Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.29 @ 17:58:05 Player: Schmaltz Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (766) 766 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3626 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Improved Shield Generator Peak State ------------ > --- POWER ------------ Ion Engine Nuclear Core > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Light Armor Plating Hardlight Generator > --- WEAPON ----------- Shock Rifle Flak Cannon > --- INVENTORY -------- Hover Unit Improved Hover Unit Airjet Airjet Structural Scanner Improved Sensor Array Light Armor Plating Improved Shield Generator Heavy Assault Rifle EMP Blaster [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 7 | . 1 . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . . 2 . . . Utility 4 | . 1 . . 1 2 . Weapon . | . . . . . . . Parts Attached 77 | 9 1 4 21 29 8 5 Power 4 | 1 . . 1 2 . . Engine 3 | 1 . . 1 1 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 47 | 2 . 4 17 18 4 2 Treads 23 | 2 . 2 9 4 4 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover 14 | . . . 4 10 . . Flight 10 | . . 2 4 4 . . Utility 12 | 4 1 . . 4 3 . Device 3 | . . . . 2 1 . Storage 1 | 1 . . . . . . Processor 3 | 1 . . . 1 1 . Hackware . | . . . . . . . Protection 5 | 2 1 . . 1 1 . Artifact . | . . . . . . . Weapon 14 | 2 . . 3 5 1 3 Energy Gun 4 | 1 . . . 2 1 . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 . . 3 1 . 1 Ballistic Cannon 2 | . . . . 1 . 1 Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 2 | . . . . . . 2 System Corruption 5 | . . . . . . 5 Parts Lost 12 | . . . 3 . . 9 Power 2 | . . . 1 . . 1 Propulsion 4 | . . . 1 . . 3 Utility 3 | . . . 1 . . 2 Weapon 3 | . . . . . . 3 Highest Loss Streak 7 | . . . 2 . . 7 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 100 100 97 94 100 43 Engine 8 | . 12 12 8 8 7 3 Core 3 | . . . . 7 7 3 Treads 24 | . 25 24 22 28 27 12 Hover 3 | . . . 16 3 . . Device 6 | . . . . 13 14 6 Storage 8 | . 12 12 10 8 7 2 Processor 10 | . 12 12 10 8 14 6 Protection 6 | . 12 12 8 . 7 2 Energy Gun 7 | . 12 12 10 5 7 2 Ballistic Gun 6 | . 12 12 10 5 . . Ballistic Cannon 1 | . . . . 1 7 3 Naked Turns 50 | . . . . . . 50 Heaviest Build 40 | 18 21 21 25 32 40 40 Greatest Support 92 | 40 40 40 83 83 89 92 Greatest Overweight (x) 3 | . . . 1 3 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 Average Capacity 9 | 6 10 10 10 10 10 7 Most Carried 10 | 5 5 5 10 10 10 10 Average Carried 7 | 2 3 5 7 9 9 5 Final Capacity 10 | 10 10 10 10 10 10 5 Final Carried 10 | 4 5 5 10 10 10 2 Class Distribution -------------------- 70% | Hacker-Mutant 29% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 1090 | 150 157 17 262 149 232 123 Remotely . | . . . . . . . Salvage Created 1247 | . 67 . 355 258 63 504 Parts 57 | . 8 . 22 11 8 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 20 | . 4 . 8 3 3 2 Melee 1 | . . . . . . 1 Guns 13 | . 4 . 6 3 . . Cannons 4 | . . . . . 3 1 AOE 2 | . . . 2 . . . Classes Destroyed 7 | . 1 . 3 1 1 1 Operator 1 | . . . 1 . . . Watcher 3 | . . . . 3 . . Swarmer 8 | . 4 . 2 . 2 . Grunt 6 | . . . 3 3 . . Sentry 3 | . . . 3 . . . Programmer 1 | . . . . . 1 . Compactor 2 | . . . . . . 2 Best Kill Streak 3 | . 2 . 3 3 2 1 Combat Bots Only 3 | . 2 . 3 2 2 1 Max Kills in Single Turn 1 | . 1 . 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 136 | . 16 1 44 27 12 36 Missed 33 | . 6 1 17 5 4 . Damage Taken 1848 | . 52 . 342 238 53 1163 Core 735 | . 5 . 26 . . 704 Absorbed by Shields 32 | . . . . . 20 12 Ignored by Resistances 1026 | . 36 . 205 142 46 597 Regen/Repaired (Parts) 43 | . . . . 43 . . Core Remaining (%) 97 | 100 . 98 93 100 . . Volleys Fired 75 | . 7 . 25 19 9 15 Largest 2 | . 2 . 2 2 2 2 Hottest 94 | . 60 . 63 63 94 94 Shots Fired 147 | . 14 . 50 38 18 27 Gun 124 | . 14 . 50 37 9 14 Cannon 21 | . . . . . 9 12 Launcher 2 | . . . . 1 . 1 Special . | . . . . . . . Kinetic 74 | . 7 . 25 19 9 14 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 73 | . 7 . 25 19 9 13 Robot Hit Streak 23 | . 6 . 21 23 7 22 Robot Miss Streak 4 | . 1 . 1 1 4 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 2 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 130 | . 10 . 