   4   11  9   7   .   .   .   .   .   .   
  Ballistic Gun            2    | .   14  3   8   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   6   4   .   4   .   .   .   .   .   .   
  Launcher                 2    | .   14  14  1   .   5   .   6   .   .   .   .   .   
Naked Turns                85   | .   .   .   .   .   .   .   47  .   .   .   15  23  
Heaviest Build             49   | 13  14  15  28  29  34  49  35  4   25  25  27  15  
  Greatest Support         41   | 26  20  20  40  36  36  36  36  3   29  29  41  22  
  Greatest Overweight (x)  8    | .   .   .   7   8   .   1   5   1   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   6   5   5   5   5   5   5   5   5   
  Most Carried             8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   
  Average Carried          5    | 4   7   8   7   5   4   4   3   4   3   4   4   3   
  Final Capacity           8    | 8   8   8   8   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 8   8   8   8   5   5   5   4   5   3   5   3   .   

 Class Distribution 
--------------------
 85% | Mutant
 11% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -6/Extension
 Mutant | -6/Cetus
 Mutant | -5/Factory
 Mutant | -5/DSF
 Gunner | -4/Factory
 Mutant | -3/Research

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res 
Matter Collected           1131 | 261 .   40  337 177 111 .   15  .   14  .   176 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            992  | 13  .   .   471 276 111 .   .   .   14  .   107 .   
  Parts                    60   | 4   .   .   39  10  2   .   .   .   .   .   5   .   
Haulers Intercepted        3    | .   .   .   1   1   1   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res 
Combat Hostiles Destroyed  22   | .   .   .   15  5   1   .   .   .   .   .   1   .   
  Guns                     6    | .   .   .   5   .   .   .   .   .   .   .   1   .   
  Cannons                  9    | .   .   .   4   4   1   .   .   .   .   .   .   .   
  AOE                      6    | .   .   .   6   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | 1   .   .   7   2   .   .   .   .   .   .   1   .   
  Worker                   3    | .   .   .   1   .   .   .   .   .   1   .   1   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   1   1   1   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Swarmer                  6    | .   .   .   6   .   .   .   .   .   .   .   .   .   
  Grunt                    7    | .   .   .   4   3   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   5   .   1   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | 1   .   .   9   4   1   .   .   .   1   .   1   .   
  Combat Bots Only         6    | .   .   .   6   4   1   .   .   .   .   .   1   .   
Max Kills in Single Turn   3    | 1   .   .   3   1   1   .   .   .   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Ext  Cet  Fac  DSF  Fac  Res  
Hostile Shots Fired        582  | .    .    .    102  62   18   .    103  7    .    31   152  107  
  Missed                   218  | .    .    .    28   18   3    .    46   3    .    10   81   29   
Damage Taken               5858 | .    .    .    924  674  129  .    860  104  .    341  963  1863 
  Core                     2487 | .    .    .    174  57   11   .    231  57   .    82   546  1329 
  Absorbed by Shields      108  | .    .    .    16   .    .    .    .    .    .    80   .    12   
  Regen/Repaired (Parts)   33   | .    .    .    .    .    .    .    .    .    .    .    33   .    
Core Remaining (%)         81   | 100  .    100  56   89   98   .    .    66   .    91   52   .    
Volleys Fired              108  | 1    .    .    47   35   5    .    .    .    6    1    7    6    
  Largest                  3    | 2    .    .    2    2    2    .    .    .    1    1    3    1    
  Hottest                  231  | 70   .    .    150  150  130  .    .    .    85   85   231  35   
Shots Fired                178  | 2    .    .    85   52   10   .    .    .    6    1    16   6    
  Gun                      79   | 2    .    .    48   .    .    .    .    .    6    1    16   6    
  Cannon                   80   | .    .    .    28   44   8    .    .    .    .    .    .    .    
  Launcher                 11   | .    .    .    9    .    2    .    .    .    .    .    .    .    
  Special                  8    | .    .    .    .    8    .    .    .    .    .    .    .    .    
  Kinetic                  91   | 1    .    .    66   17   .    .    .    .    .    .    1    6    
  Thermal                  76   | 1    .    .    10   35   8    .    .    .    6    1    15   .    
