Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.11.14 @ 18:09:04 Player: RogirekTheMad Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (145) 725 Value Destroyed (5333) 5333 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1993) 1993 TOTAL SCORE: 13451 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 1436 Met Imprinter 300 Was Imprinted 300 Friendly Fire -143 Cogmind --------- Core Integrity 963/1150 Matter 122/300 Energy 61/100 System Corruption 0% Temperature Warning (363) Movement Immobile (Siege) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Heavy Siege Treads Heavy Siege Treads > --- UTILITY (9) ------ Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Weapon Cycler > --- WEAPON (5) ------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Mass Driver Mass Driver Mass Driver > --- INVENTORY (20) --- Enhanced Nuclear Core Enhanced Nuclear Core Neutrino Core Heavy Siege Treads Heavy Siege Treads Energy Well (350) Matter Compressor (250) Point Defense System System Backup Module Hypervelocity Gauss Rifle Heavy Machine Gun Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Target Analyzer Weapon Cycler Improved Medium Armor Plating Improved Heavy Armor Plating Layered Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle KE Penetrator Mass Driver Mass Driver > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Neutrino Core Heavy Siege Treads Heavy Siege Treads Advanced Heat Sink Energy Well Matter Compressor Hardened Light Armor Plating Hardened Medium Armor Plating Point Defense System System Backup Module Hypervelocity Gauss Rifle Heavy Machine Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Mass Driver [Rating: 110] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Utility Coolant Injector Device Coolant Injector Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Welding Torch Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . Utility 7 | . . 1 . 1 . . . . 1 2 2 Weapon 3 | . . 1 1 1 . . . . . . . Parts Attached 139 | 6 11 16 18 8 7 1 7 11 22 21 11 Power 12 | 1 . 2 1 . 1 . 1 . 2 4 . Engine 10 | 1 . 2 1 . 1 . 1 . 2 2 . Core 1 | . . . . . . . . . . 1 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 27 | 2 1 8 6 2 1 . . 2 5 . . Treads 27 | 2 1 8 6 2 1 . . 2 5 . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 47 | 1 5 1 2 3 2 1 2 7 7 10 6 Device 18 | . 3 . 1 . 2 1 1 2 3 4 1 Storage 12 | 1 2 1 1 2 . . 1 . . 4 . Processor 3 | . . . . . . . . 1 1 . 1 Hackware . | . . . . . . . . . . . . Protection 14 | . . . . 1 . . . 4 3 2 4 Artifact . | . . . . . . . . . . . . Weapon 53 | 2 5 5 9 3 3 . 4 2 8 7 5 Energy Gun 1 | . 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 28 | 2 2 3 1 1 2 . 4 2 5 5 1 Ballistic Cannon 20 | . . 2 6 2 1 . . . 3 2 4 Launcher 1 | . . . 1 . . . . . . . . Special Weapon 2 | . 2 . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . 1 . 1 4 . Parts Lost 27 | . 3 . . . 1 1 . 2 9 . 11 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 17 | . 1 . . . 1 1 . 2 4 . 8 Weapon 10 | . 2 . . . . . . . 5 . 3 Highest Loss Streak 10 | . 3 . . . 1 1 . 2 4 . 10 Average Slot Usage (%) 95 | . 95 99 99 100 100 99 92 99 97 81 83 Engine 7 | . 14 11 9 7 7 7 7 7 6 4 5 Treads 22 | . 28 22 27 23 23 23 23 22 25 11 10 Device 13 | . 13 11 8 7 15 14 15 8 15 19 20 Storage 9 | . 14 21 18 15 7 7 7 7 6 4 5 Protection 4 | . . . . 7 7 7 . 6 7 8 10 Ballistic Gun 19 | . 20 21 18 16 15 15 21 24 25 17 14 Ballistic Cannon 14 | . . 11 17 21 23 23 16 13 6 11 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 111 | 12 28 40 44 60 60 59 100 100 104 108 111 Greatest Support 140 | 40 40 40 62 78 84 84 84 84 140 140 140 Greatest Overweight (x) 1 | . . . . . . . 