Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.05 @ 14:10:36 Player: Jefffff Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (2847) 2847 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 8142 Bonus ------- Follower Combat Kills 107 Aligned with FarCom 300 Friendly Fire -37 Cogmind --------- Core Integrity 0/850 Matter 152/300 Energy 45/100 System Corruption 1% Temperature Cool (27) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Cryofiber Web Enhanced Optical Array Enhanced Optical Array Enhanced Optical Array Improved Particle Charger > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (5) ---- Improved Cooling System Heart of Steel Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Power Amplifier Improved Cryofiber Web Enhanced Optical Array Enhanced Optical Array Enhanced Optical Array Experimental Sensor Array > --- WEAPON ----------- Great Maul Heavy Pick > --- INVENTORY -------- Improved Cooling System Heart of Steel Long-range Missile Launcher [Rating: 63] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Thruster Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Powered Hammer Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . 1 Utility 4 | . . . . . 2 1 . . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 90 | . 6 3 . 2 19 6 9 19 26 Power 10 | . 2 1 . . 2 1 . 3 1 Engine 2 | . 2 . . . . . . . . Core 8 | . . 1 . . 2 1 . 3 1 Reactor . | . . . . . . . . . . Propulsion 18 | . 2 . . 1 4 1 5 . 5 Treads 3 | . . . . . . 1 2 . . Leg 3 | . . . . . . . 2 . 1 Wheel 8 | . 2 . . 1 4 . 1 . . Hover . | . . . . . . . . . . Flight 4 | . . . . . . . . . 4 Utility 39 | . 2 . . . 8 2 1 10 16 Device 19 | . . . . . 4 . 1 3 11 Storage 2 | . 2 . . . . . . . . Processor 7 | . . . . . 1 . . 1 5 Hackware . | . . . . . . . . . . Protection 11 | . . . . . 3 2 . 6 . Artifact . | . . . . . . . . . . Weapon 23 | . . 2 . 1 5 2 3 6 4 Energy Gun 5 | . . . . . 1 . 1 2 1 Energy Cannon 3 | . . 1 . . 1 . . 1 . Ballistic Gun 8 | . . 1 . 1 3 2 . . 1 Ballistic Cannon 4 | . . . . . . . 2 2 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . 1 1 Parts Lost 43 | . . . . 1 6 . 2 22 12 Power 6 | . . . . . 1 . . 3 2 Propulsion 13 | . . . . 1 3 . 1 4 4 Utility 15 | . . . . . 1 . 1 10 3 Weapon 9 | . . . . . 1 . . 5 3 Highest Loss Streak 11 | . . . . 1 3 . 1 11 9 To Critical Strikes 2 | . . . . . . . . 1 1 Average Slot Usage (%) 87 | . 96 100 100 100 88 89 99 68 54 Engine 1 | . 14 4 . . . . . . . Core 7 | . . 9 14 14 8 6 7 6 4 Treads 3 | . . . . . . 4 13 2 . Wheel 18 | . 28 28 28 28 28 23 14 2 . Device 7 | . . . . . 13 15 17 4 17 Storage 14 | . 24 28 28 28 12 7 7 7 3 Processor 3 | . . . . . . 7 7 6 14 Protection 6 | . . . . . 9 7 5 16 . Energy Gun 3 | . 14 1 . . . . 6 1 . Energy Cannon 4 | . . 12 14 14 6 . . . 3 Ballistic Gun 7 | . 14 14 14 14 9 15 1 . . Ballistic Cannon 4 | . . . . . . . 13 11 . Impact Weapon 1 | . . . . . . . . 5 1 Peak Build Rating 63 | . 9 12 13 15 41 48 48 48 63 Average Rating 27 | . 7 10 12 14 30 47 43 32 35 On Entrance 21 | 6 6 9 12 13 15 41 48 45 18 Naked Turns . | . . . . . . . . . . Heaviest Build 113 | 12 91 94 94 95 103 109 112 113 102 Greatest Support 64 | 20 32 32 32 32 64 42 42 32 20 Greatest Overweight (x) 37 | . 2 2 2 2 3 2 6 37 32 Average Overweight (x) 2 | . 1 2 2 2 1 2 3 13 1 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 20 25 25 25 25 25 25 25 16 Most Carried 25 | . 25 25 24 25 25 25 25 25 10 Average Carried 21 | . 15 24 23 24 24 24 24 19 7 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 25 24 24 25 25 25 25 11 5 Class Distribution -------------------- 72% | Mutant 19% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 1811 | 184 392 53 . 68 337 109 236 364 68 Remotely . | . . . . . . . . . . Salvage Created 3313 | . 