  Explosive                11   | .    .    .    9    .    2    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | 1    .    .    7    7    2    .    .    .    5    6    8    5    
  Robot Miss Streak        3    | .    .    .    3    3    1    .    .    .    1    .    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           106  | 1    .    .    54   25   6    .    .    .    5    1    10   4    
  Core Hits                51   | 1    .    .    29   9    3    .    .    .    1    1    6    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    .    .    .    1    1    .    .    
    Burn                   2    | .    .    .    .    .    .    .    .    .    1    1    .    .    
Melee Attacks              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2801 | 13   .    .    1572 639  214  .    .    .    90   18   227  28   
  Guns                     818  | 13   .    .    442  .    .    .    .    .    90   18   227  28   
  Cannons                  1217 | .    .    .    444  639  134  .    .    .    .    .    .    .    
  Explosions               766  | .    .    .    686  .    80   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1010 | .    .    .    711  264  .    .    .    .    .    .    7    28   
  Thermal                  1025 | 13   .    .    175  375  134  .    .    .    90   18   220  .    
  Explosive                766  | .    .    .    686  .    80   .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    .    .    .    .    .    1    .    
  Average Corruption       1    | .    .    .    .    .    1    .    .    .    .    .    1    .    
  Corruption Purged        2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            18   | .    .    .    12   .    6    .    .    .    .    .    .    .    
  Projectiles              7    | .    .    .    6    .    1    .    .    .    .    .    .    .    
  Explosions               11   | .    .    .    6    .    5    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    2    1    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    1    1    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      68   | .    .    .    43   .    25   .    .    .    .    .    .    .    
  Shots                    3    | .    .    .    2    .    1    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        583  | 30   .    .    234  583  6    .    .    .    133  42   459  .    
  Average Temperature      140  | 18   .    .    63   205  4    .    .    .    62   42   169  .    
  Received Heat Transfer   994  | .    .    .    255  243  30   .    123  18   .    70   63   192  
  Effects                  11   | .    .    .    .    7    .    .    .    .    .    .    4    .    
    Shutdowns              2    | .    .    .    .    1    .    .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          2    | .    .    .    .    1    .    .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (major)         4    | .    .    .    .    4    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         1882 | 37   .    .    259  555  185  .    .    .    350  150  346  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res 
Peak Influence             396  | 5   33  12  396 261 234 118 132 53  33  38  145 80  
  Initial                  161  | .   3   12  4   161 125 114 57  53  23  23  9   65  
  Average                  121  | 1   9   12  245 207 154 117 88  48  23  23  32  61  
Maximum Alert Level        1    | .   .   .   1   1   1   .   .   .   .   .   .   .   
  Low Security (%)         79   | 100 100 100 36  55  90  100 100 100 100 100 100 100 
  Level 1                  20   | .   .   .   63  44  9   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   2   .   2   .   .   .   1   1   2   1   
  Investigation            2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   2   .   1   .   .   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res 
Distress Signals           10   | .   1   1   4   .   .   .   .   1   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              94   | .   5   .   25  9   2   1   5   4   .   4   23  16  
  Peak Tracking Total      16   | .   5   .   9   5   3   1   5   5   .   3   16  16  
  Tactical Retreats        8    | .   .   .   1   .   .   .   1   .   .   1   4   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res 
Traps Triggered            4    | .   .   .   .   .   1   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   6   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res 
Machines Disabled          4    | .   .   .   1   .   1   .   .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   1   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res 
Machines Accessed          17   | .   1   .   4   .   2   2   .   .   2   .   5   1   
  Terminals                9    | .   1   .   2   .   2   2   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          3    | .   .   .   1   .   .   .   .   .   1   .   1   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                55   | .   2   .   9   .   4   7   .   .   6   .   26  1   
  Successful               39   | .   .   .   8   .   3   3   .   .   3   .   21  1   
  Failed                   16   | .   2   .   1   .   1   4   .   .   3   .   5   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                19   | .   2   .   3   .   4   7   .   .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   
  Recycling Units          16   | .   .   .   4   .   .   .   .   .   4   .   8   .   
  Scanalyzers              12   | .   .   .   2   .   .   .   .   .   .   .   10  .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             10   | .   .   .   2   .   3   3   .   .   1   .   .   1   
  Record                   5    | .   .   .   .   .   3   2   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       14   | .   .   .   4   .   .   .   .   .   2   .   8   .   