46 31 16 27 Core Hits 93 | . 4 . 16 14 16 43 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2284 | . 99 . 628 567 286 704 Guns 1183 | . 99 . 483 480 75 46 Cannons 625 | . . . . . 211 414 Explosions 319 | . . . 145 87 . 87 Melee . | . . . . . . . Ramming 157 | . . . . . . 157 Kinetic 1092 | . 29 . 188 216 211 448 Thermal 273 | . . . 145 43 . 85 Explosive . | . . . . . . . Electromagnetic 762 | . 70 . 295 308 75 14 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 22 | . . . . . 2 22 Average Corruption 5 | . . . . . 1 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . . 3 8 Message Errors 5 | . . . . . 2 3 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . 1 . Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 44 | . . . 11 22 . 11 Projectiles . | . . . . . . . Explosions 44 | . . . 11 22 . 11 Melee . | . . . . . . . Knockbacks 8 | . . . . . 8 . Impact . | . . . . . . . Kinetic 6 | . . . . . 6 . Secondary 2 | . . . . . 2 . Self-Inflicted Damage 231 | . . . 98 10 . 123 Shots 6 | . . . 3 1 . 2 Rammed 74 | . . . . . . 74 Targets Rammed 74 | . . . . . . 74 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 215 | . 79 . 188 174 135 215 Average Temperature 71 | . 33 . 61 54 53 126 Received Heat Transfer 342 | . . . 144 198 . . Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 300 | . . . 200 50 . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . 3 1 . 1 Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Peak Influence 348 | . 115 31 348 181 122 29 Initial 105 | . . 31 . 105 27 29 Average 61 | . 40 28 115 88 60 9 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 96 | 100 100 100 79 100 100 100 Level 1 3 | . . . 20 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 1 2 . 2 . Investigation 2 | . . 1 . . 1 . Extermination . | . . . . . . . Reinforcement 3 | . . . 2 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 3 | . . . . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 41 | . 5 3 12 12 6 3 Peak Tracking Total 5 | . 3 3 3 5 2 2 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled 4 | . . . 3 1 . . Max in Single Turn 2 | . . . 2 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed 5 | . . 1 1 3 . . Terminals 3 | . . . 1 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . . 1 2 17 . . Successful 15 | . . 1 1 13 . . Failed 5 | . . . 1 4 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 12 | . . . 2 7 3 . Terminals 16 | . . . 2 14 . . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . . 1 1 10 . . Record 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . 1 . . . . Alert Level 1 | . . . . 1 . . Unreport Threat 2 | . . . . 2 . . Maintenance Status 1 | . . . . 1 . . Surveillance Status 1 | . . . . 1 . . Recall Investigation 1 | . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 3 . . Scan Component 2 | . . . . 2 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . . 1 3 1 . Full Trace Events 3 | . . . . 2 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 10 | . . . . . . 10 Total Damage 191 | . . . . . . 191 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 2250 | 90 165 436 355 636 347 221 Spaces Moved 1163 | 51 78 263 207 321 195 48 Core 17 | 10 . . . . . 7 Treads 991 | 41 78 263 96 277 195 41 Legs . | . . . . . . . Wheels . | . . . . . . . Hover 149 | . . . 111 38 . . Flight 6 | . . . . 6 . . Fastest Speed 48 | 50 160 160 48 52 148 50 Average Speed 144 | 138 160 160 102 154 148 134 Slowest Speed 280 | 160 160 160 160 280 148 152 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 5 22 72 28 32 8 28 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 74 | . . . 61 . . 13 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 74 | . . . 61 . . 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 1564 | 69 107 276 298 419 234 161 Wait 110 | . 16 10 30 23 18 13 Move 1158 | 50 77 262 206 320 195 48 Hop . | . . . . . . . Pick Up 42 | 10 4 . 12 10 3 3 Fast Attach 9 | 1 . . . 8 . . Attach 21 | 6 1 . 3 4 2 5 Detach 3 | . . . . 3 . . Swap 47 | 2 . 4 18 17 6 . Drop 24 | . 2 . 4 15 1 2 Fire 75 | . 7 . 25 19 9 15 Melee . | . . . . . . . Ram 47 | . . . . . . 47 Kick . | . . . . . . . Crush 28 | . . . . . . 