Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.05 @ 15:07:30 Player: Kaisercar Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (144) 720 Value Destroyed (4657) 4657 Prototype IDs (42) 840 Alien Tech Used (1) 200 Bonus (3501) 3501 TOTAL SCORE: 18718 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 803 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 822 Friendly Fire -374 Cogmind --------- Core Integrity 939/1450 Matter 248/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Hovering (110) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Improved Gyrokinetic Inverter (fused) > --- UTILITY (12) ----- Large Storage Unit Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor System Mapper Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Experimental Heat Sink Advanced Cooling System Advanced Targeting Computer Advanced ECM Suite Cloaking Device Improved Utility Shielding Makeshift Hacking Suite Advanced System Shield Z-Drone Bay (2/2) Mapping Drone Bay (2/3) Heavy Gauss Cannon Gamma Bomb Array Fusion Bomb Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier Experimental Heat Sink Large Storage Unit Structural Scanner Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Transmission Jammer Centrium Medium Armor Plating System Mapper Advanced System Shield > --- WEAPON ----------- Heavy Gauss Cannon Light Antimatter Cannon > --- INVENTORY -------- Advanced Cooling System Advanced Sensor Array Advanced Targeting Computer Advanced ECM Suite Cloaking Device Improved Utility Shielding Makeshift Hacking Suite Advanced System Shield Z-Drone Bay Mapping Drone Bay Linear Accelerator Gamma Bomb Array Fusion Bomb Launcher Phasing Sabre [Rating: 155] Favorites ----------- Power Light Antimatter Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Slots Evolved 16 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . 1 . . . 2 . . . . 1 . . . . . . . . . . . 1 Utility 10 | . . . 1 . . . 4 . . . . 1 . . . . 1 . . . . 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 164 | 7 7 1 13 6 4 9 28 . 7 . 1 9 2 1 11 1 11 8 5 2 4 5 13 9 Power 23 | 1 1 . 2 . . . 2 . . . . . . . 1 . 3 5 1 1 1 . 3 2 Engine 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Core 9 | . . . 1 . . . 1 . . . . . . . . . 2 4 1 . . . . . Reactor 11 | . . . . . . . 1 . . . . . . . 1 . 1 1 . 1 1 . 3 2 Propulsion 48 | 2 2 . 1 3 3 4 14 . . . . 1 . . 4 . 6 1 . . 2 . 3 2 Treads 4 | 2 . . . . . 2 . . . . . . . . . . . . . . . . . . Leg 8 | . 2 . 1 . . . 5 . . . . . . . . . . . . . . . . . Wheel 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Hover 33 | . . . . . 3 2 9 . . . . 1 . . 4 . 6 1 . . 2 . 3 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 53 | 2 1 1 6 1 . 1 8 . 4 . 1 6 2 1 3 . 1 . 2 1 . 5 5 2 Device 26 | 1 . 1 2 . . 1 4 . 2 . . 5 1 . 1 . . . 2 . . 4 1 1 Storage 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Processor 8 | . . . . 1 . . 2 . . . 1 . . 1 1 . 1 . . . . 1 . . Hackware 4 | . . . . . . . . . . . . . . . 1 . . . . . . . 3 . Protection 12 | . . . 3 . . . 2 . 2 . . 1 1 . . . . . . 1 . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 40 | 2 3 . 4 2 1 4 4 . 3 . . 2 . . 3 1 1 2 2 . 1 . 2 3 Energy Gun 3 | . . . . . 1 . . . 1 . . . . . 1 . . . . . . . . . Energy Cannon 12 | . 1 . 3 1 . . 3 . . . . 1 . . . 1 1 . 1 . . . . . Ballistic Gun 6 | 2 . . 1 . . 1 . . . . . . . . . . . 2 . . . . . . Ballistic Cannon 10 | . 1 . . . . . . . 2 . . 1 . . . . . . . . 1 . 2 3 Launcher 4 | . 1 . . 1 . 1 . . . . . . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 1 . . . . . . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 2 . . . 2 . 1 . . 1 . . 5 . . . . 3 . . 4 1 Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . System Corruption 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . . Parts Lost 50 | . . 1 2 2 . 11 . . 1 . . 1 . . . 2 1 2 . . 7 1 4 15 Power 10 | . . . 1 . . 1 . . . . . . . . . . 1 1 . . 1 . 2 3 Propulsion 20 | . . . . 2 . 6 . . 1 . . 1 . . . . . . . . 3 . 1 6 Utility 14 | . . 1 1 . . 1 . . . . . . . . . 1 . . . . 2 1 1 6 Weapon 6 | . . . . . . 3 . . . . . . . . . 1 . 1 . . 1 . . . Highest Loss Streak 14 | . . 1 1 2 . 8 . . 1 . . 1 . . . 2 1 2 . . 7 1 2 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | 2 11 15 14 14 14 13 14 14 14 15 15 14 13 13 14 14 13 14 13 14 13 13 13 14 Power . | . 1 1 . 1 1 1 . 1 1 1 1 . . . 1 1 . 1 1 1 1 . . . Propulsion 2 | 1 2 7 6 5 3 2 1 3 2 2 2 1 1 . . . 2 2 2 2 . . . . Utility 8 | . 2 4 4 5 7 8 9 8 9 10 10 9 10 11 10 9 9 10 10 11 11 11 11 10 Weapon 2 | . 3 3 3 3 3 2 1 1 2 2 2 2 1 1 2 3 1 . . . . 1 1 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 43 | . 7 1 3 2 . 1 5 1 3 . . . 1 2 3 . . . 2 1 . . 2 9 Power 4 | . 3 . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . 2 . . 1 . . . . . . . . . 1 . . . . . . . . . . Utility 26 | . 2 . 2 1 . . 4 . 2 . . . . 1 2 . . . 2 1 . . 2 7 Weapon 9 | . . 1 1 . . 1 1 1 1 . . . 1 . . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 98 97 98 93 91 84 92 96 91 100 99 100 100 99 99 94 93 94 93 80 75 93 87 Engine 4 | . 14 14 9 11 11 9 . . . . . . . . . . . . . . . . . . Core 1 | . . . 1 . . . 4 . . . . 4 . . . . . 5 10 10 5 1 2 . Reactor 2 | . . . . . . . . 6 6 6 6 . 4 5 5 5 9 4 . . 1 4 5 6 Treads 1 | . 18 . . . . 2 5 . . . . . . . . . . . . . . . . . Leg 5 | . 9 28 32 12 . . 2 . . . . . . . . . . . . . . . . . Wheel 1 | . . . . 19 . . . . . . . . . . . . . . . . . . . . Hover 21 | . . . . . 31 28 18 33 33 33 33 34 35 35 35 35 27 26 26 26 22 19 23 23 Device 11 | . 