1 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 20 20 20 25 20 Average Capacity 16 | 6 12 15 15 15 15 15 18 20 20 19 20 Most Carried 20 | 4 15 15 15 15 15 15 19 20 20 20 20 Average Carried 15 | 2 9 14 14 14 14 14 15 19 18 18 19 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 4 15 15 14 15 15 14 19 20 20 20 13 Class Distribution -------------------- 31% | Tank 28% | Derelict-Gunner 19% | Gunner 11% | Derelict-Tank 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Tank | -6/Proximity Caves Derelict-Gunner | -6/Factory Tank | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 5362 | 246 267 579 589 396 235 208 70 515 1006 769 482 Remotely 3082 | . 267 579 589 396 . . . . . 769 482 Salvage Created 6221 | . 289 996 574 276 251 341 . 425 1574 897 598 Parts 288 | . 27 58 37 12 7 13 . 14 61 36 23 Haulers Intercepted 17 | . 2 5 5 1 . . . . 1 2 1 Recyclers Shooed 3 | . . . . . . . . . 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . 7 13 1 27 . . . Prevented 1 | . . . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 103 | . 9 14 8 4 8 8 . 11 26 7 8 Guns 65 | . 6 11 4 2 6 5 . 5 20 2 4 Cannons 35 | . . 3 4 2 2 3 . 6 6 5 4 AOE 3 | . 3 . . . . . . . . . . Classes Destroyed 17 | . 5 3 1 2 . 2 . . 1 2 1 Worker 8 | . 1 . 2 . . . . . 2 2 1 Builder 2 | . 1 . . . . . . . 1 . . Hauler 17 | . 2 5 5 1 . . . . 1 2 1 Recycler 7 | . . 2 1 1 . . . . 1 2 . Operator 2 | . . . . 1 . . . . 1 . . Watcher 5 | . . 2 1 . . . . . 2 . . Swarmer 13 | . 6 . . . 2 . . 3 . . 2 Grunt 54 | . 3 9 4 3 4 4 . 2 20 1 4 Brawler 4 | . . . . . . 2 . 2 . . . Duelist 6 | . . . . . . 1 . 3 2 . . Sentry 12 | . . 5 3 . 1 1 . 1 1 . . Specialist 2 | . . . . . . . . . . 2 . Hunter 3 | . . . 1 . . . . . . 2 . Programmer 6 | . . . . 1 1 . . . 2 2 . Heavy 2 | . . . . . . . . . . . 2 Behemoth 1 | . . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . 1 . Best Kill Streak 8 | . 8 3 4 4 4 4 . 6 7 7 7 Combat Bots Only 6 | . 6 2 3 3 4 4 . 6 5 5 6 Max Kills in Single Turn 5 | . 5 1 2 2 2 1 . 2 2 2 2 Gunslinging 1 | . . . . . . . . . 1 . . Exploded 3 | . 3 . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Damage Taken 8438 | . 378 316 223 155 404 439 . 810 1516 169 4028 Core 490 | . 11 56 18 12 45 28 . 87 46 . 187 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 573 | . . . . . . . . . . . 573 Core Remaining (%) 92 | 100 95 86 96 . . . . 75 94 100 . Volleys Fired 253 | . 26 41 27 13 13 12 . 23 55 18 25 Largest 5 | . 2 3 4 5 5 5 . 5 5 5 5 Hottest 203 | . 60 85 126 170 180 180 . 172 188 198 203 Shots Fired 1041 | . 49 119 107 54 63 60 . 114 270 90 115 Gun 661 | . 45 78 53 23 26 24 . 68 220 54 70 Cannon 376 | . . 41 54 31 37 36 . 46 50 36 45 Launcher . | . . . . . . . . . . . . Special 4 | . 4 . . . . . . . . . . Kinetic 1035 | . 43 119 107 54 63 60 . 114 270 90 115 Thermal 6 | . 6 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 36 | . 13 26 27 7 20 10 . 15 17 21 36 Robot Miss Streak 5 | . 4 3 2 3 4 3 . 5 4 1 2 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 3 | . 1 . . . . . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . Shots Hit Robots 727 | . 36 81 82 28 40 34 . 72 198 67 89 Core Hits 338 | . 22 42 32 20 22 23 . 27 90 25 35 Critical Kills 7 | . . . . . . . . . 4 1 2 Critical Parts Destroyed 13 | . . 1 . . 1 1 . 1 4 2 3 Critical Strikes 34 | . . 1 2 . 1 1 . 2 10 5 12 Destroy 20 | . . 1 . . 1 1 . 1 8 3 5 Blast 14 | . . . 2 . . . . 1 2 2 7 Melee Attacks 4 | . . . 4 . . . . . . . . Impact 4 | . . . 4 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15980 | . 1003 1243 1600 632 849 744 . 1505 4722 1477 2205 Guns 9429 | . 279 881 788 190 405 343 . 928 3658 784 1173 Cannons 5693 | . . 362 812 442 444 401 . 