521 178 . 284 1050 271 320 455 234 Parts 180 | . 38 9 . 20 50 8 20 22 13 Haulers Intercepted 6 | . 2 . . . 3 1 . . . Recyclers Shooed 3 | . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . 19 24 . Prevented 4 | . . . . . . . 4 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 76 | . 13 4 . 9 15 4 9 14 8 Melee 7 | . . . . . . . . 1 6 Guns 38 | . 13 3 . 5 6 4 5 2 . Cannons 27 | . . 1 . 4 8 . 4 10 . AOE 2 | . . . . . . . . . 2 Classes Destroyed 13 | . 5 . . 1 5 1 1 . . Worker 2 | . 1 . . . 1 . . . . Tunneler 1 | . . . . . 1 . . . . Hauler 6 | . 2 . . . 3 1 . . . Mechanic 1 | . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 6 | . 3 . . . 2 1 . . . Swarmer 34 | . 9 . . 5 . 1 4 8 7 Grunt 24 | . 4 4 . 2 8 1 3 2 . Brawler 5 | . . . . . 2 1 . 2 . Duelist 2 | . . . . . . . 1 1 . Sentry 7 | . . . . 2 4 . . 1 . Hunter 2 | . . . . . 1 . . . 1 Programmer 2 | . . . . . . 1 1 . . Best Kill Streak 5 | . 5 2 . 3 4 3 4 4 5 Combat Bots Only 5 | . 3 2 . 3 4 3 4 4 5 Max Kills in Single Turn 2 | . 2 1 . 1 2 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . . . . . . . 2 Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Hostile Shots Fired 689 | . 51 20 . 20 87 9 47 249 206 Missed 203 | . 17 7 . 3 26 4 14 61 71 Damage Taken 6171 | . 213 124 . 146 807 61 402 2824 1594 Core 1890 | . 81 44 . 31 215 . 36 625 858 Absorbed by Shields 102 | . . . . . . . . 90 12 Redirected to Shielding 195 | . . . . . 107 . . 88 . Ignored by Resistances 1808 | . 72 39 . 45 233 18 114 806 481 Regen/Repaired (Parts) 15 | . 15 . . . . . . . . Core Remaining (%) 50 | 100 . . . 37 60 . . 5 . Volleys Fired 215 | . 42 11 . 14 70 14 16 37 11 Largest 3 | . 2 2 . 2 2 1 3 3 1 Hottest 165 | . 70 80 . 83 100 25 152 165 75 Shots Fired 443 | . 83 22 . 28 150 37 51 61 11 Gun 285 | . 83 17 . 14 80 37 36 14 4 Cannon 158 | . . 5 . 14 70 . 15 47 7 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 263 | . 42 11 . 14 80 37 43 32 4 Thermal 180 | . 41 11 . 14 70 . 8 29 7 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 51 | . 14 11 . 11 35 51 27 15 1 Robot Miss Streak 5 | . 3 1 . 5 2 1 1 3 2 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 3 | . 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Autonomous 51 | . . . . . 8 23 20 . . Shots Hit Robots 345 | . 58 19 . 14 115 34 42 50 13 Core Hits 139 | . 25 9 . 11 35 9 14 19 17 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 12 | . 5 1 . . . 1 2 3 . Burn 7 | . 5 1 . . . . 1 . . Destroy 1 | . . . . . . 1 . . . Blast 4 | . . . . . . . 1 3 . Melee Attacks 19 | . . . . . . . . 7 12 Impact 11 | . . . . . . . . 7 4 Slashing . | . . . . . . . . . . Piercing 8 | . . . . . . . . . 8 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7440 | . 738 272 . 249 2417 885 1007 1255 617 Guns 3899 | . 738 199 . 125 982 885 755 163 52 Cannons 2739 | . . 73 . 124 1428 . 252 862 . Explosions 158 | . . . . . . . . . 158 Melee 637 | . . . . . . . . 230 407 Ramming 7 | . . . . . 7 . . . . Kinetic 4093 | . 391 133 . 125 982 885 899 626 52 Thermal 2545 | . 347 139 . 124 1428 . 108 399 . Explosive . | . . . . . . . . . . Electromagnetic 158 | . . . . . . . . . 158 Impact 363 | . . . . . . . . 230 133 Slashing . | . . . . . . . . . . Piercing 274 | . . . . . . . . . 274 Highest Corruption 8 | . . . . . 2 . . 8 1 Average Corruption 3 | . . . . . 2 . . 3 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 49 | . . . . . 9 . . 40 . Message Errors 13 | . . . . . 2 . . 11 . Matter Fused 13 | . . . . . 2 . . 11 . Heat Flow Errors 5 | . . . . . . . . 5 . Energy Discharges 5 | . . . . . 1 . . 4 . Data Loss (minor) 5 | . . . . . . . . 5 . Data Loss (major) 3 | . . . . . 1 . . 2 . Misfires 3 | . . . . . 2 . . 1 . Alerts 1 | . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 147 | . . . . . 