14 13 12 11 11 9 8 17 18 20 14 11 11 11 6 5 9 10 10 10 9 16 14 16 Storage 7 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 Processor 12 | . . . . 5 11 11 15 15 13 13 18 17 17 17 17 17 20 21 21 21 21 19 19 16 Hackware 1 | . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 4 8 8 Protection 5 | . . . 7 5 . 1 8 6 6 6 6 10 11 11 11 10 5 5 5 4 1 . 3 3 Energy Cannon 7 | . 13 14 15 21 15 9 3 4 2 . 1 . 3 2 4 4 . 5 8 5 1 . . . Ballistic Gun 1 | . 11 . . . . 1 2 . . . . . . . . . . 4 1 . . . . . Ballistic Cannon 2 | . 3 14 5 . . . . . 5 3 8 5 1 2 3 . 4 . . . . . 3 2 Impact Weapon 1 | . . . . . . . 2 1 3 2 2 4 5 5 1 5 4 . . . . . . . Peak Build Rating 155 | 7 9 9 18 18 23 23 59 57 64 64 70 79 79 82 105 101 109 115 112 116 111 114 148 155 Average Rating 57 | 5 8 8 15 17 19 19 44 55 60 59 68 74 77 80 95 95 106 111 109 111 97 101 130 135 On Entrance 63 | . 7 9 9 18 18 19 18 53 57 64 64 70 74 79 82 99 87 109 106 111 111 90 106 123 Avg Prop Armor Cover (%) 5 | . . . . 7 8 3 5 . . . . . 4 . . . . . . . . . 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 81 | 11 32 32 41 41 37 40 52 50 61 51 57 57 51 50 55 50 60 70 60 59 59 53 67 81 Greatest Support 80 | 40 40 20 30 32 26 48 80 50 50 49 49 60 64 60 70 70 70 64 64 64 64 47 71 75 Greatest Overweight (x) 5 | 2 1 1 1 2 2 5 3 . 1 1 1 . . . . . 1 1 . . 1 1 1 3 Average Overweight (x) . | . . 1 1 1 1 1 . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 2 11 14 14 14 14 13 14 14 14 15 15 14 14 14 14 14 14 15 14 14 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 15 15 15 15 15 10 15 13 15 15 15 15 15 15 15 15 15 15 15 15 15 13 15 14 Class Distribution -------------------- 23% | Scavenger-Mutant 19% | Mutant 14% | Hacker-Scout 12% | Scavenger-Scout 6% | Scout 5% | Scavenger-Assassin 4% | Hacker-Ninja 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Scout | -6/Data Miner Skirmisher | -5/Proximity Caves Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Commander-Mutant | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Matter Collected 5032 | 298 246 57 209 145 40 306 486 57 494 . 63 290 167 35 570 150 131 376 71 . 135 . 399 307 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6242 | 116 687 144 562 328 . 196 717 . 787 . . 364 80 . 428 218 310 364 . . 66 . 399 476 Parts 270 | 8 41 13 38 25 . 3 27 . 17 . . 5 . . 15 . 14 19 . . 5 . 19 21 Haulers Intercepted 8 | . 1 . 2 . . . 1 . 1 . . 1 . . . . 1 . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . 10 . . 19 . . . . . . . . 28 . . 4 . . . Prevented 6 | . . . . . . 4 . . 1 . . . . . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Combat Hostiles Destroyed 103 | . 17 5 16 8 . 6 7 . 12 . . 2 . . 9 . 3 9 . . 2 . 2 5 Melee 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Guns 8 | . 4 . . . . . 3 . . . . . . . . . . 1 . . . . . . Cannons 76 | . 9 5 14 4 . 1 4 . 11 . . 2 . . 9 . 3 8 . . . . 2 4 AOE 12 | . 3 . 1 4 . 4 . . . . . . . . . . . . . . . . . . Classes Destroyed 19 | 2 5 1 1 1 . 1 1 . 1 . . . 1 . 5 . . . . . . . . . Worker 4 | . . 1 . 1 . . 1 . . . . 1 . . . . . . . . . . . . Builder 6 | . . . . 1 . . 1 . . . . . . . . . . . . . . . 2 2 Tunneler 7 | 2 . 1 . 2 . . . . . . . 2 . . . . . . . . . . . . Hauler 8 | . 1 . 2 . . . 1 . 1 . . 1 . . . . 1 . . . . . 1 . Recycler 8 | 1 . . . 2 . . 1 . . . . 1 . . . . 1 . . . . . 1 1 Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Operator 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Watcher 3 | . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . Swarmer 29 | . 3 3 7 6 . . . . . . . . . . 2 . . 5 . . 2 . . 1 Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Grunt 53 | . 14 2 7 2 . 4 6 . 9 . . 2 . . 3 . . 2 . . . . . 2 Duelist 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 5 | . . . 2 . . . . . 1 . . . . . 1 . . 1 . . . . . . Demolisher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Programmer 9 | . . . . . . . 1 . . . . . . . . . 3 1 . . . . 2 2 Packrat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 6 | 2 4 6 4 4 . 3 2 . 2 . . 2 1 . 2 . 2 5 . . 1 . 3 4 Combat Bots Only 5 | . 4 5 4 2 . 3 2 . 2 . . 2 . . 2 . 2 5 . . 1 . 2 2 Max Kills in Single Turn 3 | 1 3 1 2 2 . 1 1 . 1 . . 1 1 . 1 . 1 1 . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 . 1 2 . 1 . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Hostile Shots Fired 891 | . 68 12 71 47 . 87 33 . 25 . . 33 3 . 44 26 62 61 5 . 97 16 68 133 Missed 345 | . 19 2 22 15 . 30 8 . 9 . . 16 . . 23 10 27 23 2 . 56 4 28 51 Hits 546 | . 49 10 49 32 . 57 25 . 16 . . 17 3 . 21 16 35 38 3 . 41 12 40 82 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Projectile 545 | . 49 10 49 32 . 57 25 . 16 . . 17 3 . 21 16 35 38 3 . 40 12 40 82 AOE 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . Critical Strikes 22 | . . 1 2 . . 5 1 . 1 . . 1 . . 1 . 1 1 . . 3 . 1 4 Part Disruptions 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Damage Taken 9136 | . 508 101 515 301 . 1048 489 . 307 . . 318 69 . 275 285 684 664 76 . 834 151 626 1885 Core 1935 | . 70 18 50 58 . 275 18 . 56 . . 38 18 . 52 66 97 182 23 . 305 18 80 511 Absorbed by Shields 261 | . . . . . . . . . . . . . . . 205 . . . . . . 56 . . Redirected to Shielding 203 | . . . . . . . . . . . . . . . 66 63 . 31 . . 43 . . . Regen/Repaired (Parts) 345 | . 120 . 87 . . . . . . . . 50 . . 39 . 49 . . . . . . . Core Remaining (%) 68 | 100 . 64 . . . 4 . . . . 91 . . . . 82 . . . . 47 . 92 . Volleys Fired 500 | 14 50 8 42 29 1 28 40 12 65 . 