Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 21:49:19 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (995) 995 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2460 Bonus ------- None Cogmind --------- Core Integrity 158/400 Matter 219/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (25) --- Ion Engine Light Ion Engine Large Storage Unit Large Matter Pod (150) High-capacity Matter Pod (200) High-capacity Matter Pod (24) Weight Redist. System Visual Processing Unit Sensor Array Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scanner Utility Shielding Light Armor Plating Light Armor Plating Tractor Beam High-powered Tractor Beam Heavy Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Hacking Suite > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Large Storage Unit Large Matter Pod High-capacity Matter Pod High-capacity Matter Pod Weight Redist. System Visual Processing Unit Sensor Array Improved Signal Interpreter Improved Signal Interpreter Utility Shielding Light Armor Plating Light Armor Plating Light Armor Plating System Shield Tractor Beam Medium Laser Medium Laser Particle Cannon Particle Cannon Rocket Launcher Improved Grenade Launcher [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 31 | . 12 19 . Power 4 | . 3 1 . Engine 2 | . 1 1 . Core 2 | . 2 . . Reactor . | . . . . Propulsion 8 | . 3 5 . Treads 7 | . 2 5 . Leg 1 | . 1 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | . 5 8 . Device 4 | . 1 3 . Storage 2 | . 2 . . Processor 1 | . 1 . . Hackware 2 | . . 2 . Protection 4 | . 1 3 . Artifact . | . . . . Weapon 6 | . 1 5 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 5 | . 1 4 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 11 | . 2 6 3 Power 1 | . 1 . . Propulsion 3 | . . 2 1 Utility 5 | . 1 3 1 Weapon 2 | . . 1 1 Highest Loss Streak 3 | . 1 3 3 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 99 98 Engine 10 | . 10 10 11 Core 1 | . 3 . . Treads 24 | . 16 32 32 Leg 6 | . 11 . . Device 3 | . 3 3 10 Storage 12 | . 14 11 11 Processor 6 | . 6 7 . Hackware 3 | . . 5 10 Protection 3 | . 3 4 . Energy Gun 1 | . 2 . . Ballistic Gun 22 | . 25 21 11 Naked Turns . | . . . . Heaviest Build 96 | 11 87 96 96 Greatest Support 60 | 20 40 60 60 Greatest Overweight (x) 2 | . 2 2 1 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 22 | 8 20 25 25 Most Carried 25 | 6 25 25 21 Average Carried 20 | 6 17 24 20 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 6 25 20 21 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1451 | 200 591 660 . Remotely 74 | . . 74 . Salvage Created 1459 | . 541 902 16 Parts 90 | . 27 61 2 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed 3 | . 1 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 29 | . 11 17 1 Guns 23 | . 11 11 1 AOE 6 | . . 6 . Classes Destroyed 10 | . 7 3 . Worker 4 | . 1 3 . Builder 1 | . . 1 . Tunneler 1 | . . 1 . Hauler 3 | . 1 2 . Recycler 3 | . 1 2 . Operator 1 | . 1 . . Watcher 3 | . 1 2 . Swarmer 10 | . 3 6 1 Grunt 13 | . 8 5 . Sentry 6 | . . 6 . Best Kill Streak 10 | . 3 10 1 Combat Bots Only 7 | . 2 7 1 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging 1 | . . 1 . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 228 | . 67 145 16 Missed 57 | . 15 38 4 Damage Taken 2257 | . 587 1569 101 Core 386 | . 144 233 9 Absorbed by Shields . | . . . . Core Remaining (%) 71 | 100 42 . . Volleys Fired 154 | . 66 83 5 Largest 2 | . 2 2 1 Hottest 70 | . 70 43 20 Shots Fired 294 | . 132 157 5 Gun 286 | . 132 149 5 Cannon . | . . . . Launcher 8 | . . 8 . Special . | . . . . Kinetic 266 | . 112 149 5 Thermal 20 | . 20 . . Explosive 8 | . . 8 . Electromagnetic . | . . . . Robot Hit Streak 18 | . 10 18 7 Robot Miss Streak 4 | . 4 3 1 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 194 | . 78 113 3 Core Hits 76 | . 33 42 1 Critical Kills 2 | . 1 1 . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 2 1 . Burn 1 | . 1 . . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2938 | . 822 2090 26 Guns 2069 | . 822 1221 26 Cannons . | . . . . Explosions 869 | . . 869 . Melee . | . . . . Ramming . | . . . . Kinetic 1921 | . 674 1221 26 Thermal 392 | . 148 244 . Explosive 625 | . . 625 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 46 | . . 46 . Projectiles . | . . . . Explosions 46 | . . 46 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 242 | . . 242 . Shots 4 | . . 4 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 229 | . 229 49 . Average Temperature 29 | . 52 7 . Received Heat Transfer 696 | . 285 411 . Effects 2 | . 2 . . Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 668 | . 518 150 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 317 | . 155 317 123 Initial 123 | . . 5 123 Average 60 | . 42 75 122 Maximum Alert Level 1 | . . 1 . Low Security (%) 98 | 100 100 97 100 Level 1 1 | . . 2 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 5 | . . 5 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 22 28 3 Peak Tracking Total 4 | . 3 4 3 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 4 | . . 