  Recycle Component        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Process                  4    | .   .   .   1   .   .   .   .   .   1   .   2   .   
  Report Inventory         3    | .   .   .   1   .   .   .   .   .   1   .   1   .   
  Retrieve Matter          4    | .   .   .   2   .   .   .   .   .   .   .   2   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 12   | .   .   .   2   .   .   .   .   .   .   .   10  .   
  Insert Component         6    | .   .   .   1   .   .   .   .   .   .   .   5   .   
  Analyze                  6    | .   .   .   1   .   .   .   .   .   .   .   5   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   .   1   .   2   2   .   .   2   .   2   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   1   .   .   .   .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     44   | .   .   .   .   .   .   .   .   .   .   .   44  .   
Parts Recycled             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycled Matter          370  | .   .   .   234 .   .   .   .   .   37  .   99  .   
  Retrieved Matter         333  | .   .   .   234 .   .   .   .   .   .   .   99  .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   1   .   .   .   .   .   .   .   5   .   
  Part Schematics Acquired 4    | .   .   .   1   .   .   .   .   .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac DSF Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -4   -3   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Ext  Cet  Fac  DSF  Fac  Res  
Turns Passed               2807 | 81   57   183  667  289  362  116  154  39   127  56   572  104  
Spaces Moved               3379 | 69   65   223  413  223  592  107  256  55   190  77   1002 107  
  Core                     274  | 1    .    .    2    6    .    .    103  55   39   .    29   39   
  Treads                   86   | .    .    .    86   .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   640  | 68   65   223  217  67   .    .    .    .    .    .    .    .    
  Hover                    2275 | .    .    .    108  150  592  107  153  .    151  77   879  58   
  Flight                   104  | .    .    .    .    .    .    .    .    .    .    .    94   10   
  Fastest Speed            34   | 50   80   80   80   48   48   48   48   50   41   41   34   40   
  Average Speed            60   | 86   80   80   114  68   48   101  55   67   46   41   38   61   
  Slowest Speed            450  | 90   80   80   400  450  48   108  300  100  50   41   50   250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    .    .    .    .    .    4    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 4    17   48   42   27   14   3    43   23   5    52   16   5    
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 9    | .    .    .    .    8    1    .    .    .    .    .    .    .    
Terrain Destroyed          83   | .    .    .    51   22   10   .    .    .    .    .    .    .    
  Melee                    1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Projectile               24   | .    .    .    2    22   .    .    .    .    .    .    .    .    
  AOE                      58   | .    .    .    49   .    9    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -4   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Ext  Cet  Fac  DSF  Fac  Res  
Total                      3919 | 86   70   226  523  287  659  113  269  57   222  100  1168 139  
  Wait                     221  | .    .    .    20   .    29   .    .    .    14   5    141  12   
  Move                     3360 | 68   64   222  412  222  591  106  255  54   189  76   994  107  
  Hop                      3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Pick Up                  40   | 9    2    .    4    4    8    .    4    .    1    2    4    2    
  Fast Attach              63   | 5    1    2    18   8    4    3    3    .    5    .    11   3    
  Attach                   27   | 1    .    .    2    4    .    1    3    1    5    .    4    6    
  Detach                   10   | .    .    .    3    1    .    .    .    2    2    .    1    1    
  Swap                     24   | 1    .    1    3    8    8    1    .    .    .    .    2    .    