1 19 8 14 76 11 14 42 4 1 2 . 5 14 Largest 2 | 2 2 2 2 2 2 2 2 1 2 . 2 2 1 1 2 1 2 2 2 1 1 . 1 2 Hottest 190 | 40 90 90 128 128 128 114 93 90 130 . 77 128 90 90 137 105 105 135 190 105 105 . 100 109 Shots Fired 757 | 28 94 16 84 44 2 30 59 12 87 . 3 28 8 15 114 11 17 68 6 1 1 . 5 24 Gun 135 | 28 42 . 1 . . 6 23 . . . . . . . . . 3 32 . . . . . . Cannon 599 | . 50 16 83 39 2 8 36 12 87 . 3 28 8 15 114 11 14 36 6 1 1 . 5 24 Launcher 23 | . 2 . . 5 . 16 . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 347 | 28 48 8 23 . . . 23 . 41 . 3 26 . . 76 . 10 32 . . . . 5 24 Thermal 371 | . 44 8 50 39 2 14 36 12 46 . . . 8 15 38 11 4 36 6 1 1 . . . Explosive 23 | . 2 . . 5 . 16 . . . . . . . . . . . . . . . . . . Electromagnetic 13 | . . . 11 . . . . . . . . 2 . . . . . . . . . . . . Entropic 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Robot Hit Streak 11 | 4 8 6 11 4 . 6 8 . 8 . . 3 . . 8 . 7 5 . . . . 6 5 Robot Miss Streak 7 | 3 2 1 4 4 . 2 2 . 4 . 2 3 . . 4 . 4 7 . . . . 3 2 Penetration Max 1 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 427 | 15 54 10 53 20 . 15 38 . 45 . . 21 2 . 69 4 17 31 . . 6 . 11 16 Core Hits 220 | 6 34 10 21 16 . 17 20 . 23 . . 7 . . 28 1 4 15 . . 2 . 8 8 Critical Kills 6 | . 1 . 1 . . . . . 1 . . . . . . 1 . . . . . . 2 . Critical Parts Destroyed 4 | . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 . Critical Strikes 28 | . 1 . 3 . . 2 1 . 7 . . 1 . . 3 1 . . . . . . 4 5 Burn 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Meltdown 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . Destroy 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Blast 15 | . . . 2 . . . . . 6 . . . . . 3 . . . . . . . . 4 Smash 3 | . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 211 | . . . . . . . 22 . 1 . . 44 5 1 . 6 33 . 1 . 28 6 37 27 Impact 106 | . . . . . . . 16 . 1 . . 44 5 1 . 6 33 . . . . . . . Slashing 105 | . . . . . . . 6 . . . . . . . . . . . 1 . 28 6 37 27 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . . . 1 . 1 . . 7 2 . . . 4 . . . . . 4 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14843 | 120 889 203 1075 744 . 1205 924 . 1547 . . 1378 214 . 2562 366 966 1018 . . 264 . 533 835 Guns 1036 | 120 190 . 10 . . 113 255 . . . . . . . . . 83 265 . . . . . . Cannons 8874 | . 559 175 1002 372 . 81 609 . 1402 . . 432 . . 2562 . 412 753 . . . . 45 470 Explosions 1577 | . 137 . 62 367 . 1011 . . . . . . . . . . . . . . . . . . Melee 3319 | . . . . . . . 60 . 145 . . 946 214 . . 366 471 . . . 264 . 488 365 Ramming 37 | . 3 28 1 5 . . . . . . . . . . . . . . . . . . . . Kinetic 4941 | 120 225 70 309 . . . 255 . 729 . . 394 . . 1819 . 240 265 . . . . 45 470 Thermal 4688 | . 524 105 543 372 . 194 609 . 673 . . . . . 743 . 172 753 . . . . . . Explosive 1515 | . 137 . . 367 . 1011 . . . . . . . . . . . . . . . . . . Electromagnetic 260 | . . . 222 . . . . . . . . 38 . . . . . . . . . . . . Impact 2202 | . . . . . . . 60 . 145 . . 946 214 . . 366 471 . . . . . . . Slashing 1117 | . . . . . . . . . . . . . . . . . . . . . 264 . 488 365 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 83 | . . . . . . . . . . . . . . . . . 83 . . . . . . . Highest Corruption 11 | . . . . 2 2 . 11 11 11 11 11 4 4 4 4 . 4 5 5 5 10 . 1 11 Average Corruption 6 | . . . . 2 2 . 2 11 11 11 11 4 4 4 4 . 3 4 5 5 8 . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 161 | . . . . . . . 7 7 54 1 17 5 8 9 1 . . 21 7 2 17 . 3 2 Message Errors 44 | . . . . . . . 1 2 21 . 3 2 1 4 . . . 4 2 . 3 . . 1 Matter Fused 42 | . . . . . . . 3 3 11 . 5 1 2 1 1 . . 6 3 . 4 . 2 . Heat Flow Errors 12 | . . . . . . . 2 . 2 . 4 . . 1 . . . . . . 3 . . . Energy Discharges 23 | . . . . . . . . 2 7 . 2 1 2 1 . . . 4 1 1 1 . 1 . Parts Rejected 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 12 | . . . . . . . . . 4 . 2 . 1 . . . . 3 . 1 1 . . . Data Loss (major) 8 | . . . . . . . . . 1 1 . . 2 1 . . . 1 . . 2 . . . Misfires 10 | . . . . . . . 1 . 2 . 1 1 . 1 . . . 2 1 . . . . 1 Alerts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1464 | . . . 14 21 . . 60 . 23 . . 543 164 . 40 163 102 1 . . 47 . 144 142 Projectiles 192 | . . . 14 19 . . . . 23 . . 6 . . 40 . 52 1 . . . . . 37 Explosions 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Melee 1270 | . . . . . . . 60 . . . . 537 164 . . 163 50 . . . 47 . 144 105 Knockbacks 19 | . . . . . . . 1 . 2 . . 3 1 . 3 2 5 . . . . . 2 . Impact 8 | . . . . . . . 1 . . . . 1 1 . . 2 3 . . . . . . . Kinetic 11 | . . . . . . . . . 2 . . 2 . . 3 . 2 . . . . . 2 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 119 | . . . . 18 . 101 . . . . . . . . . . . . . . . . . . Shots 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . Rammed 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . 1 6 1 1 . . . . . . . . . . . . . . . . . . . . Kicked 7 | . . 6 1 . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 316 | . 164 252 198 288 27 214 316 162 206 . 224 15 40 71 3 211 232 74 172 37 157 . 44 59 Average Temperature 57 | . 56 115 51 104 18 83 92 78 46 . 90 4 19 22 2 85 39 29 54 5 66 . 15 9 Received Heat Transfer 1311 | . 225 42 147 15 . 148 183 . 165 . . 114 18 . 44 . 18 18 9 . 84 . . 81 Effects 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Energy Bleed 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . 1 . . . . 2 1 . . 2 1 . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Parts Fried 15 | . . . 1 . . . 1 . . . . 7 2 . . 1 1 . . . . . . 