24 . 21 55 47 Projectiles 60 | . . . . . 24 . 21 15 . Explosions . | . . . . . . . . . . Melee 87 | . . . . . . . . 40 47 Knockbacks 7 | . . . . . . . 2 4 1 Impact 2 | . . . . . . . . 1 1 Kinetic 4 | . . . . . . . 1 3 . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 67 | . . . . . 3 . . . 64 Shots 3 | . . . . . . . . . 3 Rammed 1 | . . . . . 1 . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 498 | . 69 126 . 99 24 . 12 498 136 Average Temperature 68 | . 22 57 . 44 7 . 6 144 59 Received Heat Transfer 1834 | . 27 93 . 48 540 . 72 852 202 Effects 2 | . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions 2 | . . . . . . . . 1 1 Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 8 | . 4 . . 1 2 . . 1 . Heat Transferred 5160 | . 1406 407 . 259 2183 . 296 609 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 301 | . 201 128 . 301 211 125 . . 155 Initial 28 | . . 28 . . . . . . 27 Average 68 | . 56 54 . 75 92 49 . . 53 Maximum Alert Level 1 | . 1 . . 1 1 . . . . Low Security (%) 96 | . 98 100 . 88 98 100 . . 100 Level 1 3 | . 1 . . 11 1 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 2 . . . 2 1 . 1 2 Investigation 4 | . 2 . . . 1 . . . 1 Extermination 1 | . . . . . . 1 . . . Reinforcement 2 | . . . . . 1 . . . 1 Assault 1 | . . . . . . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 7 | . 2 . . . 2 . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 20 4 . 14 27 5 9 20 27 Peak Tracking Total 10 | . 5 2 . 4 5 2 4 10 9 Tactical Retreats 10 | . 1 . . . 2 . . 3 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 6 | . 1 . . . . 3 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 6 | . 1 . . . 1 . . . 4 Max in Single Turn 4 | . 1 . . . 1 . . . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 16 | . 9 . 2 . 2 . . 1 2 Terminals 9 | . 8 . . . 1 . . . . Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 74 | . 33 . 24 . 10 . . 1 6 Successful 60 | . 23 . 24 . 9 . . 1 3 Failed 14 | . 10 . . . 1 . . . 3 Catastrophic 3 | . 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 30 | . 25 . 1 . 4 . . . . Terminals 35 | . 31 . . . 4 . . . . Fabricators 4 | . . . . . . . . . 4 Repair Stations 2 | . 2 . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers 6 | . . . . . 6 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 38 | . 13 . 24 . . . . 1 . Record 23 | . . . 23 . . . . . . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 4 | . 4 . . . . . . . . Open Door 1 | . . . . . . . . 1 . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . 2 . . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . 1 Scanalyzer 6 | . . . . . 6 . . . . Insert Component 3 | . . . . . 3 . . . . Analyze 3 | . . . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . 8 . . . 3 . . . . Terminals 11 | . 8 . . . 3 . . . . Track 1 | . . . . . 1 . . . . Assimilate 1 | . . . . . 1 . . . . Botnet 9 | . 8 . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 8 . . . 2 . . . 2 Full Trace Events 3 | . 1 . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 31 | . . . . . . . . . 31 Total Part Build Rating 4 | . . . . . . . . . 4 Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 Parts Scanalyzed 2 | . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total Allies 4 | . . 3 . . 1 . . . . Largest Group 3 | . . 3 3 3 3 . . . . Highest-Rated Group 40 | . . 40 40 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 16 16 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 60 | . . . . 34 26 . . . . Total Damage 614 | . . . . 272 342 . . . . Kills 7 | . . . . 5 2 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 10307 | . 1196 728 507 1374 1340 443 1840 2279 600 Spaces Moved 5556 | 1 809 492 383 944 791 323 1188 313 312 Core 133 | . . . . . . . . 