Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 18:41:34 Player: emory Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (151) 151 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3246 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 55/300 Energy 508/510 System Corruption 0% Temperature Cool (10) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Fission Core > --- PROPULSION (5) --- Improved Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Weight Redist. System Advanced ECM Suite > --- WEAPON (2) ------- Advanced Datajack > --- INVENTORY (10) --- Advanced ECM Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced ECM Suite Advanced ECM Suite Improved Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Coil Gun Remote Datajack > --- INVENTORY -------- Enhanced Nuclear Core Medium Storage Unit Transmission Jammer [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Armored Leg Flight Unit Flight Unit Utility Advanced ECM Suite Device Advanced ECM Suite Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Chainsword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 3 | . . 2 1 . . Utility 4 | . . . . 2 2 Weapon . | . . . . . . Parts Attached 60 | 5 4 2 9 16 24 Power 11 | . 1 . 2 2 6 Engine 4 | . 1 . 2 . 1 Core 7 | . . . . 2 5 Reactor . | . . . . . . Propulsion 15 | 2 2 2 2 4 3 Treads 2 | 2 . . . . . Leg 3 | . . . . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 10 | . 2 2 2 4 . Utility 23 | 1 . . 3 8 11 Device 10 | . . . 1 4 5 Storage 6 | 1 . . . 2 3 Processor 2 | . . . 1 . 1 Hackware 3 | . . . 1 1 1 Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 11 | 2 1 . 2 2 4 Energy Gun 1 | . . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . 1 . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon 2 | . . . . . 2 Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 30 | . . 3 3 5 19 Power 5 | . . . 1 1 3 Propulsion 12 | . . 1 2 2 7 Utility 7 | . . . . 1 6 Weapon 6 | . . 2 . 1 3 Highest Loss Streak 9 | . . 3 3 5 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 62 | . 66 68 86 81 44 Engine 5 | . 12 11 17 3 . Core 4 | . . . . 8 6 Leg 3 | . . . . . 8 Flight 18 | . 21 42 43 29 1 Device 8 | . . . 8 10 10 Storage 2 | . 4 . . . 3 Processor 2 | . . . 7 . 2 Hackware 6 | . . . 1 15 5 Ballistic Gun 4 | . 17 5 8 3 . Launcher 1 | . 7 9 . . . Slashing Weapon 1 | . . . . 4 . Naked Turns . | . . . . . . Heaviest Build 34 | 9 12 8 10 30 34 Greatest Support 40 | 40 40 16 20 28 32 Greatest Overweight (x) 6 | 1 3 . . 1 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 5 5 25 10 Average Capacity 6 | 7 5 5 5 5 8 Most Carried 8 | 7 6 5 5 5 8 Average Carried 4 | 4 4 3 4 4 3 Final Capacity 10 | 8 5 5 5 5 10 Final Carried 6 | 6 5 5 5 5 1 Class Distribution -------------------- 53% | Mutant 15% | Hacker-Sprinter 11% | Hacker-Mutant 9% | Scavenger-Sprinter 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 617 | 219 36 . 118 192 52 Remotely . | . . . . . . Salvage Created 86 | . 71 . 15 . . Parts 23 | . 20 . 3 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 6 | . 6 . . . . AOE 6 | . 6 . . . . Classes Destroyed 4 | . 3 . 1 . . Tunneler 1 | . 1 . . . . Operator 1 | . . . 1 . . Watcher 3 | . 3 . . . . Swarmer 6 | . 6 . . . . Best Kill Streak 10 | . 10 . 1 . . Combat Bots Only 6 | . 6 . . . . Max Kills in Single Turn 5 | . 5 . 1 . . Gunslinging . | . . . . . . Exploded 5 | . 5 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 540 | . 29 24 54 78 355 Missed 246 | . 17 10 30 43 146 Damage Taken 3668 | . 145 193 236 299 2795 Core 1059 | . 36 55 44 71 853 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 85 86 92 89 . Volleys Fired 37 | . 14 5 6 3 9 Largest 2 | . 2 1 1 1 1 Hottest 50 | . 50 20 20 20 30 Shots Fired 44 | . 21 5 6 3 9 Gun 33 | . 14 5 6 3 5 Cannon . | . . . . . . Launcher 7 | . 7 . . . . Special 4 | . . . . . 4 Kinetic 33 | . 14 5 6 3 5 Thermal . | . . . . . . Explosive 7 | . 7 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 4 | . 2 3 4 1 4 Robot Miss Streak 6 | . 6 2 3 1 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 20 | . 5 3 2 3 7 Core Hits 17 | . 11 . 2 . 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 4 | . . . . 4 . Impact . | . . . . . . Slashing 4 | . . . . 4 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 749 | . 460 34 22 123 110 Guns 183 | . 24 34 22 13 90 Cannons . | . . . . . . Explosions 436 | . 436 . . . . Melee 110 | . . . . 110 . Ramming 20 | . . . . . 20 Kinetic 183 | . 24 34 22 13 90 Thermal . | . . . . . . Explosive 436 | . 436 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 110 | . . . . 110 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 2 | . 2 . . . . Projectiles . | . . . . . . Explosions 2 | . 2 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 55 | . 48 . . . 7 Shots 2 | . 2 . . . . Rammed 2 | . . . . . 2 Targets Rammed 6 | . . . . . 6 Kicked 4 | . . . . . 