Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 22:35:48 Player: Henotu Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (837) 837 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2577 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Disposable Heat Sink System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Disposable Heat Sink Improved Terrain Scanner System Shield > --- WEAPON ----------- Shock Rifle Improved Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Targeting Computer Assault Rifle [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Disposable Heat Sink Device Disposable Heat Sink Processor Targeting Computer Hackware System Shield Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Special Weapon Welding Torch Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 37 | 5 5 17 10 Power 9 | 1 1 5 2 Engine 8 | 1 1 5 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | 2 1 6 1 Treads 2 | . . 2 . Leg 4 | . . 3 1 Wheel 4 | 2 1 1 . Hover . | . . . . Flight . | . . . . Utility 7 | . 2 1 4 Device 5 | . 2 1 2 Storage . | . . . . Processor 1 | . . . 1 Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 1 5 3 Energy Gun 4 | 1 . 2 1 Energy Cannon . | . . . . Ballistic Gun 4 | 1 . 2 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon 1 | . 1 . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 24 | . 1 10 13 Power 8 | . 1 3 4 Propulsion 6 | . . 3 3 Utility 4 | . . 2 2 Weapon 6 | . . 2 4 Highest Loss Streak 10 | . 1 10 9 To Critical Strikes . | . . . . Average Slot Usage (%) 75 | . 85 71 76 Engine 15 | . 13 16 15 Treads 11 | . . 13 14 Leg 2 | . . 4 . Wheel 7 | . 28 4 . Device 14 | . 14 13 15 Hackware 1 | . . . 5 Energy Gun 11 | . 14 9 12 Ballistic Gun 6 | . 8 5 8 Slashing Weapon 3 | . 6 5 . Naked Turns . | . . . . Heaviest Build 26 | 7 11 17 26 Greatest Support 40 | 20 26 40 40 Greatest Overweight (x) 3 | . . 3 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 2 4 5 4 Average Carried 2 | . 2 2 2 Final Capacity 5 | 5 5 5 5 Final Carried 4 | 1 4 3 . Class Distribution -------------------- 42% | Mutant 30% | Scavenger-Mutant 16% | Scavenger-Skirmisher 6% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 694 | 262 99 198 135 Remotely . | . . . . Salvage Created 885 | 31 163 391 300 Parts 48 | 3 10 22 13 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 19 | 1 3 8 7 Melee 8 | . 1 5 2 Guns 9 | 1 2 3 3 AOE 2 | . . . 2 Classes Destroyed 6 | 1 1 3 1 Worker 2 | . . 1 1 Builder 2 | . 1 1 . Tunneler 1 | . . 1 . Grunt 15 | 1 3 6 5 Sentry 3 | . . 2 1 Hunter 1 | . . . 1 Best Kill Streak 3 | 1 2 3 2 Combat Bots Only 3 | 1 1 3 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee 1 | . 1 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 239 | 5 30 86 118 Missed 67 | 3 8 16 40 Damage Taken 2432 | 20 277 814 1321 Core 833 | 10 111 152 560 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 38 | . . 38 . Core Remaining (%) 69 | 96 51 62 . Volleys Fired 71 | 4 19 31 17 Largest 3 | 2 2 2 3 Hottest 129 | 70 70 79 129 Shots Fired 131 | 8 37 42 44 Gun 122 | 8 37 40 37 Cannon . | . . . . Launcher 7 | . . . 7 Special 2 | . . 2 . Kinetic 50 | 4 18 11 17 Thermal 59 | 4 19 31 5 Explosive 7 | . . . 7 Electromagnetic 15 | . . . 15 Robot Hit Streak 16 | 2 3 9 16 Robot Miss Streak 4 | 2 3 4 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 95 | 4 17 47 27 Core Hits 53 | 2 7 13 31 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 3 | . . 3 . Burn 2 | . . 2 . Destroy 1 | . . 1 . Melee Attacks 26 | . 1 25 . Impact . | . . . . Slashing 26 | . 1 25 . Piercing . | . . . . Sneak Attacks 5 | . . 5 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1982 | 55 244 844 839 Guns 987 | 55 221 329 382 Cannons . | . . . . Explosions 401 | . . . 401 Melee 525 | . 23 502 . Ramming 63 | . . 7 56 Kinetic 389 | 30 81 98 180 Thermal 460 | 25 140 237 58 Explosive 401 | . . . 401 Electromagnetic 144 | . . . 144 Impact . | . . . . Slashing 525 | . 23 502 . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Message Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 53 | . . 44 9 Projectiles . | . . . . Explosions 9 | . . . 9 Melee 44 | . . 44 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 107 | . . . 107 Shots 3 | . . . 3 Rammed 18 | . . 1 17 Targets Rammed 30 | . . 1 29 Kicked 12 | . . . 12 Crushed . | . . . . Highest Temperature 197 | 33 94 197 194 Average Temperature 59 | 14 36 83 71 Received Heat Transfer 1224 | 12 150 432 630 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1493 | 74 407 864 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 227 | 20 178 200 227 Initial 74 | . 13 74 25 Average 82 | 3 105 88 70 Maximum Alert Level 1 | . . 1 1 Low Security (%) 97 | 100 100 97 95 Level 1 2 | . . 2 4 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 2 5 3 Investigation 5 | . 