  Drop                     46   | 1    3    1    14   5    13   2    4    .    .    .    1    2    
  Fire                     108  | 1    .    .    47   35   5    .    .    .    6    1    7    6    
  Melee                    1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    .    .    .    .    16   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Extension (discovered 2 exits: *Fac / [*Cet])
-6/Cetus
-5/Factory
-5/DSF
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
  120 | -10/Materials | Discovered new exit (range 16)
  139 | -10/Materials | Entered Mines
  146 | -10/Mines     | Met a Derelict bent on vengeance
  154 | -10/Mines     | Learned location of Zion (-7)
  161 | -10/Mines     | Assembled infested the area
  300 | -10/Mines     | Build established: Mutant
  307 | -10/Mines     | Discovered new exit (range 10)
  322 | -10/Mines     | Entered Materials
  322 | -9/Materials  | Evolved 2 slots: Utility x2
  622 | -9/Materials  | Lost 3 parts (2n1w)
  972 | -9/Materials  | Discovered new exit (range 15)
  989 | -9/Materials  | Entered another Materials area
  989 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1133 | -8/Materials  | Lost 8 parts (1p4n3u)
 1272 | -8/Materials  | Discovered new exit (range 12)
 1278 | -8/Materials  | Entered Factory
 1278 | -7/Factory    | Evolved 2 slots: Utility x2
 1638 | -7/Factory    | Discovered new exit (range 4)
 1640 | -7/Factory    | Entered another Factory area
 1640 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1701 | -6/Factory    | Discovered new exit (range 5)
 1756 | -6/Factory    | Entered Extension
 1819 | -6/Extension  | Spotted B-75 Beast
 1823 | -6/Extension  | Spotted B-75 Beast
 1842 | -6/Extension  | Released all parts (10)
 1873 | -6/Extension  | Lost 5 parts (3n1u1w)
 1878 | -6/Extension  | Discovered new exit (range 16)
 1879 | -6/Extension  | Discovered new exit (range 14)
 1910 | -6/Extension  | Entered Cetus
 1927 | -6/Cetus      | Spotted Cetus Guard
 1927 | -6/Cetus      | Spotted Cetus Guard
 1927 | -6/Cetus      | Spotted Cetus Guard
 1941 | -6/Cetus      | Discovered new exit (range 16)
 1949 | -6/Cetus      | Entered Factory
 1949 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2075 | -5/Factory    | Identified exit to DSF
 2076 | -5/Factory    | Entered DSF
 2093 | -5/DSF        | Additional patrols routed to DSF
 2122 | -5/DSF        | Discovered new exit (range 15)
 2132 | -5/DSF        | Entered Factory
 2132 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2411 | -4/Factory    | Repaired Weapon Cycler
 2613 | -4/Factory    | Build established: Gunner
 2641 | -4/Factory    | Released all parts (14)
 2666 | -4/Factory    | Lost 3 parts (1p1n1u)
 2694 | -4/Factory    | Discovered new exit (range 7)
 2704 | -4/Factory    | Entered Research
 2704 | -3/Research   | Evolved 2 slots: Propulsion x1, Weapon x1
 2734 | -3/Research   | Lost 3 parts (1p2n)
 2737 | -3/Research   | Garrison activated, responded to threat
 2801 | -3/Research   | Core integrity fell below 50%
 2806 | -3/Research   | Core integrity fell below 20%
 2808 | -3/Research   | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
HV Slug penetrates Wall. <x2>
Slug penetrates Wall.
Penetrated by Slug.
HV Slug penetrates H-77 Assassin.
HV Slug penetrates Wall.
Penetrated by Slug.
Critical hit (Destroy).
Hyp. Coil Gun destroyed.
Slug penetrates Terminal.
Imp. Linear Gravjet destroyed.
Penetrated by Slug.
Antigrav System destroyed.
Penetrated by Slug.
Critical hit (Burn: +37).
Cld. Gravmag System severed.
Penetrated by Slug.
Slug penetrates G-67 Veteran.
Cld. Gravmag System destroyed.
Slug penetrates L-61 Swordsman.
G-67 Veteran suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????        #    ############# |
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| ?????????#   """     !!     #####    #???""        |
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| ????#                  #????????#    #???????????? |
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| ?????????????#  """  """=@#??????    #???????????? |
| ?????????????#  """ g"""lg#??????    ????????????? |
| ?????????????#         ghg#??????????????????????? |
| ?????????????#        gg  #??????????????????????? |
| ?????????????#         gh #??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          31
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       85
Additional Mass Support    9
Armor Coverage             150
Resistance: EX             25
Weapon Cycling             15
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
                  Wheel | -9/Materials | Scanalyzed
    Variable Charge Gun | -4/Factory   | Scanalyzed
               Wave Gun | -4/Factory   | Scanalyzed
 Field Propulsion Drive | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TachyonDataShockpuncher
  Manual?         0
Play Time         01:10:00
  Cumulative      14.6 hours
  Start           2024.07.28 @ 02:52:10
  End             2024.07.28 @ 12:15:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          24
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 752eeb78-180a-4976-83b6-f1085725b4d0