103 30 Treads 2 | . . . . . . . . 2 . Legs 6 | 1 . . . . . . . . 5 Wheels 5138 | . 809 492 383 944 791 323 1188 208 . Hover . | . . . . . . . . . . Flight 277 | . . . . . . . . . 277 Fastest Speed 32 | 120 100 130 130 130 115 123 123 145 32 Average Speed 164 | 120 122 130 130 130 125 123 149 688 147 Slowest Speed 1900 | 120 130 130 130 130 145 123 190 1900 1650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 58 | 2 96 94 67 100 51 8 98 55 11 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . 1 1 . . 1 1 . Known Exits Taken 2 | . 1 . . . . . . 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . Scrap Searched 15 | . . 1 . 3 . . 10 1 . Spaces Dug 2 | . . . . . . . . . 2 Terrain Destroyed 31 | . . . . . 7 5 9 6 4 Melee . | . . . . . . . . . . Projectile 31 | . . . . . 7 5 9 6 4 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total 6368 | . 927 561 393 1073 1022 359 1232 387 414 Wait 300 | . 44 46 6 93 94 5 5 4 3 Move 5541 | . 808 491 382 943 790 322 1187 312 306 Hop 3 | . . . . . . . . . 3 Pick Up 89 | . 22 4 1 11 24 7 8 2 10 Fast Attach 25 | . 1 . . . 3 4 1 . 16 Attach 38 | . . . . 1 7 2 3 16 9 Detach 2 | . . . . . 1 . . 1 . Swap 27 | . 5 3 . 1 9 . 5 3 1 Drop 71 | . 5 6 2 10 23 5 7 4 9 Fire 215 | . 42 11 . 14 70 14 16 37 11 Melee 18 | . . . . . . . . 7 11 Ram 1 | . . . . . 1 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . 35 Rewire 3 | . . . 2 . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 7) 173 | -10/Materials | Discovered new exit (range 10) 270 | -10/Materials | Identified exit to Materials 270 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 1126 | -10/Materials | Repaired Lgt. Ion Engine 1197 | -10/Materials | Entered Mines 1508 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1513 | -10/Mines | Found Prototype Device 1620 | -10/Mines | Discovered exit to Materials (range 5) 1640 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1722 | -10/Mines | Identified exit to Subcaves 1761 | -10/Mines | Discovered exit to Materials (range 9) 1884 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1886 | -10/Mines | Discovered new exit (range 5) 1925 | -10/Mines | Entered Exiles 1925 | -10/Exiles | Accompanied by 3 allies 1958 | -10/Exiles | Met 8R-AWN 1980 | -10/Exiles | Met EX-HEX 2077 | -10/Exiles | Met EX-BIN 2091 | -10/Exiles | Aligned with FarCom system 2093 | -10/Exiles | Given EX-Vault access code 2217 | -10/Exiles | Opened EX-Vault 2239 | -10/Exiles | Found AWS/Gauss 2266 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2301 | -10/Exiles | Met EX-DEC 2336 | -10/Exiles | Learned location of Zion (-6) 2410 | -10/Exiles | Discovered new exit (range 14) 2432 | -10/Exiles | Left Exiles lab with AWS/Gauss 2432 | -10/Exiles | Entered Mines 2432 | -9/Mines | Accompanied by 3 allies 2510 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2744 | -9/Mines | Core integrity fell below 50% 3104 | -9/Mines | Discovered new exit (range 5) 3314 | -9/Mines | Discovered new exit (range 11) 3610 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3806 | -9/Mines | Entered Materials 3806 | -8/Materials | Accompanied by 3 allies 3806 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4325 | -8/Materials | Lost 3 parts (2n1u) 4736 | -8/Materials | Identified Exp. Sensor Array 4886 | -8/Materials | Discovered new exit (range 8) 5118 | -8/Materials | Discovered new exit (range 19) 5146 | -8/Materials | Entered Factory 5146 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5448 | -7/Factory | Build established: Skirmisher 5532 | -7/Factory | Discovered new exit (range 11) 5589 | -7/Factory | Entered Lower Caves 5647 | -7/Lower Caves | AWS/Gauss suddenly broke down 5946 | -7/Lower Caves | Learned Factory security intel 5984 | -7/Lower Caves | Build established: Tank 6259 | -7/Lower Caves | Discovered new exit (range 12) 7429 | -7/Lower Caves | Entered another Lower Caves area 7454 | -7/Lower Caves | Discovered new exit (range 17) 7693 | -7/Lower Caves | Found Prototype Device 7759 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7836 | -7/Lower Caves | Lost 10 parts (2p4n3u1w) 8052 | -7/Lower Caves | Build established: Mutant 9431 | -7/Lower Caves | Core integrity fell below 50% 9446 | -7/Lower Caves | Identified Heart of Steel 9474 | -7/Lower Caves | Core integrity fell below 20% 9523 | -7/Lower Caves | Lost 11 parts (1p7u3w) 9692 | -7/Lower Caves | Identified exit to Factory 9708 | -7/Lower Caves | Entered Factory 9708 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10058 | -6/Factory | Released all parts (6) 10087 | -6/Factory | Lost 3 parts (1p1u1w) 10155 | -6/Factory | Fabricated Hrd. Light Armor Plating? 10156 | -6/Factory | Discovered new exit (range 13) 10253 | -6/Factory | Core integrity fell below 50% 10277 | -6/Factory | Core integrity fell below 20% 10308 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 10263_ Destroyed VTOL Module. 10266_ S-27 Virus destroyed. 10267_ Slug penetrates Wall. 10267_ Penetrated by Slug. 10270_ Acquired Flexi-carbon Leg. 10273_ Acquired Autogun. 10273_ Penetrated by Slug. 10275_ R-10 Processor collects Gauss Rifle. 10276_ Penetrated by Slug. 10279_ Great Maul destroyed. 10279_ R-10 Processor collects Flexi-carbon Leg. 10281_ Penetrated by Slug. 10282_ R-10 Processor destroyed. 10284_ Flexi-carbon Leg destroyed. 10285_ Penetrated by Slug. 10294_ Acquired Imp. Particle Charger. 10303_ W-25 Informer distress signal alerts nearby ally. 10307_ Critical hit (Destroy). 10307_ Autogun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????g??????????????????????????????? | | ???????????????????g?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##############???????? | | ?????????????? ???????????# #???????? | | ???????????????# ?????????# #???????? | | ???????????????# ######## #???????? | | ???????????????# @ # #???????? | | ???????????????# # #???????? | | ???????????????# # #???????? | | ???????????????# u/ ####????? | | ???????????????# #Yg + ????? | | ???????????????# # #???????? | | ?????????????### wh# #???????? | | ????????????? # #???????? | | ????????????? # g #???????? | | ????????????? ####+######+##???????? | | ??????????????p w #??# #???????????????? | | ?????????????? g #??# #???????????????? | | ???????????????##+##### u#??# #???????????????? | | ???????????????? ????# #### ###????#????????? | | ??????????? ??????""??# ]] #### #????????? | | ??????????? ???g?""??# ! ]% = #????????? | | ??????????? ?????""??# =%[ #????????? | | ???????????? ????? "??# [/// #????????? | | ???????????? ???? "??# "%///% ###+##????????? | | ????????????? ???? ??##### [%/// #?????????????? | | ????????????? ####/###????# =*% #?????????????? | | ????????????? #???## +?????????????? | | ?????????????? #???# "T #?????????????? | | ?????????????? #???#T "" #?????????????? | | ??????????????? #???## #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 300 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 EM Shielding 2 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 6 Particle Charging 20 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Light Armor Plating | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireCouplerLauncher Manual? 0 Play Time 01:03:48 Cumulative 141.5 hours Start 2024.10.05 @ 13:03:31 End 2024.10.05 @ 14:10:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 191 Rogue 0 Adventurer 191 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 52 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c3ff12f-7d6a-46d7-a103-458b6adc0476