2 1 2 Extermination . | . . . . Reinforcement 5 | . . 4 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 5 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | 1 8 19 10 Peak Tracking Total 9 | 1 4 9 4 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 3 | . . 3 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . . 4 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 3 2 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 11 8 . Successful 7 | . 3 4 . Failed 12 | . 8 4 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . 8 4 . Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 2 . Emergency Access Points 1 | . 1 . . Alert Level 1 | . . 1 . Disarm Traps 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 2 . Full Trace Events 4 | . 2 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1632 | 73 276 796 487 Spaces Moved 952 | 72 225 426 229 Core 41 | 24 . 7 10 Treads 479 | . . 262 217 Legs 59 | . . 57 2 Wheels 373 | 48 225 100 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 50 50 Average Speed 127 | 70 85 138 166 Slowest Speed 240 | 80 90 200 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 7 35 34 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 51 | . . . 51 Melee . | . . . . Projectile . | . . . . AOE 51 | . . . 51 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1202 | 86 270 547 299 Wait 38 | . 13 22 3 Move 949 | 71 224 425 229 Hop . | . . . . Pick Up 33 | 6 6 14 7 Fast Attach . | . . . . Attach 37 | 5 5 17 10 Detach 9 | . 2 5 2 Swap . | . . . . Drop 9 | . . 7 2 Fire 71 | 4 19 31 17 Melee 26 | . 1 25 . Ram 17 | . . . 17 Kick 12 | . . . 12 Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 74 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 13) 132 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 3) 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 391 | -9/Materials | Repaired Med. Laser 570 | -9/Materials | Met 8R-AWN 601 | -9/Materials | Lost 10 parts (3p3n2u2w) 947 | -9/Materials | Discovered new exit (range 12) 959 | -9/Materials | Build established: Scavenger-Mutant 1146 | -9/Materials | Entered another Materials area 1146 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1601 | -8/Materials | Core integrity fell below 50% 1623 | -8/Materials | Lost 9 parts (3p1n1u4w) 1624 | -8/Materials | Core integrity fell below 20% 1633 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Kicked G-47 Trooper. S7OPDD/WAXOE9DKEH>GNR1<6GSZDWD75I9B7&X2 Kicked G-47 Trooper. Kicked G-47 Trooper out of the way. Kicked G-47 Trooper. Targeting Computer destroyed. Kicked G-47 Trooper. G-47 Trooper destroyed. U-05 Engineer builds a Door. M-13 Machinist repairs Welding Torch. G-47 Trooper IFF system glitched. Critical hit (Burn: +37). Kicked G-47 Trooper out of the way. Aluminum Leg destroyed. Slammed into G-47 Trooper. Destabilizing: System corrupted (+2). U-05 Engineer lays Concrete. M-13 Machinist repairs G-47 Trooper. Slammed into G-47 Trooper. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##???????????????????????????? | | ?????????#????????????#??????????????????????????? | | #?????????????????????????????????????????#??????? | | ???#???#?#????#?????#????????????????????????????? | | ????????????##?????#???????###########???????????? | | ???????###?????????????????# ##??????????? | | ???#?#??#??##??#??????#????# #???????????? | | ?#########?#??#??????????#?# #???????????? | | ### ##??#??#??#????#?## #???????????? | | #! /#??####???????????# %[! #???######### | | # !! ##### #######?????# [ #????# # | | + !! + # #?????# [! ##???# # | | # ! ## # """####### #????# # | | # # " ## ######+########## + "" | | ##### " # [ # "" | | #?#### # # a= %* # "" | | ##### # " #u%% = #### | | # #/## ############## ####??? | | + "%%m%* #??????????# #?????? | | ##### # # # g% #???#????#?# #?????? | | # # ## g@ #?#????????# #?????? | | # "" # ### " " #?#???#????# #?????? | | ### """"" ########## " "" #????#????## #?????? | | ### """"" #????#???# """" #??????????# #?????? | | + """"" #???##??##########????#????# #?????? | | ### """ #??????????#???????????#???# #?????? | | ??# #?????#???###??????????????# #?????? | | ??# """T""" #??#?????????????????????#?# #?????? | | ??###########?#????????#?#???#?????????# #?????? | | ??#??????#??#?#????????????????????????? ??????? | | ????????#??#???????#?????????????????????????????? | | ????????#??????#?????????????? ??????????????????? | | ???????????????#?#???????????????????????????????? | | #????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher One Hack Too Far Challenges ------------ None Game ------ Seed BehemothEncryptedBeamcaster Manual? 0 Play Time 00:21:10 Cumulative 1.9 hours Start 2024.06.18 @ 21:07:00 End 2024.06.18 @ 22:35:48 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e5eb2bb6-c491-48f6-9120-2d69a9d4be3d