577 930 693 1032 Explosions 850 | . 716 . . . . . . . 134 . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 15112 | . 269 1243 1600 632 849 744 . 1505 4588 1477 2205 Thermal 868 | . 734 . . . . . . . 134 . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 . . Average Corruption 1 | . . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . . Effects 2 | . . . . . . . . . 2 . . Message Errors 1 | . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 431 | . 282 . 1 2 . . . . 71 43 32 Projectiles 78 | . . . 1 2 . . . . . 43 32 Explosions 353 | . 282 . . . . . . . 71 . . Melee . | . . . . . . . . . . . . Knockbacks 67 | . . 3 10 10 12 9 . 5 4 2 12 Impact . | . . . . . . . . . . . . Kinetic 60 | . . 3 10 9 9 9 . 5 4 2 9 Secondary 7 | . . . . 1 3 . . . . . 3 Self-Inflicted Damage 234 | . 139 . . . . . . . 95 . . Shots 4 | . 2 . . . . . . . 2 . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 510 | . 20 105 233 454 198 196 . 198 307 304 510 Average Temperature 103 | . 11 24 75 184 118 118 . 121 107 87 180 Received Heat Transfer 2740 | . 63 195 99 99 132 156 . 296 654 18 1028 Effects 15 | . . . . 8 . . . . . . 7 Shutdowns 1 | . . . . 1 . . . . . . . Interference 10 | . . . . 3 . . . . . . 7 Damage (minor) 1 | . . . . 1 . . . . . . . Damage (major) 3 | . . . . 3 . . . . . . . Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 46 | . . . . . . . . . . . 46 Longest Duration 46 | . . . . . . . . . . . 46 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 625 | . 525 . . . . . . . 100 . . Parts Sabotaged 3 | . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Peak Influence 614 | . 252 285 171 83 . . . . 337 333 614 Initial 140 | . . . 16 26 . . . . . 135 140 Average 116 | . 66 108 50 38 . . . . 151 194 262 Maximum Alert Level 2 | . 1 1 . . . . . . 1 1 2 Low Security (%) 77 | 100 86 87 100 100 . . . . 62 49 54 Level 1 20 | . 13 12 . . . . . . 37 50 22 Level 2 1 | . . . . . . . . . . . 22 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . . 2 1 2 . . . 1 6 7 7 Investigation 5 | . . 2 1 . . . . . 1 1 . Extermination 5 | . . . . 2 . . . . 1 2 . Reinforcement 14 | . . . . . . . . . 4 4 6 Assault 1 | . . . . . . . . 1 . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 1 Haulers Reinforced 5 | . . . . . . . . . 2 2 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 7 | . 1 1 3 . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 178 | . 17 16 19 5 8 9 . 18 39 16 31 Peak Tracking Total 12 | . 8 2 4 3 4 3 . 8 5 4 12 Tactical Retreats 5 | . 2 . . . . 1 . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 4 | . . 2 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 15 | . 5 1 1 . . . . 1 6 1 . Max in Single Turn 5 | . 5 1 1 . . . . . 3 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 28 | . 7 6 4 3 2 1 . . 1 3 1 Terminals 17 | . 5 4 3 2 . 1 . . . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . 1 1 1 1 . . . . . 1 . Recycling Units 3 | . 1 1 . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 75 | . 26 15 14 6 2 1 . . 2 8 1 Successful 47 | . 19 6 10 2 2 1 . . 2 4 1 Failed 28 | . 7 9 4 4 . . . . . 4 . Catastrophic 4 | . 1 2 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 58 | . 4 10 10 5 . . 1 . 10 14 4 Terminals 48 | . 16 12 11 5 . 1 . . . 2 1 Fabricators . | . . . . . . . . . . . . Repair Stations 15 | . 7 2 3 1 . . . . . 2 . Recycling Units 6 | . 3 1 . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 4 . Terminal Hacks 23 | . 8 3 5 2 2 1 . . . 1 1 Record 1 | . . . . . . 1 . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 2 | . . . . . 2 . . . . . . Open DSF 2 | . . . . . . . . . . 1 1 Level Access Points 4 | . 1 1 1 1 . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . Fabricator Index 1 | . . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 13 | . 6 2 3 . . . . . . 2 . Scan Component 8 | . 4 1 2 . . . . . . 1 . Repair 5 | . 2 1 1 . . . . . . 1 . Recycling Unit Hacks 4 | . 2 1 . . . . . . 1 . . Report Inventory 3 | . 1 1 . . . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 7 | . 3 . 2 . . . . . 1 1 . Terminals 5 | . 3 . 2 . . . . . . . . Track 1 | . 1 . . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . Monitor 1 | . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . . 1 . Data Cores Recovered 2 | . . . . 1 . . . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 5 6 4 3 . . . . 1 2 . Full Trace Events 2 | . . . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . 2 1 1 . . . . . . 1 . Time 136 | . 52 32 26 . . . . . . 26 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked 2 | . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 26 | . . . . . . . 9 2 1 10 4 Largest Group 9 | . . . . . . . 9 9 2 7 4 Highest-Rated Group 420 | . . . . . . . 271 271 60 420 412 Highest-Rated Ally 103 | . . . . . . . 39 39 31 70 103 Zionite Dispatches 5 | . . . . . . . . . 1 2 2 Heavy 2 | . . . . . . . . . . . 2 Light 2 | . . . . . . . . . . 2 . Hover Resupply 1 | . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 225 | . . . . . . . . 83 7 91 44 Total Damage 6329 | . . . . . . . . 1214 135 1826 3154 Kills 42 | . . . . . . . . 10 1 12 19 Allies Corrupted 1 | . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total 2 | . 1 1 . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 . 2 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . 2 1 . Branch Access 1 | . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 15608 | 90 1168 1117 1002 1001 1582 1959 2688 1686 1592 1196 527 Spaces Moved 7743 | 48 560 489 461 579 933 1121 1300 702 791 539 220 Core 2 | 2 . . . . . . . . . . . Treads 7741 | 46 560 489 461 579 933 1121 1300 702 791 539 220 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 155 155 155 160 160 160 165 180 180 Average Speed 169 | 155 160 160 159 155 158 160 201 161 169 180 180 Slowest Speed 270 | 160 160 160 160 155 160 160 240 240 270 180 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 3 83 52 39 14 88 91 91 82 26 16 8 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 10 | . . . . . . . . 1 . 9 . Known Exits Taken 5 | . 1 1 1 1 . . . 1 . . . Unknown Exits Taken 6 | 1 . . . . 1 1 1 . 1 1 . Scrap Searched 14 | . . . . . 5 4 3 2 . . . Spaces Dug 1 | . . . 1 . . . . . . . . Terrain Destroyed 85 | . 23 . 3 . . 1 . 2 29 13 14 Melee 1 | . . . 1 . . . . . . . . Projectile 35 | . . . 2 . . 1 . 2 3 13 14 AOE 49 | . 23 . . . . . . . 26 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total 9688 | 61 795 747 666 655 1004 1254 1370 1194 919 724 299 Wait 1319 | 4 166 169 125 42 36 119 50 433 26 112 37 Move 7732 | 47 559 488 460 578 932 1120 1299 701 790 538 220 Hop . | . . . . . . . . . . . . Pick Up 115 | 4 20 11 13 6 6 1 7 10 11 23 3 Fast Attach 22 | 6 7 2 1 . . . . . 4 2 . Attach 42 | . 1 2 3 2 1 1 2 7 10 4 9 Detach . | . . . . . . . . . . . . Swap 75 | . 3 12 14 6 6 . 5 4 8 15 2 Drop 113 | . 13 22 19 8 9 1 7 4 15 12 3 Fire 253 | . 26 41 27 13 13 12 . 23 55 18 25 Melee 4 | . . . 4 . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 13 | . . . . . 1 . . 