2 Impact Corruptions 27 | . . . . . . . 2 . . . . 12 5 . . 6 2 . . . . . . . Robots Melted 4 | . 1 . 1 . . 1 . . 1 . . . . . . . . . . . . . . . Combat Hostiles 4 | . 1 . 1 . . 1 . . 1 . . . . . . . . . . . . . . . Parts Melted 9 | . 3 . 2 1 . 1 1 . 1 . . . . . . . . . . . . . . . Heat Transferred 7450 | . 1110 222 1012 703 . 598 842 . 1050 . . . . . 1025 . 148 740 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Maximum Alert Level 3 | . 1 . 1 1 . . . . . . . 3 . . . . . . . . . . . 2 Low Security (%) 83 | 100 76 100 91 77 . . 100 . . . . . . . . . 100 . . . . 100 100 69 Level 1 9 | . 23 . 8 22 . . . . . . . . . . . . . . . . . . . 28 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . 1 Level 3 7 | . . . . . . . . . . . . 100 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 905 | 5 235 107 226 273 . . 150 . . . . 905 . . . . 77 . . . . 79 40 422 Initial 900 | . . 65 12 85 . . . . . . . 900 . . . . . . . . . 77 18 . Average 145 | . 155 23 121 144 . . 63 . . . . 832 . . . . 29 . . . . 64 11 155 Influence Increases 6708 | 15 571 130 546 358 . 418 423 . 595 . . 1206 95 . 299 5 284 460 30 . 400 6 209 658 Destroy 0b10 Robot/C 2380 | . 340 100 320 160 . 220 180 . 280 . . 40 . . 180 . 60 180 . . 40 . 40 240 Destroy 0b10 Robot/NC 245 | 15 20 10 15 30 . . 45 . 5 . . 30 5 . 10 5 10 . . . . . 20 25 Destroy Leader 376 | . 84 20 66 20 . 40 34 . 10 . . 4 . . . . 22 10 . . . . 12 54 Allied During Kill 255 | . . . . . . 98 17 . 15 . . . . . 34 . . . . . . . . 91 Successful Hack 68 | . 7 . 33 . . . 15 . . . . 5 . . . . . . . . . . . 8 Select Force Hacks 90 | . 60 . 30 . . . . . . . . . . . . . . . . . . . . . Disable Machine 135 | . . . 30 15 . . 30 . . . . 15 . . . . 15 . . . . . 30 . Destroy Structure 414 | . 15 . 7 28 . . 42 . . . . 62 . . . . 72 . . . . 6 62 120 Advance Influence 900 | . . . . . . . . . . . . 900 . . . . . . . . . . . . Partial Spotted 120 | . . . . . . . 15 . . . . 15 . . . . 15 . . . . . 30 45 Lose Combat Pursuer 1725 | . 45 . 45 105 . 60 45 . 285 . . 135 90 . 75 . 90 270 30 . 360 . 15 75 Influence Decreases 6442 | 15 403 266 358 511 67 418 329 94 484 111 . 364 502 244 379 116 240 360 168 6 285 88 242 392 Entered New Map 1274 | . . 103 20 135 67 . . 36 . 111 . . 312 84 191 111 . 17 28 6 . 38 15 . Time Decay 4368 | 15 403 153 318 356 . 233 289 58 474 . . 254 190 160 158 5 200 323 140 . 220 30 207 182 Search Patrol Dispatched 100 | . . . . . . . . . . . . 100 . . . . . . . . . . . . Lost Part 410 | . . 10 20 20 . 65 . . 10 . . 10 . . . . 10 20 . . 65 10 20 150 Lost Ally 290 | . . . . . . 120 40 . . . . . . . 30 . 30 . . . . 10 . 60 Squads Dispatched 30 | . 6 . 2 . . . 5 . . . . 3 . . . . 3 . . . 1 . 7 3 Investigation 10 | . 4 . 2 . . . 2 . . . . . . . . . . . . . . . 2 . Extermination 9 | . . . . . . . 2 . . . . 1 . . . . 1 . . . . . 3 2 Reinforcement 10 | . 2 . . . . . 1 . . . . 2 . . . . 2 . . . . . 2 1 Assault 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Distress Signals 10 | . 1 . 1 1 . . . . 1 . . 2 . . 1 . . . . . . . 2 1 Communications Jammed 14 | . . . . . . . . . . . . . . . . . . . . . . . 8 6 Distress Signals 14 | . . . . . . . . . . . . . . . . . . . . . . . 8 6 Times Spotted 344 | . 25 5 23 12 . 15 17 . 28 . 2 29 6 . 65 4 12 27 2 . 20 3 17 32 Peak Tracking Total 15 | . 7 5 4 4 . 3 4 . 7 . 1 13 6 . 15 4 4 5 1 . 10 2 13 11 Tactical Retreats 54 | . 3 . 1 5 . 2 1 . 7 . . 3 3 . 3 . 3 7 2 . 8 . 1 5 ECM-based Alert Blocks 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Traps Triggered 6 | . 2 . . . . . 4 . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Most Traps Carried 2 | . . . . . . . . . . . . . 2 2 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Machines Disabled 11 | . . . 2 1 . . 2 . . . . 1 . . 1 . 1 1 . . . . 2 . Max in Single Turn 1 | . . . 1 1 . . 1 . . . . 1 . . 1 . 1 1 . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Machines Accessed 44 | . 5 . 6 . . . 7 . . 4 . 2 . . 3 . 2 1 2 5 . 1 4 2 Terminals 7 | . 2 . 3 . . . . . . . . . . . . . . 1 1 . . . . . Fabricators 5 | . . . . . . . 2 . . . . 1 . . . . . . . . . . 2 . Repair Stations 5 | . 1 . 1 . . . . . . . . 1 . . . . 1 . . . . . 1 . Recycling Units 5 | . 2 . 1 . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . 2 . . . . . . . . . . . . . . . 1 1 Garrison Access 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 Total Hacks 121 | . 10 . 14 . . . 19 . . 26 . 5 . . 7 . 5 4 2 18 . 1 6 4 Successful 92 | . 6 . 7 . . . 13 . . 26 . 2 . . 7 . 2 4 2 18 . . 4 1 Failed 27 | . 4 . 7 . . . 5 . . . . 3 . . . . 3 . . . . 1 2 2 Catastrophic 4 | . . . 2 . . . . . . . . . . . . . 1 . . . . 1 . . Database Lockouts 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Manual 82 | . 7 . 11 . . . 19 . . . . 10 . . 1 . 10 . . . . 3 11 10 Terminals 20 | . 5 . 10 . . . . . . . . . . . . . . 4 1 . . . . . Fabricators 9 | . . . . . . . 3 . . . . 2 . . . . . . . . . . 4 . Repair Stations 10 | . 2 . 2 . . . . . . . . 3 . . . . 2 . . . . . 1 . Recycling Units 6 | . 3 . 1 . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . 1 . . . 13 . . . . . . . . . . . . . . . 1 3 Garrison Access 6 | . . . . . . . 1 . . . . . . . . . 3 . . . . 1 . 1 Terminal Hacks 61 | . 2 . 2 . . . . . . 26 . . . . 7 . . 4 2 18 . . . . Record 23 | . . . . . . . . . . 10 . . . . 2 . . 4 1 6 . . . . Part Schematic 13 | . 1 . . . . . . . . 8 . . . . . . . . . 4 . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 11 | . . . . . . . . . . 3 . . . . 4 . . . . 