4 Crushed . | . . . . . . Highest Temperature 300 | . . 18 105 300 26 Average Temperature 61 | . . 7 40 126 8 Received Heat Transfer 1443 | . . 75 45 111 1212 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 281 | . 281 168 184 123 183 Initial 118 | . . 118 62 74 60 Average 68 | . 102 136 108 92 36 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 97 | 100 70 100 100 100 100 Level 1 2 | . 29 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . 1 1 3 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 4 | . 1 . 1 1 1 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . . 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 11 12 24 5 18 Peak Tracking Total 13 | . 8 13 11 3 12 Tactical Retreats 10 | . 1 . 2 3 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . 2 . . . . Max in Single Turn 2 | . 2 . . . . Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 10 | . 1 . 2 4 3 Terminals 10 | . 1 . 2 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 2 . 9 9 12 Successful 13 | . . . 6 3 4 Failed 19 | . 2 . 3 6 8 Catastrophic 5 | . . . 2 3 . Database Lockouts . | . . . . . . Manual 8 | . . . 2 . 6 Terminals 32 | . 2 . 9 9 12 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . . . 6 3 4 Record 8 | . . . 3 1 4 Branch Access Points 1 | . . . . 1 . Terminal Index 1 | . . . 1 . . Scanalyzer Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 . 2 3 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 1345 | 85 117 83 173 314 573 Spaces Moved 2074 | 51 131 220 473 725 474 Core 191 | 14 6 . . . 171 Treads 43 | 37 6 . . . . Legs 249 | . . . . . 249 Wheels . | . . . . . . Hover . | . . . . . . Flight 1591 | . 119 220 473 725 54 Fastest Speed 28 | 50 37 31 28 28 28 Average Speed 52 | 137 50 31 28 34 104 Slowest Speed 440 | 160 200 34 34 117 440 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 8 | . . 6 2 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 6 39 23 47 25 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 36 | . 36 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 36 | . 36 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2291 | 66 165 222 503 785 550 Wait 15 | . . . . 10 5 Move 2053 | 50 130 207 468 724 474 Hop 8 | . . 6 2 . . Pick Up 69 | 11 8 2 12 17 19 Fast Attach . | . . . . . . Attach 58 | 5 4 2 8 14 25 Detach 8 | . . . . 3 5 Swap 3 | . . . 1 2 . Drop 30 | . 9 . 6 8 7 Fire 37 | . 14 5 6 3 9 Melee 4 | . . . . 4 . Ram 2 | . . . . . 2 Kick 4 | . . . . . 4 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 11) 203 | -10/Materials | Entered another Materials area 203 | -9/Materials | Evolved 2 slots: Propulsion x2 285 | -9/Materials | Discovered new exit (range 5) 286 | -9/Materials | Entered another Materials area 286 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 310 | -8/Materials | Lost 3 parts (1n2w) 441 | -8/Materials | Discovered new exit (range 12) 454 | -8/Materials | Discovered new exit (range 15) 459 | -8/Materials | Entered Factory 459 | -7/Factory | Evolved 2 slots: Utility x2 476 | -7/Factory | Identified exit to Lower Caves 477 | -7/Factory | Lost 3 parts (1p2n) 668 | -7/Factory | Lost 5 parts (1p2n1u1w) 757 | -7/Factory | Discovered new exit (range 15) 773 | -7/Factory | Entered another Factory area 773 | -6/Factory | Evolved 2 slots: Utility x2 891 | -6/Factory | Lost 9 parts (1p5n2u1w) 1117 | -6/Factory | Build established: Mutant 1132 | -6/Factory | Lost 3 parts (1u2w) 1216 | -6/Factory | Core integrity fell below 50% 1241 | -6/Factory | Core integrity fell below 20% 1267 | -6/Factory | Lost 5 parts (1p2n2u) 1346 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- sustaining a crew of thousands, making interstellar space travel a possibility for the first time in [Human] history. >>Query(Extension) Access to the [Cetus Mainframe] from [Complex 0b1] has been sealed off, instead connecting it to the better-defended [Complex 0b10] via this new tunnel network. >>Query(ISC) International Space Command. A [Human] organization formed in 2080, tasked with overseeing efforts to explore and colonize the [Solar System]. Fair bargaining mechanisms within the ISC fostered cooperation among members, and rapid advances were made within a short time span during the 21st century, culminating with the launch of the [Interstellar Exploration Fleet] in 2140. Pressure Siphon disabled. Acquired Adv. Datajack. 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""""""" # # | | ???????????????????????????# """"""" # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 800 Matter Stores 290 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Slippery One Challenges ------------ None Game ------ Seed QuantumGammaMediator Manual? 0 Play Time 00:47:31 Cumulative 11.5 hours Start 2024.04.06 @ 17:53:50 End 2024.04.06 @ 18:41:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 979e3beb-d008-4457-a29d-522db475b486