28 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 27 | -11/Scrapyard | Identified exit to Materials 27 | -11/Scrapyard | Discovered exit to Materials (range 15) 91 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Utility x1 92 | -10/Materials | Identified exit to Mines 92 | -10/Materials | Discovered exit to Mines (range 8) 168 | -10/Materials | Discovered exit to Mines (range 14) 256 | -10/Materials | Entered Mines 284 | -10/Mines | Met a Derelict shopkeep closing up shop 301 | -10/Mines | Build established: Hacker-Mutant 533 | -10/Mines | Identified exit to Materials 533 | -10/Mines | Discovered exit to Materials (range 9) 692 | -10/Mines | Entered Materials 692 | -9/Materials | Evolved 2 slots: Propulsion x2 1017 | -9/Materials | Identified exit to Materials 1017 | -9/Materials | Discovered exit to Materials (range 14) 1047 | -9/Materials | Entered another Materials area 1047 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1169 | -8/Materials | Repaired EM Pulse Gun 1571 | -8/Materials | Build established: Hacker-Skirmisher 1665 | -8/Materials | Identified exit to Factory 1665 | -8/Materials | Discovered exit to Factory (range 10) 1683 | -8/Materials | Entered Factory 1683 | -7/Factory | Evolved 2 slots: Utility x2 2030 | -7/Factory | Sucked down chute 2030 | -7/Factory | Entered Waste 2031 | -7/Waste | Met a frightened Derelict 2045 | -7/Waste | EMP discharged 2078 | -7/Waste | Spotted C-40 Crusher 2094 | -7/Waste | Spotted C-40 Crusher 2108 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2110 | -7/Waste | Destroyed C-40 Crusher 2123 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2126 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2129 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2132 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2135 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2145 | -7/Waste | EMP discharged 2157 | -7/Waste | Core integrity fell below 50% 2157 | -7/Waste | Destroyed C-40 Crusher 2158 | -7/Waste | Spotted C-40 Crusher 2165 | -7/Waste | System corruption reached 10% 2166 | -7/Waste | Lost 7 parts (1p2n2u2w) 2185 | -7/Waste | Crushed by Compactor (1 part destroyed) 2188 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2215 | -7/Waste | Build established: Hacker-Mutant 2240 | -7/Waste | Core integrity fell below 20% 2245 | -7/Waste | EMP discharged 2251 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02239_ 4 Matter crushed. 02239_ Slammed into C-40 Crusher. 02241_ Destabilizing: Core damaged (-14). 02242_ 5 Matter crushed. 02242_ Slammed into C-40 Crusher. 02244_ Destabilizing: System corrupted (+2). 02245_ Hover Unit fried beyond repair. 02245_ Dynamic Insulation System fried beyond repair. 02245_ 8 Matter fried beyond repair. 02245_ 2 Matter fried beyond repair. 02245_ System corrupted (+5). 02245_ 29 Matter fried beyond repair. 02245_ 4 Matter crushed. 02245_ Slammed into C-40 Crusher. 02248_ System corrupted: Matter fused (-7). 02248_ 7 Matter crushed. 02248_ Slammed into C-40 Crusher. 02249_ Destabilizing: Core damaged (-14). 02250_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# ] #???????????????????? | | ????????????????????????# #???????????????????? | | ??????????????????????### ####????????????????? | | ??????????????????????# ????????????????? | | ??????????????????????# ?????????????????? | | ??????????????????????? ??????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????#] #???????????????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #??#! #???????????????????? | | ??????????# #### #???????????????????? | | ??????????############ #???????????????????? | | ????????????????????##=![ #???????????????????? | | ????????????????????# =CC #???????????????????? | | ????????????????????# CC #???????????????????? | | ????????????????????# !@% #???????????????????? | | ????????????????????## %% #???????????????????? | | ?????????????????????#### #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Shopping List Challenges ------------ None Game ------ Seed BehemothIntegrityShotgun Manual? 0 Play Time 00:39:44 Cumulative 9.4 hours Start 2024.07.29 @ 16:58:50 End 2024.07.29 @ 17:58:05 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 1 Adventurer 9 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 0933056c-c895-4d01-9787-229b1c3c8523