4 . . . . Open Door 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 2 . . . . . . . . . . . . . . . 3 . Load Schematic 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Build 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Repair Station Hacks 8 | . 2 . 2 . . . . . . . . 2 . . . . 2 . . . . . . . Scan Component 4 | . 1 . 1 . . . . . . . . 1 . . . . 1 . . . . . . . Repair 4 | . 1 . 1 . . . . . . . . 1 . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . 1 . . . 10 . . . . . . . . . . . . . . . . 1 Insert Component 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Analyze 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . Retrieve Study 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . 2 . . . . . . . . . . . . . . . . . . . 1 . Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Skim 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 4 . 3 . . . 5 . . . . 1 . . . . 2 1 1 . . 1 2 1 Full Trace Events 3 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 4 . . . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . 1 . . . 13 . 16 . . 8 . . . . . . . . . 4 . . . . Parts Built 3 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Time 160 | . . . . . . . 84 . . . . . . . . . . . . . . . 76 . Total Part Build Rating 13 | . . . . . . . 8 . . . . . . . . . . . . . . . 5 . Part Studies Acquired 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 Parts Repaired 4 | . 1 . 1 . . . . . . . . 1 . . . . 1 . . . . . . . Time 142 | . 26 . 26 . . . . . . . . 62 . . . . 28 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . 2 . . . . . 5 . 1 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Total Allies 26 | . . . . . 8 . 3 . 2 . . . . . 5 . 2 . . . . . . 6 Largest Group 8 | . . . . . 8 8 3 1 2 2 2 . . . 5 . 1 . . . . . . 2 Highest-Rated Group 290 | . . . . . 266 266 153 46 61 61 61 . . . 290 . 47 . . . . . . 244 Highest-Rated Ally 122 | . . . . . 41 41 51 46 46 32 32 . . . 64 . 47 . . . . . . 122 Zionite Dispatches 6 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . 3 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Recon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 8 | . . . . . . . . . 2 . . . . . 2 . 3 . . . . 1 . . STAY 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . FOLLOW 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . PICKUP 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . COLLECT 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 115 | . . . . . . 33 17 . 13 . 10 . . . 18 . 2 . . . . . . 22 Total Damage 5074 | . . . . . . 547 1098 . 351 . 118 . . . 683 . 56 . . . . . . 2221 Kills 26 | . . . . . . 5 8 . 2 . . . . . 2 . . . . . . . . 9 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Active Infowar (turns) 13756 | 27 1111 803 109 429 1077 1058 1232 289 1425 50 435 557 381 331 712 386 503 733 280 104 488 75 679 482 Optics 11701 | . . . . 429 1077 1058 1232 289 1425 50 435 557 381 331 712 386 503 733 280 104 488 75 679 477 Sensors 7560 | . . . . . . . 669 289 1425 50 435 557 381 331 158 377 503 733 280 101 187 . 636 448 Terrain 1403 | . . . . . . . . . . . . 197 123 . . . 501 . . . 213 75 294 . Structural 2646 | . . . . . . . 701 289 1058 50 71 . . . . . . . . . . . . 477 Seismic 2936 | 27 1111 803 109 . . 886 . . . . . . . . . . . . . . . . . . Decoding 6042 | . . . . . . . . . . . 363 557 381 331 712 386 503 733 280 104 488 75 679 450 Jamming 1190 | . . . . . . . . . . . . . . . . . . . . . . 38 679 473 ECM 12 | . . . . . . . . . . . . 12 . . . . . . . . . . . . Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 19 | . . 1 . 2 1 2 . 1 1 . 2 . 1 3 . 2 . 2 1 . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 67 | . . . . . . . . . . . . 16 . . . . 14 . . . . 2 19 16 Traps 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Emergency Access 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 2 Items 46 | . . . . . . . . . . . . 10 . . . . 12 . . . . . 13 11 Machines 10 | . . . . . . . . . . . . 4 . . . . . . . . . 1 3 2 Patrols 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Guards 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Zionite Intel Received 7 | . . . . . . . 3 . . . . 1 . . . . . . . . . . 2 1 Branch Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Component Schematics 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Turns Passed 14999 | 136 1111 861 805 806 1077 1058 1232 289 1425 50 435 557 381 331 712 386 503 733 280 104 488 75 679 485 Spaces Moved 15727 | 56 502 432 312 638 879 782 1419 582 1387 86 436 755 886 734 780 632 631 1174 525 191 552 70 733 553 Core 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . Treads 662 | 49 331 . . . . 63 219 . . . . . . . . . . . . . . . . . Legs 933 | . 171 432 312 . . . 18 . . . . . . . . . . . . . . . . . Wheels 666 | . . . . 638 28 . . . . . . . . . . . . . . . . . . . Hover 13459 | . . . . . 851 719 1182 582 1387 86 436 755 886 734 780 632 631 1174 525 191 552 70 733 553 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 33 | 50 160 190 190 105 105 112 42 44 42 42 98 38 33 38 38 46 44 44 44 44 44 53 40 43 Average Speed 72 | 153 170 190 190 108 112 124 65 44 74 48 98 38 38 38 41 46 49 44 44 44 50 68 60 58 Slowest Speed 360 | 160 240 190 190 130 172 360 330 44 102 98 98 42 42 38 46 46 118 102 44 44 118 110 110 190 Overloaded Moves 16 | . . . . . . . . . . . . . 16 . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 17 | . . . . . . . . . . . . 5 . . 4 2 . . . . 2 . 