12 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: *Fac x4 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Build established: Mutant 365 | -10/Materials | Lost 3 parts (1u2w) 632 | -10/Materials | Discovered new exit (range 7) 863 | -10/Materials | Discovered new exit (range 13) 1017 | -10/Materials | Repaired Lgt. Treads 1044 | -10/Materials | Repaired Tractor Beam 1259 | -10/Materials | Entered another Materials area 1259 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1575 | -9/Materials | Build established: Gunner 1764 | -9/Materials | Discovered new exit (range 7) 1905 | -9/Materials | Discovered new exit (range 5) 1934 | -9/Materials | Repaired Shotgun 2310 | -9/Materials | Identified exit to Materials 2376 | -9/Materials | Entered another Materials area 2376 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2480 | -8/Materials | Repaired Tractor Beam 2623 | -8/Materials | Identified exit to Factory 3378 | -8/Materials | Entered Factory 3378 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3676 | -7/Factory | Build established: Tank 3724 | -7/Factory | Identified exit to Storage 3724 | -7/Factory | Identified exit to Lower Caves 3724 | -7/Factory | Identified exit to Factory 4379 | -7/Factory | Entered Lower Caves 4381 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4599 | -7/Lower Caves | Learned Factory trap positions 5081 | -7/Lower Caves | Discovered new exit (range 14) 5961 | -7/Lower Caves | Entered another Lower Caves area 6013 | -7/Lower Caves | Discovered exit to Factory (range 5) 6376 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6957 | -7/Lower Caves | Discovered new exit (range 5) 7319 | -7/Lower Caves | Spotted B-75 Beast 7779 | -7/Lower Caves | Build established: Derelict-Gunner 7920 | -7/Lower Caves | Entered Zion 7984 | -7/Zion | Gained Derelict followers 8036 | -7/Zion | Discovered new exit (range 9) 8153 | -7/Zion | Found Prototype Device 8155 | -7/Zion | Identified Bomb Factory No. 2 8297 | -7/Zion | Identified exit to Deep Caves 8573 | -7/Zion | Received a hallucinogenic algorithm 8784 | -7/Zion | Learned Factory interactive machine intel 8883 | -7/Zion | Imprinted 8885 | -7/Zion | Declared Zion's savior 9757 | -7/Zion | Given the Hacking Drone Bay 9788 | -7/Zion | Learned Factory emergency access door positions 9851 | -7/Zion | Visited the Megawrench Repair Shop 9851 | -7/Zion | Megawrench repaired 7 parts 10608 | -7/Zion | Entered Proximity Caves 10608 | -6/Proximity Caves | Accompanied by 9 allies 10753 | -6/Proximity Caves | Learned Factory terminal intel 10825 | -6/Proximity Caves | Spotted B-75 Beast 10917 | -6/Proximity Caves | Build established: Derelict-Tank 11336 | -6/Proximity Caves | Learned location of Extension (-4) 11569 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11742 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12120 | -6/Proximity Caves | Build established: Derelict-Gunner 12142 | -6/Proximity Caves | Discovered exit to Factory (range 6) 12294 | -6/Proximity Caves | Entered Factory 12294 | -6/Factory | Accompanied by 1 ally 12294 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12295 | -6/Factory | Loaded intel: 96 trap records 12297 | -6/Factory | Loaded intel: 52 interactive machine locations 12298 | -6/Factory | Loaded intel: 26 terminal locations 12320 | -6/Factory | Discovered new exit (range 3) 12431 | -6/Factory | Zion Hover Resupply teleported in 12821 | -6/Factory | Retrieved Zion intel report: Branch Access 12821 | -6/Factory | Identified exit to Lower Caves 12843 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 12894 | -6/Factory | Spotted B-75 Beast 12918 | -6/Factory | Destroyed B-75 Beast 13357 | -6/Factory | Lost 4 parts (2u2w) 13644 | -6/Factory | Build established: Derelict-Tank 13654 | -6/Factory | Discovered new exit (range 16) 13659 | -6/Factory | Lost 3 parts (2u1w) 13886 | -6/Factory | Entered another Factory area 13886 | -5/Factory | Evolved 2 slots: Utility x2 13974 | -5/Factory | Zion