4 . Max in Single Turn 4 | . . 4 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 8 | . 6 2 . Terminals 8 | . 6 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 9 4 . Successful 8 | . 6 2 . Failed 5 | . 3 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 13 | . 9 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 6 2 . Prototype ID Bank 3 | . 2 1 . Branch Access Points 1 | . 1 . . Unreport Threat 2 | . 1 1 . Transport Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 6 | . 4 2 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 3671 | 5 1946 1506 214 Spaces Moved 1272 | 5 672 511 84 Core . | . . . . Treads 936 | . 341 511 84 Legs 336 | 5 331 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 240 240 Average Speed 247 | 120 254 240 240 Slowest Speed 320 | 120 320 320 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 2 97 51 18 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 101 | . . 101 . Melee . | . . . . Projectile . | . . . . AOE 101 | . . 101 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1543 | 4 788 659 92 Wait 30 | . 20 10 . Move 1269 | 4 671 510 84 Hop . | . . . . Pick Up 33 | . 17 16 . Fast Attach 10 | . 5 4 1 Attach 8 | . 2 6 . Detach 4 | . 2 . 2 Swap 14 | . 5 9 . Drop 21 | . . 21 . Fire 154 | . 66 83 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sto]) -9/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 6) 157 | -10/Materials | Discovered new exit (range 11) 194 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 1238 | -10/Materials | Discovered new exit (range 5) 1323 | -10/Materials | Core integrity fell below 50% 1400 | -10/Materials | Identified exit to Mines 1926 | -10/Materials | Discovered new exit (range 7) 1952 | -10/Materials | Entered another Materials area 1952 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2350 | -9/Materials | Discovered new exit (range 12) 2612 | -9/Materials | Lost 3 parts (1n1u1w) 2787 | -9/Materials | Build established: Scavenger-Mutant 2916 | -9/Materials | Discovered new exit (range 16) 2962 | -9/Materials | Discovered new exit (range 13) 3278 | -9/Materials | Core integrity fell below 50% 3407 | -9/Materials | Lost 3 parts (1n2u) 3411 | -9/Materials | Discovered new exit (range 14) 3451 | -9/Materials | Destroyed 7 combat bots 3458 | -9/Materials | Entered Mines 3659 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3666 | -9/Mines | Found Prototype Device 3666 | -9/Mines | Identified Exp. Sensor Array 3672 | -9/Mines | Self-destructed Last Messages --------------- 03455_ U-05 Engineer builds a Wall. 03456_ W-16 Scout sends out distress signal. 03456_ U-05 Engineer lays Concrete. 03457_ The unstable cave ceiling collapses. 03457_ U-05 Engineer lays Concrete. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. 03659_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 03666_ Acquired Prototype Device. 03666_ Identified Exp. Sensor Array. 03666_ Faulty integration triggers meltdown. 03666_ Lgt. Treads damaged (-22). 03667_ Lgt. Treads destroyed. 03667_ Discarded System Shield. 03668_ S-10 Pest destroyed. 03671_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ???????????????????????## ##????????????????????? | | ???????????????????##### ##???????????????????? | | ???????????????????? #???????????????????? | | ????????????????????? #???????????????????? | | ?????????????????????? #???????????????????? | | ??????????????????????? u ##??????????????????? | | ???????????????????????#s* ###????????????????? | | ???????????????????????#s%= ?????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# @ #????????????????????? | | ???????????????????????## #????????????????????? | | ????????????????????????## #????????????????????? | | ?????????????????????????# ####?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????## #?????????????????? | | ??????????????????????????#### #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????# | | ?????????????????????????????# ######?????######## | | ?????????????????????????????# #?????# | | ?????????????????????????????# #?##### ##### | | ?????????????????????????????##### ### # #???## | | ?????????????????????????????????# ##???# | | ?????????????????????????????????# #???# | | ?????????????????????????????????####### #???# | | ??????????????????????????????????????## #???# | | ?????????????????????????????????????## ##???# | | ????????????????????????????????????## ##????# | | ????????????????????????????????????# ##?????# | | ????????????????????????????????????# #####??????# | | ????????????????????????????????????# #????####### | | ????????????????????????????????????# #????# | | ????????????????????????????????????# #????# ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningCoreMultirail Manual? 0 Play Time 00:22:25 Cumulative 112.4 hours Start 2024.03.31 @ 21:59:37 End 2024.04.01 @ 21:49:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 178 Rogue 174 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7bdb01b-e105-4d35-a74b-e8f2b8fd6583