2 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 4 65 88 34 92 89 91 35 79 97 71 59 17 93 75 91 86 15 88 70 63 83 5 75 22 Regions Visited 24 Branch Regions 17 Pre-discovered Areas 9 | . 2 . 1 . 2 . . . . 1 . . . . . . . . . 3 . . . . Known Exits Taken 19 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 36 | . . 1 . 1 3 2 . 1 8 . 3 . 2 3 . 3 . 2 5 . 2 . . . Spaces Dug 206 | . 11 . . . . . 21 2 8 . . 35 8 8 . 7 27 3 4 1 21 4 27 19 Terrain Destroyed 541 | . 16 . 5 37 . 171 29 12 29 . 1 38 11 16 19 12 36 13 5 1 21 4 36 29 Melee 152 | . . . . . . . 19 . . . . 30 3 1 . 1 27 . 1 . 20 4 27 19 Projectile 151 | . . . . . . . 10 12 29 . 1 8 8 15 19 11 9 13 4 1 1 . . 10 AOE 229 | . 16 . 5 37 . 171 . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Total 18213 | 82 676 453 444 707 971 835 1642 603 1691 94 440 926 912 770 1060 704 749 1325 569 210 715 88 902 645 Wait 1140 | . 79 3 58 26 77 5 62 5 169 5 . 85 . 13 133 48 35 88 22 4 120 1 73 29 Move 15703 | 55 501 431 311 637 878 781 1418 581 1386 85 435 754 885 733 779 631 630 1173 524 190 551 69 732 553 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 120 | 6 22 2 6 3 4 1 20 . 8 . . 4 3 3 5 2 7 2 3 2 3 . 13 1 Fast Attach 99 | 4 2 1 7 1 1 6 16 . 6 2 1 3 2 . 9 . 3 5 3 6 1 3 11 6 Attach 60 | 3 1 . 4 1 . 6 5 2 8 . . 3 . . . . 4 . 2 . 4 5 9 3 Detach 27 | . . . 1 . 1 1 4 1 7 . . . . . 1 . 2 . 1 . 2 3 3 . Swap 99 | . 7 . 3 6 3 4 14 . 5 . 2 9 4 3 7 4 9 6 2 . 1 . 3 7 Drop 171 | . 13 2 11 3 6 3 28 2 8 2 1 5 5 3 20 2 11 9 7 7 1 1 16 5 Fire 500 | 14 50 8 42 29 1 28 40 12 65 . 1 19 8 14 76 11 14 42 4 1 2 . 5 14 Melee 211 | . . . . . . . 22 . 1 . . 44 5 1 . 6 33 . 1 . 28 6 37 27 Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Kick 7 | . . 6 1 . . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . 13 . . . . . . . . . . . . . . . . . Rewire 59 | . . . . . . . . . 28 . . . . . 30 . 1 . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res x2 / Arm / *Tes) -3/Testing -2/Research (discovered 3 exits: [*Acc] / Qua x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 509 | -10/Materials | Repaired Lgt. Treads 535 | -10/Materials | Discovered new exit (range 5) 554 | -10/Materials | Discovered new exit (range 15) 802 | -10/Materials | Discovered new exit (range 13) 1161 | -10/Materials | Build established: Scavenger-Mutant 1248 | -10/Materials | Entered Mines 1255 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1420 | -10/Mines | Discovered new exit (range 4) 1515 | -10/Mines | Learned Materials stockpile data 1971 | -10/Mines | Discovered new exit (range 11) 2109 | -10/Mines | Entered Materials 2109 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2434 | -9/Materials | Repaired Aluminum Leg 2752 | -9/Materials | Identified exit to Mines 2914 | -9/Materials | Entered Mines 2915 | -9/Mines | Met a Derelict bent on vengeance 3114 | -9/Mines | Discovered new exit (range 4) 3147 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3245 | -9/Mines | Build established: Mutant 3267 | -9/Mines | Assembled infested the area 3468 | -9/Mines | Learned location of 1 exit from Proximity Caves 3549 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3597 | -9/Mines | Build established: Scavenger-Mutant 3720 | -9/Mines | Entered Zion 3792 | -7/Zion | Given A8's code to call for help 3820 | -7/Zion | Discovered new exit (range 16) 3876 | -7/Zion | System corruption cleaned by Quarantine Array 3895 | -7/Zion | Learned location of Armory (-3) 4061 | -7/Zion | Build established: Mutant 4288 | -7/Zion | Met Imprinter 4307 | -7/Zion | Imprinted 4309 | -7/Zion | Declared Zion's savior 4567 | -7/Zion | Gained Derelict followers 4797 | -7/Zion | Entered Proximity Caves 4797 | -6/Proximity Caves | Accompanied by 8 allies 4798 | -6/Proximity Caves | Identified exit to Factory 5110 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5184 | -6/Proximity Caves | Learned Factory emergency access door positions 5449 | -6/Proximity Caves | Lost 4 allies 5478 | -6/Proximity Caves | Learned Factory emergency access door positions 5557 | -6/Proximity Caves | Build established: Scavenger-Mutant 5613 | -6/Proximity Caves | Spotted B-75 Beast 5685 | -6/Proximity Caves | Core integrity fell below 50% 5695 | -6/Proximity Caves | Core integrity fell below 20% 5732 | -6/Proximity Caves | Lost 8 parts (1p4n1u2w) 5855 | -6/Proximity Caves | Entered Factory 5855 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 6281 | -6/Factory | Fabricated Gravmag System (x2) 6437 | -6/Factory | Discovered new exit (range 15) 6519 | -6/Factory | Discovered new exit (range 16) 6589 | -6/Factory | Retrieved Zion intel report: Branch Access 6589 | -6/Factory | Identified exit to Lower Caves 6589 | -6/Factory | Identified exit to Extension 6590 | -6/Factory | Zion Hacker squad teleported in 6604 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6682 | -6/Factory | Build established: Scavenger-Scout 6683 | -6/Factory | Allied Derelicts emerged from ambush trap array 6717 | -6/Factory | Retrieved Zion intel report: Component Schematics 6718 | -6/Factory | Zion Recon squad teleported in 6832 | -6/Factory | Central database locked down 7024 | -6/Factory | System corruption reached 10% 7087 | -6/Factory | Entered Lower Caves 7087 | -6/Lower Caves | Accompanied by 1 ally 7192 | -6/Lower Caves | Learned location of 1 exit from Factory 7323 | -6/Lower Caves | Encountered a Warlord checkpoint 7325 | -6/Lower Caves | Discovered new exit (range 15) 7370 | -6/Lower Caves | Identified exit to Lower Caves 7376 | -6/Lower Caves | Entered another Lower Caves area 7376 | -6/Lower Caves | Accompanied by 1 ally 7443 | -6/Lower Caves | Identified exit to Data Miner 7479 | -6/Lower Caves | Encountered a Warlord checkpoint 7563 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8255 | -6/Lower Caves | Build established: Scavenger-Assassin 8534 | -6/Lower Caves | Discovered new exit (range 16) 8801 | -6/Lower Caves | Entered Data Miner 8801 | -6/Data Miner | Accompanied by 2 allies 8801 | -6/Data Miner | Discovered new exit (range 6) 8812 | -6/Data Miner | Met Data Miner 8820 | -6/Data Miner | Learned location of Section 7 (-2) 8820 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8827 | -6/Data Miner | Received God Mode back door access code from Data Miner 8843 | -6/Data Miner | Identified exit to Proximity Caves 8851 | -6/Data Miner | Entered Proximity Caves 8851 | -5/Proximity Caves | Accompanied by 2 allies 8930 | -5/Proximity Caves | Learned location of 1 exit from Factory 8936 | -5/Proximity Caves | Spotter reported a threat 8977 | -5/Proximity Caves | Learned Factory security intel 9004 | -5/Proximity Caves | Spotter reported a threat 9094 | -5/Proximity Caves | Spotter reported a threat 9114 | -5/Proximity Caves | Spotter reported a threat 9147 | -5/Proximity Caves | Spotter reported a threat 9257 | -5/Proximity Caves | Spotter reported a threat 9275 | -5/Proximity Caves | Discovered new exit (range 11) 9285 | -5/Proximity Caves | Identified exit to Factory 9286 | -5/Proximity Caves | Entered Factory 9286 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9287 | -5/Factory | Identified exit to Factory 9355 | -5/Factory | Repaired Lgt. Antimatter Reactor 9586 | -5/Factory | Search patrols dispatched 9596 | -5/Factory | Spotted B-75 Beast 9650 | -5/Factory | Build established: Scout 9715 | -5/Factory | Retrieved Zion intel report: Branch Access 9715 | -5/Factory | Identified exit to Upper Caves 9843 | -5/Factory | Entered Upper Caves 9906 | -5/Upper Caves | Encountered a Warlord checkpoint 10013 | -5/Upper Caves | Discovered new exit (range 15) 10018 | -5/Upper Caves | Identified exit to Upper Caves 10150 | -5/Upper Caves | Build established: Scavenger-Scout 10224 | -5/Upper Caves | Entered another Upper Caves area 10225 | -5/Upper Caves | Identified exit to Warlord 10253 | -5/Upper Caves | Discovered exit to Factory (range 17) 10344 | -5/Upper Caves | Found DCF Scrap (13 items) 10363 | -5/Upper Caves | Learned location of 1 exit from Factory 10368 | -5/Upper Caves | Learned Factory emergency access door positions 10555 | -5/Upper Caves | Entered Warlord 10573 | -5/Warlord | System corruption cleaned by Quarantine Array 10702 | -5/Warlord | Opened Warlord's prototype stash 10704 | -5/Warlord | Found Prototype Device 10704 | -5/Warlord | Identified Thermal Barrier 10707 | -5/Warlord | Found Prototype Processor 10707 | -5/Warlord | Identified Spectral Analyzer 10710 | -5/Warlord | Found Prototype Hackware 10710 | -5/Warlord | Identified System Mapper 10739 | -5/Warlord | Rebuked by Warlord 10764 | -5/Warlord | Warlord's base attacked by MAIN.C 10838 | -5/Warlord | Found Prototype Launcher 10838 | -5/Warlord | Identified Vortex Catalyst Activator 10840 | -5/Warlord | Found Prototype Energy Gun 10840 | -5/Warlord | Identified Vortex Rail 11078 | -5/Warlord | Build established: Commander-Mutant 11104 | -5/Warlord | Lost 5 allies 11114 | -5/Warlord | Warlord forces counterattacked 11181 | -5/Warlord | Spotted Executioner 11195 | -5/Warlord | Spotted Striker 11195 | -5/Warlord | Spotted B-86 Titan 11209 | -5/Warlord | Spotted Executioner 11217 | -5/Warlord | Spotted Striker 11261 | -5/Warlord | Discovered new exit (range 16) 11267 | -5/Warlord | Identified exit to Proximity Caves 11267 | -5/Warlord | Entered Proximity Caves 11291 | -4/Proximity Caves | Lost 20 allies 11317 | -4/Proximity Caves | Learned Research stockpile data 11334 | -4/Proximity Caves | Learned 8 Research zone layouts 11513 | -4/Proximity Caves | Spotted B-86 Titan 11646 | -4/Proximity Caves | Discovered exit to Factory (range 9) 11653 | -4/Proximity Caves | Entered Factory 11653 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11654 | -4/Factory | Identified exit to Upper Caves 11693 | -4/Factory | Repaired Antigrav System 11733 | -4/Factory | Discovered new exit (range 20) 11757 | -4/Factory | Zion Hover Resupply teleported in 11838 | -4/Factory | Spotted B-86 Titan 11858 | -4/Factory | Found Quantum Capacitor 12155 | -4/Factory | Build established: Hacker-Scout 12156 | -4/Factory | Entered Upper Caves 12171 | -4/Upper Caves | Encountered a Warlord checkpoint 12307 | -4/Upper Caves | Attracted the attention of an 0b10 base 12620 | -4/Upper Caves | Learned Research terminal intel 12624 | -4/Upper Caves | Learned 6 Proximity Caves zone layouts 12797 | -4/Upper Caves | Learned 8 Research zone layouts 12849 | -4/Upper Caves | Discovered new exit (range 5) 12851 | -4/Upper Caves | Identified exit to Upper Caves 12889 | -4/Upper Caves | Entered another Upper Caves area 12986 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13016 | -4/Upper Caves | Learned Research security intel 13075 | -4/Upper Caves | Discovered new exit (range 10) 13079 | -4/Upper Caves | Identified exit to Zhirov 13169 | -4/Upper Caves | Entered Zhirov 13169 | -4/Zhirov | Discovered new exit (range 3) 13171 | -4/Zhirov | Identified exit to Proximity Caves 13178 | -4/Zhirov | Met Zhirov 13186 | -4/Zhirov | Learned location of Command (-1) 13194 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13203 | -4/Zhirov | Found Alien Artifact 13203 | -4/Zhirov | Identified Integrated Dissipator 13203 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13273 | -4/Zhirov | Entered Proximity Caves 13399 | -3/Proximity Caves | Spotted B-86 Titan 13415 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 13448 | -3/Proximity Caves | System corruption reached 10% 13511 | -3/Proximity Caves | Core integrity fell below 50% 13512 | -3/Proximity Caves | Lost 7 parts (1p3n2u1w) 13537 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13647 | -3/Proximity Caves | Discovered new exit (range 8) 13752 | -3/Proximity Caves | Identified exit to Research 13761 | -3/Proximity Caves | Entered Research 13761 | -3/Research | Evolved 2 slots: Utility x2 13762 | -3/Research | Identified exit to Research 13762 | -3/Research | Identified exit to Armory 13765 | -3/Research | Loaded intel: 21 terminal locations 13792 | -3/Research | Discovered new exit (range 11) 13835 | -3/Research | Identified exit to Testing 13836 | -3/Research | Entered Testing 13944 | -3/Testing | Found Fusion Bomb Launcher 13986 | -3/Testing | Found Prototype Ballistic Cannon 13986 | -3/Testing | Identified Perforator 14092 | -3/Testing | Incoming investigation squad redirected 14237 | -3/Testing | Found Gamma Bomb Array 14332 | -3/Testing | Retrieved Zion intel report: Emergency Access 14352 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 14441 | -3/Testing | Fabricated Cld. Aerolev Unit? 14443 | -3/Testing | Build established: Hacker-Ninja 14486 | -3/Testing | Spotted PH-YYZP5OBEJX 14504 | -3/Testing | Discovered exit to Research (range 14) 14515 | -3/Testing | Entered Research 14515 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14553 | -2/Research | Retrieved Zion intel report: Branch Access 14553 | -2/Research | Identified exit to Quarantine 14554 | -2/Research | Zion Heavy squad teleported in 14660 | -2/Research | Central database locked down 14747 | -2/Research | Discovered new exit (range 23) 14796 | -2/Research | Found Prototype Protection 14796 | -2/Research | Identified Zio. Weapon Casing 14845 | -2/Research | Zion Heavy squad teleported in 14880 | -2/Research | P-80 Master assimilated allied 4A-ZJF(Z) 14960 | -2/Research | Zion Heavy squad teleported in 14992 | -2/Research | System corruption reached 10% 15000 | -2/Research | Self-destructed Last Messages --------------- 14994_ Penetrated by Slug. 14994_ Slug penetrates Wall. 14994_ P-80 Master resets R-10 Processor, system corruption cleaned. 14994_ Slug penetrates Wall. 14995_ TL7WO5WHL6PKCMR,ZZYLAEW:IATNXHIJY=,4PR 14995_ C-30 ARC bursts open, deploying its payload. 14995_ H-88 Terminator unfolds itself. 14996_ Slug penetrates Wall. 14996_ Adv. Transmission Jammer destroyed. 14996_ Slug penetrates Wall. 14996_ Slug penetrates H-88 Terminator. 14997_ Penetrated by Slug. 14997_ R-10 Processor collects Com. Wheel. 14997_ Lgt. Quantum Reactor destroyed. 14998_ U-05 Engineer destroyed. 15000_ Penetrated by Slug. 15000_ Structural Scanner destroyed. 15000_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????## | | ?? ??????????????????????????## ? | | ?? ?????????????????????????## | | ??? ???????????????????????## | | ???? ??????????????????????## ############## | | ????? ????????????????????## # """ " " | | # ????""" ## """ ###### # """" #### | | # ?? """ #################### # """ #### | | # ! """ + *# " """ #### | | # *[# # #### | | ?? # ! !%/% + #### | | ???????? " %%] !! !# # ###" | | ????????????????## %!] !%! 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Storage Unit | -10/Materials | Hacked Imp. Target Analyzer | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Force Booster | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Gravmag System | -6/Factory | Scanalyzed Thermic Laser | -6/Factory | Z-intel Triangulator | -6/Factory | Z-intel Airjet | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel Imp. Propulsion Shielding | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Adv. Visual Processing Unit | -6/Factory | Z-intel Hvy. Missile Launcher | -6/Factory | Z-intel Reaction Control System | -6/Factory | Z-intel Coolant Injector | -6/Factory | Z-intel Fission Core | -6/Factory | Z-intel Datajack | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Scanalyzed Adv. Terrain Scan Processor | -6/Factory | Scanalyzed Adv. System Shield | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Gravmag System | x2 | -6/Factory Cld. Aerolev Unit | x1 | -3/Testing | Authchip Repaired ---------- Lgt. Treads | 14% | -10/Materials Aluminum Leg | 3% | -9/Materials Lgt. Antimatter Reactor | 28% | -5/Factory Antigrav System | 10% | -4/Factory Studied --------- Beam Cannon | -9/Materials | Hacked Gravmag System | -6/Factory | Hacked Imp. Antigrav System | -2/Research | Hacked Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Bending The Rules Decoder Ring Infodabbler Sniper Challenges ------------ None Game ------ Seed TacticalNetworkedShearcannon Manual? 0 Play Time 02:41:39 Cumulative 116.1 hours Start 2026.03.04 @ 21:35:50 End 2026.03.05 @ 15:07:30 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 65 Adventurer 75 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 52 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a176d5e2-b1cf-4fd9-b5de-2ad57c15b177