Light squad teleported in 14039 | -5/Factory | Zion Light squad teleported in 14255 | -5/Factory | Build established: Tank 14485 | -5/Factory | Found Prototype Protection 14566 | -5/Factory | Repaired Hcp. Storage Unit 14616 | -5/Factory | Identified Zio. Weapon Casing 14810 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 14860 | -5/Factory | Discovered new exit (range 7) 15013 | -5/Factory | Build established: Gunner 15082 | -5/Factory | Entered another Factory area 15082 | -4/Factory | Evolved 2 slots: Utility x2 15126 | -4/Factory | Zion Heavy squad teleported in 15299 | -4/Factory | Zion Heavy squad teleported in 15556 | -4/Factory | Garrison activated, responded to threat 15609 | -4/Factory | Self-destructed Last Messages --------------- 15605_ Penetrated by Slug. 15605_ Prc. Assault Rifle destroyed. 15605_ Slug penetrates Wall. 15605_ Penetrated by Slug. 15606_ Overheating: System interference. 15606_ Adv. Cooling System temporarily disabled. 15606_ Mass Driver temporarily disabled. 15606_ K-01 Serf collects debris. 15607_ Overheating: System interference. 15607_ Mass Driver temporarily disabled. 15607_ Weapon Cycler temporarily disabled. 15607_ Adv. Heat Sink temporarily disabled. 15607_ Penetrated by Slug. 15607_ Slug penetrates G-67 Veteran. 15607_ Penetrated by Slug. 15607_ K-01 Serf collects debris. 15608_ Penetrated by Slug. 15609_ Imp. Target Analyzer destroyed. 15609_ Critical hit (Blast). 15609_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##?????????????????????????????????? | | ???????????????" ????????????????????????????????? | | ???????????????? ???????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# ????#?#??????????????????????? | | ????????????????# #??# # ??????????????????????? | | ????????????????# #####%##?????????????????????? | | ????????????????? [[g![ #?????????????????????? | | ??????????????????? %==gg!%#?????????????????????? | | ????????????????????? [g%*%#?????????????????????? | | ??????????????????????##%=[#?????????????????????? | | ??????????????????????##*@%#?????????????????????? | | ??????????????????????##%* #?????????????????????? | | ??????????????????????##H h#?????????????????????? | | ?????##???????????????##%xx#?????????????????????? | | ???## #????????????????#h%=###???????????????????? | | ?### ##?###??###?????##%k%[#####?????????????????? | | ###################### !!!=![###### #????????????? | | %= % % % = % %*%%=!!!!%= ??????????? | | [* *! = %%%[% =!*!%!!! ??????????? | | %= *!=%[ %%= ! !==!%!= ??????????? | | != [! * *%! !!!!! ??????????? | | ! k !! ???????????? | | ###################### #########???????????? | | ##########???????????#########???????????????????? | | #?????????????????# #???????????????????? | | ! #???????????????????????????????????????? | | #???????????????????????????????????????? | | """"""" #???????????????????????????????????????? | | """"""" #???????????????????????????????????????? | | """"""" #???????????????????????????????????????? | | """"""" ????????????????????????????????????????? | | ?????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 65 Energy Generation 19 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 2100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 40 Target Analysis 6 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Turtlemind Challenges ------------ None Game ------ Seed MiningHackingGun Manual? 0 Play Time 02:09:07 Cumulative 60.0 hours Start 2021.11.14 @ 15:03:37 End 2021.11.14 @ 18:09:04 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 7 Adventurer 26 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0915110d-11e7-40d4-85b3-4bc406140d1c